Files
modorganizer-basic_games/steam_utils.py
T

165 lines
4.7 KiB
Python

# -*- encoding: utf-8 -*-
# Code greatly inspired by https://github.com/LostDragonist/steam-library-setup-tool
import sys
import winreg # type: ignore
from pathlib import Path
from typing import Dict, List, Optional
class SteamGame:
def __init__(self, appid, installdir):
self.appid = appid
self.installdir = installdir
def __repr__(self):
return str(self)
def __str__(self):
return "{} ({})".format(self.appid, self.installdir)
class LibraryFolder:
def __init__(self, path: Path):
self.path = path
self.games = []
for filepath in path.joinpath("steamapps").iterdir():
if filepath.name.startswith("appmanifest") and filepath.is_file():
try:
with open(filepath, "r", encoding="utf-8") as fp:
i, n = None, None
for line in fp:
line = line.strip()
if line.startswith('"appid"'):
i = line.replace('"appid"', "").strip()[1:-1]
if line.startswith('"installdir"'):
n = line.replace('"installdir"', "").strip()[1:-1]
if i is not None and n is not None:
break
if i is None or n is None:
continue
self.games.append(SteamGame(i, n))
except UnicodeDecodeError:
print('Unable to parse file "{}"'.format(filepath), file=sys.stderr)
def __repr__(self):
return str(self)
def __str__(self):
return "LibraryFolder at {}: {}".format(self.path, self.games)
def parse_library_info(library_vdf_path: Path) -> List[LibraryFolder]:
"""
Read library folders from the main library file.
Args:
library_vdf_path: The main library file (from the Steam installation
folder).
Returns:
A list of LibraryFolder, for each library found.
"""
library_folders = []
with open(library_vdf_path, "r") as f:
# Find the line containing "LibraryFolders" (quoted):
it = iter(f)
for line in it:
line = line.strip().strip('"')
if line == "LibraryFolders":
break
# Find the opening {:
for line in it:
if line.strip() == "{":
break
# Read the folders:
for line in it:
line = line.strip()
if line == "}":
break
# Strip " on each side and split, we should get
# 3 parts with an empty middle
parts = line.strip('"').split('"')
if len(parts) == 3 and not parts[1].strip():
try:
int(parts[0].strip())
except ValueError:
continue
try:
path = parts[2].strip().replace("\\\\", "\\")
library_folders.append(LibraryFolder(Path(path)))
except Exception as e:
print(
'Failed to read steam library from "{}", {}'.format(
path, repr(e)
),
file=sys.stderr,
)
return library_folders
def find_steam_path() -> Optional[Path]:
"""
Retrieve the Steam path, if available.
Returns:
The Steam path, or None if Steam is not installed.
"""
try:
with winreg.OpenKey(winreg.HKEY_CURRENT_USER, "Software\\Valve\\Steam") as key:
value = winreg.QueryValueEx(key, "SteamExe")
return Path(value[0].replace("/", "\\")).parent
except FileNotFoundError:
return None
def find_games() -> Dict[str, Path]:
"""
Find the list of Steam games installed.
Returns:
A mapping from Steam game ID to install locations for available
Steam games.
"""
steam_path = find_steam_path()
if not steam_path:
return {}
library_vdf_path = steam_path.joinpath("steamapps", "libraryfolders.vdf")
try:
library_folders = parse_library_info(library_vdf_path)
library_folders.append(LibraryFolder(steam_path))
except FileNotFoundError:
return {}
games: Dict[str, Path] = {}
for library in library_folders:
for game in library.games:
games[game.appid] = Path(library.path).joinpath(
"steamapps", "common", game.installdir
)
return games
if __name__ == "__main__":
games = find_games()
for k, v in games.items():
print("Found game with id {} at {}.".format(k, v))