mirror of
https://github.com/ModOrganizer2/modorganizer-basic_games.git
synced 2026-07-27 14:07:29 -07:00
* Refactoring following uibase change for game features. * Switch to ruff for linting and formatting. * Bump stubs to 2.5.1a0.
646 lines
21 KiB
Python
646 lines
21 KiB
Python
from __future__ import annotations
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import shutil
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import sys
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from pathlib import Path
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from typing import Callable, Generic, TypeVar
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import mobase
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from PyQt6.QtCore import QDir, QFileInfo, QStandardPaths
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from PyQt6.QtGui import QIcon
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from .basic_features.basic_save_game_info import (
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BasicGameSaveGame,
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BasicGameSaveGameInfo,
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)
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def replace_variables(value: str, game: BasicGame) -> str:
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"""Replace special paths in the given value."""
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if value.find("%DOCUMENTS%") != -1:
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value = value.replace(
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"%DOCUMENTS%",
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QStandardPaths.writableLocation(
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QStandardPaths.StandardLocation.DocumentsLocation
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),
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)
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if value.find("%USERPROFILE%") != -1:
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value = value.replace(
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"%USERPROFILE%",
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QStandardPaths.writableLocation(
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QStandardPaths.StandardLocation.HomeLocation
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),
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)
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if value.find("%GAME_DOCUMENTS%") != -1:
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value = value.replace(
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"%GAME_DOCUMENTS%", game.documentsDirectory().absolutePath()
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)
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if value.find("%GAME_PATH%") != -1:
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value = value.replace("%GAME_PATH%", game.gameDirectory().absolutePath())
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return value
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_T = TypeVar("_T")
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class BasicGameMapping(Generic[_T]):
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# The game:
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_game: "BasicGame"
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# Name of the attribute for exposure:
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_exposed_name: str
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# Name of the internal method:
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_internal_method_name: str
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# Required:
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_required: bool
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# Callable returning a default value (if not required):
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_default: Callable[["BasicGame"], _T]
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# Function to apply to the value:
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_apply_fn: Callable[[_T | str], _T] | None
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def __init__(
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self,
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game: BasicGame,
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exposed_name: str,
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internal_method: str,
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default: Callable[[BasicGame], _T] | None = None,
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apply_fn: Callable[[_T | str], _T] | None = None,
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):
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self._game = game
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self._exposed_name = exposed_name
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self._internal_method_name = internal_method
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self._apply_fn = apply_fn
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if hasattr(game, self._exposed_name):
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value = getattr(game, self._exposed_name)
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if self._apply_fn is not None:
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try:
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value = self._apply_fn(value)
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except Exception as err:
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raise ValueError(
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"Basic game plugin from {} has an invalid {} property.".format(
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game._fromName, # pyright: ignore[reportPrivateUsage]
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self._exposed_name,
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)
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) from err
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self._default = lambda game: value # type: ignore
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elif default is not None:
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self._default = default # type: ignore
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elif getattr(game.__class__, self._internal_method_name) is getattr(
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BasicGame, self._internal_method_name
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):
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raise ValueError(
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"Basic game plugin from {} is missing {} property.".format(
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game._fromName, # pyright: ignore[reportPrivateUsage]
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self._exposed_name,
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)
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)
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def get(self) -> _T:
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"""Return the value of this mapping."""
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value = self._default(self._game) # type: ignore
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if isinstance(value, str):
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return replace_variables(value, self._game) # type: ignore
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elif isinstance(value, QDir):
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return QDir(replace_variables(value.path(), self._game)) # type: ignore
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# MO2 does not support Path anywhere so we always convert to str:
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elif isinstance(value, Path):
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return replace_variables(str(value), self._game) # type: ignore
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return value
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class BasicGameOptionsMapping(BasicGameMapping[list[_T]]):
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"""
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Represents a game mappings for which multiple options are possible. The game
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plugin is responsible to choose the right option depending on the context.
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"""
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_index: int
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def __init__(
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self,
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game: BasicGame,
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exposed_name: str,
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internal_method: str,
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default: Callable[[BasicGame], _T] | None = None,
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apply_fn: Callable[[list[_T] | str], list[_T]] | None = None,
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):
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super().__init__(game, exposed_name, internal_method, lambda g: [], apply_fn)
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self._index = -1
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self._current_default = default
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def set_index(self, index: int):
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"""
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Set the index of the option to use.
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Args:
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index: Index of the option to use.
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"""
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self._index = index
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def set_value(self, value: _T):
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"""
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Set the index corresponding of the given value. If the value is not present,
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the index is set to -1.
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Args:
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value: The value to set the index to.
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"""
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try:
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self._index = self.get().index(value)
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except ValueError:
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self._index = -1
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def has_value(self) -> bool:
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"""
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Check if a value was set for this options mapping.
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Returns:
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True if a value was set, False otherwise.
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"""
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return self._index != -1
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def current(self) -> _T:
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values = self._default(self._game) # type: ignore
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if not values:
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return self._current_default(self._game) # type: ignore
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if self._index == -1:
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value = values[0]
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else:
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value = values[self._index]
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if isinstance(value, str):
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return replace_variables(value, self._game) # type: ignore
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elif isinstance(value, QDir):
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return QDir(replace_variables(value.path(), self._game)) # type: ignore
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return value
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class BasicGameMappings:
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name: BasicGameMapping[str]
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author: BasicGameMapping[str]
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version: BasicGameMapping[mobase.VersionInfo]
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description: BasicGameMapping[str]
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gameName: BasicGameMapping[str]
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gameShortName: BasicGameMapping[str]
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gameNexusName: BasicGameMapping[str]
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validShortNames: BasicGameMapping[list[str]]
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nexusGameId: BasicGameMapping[int]
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binaryName: BasicGameMapping[str]
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launcherName: BasicGameMapping[str]
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dataDirectory: BasicGameMapping[str]
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documentsDirectory: BasicGameMapping[QDir]
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iniFiles: BasicGameMapping[list[str]]
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savesDirectory: BasicGameMapping[QDir]
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savegameExtension: BasicGameMapping[str]
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steamAPPId: BasicGameOptionsMapping[str]
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gogAPPId: BasicGameOptionsMapping[str]
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originManifestIds: BasicGameOptionsMapping[str]
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originWatcherExecutables: BasicGameMapping[list[str]]
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epicAPPId: BasicGameOptionsMapping[str]
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eaDesktopContentId: BasicGameOptionsMapping[str]
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supportURL: BasicGameMapping[str]
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@staticmethod
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def _default_documents_directory(game: mobase.IPluginGame):
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folders = [
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"{}/My Games/{}".format(
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QStandardPaths.writableLocation(
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QStandardPaths.StandardLocation.DocumentsLocation
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),
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game.gameName(),
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),
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"{}/{}".format(
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QStandardPaths.writableLocation(
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QStandardPaths.StandardLocation.DocumentsLocation
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),
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game.gameName(),
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),
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]
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for folder in folders:
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qdir = QDir(folder)
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if qdir.exists():
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return qdir
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return QDir()
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# Game mappings:
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def __init__(self, game: BasicGame):
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self._game = game
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self.name = BasicGameMapping(game, "Name", "name")
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self.author = BasicGameMapping(game, "Author", "author")
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self.version = BasicGameMapping(
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game,
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"Version",
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"version",
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apply_fn=lambda s: mobase.VersionInfo(s) if isinstance(s, str) else s,
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)
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self.description = BasicGameMapping(
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game,
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"Description",
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"description",
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lambda g: "Adds basic support for game {}.".format(g.gameName()),
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)
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self.gameName = BasicGameMapping(game, "GameName", "gameName")
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self.gameShortName = BasicGameMapping(game, "GameShortName", "gameShortName")
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self.gameNexusName = BasicGameMapping(
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game,
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"GameNexusName",
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"gameNexusName",
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default=lambda g: g.gameShortName(),
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)
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self.validShortNames = BasicGameMapping(
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game,
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"GameValidShortNames",
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"validShortNames",
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default=lambda g: [],
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apply_fn=lambda value: (
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[c.strip() for c in value.split(",")] # type: ignore
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if isinstance(value, str)
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else value
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),
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)
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self.nexusGameId = BasicGameMapping(
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game, "GameNexusId", "nexusGameID", default=lambda g: 0, apply_fn=int
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)
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self.binaryName = BasicGameMapping(game, "GameBinary", "binaryName")
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self.launcherName = BasicGameMapping(
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game,
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"GameLauncher",
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"getLauncherName",
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default=lambda g: "",
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)
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self.dataDirectory = BasicGameMapping(game, "GameDataPath", "dataDirectory")
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self.documentsDirectory = BasicGameMapping(
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game,
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"GameDocumentsDirectory",
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"documentsDirectory",
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apply_fn=lambda s: QDir(s) if isinstance(s, str) else s,
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default=BasicGameMappings._default_documents_directory,
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)
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self.iniFiles = BasicGameMapping(
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game,
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"GameIniFiles",
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"iniFiles",
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lambda g: [],
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apply_fn=lambda value: (
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[c.strip() for c in value.split(",")]
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if isinstance(value, str)
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else value
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),
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)
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self.savesDirectory = BasicGameMapping(
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game,
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"GameSavesDirectory",
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"savesDirectory",
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apply_fn=lambda s: QDir(s) if isinstance(s, str) else s,
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default=lambda g: g.documentsDirectory(),
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)
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self.savegameExtension = BasicGameMapping(
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game, "GameSaveExtension", "savegameExtension", default=lambda g: "save"
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)
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# Convert Union[int, str, List[Union[int, str]]] to List[str].
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def ids_apply(v: list[int] | list[str] | int | str) -> list[str]:
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"""
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Convert various types to a list of string. If the given value is already a
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list, returns a new list with all values converted to string, otherwise
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returns a list with the value convert to a string as its only element.
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"""
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if isinstance(v, (int, str)):
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v = [str(v)]
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return [str(x) for x in v]
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self.steamAPPId = BasicGameOptionsMapping(
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game, "GameSteamId", "steamAPPId", default=lambda g: "", apply_fn=ids_apply
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)
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self.gogAPPId = BasicGameOptionsMapping(
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game, "GameGogId", "gogAPPId", default=lambda g: "", apply_fn=ids_apply
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)
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self.originManifestIds = BasicGameOptionsMapping(
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game,
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"GameOriginManifestIds",
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"originManifestIds",
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default=lambda g: "",
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apply_fn=ids_apply,
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)
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self.originWatcherExecutables = BasicGameMapping(
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game,
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"GameOriginWatcherExecutables",
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"originWatcherExecutables",
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apply_fn=lambda s: [s] if isinstance(s, str) else s,
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default=lambda g: [],
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)
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self.epicAPPId = BasicGameOptionsMapping(
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game, "GameEpicId", "epicAPPId", default=lambda g: "", apply_fn=ids_apply
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)
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self.eaDesktopContentId = BasicGameOptionsMapping(
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game,
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"GameEaDesktopId",
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"eaDesktopContentId",
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default=lambda g: "",
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apply_fn=ids_apply,
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)
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self.supportURL = BasicGameMapping(
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game, "GameSupportURL", "supportURL", default=lambda g: ""
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)
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class BasicGame(mobase.IPluginGame):
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"""This class implements some methods from mobase.IPluginGame
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to make it easier to create game plugins without having to implement
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all the methods of mobase.IPluginGame."""
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# List of steam, GOG, origin and Epic games:
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steam_games: dict[str, Path]
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gog_games: dict[str, Path]
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origin_games: dict[str, Path]
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epic_games: dict[str, Path]
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eadesktop_games: dict[str, Path]
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@staticmethod
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def setup():
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from .eadesktop_utils import find_games as find_eadesktop_games
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from .epic_utils import find_games as find_epic_games
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from .gog_utils import find_games as find_gog_games
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from .origin_utils import find_games as find_origin_games
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from .steam_utils import find_games as find_steam_games
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BasicGame.steam_games = find_steam_games()
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BasicGame.gog_games = find_gog_games()
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BasicGame.origin_games = find_origin_games()
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BasicGame.epic_games = find_epic_games()
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BasicGame.eadesktop_games = find_eadesktop_games()
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# File containing the plugin:
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_fromName: str
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# Organizer obtained in init:
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_organizer: mobase.IOrganizer
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# Path to the game, as set by MO2:
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_gamePath: str
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def __init__(self):
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super(BasicGame, self).__init__()
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if not hasattr(self, "_fromName"):
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self._fromName = self.__class__.__name__
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self._gamePath = ""
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self._mappings: BasicGameMappings = BasicGameMappings(self)
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def _register_feature(self, feature: mobase.GameFeature) -> bool:
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return self._organizer.gameFeatures().registerFeature(self, feature, 0, True)
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# Specific to BasicGame:
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def is_steam(self) -> bool:
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return self._mappings.steamAPPId.has_value()
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def is_gog(self) -> bool:
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return self._mappings.gogAPPId.has_value()
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def is_origin(self) -> bool:
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return self._mappings.originManifestIds.has_value()
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def is_epic(self) -> bool:
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return self._mappings.epicAPPId.has_value()
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def is_eadesktop(self) -> bool:
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return self._mappings.eaDesktopContentId.has_value()
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# IPlugin interface:
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def init(self, organizer: mobase.IOrganizer) -> bool:
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self._organizer = organizer
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self._register_feature(BasicGameSaveGameInfo())
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if self._mappings.originWatcherExecutables.get():
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from .origin_utils import OriginWatcher
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self.origin_watcher = OriginWatcher(
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self._mappings.originWatcherExecutables.get()
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)
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if not self._organizer.onAboutToRun(
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lambda appName: self.origin_watcher.spawn_origin_watcher()
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):
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print("Failed to register onAboutToRun callback!", file=sys.stderr)
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return False
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if not self._organizer.onFinishedRun(
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lambda appName, result: self.origin_watcher.stop_origin_watcher()
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):
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print("Failed to register onFinishedRun callback!", file=sys.stderr)
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return False
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return True
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def name(self) -> str:
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return self._mappings.name.get()
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def author(self) -> str:
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return self._mappings.author.get()
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def description(self) -> str:
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return self._mappings.description.get()
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def version(self) -> mobase.VersionInfo:
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return self._mappings.version.get()
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def isActive(self) -> bool:
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if not self._organizer.managedGame():
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return False
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# Note: self is self._organizer.managedGame() does not work:
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return self.name() == self._organizer.managedGame().name()
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def settings(self) -> list[mobase.PluginSetting]:
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return []
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# IPluginGame interface:
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def detectGame(self):
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for steam_id in self._mappings.steamAPPId.get():
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if steam_id in BasicGame.steam_games:
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self.setGamePath(BasicGame.steam_games[steam_id])
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return
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for gog_id in self._mappings.gogAPPId.get():
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if gog_id in BasicGame.gog_games:
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self.setGamePath(BasicGame.gog_games[gog_id])
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return
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for origin_manifest_id in self._mappings.originManifestIds.get():
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if origin_manifest_id in BasicGame.origin_games:
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self.setGamePath(BasicGame.origin_games[origin_manifest_id])
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return
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for epic_id in self._mappings.epicAPPId.get():
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if epic_id in BasicGame.epic_games:
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self.setGamePath(BasicGame.epic_games[epic_id])
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return
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for eadesktop_content_id in self._mappings.eaDesktopContentId.get():
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if eadesktop_content_id in BasicGame.eadesktop_games:
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self.setGamePath(BasicGame.eadesktop_games[eadesktop_content_id])
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return
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def gameName(self) -> str:
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return self._mappings.gameName.get()
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def gameShortName(self) -> str:
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return self._mappings.gameShortName.get()
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def gameIcon(self) -> QIcon:
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return mobase.getIconForExecutable(
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self.gameDirectory().absoluteFilePath(self.binaryName())
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)
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def validShortNames(self) -> list[str]:
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return self._mappings.validShortNames.get()
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def gameNexusName(self) -> str:
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return self._mappings.gameNexusName.get()
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def nexusModOrganizerID(self) -> int:
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return 0
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def nexusGameID(self) -> int:
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return self._mappings.nexusGameId.get()
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def steamAPPId(self) -> str:
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return self._mappings.steamAPPId.current()
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def gogAPPId(self) -> str:
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return self._mappings.gogAPPId.current()
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def epicAPPId(self) -> str:
|
|
return self._mappings.epicAPPId.current()
|
|
|
|
def eaDesktopContentId(self) -> str:
|
|
return self._mappings.eaDesktopContentId.current()
|
|
|
|
def binaryName(self) -> str:
|
|
return self._mappings.binaryName.get()
|
|
|
|
def getLauncherName(self) -> str:
|
|
return self._mappings.launcherName.get()
|
|
|
|
def getSupportURL(self) -> str:
|
|
return self._mappings.supportURL.get()
|
|
|
|
def iniFiles(self) -> list[str]:
|
|
return self._mappings.iniFiles.get()
|
|
|
|
def executables(self) -> list[mobase.ExecutableInfo]:
|
|
execs: list[mobase.ExecutableInfo] = []
|
|
if self.getLauncherName():
|
|
execs.append(
|
|
mobase.ExecutableInfo(
|
|
self.gameName(),
|
|
QFileInfo(
|
|
self.gameDirectory().absoluteFilePath(self.getLauncherName())
|
|
),
|
|
)
|
|
)
|
|
execs.append(
|
|
mobase.ExecutableInfo(
|
|
self.gameName(),
|
|
QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())),
|
|
)
|
|
)
|
|
return execs
|
|
|
|
def executableForcedLoads(self) -> list[mobase.ExecutableForcedLoadSetting]:
|
|
return []
|
|
|
|
def listSaves(self, folder: QDir) -> list[mobase.ISaveGame]:
|
|
ext = self._mappings.savegameExtension.get()
|
|
return [
|
|
BasicGameSaveGame(path)
|
|
for path in Path(folder.absolutePath()).glob(f"**/*.{ext}")
|
|
]
|
|
|
|
def initializeProfile(
|
|
self, directory: QDir, settings: mobase.ProfileSetting
|
|
) -> None:
|
|
if settings & mobase.ProfileSetting.CONFIGURATION:
|
|
for iniFile in self.iniFiles():
|
|
try:
|
|
shutil.copyfile(
|
|
self.documentsDirectory().absoluteFilePath(iniFile),
|
|
directory.absoluteFilePath(QFileInfo(iniFile).fileName()),
|
|
)
|
|
except FileNotFoundError:
|
|
Path(
|
|
directory.absoluteFilePath(QFileInfo(iniFile).fileName())
|
|
).touch()
|
|
|
|
def setGameVariant(self, variant: str) -> None:
|
|
pass
|
|
|
|
def gameVersion(self) -> str:
|
|
return mobase.getFileVersion(
|
|
self.gameDirectory().absoluteFilePath(self.binaryName())
|
|
)
|
|
|
|
def looksValid(self, directory: QDir):
|
|
return directory.exists(self.binaryName())
|
|
|
|
def isInstalled(self) -> bool:
|
|
return bool(self._gamePath)
|
|
|
|
def gameDirectory(self) -> QDir:
|
|
"""
|
|
@return directory (QDir) to the game installation.
|
|
"""
|
|
return QDir(self._gamePath)
|
|
|
|
def dataDirectory(self) -> QDir:
|
|
return QDir(
|
|
self.gameDirectory().absoluteFilePath(self._mappings.dataDirectory.get())
|
|
)
|
|
|
|
def setGamePath(self, path: Path | str) -> None:
|
|
self._gamePath = str(path)
|
|
|
|
path = Path(path)
|
|
|
|
# Check if we have a matching steam, GOG, Origin or EA Desktop id and set the
|
|
# index accordingly:
|
|
for steamid, steampath in BasicGame.steam_games.items():
|
|
if steampath == path:
|
|
self._mappings.steamAPPId.set_value(steamid)
|
|
for gogid, gogpath in BasicGame.gog_games.items():
|
|
if gogpath == path:
|
|
self._mappings.steamAPPId.set_value(gogid)
|
|
for originid, originpath in BasicGame.origin_games.items():
|
|
if originpath == path:
|
|
self._mappings.originManifestIds.set_value(originid)
|
|
for epicid, epicpath in BasicGame.epic_games.items():
|
|
if epicpath == path:
|
|
self._mappings.epicAPPId.set_value(epicid)
|
|
for eadesktopid, eadesktoppath in BasicGame.eadesktop_games.items():
|
|
if eadesktoppath == path:
|
|
self._mappings.eaDesktopContentId.set_value(eadesktopid)
|
|
|
|
def documentsDirectory(self) -> QDir:
|
|
return self._mappings.documentsDirectory.get()
|
|
|
|
def savesDirectory(self) -> QDir:
|
|
return self._mappings.savesDirectory.get()
|