Files
modorganizer-basic_games/games/game_witcher2.py
T
Mikaël Capelle f502fb468f Add pre-commit hook (#179)
* Update dev dependencies.
* Add pre-commit hook.
2025-04-25 08:23:10 +02:00

68 lines
1.8 KiB
Python

from pathlib import Path
from typing import List
from PyQt6.QtCore import QDir
import mobase
from ..basic_features import BasicGameSaveGameInfo
from ..basic_features.basic_save_game_info import BasicGameSaveGame
from ..basic_game import BasicGame
class Witcher2SaveGame(BasicGameSaveGame):
def allFiles(self):
return [
self._filepath.name,
self._filepath.name.replace(".sav", "_640x360.bmp"),
]
class Witcher2Game(BasicGame):
Name = "Witcher 2 Support Plugin"
Author = "DefinitelyNotSade"
Version = "1.0.0"
GameName = "The Witcher 2: Assassins of Kings"
GameShortName = "witcher2"
GaneNexusHame = "witcher2"
# GameNexusId = 952
GameSteamId = 20920
GameGogId = 1207658930
GameLauncher = "Launcher.exe"
GameBinary = "bin/witcher2.exe"
GameDataPath = "CookedPC"
GameSaveExtension = "sav"
GameDocumentsDirectory = "%DOCUMENTS%/witcher 2/Config"
GameSavesDirectory = "%GAME_DOCUMENTS%/../gamesaves"
def init(self, organizer: mobase.IOrganizer):
super().init(organizer)
self._register_feature(
BasicGameSaveGameInfo(
lambda s: Path(str(s.parent) + "\\" + s.stem + "_640x360").with_suffix(
".bmp"
)
)
)
return True
def iniFiles(self):
return [
"User.ini",
"Rendering.ini",
"Community.ini",
"UserContent.ini",
"DIMapping.ini",
"Input_QWERTY.ini",
"Input_AZERTY.ini",
"Input_QWERTZ.ini",
]
def listSaves(self, folder: QDir) -> List[mobase.ISaveGame]:
ext = self._mappings.savegameExtension.get()
return [
Witcher2SaveGame(path)
for path in Path(folder.absolutePath()).glob(f"*.{ext}")
]