mirror of
https://github.com/ModOrganizer2/modorganizer-basic_games.git
synced 2026-07-27 14:07:29 -07:00
315 lines
8.2 KiB
Python
315 lines
8.2 KiB
Python
# -*- encoding: utf-8 -*-
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import sys
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import typing
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from PyQt5.QtCore import QDir, QFileInfo, QStandardPaths
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import mobase
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class BasicGameMapping:
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# Name of the attribute for exposure:
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exposed_name: str
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# Name of the internal method:
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internal_method_name: str
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# Name of the internal attribute:
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internal_attribute_name: str
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# Required:
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required: bool
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# Default value (if not required):
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default: typing.Any
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# Function to apply to the value:
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apply_fn: typing.Callable
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def __init__(
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self,
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exposed_name,
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internal_method,
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internal_attribute=None,
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required: bool = True,
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default=None,
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apply_fn: typing.Callable = lambda x: x,
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):
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self.exposed_name = exposed_name
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self.internal_method_name = internal_method
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if internal_attribute is None:
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self.internal_attribute_name = "_" + internal_method
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else:
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self.internal_attribute_name = internal_attribute
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self.required = required
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self.default = default
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self.apply_fn = apply_fn # type: ignore
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class BasicGame(mobase.IPluginGame):
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""" This class implements some methods from mobase.IPluginGame
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to make it easier to create game plugins without having to implement
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all the methods of mobase.IPluginGame. """
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# List of fields that can be provided by child class:
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Name: str
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Author: str
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Version: str
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Description: str
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GameName: str
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GameShortName: str
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GameBinary: str
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GameDataPath: str
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GameSaveExtension: str
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# File containing the plugin:
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_fromName: str
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# Organizer obtained in init:
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_organizer: mobase.IOrganizer
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# Path to the game, as set by MO2:
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_gamePath: str
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# The feature map:
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_featureMap: typing.Dict = {}
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# List of attributes - These should be the same as function with a
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# _ prefix:
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_name: str
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_author: str
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_version: mobase.VersionInfo
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_description: typing.Optional[str]
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_gameName: str
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_gameShortName: str
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_binaryName: str
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_dataDirectory: str
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_savegameExtension: str
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# Match the name of the public attribute (from child class), to the
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# name of the protected attribute and the corresponding function:
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NAME_MAPPING = [
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BasicGameMapping("Name", "name"),
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BasicGameMapping("Author", "author"),
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BasicGameMapping(
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"Version",
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"version",
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apply_fn=lambda s: mobase.VersionInfo(s) if isinstance(s, str) else s,
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),
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BasicGameMapping("Description", "description", required=False),
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BasicGameMapping("GameName", "gameName"),
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BasicGameMapping("GameShortName", "gameShortName"),
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BasicGameMapping(
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"GameNexusName", "gameNexusName", required=False, default=None
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),
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BasicGameMapping(
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"GameNexusId", "nexusGameID", required=False, default=0, apply_fn=int
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),
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BasicGameMapping("GameBinary", "binaryName"),
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BasicGameMapping(
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"GameLauncher",
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"getLauncherName",
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"_launcherName",
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required=False,
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default="",
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),
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BasicGameMapping("GameDataPath", "dataDirectory"),
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BasicGameMapping("GameSaveExtension", "savegameExtension"),
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BasicGameMapping(
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"GameSteamId", "steamAPPId", required=False, default="", apply_fn=str
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),
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]
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def __init__(self):
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super(BasicGame, self).__init__()
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# if not hasattr(self, "_fromName"):
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self._fromName = self.__class__.__name__
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# We init the member and check that everything is provided:
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for basic_mapping in self.NAME_MAPPING:
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if hasattr(self, basic_mapping.exposed_name):
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try:
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value = basic_mapping.apply_fn(
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getattr(self, basic_mapping.exposed_name)
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)
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except: # noqa
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print(
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"Basic game plugin from {} has an invalid {} property.".format(
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self._fromName, basic_mapping.exposed_name
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),
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file=sys.stderr,
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)
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continue
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setattr(self, basic_mapping.internal_attribute_name, value)
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elif not basic_mapping.required:
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setattr(
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self, basic_mapping.internal_attribute_name, basic_mapping.default
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)
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elif getattr(self, basic_mapping.internal_method_name) is getattr(
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BasicGame, basic_mapping.internal_method_name
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):
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print(
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"Basic game plugin from {} is missing {} property.".format(
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self._fromName, basic_mapping.exposed_name
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),
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file=sys.stderr,
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)
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"""
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Here IPlugin interface stuff.
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"""
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def init(self, organizer):
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self._organizer = organizer
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return True
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def name(self):
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return self._name
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def author(self):
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return self._author
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def description(self):
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if self._description is None:
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return "Adds basic support for game {}.".format(self.gameName())
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return self._description
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def version(self):
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return self._version
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def isActive(self):
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return True
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def settings(self):
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return []
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def gameName(self):
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return self._gameName
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def gameShortName(self):
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return self._gameShortName
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def gameIcon(self):
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return mobase.getIconForExecutable(
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self.gameDirectory().absoluteFilePath(self.binaryName())
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)
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def validShortNames(self):
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return []
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def gameNexusName(self):
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if self._gameNexusName is None:
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return self.gameShortName()
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return self._gameNexusName
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def nexusModOrganizerID(self):
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return 0
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def nexusGameID(self):
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return 0
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def steamAPPId(self):
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return self._steamAPPId
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def binaryName(self):
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return self._binaryName
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def getLauncherName(self):
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return self._launcherName
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def executables(self):
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return [
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mobase.ExecutableInfo(
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self.gameName(),
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QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())),
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)
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]
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def savegameExtension(self):
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return self._savegameExtension
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def savegameSEExtension(self):
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return ""
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def initializeProfile(self, path, settings):
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pass
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def primarySources(self):
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return []
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def primaryPlugins(self):
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return []
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def gameVariants(self):
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return []
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def setGameVariant(self, variantStr):
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pass
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def gameVersion(self):
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return mobase.getFileVersion(
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self.gameDirectory().absoluteFilePath(self.binaryName())
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)
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def iniFiles(self):
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return []
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def DLCPlugins(self):
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return []
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def CCPlugins(self):
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return []
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def loadOrderMechanism(self):
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return mobase.LoadOrderMechanism.PluginsTxt
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def sortMechanism(self):
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return mobase.SortMechanism.NONE
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def looksValid(self, aQDir: QDir):
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return aQDir.exists(self.binaryName())
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def isInstalled(self):
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return False
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def gameDirectory(self):
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"""
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@return directory (QDir) to the game installation.
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"""
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return QDir(self._gamePath)
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def dataDirectory(self):
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return QDir(self.gameDirectory().absoluteFilePath(self._dataDirectory))
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def setGamePath(self, pathStr):
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self._gamePath = pathStr
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def documentsDirectory(self):
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folders = [
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"{}/My Games/{}".format(
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QStandardPaths.writableLocation(QStandardPaths.DocumentsLocation),
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self.gameName(),
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),
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"{}/{}".format(
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QStandardPaths.writableLocation(QStandardPaths.DocumentsLocation),
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self.gameName(),
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),
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]
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for folder in folders:
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qdir = QDir(folder)
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if qdir.exists():
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return qdir
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return None
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def savesDirectory(self):
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return self.documentsDirectory()
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def _featureList(self):
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return self._featureMap
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