* [Baldur's Gate 3]: Fix UnicodeEncodeError when writing to mod settings
* [Baldur's Gate 3]: Fix ValueError due to assumption that MO2 is installed in home directory
* fix plugin icons not showing up when building with mob by embedding svgs instead
* gate yaml import in bg3_file_mapper to ensure its only imported if user is using the functionality
* bail out of mapping function early if modlist is empty
* ensure spacing is consistent in generated modsettings.xml by creating a function to share the creating of the xml strings for ModuleShortDesc
* dont do diffing if file doesnt exist or debug logging is not enabled
* ensure dialog boxes are exec'd so the user can see them
* mv log.txt files to logs dir, only make one logging statement for file moving
* remove empty folders left behind by plugin in documents dir when executable finishes, log folders removed
* add conversion of yamls in bin folder that wont get mapped to the documents directory
* ensure all directories are created when they are needed
* add catch for oserror in pak parsing function
* add a small sleep after creation of modsettings.xml to ensure the executable does not launch too fast to see it
* create directories that should be sent to overwrite folder from the documents folder if they dont exist in the mapping function, log all directories mapped if debug is enabled
* Add additional DLLs to the lslib retriever
* Fix regex pattern for folder name in pak_parser
* Ensure log directory is created if missing
* Update pak file naming to include parent directory name