Update Blade & Sorcery save parser to 1.0 (#152)

This commit is contained in:
Jonny_Bro (Nikita)
2024-10-12 13:37:20 +02:00
committed by GitHub
parent 19599a87c5
commit c3e2bd16e4
+8 -6
View File
@@ -18,13 +18,15 @@ class BaSSaveGame(BasicGameSaveGame):
super().__init__(filepath)
with open(self._filepath, "rb") as save:
save_data = json.load(save)
self._gameMode: str = save_data["gameModeId"]
self._gameMode = save_data["mode"]["saveData"]["gameModeId"]
self._gender = (
"Male" if save_data["creatureId"] == "PlayerDefaultMale" else "Female"
"Male"
if save_data["customization"]["creatureId"] == "PlayerDefaultMale"
else "Female"
)
self._ethnicity: str = save_data["ethnicGroupId"]
self._ethnicity = save_data["customization"]["ethnicGroupId"]
h, m, s = save_data["playTime"].split(":")
self._elapsed = (int(h), int(m), float(s))
self._elapsed = (float(h), int(m), float(s))
f_stat = self._filepath.stat()
self._created = f_stat.st_birthtime
self._modified = f_stat.st_mtime
@@ -65,8 +67,8 @@ def bas_parse_metadata(p: Path, save: mobase.ISaveGame) -> Mapping[str, str]:
class BaSGame(BasicGame):
Name = "Blade & Sorcery Plugin"
Author = "R3z Shark & Silarn"
Version = "0.5.0"
Author = "R3z Shark & Silarn & Jonny_Bro"
Version = "0.5.1"
GameName = "Blade & Sorcery"
GameShortName = "bladeandsorcery"