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# Mod Organizer 2 - Simple Games Plugin
Mod Organizer 2 meta-plugin to make creating game plugins easier and faster.
## Why?
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In order to create a MO2 game plugin, one must implements the `IPluginGame` interface.
This interface was initially designed for Bethesda games such as the Elder Scrolls or
Fallout series and thus contains a lot of things that are irrelevant for most games.
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The goal of this meta-plugin is to allow creating game plugins for "basic" games by
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providing a very simple python class.
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## How to install?
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Download the archive for your MO2 version and extract it directly into your MO2 `plugins` folder.
- [Download for 2.3.2](https://github.com/ModOrganizer2/modorganizer-basic_games/archive/v2.3.x.zip)
- [Download for 2.4.x (dev-build)](https://github.com/ModOrganizer2/modorganizer-basic_games/archive/master.zip)
**Important:** Extract the *folder* in your `plugins` folder, not the individual files. Your
`plugins` folder should look like this:
```
dlls/
plugins/
data/
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modorganizer-basic_games-xxx/
games/
__init__.py
...
__init__.py
basic_game.py
...
bsa_extractor.dll
...
ModOrganizer.exe
```
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You can rename `modorganizer-basic_games-xxx` to whatever you want (e.g., `basic_games`).
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## Supported games
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| Game | Author | File | Extras |
|------|--------|------|--------|
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|[The Binding of Isaac:Rebirth](https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/) |[EzioTheDeadPoet](https://github.com/EzioTheDeadPoet)|[game_thebindingofisaacrebirth.py](games/game_thebindingofisaacrebirth.py)|<ul><li>profile specific ini file</li></ul>|
| [Darkest Dungeon](https://store.steampowered.com/app/262060/Darkest_Dungeon/) | [erri120](https://github.com/erri120) | [game_darkestdungeon.py](games/game_darkestdungeon.py) | |
| [Dark Messiah of Might & Magic](https://store.steampowered.com/app/2100/Dark_Messiah_of_Might__Magic/) | [Holt59](https://github.com/holt59/) | [game_darkmessiah[...].py](games/game_darkmessiahofmightandmagic.py) | <ul><li>save game preview</li></ul> |
| [Dark Souls](https://store.steampowered.com/app/211420/DARK_SOULS_Prepare_To_Die_Edition/) | [Holt59](https://github.com/holt59/) | [game_darkestdungeon.py](games/game_darkestdungeon.py) | |
| [Dungeon Siege II](https://store.steampowered.com/app/39200/Dungeon_Siege_II/) | [Holt59](https://github.com/holt59/) | [game_dungeonsiege2.py](games/game_dungeonsiege2.py) | <ul><li>mod data checker</li></ul> |
|[Mirror's Edge](https://www.gog.com/game/mirrors_edge)|[EzioTheDeadPoet](https://github.com/EzioTheDeadPoet)|[game_mirrorsedge.py](games/game_mirrorsedge.py)| |
| [Mount & Blade II: Bannerlord](https://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/) | [Holt59](https://github.com/holt59/) | | <ul><li>mod data checker</li></ul> |
| [S.T.A.L.K.E.R. Anomaly](https://www.stalker-anomaly.com/) | [Qudix](https://github.com/Qudix) | [game_stalkeranomaly.py](games/game_stalkeranomaly.py) | <ul><li>mod data checker</li></ul> |
| [Stardew Valley](https://store.steampowered.com/app/413150/Stardew_Valley/) | [Syer10](https://github.com/Syer10), [Holt59](https://github.com/holt59/) | [game_stardewvalley.py](games/game_stardewvalley.py) | <ul><li>mod data checker</li></ul> |
| [The Witcher 3: Wild Hunt](https://store.steampowered.com/app/292030/The_Witcher_3_Wild_Hunt/) | [Holt59](https://github.com/holt59/) | [game_witcher3.py](games/game_witcher3.py) | <ul><li>save game preview</li></ul> |
| [Zeus and Poseidon](https://store.steampowered.com/app/566050/Zeus__Poseidon/) | [Holt59](https://github.com/holt59/) | [game_zeusandpoiseidon.py](games/game_zeusandpoiseidon.py) | <ul><li>mod data checker</li></ul> |
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## How to add a new game?
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You can create a plugin by providing a python class in the `games` folder.
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**Note:** If your game plugin does not load properly, you should set the log level
to debug and look at the `mo_interface.log` file.
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You need to create a class that inherits `BasicGame` and put it in a `game_XX.py` in `games`.
Below is an example for The Witcher 3 (see also [games/game_witcher3.py](games/game_witcher3.py)):
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```python
from PyQt5.QtCore import QDir
from ..basic_game import BasicGame
class Witcher3Game(BasicGame):
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Name = "Witcher 3 Support Plugin"
Author = "Holt59"
Version = "1.0.0a"
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GameName = "The Witcher 3"
GameShortName = "witcher3"
GameBinary = "bin/x64/witcher3.exe"
GameDataPath = "Mods"
GameSaveExtension = "sav"
GameSteamId = 292030
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def savesDirectory(self):
return QDir(self.documentsDirectory().absoluteFilePath("gamesaves"))
```
`BasicGame` inherits `IPluginGame` so you can override methods if you need to.
Each attribute you provide corresponds to a method (e.g., `Version` corresponds
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to the `version` method, see the table below). If you override the method, you do
not have to provide the attribute:
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```python
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from PyQt5.QtCore import QDir
from ..basic_game import BasicGame
import mobase
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class Witcher3Game(BasicGame):
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Name = "Witcher 3 Support Plugin"
Author = "Holt59"
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GameName = "The Witcher 3"
GameShortName = "witcher3"
GameBinary = "bin/x64/witcher3.exe"
GameDataPath = "Mods"
GameSaveExtension = "sav"
GameSteamId = 292030
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def version(self):
# Don't forget to import mobase!
return mobase.VersionInfo(1, 0, 0, mobase.ReleaseType.final)
def savesDirectory(self):
return QDir(self.documentsDirectory().absoluteFilePath("gamesaves"))
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```
### List of valid keys
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| Name | Description | `IPluginGame` method | Python |
|------|-------------|----------------------|--------|
| Name | Name of the plugin | `name` | `str` |
| Author | Author of the plugin | `author` | `str` |
| Version | Version of the plugin | `version` | `str` or `mobase.VersionInfo` |
| Description| Description (Optional) | `description` | `str` |
| GameName | Name of the game, as displayed by MO2 | `gameName` | `str` |
| GameShortName | Short name of the game | `gameShortName` | `str` |
| GameNexusName| Nexus name of the game (Optional, default to `GameShortName`) | `gameNexusName` | `str` |
| GameValidShortNames | Other valid short names (Optional) | `validShortNames` | `List[str]` or comma-separated list of values |
| GameNexusId | Nexus ID of the game (Optional) | `nexusGameID` | `str` or `int` |
| GameBinary | Name of the game executable, relative to the game path | `binaryName` | `str` |
| GameLauncher | Name of the game launcher, relative to the game path (Optional) | `getLauncherName` | `str` |
| GameDataPath | Name of the folder containing mods, relative to game folder| `dataDirectory` | |
| GameDocumentsDirectory | Documents directory (Optional) | `documentsDirectory` | `str` or `QDir` |
| GameSavesDirectory | Directory containing saves (Optional, default to `GameDocumentsDirectory`) | `savesDirectory` | `str` or `QDir` |
| GameSaveExtension | Save file extension (Optional) `savegameExtension` | `str` |
| GameSteamId | Steam ID of the game (Optional) | `steamAPPId` | `List[str]` or `str` or `int` |
| GameGogId | GOG ID of the game (Optional) | `gogAPPId` | `List[str]` or `str` or `int` |
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You can use the following variables for `str`:
- `%DOCUMENTS%` will be replaced by the standard *Documents* folder.
- `%GAME_PATH%` will be replaced by the path to the game folder.
- `%GAME_DOCUMENTS%` will be replaced by the value of `GameDocumentsDirectory`.
## Extra features
The meta-plugin provides some useful extra feature:
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1. **Automatic Steam and GOG game detection:** If you provide Steam or GOG IDs for the game (via
`GameSteamId` or `GameGogId`), the game will be listed in the list of available games when creating a new
MO2 instance (if the game is installed via Steam or GOG).
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2. **Basic save game preview:** If you use the Python version, and if you can easily obtain a picture (file)
for any saves, you can provide basic save-game preview by using the `BasicGameSaveGameInfo`.
See [games/game_witcher3.py](games/game_witcher3.py) for more details.
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Game IDs can be found here:
- For Steam on [Steam Database](https://steamdb.info/)
- For GOG on [GOG Database](https://www.gogdb.org/)