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map implementation
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#include "graphics/map/TileService.h"
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void TileService::setService(ITileService *s)
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{
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delete service;
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service = s;
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}
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void TileService::setBackupService(ITileService *s)
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{
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delete backup;
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backup = s;
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}
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TileService::~TileService()
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{
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delete service;
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delete backup;
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}
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