add remote source code (#12)

Co-authored-by: jyy <jiangyeying@m5stack.com>
This commit is contained in:
Jiangyy
2026-04-20 16:27:57 +08:00
committed by GitHub
co-authored by jyy
parent dd34f9e0ec
commit 0cb413697b
29 changed files with 10886 additions and 0 deletions
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#include "ui.h"
/**
* @brief Switches between different UI screens based on the provided screen ID
*
* This function manages the display of different UI screens (setup, running, IMU)
* by checking if the requested screen exists, creating it if necessary, validating
* the screen object, and then loading it with a slide-left animation effect.
*
* The function implements error handling by destroying and recreating invalid screens
* using goto statements for retry logic. Each screen type has its own creation
* and validation flow.
*
* @param screen_id An integer representing the target screen mode:
* - MODE_SETUP: Configuration/setup screen
* - MODE_RUNNING: Main operational screen
* - MODE_IMU: IMU data visualization screen
* - Any other value: Logs an error message
*
* @note The function uses LVGL's animation API to provide smooth screen transitions
* with a 200ms left slide animation. Thread safety should be considered when
* calling this function from different tasks.
*
* @warning This function relies on external screen objects and creation/destruction
* functions that must be implemented in other UI modules. The use of goto
* statements may affect code maintainability.
*/
void switch_screen(int screen_id)
{
if (screen_id == MODE_SETUP) {
setup_create:
if (setup_screen == NULL) {
create_setup_screen();
ESP_LOGI("UI", "Setup screen created");
}
// Load only if object is valid
if (setup_screen != NULL && lv_obj_is_valid(setup_screen)) {
ESP_LOGI("UI", "Setup screen loaded");
lv_scr_load_anim(setup_screen, LV_SCR_LOAD_ANIM_MOVE_LEFT, 200, 0, false);
} else {
ESP_LOGE("UI", "Setup screen is NULL or invalid!");
ui_setup_screen_destory();
goto setup_create;
}
} else if (screen_id == MODE_RUNNING) {
running_create:
if (running_screen == NULL) {
create_running_screen();
ESP_LOGI("UI", "Running screen created");
}
// Load only if object is valid
if (running_screen != NULL && lv_obj_is_valid(running_screen)) {
ESP_LOGI("UI", "Running screen loaded");
lv_scr_load_anim(running_screen, LV_SCR_LOAD_ANIM_MOVE_LEFT, 200, 0, false);
} else {
ESP_LOGE("UI", "Running screen is NULL or invalid!");
ui_running_screen_destory();
goto running_create;
}
} else if (screen_id == MODE_IMU) {
imu_create:
if (imu_screen == NULL) {
create_imu_screen();
ESP_LOGI("UI", "IMU screen created");
}
// Load only if object is valid
if (imu_screen != NULL && lv_obj_is_valid(imu_screen)) {
ESP_LOGI("UI", "IMU screen loaded");
lv_scr_load_anim(imu_screen, LV_SCR_LOAD_ANIM_MOVE_LEFT, 200, 0, false);
} else {
ESP_LOGE("UI", "Running screen is NULL or invalid!");
ui_imu_screen_destory();
goto imu_create;
}
} else {
ESP_LOGE("UI", "Invalid screen mode!");
}
}
/**
* @brief Initialize the UI system by creating and loading the initial setup screen
* @note This function serves as the entry point for UI initialization
* @details
* 1. Creates the setup screen using create_setup_screen()
* 2. Immediately loads the setup screen as the current display
* 3. Sets up the initial UI state for user interaction
* @warning This function should only be called once during application startup
*/
void ui_init()
{
create_setup_screen();
lv_disp_load_scr(setup_screen);
}
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#ifndef UI_H
#define UI_H
#include "esp_log.h"
#include "lvgl.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "ui_setup_screen.h"
#include "ui_running_screen.h"
#include "ui_imu_screen.h"
void ui_init();
void switch_screen(int screen_id);
#endif
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#include "ui_imu_screen.h"
#include <math.h>
#include <stdio.h>
#include "../lvgl_port.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
static lv_obj_t *edge_lines[12];
static lv_obj_t *cross_lines[2]; // 标识用的对角线
static lv_point_t edge_points[12][2]; // 12条边,每条2个点
static lv_point_t cross_points[2][2]; // 2条对角线,每条2个点
lv_obj_t *imu_screen;
lv_obj_t *cube_container = NULL;
lv_obj_t *imu_battery_label;
lv_obj_t *imu_channel_info_label;
lv_obj_t *imu_id_info_label;
lv_obj_t *imu_data_label;
// 3D cube parameters
typedef struct {
float x, y, z;
} Point3D;
typedef struct {
float x, y;
} Point2D;
// Define the 8 vertices of a cube
static Point3D vertices[8] = {{-1, -1, -1}, {1, -1, -1}, {1, 1, -1}, {-1, 1, -1},
{-1, -1, 1}, {1, -1, 1}, {1, 1, 1}, {-1, 1, 1}};
// Define the 12 edges of a cube (indices of vertices connected)
static int edges[12][2] = {
{0, 1}, {1, 2}, {2, 3}, {3, 0}, // fornt
{4, 5}, {5, 6}, {6, 7}, {7, 4}, // behind
{0, 4}, {1, 5}, {2, 6}, {3, 7} // middle connecting line
};
IMU_Angle_t g_imu_angle = {0.0f, 0.0f};
/**
* @brief Creates the IMU screen with all UI elements including a 3D cube visualization
*
* This function initializes and creates the main IMU screen interface with:
* - Title label showing "StackChan :)"
* - A cube container for 3D visualization
* - 12 cube edge lines forming a 3D cube
* - 2 diagonal cross lines for orientation reference
* - Battery status label
* - Channel information label
* - Receiver ID label
*
* The function handles LVGL locking to ensure thread-safe operations.
*/
void create_imu_screen()
{
while (!lvgl_port_lock()) {
vTaskDelay(pdMS_TO_TICKS(10));
}
if (imu_screen == NULL) {
imu_screen = lv_obj_create(NULL);
}
lv_obj_clear_flag(imu_screen, LV_OBJ_FLAG_SCROLLABLE);
// Create title
lv_obj_t *label = lv_label_create(imu_screen);
lv_label_set_text(label, "StackChan :)");
lv_obj_align(label, LV_ALIGN_TOP_MID, 0, 10);
lv_obj_set_style_text_font(label, &lv_font_montserrat_14, 0);
// create container
cube_container = lv_obj_create(imu_screen);
lv_obj_set_size(cube_container, 115, 115);
lv_obj_align(cube_container, LV_ALIGN_TOP_MID, 0, 35);
lv_obj_set_style_bg_opa(cube_container, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(cube_container, 0, 0);
lv_obj_set_style_pad_all(cube_container, 0, 0);
lv_obj_clear_flag(cube_container, LV_OBJ_FLAG_SCROLLABLE);
// Create 12 cube edges
for (int i = 0; i < 12; i++) {
edge_lines[i] = lv_line_create(cube_container);
lv_obj_set_style_line_width(edge_lines[i], 2, 0);
lv_obj_set_style_line_color(edge_lines[i], lv_color_black(), 0);
lv_obj_add_flag(edge_lines[i], LV_OBJ_FLAG_FLOATING);
// Add default coordinate points to avoid empty line segments
lv_point_t default_points[2] = {{0, 0}, {0, 0}};
lv_line_set_points(edge_lines[i], default_points, 2);
}
// Create 2 lines identifying the diagonals
for (int i = 0; i < 2; i++) {
cross_lines[i] = lv_line_create(cube_container);
lv_obj_set_style_line_width(cross_lines[i], 2, 0);
lv_obj_set_style_line_color(cross_lines[i], lv_color_make(0, 255, 255), 0);
lv_obj_add_flag(cross_lines[i], LV_OBJ_FLAG_FLOATING);
// Add default coordinate
lv_point_t default_cross_points[2] = {{0, 0}, {0, 0}};
lv_line_set_points(cross_lines[i], default_cross_points, 2);
}
// Create other UI elements
imu_battery_label = lv_label_create(imu_screen);
lv_label_set_text(imu_battery_label, "Bat: 100%");
lv_obj_align(imu_battery_label, LV_ALIGN_TOP_LEFT, 10, 160);
lv_obj_set_style_text_font(imu_battery_label, &lv_font_montserrat_14, 0);
imu_channel_info_label = lv_label_create(imu_screen);
lv_label_set_text(imu_channel_info_label, "Channel: 1");
lv_obj_align(imu_channel_info_label, LV_ALIGN_TOP_LEFT, 10, 180);
lv_obj_set_style_text_font(imu_channel_info_label, &lv_font_montserrat_14, 0);
imu_id_info_label = lv_label_create(imu_screen);
lv_label_set_text(imu_id_info_label, "Receiver ID:\n0(broadcast)");
lv_obj_align(imu_id_info_label, LV_ALIGN_TOP_LEFT, 10, 200);
lv_obj_set_style_text_font(imu_id_info_label, &lv_font_montserrat_14, 0);
lvgl_port_unlock();
}
/**
* @brief Updates the 3D cube visualization based on IMU accelerometer data
*
* This function takes accelerometer readings (ax, ay, az) and calculates
* the pitch and roll angles to rotate a 3D cube representation. It performs:
* - Input validation to check for NaN or infinite values
* - Calculation of pitch and roll angles using trigonometric functions
* - 3D to 2D projection of cube vertices with rotation transformations
* - Updates all 12 cube edge lines and 2 diagonal marker lines
*
* @param ax Accelerometer X-axis reading
* @param ay Accelerometer Y-axis reading
* @param az Accelerometer Z-axis reading
*/
void update_imu_cube(float ax, float ay, float az)
{
// Check if the input value is valid
if (isnan(ax) || isnan(ay) || isnan(az) || isinf(ax) || isinf(ay) || isinf(az)) {
printf("Invalid IMU data received!\n");
return;
}
// Calculate tilt angle (based on gravitational acceleration)
float pitch = atan2(ay, sqrt(ax * ax + az * az));
float roll = atan2(ax, sqrt(ay * ay + az * az));
if (az < 0) {
pitch = M_PI - pitch;
}
g_imu_angle.pitch = pitch;
g_imu_angle.roll = roll;
// 3D projection calculation
Point2D projected[8]; // Store the 2D points after projection
int centerX = lv_obj_get_width(cube_container) / 2;
int centerY = lv_obj_get_height(cube_container) / 2;
float scale = 30.0f;
for (int i = 0; i < 8; i++) {
Point3D p = vertices[i];
// Pitch
float y1 = p.y * cos(pitch) - p.z * sin(pitch);
float z1 = p.y * sin(pitch) + p.z * cos(pitch);
float x1 = p.x;
// Roll
float x2 = x1 * cos(roll) + z1 * sin(roll);
float z2 = -x1 * sin(roll) + z1 * cos(roll);
float y2 = y1;
// Orthographic projection
projected[i].x = centerX + x2 * scale;
projected[i].y = centerY + y2 * scale;
}
// Update 12 cube edges
for (int i = 0; i < 12; i++) {
edge_points[i][0].x = (int16_t)projected[edges[i][0]].x;
edge_points[i][0].y = (int16_t)projected[edges[i][0]].y;
edge_points[i][1].x = (int16_t)projected[edges[i][1]].x;
edge_points[i][1].y = (int16_t)projected[edges[i][1]].y;
lv_line_set_points(edge_lines[i], edge_points[i], 2);
}
// Update 2 diagonal markers
cross_points[0][0] = (lv_point_t){(int16_t)projected[0].x, (int16_t)projected[0].y};
cross_points[0][1] = (lv_point_t){(int16_t)projected[2].x, (int16_t)projected[2].y};
lv_line_set_points(cross_lines[0], cross_points[0], 2);
cross_points[1][0] = (lv_point_t){(int16_t)projected[1].x, (int16_t)projected[1].y};
cross_points[1][1] = (lv_point_t){(int16_t)projected[3].x, (int16_t)projected[3].y};
lv_line_set_points(cross_lines[1], cross_points[1], 2);
}
/**
* @brief Updates the complete IMU screen with sensor data and system information
*
* This function updates the entire IMU screen with real-time data including:
* - Updates the 3D cube visualization via update_imu_cube()
* - Battery percentage display
* - Communication channel information
* - Receiver ID display (handles broadcast case)
*
* Optimized to only update labels when values have changed using static tracking variables.
*
* @param ax Accelerometer X-axis reading
* @param ay Accelerometer Y-axis reading
* @param az Accelerometer Z-axis reading
* @param bat Battery level percentage (0-100)
* @param id Receiver ID (0 for broadcast)
* @param channel ESP-NOW communication channel
* @return IMU_Angle_t Current pitch and roll angles calculated from IMU data
*/
IMU_Angle_t update_imu_screen(float ax, float ay, float az, uint8_t bat, uint8_t id, uint8_t channel)
{
static uint8_t last_bat = 0xFF;
static uint8_t last_id = 0xFF;
static uint8_t last_channel = 0xFF;
while (!lvgl_port_lock()) {
vTaskDelay(pdMS_TO_TICKS(10));
}
update_imu_cube(ax, ay, az);
if (imu_battery_label && bat != last_bat) {
lv_label_set_text_fmt(imu_battery_label, "Bat: %d%%", bat);
last_bat = bat;
}
if (imu_channel_info_label && channel != last_channel) {
lv_label_set_text_fmt(imu_channel_info_label, "Channel: %u", channel);
last_channel = channel;
}
if (imu_id_info_label && id != last_id) {
if (id == 0) {
lv_label_set_text(imu_id_info_label, "Receiver ID:\n0(broadcast)");
} else {
lv_label_set_text_fmt(imu_id_info_label, "Receiver ID: %u", id);
}
last_id = id;
}
lvgl_port_unlock();
return g_imu_angle;
}
/**
* @brief Destroys and cleans up the IMU screen resources
*
* This function safely removes the IMU screen from memory by:
* - Acquiring LVGL lock for thread safety
* - Deleting the main screen object if it exists
* - Setting all UI element pointers to NULL to prevent dangling references
*
* After execution, the screen will need to be recreated before use again.
*/
void ui_imu_screen_destory()
{
while (!lvgl_port_lock()) {
vTaskDelay(pdMS_TO_TICKS(10));
}
if (imu_screen != NULL) {
lv_obj_del(imu_screen);
imu_screen = NULL;
}
lvgl_port_unlock();
imu_battery_label = NULL;
imu_channel_info_label = NULL;
imu_id_info_label = NULL;
imu_data_label = NULL;
}
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#ifndef UI_IMU_SCREEN_H
#define UI_IMU_SCREEN_H
#ifdef __cplusplus
extern "C" {
#endif
#include "lvgl.h"
#include <math.h>
#include <stdio.h>
#include "esp_log.h"
#include "esp_heap_caps.h"
#define MODE_IMU (2)
typedef struct {
float pitch;
float roll;
} IMU_Angle_t;
extern lv_obj_t *imu_screen;
extern lv_obj_t *imu_battery_label;
extern lv_obj_t *imu_channel_info_label;
extern lv_obj_t *imu_id_info_label;
extern lv_obj_t *imu_canvas;
extern lv_obj_t *imu_data_label;
void create_imu_screen(void);
IMU_Angle_t update_imu_screen(float ax, float ay, float az, uint8_t channel, uint8_t id, uint8_t bat);
void update_imu_cube(float ax, float ay, float az);
void ui_imu_screen_destory(void);
#ifdef __cplusplus
}
#endif
#endif
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#include "ui_running_screen.h"
#include "../lvgl_port.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
lv_obj_t* running_screen = NULL;
lv_obj_t* joystick_dot = NULL;
lv_obj_t* joystick_area = NULL;
lv_obj_t* battery_label = NULL;
lv_obj_t* channel_info_label = NULL;
lv_obj_t* id_info_label = NULL;
/**
* @brief Create the running screen UI with joystick visualization and status information
* @note This function creates a standalone screen with multiple UI elements:
* - Title label at the top
* - Joystick visualization area with crosshair
* - Red dot representing joystick position
* - Battery level display
* - Channel information display
* - Device ID information display
* @details The function creates a 115x115 pixel joystick area with crosshair lines
* and a red circular dot that represents the current joystick position
* @warning This function should only be called once per application run to avoid memory leaks
*/
void create_running_screen()
{
while (!lvgl_port_lock()) {
vTaskDelay(pdMS_TO_TICKS(10));
}
lv_disp_t* disp = lv_disp_get_default();
if (disp == NULL) {
ESP_LOGE("UI", "No default display found!");
lvgl_port_unlock();
return;
}
if (running_screen == NULL) {
running_screen = lv_obj_create(NULL);
}
if (running_screen == NULL) {
ESP_LOGE("UI", "Failed to create running screen!");
return;
}
lv_obj_clear_flag(running_screen, LV_OBJ_FLAG_SCROLLABLE);
// Create title
lv_obj_t* label = lv_label_create(running_screen);
lv_label_set_text(label, "StackChan :)");
lv_obj_align(label, LV_ALIGN_TOP_MID, 0, 10);
lv_obj_set_style_text_font(label, &lv_font_montserrat_14, 0);
// Create joystick area
joystick_area = lv_obj_create(running_screen);
lv_obj_set_size(joystick_area, 115, 115); // Reduced size
lv_obj_align(joystick_area, LV_ALIGN_TOP_MID, 0, 35);
// Set joystick area style
lv_obj_set_style_border_width(joystick_area, 2, LV_PART_MAIN);
lv_obj_set_style_border_color(joystick_area, lv_color_black(), LV_PART_MAIN);
lv_obj_set_style_bg_color(joystick_area, lv_color_white(), LV_PART_MAIN);
lv_obj_set_style_pad_all(joystick_area, 0, LV_PART_MAIN);
lv_obj_clear_flag(joystick_area, LV_OBJ_FLAG_SCROLLABLE);
// Add horizontal crosshair line
lv_obj_t* cross_line_h = lv_line_create(joystick_area);
static lv_point_t points_h[2] = {{0, 57}, {115, 57}}; // Horizontal center line
lv_line_set_points(cross_line_h, points_h, 2);
lv_obj_set_style_line_color(cross_line_h, lv_color_make(64, 64, 64), 0);
lv_obj_set_style_line_width(cross_line_h, 1, 0);
// Add vertical crosshair line
lv_obj_t* cross_line_v = lv_line_create(joystick_area);
static lv_point_t points_v[2] = {{56, 0}, {56, 115}}; // Vertical center line
lv_line_set_points(cross_line_v, points_v, 2);
lv_obj_set_style_line_color(cross_line_v, lv_color_make(64, 64, 64), 0);
lv_obj_set_style_line_width(cross_line_v, 1, 0);
// Create joystick dot
joystick_dot = lv_obj_create(joystick_area);
lv_obj_set_size(joystick_dot, 10, 10); // Dot size
lv_obj_set_style_radius(joystick_dot, LV_RADIUS_CIRCLE, LV_PART_MAIN); // Set to circle
lv_obj_set_style_bg_color(joystick_dot, lv_palette_main(LV_PALETTE_RED), LV_PART_MAIN);
lv_obj_set_style_border_width(joystick_dot, 0, LV_PART_MAIN);
lv_obj_align(joystick_dot, LV_ALIGN_CENTER, 0, 0);
// Create battery level display
battery_label = lv_label_create(running_screen);
lv_label_set_text(battery_label, "Bat: 100%%");
lv_obj_align(battery_label, LV_ALIGN_TOP_LEFT, 10, 160);
lv_obj_set_style_text_font(battery_label, &lv_font_montserrat_14, 0);
// Create Channel information display
channel_info_label = lv_label_create(running_screen);
lv_label_set_text(channel_info_label, "Channel: 1");
lv_obj_align(channel_info_label, LV_ALIGN_TOP_LEFT, 10, 180);
lv_obj_set_style_text_font(channel_info_label, &lv_font_montserrat_14, 0);
// Create ID information display
id_info_label = lv_label_create(running_screen);
lv_label_set_text(id_info_label, "Receiver ID: \n0(broadcast)");
lv_obj_align(id_info_label, LV_ALIGN_TOP_LEFT, 10, 200);
lv_obj_set_style_text_font(id_info_label, &lv_font_montserrat_14, 0);
lvgl_port_unlock();
}
/**
* @brief Update the running screen UI with current joystick values and status information
* @param joyX X-axis value from joystick (raw value to be mapped to screen coordinates)
* @param joyY Y-axis value from joystick (raw value to be mapped to screen coordinates)
* @param channel Current WiFi channel being used
* @param id Device ID for communication
* @param bat Battery level percentage (0-100)
* @note This function maps joystick values to the 115x115 pixel joystick area
* and applies deadzone correction to center the dot when joystick is near center position
* @details
* 1. Maps raw joystick values to screen coordinates within the joystick area
* 2. Applies deadzone correction to keep dot centered when joystick is in neutral position
* 3. Clamps values to prevent the dot from going outside the joystick area
* 4. Updates the position of the joystick dot
* 5. Updates battery level, channel and ID information labels
*/
void update_running_screen(int16_t joyX, int16_t joyY, uint8_t channel, uint8_t id, uint8_t bat)
{
// Map joystick values to 115x115 area (using your mapping approach)
int16_t x_pos = map(joyX, X_MIN, X_MAX, 5, 110); // Leave 5px margin
int16_t y_pos = map(joyY, Y_MIN, Y_MAX, 110, 5); // Y-axis inverted
// Apply deadzone
int16_t x_center = map(X_CENTER, X_MIN, X_MAX, 5, 110);
int16_t y_center = map(Y_CENTER, Y_MIN, Y_MAX, 110, 5);
if (abs(joyX - X_CENTER) < DEAD_ZONE) {
x_pos = x_center;
}
if (abs(joyY - Y_CENTER) < DEAD_ZONE) {
y_pos = y_center;
}
// Limit range
x_pos = fmax(5, fmin(x_pos, 110));
y_pos = fmax(5, fmin(y_pos, 110));
while (!lvgl_port_lock()) {
vTaskDelay(pdMS_TO_TICKS(10));
}
// Update joystick dot position (relative to joystick_area center)
lv_obj_align(joystick_dot, LV_ALIGN_TOP_LEFT, x_pos - 5, y_pos - 5);
// Update battery level
lv_label_set_text_fmt(battery_label, "Bat: %d%%", bat);
// Update Channel and ID display
lv_label_set_text_fmt(channel_info_label, "Channel: %u", channel);
if (id == 0) {
lv_label_set_text(id_info_label, "Receiver ID:\n 0(broadcast)");
} else {
lv_label_set_text_fmt(id_info_label, "Receiver ID: %u", id);
}
lvgl_port_unlock();
}
/**
* @brief Reset all UI object pointers to NULL to prepare for screen destruction
* @note This function does not actually destroy the UI objects, but resets the pointers
* that reference them, allowing the UI to be recreated or switched
* @warning The actual UI objects should be destroyed separately using LVGL's object destruction functions
*/
void ui_running_screen_destory()
{
while (!lvgl_port_lock()) {
vTaskDelay(pdMS_TO_TICKS(10));
}
if (running_screen != NULL) {
lv_obj_del(running_screen);
running_screen = NULL;
}
lvgl_port_unlock();
joystick_dot = NULL;
joystick_area = NULL;
battery_label = NULL;
channel_info_label = NULL;
id_info_label = NULL;
}
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#ifndef _UI_RUNNING_SCREEN_H_
#define _UI_RUNNING_SCREEN_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "lvgl.h"
#include "../joystick/joystick_basic.h"
#include <math.h>
#include <esp_log.h>
#define MODE_RUNNING (1)
#define map(x, in_min, in_max, out_min, out_max) ((x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min)
#define DEAD_ZONE (300)
#define X_CENTER (2180)
#define Y_CENTER (1960)
#define X_MIN (630)
#define X_MAX (3730)
#define Y_MIN (310)
#define Y_MAX (3460)
extern lv_obj_t* running_screen;
extern lv_obj_t* joystick_dot;
extern lv_obj_t* joystick_area;
extern lv_obj_t* battery_label;
extern lv_obj_t* channel_info_label;
extern lv_obj_t* id_info_label;
void create_running_screen();
void update_running_screen(int16_t joyX, int16_t joyY, uint8_t channel, uint8_t id, uint8_t bat);
void ui_running_screen_destory();
#ifdef __cplusplus
}
#endif
#endif // _UI_RUNNING_SCREEN_H_
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#include "ui_setup_screen.h"
#include "../lvgl_port.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
LV_IMG_DECLARE(updown_img);
lv_obj_t *setup_screen = NULL;
lv_obj_t *channel_label = NULL;
lv_obj_t *id_label = NULL;
lv_obj_t *channel_dropdown = NULL;
lv_obj_t *id_dropdown = NULL;
/**
* @brief Create the setup screen UI with configuration options
* @note This function creates a standalone screen with multiple UI elements:
* - Title label at the top
* - Channel selection dropdown with options 1-14
* - ID selection dropdown with options 0-50
* - Start button at the bottom for transitioning to running mode
* @details The function sets up dropdown controls with initial selections and
* applies specific styling including background colors and transparency
* @warning This function should only be called once per application run to avoid memory leaks
*/
void create_setup_screen()
{
while (!lvgl_port_lock()) {
vTaskDelay(pdMS_TO_TICKS(10));
}
lv_disp_t *disp = lv_disp_get_default();
if (disp == NULL) {
ESP_LOGE("UI", "No default display found!");
lvgl_port_unlock();
return;
}
if (setup_screen == NULL) {
setup_screen = lv_obj_create(NULL);
}
lv_obj_clear_flag(setup_screen, LV_OBJ_FLAG_SCROLLABLE);
// Create title
lv_obj_t *label = lv_label_create(setup_screen);
lv_label_set_text(label, "StackChan :)");
lv_obj_align(label, LV_ALIGN_TOP_MID, 0, 10);
// Create Channel selection label
channel_label = lv_label_create(setup_screen);
lv_label_set_text(channel_label, "Channel:");
lv_obj_align(channel_label, LV_ALIGN_TOP_LEFT, 5, 30);
// Create Channel dropdown
channel_dropdown = lv_dropdown_create(setup_screen);
lv_dropdown_set_options(channel_dropdown, "1\n2\n3\n4\n5\n6\n7\n8\n9\n10\n11\n12\n13\n14");
lv_dropdown_set_selected(channel_dropdown, 0);
lv_obj_align(channel_dropdown, LV_ALIGN_TOP_LEFT, 5, 50);
lv_dropdown_set_symbol(channel_dropdown, &updown_img);
// Set dropdown background color
lv_obj_set_style_bg_color(channel_dropdown, lv_color_make(255, 255, 255), LV_PART_MAIN); // White
lv_obj_set_style_bg_opa(channel_dropdown, LV_OPA_COVER, LV_PART_MAIN); // Ensure background is opaque
// Create ID selection label
id_label = lv_label_create(setup_screen);
lv_label_set_text(id_label, "Receiver ID:");
lv_obj_align(id_label, LV_ALIGN_TOP_LEFT, 5, 100);
// Create ID dropdown
id_dropdown = lv_dropdown_create(setup_screen);
lv_dropdown_set_options(
id_dropdown,
"0(Broadcast)"
"\n1\n2\n3\n4\n5\n6\n7\n8\n9\n10\n11\n12\n13\n14\n15\n16\n17\n18\n19\n20\n21\n22\n23\n24\n25\n26\n27\n28\n29\n3"
"0\n31\n32\n33\n34\n35\n36\n37\n38\n39\n40\n41\n42\n43\n44\n45\n46\n47\n48\n49\n50");
lv_dropdown_set_selected(id_dropdown, 0);
lv_obj_align(id_dropdown, LV_ALIGN_TOP_LEFT, 5, 120);
lv_dropdown_set_symbol(id_dropdown, &updown_img);
// Set dropdown background color
lv_obj_set_style_bg_color(id_dropdown, lv_color_make(255, 255, 255), LV_PART_MAIN); // White
lv_obj_set_style_bg_opa(id_dropdown, LV_OPA_COVER, LV_PART_MAIN); // Ensure background is opaque
lv_obj_t *btn_label = lv_label_create(setup_screen);
lv_label_set_text(btn_label, "Press to Start");
lv_obj_set_style_text_font(btn_label, &lv_font_montserrat_18, 0);
lv_obj_align(btn_label, LV_ALIGN_BOTTOM_MID, 0, -30);
lv_obj_t *arrow_label = lv_label_create(setup_screen);
lv_label_set_text(arrow_label, LV_SYMBOL_DOWN);
lv_obj_align(arrow_label, LV_ALIGN_BOTTOM_MID, 0, -5);
lvgl_port_unlock();
}
/**
* @brief Update the setup screen UI based on joystick input
* @param data Pointer to joystick_data_t structure containing current joystick values and selection mode
* @note This function handles joystick input to navigate and modify settings:
* - Highlights the currently selected dropdown (Channel or ID)
* - Increases/decreases values using joystick Y-axis movement
* - Updates the internal data structure with selected values
* @details
* 1. Changes background color of dropdowns to indicate selection
* 2. Processes joystick Y-axis input for value modification
* 3. Updates dropdown selections and corresponding data values
* 4. Applies debouncing delay to prevent rapid value changes
*/
void update_setup_screen(joystick_data_t *data)
{
while (!lvgl_port_lock()) {
vTaskDelay(pdMS_TO_TICKS(10));
}
// Update setup screen
if (data->select_mode == CHANNEL_SELECT) {
lv_obj_set_style_bg_color(channel_dropdown, lv_color_make(255, 255, 0), LV_PART_MAIN); // Yellow
lv_obj_set_style_bg_color(id_dropdown, lv_color_make(255, 255, 255), LV_PART_MAIN); // White
} else if (data->select_mode == ID_SELECT) {
lv_obj_set_style_bg_color(channel_dropdown, lv_color_make(255, 255, 255), LV_PART_MAIN); // White
lv_obj_set_style_bg_color(id_dropdown, lv_color_make(255, 255, 0), LV_PART_MAIN); // Yellow
}
// In setup mode, joystick up/down controls value increment/decrement
if (data->joyY > Y_CENTER + DEAD_ZONE) {
// Move up - Increase Channel
if (data->select_mode == CHANNEL_SELECT) {
uint16_t selected = lv_dropdown_get_selected(channel_dropdown);
if (selected < 13) { // Maximum index is 13 (corresponding to Channel 14)
lv_dropdown_set_selected(channel_dropdown, selected + 1);
data->channel = selected + 2; // Index + 1 + 1 = displayed value
}
} else if (data->select_mode == ID_SELECT) {
uint16_t selected = lv_dropdown_get_selected(id_dropdown);
if (selected < 50) {
lv_dropdown_set_selected(id_dropdown, selected + 1);
data->id = selected + 1;
}
}
vTaskDelay(50 / portTICK_PERIOD_MS); // Add delay to prevent rapid changes
} else if (data->joyY < Y_CENTER - DEAD_ZONE) {
// Move down - Decrease Channel
if (data->select_mode == CHANNEL_SELECT) {
uint16_t selected = lv_dropdown_get_selected(channel_dropdown);
if (selected > 0) {
lv_dropdown_set_selected(channel_dropdown, selected - 1);
data->channel = selected; // Index - 1 + 1 = index itself
}
} else if (data->select_mode == ID_SELECT) {
uint16_t selected = lv_dropdown_get_selected(id_dropdown);
if (selected > 0) {
lv_dropdown_set_selected(id_dropdown, selected - 1);
data->id = selected - 1;
}
}
vTaskDelay(50 / portTICK_PERIOD_MS); // Add delay to prevent rapid changes
}
lvgl_port_unlock();
}
/**
* @brief Destroy the setup screen and reset all UI object pointers to NULL
* @note This function properly deletes the LVGL objects and resets internal pointers
* @details
* 1. Deletes the setup screen and all child objects using lv_obj_del
* 2. Sets all UI object pointers to NULL to prevent dangling references
*/
void ui_setup_screen_destory()
{
while (!lvgl_port_lock()) {
vTaskDelay(pdMS_TO_TICKS(10));
}
if (setup_screen != NULL) {
lv_obj_del(setup_screen);
setup_screen = NULL;
}
lvgl_port_unlock();
channel_label = NULL;
id_label = NULL;
channel_dropdown = NULL;
id_dropdown = NULL;
}
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#ifndef _UI_SETUP_SCREEN_H_
#define _UI_SETUP_SCREEN_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "esp_log.h"
#include "lvgl.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "../joystick/joystick_basic.h"
#define MODE_SETUP (0)
#define CHANNEL_SELECT (0)
#define ID_SELECT (1)
#define DEAD_ZONE (300)
#define X_CENTER (2180)
#define Y_CENTER (1960)
#define X_MIN (630)
#define X_MAX (3730)
#define Y_MIN (310)
#define Y_MAX (3460)
extern lv_obj_t *setup_screen;
extern lv_obj_t *channel_label;
extern lv_obj_t *id_label;
extern lv_obj_t *start_btn;
extern lv_obj_t *channel_dropdown;
extern lv_obj_t *id_dropdown;
void create_setup_screen();
void update_setup_screen(joystick_data_t *data);
void ui_setup_screen_destory();
#ifdef __cplusplus
}
#endif
#endif // _UI_SETUP_SCREEN_H_
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