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76 lines
3.4 KiB
Bash
Executable File
76 lines
3.4 KiB
Bash
Executable File
#!/bin/bash
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mydir=$(readlink -f "$0")
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mydir=$(dirname "$mydir")
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target="$1"
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buildtype="$2"
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subtarget="$3"
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if [ -z "$target" -o -z "$buildtype" ]; then
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echo "Usage: $0 target buildtype [optional subtarget]"
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echo "Usage: $0 <esp32 or unix or macos> <dev or prod> [<waveshare-esp32-s3-touch-lcd-2 or fri3d-2024>]"
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echo "Example: $0 unix dev"
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echo "Example: $0 esp32 prod # defaults to waveshare-esp32-s3-touch-lcd-2"
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echo "Example: $0 esp32 prod waveshare-esp32-s3-touch-lcd-2"
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echo "Example: $0 esp32 prod fri3d-2024"
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echo
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echo "A 'dev' build is without any preinstalled files or builtin/ filsystem, so it will just start with a black screen and you'll have to do: ./scripts/install.sh to install the User Interface."
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echo "A 'prod' build has the files from manifest*.py frozen in. Don't forget to run: ./scripts/freezefs_mount_builtin.sh !"
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exit 1
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fi
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if [ "$buildtype" == "prod" ]; then
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./scripts/freezefs_mount_builtin.sh
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fi
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manifest=""
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if [ "$target" == "esp32" ]; then
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if [ "$buildtype" == "prod" ]; then
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if [ "$subtarget" == "fri3d-2024" ]; then
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cp internal_filesystem/boot_fri3d-2024.py /tmp/boot.py # dirty hack to have it included as boot.py by the manifest
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manifest="manifest_fri3d-2024.py"
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else
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manifest="manifest.py"
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fi
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else
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echo "Note that you can also prevent the builtin filesystem from being mounted by umounting it and creating a builtin/ folder."
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fi
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# Build for https://www.waveshare.com/wiki/ESP32-S3-Touch-LCD-2.
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# See https://github.com/lvgl-micropython/lvgl_micropython
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# --ota: support Over-The-Air updates
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# --partition size: both OTA partitions are 4MB
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# --flash-size: total flash size is 16MB
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# --debug: enable debugging from ESP-IDF but makes copying files to it very slow
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# --dual-core-threads: disabled GIL, run code on both CPUs
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# --task-stack-size={stack size in bytes}
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# CONFIG_* sets ESP-IDF options
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# listing processes on the esp32 still doesn't work because no esp32.vtask_list_threads() or something
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# CONFIG_FREERTOS_USE_TRACE_FACILITY=y
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# CONFIG_FREERTOS_VTASKLIST_INCLUDE_COREID=y
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# CONFIG_FREERTOS_GENERATE_RUN_TIME_STATS=y
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[ ! -z "$manifest" ] && frozenmanifest="FROZEN_MANIFEST="$(readlink -f "$manifest")
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twoup=$(readlink -f "$mydir"/../..) # build process needs absolute paths
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oneup=$(readlink -f "$mydir"/..) # build process needs absolute paths
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pushd ~/projects/MicroPythonOS/lvgl_micropython
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python3 make.py --ota --partition-size=4194304 --flash-size=16 esp32 BOARD=ESP32_GENERIC_S3 BOARD_VARIANT=SPIRAM_OCT DISPLAY=st7789 INDEV=cst816s USER_C_MODULE="$twoup"/micropython-camera-API/src/micropython.cmake USER_C_MODULE="$twoup"/secp256k1-embedded-ecdh/micropython.cmake USER_C_MODULE="$oneup"/c_mpos/micropython.cmake CONFIG_FREERTOS_USE_TRACE_FACILITY=y CONFIG_FREERTOS_VTASKLIST_INCLUDE_COREID=y CONFIG_FREERTOS_GENERATE_RUN_TIME_STATS=y "$frozenmanifest"
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popd
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elif [ "$target" == "unix" -o "$target" == "macos" ]; then
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if [ "$buildtype" == "prod" ]; then
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manifest="manifest_unix.py"
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fi
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# build for desktop
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#python3 make.py "$target" DISPLAY=sdl_display INDEV=sdl_pointer INDEV=sdl_keyboard "$manifest"
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# LV_CFLAGS are passed to USER_C_MODULES
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# STRIP= makes it so that debug symbols are kept
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[ ! -z "$manifest" ] && frozenmanifest="FROZEN_MANIFEST="$(readlink -f "$manifest")
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pushd ~/projects/MicroPythonOS/lvgl_micropython
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python3 make.py "$target" LV_CFLAGS="-g -O0 -ggdb -ljpeg" STRIP= DISPLAY=sdl_display INDEV=sdl_pointer INDEV=sdl_keyboard "$manifest"
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popd
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else
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echo "invalid target $target"
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fi
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