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226 lines
9.8 KiB
Python
226 lines
9.8 KiB
Python
import lvgl as lv
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class WidgetAnimator:
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"""
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Utility for creating smooth, non-blocking animations on LVGL widgets.
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Provides fade, slide, and value interpolation animations with automatic
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cleanup and safe widget access handling.
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"""
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@staticmethod
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def _safe_widget_access(callback):
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"""
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Wrapper to safely access a widget, catching LvReferenceError.
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If the widget has been deleted, the callback is silently skipped.
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This prevents crashes when animations try to access deleted widgets.
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Args:
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callback: Function to call (should access a widget)
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Returns:
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None (always, even if callback returns a value)
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"""
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try:
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callback()
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except Exception as e:
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# Check if it's an LvReferenceError (widget was deleted)
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if "LvReferenceError" in str(type(e).__name__) or "Referenced object was deleted" in str(e):
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# Widget was deleted - silently ignore
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pass
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else:
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# Some other error - re-raise it
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raise
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@staticmethod
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def show_widget(widget, anim_type="fade", duration=500, delay=0):
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"""
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Show a widget with an animation.
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Args:
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widget (lv.obj): The widget to show
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anim_type (str): Animation type - "fade", "slide_down", or "slide_up" (default: "fade")
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duration (int): Animation duration in milliseconds (default: 500)
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delay (int): Animation delay in milliseconds (default: 0)
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Returns:
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The animation object
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"""
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lv.anim_delete(widget, None) # stop all ongoing animations to prevent visual glitches
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anim = lv.anim_t()
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anim.init()
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anim.set_var(widget)
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anim.set_delay(delay)
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anim.set_duration(duration)
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# Clear HIDDEN flag to make widget visible for animation:
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anim.set_start_cb(lambda *args: WidgetAnimator._safe_widget_access(lambda: widget.remove_flag(lv.obj.FLAG.HIDDEN)))
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if anim_type == "fade":
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# Create fade-in animation (opacity from 0 to 255)
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anim.set_values(0, 255)
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anim.set_custom_exec_cb(lambda anim, value: WidgetAnimator._safe_widget_access(lambda: widget.set_style_opa(value, lv.PART.MAIN)))
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anim.set_path_cb(lv.anim_t.path_ease_in_out)
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# Ensure opacity is reset after animation
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anim.set_completed_cb(lambda *args: WidgetAnimator._safe_widget_access(lambda: widget.set_style_opa(255, lv.PART.MAIN)))
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elif anim_type == "slide_down":
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# Create slide-down animation (y from -height to original y)
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original_y = widget.get_y()
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height = widget.get_height()
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anim.set_values(original_y - height, original_y)
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anim.set_custom_exec_cb(lambda anim, value: WidgetAnimator._safe_widget_access(lambda: widget.set_y(value)))
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anim.set_path_cb(lv.anim_t.path_ease_in_out)
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# Reset y position after animation
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anim.set_completed_cb(lambda *args: WidgetAnimator._safe_widget_access(lambda: widget.set_y(original_y)))
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else: # "slide_up"
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# Create slide-up animation (y from +height to original y)
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original_y = widget.get_y()
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height = widget.get_height()
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anim.set_values(original_y + height, original_y)
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anim.set_custom_exec_cb(lambda anim, value: WidgetAnimator._safe_widget_access(lambda: widget.set_y(value)))
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anim.set_path_cb(lv.anim_t.path_ease_in_out)
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# Reset y position after animation
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anim.set_completed_cb(lambda *args: WidgetAnimator._safe_widget_access(lambda: widget.set_y(original_y)))
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anim.start()
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return anim
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@staticmethod
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def hide_widget(widget, anim_type="fade", duration=500, delay=0, hide=True):
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"""
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Hide a widget with an animation.
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Args:
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widget (lv.obj): The widget to hide
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anim_type (str): Animation type - "fade", "slide_down", or "slide_up" (default: "fade")
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duration (int): Animation duration in milliseconds (default: 500)
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delay (int): Animation delay in milliseconds (default: 0)
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hide (bool): If True, adds HIDDEN flag after animation. If False, only animates opacity/position (default: True)
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Returns:
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The animation object
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"""
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lv.anim_delete(widget, None) # stop all ongoing animations to prevent visual glitches
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anim = lv.anim_t()
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anim.init()
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anim.set_var(widget)
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anim.set_duration(duration)
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anim.set_delay(delay)
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if anim_type == "fade":
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# Create fade-out animation (opacity from 255 to 0)
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anim.set_values(255, 0)
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anim.set_custom_exec_cb(lambda anim, value: WidgetAnimator._safe_widget_access(lambda: widget.set_style_opa(value, lv.PART.MAIN)))
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anim.set_path_cb(lv.anim_t.path_ease_in_out)
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# Set HIDDEN flag after animation
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anim.set_completed_cb(lambda *args: WidgetAnimator._safe_widget_access(lambda: WidgetAnimator._hide_complete_cb(widget, hide=hide)))
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elif anim_type == "slide_down":
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# Create slide-down animation (y from original y to +height)
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original_y = widget.get_y()
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height = widget.get_height()
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anim.set_values(original_y, original_y + height)
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anim.set_custom_exec_cb(lambda anim, value: WidgetAnimator._safe_widget_access(lambda: widget.set_y(value)))
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anim.set_path_cb(lv.anim_t.path_ease_in_out)
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# Set HIDDEN flag after animation
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anim.set_completed_cb(lambda *args: WidgetAnimator._safe_widget_access(lambda: WidgetAnimator._hide_complete_cb(widget, original_y, hide)))
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else: # "slide_up"
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# Create slide-up animation (y from original y to -height)
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original_y = widget.get_y()
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height = widget.get_height()
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anim.set_values(original_y, original_y - height)
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anim.set_custom_exec_cb(lambda anim, value: WidgetAnimator._safe_widget_access(lambda: widget.set_y(value)))
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anim.set_path_cb(lv.anim_t.path_ease_in_out)
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# Set HIDDEN flag after animation
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anim.set_completed_cb(lambda *args: WidgetAnimator._safe_widget_access(lambda: WidgetAnimator._hide_complete_cb(widget, original_y, hide)))
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anim.start()
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return anim
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@staticmethod
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def change_widget(widget, anim_type="interpolate", duration=5000, delay=0, begin_value=0, end_value=100, display_change=None):
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"""
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Animate a widget's text by interpolating between begin_value and end_value.
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Args:
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widget: The widget to animate (should have set_text method)
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anim_type: Type of animation (currently "interpolate" is supported)
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duration: Animation duration in milliseconds
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delay: Animation delay in milliseconds
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begin_value: Starting value for interpolation
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end_value: Ending value for interpolation
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display_change: callback to display the change in the UI
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Returns:
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The animation object
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"""
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lv.anim_delete(widget, None) # stop all ongoing animations to prevent visual glitches
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anim = lv.anim_t()
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anim.init()
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anim.set_var(widget)
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anim.set_delay(delay)
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anim.set_duration(duration)
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if anim_type == "interpolate":
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anim.set_values(begin_value, end_value)
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if display_change is not None:
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anim.set_custom_exec_cb(lambda anim, value: WidgetAnimator._safe_widget_access(lambda: display_change(value)))
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# Ensure final value is set after animation
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anim.set_completed_cb(lambda *args: WidgetAnimator._safe_widget_access(lambda: display_change(end_value)))
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else:
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anim.set_custom_exec_cb(lambda anim, value: WidgetAnimator._safe_widget_access(lambda: widget.set_text(str(value))))
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# Ensure final value is set after animation
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anim.set_completed_cb(lambda *args: WidgetAnimator._safe_widget_access(lambda: widget.set_text(str(end_value))))
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anim.set_path_cb(lv.anim_t.path_ease_in_out)
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else:
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return
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anim.start()
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return anim
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@staticmethod
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def smooth_show(widget, duration=500, delay=0):
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"""
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Fade in a widget (shorthand for show_widget with fade animation).
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Args:
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widget: The widget to show
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duration: Animation duration in milliseconds (default: 500)
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delay: Animation delay in milliseconds (default: 0)
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Returns:
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The animation object
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"""
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return WidgetAnimator.show_widget(widget, anim_type="fade", duration=duration, delay=delay)
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@staticmethod
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def smooth_hide(widget, hide=True, duration=500, delay=0):
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"""
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Fade out a widget (shorthand for hide_widget with fade animation).
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Args:
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widget: The widget to hide
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hide: If True, adds HIDDEN flag after animation (default: True)
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duration: Animation duration in milliseconds (default: 500)
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delay: Animation delay in milliseconds (default: 0)
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Returns:
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The animation object
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"""
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return WidgetAnimator.hide_widget(widget, anim_type="fade", duration=duration, delay=delay, hide=hide)
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@staticmethod
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def _hide_complete_cb(widget, original_y=None, hide=True):
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"""
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Internal callback for hide animation completion.
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Args:
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widget: The widget being hidden
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original_y: Original Y position (for slide animations)
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hide: Whether to add HIDDEN flag
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"""
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if hide:
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widget.add_flag(lv.obj.FLAG.HIDDEN)
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if original_y:
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widget.set_y(original_y) # in case it shifted slightly due to rounding etc
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