Files
MicroPythonOS/internal_filesystem/lib/mpos/ui/gesture_navigation.py
T
Thomas Farstrike fd1064d552 Cleanups
2025-11-21 09:12:45 +01:00

166 lines
6.4 KiB
Python

import lvgl as lv
from .anim import smooth_show, smooth_hide
from .view import back_screen
from .topmenu import open_drawer, drawer_open, NOTIFICATION_BAR_HEIGHT
from .display import get_display_width, get_display_height
downbutton = None
backbutton = None
down_start_x = 0
down_start_y = 0
back_start_y = 0
back_start_x = 0
short_movement_threshold = 10
backbutton_visible = False
downbutton_visible = False
def is_short_movement(dx, dy):
return dx < short_movement_threshold and dy < short_movement_threshold
def _back_swipe_cb(event):
if drawer_open:
print("ignoring back gesture because drawer is open")
return
global backbutton, back_start_y, back_start_x, backbutton_visible
event_code = event.get_code()
indev = lv.indev_active()
if not indev:
return
point = lv.point_t()
indev.get_point(point)
x = point.x
y = point.y
dx = abs(x - back_start_x)
dy = abs(y - back_start_y)
#print(f"visual_back_swipe_cb event_code={event_code} and event_name={name} and pos: {x}, {y}")
if event_code == lv.EVENT.PRESSED:
back_start_y = y
back_start_x = x
elif event_code == lv.EVENT.PRESSING:
should_show = not is_short_movement(dx, dy)
if should_show != backbutton_visible:
backbutton_visible = should_show
smooth_show(backbutton) if should_show else smooth_hide(backbutton)
backbutton.set_pos(round(x / 10), back_start_y)
elif event_code == lv.EVENT.RELEASED:
if backbutton_visible:
backbutton_visible = False
smooth_hide(backbutton)
if x > min(100, get_display_width() / 4):
back_screen()
elif is_short_movement(dx, dy):
# print("Short movement - treating as tap")
obj = lv.indev_search_obj(lv.screen_active(), lv.point_t({'x': x, 'y': y}))
# print(f"Found object: {obj}")
if obj:
# print(f"Simulating press/click/release on {obj}")
obj.send_event(lv.EVENT.PRESSED, indev)
obj.send_event(lv.EVENT.CLICKED, indev)
obj.send_event(lv.EVENT.RELEASED, indev)
def _top_swipe_cb(event):
if drawer_open:
print("ignoring top swipe gesture because drawer is open")
return
global downbutton, down_start_x, down_start_y, downbutton_visible
event_code = event.get_code()
indev = lv.indev_active()
if not indev:
return
point = lv.point_t()
indev.get_point(point)
x = point.x
y = point.y
dx = abs(x - down_start_x)
dy = abs(y - down_start_y)
# print(f"visual_back_swipe_cb event_code={event_code} and event_name={name} and pos: {x}, {y}")
if event_code == lv.EVENT.PRESSED:
down_start_x = x
down_start_y = y
elif event_code == lv.EVENT.PRESSING:
should_show = not is_short_movement(dx, dy)
if should_show != downbutton_visible:
downbutton_visible = should_show
smooth_show(downbutton) if should_show else smooth_hide(downbutton)
downbutton.set_pos(down_start_x, round(y / 10))
elif event_code == lv.EVENT.RELEASED:
if downbutton_visible:
downbutton_visible = False
smooth_hide(downbutton)
dx = abs(x - down_start_x)
dy = abs(y - down_start_y)
if y > min(80, get_display_height() / 4):
open_drawer()
elif is_short_movement(dx, dy):
# print("Short movement - treating as tap")
obj = lv.indev_search_obj(lv.screen_active(), lv.point_t({'x': x, 'y': y}))
# print(f"Found object: {obj}")
if obj :
# print(f"Simulating press/click/release on {obj}")
obj.send_event(lv.EVENT.PRESSED, indev)
obj.send_event(lv.EVENT.CLICKED, indev)
obj.send_event(lv.EVENT.RELEASED, indev)
def handle_back_swipe():
global backbutton
rect = lv.obj(lv.layer_top())
rect.set_size(NOTIFICATION_BAR_HEIGHT, lv.layer_top().get_height()-NOTIFICATION_BAR_HEIGHT) # narrow because it overlaps buttons
rect.set_scrollbar_mode(lv.SCROLLBAR_MODE.OFF)
rect.set_scroll_dir(lv.DIR.NONE)
rect.set_pos(0, NOTIFICATION_BAR_HEIGHT)
style = lv.style_t()
style.init()
style.set_bg_opa(lv.OPA.TRANSP)
style.set_border_width(0)
style.set_radius(0)
if False: # debug the swipe zone with a red border
style.set_bg_opa(15)
style.set_border_width(4)
style.set_border_color(lv.color_hex(0xFF0000)) # Red border for visibility
style.set_border_opa(lv.OPA._50) # 50% opacity for the border
rect.add_style(style, 0)
rect.add_event_cb(_back_swipe_cb, lv.EVENT.PRESSED, None)
rect.add_event_cb(_back_swipe_cb, lv.EVENT.PRESSING, None)
rect.add_event_cb(_back_swipe_cb, lv.EVENT.RELEASED, None)
# button with label that shows up during the dragging:
backbutton = lv.button(lv.layer_top())
backbutton.set_pos(0, round(lv.layer_top().get_height() / 2))
backbutton.add_flag(lv.obj.FLAG.HIDDEN)
backbutton.add_state(lv.STATE.DISABLED)
backlabel = lv.label(backbutton)
backlabel.set_text(lv.SYMBOL.LEFT)
backlabel.set_style_text_font(lv.font_montserrat_18, 0)
backlabel.center()
def handle_top_swipe():
global downbutton
rect = lv.obj(lv.layer_top())
rect.set_size(lv.pct(100), NOTIFICATION_BAR_HEIGHT)
rect.set_pos(0, 0)
rect.set_scrollbar_mode(lv.SCROLLBAR_MODE.OFF)
style = lv.style_t()
style.init()
style.set_bg_opa(lv.OPA.TRANSP)
style.set_border_width(0)
style.set_radius(0)
if False: # debug the swipe zone with a red border
style.set_bg_opa(15)
style.set_border_width(4)
style.set_border_color(lv.color_hex(0xFF0000)) # Red border for visibility
style.set_border_opa(lv.OPA._50) # 50% opacity for the border
rect.add_style(style, 0)
rect.add_event_cb(_top_swipe_cb, lv.EVENT.PRESSED, None)
rect.add_event_cb(_top_swipe_cb, lv.EVENT.PRESSING, None)
rect.add_event_cb(_top_swipe_cb, lv.EVENT.RELEASED, None)
# button with label that shows up during the dragging:
downbutton = lv.button(lv.layer_top())
downbutton.set_pos(0, round(lv.layer_top().get_height() / 2))
downbutton.add_flag(lv.obj.FLAG.HIDDEN)
downbutton.add_state(lv.STATE.DISABLED)
downlabel = lv.label(downbutton)
downlabel.set_text(lv.SYMBOL.DOWN)
downlabel.set_style_text_font(lv.font_montserrat_18, 0)
downlabel.center()