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187 lines
6.5 KiB
Python
187 lines
6.5 KiB
Python
# This is a copy of LightningPiggyApp's confetti.py
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import time
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import random
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import lvgl as lv
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from mpos import DisplayMetrics
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class Confetti:
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"""Manages confetti animation with physics simulation."""
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def __init__(self, screen, icon_path, asset_path, duration=10000):
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"""
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Initialize the Confetti system.
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Args:
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screen: The LVGL screen/display object
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icon_path: Path to icon assets (e.g., "M:apps/com.lightningpiggy.displaywallet/res/mipmap-mdpi/")
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asset_path: Path to confetti assets (e.g., "M:apps/com.lightningpiggy.displaywallet/res/drawable-mdpi/")
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max_confetti: Maximum number of confetti pieces to display
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"""
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self.screen = screen
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self.icon_path = icon_path
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self.asset_path = asset_path
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self.duration = duration
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self.max_confetti = 21
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# Physics constants
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self.GRAVITY = 100 # pixels/sec²
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# Screen dimensions
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self.screen_width = DisplayMetrics.width()
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self.screen_height = DisplayMetrics.height()
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# State
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self.is_running = False
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self.last_time = time.ticks_ms()
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self.confetti_pieces = []
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self.confetti_images = []
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self.used_img_indices = set()
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self.update_timer = None # Reference to LVGL timer for frame updates
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# Spawn control
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self.spawn_timer = 0
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self.spawn_interval = 0.15 # seconds
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self.animation_start = 0
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# Pre-create LVGL image objects
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self._init_images()
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def _init_images(self):
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"""Pre-create LVGL image objects for confetti."""
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iconimages = 2
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for _ in range(iconimages):
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img = lv.image(lv.layer_top())
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img.set_src(f"{self.icon_path}icon_64x64.png")
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img.add_flag(lv.obj.FLAG.HIDDEN)
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self.confetti_images.append(img)
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for i in range(self.max_confetti - iconimages):
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img = lv.image(lv.layer_top())
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img.set_src(f"{self.asset_path}confetti{random.randint(0, 4)}.png")
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img.add_flag(lv.obj.FLAG.HIDDEN)
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self.confetti_images.append(img)
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def start(self):
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"""Start the confetti animation."""
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if self.is_running:
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return
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self.is_running = True
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self.last_time = time.ticks_ms()
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self._clear_confetti()
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# Staggered spawn control
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self.spawn_timer = 0
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self.animation_start = time.ticks_ms() / 1000.0
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# Initial burst
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for _ in range(10):
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self._spawn_one()
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self.update_timer = lv.timer_create(self._update_frame, 16, None) # max 60 fps = 16ms/frame
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# Stop spawning after duration
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lv.timer_create(self.stop, self.duration, None).set_repeat_count(1)
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def stop(self, timer=None):
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"""Stop the confetti animation."""
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self.is_running = False
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def _clear_confetti(self):
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"""Clear all confetti pieces from the screen."""
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for img in self.confetti_images:
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img.add_flag(lv.obj.FLAG.HIDDEN)
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self.confetti_pieces = []
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self.used_img_indices.clear()
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def _update_frame(self, timer):
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"""Update frame for confetti animation. Called by LVGL timer."""
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current_time = time.ticks_ms()
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delta_time = time.ticks_diff(current_time, self.last_time) / 1000.0
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self.last_time = current_time
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# === STAGGERED SPAWNING ===
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if self.is_running:
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self.spawn_timer += delta_time
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if self.spawn_timer >= self.spawn_interval:
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self.spawn_timer = 0
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for _ in range(random.randint(1, 2)):
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if len(self.confetti_pieces) < self.max_confetti:
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self._spawn_one()
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# === UPDATE ALL PIECES ===
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new_pieces = []
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for piece in self.confetti_pieces:
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# Physics
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piece['age'] += delta_time
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piece['x'] += piece['vx'] * delta_time
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piece['y'] += piece['vy'] * delta_time
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piece['vy'] += self.GRAVITY * delta_time
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piece['rotation'] += piece['spin'] * delta_time
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piece['scale'] = max(0.3, 1.0 - (piece['age'] / piece['lifetime']) * 0.7)
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# Render
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img = self.confetti_images[piece['img_idx']]
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img.remove_flag(lv.obj.FLAG.HIDDEN)
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img.set_pos(int(piece['x']), int(piece['y']))
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img.set_rotation(int(piece['rotation'] * 10))
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orig = img.get_width()
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if orig >= 64:
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img.set_scale(int(256 * piece['scale'] / 1.5))
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elif orig < 32:
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img.set_scale(int(256 * piece['scale'] * 1.5))
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else:
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img.set_scale(int(256 * piece['scale']))
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# Death check
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dead = (
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piece['x'] < -60 or piece['x'] > self.screen_width + 60 or
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piece['y'] > self.screen_height + 60 or
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piece['age'] > piece['lifetime']
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)
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if dead:
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img.add_flag(lv.obj.FLAG.HIDDEN)
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self.used_img_indices.discard(piece['img_idx'])
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else:
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new_pieces.append(piece)
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self.confetti_pieces = new_pieces
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# Full stop when empty and paused
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if not self.confetti_pieces and not self.is_running:
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print("Confetti finished")
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if self.update_timer:
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self.update_timer.delete()
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self.update_timer = None
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def _spawn_one(self):
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"""Spawn a single confetti piece."""
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if not self.is_running:
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return
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# Find a free image slot
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for idx, img in enumerate(self.confetti_images):
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if img.has_flag(lv.obj.FLAG.HIDDEN) and idx not in self.used_img_indices:
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break
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else:
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return # No free slot
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piece = {
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'img_idx': idx,
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'x': random.uniform(-50, self.screen_width + 50),
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'y': random.uniform(50, 100), # Start above screen
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'vx': random.uniform(-80, 80),
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'vy': random.uniform(-150, 0),
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'spin': random.uniform(-500, 500),
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'age': 0.0,
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'lifetime': random.uniform(5.0, 10.0), # Long enough to fill 10s
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'rotation': random.uniform(0, 360),
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'scale': 1.0
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}
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self.confetti_pieces.append(piece)
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self.used_img_indices.add(idx)
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