print("running app1") import time print("Child coroutine: Creating UI") # Label label = lv.label(subwindow) label.set_text("App1: 0") label.align(lv.ALIGN.TOP_MID, 0, 10) # Button button = lv.button(subwindow) button.set_size(100, 60) button.align(lv.ALIGN.CENTER, 0, 0) button_label = lv.label(button) button_label.set_text("Quit") button_label.center() # Slider slider = lv.slider(subwindow) slider.set_range(0, 100) slider.set_value(50, lv.ANIM.OFF) slider.align(lv.ALIGN.BOTTOM_MID, 0, -30) # Quit flag should_continue = True # Button callback def button_cb(e): global should_continue print("Quit button clicked, exiting child") should_continue = False button.add_event_cb(button_cb, lv.EVENT.CLICKED, None) # Slider callback def slider_cb(e): value = slider.get_value() #print("Child slider value:", value) slider.add_event_cb(slider_cb, lv.EVENT.VALUE_CHANGED, None) # Update loop count = 0 while should_continue: count += 1 #print("Child coroutine: Updating label to", count) label.set_text(f"App1: {count}") time.sleep_ms(100) # shorter makes it more responive to the quit button print("Child coroutine: Exiting")