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AudioFlinger: re-add viper optimizations
These make a notable difference when playing audio on ESP32. Without them, each UI action causes a stutter, so it's not fun to listen to audio while doing anything on the device. With them, most UI actions don't cause a stutter. Long maxed out CPU runs and storage access still do, though.
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@@ -7,14 +7,16 @@ import os
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import time
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import sys
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# Volume scaling function - regular Python version
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# Note: Viper optimization removed because @micropython.viper decorator
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# causes cross-compiler errors on Unix/macOS builds even inside conditionals
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def _scale_audio(buf, num_bytes, scale_fixed):
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"""Volume scaling for 16-bit audio samples."""
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# Volume scaling function - Viper-optimized for ESP32 performance
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# NOTE: The line below is automatically commented out by build_mpos.sh during
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# Unix/macOS builds (cross-compiler doesn't support Viper), then uncommented after build.
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import micropython
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@micropython.viper
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def _scale_audio(buf: ptr8, num_bytes: int, scale_fixed: int):
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"""Fast volume scaling for 16-bit audio samples using Viper (ESP32 native code emitter)."""
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for i in range(0, num_bytes, 2):
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lo = buf[i]
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hi = buf[i + 1]
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lo = int(buf[i])
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hi = int(buf[i + 1])
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sample = (hi << 8) | lo
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if hi & 128:
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sample -= 65536
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