#include "DisplayCurrentTime.h" #include "FastLED.h" int zero[18] = {1, 2, 3, 4, 25, 28, 49, 52, 73, 76, 97, 100, 121, 124, 145, 146, 147, 148}; // Lattice of Number 0 int one[10] = {3, 26, 27, 51, 75, 99, 123, 146, 147, 148}; // Lattice of Number 1 int two[16] = {1, 2, 3, 4, 28, 52, 73, 74, 75, 76, 97, 121, 145, 146, 147, 148}; // Lattice of Number 2 int three[16] = {1, 2, 3, 4, 28, 52, 73, 74, 75, 76, 100, 124, 145, 146, 147, 148}; // Lattice of Number 3 int four[13] = {1, 3, 25, 27, 49, 51, 73, 74, 75, 76, 99, 123, 147}; // Lattice of Number 4 int five[16] = {1, 2, 3, 4, 25, 49, 73, 74, 75, 76, 100, 124, 145, 146, 147, 148}; // Lattice of Number 5 int six[18] = {1, 2, 3, 4, 25, 49, 73, 74, 75, 76, 97, 100, 121, 124, 145, 146, 147, 148}; // Lattice of Number 6 int seven[10] = {1, 2, 3, 4, 28, 51, 75, 99, 123, 147}; // Lattice of Number 7 int eight[20] = {1, 2, 3, 4, 25, 28, 49, 52, 73, 74, 75, 76, 97, 100, 121, 124, 145, 146, 147, 148}; // Lattice of Number 8 int nine[18] = {1, 2, 3, 4, 25, 28, 49, 52, 73, 74, 75, 76, 100, 124, 145, 146, 147, 148}; // Lattice of Number 9 int point[2] = {84, 132}; // Lattice of character : int lenth[11] = {18, 10, 16, 16, 13, 16, 18, 10, 20, 18, 2}; int *num[10] = {zero, one, two, three, four, five, six, seven, eight, nine}; int index_led; void displayCurrentTime(uint16_t time4Day) { int offset = 0; int number = 10000; while (number) { int n = time4Day / number; if (n != 0) { time4Day = time4Day % number; } for (index_led = 0; index_led < lenth[n]; index_led++) { int a = *(*(num + n) + index_led) + offset; leds[a] = CRGB::White; } if (offset == 6) offset += 7; else offset += 6; number = number / 10; if (number == 100) number = number / 10; } } void diaplayPoint() { for (index_led = 0; index_led < 2; index_led++) { int b = point[index_led]; leds[b] = CRGB::White; } } void clearPoint() { for (index_led = 0; index_led < 2; index_led++) { int c = point[index_led]; leds[c] = CRGB::Black; } } void clearLeds() { for (index_led = 0; index_led < 192; index_led++) { leds[index_led] = CRGB::Black; } }