Please modify /src/utility/In_eSPI_Setup.h, At the end of the file add "#define USE_M5_FONT_CREATOR" if use PlatformIO, need add "board_build.partitions = no_ota.csv" in platformio.ini if want get customize unicode, try use https://github.com/m5stack/FontCreator, create font file if add "#define USE_M5_FONT_CREATOR" and want to use standard gfx font, need modify font file #ifdef USE_M5_FONT_CREATOR 0, 0, #endif like: ``` cpp const GFXfont FreeMono12pt7b PROGMEM = { (uint8_t *)FreeMono12pt7bBitmaps, (GFXglyph *)FreeMono12pt7bGlyphs, 0x20, 0x7E, 24, #ifdef USE_M5_FONT_CREATOR 0, 0, #endif } ``` ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ zh: 如果编译过程中出现错误,请在/src/utility/In_eSPI_Setup.h 中最后一行添加#define USE_M5_FONT_CREATOR 如果你使用platformIO,需要在platformio.ini中添加board_build.partitions = no_ota.csv 如果你想自定义unicode,请尝试使用https://github.com/m5stack/FontCreator 去创建相关字体文件 如果添加了“#define USE_M5_FONT_CREATOR”,并且想使用标准的gfx字体,需要修改CUF_24px.h文件 ```cpp #ifdef USE_M5_FONT_CREATOR #define _unicode_24px_H_ const GFXfont FreeMono12pt7b PROGMEM = { (uint8_t *)FreeMono12pt7bBitmaps, (GFXglyph *)FreeMono12pt7bGlyphs, 0x20, 0x7E, 24, }; #endif ```