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Project-local emote assets override directory.
build_speaker_assets_bin(... --external_path) searches this directory first,
then falls back to the packaged esp_emote_assets component defaults.
If you want to override assets locally, mirror the structure expected by
esp_emote_assets, for example:
360_360/config.json360_360/layout.json360_360/emote.jsonemoji_large/...emoji_small/...font/...