They are sugar for marking function as generator, "yield from"
and pep492 python "semantically equivalents" respectively.
@dpgeorge was the original author of this patch, but @pohmelie made
changes to implement `async for` and `async with`.
The first argument to the type.make_new method is naturally a uPy type,
and all uses of this argument cast it directly to a pointer to a type
structure. So it makes sense to just have it a pointer to a type from
the very beginning (and a const pointer at that). This patch makes
such a change, and removes all unnecessary casting to/from mp_obj_t.
This patch changes the type signature of .make_new and .call object method
slots to use size_t for n_args and n_kw (was mp_uint_t. Makes code more
efficient when mp_uint_t is larger than a machine word. Doesn't affect
ports when size_t and mp_uint_t have the same size.
This allows to have single itertaor type for various internal iterator
types (save rodata space by not having repeating almost-empty type
structures). It works by looking "iternext" method stored in particular
object instance (should be first object field after "base").
To use, put the following in mpconfigport.h:
#define MICROPY_OBJ_REPR (MICROPY_OBJ_REPR_D)
#define MICROPY_FLOAT_IMPL (MICROPY_FLOAT_IMPL_DOUBLE)
typedef int64_t mp_int_t;
typedef uint64_t mp_uint_t;
#define UINT_FMT "%llu"
#define INT_FMT "%lld"
Currently does not work with native emitter enabled.
This allows the mp_obj_t type to be configured to something other than a
pointer-sized primitive type.
This patch also includes additional changes to allow the code to compile
when sizeof(mp_uint_t) != sizeof(void*), such as using size_t instead of
mp_uint_t, and various casts.
This patch adds/subtracts a constant from the 30-bit float representation
so that str/qstr representations are favoured: they now have all the high
bits set to zero. This makes encoding/decoding qstr strings more
efficient (and they are used more often than floats, which are now
slightly less efficient to encode/decode).
Saves about 300 bytes of code space on Thumb 2 arch.
This new object representation puts floats into the object word instead
of on the heap, at the expense of reducing their precision to 30 bits.
It only makes sense when the word size is 32-bits.