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sdk/include/lv_conf.h mirrors the emulator's (music + keypad_encoder demos enabled) so apps using the SDK see the same LVGL feature set the host provides. sdk/cmake/CZApp.cmake gains: - demos/ header search path so apps can #include "widgets/lv_demo_widgets.h" etc. - NO_KBD_STUBS option for apps that want to resolve the host's real lv_sdl_keyboard_create at dlopen time (instead of the weak inert stub). Default weak stub stays for the 90% of apps that don't care about keyboard input. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>