;; -*- mode: emacs-lisp -*-
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; NOTE - the rules in this file are BETA! While they have been fairly well tested, it's still possible they may give incorrect advice on conflicts and pre-requisites, and they may not sort your load order correctly. Read mlox_readme.txt for safe testing procedures.

;[Version 2017-15-10 11:11:11 (UTC)]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Morrowind mlox_base.txt
;; This file needs to live in the directory where mlox.py runs
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; This file is intended as a repository of community knowledge about how plugins should be ordered, what dependencies they have, where they conflict, and such.
;; Generally speaking, you do not want to edit this file. Instead, use mlox_user.txt, which will override this file, if present.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Note for Editors (read this if you will be making changes in svn):
;;
;; URLs:
;; Please make sure URLs are surrounded with whitespace:
;; Good:
;; ( Ref: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists )
;; Bad:
;; ( Ref: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists)
;; sometimes rules are quoted on web pages that automatically link URLs, and without whitespace it can make a broken link.
;;
;; Sections:
;; most rules are grouped into "sections", which begin with "@" followed by the section name, and each section corresponds more or less to one "Mod". This is only a convention to help keep order in the file, and to generate some happy statistics.
;;
;; Highlighting:
;; When a warning message on a rule begins with exclamation points, that comment will be highlighted in the GUI Messages pane.
;;	! - one bang is highlighted blue for low priority use low priority for stuff that should be "noticed", but probably have low to nil impact on playing.
;;	!! - yellow, for medium priority use medium priority for stuff that could possibly impact the game but is probably not too serious.
;;	!!! - red, for most urgent priority use urgent priority for stuff that could break the mod or game.
;; the [Requires] rule will automatically highlight in red.
;; the [Conflict] and [Patch] rules will automatically highlight in yellow.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Ordering Preferences
;; Put all the NearStart/NearEnd rules here to keep track of them.
;; The items are listed in priority order, the first has highest priority.
;; So "Mashed Lists.esp" should always be the first in the NearEnd
;; rule in order to ensure it loads very near the end of the load order.
;;
;; Note: overuse of NearStart/NearEnd may render them meaningless.
;; They are intended to be used only for very special circumstances.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[NearStart]
Morrowind.esm
Tribunal.esm
Bloodmoon.esm
gr_ScriptImprovements.esm
gr_ScriptImprovements.esp
arvisrend - fixes - books.ESP
arvisrend - fixes - dialogue.ESP
arvisrend - fixes - objects (no shadows).ESP
arvisrend - fixes - objects.ESP
arvisrend - fixes - persistent corpses.ESP
arvisrend - fixes - scripts.ESP
Clean_bloodmoonpatch_05.esp
Hold it - replacer*.esp
GFM_6.3.2_1C.esp
Wares_*.esp
TR_*hotfix*.esp
Walkers of Morrowind.esp
Unofficial Morrowind Official Plugins Patched.ESP
Bloodmoon Rebalance.esp
tribunal rebalance.ESP
Morrowind Content Restoration - Merged.esp
MWCMD_SkyDiversity.esm
Texture Fix*.esp
Better Clothes*.esp
Silgrad*.esp
ab01GOTYpatch.esp
LAL.esp
Mr Cellophane's Lovers and Legends*.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
Key Namer*.esp
PotionSorter*.esp
Book Jackets - Morrowind.esp
Book Jackets - Tribunal.esp
Book Jackets - Tribunal.esp
Antares Big Mod <VER>?.esp ; '?' because version 7.63 ( the latest ) has an erroneous space at the end of the file name (Pharis)
Patch for Purists - Book Typos.ESP
Patch for Purists - Semi-Purist Fixes.ESP
Half11 misc mods + anticheese.ESP
Morrowind Anti-Cheese.ESP
Ownership Overhaul.esp
Ownership Overhaul.esm

[Order]
Morrowind.esm
Tribunal.esm
Bloodmoon.esm

[NearEnd]
Merged Objects.esp
Merged Lands.esp
Mashed Lists.esp
multipatch.esp
Beautiful cities of Morrowind.ESP
Interior exterior flag reset.esp
BCOM_pathgrid_reset.ESP
BTBGI Loot Patch*.ESP
Morrowind Crafting 2*.esp
Morrowind Crafting Equipment.esp
Morrowind Crafting Houses.esp
Book Rotate - Expanded.esp
mwse_ItemRotate*.esp
mwse_Containers*.esp
InventoryHelpers*.esp
horationpcenhanced*.esp
npce_mwse_patch.esp
Third Person Crosshair.esp
Ownership Indicator*.esp
Open Mournhold*.esp
XE Sky Variations*.esp
abotXEdof*.esp
Decorator*.esp
xe_placement*.esp
Close Inspection*.esp
mel_teleportPlugin*.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender*.esp
MAO_PDragon.esp
ab01PCvoice*.esp
MEN_Combat.esp
MEN_lockBash.esp
lin_lockBashBeta.esp
abotMoreTraps.esp
abotAlt.esp
abotHideCorpse.esp
Atmospheric Plazas - IlluWind.esp
Atmospheric Plazas - WG.esp
Atmospheric Plazas.esp
True_Lights_And_Darkness*.esp
TLAD*.esp
Caverns Overhaul.esp
Go To Jail*.esp
ab01gameplay*.esp
abotCityLanterns.esp
ab01UnderSkar.esp
NPC_Commands*.esp
MEN_Combat_merged.esp
NOM3*.esp
RoHT NoM Addon.esp
Owned Beds NOM.esp
TR NoM-style Bed Renting.esp
TR Improved Inns Add-on for NoM.esp
YAJAN.esp
Mixed Cantons of Vivec.esp
Glass Domes of Vivec.esp
No-Frills Open Vivec*.esp
Magicka of the Third Era.esp
fogpatch.esp
Piratelords Trade Enhancements.esp
NOM <VER>.esp
GUARD-Remover.esp ; ( Ref: "Advanced GUARDS IV.doc" )
MW Containers Animated exp.esp ; ( Ref: "aceg_readme.txt" )
AC_Updater.esp ; ( Ref: "AC_Optimized_Readme.txt" )
LBS_addon_hvy_v1.1.esp ; ( Ref: "LBS_addon.txt" )
LBS_addon_Hvy_VD_v1.1.esp ; ( Ref: "LBS_addon.txt" )
LBS_addon_lt_v1.1.esp ; ( Ref: "LBS_addon.txt" )
LBS_addon_lt_VD_v1.1.esp ; ( Ref: "LBS_addon.txt" )
LBS_addon_reg_v1.1.esp ; ( Ref: "LBS_addon.txt" )
LBS_addon_reg_VD_v1.1.esp ; ( Ref: "LBS_addon.txt" )
Lights 300 v5.esp ; ( Ref: "readme_Lights 300 v4.3.txt" )
Lights 300 v5 + DBL.esp ; Dwemer Blinking Lights (q.v.) version
TLM - Ambient Light + Fog Update.esp ; ( Ref: "TLM - ~Readme.htm" )

[Order]
Merged Objects.esp
Merged Lands.esp

;;Danae: catch-all warning, removing all GMST warnings
[Note]
	!!! COMPULSORY STEPS: 1 clean mods (testool, tes3cmd) 2 Merge levelled lists (Wrye Mash, tes3cmd, Delta plugin, TES3Merge) as well as merged objects (TES3Merge).
	Wrye Mash: https://www.nexusmods.com/morrowind/mods/45439
	Wrye Mash for OpenMW: https://www.nexusmods.com/morrowind/mods/46935
	TES3Merge: https://www.nexusmods.com/morrowind/mods/46870
	tes3cmd: http://www.abitoftaste.altervista.org/morrowind/index.php?option=weblinks&task=visit&id=73&Itemid=2&-tes3cmd-exe-0-37v
	testool: https://www.nexusmods.com/morrowind/mods/47473
[NOT	[ANY	Merged Objects.esp
				multipatch.esp
				Mashed Lists.esp]]

[Note]
	! If you know of any rules that need to be added or notice any oddities with mlox's sorting either
	! report it in the Morrowind Modding Community Discord (#mlox-rules channel), open an issue on
	! Github, or fix the issue yourself and open a pull request. Contributions are always welcome.
	! Morrowind Modding Community Discord Server ( https://discord.me/mwmods )
	! Github Repository ( https://github.com/DanaePlays/mlox-rules )
*.esm

;; Danae: removed most better bodies warnings >> many people use pluginless now.
;; Danae: remove "dirty mod" warnings but added a general warning about cleaning and merging + links to tools
;; Danae: removed individual grass warnings and made a single one
;; Danae: remove TB and BM dependency warnings, most people use GOTY
;; Danae: deleted rules Dragon32 commented out
;; Danae: edited/removed rules about my own mods
;; Danae: changed TR_data.esm requirements to fit modern TP/PT
;; Danae: removed rules about old MPP and UMPP + added a general warning about MPP
;; Danae: removed the "There is a new version, you should upgrade" warning (some are already outdated, we'd need to add tons more and MO2 track versions automatically)
;; Danae: removed [Require] .esm warnings:mod managers give warning + auto-enable masters

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[Note]
	!!! "Morrowind Patch Project" (MPP) and "Unofficial Morrowind Patch Project" (UMPP) are terribly obsolete and rather controversial. Use "Patch for Purists" instead ( https://www.nexusmods.com/morrowind/mods/45096 ), unless you are using "Morrowind Rebirth" in which case use the provided version of the "Morrowind Patch Project".
	( Ref: We know better now)
Morrowind Patch*.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Grass warnings
[Note]
	!!! Groundcover plugins should not be enabled. For MGE XE they should be used only in the distant land
	!!! generation wizard, and for OpenMW they should be added to your 'openmw.cfg' on a "grouncover=" line.
	!!! Select only one plugin per region.
NoM_Grass FotG+FF.esp
Ozzy's Grass*.esp
PC_Stirk_Grass.esp
ReBirthGrass.esp
Grass AC.esp
Grass AI.esp
Grass AL.esp
Grass BC.esp
Grass Beta_Ascadian Isles.esp
Grass Beta_Bitter Coast.esp
Grass Beta_Grazelands.esp
Grass Beta_Tamriel rebuilt.esp
Grass Beta_West Gash.esp
Grass Bloodmoon.esp
Grass GL.esp
Grass TR*.esp
Grass Vanilla 1.esp
Grass Vanilla 2.esp
Grass WG.esp
Grass_AC&S.esp
Grass_Ascadian Isles.esp
Grass_Bitter Coast.esp
Grass_Elnagor.esp
Grass_Grazelands.esp
Grass_West Gash.esp
Grass_M4Ash_Knots.esp
Grass_Mainland_Knots.esp
Grass_Map4v1_Knots.esp
Grass_Tamriel Rebuilt.esp
Grass_TR_TI&M.esp
AesAdGrass_TR_??.esp
AesGrass_TR_??.esp
Rem_TR_AT.esp
AesAdGrass_TRp_??.esp
AesGrass_TRp_??.esp
AesAdGrass_??.esp
AesGrass_??.esp
GrassZ10.esp
Grass_HOTV-STOTSP.esp
Grass TR Custom.esp
Grass TRp Custom.esp
Rem_??.esp
Rem_LoC?.esp
Rem_Solstheim.esp
Rem-TOTSP.esp
Rem_??_TR.esp
Rem_TRp_??.esp
Sky_Main_Grass.esp
Vurt's Corals.esp
Vurt's Groundcover - BC, AI, WG, GL.esp
Vurt's Groundcover - Reeds.esp
Vurt's Groundcover - Solstheim.esp
Vurt's Groundcover - The Ashlands.esp
SGOTN_Aesthesia.esp
SGOTN_Remiros.esp
VSW-Rem-Anthology Solstheim.esp
Rem_GL - OAAB Landscape.esp
Gotn_Ryt_Full_Grass.esp
Gotn_Grass_Rem_AC.esp
Gotn_Grass_Rem_SH.esp
Gotn_Grass_Rem_WG.esp
Gotn_Grass_Ryt_AC.esp
Gotn_Grass_Ryt_Cliff.esp
Gotn_Grass_Ryt_Rem_Full.esp
Gotn_Grass_Ryt_SH.esp
Gotn_Grass_Ryt_WG.esp
KN_Rem_Lokken_Grass.esp
KN_Rem_TelMorgana_Grass.esp
KN_Rem_BattleRite_Grass.esp
KN_Rem_AC.esp
KN_Rem_SheogoradGOTN_Grass.esp
Grass rebirth 1.esp
Grass rebirth 2.esp
Grass for Morrowind Rebirth 4.7.1.esp
ReBirthGrassv02.esp
hm-grass-mainland-GROUNDCOVER.esp
hm-grass-vvardenfell-GROUNDCOVER.esp
hm-grass-bcom-GROUNDCOVER.esp
Grass GL_Trackless GL.esp
Rem_GL_Trackless_GL.ESP
GrassRebirth1.esp
GrassRebirth2.esp
Grass-TR.esp
Grass1.esp
Grass2.esp
Grass3.esp
(DC) Morrowind Rebirth Grass.esp
Legend_of_Chemua_Grass.esp
Grass_Arktwend.esp
Grass_DBA.esp
Grass_MA_RoK.esp
Grass_SOP.esp
lush_synthesis_*.esp
Rem_AC_No_Sheogorad.esp
Rem_AL_RMR+Kogoruhn Expanded.esp
Rem_WG - StoneWood Pass.esp
AesAdGrass_AC - No Sheogorad.esp
AesAdGrass_GL_Trackless.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Plugins using Deprecated Leveled List Functions on Bethsoft lists

[Note]
	!! Uses deprecated AddToLev* function to modify Bethsoft leveled lists. Using any of these plugins will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. If you have used one of these plugins, you can clean modified leveled lists from your savegame using the "Repair All" feature of "Wrye Mash". For an explanation of why the functions AddToLev*/RemoveFromLev* are  deprecated, please see (Some patches may be available at that link):
	!! ( http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists )
;;acsAppoldro.esp ;patched by acsAppoldroFixedLL.esp (see below)
BEER! Combo v1.12-03a (PR esm v2.4fix).esp
BEER! Combo v1.12-03a (PR esp v2.4fix).esp
BEER! Combo v1.12-03a.esp
BEER! Combo.esp
BMExtras.esp
Clean Black Queen Chronicles Ver 2.5.esp
;;EcoAdj(Sri+Ingredients).esp ;can be patched by "Sri Alchemy BM List Patch.esp", see Economy Adjuster [HotFusion] below.
;;GIANTS.esm ; patched by Z4K_Giants_AddToLev_Patch.esp (see below)
MTT Vol III.esp
;;MTT IV Master.esp ;patched by a number of ESPs, see "@MTT (Magical Trinkets of Tamriel) [Chris Woods]"
Melee Missiles v1.2.esp
MWInhabitants Freeform (Vol 1).esp
NoM 2.1 with BEER!.esp
NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp
NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp
NoM 2.12-03a with BEER!.esp
Sris_Alchemy_Trib.esp
;;Stinkers.esp ; patched by Gaius Atrius' "Stinkers and Bathers v2.0" (see below)
;;The Wilderness Mod 2.0.esm  ; patched by ab01Wilderness2.1patch.esp (see below)
;;The Wilderness Mod 2.0 T & B.esm ; patched by ab01Wilderness2.1patch.esp (see below)
TribIntegration.esp
Undead arise from death 2.0.esp
Werewolves BM add-on.esp
Werewolves.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @TESTool [ghostwheel]

[Note]
	!!! The Merged Dialogs feature of TESTOOL is widely considered to be broken, it will cause some mods to stop working, and it is recommended you do not use it.
Merged_Dialogs.esp

[Note]
	!!! The Merged Leveled Lists feature of TESTool does not correctly calculate all merged lists and is not recommended. It is recommended that you use tes3cmd, TES3Merge, or Delta Plugin to merge leveled lists.
Merged_Leveled_Lists.esp

[Note]
	!!! It is recommended that you merge objects with TES3Merge, as it is newer and actively developed. Download TES3Merge here:
	( https://www.nexusmods.com/morrowind/mods/46870 )
Merged_Objects.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Levelled list conflicts

[Conflict]
	These plugins all contain merged levelled lists by default, TES3Merge is recommended for merging levelled lists.
Merged Objects.esp
multipatch.esp
Mashed Lists.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @112 Vivec Replacement 1.02 [Szazmyrr3]

[Conflict] ; ( Ref: "112_Readme-Vivec_Replacement.txt" )
	 Use only one of these plugins:
		112_Vivec_Replacement_v_1.02.esp - Molag Mar has a closed topped canton and Vivec has open topped cantons.
		112_Vivec_Replacement_v_1.02_Vivec_Only.esp - Vivec has open topped cantons. Molag Mar is unchanged.
		112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp - As "112_Vivec_Replacement_v_1.02.esp", includes Nemon's "Vivec Interiorator"
112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp
112_Vivec_Replacement_v_1.02.esp
112_Vivec_Replacement_v_1.02_Vivec_Only.esp

[Conflict]
	Don't run Nemon's "Vivec Interiorator" with any version of Szazmyrr3's "112 Vivec Replacement", rather use "112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp" on its own as that version of Szazmyrr3's mod includes Nemon's "Vivec Interiorator".
[ANY	112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp
		112_Vivec_Replacement_v_1.02.esp
		112_Vivec_Replacement_v_1.02_Vivec_Only.esp]
Nemon's_Vivec_Interiorator.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @A good place to stay, Ver 1,8 [Simstar (Simon)]

[Requires]
A good place to stay, Teleport Addon.esp
A good place to stay, Ver 1,8.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @A Good Cottage [Cuchullian]

[Conflict]
	There's a conflict with Cuchullian's "A Good Cottage" and the "Ascadian Guar Ranch" (it's the Ranch's fault, I think) that buries the yard and doorway of the Cottage in a hill.
A Good Cottage.esp
AscadianRanch-1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @A Portcullis for Wolverine Hall (v1.0) [Nonsuch]

[Conflict] ; ( Ref: Fix for 'Vacant Telvanni Manor' Readme.txt )
	Use only one plugin, not both.
A Portcullis for Wolverine Hall (v1.0).esp
A Portcullis for Wolverine Hall (v1.0) [VTM].esp

[Requires] ; ( Ref: Fix for 'Vacant Telvanni Manor' Readme.txt )
A Portcullis for Wolverine Hall (v1.0) [VTM].esp
Vacant Telvanni Manor.esp

[Order] ; Dragon32: Order implied by "Fix for 'Vacant Telvanni Manor' Readme.txt" and file dates
Vacant Telvanni Manor.esp
A Portcullis for Wolverine Hall (v1.0) [VTM].esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Abandoned Well at Dagon Fel (v2) [jman0war]

[Note]
	The latest version of Abandoned Well at Dagon Fel (DagonFel_Well_v2.esp) is available from:
	( http://www.angelfire.com/folk/joesfaithweb/Morrowind.htm )
DagonFel_Well.esp

[Conflict]
	'DagonFel_Well_v2.esp' is an ESP replacer for 'DagonFel_Well.esp', do not use them together.
DagonFel_Well_v2.esp
DagonFel_Well.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Abigail's Petshop v5.5 [yati]

[Conflict] ; ( Ref: "Abigail's Petshop readme.doc")
	Use only one of these plugins:
		'Clean Abigail's Petshop_v5.5_NG.esp' - Pets stay young and cute.
		'Clean Abigail's Petshop_v5.5_SN_E.esp' - for "Seyda Neen Expanded" or "Seyda Neen Docks" (By Lonnie) together.
Clean Abigail's Petshop_v5.5.esp
Clean Abigail's Petshop_v5.5_NG.esp
Clean Abigail's Petshop_v5.5_SN_E.esp

;; Load Abigail's Petshop after Seyda Neen Docks & Haldenshore with the
;; Better Seyda Neen Lighthouse.
;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[Order]
Seyda Neen Docks and Haldershore Tribunal V1.1.esp
Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp
Clean Abigail's Petshop_v5.5.esp
Clean Abigail's Petshop_v5.5_NG.esp
Clean Abigail's Petshop_v5.5_SN_E.esp

[Conflict] ; reported by Snargelfargen, confirmed by JMS.
	Children of the Night adds a boat just west of Seyda Neen that ends up overlapping one side of the corral where Abigail's Petshop keeps its pets outside, making it look like the boat has run aground.
[ANY	Clean Abigail's Petshop_v5.5.esp
		Clean Abigail's Petshop_v5.5_NG.esp
		Clean Abigail's Petshop_v5.5_SN_E.esp]
Clean Children V2.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @abot's Tempus Fugit Ring 1.3 [abot]

[Conflict]
	You do not need 'abotTempusFugitRing.esp', as the Tempus Fugit Ring is included in "Water Life".
abotTempusFugitRing.esp
abotWaterLife.esm

[Conflict]
	You do not need "Sid's TimeMod" or 'time.esp' from "Merkin's Multi-mod" if you have Abot's "Tempus Fugit Ring" or "Water Life" ( which includes the Tempus Fugit Ring ) installed.
[ANY	abotTempusFugitRing.esp
		abotWaterLife.esm]
[ANY	2xTimeMod.esp
		RealTimeMod.esp
		time.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Absolutely Aleatory Accoutrements 2.2 [Raym]

;;Westly's Fine Clothiers of Tamriel addons

[Conflict] ; ( Ref:"AAA 2.2 Addon - Westly Readme.txt" and "AAA 2.2 Addon - Westly (standalone) Readme.txt" )
	Use only one of these plugins:
		'AAA 2.2 Addon - Westly.ESP' - Used together with Westly's "Fine Clothiers of Tamriel" mod.
		'AAA 2.2 Addon - Westly (standalone).ESP' - Used when someone doesn't have Westly's "Fine Clothiers of Tamriel" mod loaded.
AAA <VER> Addon - Westly.ESP
AAA <VER> Addon - Westly (standalone).ESP

[Conflict] ; ( Ref: "AAA 2.2 Addon - Westly (standalone) Readme.txt" )
	This is a standalone addon for Raym's "Absolutely Aleatory Accoutrements" and should not be run together with Westly's "Fine Clothiers of Tamriel" mod.
AAA <VER> Addon - Westly (standalone).ESP
Westly_Presents_FCOT.esp

[Requires] ; ( Ref:"AAA 2.2 Addon - Westly Readme.txt" )
	'AAA 2.2 Addon - Westly.ESP' is to be used together with the original "Fine Clothiers of Tamriel" mod by Westly.
AAA <VER> Addon - Westly.ESP
Westly_Presents_FCOT.esp

[Order] ; Dragon32: Probably not needed but...
Westly_Presents_FCOT.esp
AAA <VER> Addon - Westly.ESP

[Conflict] ; ( Ref: "AAA 2.2 Addon - Westly Readme.txt" and "AAA 2.2 Addon - Westly (standalone) Readme.txt" )
	"DO NOT use this plugin with "AAA 2.2 addon - Vanilla": you don't need it, and the two are NOT compatible."
	As ESP files can only add items to levelled lists it is impossible to remove the items added by the Vanilla addon where they clash with those added by the Westly addon, or where the Westly addon gives more appropriate choices.
[ANY	AAA <VER> Addon - Westly.ESP
		AAA <VER> Addon - Westly (standalone).ESP]
AAA <VER> Addon - Vanilla.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Acheron's Camping Gear 2 [Acheron]

[Order]
Acheron's Camping Gear 2.esp
ACG2 NOM Compatible.esp

[Patch] ; ( Ref: "ACG2 NOM Compatible.txt" )
	When using "Acheron's Camping Gear 2.esp" and NOM, you should use the patch "ACG2 NOM Compatible.esp" to make Acheron's fires and cauldron NOM compatible.
ACG2 NOM Compatible.esp
[ALL	Acheron's Camping Gear 2.esp
		NOM 2.13.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Add-On for Drow City Denizens [Westly]

[Requires] ; ( Ref: Westly's Add-On for Drow City Denizens README.txt )
DDD_Add_On_By_Westly.esp
Drowcity Denizens.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Adjustable Magicka Regen [Glassboy]

[Conflict] ; ( Ref: Readme Fair Magicka Regen.txt )
	Use only one of these plugins.
Adj_Magicka Regen (0.10%).esp
Adj_Magicka Regen (0.25%).esp
Adj_Magicka Regen (0.50%).esp
Adj_Magicka Regen (1.00%).esp

[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods )
	! "[Glassboy's "Adjustable Magicka Regen"] uses its own hard-coded determination of maximum Magicka for purposes of regeneration rate that make it likely to come up with an inaccurate (usually lower) rate when used with mods that change or add birthsigns, races and other factors that grant or modify Magicka multipliers."
[ALL	[ANY 	Adj_Magicka Regen (0.10%).esp
				Adj_Magicka Regen (0.25%).esp
				Adj_Magicka Regen (0.50%).esp
				Adj_Magicka Regen (1.00%).esp]
		[ANY 	AprogasVampire WakimImprovements.20021210.esp
				Balance - Character.esp
				Birthsign1.esp
				Birthsigns.esp
				BirthsignsAMFun_BM.esp
				BirthsignsAMFun_MW.esp
				BTB - Character.esp
				BTB - Character (Alternate).esp
				CE-DepthPerception25+BTB's Character.ESP
				CE-DepthPerception50+BTB's Character.ESP
				CE-DepthPerception75+BTB's Character.ESP
				CE-DepthPerception100+BTB's Character.ESP
				Clean Races_Update.esp
				Definitive Birthsigns Redux Patch.esp
				ExpandedBirthsigns4Purists.esp
				GCD better balanced birthsigns.esp
				LadyCBirthsigns.esp
				race_birthsign_remix.esp
				Races1.esp
				RAMF_Mer_for_NPCs.esp
				RAMF.esp
				RAMF_for_NPCs.esp
				RAMF_Mer.esp
				Unique Birthsigns.esp
				Wakim's Game Improvement 9.esp
				Wakim's Game Improvements with No-glo v9.esp]]

[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods )
	! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)."
[ANY Adj_Magicka Regen (0.10%).esp
	 Adj_Magicka Regen (0.25%).esp
	 Adj_Magicka Regen (0.50%).esp
	 Adj_Magicka Regen (1.00%).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Advanced Alchemy 1.3 [DarkSCR]

[Conflict] ; ( Ref: Advanced Alchemy.txt )
	From the "Advanced Alchemy" readme: "Don't use this mod with "AtHomeAlchemy" by Syclonix"
Advanced Alchemy.esp
Syc_AtHomeAlchemy.esp

[Requires] ; ( Ref: Advanced Alchemy.txt )
Advanced Alchemy - LDA patch.esp
[ALL	Advanced Alchemy.esp
		[ANY	Dwemer Alchemy Set (1.00 R3).esp
				£exa's Dwemer Alchemy V2 (EN).esm]]

[Order] ; ( Ref: Advanced Alchemy.txt )
Dwemer Alchemy Set (1.00 R3).esp
Advanced Alchemy.esp
Advanced Alchemy - LDA Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Advanced Guards IV [Marty V. aka "The Puma Man"]

[Note]
	According to its readme "ADVANCED GUARDS IV DOES NOT affect third party mods. So the guards from the Bank mod, for example, will not be affected. If you are concerned about this, you must check the special GUARDS.esp as well. This will make the low-level spawns of guards just as strong as the high level spawns of guards, however."
[ALL	ADVANCED GUARDS.esm
	 	[NOT	GUARDS.esp]]

[Order] ; ( Ref: "Advanced GUARDS IV.doc" )
GUARDS.esp
GUARD-Remover.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Advanced Herbalism [andoreth]

;;Dragon32: See also - Herbalism mods [Various]

[Conflict] ; ( Ref. Advanced Herbalism Readme.txt )
	Use only one of these plugins:
		'Advanced Herbalism - MO.esp' - If you have Morrowind only.
		'Advanced Herbalism - TR & BM.esp' - If you have both Tribunal and Bloodmoon.
		'Advanced Herbalism - TR.esp' - If you have Tribunal only.
		'Advanced Herbalism - BM.esp' - If you have Bloodmoon only.
Advanced Herbalism - MO.esp
Advanced Herbalism - TR & BM.esp
Advanced Herbalism - TR.esp
Advanced Herbalism - BM.esp

[Order] ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules
DN-GDRv<VER>.esp
Advanced Herbalism - *.esp

[Order]
DN-GDRv<VER>_NOM.esp
Advanced Herbalism - *.esp

[Order] ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules
Sri Alchemy BM List Patch.esp
Advanced Herbalism - *.esp

[Order] ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01)
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
Advanced Herbalism - *.esp

[Order] ; Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ( Ref: "k_weather.txt" )
k_weather.esp
k_weather (louder sounds).esp
Advanced Herbalism - *.esp

[Order] ; Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ )
Expanded Sounds.esp
Expanded Sounds DV.esp
Advanced Herbalism - *.esp

[Conflict] ; ( Ref: MWInhabitants PATCH.01 README.txt )
	There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants.
MWInhabitants Freeform (Vol 1).esp
[ANY    Advanced Herbalism - MO.esp
		Advanced Herbalism - TR & BM.esp
		Advanced Herbalism - TR.esp
		Advanced Herbalism - BM.esp]

[Order] ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later
Castle_Hestatur-V1-TB_addons.esp
Advanced Herbalism - *.esp

[Conflict]
	These plugins conflict because they modify some of the same objects (kollops and Kwama eggs).
[ANY    Advanced Herbalism - MO.esp
		Advanced Herbalism - TR & BM.esp
		Advanced Herbalism - TR.esp
		Advanced Herbalism - BM.esp]
Resources Enhanced.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Advanced Magicka Regen Plugin Hybrid 1.2 [LennartSchultz12]

[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods )
	! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)."
AMRP 1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Advanced Persuasion 1.2 [Danjb] ; Found no conflicts in existing rules (Pharis)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Adventurers [Adam]

[Order] ; Dragon32: checked with TESPCD
adventurers302.esp
adventurers_tribunal.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Adventurers TC Beta 1

[Patch] ; ( Ref: "readme_advTC.html" )
AdvTC_TribunalAddon.esp
[ALL    AdventurersTC_beta1.esp
		Tribunal.esm]

[Order]
AdventurersTC_beta1.esp
AdvTC_TribunalAddon.esp

[Conflict] ; ( Ref: checked with TESPCD, Dragon32 )
	"Adventurers TC Beta 1" includes "Adventurers NPCs"
AdventurersTC_beta1.esp
adv_npcs_v1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Airship [qwert and Lingarn]

;; Dragon32: The readme's are er... somewhat sparse.

[Requires] ; ( Ref: Holo-Deck2+FIX!!!!.ace\Holo_Deck2\readme.txt )
Airship5_Holo-Deck2.esp
Airship5.esp

[Requires]
	For the 'Airship_multi_ support.esp' plugin to work you need to have Marcel Hesslebarth's "Multiple Teleport Marking" mod enabled.
Airship_multi_ support.esp
[ALL    MultiMark.esp
		Airship5.esp]

[Order] ; Plugin ordering as per other MultiMark plugins
MultiMark.esp
Airship_multi_ support.esp

[Conflict]
	"Airship5_Holo-Deck.esp" is an earlier version of the Holo-Deck addon. Use 'Airship5_Holo-Deck2.esp' from the archive "Holo-Deck2+FIX!!!!.ace", it is the most recent version.
Airship5_Holo-Deck2.esp
Airship5_Holo-Deck.esp

[Note]
	! Use the Holo-Deck plugin from the archive "Holo-Deck2+FIX!!!!.ace", it is the most recent version. The plugin should be dated 11th May 2003.
[ANY    [SIZE 40618 Airship5_Holo-Deck2.esp]
		Airship5_Holo-Deck.esp]

[Order] ; Dragon32: Not specified but logical
Airship5.esp
Airship5_Holo-Deck2.esp

[Conflict] ; ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA )
	qwert and Lingarn's "Airship" conflicts with Jan Heuser's "Seyda Neen Houseboat".
Airship5.esp
Seyda Need Houseboat.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @AK_47 mod [Justin]

[Requires] ; ( Ref: "AK_47 mod Readme.txt" )
AK_47 mod.esp
Aduls_Arsenal.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alakazar's Lamp [Westly]

[Conflict] ; ( Ref: "Alakazar's Lamp by Westly README.txt" )
	Use only one of these plugins.
Alakazar's Lamp.esp
Alakazar's Lamp_no_music.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alchemy Balance [Beancounter501]

[Conflict] ; ( Ref: Alchemy_Balance_V1-Readme.txt )
	Use only one of these plugins.
Alchemy_Balance_V1.esp
Alchemy_Balance_V1_LITE.esp

[Conflict] ; ( Ref: Alchemy_Balance_V1-Readme.txt )
	You should use 'Alchemy_Balance_V1_LITE.esp' instead.
Alchemy_Balance_V1.esp
[ANY    Sris_Alchemy_BM.esp
		Sris_Alchemy_Trib.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alchemy Boxes [PawPrintExpress]

[Note] ; ( Ref: Their respective readmes )
	These are modder's resources and do not add anything to the game. You probably do not want to load them in a game you are playing.
CAB_AlchemyBoxes-MW.esp
CAB_AlchemyBoxes-TB.esp
CAB_AlchemyBoxes-BM.esp
CAB_Alchemy Boxes-SrisAlchemy.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alchemy Essentials [Tealpanda]

[Conflict] ; ( Ref: "Readme - Tealpanda's Alchemy Essentials.txt" )
	"Alchemy Essentials" contains five small alchemy mods. You can use them individually or use the merged plugin.
Tealpanda's Alchemy Essentials.esp
[ANY 	TAE - apparatus retexture.esp
		TAE - essence potions.esp
		TAE - ingredient trader.esp
		TAE - TR essences and effects.esp]

[Note] ; ( Ref: "Readme - Tealpanda's Alchemy Essentials.txt" )
	! If you do not have Tribunal, Bloodmoon, and "Tamriel Rebuilt" installed you will NEED to use the folder "Optional - Ingredient Retexture" to use most of these mods.
[ALL    [ANY    Tealpanda's Alchemy Essentials.esp
				TAE - essence potions.esp
				TAE - ingredient trader.esp
				TAE - TR essences and effects.esp]
		[NOT 	[ANY   	Tribunal.esm
						Bloodmoon.esm
						Tamriel_Data.esm]]]

[Note] ; Dragon32: Checked Wakim's and it doesn't conflict ( Ref: "Readme - Tealpanda's Alchemy Essentials.txt" )
	! Things that change ingredient effects (like "Sri's Alchemy" or "BTB's Alchemy mod") might make the ingredient lists make less sense, but Essence Potions will still work.
[ALL    [ANY    TAE - essence potions.esp
				Tealpanda's Alchemy Essentials.esp]
		[ANY    Sris_Alchemy_BM.esp
				BTB - Alchemy.esp
				BTB - Sorted Alchemy.esp]]

[Conflict] ; ( Ref: "Readme - Tealpanda's Alchemy Essentials.txt" )
	"TR Essences and Effects" might overwrite other things that change the weights or ingredient effects on expansion ingredients.
[ANY    TAE - TR essences and effects.esp
		Tealpanda's Alchemy Essentials.esp]
Tribunal - Realistic Ingredient Weights.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alchemy Lab for Bob's Armory [Horny Buddha]

[Requires] ; ( Ref: HB_Bob's_Armory_Alchemy_Lab_readme.txt )
HB_Bob's_Armory_Alchemy_Lab.esp
Bob's Armory.esp

[Order]
Bob's Armory.esp
HB_Bob's_Armory_Alchemy_Lab.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alchemy Stockpile Helper [Shanjaq]

[Conflict] ; ( Ref: "AlchemyStockpileHelper10.zip\readme.txt" )
	Use only one of these plugins:
		'AlchemyStockpileHelper10_Morrowind.esp' - If you only have Morrowind.
		'AlchemyStockpileHelper10_BM.esp' - If you have Morrowind and Bloodmoon.
		'AlchemyStockpileHelper10_Trib.esp' - If you have Morrowind and Tribunal.
		'AlchemyStockpileHelper10_Trib_BM.esp' - If you have Morrowind, Bloodmoon and Tribunal.
		'AlchemyStockpileHelper10_Trib_BM_Sri.esp' - If you have Morrowind, Bloodmoon, Tribunal and Sri's Alchemy, Bloodmoon Edition.
AlchemyStockpileHelper10_BM.esp
AlchemyStockpileHelper10_Morrowind.esp
AlchemyStockpileHelper10_Trib.esp
AlchemyStockpileHelper10_Trib_BM.esp
AlchemyStockpileHelper10_Trib_BM_Sri.esp

[Requires] ; ( Ref: "AlchemyStockpileHelper10.zip\readme.txt" )
AlchemyStockpileHelper10_Trib_BM_Sri.esp
[ANY    Sris_Alchemy_BM.esp
		EcoAdj(Sri+Ingredients).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alchemy Storage Helper 2.0 [scruggs]

[Note]
	The latest version of Alchemy Storage Helper is 2.0:
	( http://mw.modhistory.com/download-44-6047 )
	Leonardo has released a patched version of "Alchemy Storage Helper" fixing the "Unable to find script 'ASH_Zombie_S' on object 'ASH_Dead'" error:
	( http://mw.modhistory.com/download-1-11736 )
AlchemyStorageHelper10.esp

[Note]
	You may see an error message: "Unable to find script 'ASH_Zombie_S' on object 'ASH_Dead'"
	The non-existent script "ASH_Zombie_S" is assigned to "ASH_Dead", a leftover NPC not used by the mod. You can delete the "ASH_Dead" NPC from the mod using the Construction Set. The mod works fine without it.
	Leonardo has released a patched version of "Alchemy Storage Helper" fixing this error, download it here:
	( http://mw.modhistory.com/download-1-11736 )
[SIZE	!11054 ASH 2.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alchemy Storage Helper 2.0 Ort Edit [Ortorin]

[Conflict] ; ( Ref: "ASH 2.0 Ort Edit Readme.txt" )
	Ortorin's "Alchemy Storage Helper 2.0 Ort Edit" is not compatible with previous versions of "Alchemy Storage Helper". Disable any versions you may have installed before running Ortorin's version.
ASH 2.0 Ort Edit.esp
ASH 2.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ald Redaynia Extended [Princess Stomper]

[Order] ; This mod is compatible with Necessities of Morrowind, to enjoy full functionality please ensure that NOM is loaded AFTER ( Ref: "Ald Redaynia Extended Readme.rtf")
Ald Redaynia Extended COM.esp
Ald Redaynia Extended.esp
NOM 2.13.esp
NoM 3.0.esp

[Conflict] ; ( Ref: "Ald Redaynia Extended Readme.rtf" )
	Use only one of these plugins.
Ald Redaynia Extended COM.esp
Ald Redaynia Extended.esp

[Conflict] ; ( Ref: http://www.nexusmods.com/morrowind/mods/17935/ )
	You should use the version of Darkelfguy's "Redaynia Village" that is compatible with Princess Stomper's "Ald Redaynia Extended", download it here:
	( http://www.nexusmods.com/morrowind/mods/17935/ )
[ANY	Ald Redaynia Extended COM.esp
		Ald Redaynia Extended.esp]
[SIZE 304650 Redaynia Village.esp]

[Conflict] ; ( Ref: Dragon32, found this out using TESPCD and examining in game )
	There is a landscape conflict when using Princess Stomper's "Ald Redaynia Extended" with Centurion's "Ald Vendras". The easiest way to fix this is to remove the LAND record for cell -4,22 from "Ald Redaynia Extended".
[ANY	[SIZE 1106213 Ald Redaynia Extended.esp]
		[SIZE 1114009 Ald Redaynia Extended COM.esp]]
[ANY	Ald-Vendras_V3.esp
		Ald-Vendras_V3-LoKKen.esp
		Ald-Vendras_V3-LoKKen-SC.esp
		Ald-Vendras_V31.esp
		Ald-Vendras_V31-LoKKen.esp
		Ald-Vendras_V31-LoKKen-SC.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ald-Ruhn Temple Expansion [Xeth-Ban]

[Conflict] ; ( Ref: AldRuhn_Temple_Expansion_1_2_Clean.rar\Readme.txt )
	Abu Manor will most likely be incompatible.
Abu Manor v.2.esp
Clean Ald-Ruhn Temple Expansion <VER>.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ald-Ruhn Temple Expansion MRM Patch [Atrayonis]

[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/44688/ )
	Atrayonis has released a small patch which allows "Ald-Ruhn Temple Expansion" and "Mountaneous Red Mountain (Non-Pointy)" to coextist peacefully.
	Whilst designed for the Non-Pointy version of PirateLord's "Mountainous Red Mountain" it should work with the original too.
Ald-Ruhn Temple Expansion MRM patch.esp
[ALL	MRM.esm
		Clean Ald-Ruhn Temple Expansion <VER>.ESP]

[Order] ; Dragon32: TESPCD check shows LAND and PGRD conflicts
Clean Ald-Ruhn Temple Expansion <VER>.ESP
Ald-Ruhn Temple Expansion MRM patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ald Vendras 3.1 [Centurion]

;; Recommended load order for Ald Vendras with popular mods:
;; All 3 files of Ald-Vendras V3.1 are compatible to "Illuminated Order"
;; and "Korobal Island" as long as you keep Ald-Vendras V3.1 loaded last
;; If you are running "The white wolf of LoKKen" and "Solstheim
;; Castle"-plugin "Ald-Vendras V3.1" must also be loaded after them to
;; avoid heavy landscape conflicts.
;; ( Ref: "Ald-Vendras_V3_readme.txt" )
[Order]
Illuminated Order v1.0.esp
Illuminated Order v1.0 (IndyBank WC Compatible).esp
Illuminated Order v1.0 (IndyBank Compatible).esp
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
Korobal v1.2.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
BT_Whitewolf_2_0.esp
Clean Solstheim_Castle_v1.1.esp
Clean SCastle_LoKKen_Patch.esp
Ald-Vendras_V31.esp
Ald-Vendras_V31-LoKKen.esp
Ald-Vendras_V31-LoKKen-SC.esp
NOM 2.13.esp
NoM 3.0.esp

[Conflict] ; ( Ref: "Ald-Vendras_V3_readme.txt" )
	Use only one of these plugins.
		'Ald-Vendras_V31.esp' - The base version.
		'Ald-Vendras_V31-LoKKen.esp' - For users of "Ald Vendras" and "The White Wolf of the Lokken Mountain".
		'Ald-Vendras_V31-LoKKen-SC.esp' - For users of "Ald Vendras", "The White Wolf of the Lokken Mountain", and "Solstheim Castle".
Ald-Vendras_V31.esp
Ald-Vendras_V31-LoKKen.esp
Ald-Vendras_V31-LoKKen-SC.esp

[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
	Ald Vendras conflicts with Doom Door.
[ANY    Ald-Vendras_V31.esp
		Ald-Vendras_V31-LoKKen.esp
		Ald-Vendras_V31-LoKKen-SC.esp]
Doom_Door_01.esp

[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
	Ald Vendras conflicts with Legends of Ydumea.
[ANY    Ald-Vendras_V31.esp
		Ald-Vendras_V31-LoKKen.esp
		Ald-Vendras_V31-LoKKen-SC.esp]
_Legends_of_Ydumea_v2.esp

[Conflict] ; ( Ref: "Ald-Vendras_V3_readme.txt" )
	Centurion's "Ald Vendras" includes Lucan's "Nordic town of Vogar", there is no need to run Lucan's mod when running "Ald Vendras".
[ANY    Ald-Vendras_V31.esp
		Ald-Vendras_V31-LoKKen.esp
		Ald-Vendras_V31-LoKKen-SC.esp]
Lucans_Vogar_01.esp

;;Dragon32: MapOMods also shows a conflict with "Moska", can't find that plugin though

[NOTE]
	!!! Ald-Vendras V30 and V31 erroneously includes three scripts which handle the end of Morrowind's main quest: DagothUrCreature1, EndGame, and LorkhanHeart. These scripts are taken from a French version of Morrowind, which means that Dagoth Ur will speak French, and that he will not be teleported to the endgame location (because the script tries to teleport him to the *French* version of that cell, which has a different name than the English version). This will also break mods that modify these scripts intentionally. Solution: Remove the three scripts from the esp.
	!!! Alternatively, arvisrend has released fixed versions in "Ald Vendras v3.1 bugfix.7z"
	!!! Download arvisrend's fixed versions from Morrowind Modding History - ( http://mw.modhistory.com/download-44-6991 )
[ANY    [SIZE 10204798 Ald-Vendras_V31.esp]
		[SIZE 9978740 Ald-Vendras_V31-LoKKen.esp]
		[SIZE 9789132 Ald-Vendras_V31-LoKKen-SC.esp]
		[SIZE 10053493 Ald-Vendras_V3.esp]
		[SIZE 9827301 Ald-Vendras_V3-LoKKen.esp]
		[SIZE 9630441 Ald-Vendras_V3-LoKKen-SC.esp]]

;;Dragon32: Load before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart. Just in case not using arvisrend's fixed versions

[Order]
Ald-Vendras_V31.esp
Ald-Vendras_V31-LoKKen.esp
Ald-Vendras_V31-LoKKen-SC.esp
Great House Dagoth.esp

[Order]
Ald-Vendras_V31.esp
Ald-Vendras_V31-LoKKen.esp
Ald-Vendras_V31-LoKKen-SC.esp
DN-GDRv<VER>*.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Aleanne Armor and Clothes [Aleanne]

[Requires] ; ( Ref: "ale_clothing_v1.zip\Aleanne\readme.txt" )
	"Aleanne Armor and Clothes 2" needs the previous mod, "Aleanne Armor and Clothes", to function.
ale_clothing_v1.esp
ale_clothing_v0.esp

[Order] ; Dragon32: Not in readme but both mods have "_ale_leather_skirt" object, load the last released mod last
ale_clothing_v0.esp
ale_clothing_v1.esp

[Note]
	!! Some people have reported the Aleanne NPC disappearing from their game due to a local reference conflict. The "Morrowind Code Patch" by Hrnchamd ( http://morrowind.nexusmods.com/mods/19510 ) reduces the chances of such local reference conflicts, alternatively one can use Wrye Mash's Renumber Refs function ( http://wryemusings.com/Wrye%20Mash.html#RenumberRefs ) on one of the two "Aleanne Armor and Clothes" mods.
[ALL    ale_clothing_v0.esp
		ale_clothing_v1.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alice's Garden 1.2 [GReG R.]

[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
	Alice has placement conflicts with Nevena's Assistant's and Apprentices, which can be fixed in the CS.
Alice.esp
Nevena's Assistants & Apprentices 1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alighiere's Blood Thirst Fix [Rellac]

[Note] ; Dragon32: Checked in TES:CS
	!! There is no need to run Rellac's "Alighiere's Blood Thirst Fix" with version 1.52 or higher of "Rise of House Telvanni" by Pozzo, Karpik777, bhl et al.
	!! The "Alighiere's Blood Thirst" spell is already set as non-"Auto Calulate Cost"
[ALL    Alighiere's Blood Thirst Fix.ESP
		[VER >1.51 Rise of House Telvanni.esm]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @All Boats and Striders [Quatloos]

[Conflict] ; ( Ref: Cragonmoor readme.txt )
	Quatloos' "All Boats and Striders" is a merged version of Reznod's "All Silt Strider Ports" and "All Boat Ports".
All Boats and Striders.esp
[ANY    All Silt Strider Ports.esp
		All Boat Ports.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @All Destinations [Sandman101]

[Conflict] ; ( Ref: All DestinationsV1.0 Readme.html )
	Sandman101's "All Destinations" is not compatible with Reznod's "All Silt Strider Ports" and "All Boat Ports", nor is it compatible with Quatloos' merged version of Reznod's mods: "All Boats and Striders".
All Destinations.esp
[ANY    All Silt Strider Ports.esp
		All Boat Ports.esp
		All Boats and Striders.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Almilia's Daughters 4.2 [Raidorn, The Troll, fiSh, Kir]

;;Dragon32: Unsure if this will work with "LGNPC Lite - Dialogue Only Edition / Open Morrowind Edition" so not including LGNPC plugins in the Requires rule.
[Requires] ; ( Ref: "almilia's daughters 4.0.txt" )
LGNPC_Detect.esp
Almilia's daughters 4.0.esp

;;"[LGNPC_Detect.esp] is supposed to load prior to any other LGNPC mod"
;; ( Ref: "almilia's daughters 4.0.txt" )
;;Dragon32: Seems to set Global variables used by main Almilia's plugin
;; These two rules will assure that LGNPC_Detect.esp loads before all LGNPC mods (Pharis)
[Order]
LGNPC_Detect.esp
Less Lore.esp

[Order]
LGNPC_Detect.esp
Less_Generic_*.esp

[Patch] ; ( Ref: "almilia's daughters 4.0.txt" )
 "[Using the Clothing Mod Detector plugin allows "Almilia's Daughters" to] take advantage of some clothing mods,[...] currently following clothing mods are supported:
	* Aleanne's clothes and armor, part 1 only or both 1 and 2
	* Ascadian styles by Thinalphiel and Rickrod, with or without Ladies gowns and robes addon
	* Hilgya the Seamstress by Plangkye, with or without Expansion One
	* Clothiers of Vvardenfell by Korana"
Clothing Mod Detector.ESP
[ALL    Almilia's daughters 4.0.esp
		[ANY    ale_clothing_v0.esp
				Clean Ascadian Styles.esp
				Hilgya the Seamstress.esm
				BB_Clothiers_of_Vvardenfell_v1.1.esp
				KN_Keening_Clothiers.esp]]

;;"the [Clothing Mod Detector] plugin would be above all possible clothing mods in the playlist."
;; ( Ref: Clothing Mod Detector.txt )
;;Dragon32: Supports lots more than those used by "Almilia's Daughters"
[Order]
Clothing Mod Detector.ESP
ale_clothing_v0.esp

[Order]
Clothing Mod Detector.ESP
ale_clothing_v1.esp

[Order]
Clothing Mod Detector.ESP
Clean Ascadian Styles.esp

[Order]
Clothing Mod Detector.ESP
Ladies gowns and robes add on.esp

[Order]
Clothing Mod Detector.ESP
Bosmer Armor Add-On.esp

[Order]
Clothing Mod Detector.ESP
Hilgya the Seamstress Expansion 1.esp

[Order]
Clothing Mod Detector.ESP
BB_Clothiers_of_Vvardenfell_v1.1.esp

[Order]
Clothing Mod Detector.ESP
KN_Keening_Clothiers.esp

[Order]
Clothing Mod Detector.ESP
BadKarma's Anjurin Chest.esp

[Order]
Clothing Mod Detector.ESP
Clean Aradia's Needle.esp

[Order]
Clothing Mod Detector.ESP
Clean BadKarma Clothing Vendor.esp

[Order]
Clothing Mod Detector.ESP
Clean BadKarma Dresses V1.0.esp

[Order]
Clothing Mod Detector.ESP
Cali's_BB_V.2_Tight_Dresses.esp

[Order]
Clothing Mod Detector.ESP
Gothic Attire Complete v1-1.esp

[Order]
Clothing Mod Detector.ESP
Myrabell's Clothing Emporium.esp

[Order]
Clothing Mod Detector.ESP
Scissors & Thimbles.esp

[Order]
Clothing Mod Detector.ESP
Scissors & Thimbles II.esp

[Order]
Clothing Mod Detector.ESP
Scissors & Thimbles III.esp

[Order]
Clothing Mod Detector.ESP
Scissors & Thimbles Merge.esp

[Order]
Clothing Mod Detector.ESP
AOF_Undies.esp

[Order]
Clothing Mod Detector.ESP
House of Earthly Delights, Harem Style.esp

[Order]
Clothing Mod Detector.ESP
Slof's Goth Shop.esp

[Order]
Clothing Mod Detector.ESP
Slof's Goth Shop 1.1.esp

[Order]
Clothing Mod Detector.ESP
The Crimson Wire by Mandamus-EV1.0.esp

[Patch] ; ( Ref: "almilia's daughters 4.0.txt" )
Almilia - Beryl's_Head_Replacer.esp
[ALL    Almilia's daughters 4.0.esp
		Beryl's_Head_Replacer_v1.0.esm]

[Order]
Almilia's daughters 4.0.esp
Almilia - Beryl's_Head_Replacer.esp

[Patch] ; ( Ref: "almilia's daughters 4.0.txt" )
Almilia - Leeloo Changing Faces.esp
[ALL    Almilia's daughters 4.0.esp
		Changing Faces Replacer.esp]

[Order]
Almilia's daughters 4.0.esp
Almilia - Leeloo Changing Faces.esp

[Order]
Changing Faces Replacer.esp
Almilia - Leeloo Changing Faces.esp

[Patch] ; ( Ref: "almilia's daughters 4.0.txt" )
	The 'Almilia - THE Facepack Compilation.esp' patch allows you to use "Almilia's Daughters" with "THE Facepack Compilation" by Tarnsman (you can use individual plugins from Tarnsman's mods rather than the master pack, but you need to have all three humanoid ones for the patch to work)
Almilia - THE Facepack Compilation.esp
[ALL    Almilia's daughters 4.0.esp
		[ANY [ANY   THE Facepack Compilation.esm
					THE Facepack Compilation.esp]
			 [ALL   [ANY    THE BrImRg Facepack.esm
							THE BrImRg Facepack.esp]
					[ANY    THE Elven Facepack.esm
							THE Elven Facepack.esp]
					[ANY    THE Nord & Orc Facepack.esm
							THE Nord & Orc Facepack.esp]]]]

[Order]
Almilia's daughters 4.0.esp
Almilia - THE Facepack Compilation.esp

[Patch] ; ( Ref: "almilia's daughters 4.0.txt" )
Almilia - Westly Master Headpack.esp
[ALL    Almilia's daughters 4.0.esp
		Westly's Master Headpack X.esp]

[Order]
Almilia's daughters 4.0.esp
Almilia - Westly Master Headpack.esp

[Conflict] ; ( Ref: "almilia's daughters 4.0.txt" )
	Raidorn, The Troll, fiSh, Kir's "Almilia's Daughters" makes Ahnassi receptive to the same-sex romance, so "Smooth Moves" mod by Curmudgeon (which is made to do the same) is redundant.
Almilia's daughters 4.0.esp
[ANY    Smooth Moves Ahnassi.esp
		Smooth Moves v1.esp]

[Conflict] ; ( Ref: "almilia's daughters 4.0.txt" )
	Raidorn, The Troll, fiSh, Kir's "Almilia's Daughters" has its own way to resolve Sottilde's codebook quest without killing or antagonizing Sottilde. There are mods that do the same task [...] and Almilia's Daughters is most probably incompatible with them."
Almilia's daughters 4.0.esp
[ANY    Sottilde'sCodeBookFix.esp
		SOLcodebook.esp]

[Patch] ; ( Ref: "almilia's daughters 4.0.txt" )
	Some of "MCA" companions are given customized reactions, to activate them use the MCA - Mod Friendly Companions plugin.
MCA - Mod Friendly Companions <VER>.esp
[ALL    Almilia's daughters 4.0.esp
		[ANY    [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]
				[DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alternate Beginnings [evermoon]

[Note]
	! In Pseron Wyrd's modified version of evermoon's "Alternate Beginnings" he notes "Not all the Alternate Beginnings work as intended in original".
	! It's probable that these are the "Teleported into the Caldera Mages Guild" and "Drinking at the tavern in Dagon Fel" choices. This is based on information in "Alternate Beginnings 2" by BlueBit and Narfblat, an update to evermoon's original "Alternate Beginnings".
	! ( Ref: "Clean altbegin.txt" and "Alternate_Beginnings_2_v11.rar\README.txt" )
	! "Alternate Beginnings 2" by BlueBit and Narfblat is available on MMH:
	! ( http://mw.modhistory.com/download-53-12399 )
[ANY	altbegin.esp
		Alternate_Beginnings.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alternate Beginnings - Simon's Fix [Evermoon, update by The Great Simonski]

[Conflict] ; ( Ref: http://mw.modhistory.com/download-90-11600 )
	This is a fixed version of "Alternate Beginnings" by Evermoon. It should not be used together with Evermoon's original.
[ANY    altbegin.esp
		Alternate_Beginnings.esp]
Alternate_Beginnings__Simons_fix.esp

[Note]
	!! The Great Simonski's "Alternate Beginnings - Simon's Fix", a limited update to "Alternate Beginnings" by Evermoon designed to fix its failure to activate certain aspects of the main quest and certain general dialogue options, is nonfunctional and should not be used until it is fixed."
	!! http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods
Alternate_Beginnings__Simons_fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alternate Beginnings 2.1 [Lthemeow, Evermoon, BlueBit and Narfblat]

[Conflict] ; ( Ref: "Alt Beginning 2.1 Readme.txt" and "Alt Beginning 2.2 Readme.txt" )
	Lthemeow's edited "Alternate Beginnings" includes "Character Maker" by Zerocyde.
[ANY    Character Maker.esp
		Character Maker (qs).esp]
[ANY    altbegin 2.1(nioliv).esp
		altbegin 2.1.esp
		BC altbegin 2.1(nioliv).esp
		BC altbegin 2.1.esp
		altbegin 2.2(nioliv).esp
		altbegin 2.2.esp
		BC altbegin 2.2(nioliv).esp
		BC altbegin 2.2.esp]

[Requires] ; ( Ref: "Alt Beginning 2.1 Readme.txt" and "Alt Beginning 2.2 Readme.txt" )
	These versions of Lthemeow's edited "Alternate Beginnings" require NioLiv's "House of Earthly Delights, Harem Style".
[ANY    altbegin 2.1(nioliv).esp
		BC altbegin 2.1(nioliv).esp
		altbegin 2.2(nioliv).esp
		BC altbegin 2.2(nioliv).esp]
House of Earthly Delights, Harem Style.esp

[Order] ; Dragon32: Probably best to load Lthemeow's after NioLiv's
House of Earthly Delights, Harem Style.esp
altbegin 2.1(nioliv).esp

[Order]
House of Earthly Delights, Harem Style.esp
BC altbegin 2.1(nioliv).esp

[Order]
House of Earthly Delights, Harem Style.esp
altbegin 2.2(nioliv).esp

[Order]
House of Earthly Delights, Harem Style.esp
BC altbegin 2.2(nioliv).esp

[Conflict] ; ( Ref: "Alt Beginning 2.1 Readme.txt" and "Alt Beginning 2.2 Readme.txt" )
	Only use one of Lthemeow's edited "Alternate Beginnings" plugins.
altbegin 2.1(nioliv).esp
altbegin 2.1.esp
BC altbegin 2.1(nioliv).esp
BC altbegin 2.1.esp
altbegin 2.2(nioliv).esp
altbegin 2.2.esp
BC altbegin 2.2(nioliv).esp
BC altbegin 2.2.esp

[Note] ; ( Ref: http://mw.modhistory.com/download-90-6583 )
	! You should consider using one of Lthemeow's edited "Alternate Beginnings" plugins from "Alternate_Beginnings_22.zip"
	! Those versions are "Necessities of Morrowind", and other start script mods, compatible. It delays the script by five seconds, causing it to be compatible with anything that uses start scripts without making the name/etc menus pop up at once and over one another.
[ALL    [ANY    altbegin 2.1(nioliv).esp
				altbegin 2.1.esp
				BC altbegin 2.1(nioliv).esp
				BC altbegin 2.1.esp]
		[ANY    [ANY    Galsiahs Character Development.esp
						GCD v1.08 with Startscript, fixed [Galsiah].esp
						GCDLean204STD.esp
						GCDLean204EASY.esp
						GCDLean204HARD.esp]
				abotWaterLife.esm
				ACE_Airattack.esp
				ACE_Backstab.esp
				ACE_Charge.esp
				ACE_Subtitles.esp
				Adj_Magicka Regen (0.10%).esp
				Adj_Magicka Regen (0.25%).esp
				Adj_Magicka Regen (0.50%).esp
				Adj_Magicka Regen (1.00%).esp
				ASH 2.0.esp
				BR_Werewolf_Patch.esp
				Clean Blight Infections.esp
				Decorator+ (Balanced).esp
				Decorator+.esp
				DynamicMagickaRegeneration-2.0-Tribunal.esp
				DynamicMagickaRegeneration-2.1-Tribunal.esp
				ExoticsBoutique.esp
				ExoticsBoutiqueNoMusic.esp
				Fishing Academy v2.54.esp
				Flying Carpet.esp
				Improved Inns MW.esp
				LeveledMagicka.esp
				Levelling.esp
				Melee Missiles v1.2.esp
				NoM 3.0.esp
				Mr Cellophane's Lovers and Legends V0.esp
				NPC LCV Schedules 03.esp
				ScentOfBlood_MWSE_AddOn.esp
				SG_Ryukaissen-M.esp
				SG_Ryukaissen.esp
				Tejón's Fatigue Effects - Blackout.esp
				Teleportation Spells.esp
				Tenience's Rare Items.esp
				Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
				Undress For Me.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alternate Start: Delayed Orders [Zerocyde]

[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods )
	!!! Not recommended for use because it contains quest-breaking bugs that were never fixed.
ZAS1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @AltStart 3.0 [iamnone]

[Conflict] ; ( Ref: "AltStart_v3.txt" )
	With iamnone's "AltStart 3.0" the Imperial Prison Ship is changed to Imperial Coast Guard Ship and is not disabled after character generation.
	The boat that departs to Fort Firemoth in Bethesda's "Siege at Firemoth" plugin leaves from the same dock that the Imperial Prison Ship mooors to.
AltStart_v3.esp
[ANY    Siege at Firemoth.esp
		SiegeAtFiremoth.esp
		[Official]Siege at Firemoth.esp
		FireMoth Moved.ESP
		OfficialMods_v5.esp
		Clean Official Plugins v1.1.esp
		Official_2002_Mods.esp
		super_adventurers302.esp
		silgrad_tower_internal_release_1-4_6.6.esp
		silgrad_tower_1-4_6.6.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Amaya Lodge 2.0 [Deathbliss]

[Conflict] ; ( Ref: https://www.youtube.com/watch?v=c30ITDt9DBo )
	Deathbliss' "Amaya Lodge" conflicts with "Sauron's Abode"
Amaya Lodge_v2.esp
[ANY    SauronsAbode252.esp
		SauronsAbode252_Tribunal.esp]

[Conflict] ; ( Ref: https://www.youtube.com/watch?v=c30ITDt9DBo )
	Deathbliss' "Amaya Lodge" conflicts with "Pelagiad Home Abendgold"
Amaya Lodge_v2.esp
Abendgold.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Amulet of Scrye 1.15 [Ivza]

[Conflict]
 "The Amulet of Scrye has conflicts with Mountainous Red Mountain in cells (2, 7), and (3, 5).  There are a couple of NPCs and activators that are buried underground."
Amulet of Scrye.esp
MRM.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Anastasio The Great's Hideout [Anastasio Alexiou]

[Conflict]
	Use only one of these plugins.
ATG_Hideout.esp
ATG_Hideoutv2.esp
ATG_Hideoutv3_1.esp
ATG_Hideout_BM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Animal pacification mods [various]

[Conflict]
	There is no need to load these mods together as they perform a similar task: pacifying creatures.
animalbehave.esp ; from "Merkin's Multi-mod"
Animal Behaviour.esp ; Animal Realism by Sal Maker
Less Aggressive Critters.esp ; Less Aggressive Critters by Brett Flannigan
Mildlife.esp ; Mildlife by The Vagrant Wolf
Neutral creatures.esp ; Annoying Creatures Begon by Batwits
Non-Homicidal Ecosystem - Morrowind.ESP ; Non-Homicidal Ecosystem by White_Wolf9088
Non-Homicidal Ecosystem - Bloodmoon.ESP
Non-Homicidal Ecosystem - Tribunal.ESP
Non-Homicidal Ecosystem Trib. & Blood..ESP
Passive Wildlife Vvardenfell.esp ; Passive Wildlife Vvardenfell 1.1 by Lucror
Passive_Healthy_Wildlife.esp ; Passive Healthy Wildlife 2.0 by Marty V. a.k.a. The Puma Man
Rational Wildlife.esp ; Rational Wildlife by Max
wildlife_behaviour.esp ; Wildlife Behaviour by Dakilleux

[Conflict] ; ( Ref: "readme_mw_ecology.txt" )
	An animal pacification mod is not needed if you use "Sabregirl's Morrowind Ecology", which already makes similar changes.
[ANY    animalbehave.esp
		Animal Behaviour.esp
		Less Aggressive Critters.esp
		Mildlife.esp
		Neutral creatures.esp
		Non-Homicidal Ecosystem - Morrowind.ESP
		Non-Homicidal Ecosystem - Bloodmoon.ESP
		Non-Homicidal Ecosystem - Tribunal.ESP
		Non-Homicidal Ecosystem Trib. & Blood..ESP
		Passive_Healthy_Wildlife.esp
		Passive Wildlife Vvardenfell.esp
		Rational Wildlife.esp
		wildlife_behaviour.esp]
[ANY    SG-MW-ecology-BM-plugin.esp
		SG-MW-ecology-carnivore-plugin.esp
		SG-MW-ecology-WW-plugin.esp]

[Order] ; Dragon32: Load pacification mods after Creatures, whilst Creatures makes animals less aggressive the more of them you kill somone loading a pacification from the start wants less aggressive creatures from the start ^
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
animalbehave.esp
Animal Behaviour.esp
Less Aggressive Critters.esp
Mildlife.esp
Neutral creatures.esp
Non-Homicidal Ecosystem - Morrowind.ESP
Non-Homicidal Ecosystem - Bloodmoon.ESP
Non-Homicidal Ecosystem - Tribunal.ESP
Non-Homicidal Ecosystem Trib. & Blood..ESP
Passive_Healthy_Wildlife.esp
Passive Wildlife Vvardenfell.esp
Rational Wildlife.esp
wildlife_behaviour.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Animated Containers Expansion Generator (ACEG) [abot]

;;see also: [NearEnd]

[Order] ; ( Ref: "aceg_readme.txt" )
MW Containers Animated.esp
MW Containers Animated exp.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Animated Containers Optimized 1.11 [Stuporstar, Greatness7, qqqbbb]

;;see also: [NearEnd]

[Conflict] ; ( Ref: "AC_Optimized_Readme.txt" )
	Use only one of these plugins:
		'AC_Optimized_AA.esp' - If you are using the "Adamantium Armor" official plugin.
		'AC_Optimized.esp' - If you are not.
AC_Optimized.esp
AC_Optimized_AA.esp

[Conflict] ; ( Ref: "AC_Optimized_Readme.txt" )
	The plugins from "Animated Containers Optimized" are meant to replace the original mod.
[ANY    AC_Optimized.esp
		AC_Optimized_AA.esp]
MW Containers Animated.esp

[Order] ; If you're using Merged Objects, run the updater after merging objects and load the AC_Updater.esp last. ( Ref: "AC_Optimized_Readme.txt" )
Merged Objects.esp
AC_Updater.esp

[Conflict]
	Do not run the plugin generated by abot's "Animated Containers Expansion Generator (ACEG)" with the plugin generated by the updater from "Animated Containers Optimized" by Stuporstar, Greatness7 and qqqbbb
MW Containers Animated exp.esp
AC_Updater.esp

[Conflict] ; ( Ref: "AC_Optimized_Readme.txt" )
	If you are using the "Adamantium Armor" official plugin you don't need the official plugin, only 'AC_Optimized_AA.esp'.
AC_Optimized_AA.esp
adamantiumarmor.esp

[Order] ; ( Ref: "AC_Optimized_Readme.txt" )
OfficialMods_v5.esp
AC_Optimized_AA.esp

[Order]
Clean Official Plugins v1.1.esp
AC_Optimized_AA.esp

[Order]
super_adventurers302.esp
AC_Optimized_AA.esp

[Order]
[Official]Adamantium Armor.esp
AC_Optimized_AA.esp

[Order]
ImprovedAdamantiumArmor.esp
AC_Optimized_AA.esp

[Order]
Official_2002_Mods.esp
AC_Optimized_AA.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
AC_Optimized_AA.esp

[Order]; References persist has been checked on de_p_chest_02_sirilonwe for QTA compatibility, load this mod after QTA ( Ref: "AC_Optimized_Readme.txt" )
Quest Tweaks and Alternatives_<VER>.esp
AC_Optimized.esp

[Order]
Quest Tweaks and Alternatives_<VER>.esp
AC_Optimized_AA.esp

[Note] ; ( Ref: "AC_Optimized_Readme.txt" )
	!! "Rise of House Telvanni" alters de_p_desk_dren and so is incompatible with "Animated Containers Optimized", the best way to fix it is to remove the ref from the original Animated Containers. The desk itself is not altered in this mod.
[ALL    Rise of House Telvanni.esm
		[ANY    AC_Optimized.esp
				AC_Optimized_AA.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Animated Morrowind - Expanded [Wikart]

[Note]
	Spirithawke has created a bugfix release for Wikart's "Animated Morrowind - Expanded" which fixes some untranslated Russian text, some other names, and the chomp bug.
	Download it from Morrowind Modding History: ( http://mw.modhistory.com/download-11-6629 ).
[DESC	!/Spirithawke Edit/ Animated_Morrowind - Expanded.esp]

[Note]
	Spirithawke has created "a bugfix release for Animated Morrowind - Expanded MCA Patch. It adds the changes from Animated Morrowind - Expanded (Fixed), along with some bugfixing to the MCA Patch data itself."
	Download it from Morrowind Modding History: http://mw.modhistory.com/download-11-6629 (Additional Files section).
[DESC	!/Spirithawke Edit/ Animated Morrowind - Expanded - MCA_Patch.esp]

[Requires] ; ( Ref: "Animated Morrowind - Expanded  - README.txt" )
	"Animated Morrowind" by Arcimaestro Antares is required to play Wikart's "Animated Morrowind - Expanded"
[ANY	Animated_Morrowind - Expanded.esp
		Animated Morrowind - Expanded - MCA_Patch.esp]
Animated Morrowind 1.0.esp

;; Ref:
;; JMS: the "Expanded" plugin overrides various definitions so it looks like it should come last.
[Order]
Animated Morrowind 1.0.esp
Animated_Morrowind - Expanded.esp

[Order]
Animated Morrowind 1.0.esp
Animated Morrowind - Expanded - MCA_Patch.esp

;;Dragon32: Spirithawke says "This patch has been verified against MCA v7.1." Hopefully works with later versions too
[Conflict] ; ( Ref: http://mw.modhistory.com/download-11-6629 )
	'MCA__Animated_Morrowind__Expanded.esp' should be used if you use also "MCA".
MCA.ESM
Animated_Morrowind - Expanded.esp

[Conflict]
	Use only one of these plugins.
  MCA__Animated_Morrowind__Expanded.esp - If you use MCA 7.0
  Animated_Morrowind - Expanded.esp - If you do not
 "MCA - Animated_Morrowind - Expanded.esp should be used in place of original Animated_Morrowind - Expanded.esp."
Animated_Morrowind - Expanded.esp
MCA__Animated_Morrowind__Expanded.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Animated Morrowind Merged [abot]

[Conflict]
 "[abot's "Animated Morrowind Merged" is] a merge of Animated Morrowind 1, 2; Animated Morrowind - Expanded; and Brigands 1.1"
 ( Ref: "Animated_Morrowind - merged.txt" )
Animated_Morrowind - merged.esp
[ANY Animated Morrowind 1.0.esp
	 Animated Morrowind II.esp
	 Animated_Morrowind - Expanded.esp
	 Animated Morrowind - Expanded - MCA_Patch.esp
	 Brigands 1.1.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Animated Practice Dummies [AcidBasick]

[Note]
	! Bud_Lyte_kNight and then Stuporstar have updated AcidBasick's mod with sharper textures and practice dummies that level with the player. You may wish to replace AcidBasick's mod with one of these updated mods.
	! Bud_Lyte_kNight's "Leveled Animated Practice Dummy"  - http://www.nexusmods.com/morrowind/mods/1073/
	! Stuporstar's "Animated Targets and Practice Dummies" - http://download.fliggerty.com/download--893
ACD_PracticeDummy.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Annastia 3.3 [patrograd]

;; Load before Balmora Expansion to prevent cell conflict.
;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[Order]
Annastia V3.3.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

;;"If you are playing with NoM, load that mod *after* this one"
;;Ref: "ReadMe - Annastia.txt"
[Order]
Annastia V3.3.esp
NOM 2.13.esp

[Note]
 "The original Annastia mod has dirty landscape references with the potential to conflict with mods that change the land between northern Balmora and Caldera, Balmora Expansion was one mod that Annastia conflicted with. The fixed Annastia esp has had the dirty landscape references removed."
 Download "Annastia V3.3(Fixed) Alernative esp.7z" from Morrowind Modding History and replace the original plugin with this cleaned version by Slartibartfast.
 ( Ref: http://mw.modhistory.com/download-48-6992 )
[SIZE	!4921700 Annastia V3.3.esp]

[Conflict]
 Landmass conflict.
 ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 )
Annastia V3.3.esp
Helios_Keep.esp

;[Conflict]
; Landmass conflict.
; ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 )
;Annastia V3.3.esp
;Volcano Island; the Followers V.1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Another Balmora 1.1 [basswalker]

[Conflict]
  	Use only one of these plugins:
  Another Balmora (illuminated order version).esp - If you are running LDones' "Illuminated Order".
  Another Balmora (NoM version).esp - If you are running "Necessities of Morrowind".
  Another Balmora (NoM + illuminated Order).esp - If you are running both "Illuminated Order" and "Necessities of Morrowind".
  Another Balmora.esp - If you are running none of these other mods.
 ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt )
Another Balmora.esp
Another Balmora (illuminated order version).esp
Another Balmora (NoM version).esp
Another Balmora (NoM + illuminated Order).esp

;; Dragon32: Illuminated Order-compatible version
[Requires] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt )
Another Balmora (illuminated order version).esp
Illuminated Order v1.0.esp

;; Dragon32: Not sure if "Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp" or "Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp" would work this was mod. See the main Illuminated Order entry.
[Conflict] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt )
	You should use the "Illuminated Order"-compatible version of basswalker's "Another Balmora": 'Another Balmora (illuminated order version.esp'
Another Balmora.esp
Illuminated Order v1.0.esp

[Order]
Another Balmora (illuminated order version).esp
Illuminated Order v1.0.esp

;; Dragon32: Illuminated Order and NOM-compatible version
[Requires] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt )
Another Balmora (NoM + illuminated Order).esp
[ALL	Illuminated Order v1.0.esp
		NOM 2.13.esp]

[Conflict] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt )
	You should use the "Necessities of Morrowind" and "Illuminated Order"-compatible version of basswalker's "Another Balmora": 'Another Balmora (NoM + illuminated Order).esp'
Another Balmora.esp
[ALL	Illuminated Order v1.0.esp
		NOM 2.13.esp]

[Order]
Another Balmora (NoM + illuminated Order).esp
Illuminated Order v1.0.esp

[Order]
Another Balmora (NoM + illuminated Order).esp
NOM 2.13.esp

;; Dragon32: NOM-compatible version
[Requires] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt )
Another Balmora (NoM version).esp
NOM 2.13.esp

[Conflict] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt )
	You should use the "Necessities of Morrowind"-compatible version of basswalker's "Another Balmora": 'Another Balmora (NoM version).esp'
Another Balmora.esp
NOM 2.13.esp

[Order]
Another Balmora (NoM version).esp
NOM 2.13.esp
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Antares' Big Mod 7.63 [Arcimaestro Antares]

;;Dragon32 - Can't do a version check as no Description information
[Note]
	!! The latest version of "Antares' Big Mod" is called Privileges and Services ( https://www.nexusmods.com/morrowind/mods/50403 ), install it instead of Big Mod.
Antares' Big Mod <VER>.esp
Antares Big Mod <VER>.esp

[Conflict]
	Antares' Big Mod includes these other mods. You should not run them at the same time.
[ANY	Antares' Big Mod <VER>.esp
		Antares Big Mod <VER>.esp]
[ANY	Agent's Services.esp
		Alchemist's Services.esp
		Apothecary' s Services.esp
		Appropriate Greetings M - <VER>.esp
		Appropriate Greetings M - T - <VER>.esp
		Archmage's Privileges <VER>.esp
		Archmagister's Privileges <VER>.esp
		Grandmaster's  Privileges <VER>.esp
		Master Thief's Privileges <VER>.esp
		Morag Tong's Services <VER>.esp
		Patriarch's Privileges <VER>.esp
		Scout's Services <VER>.esp
		Smith's Services.esp
		You violated the law <VER>.esp]

[Conflict]
 "There is a quest-breaking conflict between ["Antares' Big Mod"] (the Temple Patriarch section) and the ["The Lost Artifacts of Morrowind" by Rogue Shadow, Sterling, Case, Palinurus and Oriphier] - the changes ["Antares' Big Mod"] makes to the Ministry of Truth conflict with one of ["The Lost Artifacts of Morrowind"]'s quests that place an item and a character there."
[ANY	Antares' Big Mod <VER>.esp
		Antares Big Mod <VER>.esp]
[ANY	Clean The Lost Artifacts of Morrowind.esm
		Clean The Lost Artifacts of Morrowind.esp]

; Ref: "Antares' Big Mod 4 - MCA 5.2 - patch - README.txt"
;[Order]
;Antares' Big Mod 4.esp
;Antares' Big Mod 5.esp ; The patch works for the new version 5 too.
;Antares' Big Mod 4 - MCA 5.2 - patch.esp

; Ref: "Antares' Big Mod 5 - MCA 6 - patch - README.txt"
;[Order]
;Antares' Big Mod 4.esp ; D32: Assume patch works for version 4 too.
;Antares' Big Mod 5.esp
;Antares' Big Mod 5 - MCA 6 - patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Antares' Tribunal Main Quest [Arcimaestro Antares]

;;Model Antares uses for the Mazed Band is based on that in Alaisiagae's Unique Finery Relacer
;;Ref: Antares' Tribunal Main Quest - README.pdf
[Order]
UFR_v3dot2.esp
Antares' Tribunal Main QUest.esp

[Order]
UFR_v3dot2_noRobe.esp
Antares' Tribunal Main QUest.esp

[Order]
Creatures.esp
Creatures (*).esp
Antares' Tribunal Main Quest.esp

[Order]
Less Lore.esp
Antares' Tribunal Main Quest.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @AOF Potions Recolored 1.1 [Bycote]

[Conflict]
 You should only activate one of these plugins, depending on which expansions you have activated.
 ( Ref: "AOF Potions Recolored 1.1 Readme.txt" )
AOF Potions Recolored.esp
AOF Potions Recolored Tribunal.esp
AOF Potions Recolored Bloodmoon.esp
AOF Potions Recolored T+B.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Appoldro's Weaponstore 2.04b [TommyKhaajit, Dragon32]

[Conflict]
  	Use only one of these plugins:
  acsAppoldroFixedLL.esp - If you have Morrowind and Tribunal.
  acsAppoldroMW.esp - If you have Morrowind and no expansions.
 ( Ref: "Readme Appoldro V2.txt" and "Readme Appoldro v2.04b.txt" )
acsAppoldroFixedLL.esp
acsAppoldroMW.esp

[Conflict]
	!! "acsAppoldroMW.esp" should only be used by those with just Morrowind and neither Bloodmoon or Tribunal.
	!! ( Ref: "Readme Appoldro V2.txt" and "Readme Appoldro v2.04b.txt" )
acsAppoldroMW.esp
[ALL Bloodmoon.esm
	 Tribunal.esm]

[Note]
	!! TommyKhaajit's "Julius and Celine Appoldro's Weaponstore" uses deprecated AddToLev* functions to modify Bethsoft leveled lists. Using this plugin will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. If you have used one of these plugins, you can clean modified leveled lists from your savegame using the "Repair All" feature of "Wrye Mash". For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see:
	!! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
	!! A patched version, by Dragon32, is available here:
	!! http://mw.modhistory.com/download-80-11007
acsAppoldro.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Appropriate Greetings 1.5.2 [Arcimaestro Antares]

[Conflict]
 Use only one of these plugins.
 "Appropriate Greetings M - 1.5.2.esp", if you don't have Tribunal.
 "Appropriate Greetings M - T - 1.5.2.esp", if you have Tribunal.
 ( Ref: "Appropriate Greetings 1.5.2  - README.txt" )
Appropriate Greetings M - 1.5.2.esp
Appropriate Greetings M - T - 1.5.2.esp

[Conflict]
 "It is better not to use [Appropriate Greetings] with any mod that fix the greeting for the Nereverine"
 ( Ref: "Appropriate Greetings 1.5.2  - README.txt" )
[ANY Appropriate Greetings M - 1.5.2.esp
	 Appropriate Greetings M - T - 1.5.2.esp]
[ANY lfx_nerevarine_greetings.esp
	 Nerevarine Greeting tweaks.esp
	 ExcuseMe.esp
	 Gameplay - Dialogue.esp
	 Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp
	 AprogasVampire WakimImprovements.20021210.esp]

[Conflict]
 "It is better not to use this mod with [...] "VGreetings.esp" of the mod "Voice Greetings plugin""
 ( Ref: "Appropriate Greetings 1.5.2  - README.txt" )
[ANY Appropriate Greetings M - 1.5.2.esp
	 Appropriate Greetings M - T - 1.5.2.esp]
VGreetings.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Aprogas' Magicka Regenerate [Jasper Jongmans]

[Note]
	! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)."
	! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods )
AprogasMagickaRegenerate.20021210.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Aprogas' Vampire [Jasper Jongmans]

[Conflict]
 Aprogas's "Vampire" and "Wakim's Game Improvements" conflict.
 Jasper Jongmans has released a merged version:
 http://mw.modhistory.com/download-90-8153
 ( Ref: "AprogasVampire WakimImprovements.20021210.txt" )
AprogasVampire.20021210.esp
[ANY Gameplay - Dialogue.esp
	 Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp]

[Conflict]
 Don't use Aprogas's "Vampire" and the mod which merges it with "Wakim's Game Improvements" together.
AprogasVampire.20021210.esp
AprogasVampire WakimImprovements.20021210.esp

[Conflict]
 "[Jasper Jongmans's "Aprogas's Vampire plus Wakim's Improvements" is a] merge of conflicting Wakim's Improvements and Aprogas's Vampire plugins."
AprogasVampire WakimImprovements.20021210.esp
[ANY Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp
	 Balance - Character.esp
	 Balance - Magic Effects.esp
	 Balance - NPC Spellcasting.esp
	 Balance - game settings.esp
	 Balance - items.esp
	 Balance - spells.esp
	 Gameplay - Dialogue.esp
	 Gameplay - Faction.esp]

;;Duplicate relevant WGI rules
[Conflict]
 Changes the same values.
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Weapon Range Balance.esp
AprogasVampire WakimImprovements.20021210.esp

[Conflict]
 The "Gameplay - Dialogue" module of Wakim's Game Improvements "reduced chance that the Neveraine will always be greeted by the "E.e.e.excuse me big hero" stutter to 10%"
 ( Ref: "Gameplay - Dialogue.txt" )
AprogasVampire WakimImprovements.20021210.esp
[ANY lfx_nerevarine_greetings.esp
	 Nerevarine Greeting tweaks.esp
	 ExcuseMe.esp]

; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS
[Order]
AprogasVampire WakimImprovements.20021210.esp
Vampire_Embrace.esp

;;Dragon32: Checked with TESPCD
[Conflict]
 Wakim's Game Improvements alters AI flee settings. There is no need to run another mod which alters the same settings.
AprogasVampire WakimImprovements.20021210.esp
[ANY MWInhabitants Flee AI Patch.esp
	 Flee AI Tweaks.esp]

[Order]
LGNPC_NoLore.esp
AprogasVampire WakimImprovements.20021210.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Aragon Ashlander Tent MWSE Patch [Bjam]

[Requires]
 bjam's "Aragon Ashlander Tent MWSE Patch" requires either Aragon's "Ashlander Tent" or Gaius Atrius' "Ashlander Tent DX"
 ( Ref: Bjam_Aragon_at_MWSEpatch.txt )
 ( Ref: http://mw.modhistory.com/download-51-6493 )
[ANY bjam_Aragon_at_MWSEpatch_v1.0.esp
	 bjam_at_MWSE_patch.esp]
[ANY AshlanderTent.esp
	 AshlanderTentDX.esp] ;Gaius Atrius' Ashlander Tent DX

[Conflict]
 When using bjam's "Aragon Ashlander Tent MWSE Patch" the landmass plugins that came with Aragon's mod are no longer required.
 ( Ref: Bjam_Aragon_at_MWSEpatch.txt )
[ANY bjam_Aragon_at_MWSEpatch_v1.0.esp
	 bjam_at_MWSE_patch.esp]
[ANY AshlanderTent-AldVendras.esp
	 AshlanderTent-Annastia.esp
	 AshlanderTent-BloodyOath.esp
	 AshlanderTent-BootyIsland.esp
	 AshlanderTent-Con2.esp
	 AshlanderTent-Havish.esp
	 AshlanderTent-InfernoIsland.esp
	 AshlanderTent-Korobal.esp
	 AshlanderTent-LothavorsLegacy.esp
	 AshlanderTent-SeaOfDestiny.esp
	 AshlanderTent-StanegauIsland.esp
	 AshlanderTent-SwordOfPerithia.esp
	 AshlanderTent-TheBlackMill.esp
	 AshlanderTent-Veldion.esp
	 AshlanderTent-Ysgramor.esp]

;Dragon32: Assumed this is correct load order
[Order]
AshlanderTent.esp
bjam_Aragon_at_MWSEpatch_v1.0.esp
bjam_at_MWSE_patch.esp

[Order]
AshlanderTentDX.esp
bjam_Aragon_at_MWSEpatch_v1.0.esp
bjam_at_MWSE_patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Archmage Tower  [Ravensong]

[Conflict]
 "If you are already using Chris Janosi's mannequin mod, please disable it, since it is included in [Archmage Tower of Pelagiad]."
 ( Ref: "AT2ReadMe.txt" )
ArchmagetowerTwo.esp
Armor Mannequin.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Area Effect Arrows [Bethesda/etc]

[Conflict]
 Use only one of these plugins.
 "AreaEffectArrows.esp" is the original plugin from Bethesda.
 "Area Effect Arrows.esp" from Particle_Arrow_Replacer_v30 adds particle effects.
 "AreaEffectArrows XB Edition.esp" by Xeth-Ban makes the plugin harder to abuse.
 "Area Effect Projectiles.esp" & 'Area Effect Projectiles (PAR Edit).esp' are BTB's edited versions.
 "CleanAreaEffectArrows.esp" are from "Official Plugins Fixes 1.1" by michael163377
 "[Official]Area Effect Arrows.esp" is WH-Reaper's cleaned version of Bethesda's original.
AreaEffectArrows.esp
AreaEffectArrows XB Edition.esp
Area Effect Arrows.esp
Area Effect Projectiles.esp
Area Effect Projectiles (PAR Edit).esp
CleanAreaEffectArrows.esp
[Official]Area Effect Arrows.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Area Effect Projectiles [BTB]

;;Dragon32: See also "Area Effect Arrows [Bethesda/etc]" and "Particle Arrow Replacer 4.0 [Ghostnull]"

[Conflict]
  	Use only one of these plugins:
  Area Effect Projectiles (PAR Edit).esp - Includes Ghostnull's "Particle Arrow Replacer"
  Area Effect Projectiles.esp - Only includes BTB's edits to Bethesda's "Area Effect Arrows"
 ( Ref: "Readme - PAR Edit.txt" )
Area Effect Projectiles (PAR Edit).esp
Area Effect Projectiles.esp

[Conflict]
 Use BTB's 'Area Effect Projectiles (PAR Edit).esp' in place of both of the original "Particle Arrow Replacer" plugins.
 ( Ref: "Readme - PAR Edit.txt" )
Area Effect Projectiles (PAR Edit).esp
[ANY Particle Arrow Replacer.esp
	 AEA-Compatibility.esp]

[Conflict] ; ( Ref: "Readme - PAR Edit.txt" )
	BTB has released an edited version of Ghostnull's "Particle Arrow Replacer". The edited version is compatible with the 'BTB - Equipment.esp' plugin from "BTB's Game Improvements", download it here:
	( http://mw.modhistory.com/download-53-14181 )
Particle Arrow Replacer.esp
BTB - Equipment.esp

;;"Load 'Area Effect Projectiles (PAR Edit).esp' after BTB - Equipment"
;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
[Order]
BTB - Equipment.esp
Area Effect Projectiles (PAR Edit).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Argonian Water Breathing [Tzing]

[Note]
	! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest."
	! "Argonian Water Breathing" by Tzing makes Argonian water-breathing a constant-effect ability.
	! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ )
	! Mods which make Argonian water-breathing a toggleable ability:
	!  "Argonian Water Breathing Toggle" by Jack - ( http://mw.modhistory.com/download-47-13155 )
	!  "Beast Spell Toggle" by Pwin - ( http://mw.modhistory.com/download-47-13426 )
	!  "Slashes' Argonian Water Breathing" by Slashes-With-Claws - ( http://mw.modhistory.com/download-47-10284 )
Argonian Water Breathing.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Argonian Water Breathing Toggle [Jack]

;;Dragon32: Ran TESPCD checks on a bunch of race-affecting mods I was messing around with. Load this after those to get the toggle effect.
[Order]
Clean Races_Update.esp
Argonian Breathing Toggle.esp

[Order]
birthsigns.esp
Argonian Breathing Toggle.esp

[Order]
BTB - Character.esp
Argonian Breathing Toggle.esp

[Order]
BTB - Character (Alternate).esp
Argonian Breathing Toggle.esp

[Order]
CE-DepthPerception25+BTB's Character.ESP
Argonian Breathing Toggle.esp

[Order]
CE-DepthPerception50+BTB's Character.ESP
Argonian Breathing Toggle.esp

[Order]
CE-DepthPerception75+BTB's Character.ESP
Argonian Breathing Toggle.esp

[Order]
CE-DepthPerception100+BTB's Character.ESP
Argonian Breathing Toggle.esp

[Order]
Balance - Character.esp
Argonian Breathing Toggle.esp

[Order]
Wakim's Game Improvement 9.esp
Argonian Breathing Toggle.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Argonian Breathing Toggle.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Argonian Breathing Toggle.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Armor Effects-WD 2.0 [LDones and WDog]

[Conflict] ; ( Ref: "readme_ArmorEffects-LD.txt" )
  	Use only one of these plugins.
Armor Effects-LD 2.0-WD (No Agility Penalty).esp
Armor Effects-LD 2.0-WD.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Armor Effects Armor Balancing Companion-LD 1.0 [LDones]

[Order];;Dragon32: TESPCD shows conflicts for ebony_towershield, daedric_shield and daedric_towershield
Wakim's Game Improvement 9.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

[Order] ; Same as above
Wakim's Game Improvements with No-glo v9.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

[Order]
Balance - items.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

;;Dragon32: adjusts Adamantium armour
[Order]
adamantiumarmor.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

[Order]
OfficialMods_v5.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

[Order]
Clean Official Plugins v1.1.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

[Order]
super_adventurers302.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

[Order]
[Official]Adamantium Armor.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

[Order]
ImprovedAdamantiumArmor.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

[Order]
Official_2002_Mods.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
Armor Effects Armor Balance-LD 1.0 (Tribunal).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Armor: Integrative Modifications - Morrowind and Tribunal and Bloodmoon 1.0 [Alaisiagae]

[Conflict] ; ( Ref: "readme_Armor Integrative Modifications - MW.txt" "readme_Armor Integrative Modifications - MWandTB.txt" "readme_Armor Integrative Modifications - MWandBM.txt" "readme_Armor Integrative Modifications - MWandTBandBM.txt" )
  	Use only one of these plugins:
		'AIM_MW_1dot0.esp' - if you only have Morrowind.
		'AIM_MW_TB_1dot0.esp' - if you have Morrowind and Tribunal.
		'AIM_MW_BM_1dot0.esp' - if you have Morrowind and Bloodmoon.
		'AIM_MW_TB_BM_1dot0.esp' - if you have Morrowind and both expansions.
AIM_MW_1dot0.esp
AIM_MW_TB_BM_1dot0.esp
AIM_MW_TB_1dot0.esp
AIM_MW_BM_1dot0.esp

;; Dragon32: The TR addon isn't mentioned in the readme.
;; The TR addon has dependencies on Map 1 and Map 2 as well. For this rule we'll just check for Tamriel_Data.esm, which is where the armour information is held
[Requires]
	The 'AIM- TR Compatability Patch.esp' should only be loaded if you have "Tamriel Rebuilt" installed.
AIM- TR Compatability Patch.esp
[ALL	AIM_MW_TB_BM_1dot0.esp
		Tamriel_Data.esm]

[Order] ; Dragon32 - Not too sure about this; the TR patch does make some changes to four armour types changed by the main AIM plugin, I *assume* that's intentional so the TR addon should load later. To check.
AIM_MW_TB_BM_1dot0.esp
AIM- TR Compatability Patch.esp

[Conflict] ; ( Ref: AIM - Unarmored Boosters.txt )
	Use only one of these plugins.
AIM- Unarmored Booster MW.esp
AIM- Unarmored Booster MW_BM.esp
Aim- Unarmored Booster MW_TB.esp
AIM- Unarmored Booster Tamriel Rebuilt.esp
AIM- Unarmored BoosterMY_TB_BM.esp

[Conflict] ;; Dragon32 - Counciler's and Cjad's mods are invalidated by the MPP, see the MPP entry
	Alaisiagae's "Armor: Integrative Modifications" includes multiples fixes from minor patch mods.
	"Patch for Purists" already fixed those issues. Only use "Patch for Purists".
[ANY	AIM_MW_TB_BM_1dot0.esp
		AIM_MW_TB_1dot0.esp
		AIM_MW_1dot0.esp
		AIM_MW_BM_1dot0.esp]
[ANY	Clean Templar Pauldron Fix.esp
		Clean_Templar_Pauldron_Fix_v11.esp
		Cjad's Templar Pauldron Fix.esp
		Patch for Purists.esm
		bm_wolf_greaves_fix.esp
		LeftGloves.esp
		LeftGloves_1C.esp
		LeftGloves_Addon_v2.esp
		Clean LeftGloves_TBandBM.esp
		acsEbonyGreaves.esp
		Ebony Armor Fixes.esp]

[Conflict]
	Alaisiagae's "Armor: Integrative Modifications" changes the Imperial Newtscale Cuirass, Imperial Studded Leather Cuirass, Imperial Silver Cuirass, and Imperial Dragonscale Cuirass so they are recognized as Imperial Legion uniforms.
	The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing, there's is no need to run them with Alaisiagae's "Armor: Integrative Modifications"
[ANY	AIM_MW_TB_BM_1dot0.esp
		AIM_MW_TB_1dot0.esp
		AIM_MW_1dot0.esp
		AIM_MW_BM_1dot0.esp]
[ANY	Imperial Uniforms T B (v1.2).esp
		Imperial Uniforms (v1.1).esp
		ImperialLegionUniform.esp
		More Legion Uniforms.esp]

;;Dragon32: These versions of AIM adjust Adamantium armour
[Order]
adamantiumarmor.esp
AIM_MW_TB_BM_1dot0.esp

[Order]
adamantiumarmor.esp
AIM_MW_TB_1dot0.esp

[Order]
OfficialMods_v5.esp
AIM_MW_TB_BM_1dot0.esp

[Order]
OfficialMods_v5.esp
AIM_MW_TB_1dot0.esp

[Order]
Clean Official Plugins v1.1.esp
AIM_MW_TB_BM_1dot0.esp

[Order]
Clean Official Plugins v1.1.esp
AIM_MW_TB_1dot0.esp

[Order]
super_adventurers302.esp
AIM_MW_TB_BM_1dot0.esp

[Order]
super_adventurers302.esp
AIM_MW_TB_1dot0.esp

[Order]
[Official]Adamantium Armor.esp
AIM_MW_TB_BM_1dot0.esp

[Order]
[Official]Adamantium Armor.esp
AIM_MW_TB_1dot0.esp

[Order]
ImprovedAdamantiumArmor.esp
AIM_MW_TB_BM_1dot0.esp

[Order]
ImprovedAdamantiumArmor.esp
AIM_MW_TB_1dot0.esp

[Order]
Official_2002_Mods.esp
AIM_MW_TB_BM_1dot0.esp

[Order]
Official_2002_Mods.esp
AIM_MW_TB_1dot0.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
AIM_MW_TB_BM_1dot0.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
AIM_MW_TB_1dot0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Armor of Valshea [Jeremy McGuinn]

[Conflict] ; ( Ref: "README_VALSHEA.txt" )
  	Use only one of these plugins:
		'valshea_bloodmoon.esp' - If you have Bloodmoon and Tribunal.
		'valshea_tribunal.esp' - If you just have Tribunal.
valshea_bloodmoon.esp
valshea_tribunal.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Armor Project Patch [Grendel Prime]

[Requires] ; ( Ref: "Armor project patch.txt" )
	Grendel Prime's "Armor Project Patch" spreads out various armors from "Fliggerty's Armor Project".
AP patch.esp
[ANY	Fliggerty's Armor Project 2.esp
		FAP Low Chance.esp
		Fliggerty's Armor Project (Rebalanced by jeclxohko).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Armored Skeletons Gone Wild [Sandman]

;;Dragon32: Checked "ASGW GIANTS Ult Compatability.esp" against all the patches for GIANTS I have, no conflicts in TESPCD. COmpatibility plugin only alters one creature levelled list: in_Giants_Skeletons_

[Requires] ; ( Ref: "Armored Skeletons Gone Wild-Read Me.doc")
	"If you are also using Giants Ultimate [with Sandman's "Armored Skeletons Gone Wild"], activate the appropriate MTT3 add-on[, "ASGW GIANTS Ult Compatability.esp"]."
ASGW GIANTS Ult Compatability.esp
[ALL	GIANTS.esm
		Armored Skeletons Gone Wild.esp]

[Requires] ; ( Ref: "Armored Skeletons Gone Wild-Read Me.doc")
	"If you are using Magical Trinkets of Tamriel volume III, with Sandman's "Armored Skeletons Gone Wild", activate the compatability module, 'ASGW MTT3 Addon (companion version).esp' or 'ASGW MTT3 Addon (guard version).esp'.
	These add-ons will not work with Magical Trinkets of Tamriel volume IV
[ANY	ASGW MTT3 Addon (companion version).esp
		ASGW MTT3 Addon (guard version).esp]
[ALL	MTT Vol III.esp
		Armored Skeletons Gone Wild.esp]

[Conflict] ; ( Ref: "Armored Skeletons Gone Wild-Read Me.doc")
  	Use only one of these plugins.
ASGW MTT3 Addon (companion version).esp
ASGW MTT3 Addon (guard version).esp

;;Dragon32: multiple DIAL and SCRI conflicts shown in TESPCD
[Order]
MTT Vol III.esp
ASGW MTT3 Addon (companion version).esp

[Order]
MTT Vol III.esp
ASGW MTT3 Addon (guard version).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Armorer Mod Beta 1.94 [Indestructible]

[Conflict] ; ( Ref: "readme-armorer194.txt" )
	Use only one of these plugins.
carrymore2x.esp
carrymore3x.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @arvisrend's Morrowind fixes 0.5 [arvisrend]

;;Dragon32: See also [NearStart] section

[Conflict] ; ( Ref: "arvisrends Morrowind fixes v0 4-36373-0-4.7z\readme.txt" )
  	Use only one of these plugins.
arvisrend - fixes - objects (no shadows).ESP
arvisrend - fixes - objects.ESP

;;"This plugin will conflict with any mod that alters any of the NPCs Neetinei, Ahzini and gah_julan, or the script hidesFootScript. (Conflict in the strong meaning of this word: I can't rule out crashes.) Also, mods that alter script drenSlaveOwners render this plugin useless, at least if loaded after this plugin."
;;Ref: "arvisrends Morrowind fixes v0 4-36373-0-4.7z\readme.txt"
;;Dragon32: first two Order rules here are checks I've made in TESPCD
[Order]
ImprovedFollowers.esp
arvisrend - fixes - dren plantation.ESP

[Order]
Morrowind Rebirth [Main].ESP
arvisrend - fixes - dren plantation.ESP

;;Following plugins reported as affecting NPCs Neetinei, Ahzini or gah_julan; or scripts: hidesFootScript, drenSlaveOwners

;;Dragon32: Neetinei and Ahzini; NPDT and AIDT for both Arvisrend's mod and Grandmaster are the same. From TESPCD check NPDT and AIDT are the only differences between Grandmaster and Morrowind.esm. Arvisrend's mod adds a modified script to each NPC
[Order]
Grandmaster of Hlaalu.esp
arvisrend - fixes - dren plantation.ESP

[Order]
Grandmaster of Hlaalu11NOMpatch.esp
arvisrend - fixes - dren plantation.ESP

[Order]
Grandmaster of Hlaalu1.2-Beta.esp
arvisrend - fixes - dren plantation.ESP

[Order]
Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp
arvisrend - fixes - dren plantation.ESP

[Order];;Ultimate Face Pack.esp - changes head and hair meshes for the NPCs, makes Ahzani a Dark Argonian. Should merge OK with Merged Objects
Ultimate Face Pack.esp
arvisrend - fixes - dren plantation.ESP

;;New Khajiit Diversity - changes Ahzini; really can't see what the changes are here seems to be only NPDT different to Morrowind.esm
[Order]
New Khajiit Diversity(CIV).esp
arvisrend - fixes - dren plantation.ESP

[Order]
New Khajiit Diversity(BEAST).esp
arvisrend - fixes - dren plantation.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ascadian Rose Cottage [Korana]

;;"the esp for Necessities of Morrowind needs to be loaded AFTER the cottage esp"
;;Ascadian Rose Cottage READ IT.txt
[Order]
Ascadian_Rose_Cottage_ver1.0.esp
NOM 2.13.esp

[Conflict]
	Korana's "Ascadian Rose Cottage" is not compatible with Taddeus' "Necessities of Morrowind" 3.0
	"Ascadian Rose Cottage DX" by Gaius Atrius was designed to work with "NoM 3.0".
	Download "Ascadian Rose Cottage DX" from Morrowind Modding History - ( http://mw.modhistory.com/download-48-6719 )
Ascadian_Rose_Cottage_ver1.0.esp
NoM 3.0.esp

;;Dragon32: readme talks of "More Leaves and Foliage", I think this means skyfire76's "More Trees and Foliage". However, skyfire76's mod does not use activators for its trees, which is what causes the unfixable by ESP problem.
[Conflict] ; ( Ref: Ascadian Rose Cottage READ IT.txt )
	With TheLys' "Seasons" or ayse's "Foliage Season" there will be trees floating in front of the "Ascadian Rose Cottage". If you are using one of these mods, the only known fix is to use the console Delete command, an esp fix would not work.
Ascadian_Rose_Cottage_ver1.0.esp
[ANY	Seasons.esm
		FoliageSeason.esp]

[Note] ; ( Ref: Ascadian Rose Cottage READ IT.txt )
	! Korana's "Ascadian Rose Cottage" may have some slight tree blending issues with "Leafy Morrowind" and "Forested Morrowind"
[ALL	Ascadian_Rose_Cottage_ver1.0.esp
	 	[ANY	Forested Morrowind.esp
		  		Leafy Morrowind.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ascadian Rose Cottage DX [Gaius Atrius]

[Conflict] ; ( Ref: "Ascadian Rose Cottage DX - Readme.txt" )
	"Ascadian Rose Cottage DX" completely replaces the original "Ascadian Rose Cottage" plugin, and is not to be used with it.
Ascadian Rose Cottage DX.esm
Ascadian_Rose_Cottage_ver1.0.esp

[Patch] ; ( Ref: "Ascadian Rose Cottage DX - Readme.txt" )
	'ARCDX - NOMv3 Compatible.esp' makes the house's kitchen, and a few other things, work properly with NOMv3.
ARCDX - NOMv3 Compatible.esp
[ALL	Ascadian Rose Cottage DX.esm
		NoM 3.0.esp]

[Order]
ARCDX - NOMv3 Compatible.esp
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Asgard [Grumpy & Emma]

;;Dragon32: See also entry for "Mournhold Merc Transportation Fix" [Nick Cowan]

[Conflict]
  	Use only one of these plugins.
  Clean Asgard3.3.esp - If you have Tribunal
  Asgard.esp - If you do not
 ( Ref: http://lovkullen.net/Emma/Asgard.htm )
Clean Asgard3.3.esp
Asgard.esp

[Conflict]
 Grumpy & Emma's "Asgard" conflicts with Michael Lajewski's "A Grand Abode", Zuggyboy's "Asgard - compatibity mod" modifies the non-Tribunal version of "Asgard" so they are compatible.
 Download Zuggyboy's "Asgard - compatibity mod" from Morrowind Modding History - http://mw.modhistory.com/download-44-6536
 ( Ref: "Asgard_V2.5.txt" )
[ANY Clean Asgard3.3.esp
	 [SIZE 411947 Asgard.esp]]
A Grand Abode.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Asgard - Balmora Expanded compatibility patch [TextureFreak]

[Patch]
 "This patch will sort out landscape issues when using Grumpy's Asgard and Balmora Expanded by Gorg, CanadianIce and Jeremy together."
 http://lovkullen.net/Emma/Downloads/Asgard_BE_fix.zip
 ( Ref: "Asgard_BE_fix-Readme.txt" )
TF_Asgard_BE_fix01.esp
[ALL Clean Asgard3.3.esp
	 [ANY Balmora Expansion v1.4.esp
		  Balmora Expansion v1.4+(1.4).esp
		  Balmora Expansion - LITE 1.0.esp
		  BE+(1.4) Better Looking Morrowind.esp]]

;;Dragon32: Checked in TESPCD and TextureFreak's plugin edits LAND records in both BE and Asgard. BE rules already load Asgard before BE. Not included the Morrowind-only version of Asgard as BE needs Tribunal
[Order]
Clean Asgard3.3.esp
TF_Asgard_BE_fix01.esp

[Order]
Balmora Expansion v1.4.esp
TF_Asgard_BE_fix01.esp

[Order]
Balmora Expansion v1.4+(1.4).esp
TF_Asgard_BE_fix01.esp

[Order]
Balmora Expansion - LITE 1.0.esp
TF_Asgard_BE_fix01.esp

[Order]
BE+(1.4) Better Looking Morrowind.esp
TF_Asgard_BE_fix01.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Asgard - Domehome - Balmora Expanded compatibility patch [TextureFreak]

[Patch]
 "This patch will sort out landscape issues when using Grumpy's Asgard and Domehome and Balmora Expanded together."
 http://lovkullen.net/Emma/Downloads/Asgard_Domehome_BE_fix.zip
 ( Ref: "Asgard_Domehome_BEfix-Readme.txt" )
TF_Asgard_Domehome_Landscape_fix01.esp
[ALL Clean Asgard3.3.esp
	 Domehome-BE_alt.esp]

;;Dragon32: Checked in TESPCD and TextureFreak's plugin edits LAND records in both Domehome-BE and Asgard. Not included the Morrowind-only version of Asgard as BE needs Tribunal
[Order]
Clean Asgard3.3.esp
TF_Asgard_Domehome_Landscape_fix01.esp

[Order]
Domehome-BE_alt.esp
TF_Asgard_Domehome_Landscape_fix01.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Asgard - Domehome compatibility patch [TextureFreak]

[Patch]
 "This patch will sort out landscape issues when using Grumpy's Asgard and Domehome together."
 http://lovkullen.net/Emma/Downloads/Asgard_Domehomefix.zip
 ( Ref: "Asgard_Domehomefix-Readme.txt" )
TF_Asgard_Domehome_landscapefix02.esp
[ALL [ANY Clean Asgard3.3.esp
		  Asgard.esp]
	 [ANY MW_Domehome1.esp
		  Trib_Domehome1.esp]]

;;Dragon32: Checked in TESPCD and TextureFreak's plugin edits LAND records in both Domehome and Asgard.
[Order]
Asgard.esp
TF_Asgard_Domehome_landscapefix02.esp

[Order]
MW_Domehome1.esp
TF_Asgard_Domehome_landscapefix02.esp

[Order]
Clean Asgard3.3.esp
TF_Asgard_Domehome_landscapefix02.esp

[Order]
Trib_Domehome1.esp
TF_Asgard_Domehome_landscapefix02.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Asgard Teleport Ring [Rundwulf Wolf-Shield (aka Rundwulf Wulfsson)]

[Requires]
 "Asgard Teleport Ring" requires the Tribunal version of Grumpy & Emma's "Asgard"
 ( Ref: "Readme Asgard Teleport Ring.txt" )
Asgard Teleport Ring.esp
Clean Asgard3.3.esp

;;Dragon32: Not stated but might as well load after main Asgard plugin
[Order]
Clean Asgard3.3.esp
Asgard Teleport Ring.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ash Vampires Replacer [Aoimevelho]

[Conflict]
  Use only one of these plugins:
  AshVampiresReplacer.ESP - basic version
  AshVampiresReplacer_GHD.ESP - if you have "Great House Dagoth"
  AshVampiresReplacer_TTU.ESP -  if you have "The Tribe Unmourned"
  AshVampiresReplacer_GHD+TTU.ESP - if you have both "Great House Dagoth" and "The Tribe Unmourned"
 ( Ref: "AshVampiresReplacer_Readme.txt" )
AshVampiresReplacer.ESP
AshVampiresReplacer_GHD+TTU.ESP
AshVampiresReplacer_GHD.ESP
AshVampiresReplacer_TTU.ESP

[Requires]
 ( Ref: "AshVampiresReplacer_Readme.txt" )
AshVampiresReplacer_GHD.ESP
Great House Dagoth.esp

[Requires]
 ( Ref: "AshVampiresReplacer_Readme.txt" )
AshVampiresReplacer_TTU.ESP
The Tribe Unmourned.esp

[Requires]
 ( Ref: "AshVampiresReplacer_Readme.txt" )
AshVampiresReplacer_GHD+TTU.ESP
[ALL Great House Dagoth.esp
	 The Tribe Unmourned (GHD).esp]

;;Dragon32: Order rules from TESPCD checks
[Order]
Great House Dagoth.esp
AshVampiresReplacer_GHD.ESP

[Order]
The Tribe Unmourned.esp
AshVampiresReplacer_TTU.ESP

[Order]
Great House Dagoth.esp
AshVampiresReplacer_GHD+TTU.ESP

[Order]
The Tribe Unmourned (GHD).esp
AshVampiresReplacer_GHD+TTU.ESP

;;"Ash Vampires Replacer should be loaded after DNGDR."
;;Ref: http://forums.nexusmods.com/index.php?/topic/1195204-ashvampiresreplacer/?p=25910199
[Order]
DN-GDRv<VER>*.esp
AshVampiresReplacer*.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ashlander Caravan  [Brother Juniper]

[Note]
 The latest version of Ashlander Caravan is called Ashlander Traders, which can be downloaded on PES.
Ashlander Caravan.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ashlander Tent [aragon]

;Dragon32: See also - Aragon Ashlander Tent MWSE Patch [Bjam]

;Dragon32: My guesses on Order rules but they make sense to me

;Ald Vendras
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-AldVendras.esp
[ALL [ANY Ald-Vendras_V31.esp
		  Ald-Vendras_V31-LoKKen.esp
		  Ald-Vendras_V31-LoKKen-SC.esp]
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-AldVendras.esp

[Order]
Ald-Vendras_V31.esp
Ald-Vendras_V31-LoKKen.esp
Ald-Vendras_V31-LoKKen-SC.esp
AshlanderTent-AldVendras.esp

;Annastia
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-Annastia.esp
[ALL Annastia V3.3.esp
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-Annastia.esp

[Order]
Annastia V3.3.esp
AshlanderTent-Annastia.esp

;Bloody Oath
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-BloodyOath.esp
[ALL Bloody Oath_v1.0.esp
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-BloodyOath.esp

[Order]
Bloody Oath_v1.0.esp
AshlanderTent-BloodyOath.esp

;Booty Island
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-BootyIsland.esp
[ALL Booty.esp
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-BootyIsland.esp

[Order]
Booty.esp
AshlanderTent-BootyIsland.esp

;Children of the Night 2
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-Con2.esp
[ALL C0N2 v1.01.esp
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-Con2.esp

[Order]
C0N2 v1.01.esp
AshlanderTent-Con2.esp

;Havish
;Havish.esm not in file header
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-Havish.esp
[ALL Havish.esm
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-Havish.esp

;Inferno Island
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-InfernoIsland.esp
[ALL Inferno's Island Revisited.esp
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-InfernoIsland.esp

[Order]
Inferno's Island Revisited.esp
AshlanderTent-InfernoIsland.esp

;Korobal
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-Korobal.esp
[ALL Korobal v1.2.esp
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-Korobal.esp

[Order]
Korobal v1.2.esp
AshlanderTent-Korobal.esp

;Lothovar's Legacy
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-LothavorsLegacy.esp
[ALL Lothavor's Legacy.esp
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-LothavorsLegacy.esp

[Order]
Lothavor's Legacy.esp
AshlanderTent-LothavorsLegacy.esp

;Sea of Destiny
;Sea-of-Destiny.esm not in file header
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-SeaOfDestiny.esp
[ALL Sea-of-Destiny.esm
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-SeaOfDestiny.esp

;Stanegau Island
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-StanegauIsland.esp
[ALL Stanegau Island.esp
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-StanegauIsland.esp

[Order]
Stanegau Island.esp
AshlanderTent-StanegauIsland.esp

;Sword of Perithia
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-SwordOfPerithia.esp
[ALL SOPBeta1.4.esp
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-SwordOfPerithia.esp

[Order]
SOPBeta1.4.esp
AshlanderTent-SwordOfPerithia.esp

;The Black Mill
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-TheBlackMill.esp
[ALL [ANY TheBlackMill11.esp
		  TheBlackMill11fixedtransposedNOMified.esp]
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-TheBlackMill.esp

[Order]
TheBlackMill11.esp
AshlanderTent-TheBlackMill.esp

[Order]
TheBlackMill11fixedtransposedNOMified.esp
AshlanderTent-TheBlackMill.esp

;Veldion
;Veldion2.0.esm not in file header
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-Veldion.esp
[ALL Veldion2.0.esm
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-Veldion.esp

;Beyond Ys Gramor
;Beyond YsGramor v2.5.esm not in file header
[Requires]
 ( Ref: AshlanderTent Readme.txt )
AshlanderTent-Ysgramor.esp
[ALL Beyond YsGramor v2.5.esm
	 AshlanderTent.esp]

[Order]
AshlanderTent.esp
AshlanderTent-Ysgramor.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ashlander Tent DX [Gaius Atrius]

;Dragon32: See also - Aragon Ashlander Tent MWSE Patch [Bjam]

;Not specified in readme but addon uses activator defined in k_in_tent.esp
[Requires]
 'AshlanderTentDX - Kirel IW Addon.esp' requires Kirel's "Interior Tent Sounds addon for Kirel's Interior Weather"
AshlanderTentDX - Kirel IW Addon.esp
k_in_tent.esp

[Order]
AshlanderTentDX.esp
AshlanderTentDX - Kirel IW Addon.esp

[Order]
k_in_tent.esp
AshlanderTentDX - Kirel IW Addon.esp

;NoM 2.13 version
[Requires]
 'AshlanderTentDX - NOM Addon.esp' requires Necessities of Morrowind 2.13
[SIZE 2287 AshlanderTentDX - NOM Addon.esp]
[ALL AshlanderTentDX.esp
	 NOM 2.13.esp]

;Dragon32: Load order for 2.13 should duplicate the v3.0 one
[Order]
AshlanderTentDX.esp
AshlanderTentDX - NOM Addon.esp
NOM 2.13.esp

;NoM3.0 version
[Requires]
 'AshlanderTentDX - NOM Addon.esp' requires Necessities of Morrowind 3.0
 ( Ref: ReadMe - ATDX - NOM v3 Addon.txt )
[SIZE 4126 AshlanderTentDX - NOM Addon.esp]
[ALL AshlanderTentDX.esp
	 NOM 3.0.esp]

; Ref: 'ReadMe - ATDX - NOM v3 Addon.txt' - "This plugin is to be placed AFTER Ashlander Tent DX, but BEFORE NOM v3 in your plugin load order"
[Order]
AshlanderTentDX.esp
AshlanderTentDX - NOM Addon.esp
NOM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Assassin Ambush 2.2 [hollaajith]

[Conflict]
 "Activate just one of the ESP, not both."
 ( Ref: "Assassin Ambush Readme.txt" )
Assassin Ambush - Easy.ESP
Assassin Ambush.ESP

[Conflict]
 "Conflicts with my other mod 'DBAttack Tweaked' which is incorporated into ["Assassin Ambush"]. Don't use both together."
 ( Ref: "Assassin Ambush Readme.txt" )
[ANY Assassin Ambush - Easy.ESP
	 Assassin Ambush.ESP]
[ANY DBAttack Tweaked <VER>-Easy.esp
	 DBAttack Tweaked <VER>.esp]

;;Dragon32: "Even BTB's version keeps track of enimies, though less frequently, from what I understood from how BTB's version works. So it might also cause crash, but I hope not."
[Conflict]
	!!! Using hollaajith's "Assassin Ambush" with Xiran's "Better Music System" can cause crashes as Xiran's "Better Music System" tracks NPCs / creatures in combat with the player, when the Dark Brotherhood assassin's from hollaajith's mod teleport away this can cause Morrowind to crash.
	!!! You should disable the Dark Brotherhood assassins teleporting, in the console enter this command:
	!!!  Set UAH_DBFlee to 0
[ANY Assassin Ambush - Easy.ESP
	 Assassin Ambush.ESP]
[ANY BetterMusicSystem_<VER>.esp
	 BetterMusicSystem_<VER>_alt.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Assassination [DragoonWraith]

;;Dragon32: v2.0 integrates Vampire Embrace stuff into main plugin. That version has text "Bite works only with Vampire Embrace 2.3+." in Description

[Conflict]
  Use only one of these plugins:
  DW_assassination_VE.esp - If you have Cortex's "Vampire Embrace" v2.3 or higher
  DW_assassination.esp - If you do not use Cortex's "Vampire Embrace"
 ( Ref: DW_assassination_README.txt )
[DESC	!/Bite works only with Vampire Embrace/ DW_assassination.esp]
DW_assassination_VE.esp

[Requires]
 ( Ref: DW_assassination_README.txt )
DW_assassination_VE.esp
[VER >2.3 Vampire_Embrace.esp]

;;Dragon32: Neither the readme or a TESPCD check indicate any load order requirements for VH and Assassination

[Note]
 The crime detection scripts in Assassination 2.0 may not work for you. If this is a problem you can downgrade to 1.5:
  http://mw.modhistory.com/download--8943
 ( Ref: DW_assassination_README.txt )
[DESC /Bite works only with Vampire Embrace/ DW_assassination.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Assassins Armory 7.6 [Michael 'HelioS' Bennett]

[Order]
Assassins Armory.esm
Assassins Armory - No Scripts.esp
AreaEffectArrows.esp
Clean Official Plugins v1.1.esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

;;"Official Mods 5.0" by Deathbliss
[Order]
Assassins Armory.esm
Assassins Armory - No Scripts.esp
AreaEffectArrows.esp
OfficialMods_v5.esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

;;"Official 2002 Mods" by Lycianzer
[Order]
Assassins Armory.esm
Assassins Armory - No Scripts.esp
AreaEffectArrows.esp
Official_2002_Mods.esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

;Ghostnull's version of Area Effect Arrows
[Order]
Assassins Armory - No Scripts.esp
Area Effect Arrows.esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

;Xeth-Ban's version of Area Effect Arrows
[Order]
Assassins Armory - No Scripts.esp
AreaEffectArrows XB Edition.esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

;BTB's version of Area Effect Arrows
[Order]
Assassins Armory - No Scripts.esp
Area Effect Projectiles.esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

[Order]
Assassins Armory - No Scripts.esp
Area Effect Projectiles (PAR Edit).esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

;;Super Adventurers
[Order]
Assassins Armory - No Scripts.esp
super_adventurers302.esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

;;WH-Reaper's fixed version
[Order]
Assassins Armory - No Scripts.esp
[Official]Area Effect Arrows.esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

;;"Official Plugins Fixes 1.1" by michael163377
[Order]
Assassins Armory - No Scripts.esp
CleanAreaEffectArrows.esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

;;"Official 2002 Mods" by Lycianzer
[Order]
Assassins Armory.esm
Assassins Armory - No Scripts.esp
AreaEffectArrows.esp
Official_2002_Mods.esp
OfficialMods_v5.esp
Assassins Armory - Arrows.esp
Assassins Armory - Bolt Rifles.esp

[Requires]
 "Assassins Armory - Arrows.esp" requires Bethesda's "Area Effect Arrows" plugin or a modified version of it.
 ( Ref: "Assassin's Armory readme.doc")
Assassins Armory - Arrows.esp
[ANY AreaEffectArrows.esp
	 Area Effect Arrows.esp
	 AreaEffectArrows XB Edition.esp
	 Area Effect Projectiles.esp
	 Area Effect Projectiles (PAR Edit).esp
	 CleanAreaEffectArrows.esp
	 [Official]Area Effect Arrows.esp
	 Clean Official Plugins v1.1.esp
	 OfficialMods_v5.esp
	 Official_2002_Mods.esp
	 super_adventurers302.esp]

[Patch]
 "Assassins Armory - Unofficial Patch 7.7" is a patch for a couple of small glitches in version 7.6 of Michael 'HelioS' Bennett's "Assassin's Armory".
 The Mad God's "Assassins Armory - Unofficial Patch 7.7" is available from Morrowind Modding History: http://mw.modhistory.com/download-84-7915
 ( Ref: "readme_AssassinsArmoryUnofficialPatch_7_7.txt" )
Assassins Armory - Unofficial Patch 7.7.esp
Assassins Armory.esm

;;Dragon32: Seems the best place for this rather than a whole new rule.
[Note]
 You should use The Mad God's "Assassins Armory - Unofficial Patch 7.7" instead of The Happy Anarchist's "Assassin's Bastard Fix", the unofficial patch includes the fix to the icon path as well as fixing another glitch. The Mad God's "Assassins Armory - Unofficial Patch 7.7" is available from Morrowind Modding History: http://mw.modhistory.com/download-84-7915
 ( Ref: "readme_AssassinsArmoryUnofficialPatch_7_7.txt" )
[ALL Assassins Bastard Fix.esp
	 NOT Assassins Armory - Unofficial Patch 7.7.esp]

[Conflict]
 You do not need The Happy Anarchist's "Assassin's Bastard Fix" if you are running The Mad God's "Assassins Armory - Unofficial Patch 7.7." The unofficial patch includes The Happy Anarchist's  fix.
Assassins Bastard Fix.esp
Assassins Armory - Unofficial Patch 7.7.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Atmospheric Balmora [Lucien Fairfax]

[Conflict]
 Lucien Fairfax's "Atmospheric Balmora" conflicts with Vality's "Balmora Addon." You should use Enzo Dragon's "Atmospheric Balmora for Vality's Balmora Addon"
 ( Ref: Atmospheric Balmora for VBA.RAR\readme.txt )
 http://mw.modhistory.com/download-87-6045
Clean Atmospheric Balmora.ESP
Vality's Balmora Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Atmospheric Balmora for Vality's Balmora Addon [Enzo Dragon]

[Conflict]
 Enable only ONE plugin
  Atmospheric Balmora for VBAnIW.ESP - If you use both Vality's "Balmora Addon" and DrkAngl66's "Illuminated Windows"
  Atmospheric Balmora for VBA.ESP - If you just use Vality's "Balmora Addon".
Atmospheric Balmora for VBA.ESP
Atmospheric Balmora for VBAnIW.ESP

[Conflict]
 Do not run Lucien Fairfax's "Atmospheric Balmora" with Enzo Dragon's modified version.
 ( Ref: Atmospheric Balmora for VBA.RAR\readme.txt )
Clean Atmospheric Balmora.ESP
[ANY Atmospheric Balmora for VBA.ESP
	 Atmospheric Balmora for VBAnIW.ESP]

[Requires]
 ( Ref: Atmospheric Balmora for VBA.RAR\readme.txt )
Atmospheric Balmora for VBA.ESP
Vality's Balmora Addon.esp

[Requires]
 ( Ref: Atmospheric Balmora for VBA.RAR\readme.txt )
Atmospheric Balmora for VBAnIW.ESP
[ALL Vality's Balmora Addon.esp
	 Illuminated Windows v1.2.esp]

[Order]
Vality's Balmora Addon.esp
Atmospheric Balmora for VBA.ESP

[Order]
Vality's Balmora Addon.esp
Atmospheric Balmora for VBAnIW.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Atmospheric Plazas 1.1 [hollaajith]

[Conflict] ; ( Ref: "Atmospheric Plazas - Readme.txt" )
	Use only one of these plugins:
		'Atmospheric Plazas - WG.esp' - If you use "Windows Glow".
		'Atmospheric Plazas - IlluWind.esp' - If you use "Illuminated Windows".
		'Atmospheric Plaza.esp' - If you use neither.
Atmospheric Plazas - IlluWind.esp
Atmospheric Plazas - WG.esp
Atmospheric Plazas.esp

[Requires] ; ( Ref: "Atmospheric Plazas - Readme.txt" )
	'Atmospheric Plazas - IlluWind.esp' requires "Illuminated Windows".
Atmospheric Plazas - IlluWind.esp
Illuminated Windows v1.2.esp

[Requires] ; ( Ref: "Atmospheric Plazas - Readme.txt" )
	'Atmospheric Plazas - IlluWind.esp' requires "Windows Glow".
Atmospheric Plazas - WG.esp
[ANY	Windows Glow.esp
		abotWindowsGlow.esp]

[Conflict] ; ( Ref: https://forums.nexusmods.com/index.php?/topic/1834440-atmospheric-plazas/?p=34491075 )
	Incompatible with "Atmospheric Plazas".
[ANY	Atmospheric Plazas - IlluWind.esp
		Atmospheric Plazas - WG.esp
		Atmospheric Plazas.esp]
[ANY	Rise of House Telvanni.esm
		MCA.esm]

;; "My mod should load after both of those mods" - Windows Glow and TLM
;; Ref: https://forums.nexusmods.com/index.php?/topic/1834440-atmospheric-plazas/?p=27856154
[Order]
Illuminated Windows v1.2.esp
Atmospheric Plazas.esp

[Order]
Illuminated Windows v1.2.esp
Atmospheric Plazas - IlluWind.esp

[Order]
Illuminated Windows v1.2.esp
Atmospheric Plazas - WG.esp

[Order]
Windows Glow.esp
Atmospheric Plazas.esp

[Order]
Windows Glow.esp
Atmospheric Plazas - IlluWind.esp

[Order]
Windows Glow.esp
Atmospheric Plazas - WG.esp

[Order]
abotWindowsGlow.esp
Atmospheric Plazas.esp

[Order]
abotWindowsGlow.esp
Atmospheric Plazas - IlluWind.esp

[Order]
abotWindowsGlow.esp
Atmospheric Plazas - WG.esp

;; Load after lighting mods like True Lights and darkness which alter cell lighting or any mod that do changes the cell of the vivec plazas.
[Order]
LBS_addon_hvy_v1.1.esp
Atmospheric Plazas.esp

[Order]
LBS_addon_hvy_v1.1.esp
Atmospheric Plazas - IlluWind.esp

[Order]
LBS_addon_hvy_v1.1.esp
Atmospheric Plazas - WG.esp

[Order]
LBS_addon_Hvy_VD_v1.1.esp
Atmospheric Plazas.esp

[Order]
LBS_addon_Hvy_VD_v1.1.esp
Atmospheric Plazas - IlluWind.esp

[Order]
LBS_addon_Hvy_VD_v1.1.esp
Atmospheric Plazas - WG.esp

[Order]
LBS_addon_lt_v1.1.esp
Atmospheric Plazas.esp

[Order]
LBS_addon_lt_v1.1.esp
Atmospheric Plazas - IlluWind.esp

[Order]
LBS_addon_lt_v1.1.esp
Atmospheric Plazas - WG.esp

[Order]
LBS_addon_lt_VD_v1.1.esp
Atmospheric Plazas.esp

[Order]
LBS_addon_lt_VD_v1.1.esp
Atmospheric Plazas - IlluWind.esp

[Order]
LBS_addon_lt_VD_v1.1.esp
Atmospheric Plazas - WG.esp

[Order]
LBS_addon_reg_v1.1.esp
Atmospheric Plazas.esp

[Order]
LBS_addon_reg_v1.1.esp
Atmospheric Plazas - IlluWind.esp

[Order]
LBS_addon_reg_v1.1.esp
Atmospheric Plazas - WG.esp

[Order]
LBS_addon_reg_VD_v1.1.esp
Atmospheric Plazas.esp

[Order]
LBS_addon_reg_VD_v1.1.esp
Atmospheric Plazas - IlluWind.esp

[Order]
LBS_addon_reg_VD_v1.1.esp
Atmospheric Plazas - WG.esp

;; Lights 300
[Order]
Lights 300 v5.esp
Atmospheric Plazas.esp

[Order]
Lights 300 v5.esp
Atmospheric Plazas - IlluWind.esp

[Order]
Lights 300 v5.esp
Atmospheric Plazas - WG.esp

[Order]
Lights 300 v5 + DBL.esp
Atmospheric Plazas.esp

[Order]
Lights 300 v5 + DBL.esp
Atmospheric Plazas - IlluWind.esp

[Order]
Lights 300 v5 + DBL.esp
Atmospheric Plazas - WG.esp

;; True Lights and Darkness
[Order]
True_Lights_And_Darkness_0.5.esp
Atmospheric Plazas.esp

[Order]
True_Lights_And_Darkness_0.5.esp
Atmospheric Plazas - IlluWind.esp

[Order]
True_Lights_And_Darkness_0.5.esp
Atmospheric Plazas - WG.esp

[Order]
True_Lights_And_Darkness_0.5 + DBL.esp
Atmospheric Plazas.esp

[Order]
True_Lights_And_Darkness_0.5 + DBL.esp
Atmospheric Plazas - IlluWind.esp

[Order]
True_Lights_And_Darkness_0.5 + DBL.esp
Atmospheric Plazas - WG.esp

[Order]
True_Lights_And_Darkness_1.0-NoDaylight.esp
Atmospheric Plazas.esp

[Order]
True_Lights_And_Darkness_1.0-NoDaylight.esp
Atmospheric Plazas - IlluWind.esp

[Order]
True_Lights_And_Darkness_1.0-NoDaylight.esp
Atmospheric Plazas - WG.esp

[Order]
True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
Atmospheric Plazas.esp

[Order]
True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
Atmospheric Plazas - IlluWind.esp

[Order]
True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
Atmospheric Plazas - WG.esp

[Order]
True_Lights_And_Darkness_1.1.esp
Atmospheric Plazas.esp

[Order]
True_Lights_And_Darkness_1.1.esp
Atmospheric Plazas - IlluWind.esp

[Order]
True_Lights_And_Darkness_1.1.esp
Atmospheric Plazas - WG.esp

[Order]
True_Lights_And_Darkness_1.1 + DBL.esp
Atmospheric Plazas.esp

[Order]
True_Lights_And_Darkness_1.1 + DBL.esp
Atmospheric Plazas - IlluWind.esp

[Order]
True_Lights_And_Darkness_1.1 + DBL.esp
Atmospheric Plazas - WG.esp

[Order]
TLAD Daylight.esp
Atmospheric Plazas.esp

[Order]
TLAD Daylight.esp
Atmospheric Plazas - IlluWind.esp

[Order]
TLAD Daylight.esp
Atmospheric Plazas - WG.esp

[Order]
TLAD Daylight - BCOM.esp
Atmospheric Plazas.esp

[Order]
TLAD Daylight - BCOM.esp
Atmospheric Plazas - IlluWind.esp

[Order]
TLAD Daylight - BCOM.esp
Atmospheric Plazas - WG.esp

[Order]
TLAD Full - Still - Necro Colors.esp
Atmospheric Plazas.esp

[Order]
TLAD Full - Still - Necro Colors.esp
Atmospheric Plazas - IlluWind.esp

[Order]
TLAD Full - Still - Necro Colors.esp
Atmospheric Plazas - WG.esp

[Order]
TLAD Full - Still - Original Colors.esp
Atmospheric Plazas.esp

[Order]
TLAD Full - Still - Original Colors.esp
Atmospheric Plazas - IlluWind.esp

[Order]
TLAD Full - Still - Original Colors.esp
Atmospheric Plazas - WG.esp

;; The Lighting Mod
[Order]
TLM - Ambient Light + Fog Update.esp
Atmospheric Plazas.esp

[Order]
TLM - Ambient Light + Fog Update.esp
Atmospheric Plazas - IlluWind.esp

[Order]
TLM - Ambient Light + Fog Update.esp
Atmospheric Plazas - WG.esp

[Order]
TLM - Complete.esp
Atmospheric Plazas.esp

[Order]
TLM - Complete.esp
Atmospheric Plazas - IlluWind.esp

[Order]
TLM - Complete.esp
Atmospheric Plazas - WG.esp

[Order]
TLM - Complete + DBL.esp
Atmospheric Plazas.esp

[Order]
TLM - Complete + DBL.esp
Atmospheric Plazas - IlluWind.esp

[Order]
TLM - Complete + DBL.esp
Atmospheric Plazas - WG.esp

;; Vivec Interiorator
[Order]
Nemon's_Vivec_Interiorator.esp
Atmospheric Plazas.esp

[Order]
Nemon's_Vivec_Interiorator.esp
Atmospheric Plazas - IlluWind.esp

[Order]
Nemon's_Vivec_Interiorator.esp
Atmospheric Plazas - WG.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Atmospheric Sound Effects (ASE) 3.0 [Duncan]

;;See also: Illuminated Windows 1.2 [DrkAngl66]

[Conflict]
 Use only one of these plugins.
  AtmosphericSoundEffects-3.0-Tribunal.esp -  If you have Tribunal or both Tribunal and Bloodmoon installed.
  AtmosphericSoundEffects-3.0-TBM.esp - If have Bloodmoon but not Tribunal installed.
  AtmosphericSoundEffects-3.0.esp - If you don't have either Tribunal or Bloodmoon installed
 ( Ref: "readme_ase30.htm" and "AtmosphericSoundEffects-3.0-TBM.esp.txt" )
AtmosphericSoundEffects-3.0-Tribunal.esp
AtmosphericSoundEffects-3.0-TBM.esp
AtmosphericSoundEffects-3.0.esp

[Conflict]
 You should use AtmosphericSoundEffects-3.0-Tribunal.esp instead.
 ( Ref: "readme_ase30.htm")
AtmosphericSoundEffects-3.0.esp
Tribunal.esm

; Unsure if TXT file quoted comes with the download.
; TBM.esp is for those with Bloodmoon but not Tribunal.
; Dragon32.
[Conflict]
 You should use "AtmosphericSoundEffects-3.0-Tribunal.esp" instead.
 (Ref. AtmosphericSoundEffects-3.0-TBM.esp.txt )
AtmosphericSoundEffects-3.0-TBM.esp
Tribunal.esm

;;Dragon32: Just spotted some Firemoth cells in the ASE plugins; think these are needed
[Order]
Siege at Firemoth.esp
AtmosphericSoundEffects-3.0-Tribunal.esp

[Order]
Siege at Firemoth.esp
AtmosphericSoundEffects-3.0-TBM.esp

[Order]
Siege at Firemoth.esp
AtmosphericSoundEffects-3.0.esp

[Order]
FireMoth Moved.ESP
AtmosphericSoundEffects-3.0-Tribunal.esp

[Order]
FireMoth Moved.ESP
AtmosphericSoundEffects-3.0-TBM.esp

[Order]
FireMoth Moved.ESP
AtmosphericSoundEffects-3.0.esp

[Order]
OfficialMods_v5.esp
AtmosphericSoundEffects-3.0-Tribunal.esp

[Order]
OfficialMods_v5.esp
AtmosphericSoundEffects-3.0-TBM.esp

[Order]
OfficialMods_v5.esp
AtmosphericSoundEffects-3.0.esp

[Order]
Clean Official Plugins v1.1.esp
AtmosphericSoundEffects-3.0-Tribunal.esp

[Order]
Clean Official Plugins v1.1.esp
AtmosphericSoundEffects-3.0-TBM.esp

[Order]
Clean Official Plugins v1.1.esp
AtmosphericSoundEffects-3.0.esp

[Order]
super_adventurers302.esp
AtmosphericSoundEffects-3.0-Tribunal.esp

[Order]
super_adventurers302.esp
AtmosphericSoundEffects-3.0-TBM.esp

[Order]
super_adventurers302.esp
AtmosphericSoundEffects-3.0.esp

[Order]
[Official]Siege at Firemoth.esp
AtmosphericSoundEffects-3.0-Tribunal.esp

[Order]
[Official]Siege at Firemoth.esp
AtmosphericSoundEffects-3.0-TBM.esp

[Order]
[Official]Siege at Firemoth.esp
AtmosphericSoundEffects-3.0.esp

[Order]
SiegeAtFiremoth.esp
AtmosphericSoundEffects-3.0-Tribunal.esp

[Order]
SiegeAtFiremoth.esp
AtmosphericSoundEffects-3.0-TBM.esp

[Order]
SiegeAtFiremoth.esp
AtmosphericSoundEffects-3.0.esp

[Order]
Official_2002_Mods.esp
AtmosphericSoundEffects-3.0-Tribunal.esp

[Order]
Official_2002_Mods.esp
AtmosphericSoundEffects-3.0-TBM.esp

[Order]
Official_2002_Mods.esp
AtmosphericSoundEffects-3.0.esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
AtmosphericSoundEffects-3.0.esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
AtmosphericSoundEffects-3.0.esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
AtmosphericSoundEffects-3.0-Tribunal.esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
AtmosphericSoundEffects-3.0-TBM.esp

[Order]
silgrad_tower_1-4_6.6.esp
AtmosphericSoundEffects-3.0.esp

[Order]
silgrad_tower_1-4_6.6.esp
AtmosphericSoundEffects-3.0.esp

[Order]
silgrad_tower_1-4_6.6.esp
AtmosphericSoundEffects-3.0-Tribunal.esp

[Order]
silgrad_tower_1-4_6.6.esp
AtmosphericSoundEffects-3.0-TBM.esp

;;Dragon32: ASE alters weather settings, if someone's got a weather mod loaded they they'll want that to take effect
[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
NiceWeather_0617.esp

[Order]
AtmosphericSoundEffects-3.0-TBM.esp
NiceWeather_0617.esp

[Order]
AtmosphericSoundEffects-3.0.esp
NiceWeather_0617.esp

[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
Realistic Weather v2.0.esp

[Order]
AtmosphericSoundEffects-3.0-TBM.esp
Realistic Weather v2.0.esp

[Order]
AtmosphericSoundEffects-3.0.esp
Realistic Weather v2.0.esp

[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
Isirion_RealisticWeather.esp

[Order]
AtmosphericSoundEffects-3.0-TBM.esp
Isirion_RealisticWeather.esp

[Order]
AtmosphericSoundEffects-3.0.esp
Isirion_RealisticWeather.esp

[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
Sol-Weather Tweak.esp

[Order]
AtmosphericSoundEffects-3.0-TBM.esp
Sol-Weather Tweak.esp

[Order]
AtmosphericSoundEffects-3.0.esp
Sol-Weather Tweak.esp

[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
SeriousWeather_BM_v1_00.esp

[Order]
AtmosphericSoundEffects-3.0-TBM.esp
SeriousWeather_BM_v1_00.esp

[Order]
AtmosphericSoundEffects-3.0.esp
SeriousWeather_BM_v1_00.esp

[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
SeriousWeather_v1_00.esp

[Order]
AtmosphericSoundEffects-3.0-TBM.esp
SeriousWeather_v1_00.esp

[Order]
AtmosphericSoundEffects-3.0.esp
SeriousWeather_v1_00.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Atmospheric Sound Effects Complete (BTB Edit) [BTB]

[Conflict]
 "[ASE Complete (BTB Edit).esp] is an edited plugin that merges the non-Tribunal plugin from the original ASE mod with the Tribunal and Bloodmoon ASE addons from Illuminated Windows. [...] This is to be used instead of the original plugin and the two addons"
 ( Ref: "Readme - ASE Complete (BTB Edit).txt" )
ASE Complete (BTB Edit).esp
[ANY [ANY AtmosphericSoundEffects-3.0-Tribunal.esp
		  AtmosphericSoundEffects-3.0-TBM.esp
		  AtmosphericSoundEffects-3.0.esp]
	 ASE Bloodmoon Expansion.esp
	 ASE Tribunal Expansion.esp
	 ASE Tribunal Expansion v1.2.esp]

[Conflict]
 "Atmospheric Sound Effects" adds music to the taverns and inns of Vvardenfell. Xiran's "Better Music System" and BTB's edited version also add music to these locations.
 BTB has released an edited version of "Atmospheric Sound Effects" with the tavern music removed, you may wish to use that version rather than Duncan's original "Atmospheric Sound Effects".
 ( Ref: "Readme - ASE Complete (BTB Edit).txt" )
 Download the edited version of ASE from BTB's site - http://btb2.free.fr/morrowind.html
[ANY AtmosphericSoundEffects-3.0-Tribunal.esp
	 AtmosphericSoundEffects-3.0-TBM.esp
	 AtmosphericSoundEffects-3.0.esp]
[ANY BetterMusicSystem_<VER>.esp
	 BetterMusicSystem_<VER>_alt.esp
	 Better Music System (BTB Edit).esp
	 Better Music System (BTB Edit) (Vanilla).esp]

;;Dragon32: Edits Firemoth cells
[Order]
Siege at Firemoth.esp
ASE Complete (BTB Edit).esp

[Order]
FireMoth Moved.ESP
ASE Complete (BTB Edit).esp

[Order]
OfficialMods_v5.esp
ASE Complete (BTB Edit).esp

[Order]
Clean Official Plugins v1.1.esp
ASE Complete (BTB Edit).esp

[Order]
super_adventurers302.esp
ASE Complete (BTB Edit).esp

[Order]
[Official]Siege at Firemoth.esp
ASE Complete (BTB Edit).esp

[Order]
SiegeAtFiremoth.esp
ASE Complete (BTB Edit).esp

[Order]
Official_2002_Mods.esp
ASE Complete (BTB Edit).esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
ASE Complete (BTB Edit).esp

[Order]
silgrad_tower_1-4_6.6.esp
ASE Complete (BTB Edit).esp

;;Dragon32: ASE alters weather settings, if someone's got a weather mod loaded they they'll want that to take effect
[Order]
ASE Complete (BTB Edit).esp
NiceWeather_0617.esp

[Order]
ASE Complete (BTB Edit).esp
Realistic Weather v2.0.esp

[Order]
ASE Complete (BTB Edit).esp
Isirion_RealisticWeather.esp

[Order]
ASE Complete (BTB Edit).esp
Sol-Weather Tweak.esp

[Order]
ASE Complete (BTB Edit).esp
SeriousWeather_BM_v1_00.esp

[Order]
ASE Complete (BTB Edit).esp
SeriousWeather_v1_00.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Atronach Expansion [Melchior]

[Conflict]
  	Use only one of these plugins:
  Atronach Expansion.ESP - Only includes the spellshop with the summonable creatures.
  Atronach Expansion X.ESP - Includes the summons and places all the creatures throughout Morrowind.
 ( Ref: "Atronach Expansion.txt" )
Atronach Expansion X.ESP
Atronach Expansion.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Atronach Store [Denegoth (Jack Anders)]

[Note]
 The latest version of Atronach Store is the Atronach Store Package, which contains both an add-on and a fix for the problem with robes in first person.
[ALL	Atronach Store.esp
	!Atronach Store Add-on.esp
	!Atronach Store Fix.esp]

[Order]
Atronach Store.esp
Atronach Store Add-on.esp
Atronach Store Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Authentic Signs: Inns and Taverns 1.1 [Nigedo]

[Note]
 "Unique Banners and Signs" by Bart Notelaers modifies five of the six inn and tavern signs altered by "Authentic Signs: Inns & Taverns" by Nigedo:
 Dirty Muriel's Cornerclub in Sadrith Mora, Halfway Tavern in Pelagiad, The End of the World in Dagon Fel, Shenk's Shovel in Caldera and Six Fishes in Ebonheart.
 mlox's suggested load order means that Nigedo's "Authentic Signs: Inns & Taverns" will overwrite the changes to these signs by Bart Notelaers' "Unique Banners and Signs"
 You can change this load order, if you wish, by adding an Order rule into "mlox_user.txt"
[ALL Authentic Signs IT 1.1.esp
	 Unique Banners and Signs.esp]

;; "Load this one after Unique Banners and Signs below if you want to use both."
;; ( Ref: http://www.mwmythicmods.com/telesphoros.htm )
[Order]
Unique Banners and Signs.esp
Authentic Signs IT 1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Auto Alchemy Lab Beta [andoreth]

[Conflict]
 Use only one of these plugins.
 ( Ref: "Readme - Auto Alchemy Lab.txt" )
Auto Alchemy Lab - Trib & BM Mages Guild Offices Compatible.esp
Auto Alchemy Lab - Trib & BM.esp
Auto Alchemy Lab - Trib Only Mages Guild Offices Compatible.esp
Auto Alchemy Lab - Trib Only.esp

[Note]
 Since you have Bloodmoon, you should use the version with "BM" in the name.
 ( Ref: "Readme - Auto Alchemy Lab.txt" )
[ALL Bloodmoon.esm
	 [ANY Auto Alchemy Lab - Trib Only Mages Guild Offices Compatible.esp
	  Auto Alchemy Lab - Trib Only.esp]]

[Requires]
 These versions are for use with Cheyenne's "Vivec Mages Guild Offices v1.0" mod.
 ( Ref: "Readme - Auto Alchemy Lab.txt" )
[ANY Auto Alchemy Lab - Trib & BM Mages Guild Offices Compatible.esp
	 Auto Alchemy Lab - Trib Only Mages Guild Offices Compatible.esp]
Vivec, Guild of Mages Offices.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @AVENGER'S Female Armor [Avenger]

[Conflict]
 Both "AVENGER'S female armor - Tribunal" by Avenger and "Divine Domina Part 3 Tribunal" by Jeremy McGuinn provide female versions of the Tribunal armors, you should decide which plugin to use.
AV_fem_armor_Trib.esp
Divine_domina_part_3_Tribunal.esp

[Conflict]
 "AVENGER'S female armor" by Avenger provides female versions of the Morrowind armors. Other plugins (including Jeremy McGuinn's Divine Domina series and CanadianIce's Glass Cuirass Mod) also add female versions of the same armors, you should decide which plugins to use.
AV_female_armor.esp
[ANY Divine_domina_part_4.esp
	 Divine_domina_part_5.esp
	 Ice's Glass Cuirass.esp
	 Divine_domina_part_2.esp
	 Divine_domina_part_1.esp]

[Conflict]
 "AVENGER'S female armor" by Avenger already uses Sheikizza Icemane's female Templar cuirass, there is no need to run both plugins.
 ( Ref: AV_female_armor.esp)
AV_female_armor.esp
FEMALE_TEMPLAR_CUIRASS_V0.1.esp

[Conflict]
 "AVENGER'S female armor" by Avenger already uses a number of Cyanvoid's female cuirasses (iron, Helseth Guard, glass, Adamantium, Ebony and Indoril). There is no need to run both plugins.
 ( Ref: AV_female_armor.esp)
AV_female_armor.esp
female_cuirasses_2.0.esp

;;Dragon32: "OfficialMods_v5.esp", "Official_2002_Mods.esp" and "Clean Official Plugins v1.1.esp" are compilations of all official Bethesda mods. "super_adventurers302.esp" and "Sauron's Abode" include LeFemmArmor.esp
[Requires]
 ( Ref: AV_female_armor.esp)
AV_female_armor.esp
[ANY LeFemmArmor.esp
	 [Official]LeFemm Armor.esp
	 OfficialMods_v5.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 SauronsAbode252.esp
	 SauronsAbode252_Tribunal.esp
	 super_adventurers302.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Avenge Your Death! [Fliggerty]

[Requires]
 ( Ref: Avenge Your Death!.esp)
Avenge Your Death!.esp
AYD Spells.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Backpacks [Mainframe]

[Conflict]
 Don't use both Mainframe's "Backpacks" and Ent went Moot's "Backpack" together. Mainframe's mod is an update and direct replacement of Ent went Moot's original.
 ( Ref: "Mainframes Backpack Readme.txt" )
Ent's Backpack.esp
Mainframes Backpacks.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balanced Scales [IXth Crusade]

[Note]
	!! "This mod WILL break the Twin Lamps questline. Be sure that you have either completed this questline or that you do not wish to complete it before beginning this quest!"
	!! ( Ref: "Balanced_Scales_Grandmaster_Quests-42246-1-0.zip\Data Files\README.txt" )
Clean BS_GM_1.esp

[Requires]
 "[Balanced Scales Grandmaster Quests] REQUIRES the original Balanced Scales mod to be installed and for the player to be the Grandmaster Hunter!"
 ( Ref: "Balanced_Scales_Grandmaster_Quests-42246-1-0.zip\Data Files\README.txt" )
Clean BS_GM_1.esp
BS_1.0.1.esp

;;Dragon32: Checked with TESPCD
[Order]
BS_1.0.1.esp
Clean BS_GM_1.esp

;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart

[Order]
BS_1.0.1.esp
Great House Dagoth.esp

[Order]
BS_1.0.1.esp
DN-GDRv<VER>*.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balanced Weapons 1.0 [Number One]

[Patch] ; ( Ref: "Balanced Assassins Amory.txt" )
	Number One's 'Balanced Assassins Amory.esp' balances "Assassins Armory" according to Number One's balanced weapons and armor plugins, download it here:
	( http://mw.modhistory.com/download-56-12803 )
Balanced Assassins Amory.esp
[ALL	[ANY	Balanced Weapons by Number One.esp
				Balanced weapons and armor.esp]
		Assassins Armory.esm]

;;Dragon32: Ordering from TESPCD check
[Order]
Balanced Weapons by Number One.esp
Balanced Assassins Amory.esp

[Order]
Balanced weapons and armor.esp
Balanced Assassins Amory.esp

[Order]
Assassins Armory - No Scripts.esp
Balanced Assassins Amory.esp

[Order]
Assassins Armory - Bolt Rifles.esp
Balanced Assassins Amory.esp

;;For "TAD_AssassinsArmoryArrows.esp" see Taddeus' Balanced Mods [Taddeus]

;;Dragon32: Really not sure on the most recent name for House of Spears, added both plugins I have
[Conflict] ; ( Ref: "Balanced House of Spears Readme.txt" )
	Number One's 'Balanced House of Spears.esp' takes the wonderful work of Nazz in the "House of Spears" mod and balances them according to "Balanced Weapons", download it here:
	( http://mw.modhistory.com/download-56-12803 )
[ANY	House_spear.esp
		House of Spears3.0.esp]
[ANY	Balanced Weapons by Number One.esp
		Balanced weapons and armor.esp]

[Conflict] ; ( Ref: "Balanced House of Spears Readme.txt" )
 You should use Number One's "Balanced House of Spears.esp" instead of Nazz's original plugin.
Balanced House of Spears.esp
[ANY	House_spear.esp
		House of Spears3.0.esp]

[Order]
Balanced Weapons by Number One.esp
Balanced House of Spears.esp

[Order]
Balanced weapons and armor.esp
Balanced House of Spears.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balanced Weapons and Armor 2.0 [Number One]

;;Dragon32: Can't find "Balanced Armor"
[Conflict] ; ( Ref: "BWA readme.txt" )
	Number One's "Balanced Weapons and Armor" combines his original two mods "Balanced Weapons" and "Balanced Armor".
Balanced weapons and armor.esp
Balanced Weapons by Number One.esp

;;Dragon32: Includes Adamantium Armor
[Order]
adamantiumarmor.esp
Balanced weapons and armor.esp

[Order]
OfficialMods_v5.esp
Balanced weapons and armor.esp

[Order]
Clean Official Plugins v1.1.esp
Balanced weapons and armor.esp

[Order]
super_adventurers302.esp
Balanced weapons and armor.esp

[Order]
[Official]Adamantium Armor.esp
Balanced weapons and armor.esp

[Order]
ImprovedAdamantiumArmor.esp
Balanced weapons and armor.esp

[Order]
Official_2002_Mods.esp
Balanced weapons and armor.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
Balanced weapons and armor.esp

[Note]
	"Balanced Weapons and Armor" by Number One uses a number of resources from Fidel_'s "Blademaster Resource Pack". Whilst you do not need Fidel_'s plugin enabled you will need the resources from his "Blademaster Resource Pack" installed, download it here:
	( http://mw.modhistory.com/download-87-5447 )
[ALL	Balanced weapons and armor.esp
		[NOT	blademaster.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Balconyhouse [Ravensong]

[Conflict] ; ( Ref: https://www.youtube.com/watch?v=0nW8wnvo2pc )
	Ravensong's "Balmora Balconyhouse" conflicts with "Balmora Lighthouse".
Balconyhouse.esp
MO Balmora Lighthouse.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Council Club [Princess Stomper]

[Conflict] ; ( Ref: "Balmora Council CLub readme.rtf")
	Use only one of th ese plugins:
		'Balmora Council Club.esp' - Normal version.
		'Balmora Council Club EV.esp' - Easy version.
Balmora Council Club EV.esp
Balmora Council Club.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Expansion 1.4 [Gorg, CanadianIce and Jeremy]

; ( Ref: Balmora_expansion v1.4\readme.txt )
; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] A Good Place to Stay"
[Order]
A good place to stay, Ver 1,8.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Armorer by Indestructible"
; ( Ref: Balmora_expansion v1.4\readme.txt )
[Order]
armorer.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; ( Ref: Balmora_expansion v1.4\readme.txt )
; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Asgard 3.0"
[Order]
Clean Asgard3.3.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; ( Ref: Balmora_expansion v1.4\readme.txt )
; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Ashland Traders"
[Order]
Ashlander Traders.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; ( Ref: Balmora_expansion v1.4\readme.txt )
; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Azriel the Merchant"
[Order]
Azriel the Merchant.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; ( Ref: Balmora_expansion v1.4\readme.txt )
; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Balmora Extras"
[Order]
Balmora Extras.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; Dragon32: PrincessStomper's "Balmora Ghetto" alters some of the Dave Humphrey furniture, the "Balmora Ghetto" versions of the furniture don't include the scripts.
[Order]
BE_ghetto_BE.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

;; Ordering:
;; ( Ref: Readme - Texture Fix- Balmora Expansion.txt )
[Order]
Grandmaster of Hlaalu.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
BE-Callenwald.esp

[Order]
Grandmaster of Hlaalu11NOMpatch.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
BE-Callenwald.esp

[Order]
Grandmaster of Hlaalu1.2-Beta.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
BE-Callenwald.esp

[Order]
Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
BE-Callenwald.esp

; ( Ref: Balmora_expansion v1.4\readme.txt )
; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] ICE's Hideaway"
[Order]
Ice's Hideaway.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; ( Ref: Balmora_expansion v1.4\readme.txt )
; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Illuminated Order"
; Dragon32: The two compatibility ESPs ("Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp" and "Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp") are mentioned elsewhere in mlox_base. Not included here.
[Order]
Illuminated Order v1.0.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; ( Ref: Balmora_expansion v1.4\readme.txt )
; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Petshop by Jdooby"
[Order]
Petshop_4.1.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; ( Ref: Balmora_expansion v1.4\readme.txt )
; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Private Mobil Base"
; Dragon32: No load order for the PMB plugins specified elsewhere in mlox_base or in plugin readme; but this matches their numbering and modified date
[Order]
Private_Mobile_Base.esp
Private_Mobile_Base2.esp
Private_Mobile_Base3.esp
Private_Mobile_Base4.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; Vality's Balmora Addon.esp conflicts with Balmora Expansion but it should work okay if you load it before BE.
[Order]
Vality's Balmora Addon.esp
Vality's Balmora for Vurt's BC.esp ;Knots' modified version
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
BE+(1.4) Better Looking Morrowind.esp

[Order]
Vality's Bitter Coast Addon.esp
Vality's BC for Vurt's BC.esp ;Knots' modified version
Vality's Bitter Coast Addon (Texture Fix Edit).esp ;BTB's edit
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

; Dragon32: "BE_Windows_Glow2_Addon.esp" doesn't have Max's scripts included. Suggest load after WG.
; Windows Glow needs to load before Balmora Expansion
; ( Ref: Balmora_expansion v1.4\readme.txt )
[Order]
Windows Glow.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
BE_Windows_Glow2_Addon.esp

; Dragon32: The Necklace Pack Addon alters a Balmora Expansion NPC
[Order]
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
BE_Necklace_Pack_Addon.esp

; Dragon32: Best have the necklaces defined first.
[Order]
Necklace_Pack.esp
BE_Necklace_Pack_Addon.esp

[Order]
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
BE 1.4 -Golden Arrow fix-.esp

[Patch] ; ( Ref: BE 1.4 -Golden Arrow fix-README.txt )
	Zobator's "Golden Arrow Fix" for "Balmora Expansion" corrects the file location for some of the golden arrows' meshes.
BE 1.4 -Golden Arrow fix-.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		Balmora Expansion - LITE 1.0.esp
		BE+(1.4) Better Looking Morrowind.esp]

[Requires] ; ( Ref: BE_Necklace_Pack_Addon-readme.txt )
	"Balmora Expansion: Necklace Pack Addon" by Gorg requires both "Balmora Expansion" and "Necklace Pack I" by Gorg.
BE_Necklace_Pack_Addon.esp
[ALL	[ANY	Balmora Expansion v1.4.esp
				Balmora Expansion v1.4+(1.4).esp
				Balmora Expansion - LITE 1.0.esp
				BE+(1.4) Better Looking Morrowind.esp]
		Necklace_Pack.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	Use 'BE_dh_homes.esp' with "Balmora Expansion" and use 'dh_homes.esp' if you do not have "Balmora Expansion".
BE_dh_homes.esp
dh_homes.esp

; Dragon32: "Copy of HousesForSale.esp" is the mod name in the archive.
[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	Use 'BE_HousesForSale.esp' with "Balmora Expansion" and use HousesForSale if you do not have "Balmora Expansion".
BE_HousesForSale.esp
[ANY	Copy of HousesForSale.esp
		HousesForSale.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
 You should be using the "Balmora Expansion-compatible" version 'BE_HousesForSale.esp', included with "Balmora Expansion".
[ANY	Copy of HousesForSale.esp
		HousesForSale.esp]
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	Use 'BE_The Soothsayer ver 1.1.esp' with "Balmora Expansion" and use 'The Soothsayer ver 1.1.esp' if you do not have "Balmora Expansion".
The Soothsayer ver 1.1.esp
BE_The Soothsayer ver 1.1.esp

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	You should be using the "Balmora Expansion-compatible" version 'BE_The Soothsayer ver 1.1.esp', included with "Balmora Expansion".
The Soothsayer ver 1.1.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"Balmora Keep" and "Balmora Expansion" are incompatible.
Balmora Keep.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"Balmora Market" and "Balmora Expansion" are incompatible.
Balmora Market.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"Balmora Farmers Market" and "Balmora Expansion" are incompatible.
EchoFlames Balmora Farmers market 1.1.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"Private Tower Balmora" and "Balmora Expansion" are incompatible.
Private_Tower_Balmora.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"KFM Castle" and "Balmora Expansion" are incompatible.
Clean KFM Castle.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"Balmora Expansion" includes "Your Balmora Residence". "Home Sweet Home Balmora" expands "Your Balmora Residence" and is also incompatible with "Balmora Expansion".
[ANY	Your Balmora Residence.esp
		Home Sweet Home.esp]
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Readme - Texture Fix- Balmora Expansion.txt )
	"Callenwald Estate" conflicts with "Balmora Expansion". Slartibartfast includes a compatible version, 'BE-Callenwald.esp', in his "Texture Fix - Balmora Expansion".
Callenwald.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"Balmora Expansion" includes "Quivers and Fletching Kit".
farrp_Quivers-FletchingKit_V2-5.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"Balmora Expansion" includes "The Portable Bedroll".
Carry your Bedroll.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"Balmora Expansion" includes "Magic Backpacksl".
backpack.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"Balmora Expansion" includes "Weapon Pack2".
WeaponPack.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	"Balmora Expansion" includes "Ranger Robe".
Ranger_Robe.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt )
	Balmora Expansion" includes "Aedric Armour Collection".
Sheikizza_Aedric_Armour_Collection_v01.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict]
 "Balmora Expansion" includes Sheikizza's Daedric Armour Collection
 ( Ref: Balmora_expansion v1.4\readme.txt )
Sheikizza_Daedric_Armour_Coll_V0.1.5.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Conflict]
 "Balmora Expansion" includes Balmora Manor by Jolard
 ( Ref: Balmora_expansion v1.4\readme.txt )
Balmora_Manor.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Conflict]
 "Balmora Expansion" includes Balmora Bath House by Dazz_Hero
 ( Ref: Balmora_expansion v1.4\readme.txt )
Bath House 1.01.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Conflict]
 "Balmora Expansion" includes Wyrenth's Jeweler
 ( Ref: Balmora_expansion v1.4\readme.txt )
[ANY Wyr Jeweler v1.01 c.120.esp
	 Wyr Jeweler v1.01 c.150.esp
	 Wyr Jeweler v1.01 c.250.esp]
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Conflict]
 "Balmora Expansion" includes Pocket Watch by XmirroR
 ( Ref: Balmora_expansion v1.4\readme.txt )
dej_pocket_watch.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Conflict]
 "Balmora Expansion" includes Nyagetan by Mr_nStuff
 ( Ref: Balmora_expansion v1.4\readme.txt )
Nyagetan.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Conflict]
 "Balmora Expansion" includes Dark Club by SoNico717
 ( Ref: Balmora_expansion v1.4\readme.txt )
Dark Club Mod 1.1.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Conflict]
 "Balmora Expansion" includes Balmora Zoo by Christian Magno
 ( Ref: Balmora_expansion v1.4\readme.txt )
Balmora Zoo.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Conflict]
 "Balmora Expansion" includes Balmora Museum by Starbuck
 ( Ref: Balmora_expansion v1.4\readme.txt )
Museum.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Conflict]
	"Wizards Islands - Scourge of the Frost Bringer" conflicts with "Balmora Expansion". Threadwhisperer released a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with "Balmora Expansion".
	Note that both the original and Threadwhisperer's Wizards Islands ESM files have the same Description and file size, therefore mlox has no way of distinguishing which of the two you have loaded.
	Download Threadwhisperer's "Wizards' Islands and BE compatibility" from Morrowind Modding History - ( http://mw.modhistory.com/download-21-6975 )
Wizards Islands - Scourge of the Frost Bringer.esm
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

[Conflict] ; ( Ref: "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc")
	"Balmora Expansion" is not compatible with "Gardeners of Morrowind".
Gardeners of Morrowind.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		Balmora Expansion - LITE 1.0.esp
		BE+(1.4) Better Looking Morrowind.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Expanded and Forested MW compatibility [Sintek]

[Conflict] ; ( Ref: "bex-fm.txt" )
	"Balmora Expanded and Forested MW compatibility" is a fix for the problems of running Max's "Forested Morrowind" with "Balmora Expansion", such as trees blocking paths and draping over NPCs so you are unable to converse with them.
	Download Sintek's "Balmora Expanded and Forested MW compatibility" from Morrowind Modding History - ( http://mw.modhistory.com/download-13-15386 )
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		Balmora Expansion - LITE 1.0.esp
		BE+(1.4) Better Looking Morrowind.esp]
Forested Morrowind.esp

[Conflict] ; ( Ref: "bex-fm.txt" )
	'BEx-FM.esp' is an ESP replacer, do not use it alongside the original plugin.
Forested Morrowind.esp
BEx-FM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Expansion - No Ambient and Corpus Spells Addon [Unknown]

[Order]
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
Balmora Expansion - No Ambient and Corpus Spells.esp

[Requires] ; ( Ref: "Balmora Expansion - No Ambient and Corpus Spells Addon.rar\Readme.txt" )
Balmora Expansion - No Ambient and Corpus Spells.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		Balmora Expansion - LITE 1.0.esp
		BE+(1.4) Better Looking Morrowind.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Farmers Market [EchoFlame]

[Requires] ; ( Ref: farmers_market.rar\Farmers Market\MUST READ ME.txt )
	"Balmora Farmers Market" by EchoFlame requires a number of mods be installed:
	"Sils Argonian Faces and Horn Styles" by Silaria, "Adul's Arsenal" by Adul and "The Arsenal 0.9" by Daduke.
EchoFlames Balmora Farmers market 1.1.esp
[ALL	Sils_Argonian_Heads_v1.0.esp
		Aduls_Arsenal.esp
		The Arsenal.esp]

;;Dragon32: Some differences in ARMO and WEAP records, loading Adul's mod after should mean the latest versions are preserved.
[Order]
EchoFlames Balmora Farmers market 1.1.esp
Aduls_Arsenal.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Ghetto [PrincessStomper]

[Conflict] ; ( Ref: readme BE_Ghetto.esp)
	Use only one of these plugins:
		'BE_ghetto_BE.esp' - If you have "Balmora Expansion".
		'BE_ghetto_No_BE.esp' - If you do not use "Balmora Expansion".
BE_ghetto_BE.esp
BE_ghetto_No_BE.esp

[Requires] ; ( Ref: readme BE_Ghetto.esp)
	'BE_ghetto_BE.esp' requires "Balmora Expansion", you do not have "Balmora Expansion" loaded so you should use 'BE_ghetto_No_BE.esp'.
BE_ghetto_BE.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		BE+(1.4) Better Looking Morrowind.esp
		Balmora Expansion - LITE 1.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora House (Mytos version)  [)(v)(ytos] ; replaced square brackets in name with round ones to avoid confusing Mlox

; same .esp name as Ravensongs original, Ravensong still listed as author in .esp header, no readme, so see below for disambiguation
;[SIZE 28750 balmorahouse1.esp] by Mytos, cleaned
;[SIZE 25985 balmorahouse1.esp] by Ravensong, not cleaned (only minor dirty refs)
;[SIZE 25832 balmorahouse1.esp] by Ravensong, cleaned

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Market and Ghetto Shacks 1.1 [ThanMan16]

[Conflict] ; ( Ref: http://www.nexusmods.com/morrowind/mods/43434/ )
	ThanMan16's "Balmora Market and Ghetto Shacks" is incompatible with Gorg, CanadianIce and Jeremy's "Balmora Expansion" and Lucien Fairfax's "Atmospheric Balmora".
Balmora Market & Ghetto Shacks.ESP
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		Balmora Expansion - LITE 1.0.esp
		BE+(1.4) Better Looking Morrowind.esp
		Clean Atmospheric Balmora.ESP
		Atmospheric Balmora for VBA.ESP
		Atmospheric Balmora for VBAnIW.ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora River House [Calislahn]

; "Cali_ RiverHouse_BE.esp" needs to load before BE.
; ( Ref: reported by Marcus La Tendresse)
[Order]
Cali_ RiverHouse_BE.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

[Requires] ; ( Ref: Cali_RiverHouse_Readme.txt )
Cali_ RiverHouse_BE.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		Balmora Expansion - LITE 1.0.esp
		BE+(1.4) Better Looking Morrowind.esp]

[Conflict] ; ( Ref: Cali_RiverHouse_Readme.txt )
	Use only one of these plugins:
		Cali_ RiverHouse.esp - if you do not use Gorg's "Balmora Expansion".
		Cali_ RiverHouse_BE.esp - if you do use Gorg's "Balmora Expansion".
Cali_ RiverHouse.esp
Cali_ RiverHouse_BE.esp

[Conflict] ; ( Ref: Cali_RiverHouse_Readme.txt )
	"Balmora River House" by Calislahn is not compatible with Gorg's "Balmora Expansion", use "Balmora River House - Balmora Expansion Version" instead.
Cali_ RiverHouse.esp
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		Balmora Expansion - LITE 1.0.esp
		BE+(1.4) Better Looking Morrowind.esp]

[Requires] ; ( Ref: Cali_RiverHouse_NoMKitchenReadme.txt )
Cali_RiverHouse_NoMKitchen.esp
[ALL	[ANY	Cali_ RiverHouse.esp
				Cali_ RiverHouse_BE.esp]
		NOM 2.13.esp]

; Ref: Cali_RiverHouse_NoMKitchenReadme.txt
[Order]
Cali_ RiverHouse.esp
Cali_ RiverHouse_BE.esp
Cali_RiverHouse_NoMKitchen.esp
NOM 2.13.esp
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Thieves' Hideout 3.1 UPDATE [sentinal]

[Patch] ; ( Ref: "BTH 3.0 readme.txt" )
Door Fix for Thieve's Hideout 3.1.esp
Balmora Thieves' Hideout 3.1.esp

[Requires] ; ( Ref: "BTH 3.0 readme.txt" )
Weapons to Add to Bal, Thieves' Hideout 3.1.esp
Balmora Thieves' Hideout 3.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Underworld 1.1 [Fulgore]

[Conflict] ; ( Ref: "FLG - Balmora's Underworld V1.1.txt" )
Morrowind Rebirth <VER> - Balmora Underworld <VER>*.ESP
FLG - Balmora's Underworld V1.1.esp

[Order];;Dragon32: checked in TESPCD, PGRD conflict in Balmora
Morrowind Rebirth [Main].ESP
FLG - Balmora's Underworld V1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora University 2.3 [Ravensong, Stoned, Crlsniper]

[Note]
	A newer of "Balmora University" from Crlsniper is available, download it here:
	( http://mw.modhistory.com/download-80-6423 )
[VER < 2.3 Balmora University V<VER>.esp]

[Note]
	An updated version of "Balmora University" is available from Crlsniper, download it here:
	( http://mw.modhistory.com/download-80-6423 )
balmorau.esp

[Conflict]
	These are versions of the same mod: "Balmora University". Ravensong did the first version: 'balmorau.esp'. Stoned updated it to: 'Balmora University V.1.9..esp'. And Crlsniper has updated it to: 'Balmora University V2.30.esp'.
balmorau.esp ; Ravensong
Balmora University V.1.9..esp ; Stoned
Balmora University V2.30.esp ; Crlsniper

; JMS - I assumed that all the various BE's would have a similar conflict.
;;Dragon32: "balmorau.esp will work with Balmora Expansion" - latendresse76. So removed that from this Conflict rule
[Conflict] ; ( Ref: reported by Marcus La Tendresse)
	"Balmora University" has a major conflict with "Balmora Expansion". According to the comment by Crlsniper at PES a future version of his "Balmora University" may be compatible with "Balmora Expansion".
[ANY	Balmora University V.1.9..esp
		Balmora University V2.30.esp]
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		Balmora Expansion - LITE 1.0.esp
		BE+(1.4) Better Looking Morrowind.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balrog Race [Richard "Raptor" Powell]

[Conflict] ; ( Ref: balrograce001.zip\readme.txt )
  	Use only one of these plugins.
BalrogRaceOnly.esp
BalrogRaceOnlyWingless.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bank Mod 2.4b [Indestructible, Kir, Havokk and Shadow_unk]

[Conflict] ; ( Ref: "readme-bank24.txt" )
	Use only one of these plugins:
		'INDYBANK.esp' - Version 2.4 of the "Bank Mod" plugin.
		'Indybank2.4b.esp' - Version 2.4b of the "Bank Mod" plugin.
		'indybank-NoHouses.esp' - Does not add buyable houses to the game.
		'indybankWC.esp' - Compatible with Hargreth's "Walled City of Balmora" mod.
		'Indy Bank (SW Comp. Patch).esp' - A version of "Bank Mod" 2.4 edited for compatibility with Thondur's "Suran Waterfront".
		'WalledCity_IndyBank.esp' -  A combined version of "Bank Mod" 2.0 and Hargreth's "Walled City of Balmora" mods.
INDYBANK.ESP
Indybank2.4b.ESP
indybank-NoHouses.esp
indybankWC.esp
Indy Bank (SW Comp. Patch).ESP
WalledCity_IndyBank.esp

[Conflict] ; ( Ref: "readme-bank24.txt" )
	"Illuminated Order" is not compatible with "Bank Mod", even the No Houses version. There are compatibility versions of "Illuminated Order" available from Morrowind Modding History:
	( http://mw.modhistory.com/download--1203 )
Illuminated Order v1.0.esp
[ANY	Indybank.esp
		Indybank2.4b.ESP
		Indybank-NoHouses.esp
		IndybankWC.esp
		Indy Bank (SW Comp. Patch).ESP
		WalledCity_IndyBank.esp]

[Conflict] ; ( Ref: http://www.youtube.com/watch?v=H59W_ayT5Qo )
	"Bank Mod"] conflicts with "Vos Expansion" by Princess Stomper.
[ANY	Indybank.esp
		Indybank2.4b.ESP
		Indybank-NoHouses.esp
		IndybankWC.esp
		Indy Bank (SW Comp. Patch).ESP
		WalledCity_IndyBank.esp]
Vos Expansion.ESP

[Conflict] ; ( Ref: http://www.youtube.com/watch?v=H59W_ayT5Qo )
	"Bank Mod" conflicts with "Epic Sadrith Mora" by Mikeandike.
[ANY	Indybank.esp
		Indybank2.4b.ESP
		Indybank-NoHouses.esp
		IndybankWC.esp
		Indy Bank (SW Comp. Patch).ESP
		WalledCity_IndyBank.esp]
Epic_SadrithMora.esp

[Conflict] ; ( Ref: http://www.youtube.com/watch?v=H59W_ayT5Qo )
	"Bank Mod" conflicts with "Sadrith Mora, Telvanni House" by Denina.
[ANY	Indybank.esp
		Indybank2.4b.ESP
		Indybank-NoHouses.esp
		IndybankWC.esp
		Indy Bank (SW Comp. Patch).ESP
		WalledCity_IndyBank.esp]
Sadrith Mora, Telvanni Home, Version 1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Baron's Partners [Baron Of Hell]

[Conflict]
	Use only one of these plugins. 'Barons_Partners30.esp' is derived from 'CM_Partners_3.0.esp'.
Barons_Partners30.esp
CM_Partners_3.0.esp

;;TBD
;;Readme says:
;;3.Known conflicts:  Wakim's Game Improvements, Twin Lamps, Nevenna's Exslaves and Partners, Nevenna's Club and Courtiers, and Friends and Rivals.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Basic Replace [Astarsis]

[Note] ; ( Ref: "AstarsisPresent_BasicReplace_v1.txt" )
	'AstarsisBR_Pageant.esp' is a demonstration plugin for Astarsis' "Basic Replace". Beyond reviewing the heads and hairs added by "Basic Replace" there is no need to run this plugin.
AstarsisBR_Pageant.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bathing Mod  [sisco]

[Note] ; ( Ref: new_bathing_mod_readme.txt )
	To start the mod open up the console (the key left of the 1 key and under the esc key) and type in: "StartScript, cs_stinkscript".
new_bathing_mod.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BC_Palla_Quest_Lite  [Big Chief]

[Conflict]
	Use only one of these plugins.
BC_Palla_Quest_Lite-Tribunal.esp
BC_Palla_Quest_Lite-Morrowind.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Beast Leggings Set 1 & 2  [Dragonheart]

[Requires] ; ( Ref: .esp description, no Readme in archive )
Leggings set 2.esp
Leggings set 1.esp

[Requires]
Leggings set 3.esp
Leggings set 1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Beast Spell Toggle [Pwin]

;;Dragon32: I ran TESPCD checks on a bunch of race-affecting mods when writing the rules for "Argonian Water Breathing Toggle" by Jack. Duplicating the load order from there to get the toggle effect.
[Order]
Clean Races_Update.esp
Argonian wb toggle.ESP

[Order]
birthsigns.esp
Argonian wb toggle.ESP

[Order]
BTB - Character.esp
Argonian wb toggle.ESP

[Order]
BTB - Character (Alternate).esp
Argonian wb toggle.ESP

[Order]
CE-DepthPerception25+BTB's Character.ESP
Argonian wb toggle.ESP

[Order]
CE-DepthPerception50+BTB's Character.ESP
Argonian wb toggle.ESP

[Order]
CE-DepthPerception75+BTB's Character.ESP
Argonian wb toggle.ESP

[Order]
CE-DepthPerception100+BTB's Character.ESP
Argonian wb toggle.ESP

[Order]
Balance - Character.esp
Argonian wb toggle.ESP

[Order]
Wakim's Game Improvement 9.esp
Argonian wb toggle.ESP

[Order]
Wakim's Game Improvements with No-glo v9.esp
Argonian wb toggle.ESP

[Order]
AprogasVampire WakimImprovements.20021210.esp
Argonian wb toggle.ESP

;;Dragon32. Similar Order rules for the Khajiit ability
[Order]
Clean Races_Update.esp
Khajiit Night Eye Toggle.ESP

[Order]
Races1.esp
Khajiit Night Eye Toggle.ESP

[Order]
BTB - Character.esp
Khajiit Night Eye Toggle.ESP

[Order]
CE-DepthPerception25+BTB's Character.ESP
Khajiit Night Eye Toggle.ESP

[Order]
CE-DepthPerception50+BTB's Character.ESP
Khajiit Night Eye Toggle.ESP

[Order]
CE-DepthPerception75+BTB's Character.ESP
Khajiit Night Eye Toggle.ESP

[Order]
CE-DepthPerception100+BTB's Character.ESP
Khajiit Night Eye Toggle.ESP

[Order]
Balance - Character.esp
Khajiit Night Eye Toggle.ESP

[Order]
Wakim's Game Improvement 9.esp
Khajiit Night Eye Toggle.ESP

[Order]
Wakim's Game Improvements with No-glo v9.esp
Khajiit Night Eye Toggle.ESP

[Order]
AprogasVampire WakimImprovements.20021210.esp
Khajiit Night Eye Toggle.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Beauty Pack 1.2 [Gorg et al]

[Conflict] ; ( Ref: "BPreadme.txt" )
	'Beauty_Pack (for modders use).esp' is the ESP version of the ESM for modders use only. It can be deleted if you are not a modder.
Beauty_Pack (for modders use).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Bedroll Shop 2 [Princess Stomper and RedwoodTreeSprite]

[Note]
	There is a replacement available for "The Bedroll Shop 2" which offers "NOM" compatibility, and placement scripts for moving/rotating the bedrolls.
[SIZE	!52679 The Bedroll Shop 2.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BEER! [Tarnsman]

;; JMS - Note that the final clause of the following rule used to be [NOT [ANY a b c]], which
;; executed correctly, but printed a confusing message lacking plugin names due to mlox's
;; overaggressive desire to simplify printed expressions (they're hard enough to read for
;; people who are familiar with boolean logic). However, changing the clause to [ALL [NOT a b c]]
;; avoids the overaggressive simplification. Next version of mlox will try to fix this problem.
[Note] ; ( Ref: "Readme - BEER!.rtf")
	"BEER!" strongly recommends using "ASE": ( One of the following plugins: 'AtmosphericSoundEffects-3.0.esp', 'AtmosphericSoundEffects-3.0-Tribunal.esp', 'AtmosphericSoundEffects-3.0-TBM.esp' ).
[ALL	[ANY	BEER! Combo v1.12-03a (PR esm v2.4fix).esp
				BEER! Combo v1.12-03a (PR esp v2.4fix).esp
				BEER! Combo v1.12-03a.esp
				BEER! Combo.esp
				BEER! with MCA.esp
				BEER!.esp
				NoM 2.1 with BEER!.esp
				NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp
				NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp
				NoM 2.12-03a with BEER!.esp]
		[ALL	[NOT	AtmosphericSoundEffects-3.0-Tribunal.esp
						AtmosphericSoundEffects-3.0-TBM.esp
						AtmosphericSoundEffects-3.0.esp
						ASE Complete (BTB Edit).esp]]]

[Conflict] ; ( Ref: "Readme - BEER!.rtf")
	Use only one of these plugins.
BEER! Combo v1.12-03a (PR esm v2.4fix).esp
BEER! Combo v1.12-03a (PR esp v2.4fix).esp
BEER! Combo v1.12-03a.esp
BEER! Combo.esp
BEER! with MCA.esp
BEER!.esp
NoM 2.1 with BEER!.esp
NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp
NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp
NoM 2.12-03a with BEER!.esp

;; IndyBank must be loaded before Balmora Expansion and after Beer!
;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[Order]
BEER! Combo v1.12-03a (PR esm v2.4fix).esp
BEER! Combo v1.12-03a (PR esp v2.4fix).esp
BEER! Combo v1.12-03a.esp
BEER! Combo.esp
BEER! with MCA.esp
BEER!.esp
NoM 2.1 with BEER!.esp
NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp
NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp
NoM 2.12-03a with BEER!.esp
Indybank.esp
Indybank2.4b.ESP
Indybank-NoHouses.esp
IndybankWC.esp
Indy Bank (SW Comp. Patch).ESP
WalledCity_IndyBank.esp
Balmora Expansion V1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Berne Centurion Fix [Rellac]

[Conflict] ; ( Ref: "Berne Centurion Fix Readme.txt" )
	"Vampire Realism" makes this mod obsolete, as it does the exact same thing.
Berne Centurion Fix.ESP
Vampire Realism II.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Beryl's Head Replacer 1.0 [Beryllium]

[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
	Has head conflicts. Remove Argonian and Khajiit IDs from Beryl's Head Replacer to fix it.
Beryl's_Head_Replacer_v1.0.esm
[ANY	Slof's Better Beasts a.esp
		Slof's Better Beasts b.esp
		Slof's Civilised Beasts.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Almalexia 1.1 [Plangkye]

[Conflict] ; ( Ref: "Readme - Almalexia Armor (BTB Edit).txt" )
	You should use the version of Plangkye's "Better Almalexia" modified by BTB to be compatible with his "BTB - Equipment" plugin.
	Download "morrowind_almalexia.zip" from BTB's site - ( http://btb2.free.fr/morrowind.html )
BTB - Equipment.esp
almalexia armor.esp

[Conflict] ; ( Ref: "Readme - Almalexia Armor (BTB Edit).txt" )
	Use only one of these plugins:
		'Almalexia Armor (BTB Edit).esp' - If you use "BTB - Equipment".
		'almalexia armor.esp' - If you do not.
almalexia armor.esp
Almalexia Armor (BTB Edit).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Armor (rev8 Imperial) [HedgeHog-12]

[Conflict] ; ( Ref: Better armor (rev8_Imperials).7z\README\!README!.txt )
  	Use only one of these plugins:
		'Better armor (rev8_Imperial(AD-rome).esp' - For Roman style, lamellar armor, light mail.
		'Better armor (rev8_Imperial(STANDART).esp' - Original Morrowind style, heavy cuirasses and mails with breastplate.
Better armor (rev8_Imperial(AD-rome).esp
Better armor (rev8_Imperial(STANDART).esp

;;Dragon32: Checked in TESPCD, alters "@pilum" object
[Order]
Better armor (rev8_Imperial(AD-rome).esp
Better armor (rev8_Imperial(AD-rome+1).esp

[Note] ; ( Ref: Better armor (rev8_Imperials).7z\README\!README!.txt )
	HedgeHog-12 recommends running 'Better armor (rev8_Imperial(AD-rome).esp' and 'Better armor (rev8_Imperial(AD-rome+1).esp' together.
[ALL	Better armor (rev8_Imperial(AD-rome+1).esp
		[NOT	Better armor (rev8_Imperial(AD-rome).esp]]

[Note] ; ( Ref: Better armor (rev8_Imperials).7z\README\!README!.txt )
	HedgeHog-12 recommends running 'Better armor (rev8_Imperial(STANDART).esp' and 'Better armor (rev8_Imperial(ST+1).esp' together.
[ALL	Better armor (rev8_Imperial(ST+1).esp
		[NOT	Better armor (rev8_Imperial(STANDART).esp]]

;;Dragon32: Checked with TESPCD. Looks like the AD-rome plugin adds items unique to the plugin.
;;Maybe change this to a Conflict if this seems the wrong thing to do
[Order]
Better armor (rev8_Imperial(ST+1).esp
Better armor (rev8_Imperial(AD-rome).esp

[Note] ; ( Ref: Better armor (rev8_Imperials).7z\README\!README!.txt )
	You must use bsa archive from "Better Templar Armor" when using "Better Imperial Armor". You only have to register "Better armor (rev7_Templar).bsa" in Morrowind.ini; Activating the plugin is not necessary but recommended.
[ALL	[ANY	Better armor (rev8_Imperial(AD-rome).esp
				Better armor (rev8_Imperial(AD-rome+1).esp
				Better armor (rev8_Imperial(ST+1).esp
				Better armor (rev8_Imperial(STANDART).esp]
		[NOT	Better armor (rev7_Templar).esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Armor (rev11 Indoril) [HedgeHog-12]

[Conflict] ; ( Ref: Better armor (rev11_Indoril).7z\ReadMe.txt )
  	Use only one of these plugins:
		'Better Armor (rev11_Indoril(ST).esp' - The standard armour replacer.
		'Better armor (rev11_Indoril(AD).esp' - Replaces the armour but also adds more content.
Better armor (rev11_Indoril(AD).esp
Better Armor (rev11_Indoril(ST).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Armor Tribunal Pack [HedgeHog-12]

[Conflict] ; ( Ref: Tb_pack_readme.chm)
  	Use only one of these plugins:
		'Better_Armor(Tb_pack_FULL).es'p - All armours in one plugin.
		'Better_Armor(Tb_pack_baseEN).esp' - Without Dark Brotherhood armour.
Better_Armor(Tb_pack_baseEN).esp
Better_Armor(Tb_pack_FULL).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Balanced Boots of Blinding Speed [Pherim]

[Order]
BTB - Equipment.esp
BBBBS_EV.esp

[Order]
BTB - Unique Finery Equipment.esp
BBBBS_EV.esp

[Order]
HELLUVA Balanced BTB.esp
BBBBS_EV.esp

[Order]
HELLUVA Balanced BTB CS.esp
BBBBS_EV.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Bodies for Beasts [Sabregirl]

;; If you want to use BB-argonian-sils-text.esp with better bodies for beasts
;; you'll have to have the esp load AFTER better bodies for beasts.
;; ( Ref: https://www.msu.edu/~kindersa/khajiit.html )
[Order]
SG-BB-for-beasts.esp
BB-argonian-sils-text.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Bodies for Dwemer [VPN]

[Requires] ; ( Ref: BB_for_Dwemer.rar\readme.txt )
	VPN's "Better Bodies for Dwemer" gives T-Bone's "Dwemer Race" Better Bodies meshes.
Dwemer Better Bodies.esp
tbone_dwemerV1_1.esp

[Order]
tbone_dwemerV1_1.esp
Dwemer Better Bodies.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Caldera [Loki the Grouch]

[Conflict] ; ( Ref: "Better_Caldera_readme.txt" )
	Loki the Grouch's "Better Caldera" conflicts with Jaap Kramer's "Caldera Expansion" and Indestructible, Kir, Havokk and Shadow_unk's "Indy Bank of Vvardenfell".
Clean Better Caldera.esp
[ANY	Caldera_expansion_3006.esp
		Indybank.esp
		Indybank2.4b.ESP
		Indybank-NoHouses.esp
		IndybankWC.esp
		Indy Bank (SW Comp. Patch).ESP
		WalledCity_IndyBank.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Clothes [Psychodog Studios]

[Conflict] ; ( Ref: betterclothes.txt )
	Use only one of these plugins. NAC stands for "non-Argonian Change".
Better Clothes_v1.1.esp
Better Clothes_v1.1_nac.esp

[Conflict] ; ( Ref: betterclothes.txt )
	Use only one of these plugins. NAC stands for "non-Argonian Change".
Better Clothes.esp
Better Clothes nac.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Clothes Patch [Keazen]

[Order]
Better Clothes_v1.1.esp
Better Clothes_v1.1_nac.esp
Better Clothes.esp
Better Clothes nac.esp
BetterClothes_Patch.esp

[Requires]
	Keazen's "Patch for Better Clothes" requires that Psychodog Studio's "Better Clothes" is loaded.
	( http://mw.modhistory.com/download-21-14097 )
BetterClothes_Patch.esp
[ANY	Better Clothes_v1.1.esp
		Better Clothes_v1.1_nac.esp
		Better Clothes.esp
		Better Clothes nac.esp
		Better Clothes Complete (BTB Edit).esp]

[Note]
	!! As its readme describes, Keazen's "Patch for Better Clothes" fixes error messages ("Not able to find Foot part in BC_shoes...") appearing in your warnings.txt, which don't appear in game and the errors reported don't affect gameplay. However, using the patch means that you can see peoples' feet meshes through the shoe meshes.
	!! You have a choice of using the mod and suffering visual glitches in game or not using the mod and having some harmless error messages added to your warnings.txt file.
BetterClothes_Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Clothes for Bloodmoon 1.4 [Spirited Treasure]

[Requires] ; ( Ref: "BetterClothesBloodmoon1.4.txt" )
	Spirited Treasure's "Better Clothes for Bloodmoon" assumes you have "Better Clothes", "More Better Clothes", and "Better Clothes for Tribunal".
BetterClothesBloodmoonPlus<VER>.esp
[ANY	[ALL	[ANY	[ALL	[ANY	Better Clothes_v1.1.esp
									Better Clothes_v1.1_nac.esp
									Better Clothes.esp
									Better Clothes nac.esp]
							More Better Clothes.esp]
						Better Clothes Complete (BTB Edit).esp]
				BetterClothesForTB.esp]
		Better Clothes Complete.esp]

;;"This mod should load below your Better clothes mod as it changes the meshes that were used to point to female but were actually male meshes."
[Order]
Better Clothes_v1.1.esp
Better Clothes.esp
BetterClothesBloodmoonPlus<VER>.esp

[Order]
Better Clothes_v1.1_nac.esp
Better Clothes nac.esp
BetterClothesBloodmoonPlus<VER>.esp

[Order]
Better Clothes Complete (BTB Edit).esp
BetterClothesBloodmoonPlus<VER>.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Heads 2.0 [Gorg, Arathrax aka DarkSharp and Motoki]

;; Order within the Better Heads plugins does not actually matter,
;; since they do not use any of the same objects. But they should
;; all come after their respective Master.
;; (checked with TESPCD - JMS)

[Order]
Better Heads.esm
Better Heads Tribunal addon.esm
Better Heads Bloodmoon addon.esm

[Requires]
[ANY	Better Heads Bloodmoon addon.esm
		Better Heads Bloodmoon addon.esp]
[ANY	Better Heads.esm
		Better Heads.esp]

[Requires]
[ANY	Better Heads Tribunal addon.esm
		Better Heads Tribunal addon.esp]
[ANY	Better Heads.esm
		Better Heads.esp]

[Note] ; ( Ref: "Better Heads v2.0.ace\readme.txt" )
	These files are "the esp version of the esm for modders use". There is no need to run them if you do not intend to modify "Better Heads".
[ANY	Better Heads Bloodmoon addon.esp
		Better Heads Tribunal addon.esp
		Better Heads.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Heads Modular 2.0 [Gorg, Arathrax aka DarkSharp and Motoki]

[Order]
BH_Argonians_F.esm
BH_Argonians_M.esm
BH_Barenziah_Replace.esm
BH_Bretons_F.esm
BH_Bretons_M.esm
BH_Bretons_M_BM.esm
BH_DarkElves_F.esm
BH_DarkElves_M.esm
BH_DarkElves_M_BM.esm
BH_Helseth_Replace.esm
BH_HighElves_F.esm
BH_HighElves_M.esm
BH_Imperials_F.esm
BH_Imperials_F_BM.esm
BH_Imperials_M.esm
BH_Imperials_M_BM.esm
BH_Nords_F.esm
BH_Nords_F_BM.esm
BH_Nords_M.esm
BH_Nords_M_BM.esm
BH_Orcs_F.esm
BH_Orcs_M.esm
BH_Redguards_F.esm
BH_Redguards_M.esm
BH_WoodElves_F.esm
BH_WoodElves_M.esm

[Patch] ; ( Ref: Readme_BH_Modular.txt )
	Use 'BH_Bretons_M_BM.esm' with Bloodmoon.
BH_Bretons_M_BM.esm
[ALL	Bloodmoon.esm
		BH_Bretons_M.esm]

[Patch] ; ( Ref: Readme_BH_Modular.txt )
	Use 'BH_DarkElves_M_BM.esm' with Bloodmoon.
BH_DarkElves_M_BM.esm
[ALL	Bloodmoon.esm
		BH_DarkElves_M.esm]

[Patch] ; ( Ref: Readme_BH_Modular.txt )
	Use 'BH_Imperials_F_BM.esm' with Bloodmoon.
BH_Imperials_F_BM.esm
[ALL	Bloodmoon.esm
		BH_Imperials_F.esm]

[Patch] ; ( Ref: Readme_BH_Modular.txt )
	Use 'BH_Imperials_M_BM.esm' with Bloodmoon.
BH_Imperials_M_BM.esm
[ALL	Bloodmoon.esm
		BH_Imperials_M.esm]

[Note] ; ( Ref: Readme_BH_Modular.txt )
	'BH_Nords_F_BM.esm' will replace the Bethesda heads that came with Bloodmoon so if you want the regular MW Nords replaced but not the Bloodmoon Nords then do not use the Nord Bloodmoon addons.
	Use 'BH_Nords_F_BM.esm' with Bloodmoon.
[ALL	Bloodmoon.esm
		BH_Nords_F.esm
		BH_Nords_F_BM.esm]

[Note] ; ( Ref: Readme_BH_Modular.txt )
	'BH_Nords_F_BM.esm' will replace the Bethesda heads that came with Bloodmoon so if you want the regular MW Nords replaced but not the Bloodmoon Nords then do not use the Nord Bloodmoon addons.
[ALL	Bloodmoon.esm
		BH_Nords_F.esm
		BH_Nords_M_BM.esm]

[Note] ; ( Ref: Readme_BH_Modular.txt )
	You can use the ESP versions to edit some of the selections and modify to your taste. However, you should convert the modified ESP to an ESM, to minimise conflicts.
[ANY	BH_WoodElves_M.esp
		BH_Argonians_F.esp
		BH_Argonians_M.esp
		BH_Barenziah_Replace.esp
		BH_Bretons_F.esp
		BH_Bretons_M.esp
		BH_Bretons_M_BM.esp
		BH_DarkElves_F.esp
		BH_DarkElves_M.esp
		BH_DarkElves_M_BM.esp
		BH_Helseth_Replace.esp
		BH_HighElves_F.esp
		BH_HighElves_M.esp
		BH_Imperials_F.esp
		BH_Imperials_F_BM.esp
		BH_Imperials_M.esp
		BH_Imperials_M_BM.esp
		BH_Nords_F.esp
		BH_Nords_F_BM.esp
		BH_Nords_M.esp
		BH_Nords_M_BM.esp
		BH_Orcs_F.esp
		BH_Orcs_M.esp
		BH_Redguards_F.esp
		BH_Redguards_M.esp
		BH_WoodElves_F.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Landscapes Stonewood Pass 1.0.1 [Mag1cWind0w, Melchior Dahrk]

[Order] ; ( Ref: https://forums.nexusmods.com/index.php?/topic/505626-better-landscapes-stonewood-pass/?p=45634785 )
BIG_BALMORA.ESP
Better Landscapes Stonewood Pass (MD Edit).esp

[Note] ; ( Ref: "Better Landscapes - Stonewood Pass 1.0.1-41298-1-0-1.zip\Read Me, I am a cute text file!.txt" )
	Only activate this plugin in the distant land creation wizard of MGE XE.
Vurt's Groundcover - BC, AI, WG, GL (Stonewood Pass Patched).esp

;;Dragon32: Vurt used the same plugin name for his Leafy West Gash I and II. Shouldn't affect us here though
[Note] ; ( Ref: "Better Landscapes - Stonewood Pass 1.0.1-41298-1-0-1.zip\Read Me, I am a cute text file!.txt" )
	!! "This mod is designed to be used with Vurts Leafy West Gash II and On The Rocks!
	!! Misplacements/gaps and minor graphics issues may happens without the two mentioned mods above."
	!! Note that as 'OTR_Coast_Variety.esp' is an optional plugin, you may be running the "On The Rocks!" replacer mod without it and mlox cannot determine that.
[ALL	Better Landscapes Stonewood Pass (MD Edit).esp
		[NOT Vurt's Leafy West Gash.esp]
		[NOT OTR_Coast_Variety.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Looking Liquor, Drugs, and Vials [Korana]

[Conflict] ; ( Ref: "BLLDV_README.txt" && "ReadmeRU.txt" )
	Use only one of these plugins:
		'BLLDV_MW_ONLY.esp' - If you do not have the expansions.
		'BLLDV_MW_TR.esp' - If you have only Tribunal installed.
		'BLLDV_ALL.esp' - If you have Morrowind, Tribunal, and Bloodmoon installed.
		'_BLLDV_ALL.esp' - If you have Morrowind, Tribunal, and Bloodmoon installed and are using the Russian version of Morrowind.
BLLDV_ALL.esp
_BLLDV_ALL.esp
BLLDV_MW_ONLY.esp
BLLDV_MW_TR.esp

[Order];; load BLLDV after NOM, to ensure that labels are on the bottles.
NOM 2.13.esp
BLLDV_ALL.esp
_BLLDV_ALL.esp
BLLDV_MW_ONLY.esp
BLLDV_MW_TR.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Looking Morrowind 1.3 [Misty Moon]

[Conflict] ; ( Ref: Better Looking Morrowind.txt )
	Choose either 'BL-Morrowind.esm' or 'BL-Morrowind.esp' not both. If you get conflicts with other mods try 'BL-Morrowind.esp'.
BL-Morrowind.esm
BL-Morrowind.esp

[Conflict] ; ( Ref: Readme - Texture Fix- Balmora Expansion.txt )
	To prevent conflicts use 'BE+(1.4) Better Looking Morrowind.esp' from Slartibartfast's "Texture Fix - Balmora Expansion".
[ANY	BL-Morrowind.esm
		BL-Morrowind.esp]
[ANY	Balmora Expansion v1.4.esp
		Balmora Expansion - LITE 1.0.esp
		Balmora Expansion v1.4+(1.4).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Morrowind Armor 0.5.2RC [Moranar]

[Conflict] ; ( Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" )
	Use only one of these plugins:
		'Better Morrowind Armor DeFemm(a).esp' - Disables all female versions of armor, except female greaves.
		'Better Morrowind Armor DeFemm(o).esp' - Most faithful to the original game version.
		'Better Morrowind Armor DeFemm(r).esp' - Only cuirasses made from stretchy material have female versions.
Better Morrowind Armor DeFemm(a).ESP
Better Morrowind Armor DeFemm(o).ESP
Better Morrowind Armor DeFemm(r).ESP

[Requires] ; ( Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" )
[ANY	Better Morrowind Armor DeFemm(a).ESP
		Better Morrowind Armor DeFemm(o).ESP
		Better Morrowind Armor DeFemm(r).ESP]
Better Morrowind Armor.esp

[Order];;Dragon32: Checked order in TESPCD
Better Morrowind Armor.esp
Better Morrowind Armor DeFemm(?).ESP

;;"The part of Left Gloves Addon (which change armor) was integrated."
;;Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt"
;;Dragon32: So load left gloves mods (and those which integrate it) before this one
[Order]
HELLUVA Balanced Vanilla Addon.esp
Better Morrowind Armor.esp

[Order]
HELLUVA Balanced BTB.esp
Better Morrowind Armor.esp

[Order]
HELLUVA Balanced BTB CS.esp
Better Morrowind Armor.esp

[Order]
LeftGloves_Addon_v2.esp
Better Morrowind Armor.esp

[Order]
LeftGloves.esp
Better Morrowind Armor.esp

;;Translator5: Mods with pre- oder suffing of 1C are mostly improved, merged or just translated russian versions
[Order]
LeftGloves_1C.esp
Better Morrowind Armor.esp

;;Dragon32: To ensure Moranar's changes are included, load after Adamantium Armor
[Order]
adamantiumarmor.esp
Better Morrowind Armor.esp

[Order]
[Official]Adamantium Armor.esp
Better Morrowind Armor.esp

[Order]
Clean Official Plugins v1.1.esp
Better Morrowind Armor.esp

[Order]
OfficialMods_v5.esp
Better Morrowind Armor.esp

[Order]
super_adventurers302.esp
Better Morrowind Armor.esp

[Order]
ImprovedAdamantiumArmor.esp
Better Morrowind Armor.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
Better Morrowind Armor.esp

[Order];;Dragon32: Load Reavance's Better Daedric Armour after Moranar's. Why would someone use both..?
Better Morrowind Armor.esp
Better Morrowind Armor DeFemm(?).ESP
Clean Better Daedric.esp

;;Kahkahra's "Complete Armor Joints" patch

[Conflict] ; ( Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" )
	You should use the version of Kahkahra's "Complete Armor Joints" which comes with Moranar's "Better Morrowind Armor".
Better Morrowind Armor.esp
[DESC	!/Better Morrowind Armor/ Complete Armor Joints.esp]

[Order];;Dragon32: checked with TESPCD
Better Morrowind Armor.esp
Complete Armor Joints.esp

;; Bethesda's "LeFemme Armors" patch

[Conflict] ; ( Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" )
	You should use the version of Bethesda's "LeFemme Armors" which comes with Moranar's "Better Morrowind Armor".
Better Morrowind Armor.esp
[ANY	[DESC /LeFemm(TM) armor/ LeFemmArmor.esp]
		[Official]LeFemm Armor.esp]

;;Dragon32: To get the balance tweaks and mesh changes load Moranar's after Taddeus' and assume they're running a Merged Objects file
[Order]
Taddeus'BalancedArmors.esp
[DESC	!/LeFemm(TM) armor/ LeFemmArmor.esp]

[Order]
Taddeus'BalancedArmors_Rotate.esp
[DESC	!/LeFemm(TM) armor/ LeFemmArmor.esp]

;;Dragon32: To ensure Moranar's changes are included, load after merged mods which include LeFemme Armor
[Order]
Clean Official Plugins v1.1.esp
[DESC	!/LeFemm(TM) armor/ LeFemmArmor.esp]

[Order]
OfficialMods_v5.esp
[DESC	!/LeFemm(TM) armor/ LeFemmArmor.esp]

[Order]
super_adventurers302.esp
[DESC	!/LeFemm(TM) armor/ LeFemmArmor.esp]

[Order]
Official_2002_Mods.esp
[DESC	!/LeFemm(TM) armor/ LeFemmArmor.esp]

;;Saint_Jiub's "Snow Prince Armor Redux" patch

[Conflict] ; ( Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" )
	You should use the version of Saint_Jiub's "Snow Prince Armor Redux" which comes with Moranar's "Better Morrowind Armor".
Better Morrowind Armor.esp
[DESC	!/A model replacer for the Ancient Steel armor/ Snow Prince Armor Redux.ESP]

[Order];;Dragon32: checked with TESPCD
Better Morrowind Armor.esp
Snow Prince Armor Redux.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Music System 1.9.1 [Xiran]

[Conflict] ; ( Ref: "BMS_readme.txt" )
	Xiran's "Better Music System" was based on and inspired by EvilGreebo's "Music Mod", they both add scripted music to Morrowind's cells.
[ANY	BetterMusicSystem_<VER>.esp
		BetterMusicSystem_<VER>_alt.esp]
[ANY	EG Music Mod V1.1 MW+TB+BM.esp
		EG Music Mod V1.1 MW+TB.esp
		EG Music Mod V1.1 MW.esp]

[Conflict] ; ( Ref: "BMS_readme.txt" )
	Use only one of these plugins. Use the alternative version "only if you get an error concerning the XN_Check_Battle script upon loading [or] if you have any other problems with battle music."
BetterMusicSystem_1.9.1.esp
BetterMusicSystem_1.9.1_alt.esp

[Conflict] ; ( Ref: "BMS_readme.txt" )
	Use only one of these plugins. Use the alternative version "only if you get an error concerning the XN_Check_Battle script upon loading [or] if you have any other problems with battle music."
BMS_UPDATE_from1.7(.x)to1.9.1.esp
BMS_UPDATE_from1.7(.x)to1.9.1_alt.esp

[Conflict] ; ( Ref: "BMS_readme.txt" )
	Use only one of these plugins:
		'BetterMusicSystem_1.9.1.esp' - If this is the first time you use this mod, or you've never customized tracklists.
		'BMS_UPDATE_from1.7(.x)to1.9.esp' - If you were using version 1.7(.x) or 1.6/1.7(.x) and you have customized any tracklists.
[ANY	BetterMusicSystem_1.9.1.esp
		BetterMusicSystem_1.9.1_alt.esp]
[ANY	BMS_UPDATE_from1.7(.x)to1.9.esp
		BMS_UPDATE_from1.7(.x)to1.9_alt.esp]

[Requires] ; ( Ref: "BMS_readme.txt" )
	NOTE: If you use(d) the 'BMS_UPDATE_from1.7_to1.9_alt.esp' you must now add the 'BMS_UPDATE_from_1.9_to_1.9.1 esp'.
[ANY	BMS_UPDATE_from1.7(.x)to1.9.esp
		BMS_UPDATE_from1.7(.x)to1.9_alt.esp]
BMS_UPDATE_from_1.9_to_1.9.1.esp

[Conflict] ; ( Ref: "BMS_readme.txt" )
	'BetterMusicSystem_1.9.1.esp' and its alt esp have Timers' Patch + GhostGate Fix included.
[ANY	BetterMusicSystem_1.9.1.esp
		BetterMusicSystem_1.9.1_alt.esp]
[ANY	BMS_Timers_Patch.esp
		BMS_TowerOfDusk_Fix.esp
		BMS_Ghostgate.ESP]

[Conflict] ; ( Ref: "BMS_readme.txt" )
 	'BMS_UPDATE_from1.7(.x)to1.9.esp' and its alt esp have the GhostGate Fix included.
[ANY	BMS_UPDATE_from1.7(.x)to1.9.esp
		BMS_UPDATE_from1.7(.x)to1.9_alt.esp]
[ANY	BMS_TowerOfDusk_Fix.esp
		BMS_Ghostgate.ESP]

[Note] ; ( Ref: "BMS_readme.txt" )
	'BMS_UPDATE_from1.7(.x)to1.9.esp' and its alt esp do not include the Timers' Patch (it would overwrite all playlist scripts). You need to have your own Timer's Patch plugin with customized playlists.
[ALL	[ANY	BMS_UPDATE_from1.7(.x)to1.9.esp
				BMS_UPDATE_from1.7(.x)to1.9_alt.esp]
		[SIZE 591786 BMS_Timers_Patch.esp]]

[Conflict] ; ( Ref: "BMS_readme.txt" )
	If you were using another version, delete all plugins of that version.
[ANY	BetterMusicSystem_1.9.1.esp
		BetterMusicSystem_1.9.1_alt.esp]
[ANY	BetterMusicSystem_v1.1.1.esp
		BetterMusicSystem_1.8*.esp]

[Requires] ; ( Ref: "BMS_readme.txt" )
[ANY	BMS_UPDATE_from1.7(.x)to1.9.esp
		BMS_UPDATE_from1.7(.x)to1.9_alt.esp]
[ALL	BetterMusicSystem_v1.1.1.esp
		[ANY	[ALL	BMS_UPDATE_v1.6.esp
						[ANY	BMS_UPDATE_from1.6_to1.7.esp
								BMS_UPDATE_from1.6_to1.7.2.esp]]
				[ANY	BMS_UPDATE_v1.7.2.esp
						BMS_UPDATE_v1.7.esp]]]

;;Ref: "BMS_readme.txt"
[Order]
BetterMusicSystem_v1.1.1.esp
BMS_UPDATE_v<VER>.esp
BMS_UPDATE_from1.6_to<VER>.esp
BMS_UPDATE_from1.7(.x)to1.9*.esp
BMS_UPDATE_from_1.9_to_1.9.1.esp
BMS_Timers_Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Music System (BTB Edit) [BTB]

[Conflict] ; ( Ref: "Readme - Better Music System (BTB Edit).txt" )
	Use only one of these plugins:
		'Better Music System (BTB Edit).esp' - If you have all the plugins detailed in BTB's readme loaded.
		'Better Music System (BTB Edit) (Vanilla).esp' - If you do not.
Better Music System (BTB Edit) (Vanilla).esp
Better Music System (BTB Edit).esp

[Conflict] ; ( Ref: "Readme - Better Music System (BTB Edit).txt" )
	"Better Music System (BTB Edit)" is an edited version of Xiran's "Better Music System", which in turn was based on and inspired by EvilGreebo's "Music Mod".
	You should not run Xiran's or EvilGreebo's mods with BTB's.
[ANY	Better Music System (BTB Edit) (Vanilla).esp
		Better Music System (BTB Edit).esp]
[ANY	EG Music Mod V1.1 MW+TB+BM.esp
		EG Music Mod V1.1 MW+TB.esp
		EG Music Mod V1.1 MW.esp
		BetterMusicSystem_<VER>.esp
		BetterMusicSystem_<VER>_alt.esp]

[Requires] ; ( Ref: "Readme - Better Music System (BTB Edit).txt" )
	'Better Music System (BTB Edit).esp' requires:
		-Area Effect Arrows/Projectiles
		-Darknut's Greater Dwemer Ruins
		-The Forgottenhalls/Neverhalls
		-Morrowind Advanced
Better Music System (BTB Edit).esp
[ALL	[ANY	AreaEffectArrows.esp
				AreaEffectArrows XB Edition.esp
				Area Effect Arrows.esp
				Area Effect Projectiles.esp
				Area Effect Projectiles (PAR Edit).esp
				CleanAreaEffectArrows.esp
				[Official]Area Effect Arrows.esp
				Clean Official Plugins v1.1.esp
				OfficialMods_v5.esp
				Official_2002_Mods.esp
				super_adventurers302.esp]
		[ANY	DN-GDRv<VER>.esp
				DN-GDRv<VER>_NOM.esp
				DN-GDRv<VER>-Rebirth.esp
				DN-GDRv<VER>.MRM.esp
				DN-GDRv<VER>.MRMnp.esp
				DN-GDRv1 (BTB Edit).esp
				DN-GDRv1_NOM (BTB Edit).esp]
		The Neverhalls.esp
		sm_ForgottenHalls.esp
		[ANY	MW_Adv_Required.esp
				MW_Adv_Required (BTB Edit).esp]]

;;Dragon32: Don't believe there's any need for Order rules as BTB's mod checks for Cell names rather than editing them

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Necromancer Amulet [Michael "HelioS" Bennett]

[Conflict] ; ( Ref: Amuletsrings Upgrade A.txt )
	Daduke's "Amulets and Rings" already includes Michael "HelioS" Bennett's "Better Necromancers Amulet", there is no need to load both plugins.
HelioS - Better Necromancers Amulet.esp
Amulets and Rings 2.1 Upgrade A.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Portable Containers [BungaDunga]

[Requires] ; ( Ref: "BPC_MWSE_1.2 Readme.txt" )
	You need to load BungaDunga's "Better Portable Containers" plugin with cdcooley's MWSE addon.
BPC_MWSE_1.2.esp
Better Portable Containers v1.1.esp

;; BPC_MWSE_1.2 Readme.txt - "This will need to load after/below the Better Portable Containers plugin since it needs to replace the scripts."
[Order]
Better Portable Containers v1.1.esp
BPC_MWSE_1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Robes 0.3.1 [Moranar]

[Conflict] ; ( Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt" )
	If you want to use Moranar's "Better Robes" with "Ice NioLiv Robe Replacer" or "CanadianIce Robe Replacer" just don't activate 'Better Robes.esp'.
Better Robes.ESP
[ANY	IceNioLivRobeReplacerALL.esp
		IceNioLivRobeReplacerMW.esp
		IceNioLivRobeReplacerTB.esp
		IceNioLivRobeReplacerBM.esp
		IceNioLivRobeReplacerPLUS.esp
		IceBradyHurdyRobeReplacerALL.esp
		IceBradyHurdyRobeReplacerMW.esp
		IceBradyHurdyRobeReplacerTB.esp
		IceBradyHurdyRobeReplacerBM.esp
		IceBradyHurdyRobeReplacerPLUS.esp]

;;Tamriel Rebuilt add-on

[Patch] ; ( Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt" )
	If you use "Tamriel Rebuilt" there is patch for this plugin.
Better Robes TR.esp
[ALL	Better Robes.ESP
		Tamriel_Data.esm
		TR_Mainland.esm]

;;Unique Finery add-on

[Conflict] ; ( Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt" )
	You should be using Moranar's version of Alaisiagae's "Unique Finery Replacer", it is bundled in the "Better Robes" archive.
[ANY	[DESC	!/This version is compatible with Better Robes and Better Clothes./ UFR_v3dot2.esp]
		UniqueFinery.esp]
Better Robes.ESP

[Requires] ; ( Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt" )
	This patch of "Unique Finery Replacer" also adopts shoes from "UFR" to "Better Bodies" and requires "Better Clothes" too.
[DESC /This version is compatible with Better Robes and Better Clothes./ UFR_v3dot2.esp]
[ANY	Better Clothes_v1.1.esp
		Better Clothes_v1.1_nac.esp
		Better Clothes.esp
		Better Clothes Complete.esp
		Better Clothes nac.esp]

;;"[Moranar's] Better Robes should load before Unique Finery"

[Order]
Better Robes.ESP
UFR_v3dot2.esp

;; patch for Animated Morrowind by Spirithawke

[Patch] ; ( Ref: "Better Robes_v0.3.1 Patch Readme.txt" )
	"Better Robes" changes the slot assignments and in some cases the slot sequence of most of the robes it affects from the GOTY slot assignments and slot sequence. This causes compatibility problems with other mods such as Animated Morrowind. "Better Robes Patch" by Spirithawke resets all affected robes back to their GOTY slot assignments and sequence."
	Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42773/
Better Robes_v0.3.1 Patch.esp
[ALL	Better Robes.ESP
		[ANY	Animated_Morrowind - merged.esp
				Animated Morrowind 1.0.esp
				Animated Morrowind II.esp]]

[Patch] ; ( Ref: "Better Robes_v0.3.1 Patch Readme.txt" )
	"Better Robes" changes the slot assignments and in some cases the slot sequence of most of the robes it affects from the GOTY slot assignments and slot sequence. This causes compatibility problems with other mods such as Animated Morrowind. "Better Robes Patch" by Spirithawke resets all affected robes back to their GOTY slot assignments and sequence.
	Download it from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/42773/ )
UFR_v3dot2_Patch.esp
[ALL	Better Robes.ESP
		[DESC /This version is compatible with Better Robes and Better Clothes./ UFR_v3dot2.esp]
		[ANY	Animated_Morrowind - merged.esp
				Animated Morrowind 1.0.esp
				Animated Morrowind II.esp]]

;;"All three patch esps are set to one hour after the esp they are meant to modify, so this should minimize Load Order issues."
;;Ref: Better Robes_v0.3.1 Patch Readme.txt
;;Dragon32: TESPCD shows no conflicts between Better Robes itself and Animated Morrowind
[Order]
Better Robes.ESP
Better Robes_v0.3.1 Patch.esp

[Order]
Better Robes TR.esp
Better Robes TR_Patch.esp

[Order]
UFR_v3dot2.esp
UFR_v3dot2_Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Skulls [tronvillain & nONatee]

[Conflict] ; ( Ref: "Better Skulls.txt" )
	"Better Skulls" by tronvillain & nONatee conflicts with "Skulls Improved" by razorfett147.
Better Skulls.ESP
[ANY	CAB_SkullzImproved.esp
		CAB_SkullzImproved_TRBM.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Sounds 1.1 [TJ and Jeka]

[Conflict] ; ( Ref: "BetterSounds-9967.zip\ReadMe_ENG.txt" )
[ANY	Better_Sounds.esp
		Better Sounds.esp]
[ANY	bcsounds.esp
		BitterCoastSounds.esp
		CleanBitterCoastSounds.esp
		[Official]Bitter Coast Sounds.esp
		Clean Official Plugins v1.1.esp
		OfficialMods_v5.esp
		Official_2002_Mods.esp
		super_adventurers302.esp]

[Conflict] ; ( Ref: http://www.ornitocopter.net/mo_wiki/index.php?title=Credits && "BetterSounds-9967.zip\ReadMe_ENG.txt" )
	It is not recommended to use "Better Sounds" together with Duncun's "Atmospheric Sound Effects"
	If you are using the version of "Better Sounds" included with "MGSO" then it has been tweaked to be compatible with Atmospheric Sound Effects.
[SIZE	!87068 Better_Sounds.esp]
[ANY	AtmosphericSoundEffects-3.0-Tribunal.esp
		AtmosphericSoundEffects-3.0-TBM.esp
		AtmosphericSoundEffects-3.0.esp
		ASE Complete (BTB Edit).esp]

[Note] ; ( Ref: "BetterSounds-9967.zip\ReadMe_ENG.txt" )
	!! Some sounds are attached to plants via scripts (corcbulb, some hackle-lo, wickwheat, kreshweed). That's why if you use some "herbalism"-type mods, you'll collect the plants the old way.
[ALL	[SIZE	!87068 Better_Sounds.esp]
		[ANY	Advanced Herbalism - MO.esp
				Advanced Herbalism - TR & BM.esp
				Advanced Herbalism - TR.esp
				Advanced Herbalism - BM.esp]]

[Requires]
	'BS_BM_WeatherChange.esp' adds atmospheric sounds from the main "Better Sounds" mod to Solstheim.
BS_BM_WeatherChange.esp
[ANY	Better_Sounds.esp
		Better Sounds.esp]

[Order]
Better_Sounds.esp
BS_BM_WeatherChange.esp

[Order]
Better Sounds.esp
BS_BM_WeatherChange.esp

;;Dragon32: BetterSounds-9967.zip\ReadMe_ENG.txt - "This plugins includes the official «Bitter Coast Sounds Plugin», which was significantly improved."
;;So load mods which bundle bcsounds before Better Sounds
[Order]
OfficialMods_v5.esp
Better_Sounds.esp

[Order]
Clean Official Plugins v1.1.esp
Better_Sounds.esp

[Order]
Official_plugins_1C.esp
Better Sounds.esp

[Order]
super_adventurers302.esp
Better_Sounds.esp

[Order]
Official_2002_Mods.esp
Better_Sounds.esp

;;Dragon32: MGSO-edited version doesn't change Regions
[Note]
	!! TJ and Jeka's "Better Sounds" renames several regions:
	!!  Bitter Coast Region --> Bitter Coat Region
	!!  Molag Amur Region --> Molag Mar Region
	!!  Sheogorath Region --> Sheogorad
	!! This can cause errors on loading your game, such as:
	!!  Cell "Bitter Coast Region" not found for dialogue type Topic
	!!  Info "EMPTY"
	!! To fix this you will need to edit the 'Better_Sounds.esp' plugin and restore the correct region names.
[ANY	[SIZE 82084 Better_Sounds.esp] ;;1.0
		[SIZE 81877 Better_Sounds.esp] ;;1.0 TESTool
		[SIZE 107425 Better_Sounds.esp] ;;1.1
		[SIZE 106539 Better_Sounds.esp]] ;;1.1 TESTool

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Better Vivec [Wisva]

[Requires] ; ( Ref: EtG ReadMe.txt )
Expansion to Gladiator.esp
Gladiator.esp  ;by Endrek
;header has dependency on both TB and Bm, readme only states TB required

;;Dragon32: Load order not specified but logical to load this expansion after Endrek's original mod
[Order]
Gladiator.esp
Expansion to Gladiator.esp

;;People to streets of Vivec 0.6

;;Dragon32: Both 0.5 and 0.6 included in the download so worth this Conflict rule
[Conflict]
	Only load one version of Wisva's "People to streets of Vivec", v0.6 is the most recent.
People to streets of Vivec 0.5.esp
People to streets of Vivec 0.6.esp

;;We Sell Houses 0.5.1

;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart

[Order]
We sell houses 0.5.1.esp
Great House Dagoth.esp

[Order]
We sell houses 0.5.1.esp
DN-GDRv<VER>*.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Beyond YsGramor 2.5 [Miles Acraeus]

[Patch] ; ( Ref: "BY_Patch_ReadmeL1.5.txt" )
	Patch 1.5 for "Beyond YsGramor 2.5" is available: ( http://mw.modhistory.com/download-56-7297 )
BY_Patch_L1.5.esp
Beyond YsGramor v2.5.esm

[Conflict] ; ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 )
	Landmass conflict.
Beyond YsGramor v2.5.esm
Helios_Keep.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @bigmod/bigmod2 [xereau]

[Conflict]
	'BigMod2 v2.0 RELEASE.esp' is a later version of 'BigMod 2.2.esp'.
BigMod2 v2.0 RELEASE.esp
BigMod 2.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Birthsigns [Bot]

[Note]
	! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest."
	! "Birthsigns" by Bot makes Argonian water-breathing a constant-effect ability.
	! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ )
	! Mods which make Argonian water-breathing a toggleable ability:
	!  "Argonian Water Breathing Toggle" by Jack - ( http://mw.modhistory.com/download-47-13155 )
	!  "Beast Spell Toggle" by Pwin - ( http://mw.modhistory.com/download-47-13426 )
	!  "Slashes' Argonian Water Breathing" by Slashes-With-Claws - ( http://mw.modhistory.com/download-47-10284 )
[ALL	birthsigns.esp
		[NOT	[ANY	Argonian Breathing Toggle.esp
						Argonian wb toggle.ESP
						Slashes' Argonian Water Breathing.esp
						Cyrodiilic Argonians.esp]]]

[Order]
birthsigns.esp
Argonian Breathing Toggle.esp

[Order]
birthsigns.esp
Argonian wb toggle.ESP

[Order]
birthsigns.esp
Slashes' Argonian Water Breathing.esp

[Order]
birthsigns.esp
Cyrodiilic Argonians.esp

;;Load the specific birthsign-affecting mod after WGI
[Order]
Balance - Character.esp
birthsigns.esp

[Order]
Wakim's Game Improvement 9.esp
birthsigns.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
birthsigns.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
birthsigns.esp

;;Load the specific birthsign-affecting mod after BTB
[Order]
BTB - Character.esp
birthsigns.esp

[Order]
BTB - Character (Alternate).esp
birthsigns.esp

[Order]
CE-DepthPerception25+BTB's Character.ESP
birthsigns.esp

[Order]
CE-DepthPerception50+BTB's Character.ESP
birthsigns.esp

[Order]
CE-DepthPerception75+BTB's Character.ESP
birthsigns.esp

[Order]
CE-DepthPerception100+BTB's Character.ESP
birthsigns.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Birthsigns Are More Fun 1.0 [Alaisiagae]

[Conflict] ; ( Ref: readme_Birthsigns Are More Fun.txt )
	Use only one of these plugins:
		'BirthsignsAMFun_BM.esp' - If you have Bloodmoon.
		'BirthsignsAMFun_MW.esp' - If you do not have Bloodmoon.
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

;;Load the specific birthsign-affecting mod after WGI
[Order]
Balance - Character.esp
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

[Order]
Wakim's Game Improvement 9.esp
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

;;Load the specific birthsign-affecting mod after BTB
[Order]
BTB - Character.esp
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

[Order]
BTB - Character (Alternate).esp
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

[Order]
CE-DepthPerception25+BTB's Character.ESP
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

[Order]
CE-DepthPerception50+BTB's Character.ESP
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

[Order]
CE-DepthPerception75+BTB's Character.ESP
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

[Order]
CE-DepthPerception100+BTB's Character.ESP
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Black Light [Rodan]

[Requires] ; ( Ref: blacklightreadme.txt )
blacklightv1.34.esp
[ANY	silgrad_tower_internal_release_1-4_6.6.esp
		silgrad_tower_1-4_6.6.esp]

[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
	Landmass conflict.
	You may wish to use DagothBob's moved version of "Havish", download it here:
	( http://www.nexusmods.com/morrowind/mods/43408/ )
blacklightv1.34.esp
[SIZE 4646696 Havish.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Black Mill 1.1 [Bilbo WillowTree]

[Conflict]
  	Use only one of these plugins:
		'TheBlackMill11.esp' -  Version 1.1.
		'TheBlackMill.esp' - Version 1.0.
		'TheBlackMill11FMN.esp' - Abot's version.
TheBlackMill11.esp
TheBlackMill.esp
TheBlackMill11FMN.esp

[Note]
	! 'TheBlackMill.esp' is updated by 'TheBlackMill11.esp'
	! ( http://mw.modhistory.com/download--5773 )
TheBlackMill.esp

[Requires]
MultiMark_TheBlackMill.esp
[ALL	TheBlackMill11.esp
		MultiMark.esp]

[Order];;Dragon32: Load MultiMark addon after main MultiMark plugin, as per other addons.
MultiMark.esp
MultiMark_TheBlackMill.esp

[Patch] ; ( Ref: "Readme acsSunsiBBShirt.txt" )
	When using "Better Bodies" together with "The Black Mill", you should use 'acsSunsiBBShirt.esp'.
acsSunsiBBShirt.esp
[ALL	Better Bodies.esp
		[ANY	TheBlackMill11.esp
				TheBlackMill11FMN.esp
				TheBlackMill.esp]]

[Order];;Dragon32: Checked with TESPCD
TheBlackMill11.esp
acsSunsiBBShirt.esp

[Order] ; Same as above
TheBlackMill11FMN.esp
acsSunsiBBShirt.esp

[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
	Landmass conflict.
TheBlackMill11.esp
[ANY	silgrad_tower_internal_release_1-4_6.6.esp
		silgrad_tower_1-4_6.6.esp]

[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
TheBlackMill11.esp
Juniper's Twin Lamps (1.1 Tribunal).esp

[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts
	"Seyda Neen Docks and Haldershore" conflicts with house added in "Black Mill".
[ANY	TheBlackMill11.esp
		TheBlackMill11FMN.esp]
[ANY	Seyda Neen Docks and Haldershore Tribunal V1.1.esp
		Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp]

[Conflict] ; reported by Amenophis
	"The BlackMill" normally conflicts with "Tamriel Rebuilt", but abot has created a version that is compatible.
	Download "The Black Mill 1.11 fixed - moved - NOMified" from Morrowind Modding History - ( http://mw.modhistory.com/download-4-12317 )
	You must have "The BlackMill" already installed, then replace 'TheBlackMill11.esp' with 'TheBlackMill11FMN.esp'.
TR_Mainland.esm
TheBlackMill11.esp

[Conflict] ; ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?p=92801#p92801 )
	"The Black Mill Fixed, Moved, Nomified" by abot will conflict with "Wizards' Islands Super Patch" by Danjb et al.
TheBlackMill11FMN.esp
[SIZE 14993627 Wizards Islands - Scourge of the Frost Bringer.esm]

;;Dragon32: reported with TR 14.08, verified in TESPCD with TR 16.12
[Conflict]
	"TheBlackMill11FMN" (abot's moved Black Mill) has a landmass conflict with "Tamriel Rebuilt" at cell 13,21. There is no cell entry, just landscape changes. It appears to be safe to just delete the landscape entry 'from TheBlackMill11FMN.esp' in Enchanted Editor for that cell to fix the conflict.
TR_Mainland.esm
TheBlackMill11FMN.esp

;;"Necessities of Morrowind" need to be loaded after 'TheBlackMill11fixedtransposedNOMified.esp'
;; ( Ref: TheBlackMill11FMN - Readme.txt )
[Order]
TheBlackMill11FMN.esp
NOM <VER>.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Black Queen Chronicles 2.5 [Tenaka]

;; Siege at Firemoth conflicts with Black Queen Chronicles.
;; Load Siege at Firemoth after Black Queen Chronicles.
;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[Order]
Clean Black Queen Chronicles Ver 2.5.esp
Siege at Firemoth.esp

[Order]
Clean Black Queen Chronicles Ver 2.5.esp
[Official]Siege at Firemoth.esp

[Order]
Clean Black Queen Chronicles Ver 2.5.esp
SiegeAtFiremoth.esp

[Order]
Clean Black Queen Chronicles Ver 2.5.esp
OfficialMods_v5.esp

[Order]
Clean Black Queen Chronicles Ver 2.5.esp
Clean Official Plugins v1.1.esp

[Order]
Clean Black Queen Chronicles Ver 2.5.esp
super_adventurers302.esp

[Order]
Clean Black Queen Chronicles Ver 2.5.esp
Official_2002_Mods.esp

[Order]
Clean Black Queen Chronicles Ver 2.5.esp
silgrad_tower_internal_release_1-4_6.6.esp

[Order]
Clean Black Queen Chronicles Ver 2.5.esp
silgrad_tower_1-4_6.6.esp

[Conflict]
	Landmass conflict.
	( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Clean Black Queen Chronicles Ver 2.5.esp
[ANY	Castlevania.esp
		Doom_Door_01.esp
		elskjiver.esp
		velayia.esm
		[SIZE	!14993627 Wizards Islands - Scourge of the Frost Bringer.esm]
		Skeleton_Island_V3.00.esp
		[ANY	silgrad_tower_internal_release_1-4_6.6.esp
				silgrad_tower_1-4_6.6.esp]]

[Conflict] ; ( Ref: The Black Queen Chronicles Readme.txt )
	This mod combines Tenaka's three previous mods ( "Morgiah's Destiny", "Savant Armor Quest" and "Prison Ship Escape" ). If you have any of those mods running you will need to unload them and start a new game with just 'Clean Black Queen Chronicles Ver 2.5.esp' loaded.
Clean Black Queen Chronicles Ver 2.5.esp
[ANY	Clean Morgiah's Destiny Version 3.esp
		The Prison Ship Escape V2.esp
		The Prison Ship Escape High Level V2.esp
		SavantArmorV4.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Blasphemous Revenants 2.5 [Fliggerty]

;;Dragon32 - There's nothing in the Description field for this mod so no version numbers to check

[Conflict] ; ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=19&t=1498#p24284 )
	There has not been a need to use 'BR Dead Heros.esp' since version 2 of "Blasphemous Revenants".
BR Dead Heros.esp
Blasphemous Revenants.esp

;;Creatures adds a script
[Order]
Blasphemous Revenants.esp
Creatures.esp

[Order]
Blasphemous Revenants.esp
Creatures (lore).esp

[Order]
Blasphemous Revenants.esp
Creatures (Semi).esp

;;These are all the 'passive wildlife' mods in mlox_base at the moment, modifying Mudcrab's Fight values
[Order]
Blasphemous Revenants.esp
animalbehave.esp

[Order]
Blasphemous Revenants.esp
Animal Behaviour.esp

[Order]
Blasphemous Revenants.esp
Less Aggressive Critters.esp

[Order]
Blasphemous Revenants.esp
Mildlife.esp

[Order]
Blasphemous Revenants.esp
Neutral creatures.esp

[Order]
Blasphemous Revenants.esp
Non-Homicidal Ecosystem - Morrowind.ESP

[Order]
Blasphemous Revenants.esp
Non-Homicidal Ecosystem - Bloodmoon.ESP

[Order]
Blasphemous Revenants.esp
Non-Homicidal Ecosystem - Tribunal.ESP

[Order]
Blasphemous Revenants.esp
Non-Homicidal Ecosystem Trib. & Blood..ESP

[Order]
Blasphemous Revenants.esp
Passive_Healthy_Wildlife.esp

[Order]
Blasphemous Revenants.esp
Passive Wildlife Vvardenfell.esp

[Order]
Blasphemous Revenants.esp
Rational Wildlife.esp

[Order]
Blasphemous Revenants.esp
SG-MW-ecology-BM-plugin.esp

[Order]
Blasphemous Revenants.esp
SG-MW-ecology-carnivore-plugin.esp

[Order]
Blasphemous Revenants.esp
SG-MW-ecology-WW-plugin.esp

[Order]
Blasphemous Revenants.esp
wildlife_behaviour.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Blasphemous Revenants Werewolf Patch BETA [Fliggerty]

[Patch] ; ( Ref: "BR Werewolf Patch BETA Readme.txt" )
	'BR_Werewolf_Patch.esp' will ensure that if you change into a werewolf in front of only your revenants you will not become a 'known werewolf.' It only works with BR revenants.
	Download it from Morrowind Modding History (Additional Files section): ( http://mw.modhistory.com/download-37-10488 )
BR_Werewolf_Patch.esp
Blasphemous Revenants.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Blighted Animals 1.1 [PawPrintExpress Mods]

;;Dragon32: Piratelord's "Creatures" also retextures Blighted animals; if someone running this mod load it after
;;Ref: TESPCD check and ( http://forums.nexusmods.com/index.php?/topic/782388-blighted-animals-retextured/?p=24719354 )
[Order]
Creatures.esp
Clean Blighted Animals.esp

[Order]
Creatures (lore).esp
Clean Blighted Animals.esp

[Order]
Creatures (Semi).esp
Clean Blighted Animals.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Blighted Animals Retextured 1.2 [PeterBitt]

;;Dragon32: Piratelord's "Creatures" also retextures Blighted animals; if someone running this mod load it after
;;Ref: TESPCD check and ( http://forums.nexusmods.com/index.php?/topic/782388-blighted-animals-retextured/?p=24719354 )
[Order]
Creatures.esp
BlightedAnimalsRetextured.esp

[Order]
Creatures (lore).esp
BlightedAnimalsRetextured.esp

[Order]
Creatures (Semi).esp
BlightedAnimalsRetextured.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Blood and Gore 2.14 [TheLys]

[Note]
	! The latest version of TheLys' "Blood and Gore" is 2.14
	! Download it from Morrowind Modding History - ( http://mw.modhistory.com/download-56-14938 )
[VER < 2.14 Blood and Gore.esp]

[Note]
	!! TheLys' Blood and Gore 2.14 will throw errors if 'Blood and Gore Morrowind alone add-on.esp' or 'Blood and Gore Morrowind-Tribunal add-on.esp' are loaded:
	!! Cell "_TLgore_Test_Cell" not found for dialogue type Voice
	!! Info "EMPTY"
	!! Dragon32 has published an edited version of 'Blood and Gore.esp' fixes those errors.
	!! Download the edit from the Additional Files section on Morrowind Modding History - ( http://mw.modhistory.com/download-56-14938 )
[ALL	[ALL	[VER = 2.14 Blood and Gore.esp]
				[DESC	!/Dragon32/ Blood and Gore.esp]]
		[ANY	Blood and Gore Morrowind alone add-on.esp
				Blood and Gore Morrowind-Tribunal add-on.esp]]

[Requires] ; ( Ref: "blood_gore_manual.htm")
	"THE MOD DOES *NOT* WORK IF YOU USE *NO* ADD-ON."
Blood and Gore.esp
[ANY	Blood and Gore Adventurer's TC add-on.esp
		Blood and Gore BM add-on.esp
		Blood and Gore Cait Critters add-on.esp
		Blood and Gore CoN 2 add-on.esp
		Blood and Gore Combat Moves add-on.esp
		Blood and Gore Deadite add-on.esp
		Blood and Gore GIANTS add-on.esp
		Blood and Gore Hunting Isle add-on.esp
		Blood and Gore MW Additions Rev add-on.esp
		Blood and Gore MW Advanced add-on.esp
		Blood and Gore MW-TB-VGreetings add-on.esp
		Blood and Gore Mephisto CP11 add-on.esp
		Blood and Gore Morrowind alone add-on.esp
		Blood and Gore Morrowind-Tribunal add-on.esp
		Blood and Gore Petshop add-on.esp
		Blood and Gore TEMPLATE add-on.esp
		Blood and Gore Wilderness add-on.esp]

[Order]
Blood and Gore.esp
Blood and Gore Adventurer's TC add-on.esp
Blood and Gore BM add-on.esp
Blood and Gore Cait Critters add-on.esp
Blood and Gore CoN 2 add-on.esp
Blood and Gore Combat Moves add-on.esp
Blood and Gore Deadite add-on.esp
Blood and Gore Fire damage.esp
Blood and Gore GIANTS add-on.esp
Blood and Gore Hunting Isle add-on.esp
Blood and Gore MW Additions Rev add-on.esp
Blood and Gore MW Advanced add-on.esp
Blood and Gore MW-TB-VGreetings add-on.esp
Blood and Gore Mephisto CP11 add-on.esp
Blood and Gore Morrowind alone add-on.esp
Blood and Gore Morrowind-Tribunal add-on.esp
Blood and Gore Petshop add-on.esp
Blood and Gore TEMPLATE add-on.esp
Blood and Gore Wilderness add-on.esp
Blood and Gore patch for GIANTS Trib.esp

[Conflict] ; ( Ref: "blood_gore_manual.htm")
	Use 'Blood and Gore Morrowind alone add-on.esp' only if you do NOT have Tribunal, otherwise use Blood and Gore Morrowind-Tribunal add-on.esp'.
Blood and Gore Morrowind alone add-on.esp
Tribunal.esm

[Conflict] ; ( Ref: "blood_gore_manual.htm")
	Use only one of these plugins:
		'Blood and Gore Morrowind alone add-on.esp' - If you do not have Tribunal, Bloodmoon, or "VGreetings".
		'Blood and Gore Morrowind-Tribunal add-on.esp' - If you do have Tribunal, but not "VGreetings".
		'Blood and Gore MW-TB-VGreetings add-on.esp' - If you have Tribunal and "VGreetings".
Blood and Gore Morrowind alone add-on.esp
Blood and Gore Morrowind-Tribunal add-on.esp
Blood and Gore MW-TB-VGreetings add-on.esp

[Patch] ; ( Ref: "blood_gore_manual.htm")
	'Blood and Gore Morrowind-Tribunal add-on.esp' is for Morrowind and Tribunal creatures.
Blood and Gore Morrowind-Tribunal add-on.esp
[ALL	Blood and Gore.esp
		Tribunal.esm
		[NOT	VGreetings.esp]]

[Conflict] ; ( Ref: "blood_gore_manual.htm")
	You should use 'Blood and Gore MW-TB-VGreetings add-on.esp' instead of 'Blood and Gore Morrowind-Tribunal add-on.esp' when you have "VGreetings".
[ALL	Blood and Gore Morrowind-Tribunal add-on.esp
		[NOT	Blood and Gore MW-TB-VGreetings add-on.esp]]
VGreetings.esp

[Conflict] ; ( Ref: "blood_gore_manual.htm")
	'Blood and Gore MW-TB-VGreetings add-on.esp"' is for Morrowind and Tribunal creatures, adds TheOtherFelix' "VGreetings" mod Hit section voice features (you don't need to activate this part of "VGreetings").  You still need the other parts (non hits) of "VGreetings" 0.9.4 to have the full "VGreetings" mod.
Blood and Gore MW-TB-VGreetings add-on.esp
VGreetings-Hit.esp

[Patch] ; ( Ref: "blood_gore_manual.htm")
	'Blood and Gore MW-TB-VGreetings add-on.esp' is for Morrowind and Tribunal creatures, adds TheOtherFelix' "VGreetings" mod Hit section voice features (you don't need to activate this part of "VGreetings"). You still need the other parts (non hits) of" VGreetings" 0.9.4 to have the full "VGreetings" mod.
Blood and Gore MW-TB-VGreetings add-on.esp
[ALL	Blood and Gore.esp
		VGreetings.esp
		Tribunal.esm]

[Patch] ; ( Ref: "blood_gore_manual.htm")
	Use 'Blood and Gore BM add-on.esp' if you have Bloodmoon.
Blood and Gore BM add-on.esp
[ALL	Blood and Gore.esp
		Bloodmoon.esm]

[Patch] ; ( Ref: "blood_gore_manual.htm")
	Use 'Blood and Gore Adventurer's TC add-on.esp' for Adventurer's TC (V).
Blood and Gore Adventurer's TC add-on.esp
[ALL	Blood and Gore.esp
		AdventurersTC_beta1.esp]

[Patch] ; ( Ref: "blood_gore_manual.htm")
Blood and Gore Cait Critters add-on.esp
[ALL	Blood and Gore.esp
		[ANY	Cait's Critters Unleashed 2.0.esp
				Cait's Critters Unleashed 2.0 (Tribunal).esp
				Cait's Critters Unleashed 2.0 DV.esp
				Cait's Critters Unleashed 2.0 DV (ohne Tribunal).esp]]

[Patch] ; ( Ref: "blood_gore_manual.htm")
Blood and Gore CoN 2 add-on.esp
[ALL	Blood and Gore.esp
		C0N2 v1.01.esp]

[Patch] ; ( Ref: "blood_gore_manual.htm")
Blood and Gore Deadite add-on.esp
[ALL	Blood and Gore.esp
		io_deadite_race-1.4b.esp]

[Patch] ; ( Ref: "blood_gore_manual.htm")
	For making GhanBuriGhan's "Combat Moves" mod applied to ALL creatures/NPC using B&G effects, you need to activate the complete Combat Moves mod to use this add-on.
Blood and Gore Combat Moves add-on.esp
[ALL	Blood and Gore.esp
		Combat Moves.esp]

[Patch] ; ( Ref: "blood_gore_manual.htm")
Blood and Gore Hunting Isle add-on.esp
[ALL	Blood and Gore.esp
		Clean Hunting_mod_v.1.0.esp]

[Patch] ; ( Ref: "blood_gore_manual.htm")
Blood and Gore Mephisto CP11 add-on.esp
[ALL	Blood and Gore.esp
		Creature Pack 1.1.esp]

[Patch] ; ( Ref: "blood_gore_manual.htm")
Blood and Gore MW Additions Rev add-on.esp
[ALL	Blood and Gore.esp
		Additions_Revamped__clean_.esp]

[Patch] ; ( Ref: "blood_gore_manual.htm")
Blood and Gore MW Advanced add-on.esp
[ALL	Blood and Gore.esp
		Morrowind Advanced.esm]

[Patch] ; ( Ref: "blood_gore_manual.htm")
Blood and Gore Petshop add-on.esp
[ALL	Blood and Gore.esp
		Petshop_4.1.esp]

;;Dragon32: Original mlox rules had Wilderness Mod 2.* plugins, added in 1.1; dunno if 2.* will work...
[Patch] ; ( Ref: "blood_gore_manual.htm")
Blood and Gore Wilderness add-on.esp
[ALL	Blood and Gore.esp
		[ANY 	Wilderness Mod.esm
				The Wilderness Mod 2.0.esm
				The Wilderness Mod 2.0 T & B.esm]]

[Conflict] ; ( Ref: "blood_gore_manual.htm" and "NOM 2.13.txt" )
	'Blood and Gore Fire damage.esp' makes (original) fire sources of Morrowind/Tribunal/Bloodmoon (like brasiers) really do FIRE damage. Based on Sisco's mod "Fire hurts" idea
	'Blood and Gore Fire damage.esp' modifies the fire sources so is incompatible with any other mod doing so.
	"Necessities of Morrowind" adds fire damage.
Blood and Gore Fire damage.esp
[ANY	Fire_Hurt_All.esp
		Fire_Hurt_bloodmoon.esp
		Fire_Hurt_morrowind.esp
		Fire_Hurt_Tribunal.esp
		Necessities of Morrowind 2.0.esp
		Necessities of Morrowind 2.1.esp
		NOM 2.12.esp
		NOM 2.13.esp
		NoM 3.0.esp]

[Order];;Dragon32: Most noticeable effect would be from fire damage plugin. Load after Light Sounds
Light Sounds.esp
Blood and Gore Fire damage.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bloodlines [Carnithus]

;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page"

[Requires] ; ( Ref: BLOOD LINES READ ME!!!.txt )
	"Bloodlines" requires Bloodmoon, Tribunal and Cortex's "Vampire Embrace" version 1.35 or above.
Blood Lines I_BloodMoon.esp
Vampire_Embrace.esp

[Requires] ; ( Ref: BLOOD LINES READ ME!!!.txt )
	"Bloodlines" requires Tribunal and Cortex's "Vampire Embrace" version 1.3 or above.
Blood Lines I_Tribunal.esp
Vampire_Embrace.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bloodmoon Extras - Fixed levelled lists v0.2 [Dragon32, TheOtherFelix]

;; Dragon32 - Information about TheOtherFelix's original mod's use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section.

[Conflict]
	Do not enable both plugins, only enable the version with the fixed levelled lists: 'BMExtrasFixedLL.esp'.
BMExtras.esp
BMExtrasFixedLL.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BloodMoon Fix 1.2 [Misty Moon]

[Conflict]
	Made obsolete by "Patch for Purists".
BloodMoon-FIX.esm
Patch for Purists.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bloodmoon Landscape Overhaul 1.1 [Slartibartfast]

[Order]
Bloodmoon.esm
Bloodmoon Landscape Overhaul <VER>.esm
BT_Whitewolf_2_0.esm

[Conflict] ; ( Ref: "Readme -Bloodmoon Landscape Overhaul.txt" )
	Slartibartfast's "Bloodmoon Landscape Overhaul" is built on Texture Fix - Bloodmoon version 1.2 therefore no point using in conjunction with any version of Texture Fix for Bloodmoon.
Bloodmoon Landscape Overhaul <VER>.esm
Texture Fix - Bloodmoon <VER>.esm

[Note] ; ( Ref: "Readme -Bloodmoon Landscape Overhaul.txt" )
	"Texture Fix - Bloodmoon" is included in the newer "Bloodmoon Landscape Overhaul":
		( http://mw.modhistory.com/download-44-11124 )
	Slartibartfast's "Bloodmoon Landscape Overhaul" is a visual overhaul of the Bloodmoon Expansion, fixing the land of texture seams and some experimental reshaping of the land in the area of Fort Frostmouth and the river to the northeast in an attempt to make Solstheim's dull landscaping a little more interesting.
 	However, if you do not want the land sculpting done in the Overhaul, the author recommends you stick with "Texture Fix - Bloodmoon" which just fixes seams.
Texture Fix - Bloodmoon <VER>.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bloodmoon Rhysk 1.6 [LegoManIAm94]

[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28889/ )
	Make sure you also download the Rhysk Patch.
Rhysk Patch.ESP
Rhysk.esm

[Note] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28889/ )
	The Rhysk MGE Fix is a file you do not activate in the Data Files when you are playing Morrrowind. Just use it when you are generating Distant Land in MGE.
Rhysk (MGE Fix).esp

[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28889/ )
	"Rhysk Better Heads Fix" is if you only use "Better Heads" and it will make the NPC beards colour match their hair colour.
Rhysk Better Heads Fix.ESP
[ALL	Rhysk.esm
		[ANY	Better Heads.esm
				Better Heads.esp]]

;;Dragon32: TESPCD shows no actual conflicts between these, Order rule can be removed if it causes problems
[Order]
Rhysk Patch.ESP
Rhysk Better Heads Fix.ESP

[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28889/ )
	There is a mod that requires LegoManIAm94's Job mods that will add jobs in Rhysk.
	Download it from Morrowind Nexus - ( http://morrowind.nexusmods.com/mods/42725/ )
Jobs (Rhysk).ESP
[ALL	Rhysk.esm
		Jobs.esm]

[Order];;Dragon32: TESPCD shows DIAL conflict, although Dialogue text appears the same
Rhysk Patch.ESP
Jobs (Rhysk).ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bloodmoon SpellFix [whiteraider]

[Note]
	If you feel the need to load this mod because the three summons (Fabricant, Wolf, Bear) do not work when using Bloodmoon then a dirty plugin loading later in your modlist is breaking the spells.
		You should use tes3cmd to clean your plugins:
			( https://code.google.com/p/mlox/wiki/Tes3cmd )
		As tes3cmd is a commandline program you may wish to use one of these batch files:
			( http://www.fliggerty.com/phpBB3/viewtopic.php?style=5&f=9&t=5734 )
BM_SpellFix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bloodmoon Thirsk 2x 1.4 [LegoManIAm94]

[Note] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28917 )
	The Thirsk 2x MGE Fix is a file you do not activate in the Data Files when you are playing Morrowind. Just use it when you are generating Distant Land in MGE.
Thirsk 2x (MGE Fix).esp

;;Dragon32: Just deletes a single Flora_tree_BM_snow_05 from Thirsk exterior cell. No, I don't know either
;;Hrm, maybe it's this ref reported by tes3cmd:
;; Cleaned duplicate object instance (Flora_tree_BM_snow_05 FRMR: 9576) from CELL: thirsk (-19, 23)
[Order]
Thirsk 2x.esp
Thirsk 2x Patch.esp

[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28917 )
	"There is a mod that requires Job mods that will fix the position of objects added by the Job mods."
	Download it from Morrowind Nexus - ( http://morrowind.nexusmods.com/mods/42725/ )
[ALL	Jobs (Thirsk 2x) (Part 1).ESP
		Jobs (Thirsk 2x) (Part 2).ESP]
[ALL	Thirsk 2x.esp
		Jobs.esm]

[Order];;Dragon32: Not needed based on TESPCD check, "Jobs (Thirsk 2x) (Part 2).ESP" alters objects in Jobs.esm from what I can see
Thirsk 2x.esp
Thirsk 2x Patch.esp
Jobs (Thirsk 2x) (Part 1).ESP
Jobs (Thirsk 2x) (Part 2).ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bloody Oath 1.0 [Aquan]

[Conflict]
	Landmass conflict.
	( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
Bloody Oath_v1.0.esp
tusar_v1.2.1.esp

[Conflict] ; ( Ref: "Bloody Oath_v1.0_readme.txt" )
	This mod is not compatible with any other mod that places a boat at the dock behind Ms. Farseer in Dagon Fel,.
Bloody Oath_v1.0.esp
blacklightv1.34.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Boatmaster 2.1 [fleck1974]

[Conflict] ; ( Ref: "boatmaster v.2.1 readme.txt" )
	Use only one of these plugins:
		'The Boatmaster (BE).esp' - If you use "Balmora Expansion".
		'The Boatmaster.esp' - If you do not use "Balmora Expansion".
The Boatmaster (BE).esp
The Boatmaster.esp

[Conflict] ; ( Ref: "boatmaster v.2.1 readme.txt" )
	If you use "Balmora Expansion" use 'The Boatmaster (BE).ESP'
The Boatmaster.esp
[ANY 	Balmora Expansion v1.4.esp
		Balmora Expansion v1.4+(1.4).esp
		Balmora Expansion - LITE 1.0.esp
		BE+(1.4) Better Looking Morrowind.esp]

[Order]
Balmora Expansion v1.4.esp
The Boatmaster (BE).esp

[Order]
Balmora Expansion v1.4+(1.4).esp
The Boatmaster (BE).esp

[Order]
Balmora Expansion - LITE 1.0.esp
The Boatmaster (BE).esp

[Order]
BE+(1.4) Better Looking Morrowind.esp
The Boatmaster (BE).esp

[Conflict] ; ( Ref: https://www.youtube.com/watch?v=KEA-IRuj1Io )
	fleck1974's "The Boatmaster" conflicts with "Castle Unreal" by ReflectioN.
[ANY	The Boatmaster (BE).esp
		The Boatmaster.esp]
[ANY	Castle Unreal BB V1.0.esp
		Castle Unreal V1.0.esp]

[Conflict] ; ( Ref: "boatmaster v.2.1 readme.txt" )
	fleck1974's "The Boatmaster" is completely incompatible with his first mod "Fleck Homes".
[ANY	The Boatmaster (BE).esp
		The Boatmaster.esp]
fleck_homes.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Boats 1.15 [abot & Arcimaestro Antares]

[Conflict] ; ( Ref: "abotBoats.txt" )
	Use only one of these plugins:
		'abotBoatsTR.esp' - If you have "Tamriel Rebuilt" installed.
		'abotBoats.esp' - If you do not.
abotBoats.esp
abotBoatsTR.esp

[Requires] ; ( Ref: "abotBoats.txt" )
abotRiverStridersTR.esp
[ALL	abotBoatsTR.esp
		Tamriel_Data.esm
		TR_Mainland.esm]

;; Ref: "abotBoats.txt"
[Order]
abotBoatsTR.esp
abotRiverStridersTR.esp

;;BTB Settings overwrites the cell name for Ayemar from Tamriel Rebuilt
[Order]
BTB - Settings (Alternate).esp
abotBoatsTR.esp

;;Dragon32 - BTB Settings overwrites the cell name for Ayemar from Tamriel Rebuilt
[Order]
BTB - Settings.esp
abotBoatsTR.esp

;;Dragon32: Load Melian's Teleport Mod after abot's real-time travel mods
[Order]
abotBoats.esp
mel_teleportPlugin_1_3.esp

[Order]
abotBoatsTR.esp
mel_teleportPlugin_1_3.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bob's Armory Wardrobe [Bryss Phoenix & Fliggerty]

[Requires] ; ( Ref: Bob's Armory Wardrobe.txt )
	Bryss Phoenix & Fliggerty's "Bob's Armory Wardrobe" is dependent on Bryss Phoenix's modified version of "Bob's Armory", "Icons for Bob's Armory". It will not work with Mr Dave's original version.
	( http://mw.modhistory.com/download-76-10560 )
BobsArmoryWardrobe.esp
[SIZE 134091 Bob's Armory.esp]

[Order]
Bob's Armory.esp
BobsArmoryWardrobe.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bob's Banners [Mr. Dave]

[Requires] ; ( Ref: Bob's Banners ReadMe.txt )
	Mr. Dave's "Bob's Banners" is an expansion pack for his "Bob's Armory 2".
Bob's Banners.esp
Bob's Armory 2.esp

[Order]
Bob's Armory 2.esp
Bob's Banners.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bones 1.1 [James Fraser]

[Conflict] ; ( Ref: "Bones Readme.txt" )
	Use only one of these plugins.
Bones11.esp
Bones11-tb-bm.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bonsai Creatures

[Conflict] ; ( Ref: "BonsaiCreatures_ReadMe.txt" )
	Do not use these plugins together. 'Bonsai Guars AddOn.esp' is meant to only be used with "Bonsai Guars".
Bonsai Creatures.esp
Bonsai Guars AddOn.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Book Jackets Morrowind/Tribunal/Bloodmoon [Daleth]

[Requires]
Book Jackets - Morrowind - BookRotate.esp
[ANY	Book Rotate.esm
		Book Rotate - Morrowind v1.1.esp]

[Requires]
Book Jackets - Tribunal - BookRotate.esp
[ALL	Book Rotate.esm
		Book Rotate - Tribunal v5.3.esp]

[Order]
Book Rotate - Tribunal v5.3.esp
Book Jackets - Tribunal - BookRotate.esp

[Requires]
Book Jackets - Bloodmoon - BookRotate.esp
[ALL	Book Rotate.esm
		Book Rotate - Bloodmoon v5.3.esp]

[Order]
Book Rotate - Bloodmoon v5.3.esp
Book Jackets - Bloodmoon - BookRotate.esp

[Conflict] ; ( Ref: "Readme Book Jackets - Morrowind.txt" )
	Use only one of these plugins:
		If you are using BookRotate, be sure to select the ESP called
		'Book Jackets - Morrowind - BookRotate.esp'. If you're not, select
		'Book Jackets - Morrowind.esp'.
Book Jackets - Morrowind - BookRotate.esp
Book Jackets - Morrowind.esp

[Conflict] ; ( Ref: "Readme Book Jackets - Tribunal.txt" )
	Use only one of these plugins:
		If you are using BookRotate, be sure to select the ESP called
		'Book Jackets - Tribunal - BookRotate.esp'. If you're not, select
		'Book Jackets - Tribunal.esp'.
Book Jackets - Tribunal - BookRotate.esp
Book Jackets - Tribunal.esp

[Conflict] ; ( Ref: "Readme Book Jackets - Bloodmoon.txt" )
	Use only one of these plugins:
		If you are using BookRotate, be sure to select the ESP called
		'Book Jackets - Bloodmoon - BookRotate.esp'. If you're not, select
		'Book Jackets - Bloodmoon.esp'.
Book Jackets - Bloodmoon - BookRotate.esp
Book Jackets - Bloodmoon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Book Rotate 5.3 [Cydine & Maboroshi Daikon]

[Order]
Bloodmoon.esm
Book Rotate.esm
Book Rotate - Tribunal v5.3.esp
Book Rotate - Bloodmoon v5.3.esp

[Conflict] ; ( Ref: BookRotate5.3.txt )
	Use ONLY 'Book Rotate - Morrowind v1.1.esp' if you have neither Tribunal nor Bloodmoon.
	Otherwise use 'Book Rotate.esm', and
	If you have Tribunal, use 'Book Rotate - Tribunal v5.3.esp'
	If you have Bloodmoon, use 'Book Rotate - Bloodmoon v5.3.esp'
Book Rotate - Morrowind v1.1.esp
[ANY	Book Rotate.esm
		Book Rotate - Morrowind.esp
		Book Rotate - Tribunal v5.3.esp
		Book Rotate - Bloodmoon v5.3.esp]

[Note]
	!!! This patch fairly outdated and edits the vanilla com_chest_01, adding many books to every instance of it.
Book Rotate - Tamriel Rebuilt Patch.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Booty Island 1.1 [JOG]

[Conflict]
	Landmass conflict.
	You may wish to try Spiffyman's moved version of Booty Island, available from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/39308/ )
	( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
Booty.esp
[ANY	Journey's End 1.1.esp
		BAR_DarkshroudKeep_v1.2.esp
		GS_Tamriel Part1_Black Marsh.esp
		SnakeBitten Island - Alpha.esp]

[Conflict]
	Do not run JOG's original "Booty Island" and Spiffyman's moved version at the same time.
Booty.esp
Booty Island.esp

;;Dragon32: Booty Island modifies an NPC from the Illuminated Order mod, so should load later
;;Ref: Booty.txt
[Order]
Illuminated Order v1.0.esp
Booty.esp

[Order]
Illuminated Order v1.0.esp
Booty Island.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
Booty.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
Booty Island.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
Booty.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
Booty Island.esp

[Order]
Illuminated Order v1.0 (IndyBank WC Compatible).esp
Booty.esp

[Order]
Illuminated Order v1.0 (IndyBank WC Compatible).esp
Booty Island.esp

[Order]
Illuminated Order v1.0 (IndyBank Compatible).esp
Booty.esp

[Order]
Illuminated Order v1.0 (IndyBank Compatible).esp
Booty Island.esp

;;"Booty Island is designed to put a NPC to Haldenshore, if the Plugin is installed."
;;Ref: Booty.txt
;;Dragon32; Probably not needed but...
[Order]
Haldenshore_1.2.esp
Booty.esp

[Order]
Haldenshore_1.2.esp
Booty Island.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bosmer Armor Add-On for Ascadian Styles [Thinalphiel]

[Requires] ; ( Ref: "Bosmer Armor Add-On Readme.txt" )
Bosmer Armor Add-On.esp
Clean Ascadian Styles.esp

[Order];;Dragon32: TESPCD shows a CONT conflict
Clean Ascadian Styles.esp
Bosmer Armor Add-On.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Bound Armor Bugfix [Tizzo]

[Conflict] ; ( Ref: "Bound Armor Bugfix Readme.txt" )
	Please only use one plugin (Light, Medium, Heavy, Rebalance) at a time!
Bound Armor Bugfix (Heavy).esp
Bound Armor Bugfix (Light).esp
Bound Armor Bugfix (Medium).esp
Bound Armor Bugfix (Rebalance).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Boyfriend, Imperial [Emma]

[Conflict] ; ( Ref: Readme Boyfriend_imp2_1.txt and Readme Tribun_boyfriend_2_1.txt )
	Use only one of these plugins:
		'boyfriend_imp2_1.esp' - If you only have Morrowind.
		'Tribun_iboyfriend_2_1.esp' - If you have Morrowind and Tribunal.
boyfriend_imp2_1.esp
Tribun_iboyfriend_2_1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Broken Drum 1.01 [Nimrod_Flamehair]

[Conflict]
  Use only one of these plugins:
		'The Broken Drum 1.01.esp' - The standard plugin.
		'The Broken Drum 1.01 - NoAutoMusic.esp' - Imp y Celyn the bard doesn't automatically play music.
The Broken Drum 1.01 - NoAutoMusic.esp
The Broken Drum 1.01.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Brother Juniper's Twin Lamps 1.1 [Brother Juniper]

;; TBD. This needs confirmation, as the wiki is ambiguous
;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[Order]
Juniper's Twin Lamps (1.1 Tribunal).esp
Clean Black Queen Chronicles Ver 2.5.esp

[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
	"Brother Juniper's Twin Lamps" conflicts with "Nevana's Twin Lamps
	and Slave Hunters" - has overlaps in changes on many NPCs.
Juniper's Twin Lamps (1.1 Tribunal).esp
Nevena's Twin Lamps & Slave Hunters 1.5.esp

[Conflict]
	When these two plugins are loaded together, a landscape tear appears between the cells (-6, -7) and (-5, -7) just west of the little bridge over the Odai. A simple fix is to delete the LAND record (-6, -7) from "Juniper's Twin Lamps (1.1 Tribunal).esp".
	Note that this was reported by someone running version 1.8 of Slartibartfast's "Texture Fix".
[SIZE 1536911 Juniper's Twin Lamps (1.1 Tribunal).esp]
[ANY	Texture Fix <VER>.esm]

[Order];;Dragon32: Need to load Twin Lamps after Advanced Guard's guard remover otherwise "tl_mineguard"s are removed
Guard-Remover.esp
Juniper's Twin Lamps (1.1 Tribunal).esp

[Order];;Dragon32: Similar problem with NazoX9's Guards
NX9Guards_Hlaalu.esp
Juniper's Twin Lamps (1.1 Tribunal).esp

[Order]
NX9_Guards_Complete.ESP
Juniper's Twin Lamps (1.1 Tribunal).esp

[Order];;Dragon32: Similar problem with Ore Replacer (Hngh?)
CR Ore Replacer 1.0.esp
Juniper's Twin Lamps (1.1 Tribunal).esp

[Order]
correctUV Ore Replacer 1.0.esp
Juniper's Twin Lamps (1.1 Tribunal).esp

[Order];;Dragon32: Mod adds guards Caldera mine and facilities, could cause similar problems
Caldera Mining Company Gets Reinforcements.esp
Juniper's Twin Lamps (1.1 Tribunal).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BTB Spells - Excellent Magic Sounds Patch (MGSO) 12.2 [imanoobsowhat27]

[Requires] ; ( Ref: "Readme for BTB - Spells - Excellent Magic Sounds Patch (MGSO).txt" )
BTB Spells - EMS MGSO Patch.esp
ExcellentMagicSounds.esp

[Conflict] ; ( Ref: "Readme for BTB - Spells - Excellent Magic Sounds Patch (MGSO).txt" )
	The sounds from "Excellent Magic Sounds" by Asiron do not work with 'BTB - Spells.esp' from "BTB's Game Improvements"
	imanoobsowhat27 has released a modified version of 'BTB - Spells.esp' (version 12.2) so it is compatible with "Excellent Magic Sounds".
	( http://www.nexusmods.com/morrowind/mods/39774/ )
ExcellentMagicSounds.esp
BTB - Spells.esp

[Conflict] ; ( Ref: "Readme for BTB - Spells - Excellent Magic Sounds Patch (MGSO).txt" )
	Do not use imanoobsowhat27's 'BTB Spells - EMS MGSO Patch.esp' with BTB's original 'BTB - Spells.esp'.
BTB Spells - EMS MGSO Patch.esp
BTB - Spells.esp

[Order];;Dragon32: Checked in TESPCD, lots of MGEF conflicts.
ExcellentMagicSounds.esp
BTB Spells - EMS MGSO Patch.esp

;;Dragon32: Duplicate "BTB - Spells.esp" rules
[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter spell and magic settings.
BTB Spells - EMS MGSO Patch.esp
[ANY	Balance - Magic Effects.esp
		Balance - spells.esp
		Wakim's Game Improvement 9.esp
		Wakim's Game Improvements with No-glo v9.esp
		AprogasVampire WakimImprovements.20021210.esp]

;; ( Ref: "morrowind_btb.zip\Readme.txt" )
[Order]
BTB Spells - EMS MGSO Patch.esp
BTB - Settings.esp

[Order]
BTB Spells - EMS MGSO Patch.esp
BTB - Settings (Alternate).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BTB Spells Fix 1.0 [Kid77]

[Note]
	!! The NPC-only spells added by 'BTB - Spells.esp', from "BTB's Game Improvements", were appearing on some of the NPCs added by Neoptolemus' "Morrowind Comes Alive" who would sell the spells that were only meant for NPCs, and not for the player. "BTB Spells Fix" by Kid77 fixes that issue.
	!! Download "BTB Spells Fix" by Kid77 from Morrowind Modding History: ( http://mw.modhistory.com/download-53-6632 )
[ALL	[ANY	BTB - Spells.esp
				BTB Spells - EMS MGSO Patch.esp]
		MCA.esm
		[NOT	BTB NPC Spells Fix.ESP]]

[Requires] ; ( Ref: "BTB_Spells_Fix.7z\BTB Spells Fix\ReadMe.txt" )
	Kid77's "BTB Spells Fix 1.0" requires Morrowind, Tribunal, Bloodmoon, and BTB - Spells (from BTB's Game Improvements).
BTB NPC Spells Fix.ESP
[ANY	BTB - Spells.esp
		BTB Spells - EMS MGSO Patch.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BTB's Game Improvements 13.0 [BTB]

;;Dragon32: Checked Wakim's and BTB's mods using TESPCD

;;'BTB - Alchemy.esp' - no conflict with Wakim

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	'BTB - Alchemy.esp' is derived from HotFusion's "Economy Adjuster" mod, there is no point in running both mods.
BTB - Alchemy.esp
[ANY	EcoAdj(Sri+Ingredients).esp
		EcoAdj Ingredients.esp]

;;"BTB - Character.esp"

[Conflict] ; ( Ref: Readme - Character (Alternate).txt )
	Use only one of these plugins, 'BTB - Character (Alternate).esp' does not modify the Khajiit Eye of Night spell into a permanent ability.
BTB - Character (Alternate).esp
BTB - Character.esp

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter character settings.
[ANY	BTB - Character.esp
		BTB - Character (Alternate).esp]
[ANY	Balance - Character.esp
		Wakim's Game Improvement 9.esp
		Wakim's Game Improvements with No-glo v9.esp
		AprogasVampire WakimImprovements.20021210.esp]

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	BTB's Character plugin includes a copy of a similar birthsign remover script to the one in AzuMite's "Level Up Birthsign Remover".
[ANY	BTB - Character.esp
		BTB - Character (Alternate).esp]
[ANY	Level Up Birthsign Remover 103.esp
		Level Up Birthsign Remover WGI 103.esp]

[Note]
	! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest."
	! "BTB's Game Improvements" makes Argonian water-breathing a constant-effect ability.
	! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ )
	! Mods which make Argonian water-breathing a toggleable ability:
	!  "Argonian Water Breathing Toggle" by Jack - ( http://mw.modhistory.com/download-47-13155 )
	!  "Beast Spell Toggle" by Pwin - ( http://mw.modhistory.com/download-47-13426 )
	!  "Slashes' Argonian Water Breathing" by Slashes-With-Claws - ( http://mw.modhistory.com/download-47-10284 )
[ALL	[ANY	BTB - Character.esp
				BTB - Character (Alternate).esp
				CE-DepthPerception25+BTB's Character.ESP
				CE-DepthPerception50+BTB's Character.ESP
				CE-DepthPerception75+BTB's Character.ESP
				CE-DepthPerception100+BTB's Character.ESP]
		[NOT	[ANY	Argonian Breathing Toggle.esp
						Argonian wb toggle.ESP
						Slashes' Argonian Water Breathing.esp]]]

;;'BTB - Equipment.esp'

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter equipment settings.
BTB - Equipment.esp
[ANY	Balance - items.esp
		Wakim's Game Improvement 9.esp
		Wakim's Game Improvements with No-glo v9.esp
		AprogasVampire WakimImprovements.20021210.esp]

[Note] ; ( Ref: "Changes - Equipment.txt" )
	"[BTB's "Game Improvements"] added "LegionUniform" script to Imperial Studded Cuirass & Imperial Newstscale Cuirass".
	The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing. However, these other mods also add the "LegionUniform" script to the Imperial Silver Cuirass and Imperial Dragonscale Cuirass.
[ALL	BTB - Equipment.esp
		[ANY	Imperial Uniforms T B (v1.2).esp
				Imperial Uniforms (v1.1).esp
				ImperialLegionUniform.esp
				More Legion Uniforms.esp]]

[Conflict] ; ( Ref: "Changes - Equipment.txt" )
	"BTB's Game Improvements" includes the fixes for the missing Templar armor pauldrons included in Counciler's "Templar Pauldrons Fix" and Cjad's "Templar Pauldron Fix".
BTB - Equipment.esp
[ANY	Clean Templar Pauldron Fix.esp
	 	Clean_Templar_Pauldron_Fix_v11.esp
	 	Cjad's Templar Pauldron Fix.esp]

[Conflict] ; ( Ref: "Readme - BTB's Game Improvements Compatibility.txt" )
	"BTB's Game Improvements" will conflict with the "Ingredients" and the "Misc" plugins from HotFusion's "Economy Adjuster". This is because "BTB's Game Improvements" was specifically created as a continuation of the work started by "Economy Adjuster", and is meant to replace those two modules.
BTB - Equipment.esp
EcoAdjMisc.esp

;;Dragon32: BTB's changes AR values etc of Adamantium armour
[Order]
adamantiumarmor.esp
BTB - Equipment.esp

[Order]
OfficialMods_v5.esp
BTB - Equipment.esp

[Order]
Clean Official Plugins v1.1.esp
BTB - Equipment.esp

[Order]
super_adventurers302.esp
BTB - Equipment.esp

[Order]
[Official]Adamantium Armor.esp
BTB - Equipment.esp

[Order]
ImprovedAdamantiumArmor.esp
BTB - Equipment.esp

[Order]
Official_2002_Mods.esp
BTB - Equipment.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
BTB - Equipment.esp

;;"BTB - Settings.esp"

[Conflict] ; ( Ref: Readme - Settings (Alternate).txt )
	Only use ONE plugin, "BTB - Settings (Alternate).esp" omits the changes made by the original to the growth rates of major, minor, and, particularly, misc skills.
BTB - Settings (Alternate).esp
BTB - Settings.esp

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"I have merged Da Nang's "CalSurGuardMod" mod with the BTB - Settings plugin."
[ANY	BTB - Settings.esp
		BTB - Settings (Alternate).esp]
CalSurGuardMod.esp

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter settings.
[ANY	BTB - Settings.esp
		BTB - Settings (Alternate).esp]
[ANY	Balance - Character.esp
		Balance - game settings.esp
		Balance - items.esp
		Wakim's Game Improvement 9.esp
		Wakim's Game Improvements with No-glo v9.esp
		AprogasVampire WakimImprovements.20021210.esp]

[Conflict] ;;Dragon32: Checked with TESPCD
	"BTB's Game Improvements" alters AI flee settings. There is no need to run another mod which alters the same settings.
[ANY	BTB - Settings.esp
		BTB - Settings (Alternate).esp]
[ANY	MWInhabitants Flee AI Patch.esp
		Flee AI Tweaks.esp]

[Conflict] ; ( Ref: "Readme - BTB's Game Improvements Compatibility.txt" )
	"BTB's Game Improvements" will conflict with the Ingredients the Misc plugins from HotFusion's "Economy Adjuster". This is because "BTB's Game Improvements" was specifically created as a continuation of the work started by "Economy Adjuster", and is meant to replace those two modules.
[ANY	BTB - Settings.esp
		BTB - Settings (Alternate).esp]
EcoAdjMisc.esp

;; "BTB - Spells.esp"
[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter spell and magic settings.
BTB - Spells.esp
[ANY	Balance - Magic Effects.esp
		Balance - spells.esp
		Wakim's Game Improvement 9.esp
		Wakim's Game Improvements with No-glo v9.esp
		AprogasVampire WakimImprovements.20021210.esp]

[Order] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
BTB - Spells.esp
BTB - Settings.esp

[Order]
BTB - Spells.esp
BTB - Settings (Alternate).esp

;;BTB-modified plugins
[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"Dark Brotherhood Armor Replacer - Expanded" by Dimitri Mazieres conflicts with BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder.
BTB - Equipment.esp
[ANY	DM_DB Armor Replacer-Exp.esp
		DM_DB Armor Replacer-ExpDDBA.esp]

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	Do not run the original "Dark Brotherhood Armor Replacer - Expanded" plugins by Dimitri Mazieres with BTB's compatibility versions.
[ANY	DM_DB Armor Replacer-Exp (BTB Edit).esp
		DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp]
[ANY	DM_DB Armor Replacer-Exp.esp
		DM_DB Armor Replacer-ExpDDBA.esp]

[Conflict]
	Use only one of these plugins.
DM_DB Armor Replacer-Exp (BTB Edit).esp
DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"Better Clothes" by Psychodog Studios and "More Better Clothes!" by Plangkye conflict with BTB's Equipment plugin. You should use BTB's 'Better Clothes Complete (BTB Edit).esp' in the Extras folder.
	Note that you will need the resources from *both* Psychodog Studios' and Plangkye's mods to use 'Better Clothes Complete (BTB Edit).esp'
BTB - Equipment.esp
[ANY	[ANY	Better Clothes_v1.1.esp
				Better Clothes_v1.1_Nac.esp
				Better Clothes.esp
				Better Clothes nac.esp]
				More Better Clothes.esp]

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder.
BTB - Equipment.esp
[ANY	IceNioLivRobeReplacerALL.esp
		IceNioLivRobeReplacerPLUS.esp]

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder.
BTB - Equipment.esp
[ANY	IceBradyHurdyRobeReplacerALL.esp
		IceBradyHurdyRobeReplacerPLUS.esp]

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	Do not run the original robe replacer plugins by CanadianIce with BTB's compatibility versions.
[ANY	IceBradyHurdyRobeReplacerALL (BTB Edit).esp
		IceBradyHurdyRobeReplacerPLUS (BTB Edit).esp
		IceNioLivRobeReplacerALL (BTB Edit).esp
		IceNioLivRobeReplacerPLUS (BTB Edit).esp]
[ANY	IceBradyHurdyRobeReplacerALL.esp
		IceBradyHurdyRobeReplacerPLUS.esp
		IceNioLivRobeReplacerALL.esp
		IceNioLivRobeReplacerPLUS.esp]

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	Use only one of these plugins:
		'IceNioLivRobeReplacerALL (BTB Edit).esp' - replaces the robes from Morrowind, Tribunal and Bloodmoon.
		'IceNioLivRobeReplacerPLUS (BTB Edit).esp' - replaces the robes from Morrowind, Tribunal and Bloodmoon and adds robes to the leveled lists.
IceNioLivRobeReplacerALL (BTB Edit).esp
IceNioLivRobeReplacerPLUS (BTB Edit).esp

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	Use only one of these plugins:
		'IceBradyHurdyRobeReplacerALL (BTB Edit).esp' - replaces the robes from Morrowind, Tribunal and Bloodmoon.
		'IceBradyHurdyRobeReplacerPLUS (BTB Edit).esp' - replaces the robes from Morrowind, Tribunal and Bloodmoon and adds robes to the leveled lists.
IceBradyHurdyRobeReplacerALL (BTB Edit).esp
IceBradyHurdyRobeReplacerPLUS (BTB Edit).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BTBs Game Improvements - MGSO Compatibility [Tooplex]

;;Dragon32 - with some of these Order rules *may* need to add a DESC check to Tooplex's modified plugins.

;;BTB - Equipment
[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex has created a version of the "BTB - Equipment" plugin from "BTB's Game Improvements" which merges versions of all of these plugins.
	Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ )
[DESC	!/Tooplex/ BTB - Equipment.esp]
[ALL	[ANY 	[SIZE 34529 UniqueFinery.esp]
				UFR_v3dot2.esp]
				Better Weapons and Armor.esp
				Female Armor - Complete.esp
				UF_HortRobeF001.esp]

[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex's version of the "BTB - Equipment" plugin from "BTB's Game Improvements" merges versions of all of these plugins.
[DESC /Tooplex/ BTB - Equipment.esp]
[ANY	[SIZE 34529 UniqueFinery.esp]
		UFR_v3dot2.esp
		Better Weapons and Armor.esp
		Female Armor - Complete.esp
		UF_HortRobeF001.esp]

;;Dragon32: There's this Left Glove Add-on version which includes "LeftGloves_Addon_V2.esp" but the two Tooplex plugins don't have different Descriptions.

[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex has created a version of the "BTB - Equipment" plugin from "BTB's Game Improvements" which merges "Left Gloves Addon" by Alaisiagae.
	Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ )
[DESC	!/Left Gloves Addon/ BTB - Equipment.esp]
LeftGloves_Addon_v2.esp

[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex's version of the "BTB - Equipment" plugin from "BTB's Game Improvements" merges "Left Gloves Addon" by Alaisiagae.
[DESC /Left Gloves Addon/ BTB - Equipment.esp]
LeftGloves_Addon_v2.esp

;;"Spirit's MGSO Daedric Armor Fixes Load after BTB - Equipment"
;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
;;Dragon32: As Spirithawke's mod (q.v.) is a fix for MGSO then people using MGSO and BTB should have been directed to this mod so adding this as an Order rule
[Order]
BTB - Equipment.esp
Spirit's MGSO Daedric Armor Fixes.esp

;;Unique Finery order rules
[Order]
Better Robes.ESP
BTB - Equipment.esp

;;"Unique Jewelry And Accessories UJA No Ench Version Load Before BTB - Equipment"
;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
;;See also Order rules for Unique Finery in the rules for Unique Jewelry and Accessories by Tealpanda, they match this. Which is nice.
[Order]
Unique Jewelry and Accessories.esp
Unique Jewelry and Accessories_no ench.esp
BTB - Equipment.esp

;;Optional MGSO Addons
[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	You should use the version of 'Better Clothes Complete (BTB Edit).esp' included by Tooplex in their "BTBs Game Improvements - MGSO Compatibility".
[DESC /Tooplex/ BTB - Equipment.esp]
[DESC	!/Tooplex/ Better Clothes Complete (BTB Edit).esp]

;;"Load [Better Clothes Complete (BTB Edit).esp] after BTB - Equipment"
;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
[Order]
BTB - Equipment.esp
Better Clothes Complete (BTB Edit).esp

;;BTB - Settings
[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex has created an edited version of "Sir Luthor's Tools" compatible with the "BTB - Settings" plugin from "BTB's Game Improvements"
	Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ )
[DESC	!/Tooplex/ SirLuthor-Tools.esp]
[ANY	BTB - Settings.esp
		BTB - Settings (Alternate).esp]

;;"Make sure SirLuthor-Tools.esp loads AFTER BTB - Settings.esp"
;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
[Order]
BTB - Settings.esp
SirLuthor-Tools.esp

[Order]
BTB - Settings (Alternate).esp
SirLuthor-Tools.esp

;;BTB - Spells
[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex has created a version of the "BTB - Spells" plugin from "BTB's Game Improvements" which merges Asiron's "Excellent Magic Sounds".
	Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ )
[DESC	!/Tooplex/ BTB - Spells.esp]
ExcellentMagicSounds.esp

[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex's version of the "BTB - Spells" plugin from "BTB's Game Improvements" merges Asiron's "Excellent Magic Sounds".
	Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ )
[DESC /Tooplex/ BTB - Spells.esp]
ExcellentMagicSounds.esp

[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex's version of the "BTB - Spells" plugin from "BTB's Game Improvements" merges Asiron's "Excellent Magic Sounds", as does imanoobsowhat27's "BTB Spells - Excellent Magic Sounds Patch (MGSO) 12.2". Check which plugin matches the version of "BTB's Game Improvements" you are using.
BTB Spells - EMS MGSO Patch.esp
[DESC /Tooplex/ BTB - Spells.esp]

;;BTB - Alchemy Syc AtHomeAlchemy

[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex has created an edited version of Syclonix's "At Home Alchemy" compatible with the "BTB - Alchemy" plugin from "BTB's Game Improvements"
	Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ )
[DESC	!/Tooplex/ Syc_AtHomeAlchemy.esp]
BTB - Alchemy.esp

;;"Make sure [modified version of At Home Alchemy] loads AFTER BTB - Alchemy"
;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
[Order]
BTB - Alchemy.esp
Syc_AtHomeAlchemy.esp

;;BTB - Alchemy AOF Potions Recolored

[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex has created a version of the "BTB - Alchemy" plugin from "BTB's Game Improvements" which merges Bycote's "AOF Potions Recolored".
	Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ )
[DESC	!/Tooplex/ BTB - Alchemy.esp]
AOF Potions Recolored T+B.esp

[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
	Tooplex's version of the "BTB - Alchemy" plugin from "BTB's Game Improvements" merges Bycote's "AOF Potions Recolored".
	Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ )
[DESC /Tooplex/ BTB - Alchemy.esp]
AOF Potions Recolored T+B.esp

;;Dragon32: If someone's using another version of AOF's mod (and hopefully a TESTool Merged Objects plugin)
[Order]
AOF Potions Recolored.esp
BTB - Alchemy.esp

[Order]
AOF Potions Recolored Bloodmoon.esp
BTB - Alchemy.esp

[Order]
AOF Potions Recolored Tribunal.esp
BTB - Alchemy.esp

;;"Do not use "Potion/Scroll Icons and Potion Sort" by rmrfstar if you use both BTB - Alchemy and BTB - Equipment, The conflictions are way too great"
;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" )
;;See rules for Potion/Scroll Icons and Potion Sort by rmrfstar

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BTB's Sorted New Alchemy Potions [Revan]

[Conflict]
 "If you use BTB's alchemy plugin, deactivate it, you only need [BTB - Sorted Alchemy.esp]."
BTB - Alchemy.esp
BTB - Sorted Alchemy.esp

;;Dragon32 - Duplicated Conflict warnings from BTB's Alchemy plugin. See "@BTB's Game Improvements 8.6 [BTB]"
[Note] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	!! This modified version of 'BTB - Alchemy.esp' is derived from HotFusion's "Economy Adjuster" mod, there is no point in running both mods.
[ALL	BTB - Sorted Alchemy.esp
		[ANY	EcoAdj(Sri+Ingredients).esp
				EcoAdj Ingredients.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BTB's Unique Finery Equipment 1.5 [Revan]

[Conflict] ; ( Ref: "BTB__Unique_Finery_Equipment.zip\readme.txt" )
	BTB's Unique Finery Equipment merges BTB's Equipment plugin with Alaisiagae's Unique Finery Replacer. You do not need the two merged plugins running.
BTB - Unique Finery Equipment.esp
[ALL	BTB - Equipment.esp
		UFR_v3dot2_noRobe.esp]

;;Dragon32 - Duplicated Conflict warnings from BTB's Equipment plugin. See "BTB's Game Improvements 13.0 [BTB]"
[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running a modified version of BTB's and Wakim's mods that alter equipment settings.
BTB - Unique Finery Equipment.esp
[ANY	Balance - items.esp
		Wakim's Game Improvement 9.esp
		Wakim's Game Improvements with No-glo v9.esp
		AprogasVampire WakimImprovements.20021210.esp]

[Conflict] ; ( Ref: "Readme - BTB's Game Improvements Compatibility.txt" )
	"BTB's Game Improvements" will conflict with the "Ingredients" and the "Misc" plugins from HotFusion's "Economy Adjuster". This is because "BTB's Game Improvements" was specifically created as a continuation of the work started by "Economy Adjuster", and is meant to replace those two modules.
BTB - Unique Finery Equipment.esp
EcoAdjMisc.esp

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"Dark Brotherhood Armor Replacer - Expanded" by Dimitri Mazieres conflicts with this modified version of BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder.
BTB - Unique Finery Equipment.esp
[ANY	DM_DB Armor Replacer-Exp.esp
		DM_DB Armor Replacer-ExpDDBA.esp]

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"Better Clothes" by Psychodog Studios and "More Better Clothes!" by Plangkye conflict with this modified version of BTB's Equipment plugin. You should use BTB's 'Better Clothes Complete (BTB Edit).esp' in the Extras folder.
	Note that you will need the resources from *both* Psychodog Studios' and Plangkye's mods to use 'Better Clothes Complete (BTB Edit).esp'
BTB - Unique Finery Equipment.esp
[ANY 	[ANY	Better Clothes_v1.1.esp
				Better Clothes_v1.1_Nac.esp
				Better Clothes.esp
				Better Clothes nac.esp]
	  	More Better Clothes.esp]

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with this modified version of BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder.
BTB - Unique Finery Equipment.esp
[ANY	IceNioLivRobeReplacerALL.esp
		IceNioLivRobeReplacerPLUS.esp]

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" )
	"IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with this modified version of BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder.
BTB - Unique Finery Equipment.esp
[ANY	IceBradyHurdyRobeReplacerALL.esp
		IceBradyHurdyRobeReplacerPLUS.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BUUG - Building Up Uvirith's Grave [Acheron]

[Conflict]
	Acheron's "Building Up Uvirith's Grave" and Stuporstar's "Uvirith's Legacy" are incompatible. However, Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" patches these two popular Tel Uvirth Stronghold mods together.
	Download Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" from Morrowind Modding History - ( http://mw.modhistory.com/download-44-11851 )
Building Up Uvirith's Grave 1.1.esp
Uvirith's Legacy_<VER>.esp

;; "If you wish to use the alchemy sorters for expansion packs or
;; Srikandi ingredients, you should also load the appropriate optional
;; plugins labeled "BUUG Alchemy" (make sure that they are loaded *after*
;; the main esp file). Having the expansions doesn't hurt, but they are
;; not required for this mod."
;; ( Ref: Building Up Uvirith's Grave 1.1 Readme.html)
[Order]
Building Up Uvirith's Grave 1.1.esp
BUUG Alchemy- Bloodmoon.esp
BUUG Alchemy- Srikandi.esp
BUUG Alchemy- Tribunal.esp

[Order]
Sris_Alchemy_BM.esp
BUUG Alchemy- Srikandi.esp

[Requires]
BUUG Alchemy- Srikandi.esp
Sris_Alchemy_BM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Building Up Uvirith's Legacy 1.1 [Artimis Fowl the 3rd]

[Conflict] ; ( Ref: Building Up Uvirith's Legacy Readme.txt )
	"Building Up Uvirith's Legacy" replaces Acheron's "Building Up Uvirith's Grave", you should not run both plugins.
Building Up Uvirith's Grave 1.1.esp
Building Up Uvirith's Legacy1.1.ESP

[Order] ; ( Ref: Building Up Uvirith's Legacy Readme.txt )
Building Up Uvirith's Legacy1.1.ESP
BUUG Alchemy- Bloodmoon.esp
BUUG Alchemy- Tribunal.esp

[Conflict] ; ( Ref: Building Up Uvirith's Legacy Readme.txt )
	The "Fast Eddie Fix" plugin from Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" is incompatible with Stuporstar's "Uvirith's Legacy"
[ANY	Fast Eddie Fix v.0001.esp
		Fast Eddie Fix v .0001.esp]
Uvirith's Legacy_3.53.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Buyable Ghorak Manor [Monica21]

[Conflict] ; ( Ref: readme_BuyableGhorakManor_v3.1.rtf)
	Use only one of these plugins:
		'BuyableGhorakManorM.esp' - For male characters.
		'BuyableGhorakManorF.esp' - For female characters.
BuyableGhorakManorM.esp
BuyableGhorakManorF.esp

[Order] ; ( Ref: readme_BuyableGhorakManor_v3.1.rtf)
BuyableGhorakManorF.esp
BuyableGhorakManorM.esp
NOM <VER>.esp

[Conflict] ; ( Ref: readme_BuyableGhorakManor_v3.1.rtf)
	The original fireplaces in Ghorak Manor were replaced with versions of Barabus' and will remain if using Buyable Ghorak Manor. You can edit Barabus' esp file, or use the disable and setdelete commands on the fireplaces.
[ANY	BuyableGhorakManorM.esp
		BuyableGhorakManorF.esp]
Barabus' fireplaces 2.esp

[Conflict] ; ( Ref: readme_BuyableGhorakManor_v3.1.rtf)
	An orc baby is added to the clan in Ghorak Manor, and the baby remains on the floor of the alchemy lab. You can use the disable and setdelete commands if you wish
[ANY	BuyableGhorakManorM.esp
		BuyableGhorakManorF.esp]
MW_Children_1_0.esm

[Conflict] ; ( Ref: readme_BuyableGhorakManor_v3.1.rtf)
	Statics from the window/corner pieces appear in the wrong parts of the house. In-game fix is to use the disable and setdelete commands on the statics.
[ANY	BuyableGhorakManorM.esp
		BuyableGhorakManorF.esp]
Windows Glow.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Cait's Critters Unleashed 2.0 [Hoghead the Horrible]

[Conflict] ; ( Ref: "Cait's Criiter's Unleashed Readme.txt" )
	Use only one of these plugins:
		'Cait's Critters Unleashed 2.0 (Tribunal).esp' - If you have Tribunal.
		'Cait's Critters Unleashed 2.0.esp' - If you do not have Tribunal.
Cait's Critters Unleashed 2.0.esp
[ANY	Cait's Critters Unleashed 2.0 (Tribunal).esp
		Tribunal.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Cali's Clothing 1.2 [Calislahn]

[Note] ; ( Ref: http://www.calislahn.com/elder-scrolls/clothing/ )
	"Cali's Clothing" changes Millie Hastien's services so she sells armor for the coats. "Cali's Clothing" should load after any other mods that add items to her shop. Otherwise she will not sell them.
Cali's Clothing v1.2.esp

;;Dragon32: mods identified as adding items
[Order]
Thigh High Boots 2.0.esp
Cali's Clothing v1.2.esp

[Order]
Ultimate Clothing Mod_Skirts_v1.00.esp
Cali's Clothing v1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Carnithus' Armamentarium Complete [Carnithus]

;;original Carnithus' Armamentarium

[Note]
	Carnithus' "Armamentarium" requires both Bloodmoon and Tribunal. An alternative plugin is available for those with just Tribunal:
	( http://mw.modhistory.com/download-51-1593 )
[ALL	Carnithus Armamentarium.esp
		[NOT	Tribunal.esm]]

[Conflict]
  	Use only one of these plugins:
  		'Carnithus Armamentarium.esp' - If you have Bloodmoon and Tribunal.
  		'Carnithus Armamentarium Tribunal.esp' - If you only have Tribunal.
Carnithus Armamentarium.esp
Carnithus Armamentarium Tribunal.esp

;;addon 1
[Requires] ; ( Ref: "Carnithus' Armamentarium Add-On I readme.txt" )
	"Carnithus' Armamentarium Add-On I" is an add-on for "Carnithus' Armamentarium" and requires the original mod to be loaded.
Carnithus Armamentarium Add-On I.esp
[ANY	Carnithus Armamentarium.esp
		Carnithus Armamentarium Tribunal.esp]

[Order];;Dragon32: checked with TESPCD
Carnithus Armamentarium.esp
Carnithus Armamentarium Tribunal.esp
Carnithus Armamentarium Add-On I.esp

;;addon 2
[Conflict] ; ( Ref: "New  Carnithus' Armamentarium readme.txt" )
	"If you will use a saved game that you have loaded "Carnithus' Armamentarium" and the Add-On, and have already visited the Armamentarium in, ONLY use the New Carnithus' Armamentarium esp. file. Be sure that Carnithus' Armamentarium
New_Carnithus'_Armamentarium.esp
[ANY	Carnithus Armamentarium.esp
		Carnithus Armamentarium Tribunal.esp
		Carnithus Armamentarium Add-On I.esp]

[Conflict]
  	Use only one of these plugins:
  NG_New_Carnithus'_Armamentarium.esp - If you have never used Carnithus' Armamentarium before.
  New_Carnithus'_Armamentarium.esp - If you have, but ensure you read "New  Carnithus' Armamentarium readme.txt" for details on upgrading.
 ( Ref: "New  Carnithus' Armamentarium readme.txt" )
NG_New_Carnithus'_Armamentarium.esp
New_Carnithus'_Armamentarium.esp

;;Carnithus' Armamentarium Complete

[Note]
 These are old versions of "Carnithus' Armamentarium", you could use "Carnithus' Armamentarium Complete"
  http://mw.modhistory.com/download-4-12153
 Unless you are using a save game loaded with "Carnithus' Armamentarium" and you have already visited the Armamentarium. In which case, download "Carnithus' Armamentarium Add-On II" and follow the upgrade instructions in that mod
 http://mw.modhistory.com/download-4-9683
 ( Ref: "NG_New_Carnithus'_Armamentarium_ReadMe.txt" and "New  Carnithus' Armamentarium readme.txt" )
[ANY Carnithus Armamentarium Add-On I.esp
	 Carnithus Armamentarium.esp
	 Carnithus Armamentarium Tribunal.esp]

[Conflict]
 "Carnithus' Armamentarium Complete" includes Carnithus' original Armamentarium mod and its addon.
 ( Ref: "NG_New_Carnithus'_Armamentarium_ReadMe.txt" )
NG_New_Carnithus'_Armamentarium.esp
[ANY Carnithus Armamentarium Add-On I.esp
	 Carnithus Armamentarium.esp
	 Carnithus Armamentarium Tribunal.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Cast On Use B-Gone 1.1 [Lork]

;;Dragon32: Hummed and hahed about whether to do a Conflict or an Order rule here. Went with an Order rule as person's specifically decided to use this Cast On Use B-Gone mod and *all* it does is replace cast on use with constant effect enchantments. TESPCD shows conflicts between "Cast On Use B-Gone" and "Balance - Items.esp" from Wakim's and BTB's equipment plugin. So order this mod after conflicting ones (including those mods which merge in Wakim's or BTB's changes).

[Order]
Balance - items.esp
Cast On Use B-Gone.esp

[Order]
Wakim's Game Improvement 9.esp
Cast On Use B-Gone.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Cast On Use B-Gone.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Cast On Use B-Gone.esp

[Order]
BTB - Equipment.esp
Cast On Use B-Gone.esp

[Order]
BTB - Unique Finery Equipment.esp
Cast On Use B-Gone.esp

[Order]
HELLUVA Balanced BTB.esp
Cast On Use B-Gone.esp

[Order]
HELLUVA Balanced BTB CS.esp
Cast On Use B-Gone.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Castle Dragonfall [Centurion]

[Requires]
 "The Tribunal and Bloodmoon expansion packs & any version of Ald-Vendras V3 or V3.1 are REQUIRED for ["Castle Dragonfall" by Centurion]"
 ( Ref: "Castle_Dragonfall_readme.txt" )
Castle_Dragonfall.esp
[ANY Ald-Vendras_V31.esp
	 Ald-Vendras_V31-LoKKen.esp
	 Ald-Vendras_V31-LoKKen-SC.esp
	 Ald-Vendras_V3.esp
	 Ald-Vendras_V3-LoKKen.esp
	 Ald-Vendras_V3-LoKKen-SC.esp]

[Order]
Ald-Vendras_V31.esp
Ald-Vendras_V31-LoKKen.esp
Ald-Vendras_V31-LoKKen-SC.esp
Ald-Vendras_V3.esp
Ald-Vendras_V3-LoKKen.esp
Ald-Vendras_V3-LoKKen-SC.esp
Castle_Dragonfall.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Castle Dragonfall Pathgrids [Peter]

[Requires]
 ( Ref: "Dragonfall_grid_Readme.txt" )
Dragonfall_grid.esp
Castle_Dragonfall.esp

[Order]
Castle_Dragonfall.esp
Dragonfall_grid.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Castle Hestatur [Srdjan Pokorni a.k.a. Spok]

[Requires]
 "You must have my Spok Paintings Pack 1, as Castle_Hestatur.esm uses all of those paintings."
 ( Ref: "Castle_Hestatur-README.html")
 Download "Spok Paintings Pack 1" from Morrowind Modding History - http://mw.modhistory.com/download-55-11485
Castle_Hestatur-V1.esm
Spok_Paintings_Pack_1.esp

[Requires]
 The sorter add-on for Srdjan Pokorni a.k.a. Spok's "Castle Hestatur" requires that the main "Castle Hestatur" mod is loaded.
 ( Ref: "Castle_Hestatur-README.html")
Castle_Hestatur-V1-Sorters.esp
Castle_Hestatur-V1.esm

;;Dragon32: TESPCD shows a conflict with spok_ht_scroll_sorter__s3; the one in "Castle_Hestatur-V1-TB_addons.esp" actually handles TB and BM scrolls
[Order]
Castle_Hestatur-V1-Sorters.esp
Castle_Hestatur-V1-TB_addons.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Castle Hvitkald 1.1 [Psycholex, the Architect]

[Patch]
 "If you are running Vampire Embrance [with "Castle Hvitkald" by Psycholex, the Architect], make sure to put in the Vampire-Embrace Patch too."
 ( Ref: "Castle Hvitkald Readme.txt" )
Castle Hvitkald-Vampire Emprace Patch.esp
[ALL Castle Hvitkald.esp
	 Vampire_Embrace.esp]

;;"What this fix-it patch does is changes "Hvitkald Peak" in one of the Vampire Embrance scripts to "Castle Hvitkald"."
;;Ref: "Castle Hvitkald Readme.txt"
[Order]
Vampire_Embrace.esp
Castle Hvitkald-Vampire Emprace Patch.esp

[Conflict]
 "The entrance to [Castle Hvitkald] is basically covers up the entrance to the Neverhalls."
 ( Ref: "Castle Hvitkald Readme.txt" )
Castle Hvitkald.esp
The Neverhalls.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Castle Unreal 1.0 [ReflectioN]

[Conflict]
 "Castle Unreal V1.0.esp. This is the regular version with wooden mannequins based on the original Bethesda bodies.
 Castle Unreal BB V1.0.esp. This one contains wooden armor mannequins based on the Better Bodies mod.
 Please note: ONLY ACTIVATE ONE ESP FILE! DO NOT USE THEM BOTH!"
 ( Ref: "ReadMe Castle Unreal V1.0.txt" )
Castle Unreal BB V1.0.esp
Castle Unreal V1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Castle Veldoril 1.4 [Geonox]

[Conflict]
 Geonox's "Castle Veldoril" conflicts with Centurion's "Ald Vendras". Centurion has released a version of Geonox's mod which moves Castle Veldoril to a compatible location.
 Download "Castle Veldoril Moved" from Morrowind Modding History - http://mw.modhistory.com/download-56-13200
Geonox_Castle_Veldoril_V1.4.esp
[ANY Ald-Vendras_V31.esp
	 Ald-Vendras_V31-LoKKen.esp
	 Ald-Vendras_V31-LoKKen-SC.esp]

[Conflict]
	Use only one of these plugins.
  Geonox_Castle_Veldoril_V1.4.esp - Geonox's original plugin.
  CleanGeonox_Castle_Veldoril_V1.4r.ESP - Centurion's moved version.
Geonox_Castle_Veldoril_V1.4.esp
CleanGeonox_Castle_Veldoril_V1.4r.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Castle Vianden 2.1 [ReflectioN]

[Conflict]
 ( Ref: "ReadMe Castle Vianden V2.1.txt" )
Castle Vianden V2.1 NO Mannequins.esp
Castle Vianden V2.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Census and Excise Office Quarters 1.1 [cml33]

[Patch]
 Download the patch for Taddeus' "Necessities of Morrowind" and cml33's "Census and Excise Office Quarters" from Morrowind Nexus -
 http://www.nexusmods.com/morrowind/mods/43205/
 ( Ref: "Census and Excise Office Quarters NOM Patch.txt" )
Census and Excise Office Quarters NOM Patch.esp
[ALL Census and Excise Office Quarters.esp
	 NoM 3.0.esp]

[Order]
Census and Excise Office Quarters.esp
Census and Excise Office Quarters NOM Patch.esp
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Chalk 3.1.0 [ManaUser]

[Requires]
 "If you want to add glowing chalk, put a check by Chalk30-Glow.esp as well [as Chalk30-Base.esp]"
 ( Ref: "Chalk30 - Readme.txt" )
Chalk30-Glow.esp
Chalk30-Base.esp

;;Dragon32: TESPCD shows SCPT conflict between these two
[Order]
Chalk30-Base.esp
Chalk30-Glow.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Changing Faces Replacer [Leeloo]

[Note]
	! There is an update to Leeloo's "Changing Faces Replacer" available, the "Changing Faces NPC Replacer Official Add-On":
	! http://dianahliva.com/morrowindmods.html
[DESC /Changes all faces/ Changing Faces Replacer.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Chapels of Vvardenfell 2.1 [Xanondorf/Zorrodorf]

[Conflict]
	!! "chapelsv2.esp" contains dirty Tribunal GMSTs, use "Clean chapelsv2.esp" instead!
Clean chapelsv2.esp
chapelsv2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Character Maker [Zerocyde]

[Conflict]
 Use only one of these plugins.
 Character Maker.esp is for starting normally.
 Character Maker (qs).esp is for a quick start.
 ( Ref: character_maker_v1.1.zip/"ReadMe.txt" )
Character Maker.esp
Character Maker (qs).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @CharGen Diseases [Marbred]

[Conflict]
 "[CharGen Diseases] is an update/replacer for [Marbred's] old Chargen Vampire and Chargen Werewolf mods. This combines both those mod ideas into one mod."
 ( Ref: "Readme - Chargen Diseases.txt" )
[ANY CharGen Diseases.esp
	 CharGen Revamped wDiseases.esp]
[ANY Chargen Werewolf.esp
	 Vampire Birthsigns.esp]

[Conflict]
  Use only one of these plugins:
  CharGen Revamped wDiseases.esp - If you are using gman21's "CharGen Revamped" 1.4
  CharGen Diseases.esp - If you are not
 ( Ref: "Readme - Chargen Diseases.txt" )
CharGen Diseases.esp
CharGen Revamped wDiseases.esp

[Requires]
 Marbred's "CharGen Revamped wDiseases.esp" plugin requires gman21's "CharGen Revamped" 1.4
 ( Ref: "Readme - Chargen Diseases.txt" )
CharGen Revamped wDiseases.esp
CharGen_Revamped_v14.esp

[Order]
CharGen_Revamped_v14.esp
CharGen Revamped wDiseases.esp

;;Notes on Marbred's older CharGen mods
[Note]
	! "[Marbred's "CharGen Diseases"] is an update/replacer for my old Chargen Vampire and Chargen Werewolf mods. This combines both those mod ideas into one mod."
	! http://mw.modhistory.com/download-90-11436
	! ( Ref: "Readme - Chargen Diseases.txt" )
[ANY Chargen Werewolf.esp
	 Vampire Birthsigns.esp
	 Chargen Vampire_Berne.esp
	 Chargen Vampire.esp]

[Conflict]
 Do not use Marbred's "Chargen Werewolf" and "Chargen Vampire Birthsigns" at the same time
 ( Ref: "ChargenWereWolf ReadMe.txt" )
Chargen Werewolf.esp
Vampire Birthsigns.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @CharGen mods [Various]

[Conflict]
 All of the following plugins affect the player character generation (CharGen) process and so they will likely conflict with each other. You should only use one CharGen mod.
altbegin.esp
altbegin 2.1(nioliv).esp
altbegin 2.1.esp
altbegin 2.2(nioliv).esp
altbegin 2.2.esp
Alternate Beginnings 2.esp
Alternate_Beginnings.esp
Alternate_Beginnings__Simons_fix.esp
AltStart_v3.esp
BC altbegin 2.1(nioliv).esp
BC altbegin 2.1.esp
BC altbegin 2.2(nioliv).esp
BC altbegin 2.2.esp
bloodmoonchargen<VER>.ESP
Character Maker (qs).esp
Character Maker.esp
CharGen_Revamped_v14.esp
Chargen_Revamped_v2_1.esp
Chargen_Revamped_v2_3.esp
Clean altbegin.esp
Clean Chargen_Revamped_v2_3.esp
Clean Royal Chargen.esp
ComprehensiveChargen.esp
Immersive Chargen.esp
Immersive Chargen - CM.esp
PrivateersHold.esp
Quick Char.esp
Quick Char (Timescale Edit).esp
QuickChar.esp
QuickCharTR.esp
SilentCharGen.esp
SkipTutorial1.0.esp
Tutorial Disable.esp
ZAS1.esp
Quick Char (Necro Timescale6 Edit).esp
Quick Char (Necro Edit).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @CharGen Revamped 1.4 [gman21]

[Conflict]
 gman21's "CharGen Revamped" includes "Character Maker" by Zerocyde.
 ( Ref: "chargen_revamped_v14.zip\readme.txt" )
[ANY Character Maker.esp
	 Character Maker (qs).esp]
CharGen_Revamped_v14.esp

[Conflict]
 gman21's "CharGen Revamped" includes Bluebit's upgrade to Evermoon's "Alternate Beginnings"
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods )
CharGen_Revamped_v14.esp
[ANY Alternate Beginnings 2.esp
	 Alternate_Beginnings.esp
	 altbegin.esp
	 Clean altbegin.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Chargen Revamped 2.3 [Pwin/Eisenfaust]

[Conflict]
 You do not need to use Eisenfaust's "CharGen Revamped patch" with version 2.3.
 ( Ref: CharGen_Revamped_v2_3.txt )
Chargen Revamped Patch 2.1a.esp
[ANY Chargen_Revamped_v2_3.esp
	 Clean Chargen_Revamped_v2_3.esp]

; Dragon32: Assume this is still the same for v2,3 as it was for v2.1 (the version covered by Forum post).
[Conflict]
 You need to disable "CharGen Revamped delay2.esp" when using "Chargen Revamped v2".
[ANY Chargen_Revamped_v2_3.esp
	 Clean Chargen_Revamped_v2_3.esp]
[ANY CharGen Revamped delay2.esp
	 CharGen Revamped delay.esp]

[Conflict]
 "I'd been having trouble with this mod [Chargen_Revamped_v2.3], and finally found the conflict. If you ALSO have The Goblin Lab (v1.1 at least) installed, [The Goblin Lab]'s menu messes up [Chargen Revamped] 2.3's menu. It still pops, but none of the choices DO anything, leaving you stuck in that little room...forever.
 Un-marking [The Goblin Lab] to get through chargen seems to fix the issue cleanly."
The Goblin Lab v1.1.esp
[ANY Chargen_Revamped_v2_3.esp
	 Clean Chargen_Revamped_v2_3.esp]

[Conflict]
 Pwin/Eisenfaust's "CharGen Revamped" builds on gman21's original "CharGen Revamped" which includes "Character Maker" by Zerocyde.
 ( Ref: "chargen_revamped_v14.zip\readme.txt" and http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods )
[ANY Character Maker.esp
	 Character Maker (qs).esp]
[ANY Chargen_Revamped_v2_3.esp
	 Clean Chargen_Revamped_v2_3.esp]

[Conflict]
 "[Pwin/Eisenfaust's "Chargen Revamped 2.3"] also provides an option for the player to go through the standard CharGen process, with or without the tutorial."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods )
No CharGen MessageBoxes.esp
[ANY Chargen_Revamped_v2_3.esp
	 Clean Chargen_Revamped_v2_3.esp]

[Conflict]
 Pwin/Eisenfaust's "CharGen Revamped" includes Bluebit's upgrade to Evermoon's "Alternate Beginnings"
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods )
[ANY Chargen_Revamped_v2_3.esp
	 Clean Chargen_Revamped_v2_3.esp]
[ANY Alternate Beginnings 2.esp
	 Alternate_Beginnings.esp
	 altbegin.esp
	 Clean altbegin.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @CharGen Revamped Delay [Galsiah]

[Requires]
 "[Galsiah's "CharGen Revamped Delay" is] just a tiny "fix" which delays the chargen script in Chargen Revamped 1.4 (by gman21) by one second."
 ( Ref: "CharGen Revamped delay readme.txt" )
CharGen Revamped delay.esp
CharGen_Revamped_v14.esp

[Order]
CharGen_Revamped_v14.esp
CharGen Revamped delay.esp

[Conflict]
 There is no need to run both of these mods together
CharGen Revamped delay.esp
CharGen Revamped delay2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Children of the Night 2 [John Barbosa]

[Note]
	! "There is a small interference from ["Children of the Night 1"] if you have both [it and "Children of the Night 2"] installed, this is a minor situation that enables the "Background" topic to appear on No lore NPC. I suggest you uninstall ["Children of the Night 1"] if you already played it."
	! ( Ref: "CON2 Readme.doc")
[ALL C0N2 v1.01.esp
	 Clean Children V2.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Chittaa-jiit [Westly]

;;From "Clean Chittaa' Add-on #1"
;;Dragon32: Modifies RACE record
[Order]
Chittaa-Jiit.esp
Clean Chitta-jiit_War Cry.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Cities of Life [Sotha Anter}

[Requires]
 ( Ref: Readme.txt )
[ANY Cities of Life (Tribunal).ESP
	 Cities of Life (T).ESP]
[ANY Cities of Life.esp
	 Cities of Life (M).esp]

[Note]
	! This modification adds around 500 unique NPC's - this will affect your productivity at bigger populated locations.
[ANY Cities of Life.esp
	 Cities of Life (M).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Class Abilities 3.1 [Balathustrius]

[Note]
	! A new version of "Class Abilities" is available ( https://www.nexusmods.com/morrowind/mods/47951)
[VER < 3.1 Class Abilities <VER>.esp]

[Conflict]
 Ahead of the Classes includes Class Abilities.
[VER < 3.1 Class Abilities <VER>.esp]
Ahead of the Classes.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Clean Potions&Scrolls [kir]

[Conflict]
 Erasmus' "Potions" and Srikandi's "Potion Sorter" both change the ingame potions. One changes their icons and the other their names.
 kir has created a version of Erasmus' mod with the new icons and the potions renamed to  match the names in Srikanid's mod.
 Download the mod from kir's website - http://www.angelfire.com/rpg2/mad_weather/potions.htm
PotionSorter.esp
Potions.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Cliffracer Fix [Misty Moon]

[Conflict]
 Misty Moon's "Cliffracer-FIX" makes cliffracers not so eager to attack. You are using another mod that makes creatures, including cliffracers, less aggressive. Review whether you need Misty Moon's mod loaded as well.
Cliffracer-FIX.esp
[ANY animalbehave.esp
	 Animal Behaviour.esp
	 Less Aggressive Critters.esp
	 Mildlife.esp
	 Neutral creatures.esp
	 Non-Homicidal Ecosystem - Morrowind.ESP
	 Non-Homicidal Ecosystem - Bloodmoon.ESP
	 Non-Homicidal Ecosystem - Tribunal.ESP
	 Non-Homicidal Ecosystem Trib. & Blood..ESP
	 Non-Homicidal Ecosystem - Daedra Edition.ESP
	 Non-Homicidal Ecosystem - Dwemer Edition.ESP
	 Non-Homicidal Ecosystem - Sixth House Edition.ESP
	 Non-Homicidal Ecosystem - Undead Edition (Trib. & Blood.).ESP
	 Passive Wildlife Vvardenfell.esp
	 Passive_Healthy_Wildlife.esp
	 Rational Wildlife.esp
	 wildlife_behaviour.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Cliffs of Fjalding [Lochnarus]

[Conflict]
 "[lochnarus's "Cliffs of Fjalding"] DOES *NOT* support Skaal Forest. DO NOT USE THEM TOGETHER!!!!"
 Lochnarus' "Felsaad Revamped" merges his "Cliffs of Fjalding", "Fortified Thirsk" and "Skaal Forest" plugins together.
 Download Lochnarus' "Felsaad Revamped" from Morrowind Modding History - http://mw.modhistory.com/download-45-6989
 ( Ref: "COF_README.txt" )
LOCH_Cliffs_Of_Fjalding.esp
Skaal Forest 1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Clothiers of Vvardenfell 1.1 [Korana, BadKarma, and Lady Rae]

;; "A couple items from NOM (Neccesities of Morrowind) have been included.
;; These items will be compatible with NOM if NOM is loaded after the
;; Clothiers of Vvardenfell esp. If you are not using NOM, there will be
;; no impact on game play."
;;( Ref: "Clothier Readme v1.1.txt" )
[Order]
BB_Clothiers_of_Vvardenfell_v1.1.esp
NOM 2.13.esp
NoM 3.0.esp

; These two plugins alter the same LAND in Caldera, and if CoV comes first, there's a landscape tear.
[Order]
Clean Zelda Estate Renovation Version Two.esp
BB_Clothiers_of_Vvardenfell_v1.1.esp

[Conflict]
 CoV and Night Gallery make conflict landscape changes around Caldera. If Night Gallery loads first, it ends up floating in the air. If it loads after, then a landscape tear appears along the side of the Wailing Wench Tavern. A reasonable fix is to delete the 2 LAND records from CoV: (-1, 2) and (-2, 2) from BB_Clothiers_of_Vvardenfell_v1.1.esp.
[SIZE 851243 BB_Clothiers_of_Vvardenfell_v1.1.esp]
night gallery.esp

[Conflict]
 Both "Clothiers of Vvardenfell" by Korana, BadKarma, and Lady Rae and "Kahleigh's Retreat" by kwshipman make incompatible landscape changes to the Caldera cell (-2, 2). When "Clothiers of Vvardenfell" is loaded first, a landscape tear appears on the side of the Wailing Wench Tavern. When "Clothiers of Vvardenfell" is loaded after "Kahleigh's Retreat", then the front of Kahleigh's Retreat is floating up in the air. A reasonable fix is to delete the 2 LAND records from "Clothiers of Vvardenfell": (-1, 2) and (-2, 2).
[SIZE 851243 BB_Clothiers_of_Vvardenfell_v1.1.esp]
[ANY Kahleigh's Retreat v1.1.esp
	 Kahleigh's Retreat v1.1_BMTB.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Clothing Vendor 1.2 [Silaria]

[Conflict]
 You no longer need to run Silaria's "Ultimate Clothing Mod - Shirts" with her "Clothing Mod"
 ( Ref: "Sils_Clothing_Vendor_v1.2_READMENOT.txt" )
Sils_UCM_Shirt01_BB.esp
Sils_Clothing_Vendor_v1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Cloth Additions 1.1 [Max a.k.a. ~NOBODY~]

;; Dragon32: Usable with "Complete Morrowind Part 2", but the "Cloth Additions" plugin must be newer than CMP2. v1.1 is compatible with Complete Morrowind Full.
;; ( Ref: Readme - Cloth Additions.txt )

[Order]
Complete Morrowind Part 2.esp
Cloth Additions.esp

[Order]
Complete Morrowind TB & BM - Replacer.esp
Cloth Additions.esp

[Order]
Complete Morrowind - Tribunal & Bloodmoon.esp
Cloth Additions.esp

[Order]
Complete Morrowind.esp
Cloth Additions.esp

[Order]
Complete Morrowind - Replacer.esp
Cloth Additions.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Combat Experience - Depth Perception [emptythe]

[Conflict]
  	Use only one of these plugins:
  CE-DepthPerception##.esp - Increases combatants' hit chances by ##%.
  CE-DepthPerception##+BTB's Character.ESP - Increases combatants' hit chances by ##%, and incorporates BTB's Character changes to races, birthsigns, etc..
 ( Ref: "CombatExperience-DepthPerception_Readme.txt" )
CE-DepthPerception25+BTB's Character.ESP
CE-DepthPerception25.esp
CE-DepthPerception50+BTB's Character.ESP
CE-DepthPerception50.esp
CE-DepthPerception75+BTB's Character.ESP
CE-DepthPerception75.esp
CE-DepthPerception100+BTB's Character.ESP
CE-DepthPerception100.esp

[Conflict]
 These versions of emptythe's "Combat Experience - Depth Perception" contain BTB's Character plugin. There is no need to run BTB's plugin as well.
 ( Ref: "CombatExperience-DepthPerception_Readme.txt" )
[ANY CE-DepthPerception25+BTB's Character.ESP
	 CE-DepthPerception50+BTB's Character.ESP
	 CE-DepthPerception75+BTB's Character.ESP
	 CE-DepthPerception100+BTB's Character.ESP]
BTB - Character.esp

[Conflict]
 emptythe's "Combat Experience - Depth Perception" contain BTB's Character plugin, but not the Alternate version you are using. Using emptythe's mod means that the Khajiit Eye of Night spell is turned into a permanent ability.
 ( Ref:"CombatExperience-DepthPerception_Readme.txt" )
[ANY CE-DepthPerception25+BTB's Character.ESP
	 CE-DepthPerception50+BTB's Character.ESP
	 CE-DepthPerception75+BTB's Character.ESP
	 CE-DepthPerception100+BTB's Character.ESP]
BTB - Character (Alternate).esp

[Conflict]
 emptythe's "Combat Experience - Depth Perception" contain BTB's Character plugin from his "BTB's Game Improvements". "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter character settings.
 ( Ref: "CombatExperience-DepthPerception_Readme.txt" and "morrowind_btb.zip\Readme.txt" )
[ANY CE-DepthPerception25+BTB's Character.ESP
	 CE-DepthPerception50+BTB's Character.ESP
	 CE-DepthPerception75+BTB's Character.ESP
	 CE-DepthPerception100+BTB's Character.ESP]
[ANY Balance - Character.esp
	 Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp
	 AprogasVampire WakimImprovements.20021210.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Combat Moves 1.1 [GhanBuriGhan]

;;Dragon32: verified by TESPCD check
[Conflict]
 "[GhanBuriGhan's "Combat Moves"] should be compatible with most other plugins, except plugins that alter voice dialogue topics "Attack" and "Hit""
 ( Ref: "Combat Moves readme.rtf")
Combat Moves.esp
[ANY VGreetings-Attack.esp
	 VGreetings-Hit.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Companion & Mannequin Demo for Lillia & Hurdy Gurdy's Female Robe Collection [Venymora]

[Requires]
 "You need Lillia & Hurdy Gurdy's *First* Female Robes Collection already"
 ( Ref: "hg_robe01_companion_readme.txt" )
hg_robe01_companion.esp
HG_robe01.esp

;;Dragon32: TESPCD shows no conflicts

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Companion Arya [Baratheon79]

[Conflict]
 Use only one of these plugins.
 "BAR_Comp_Arya_v1.3.esp" - enforces the 100-point cap on all stats/skills
 "BAR_Comp_Arya_v1.3_NoCap.esp" - does not enforce this cap, allowing the companion to advance without restriction.
 ( Ref: "Companion Arya v1.3 Readme.txt" )
BAR_Comp_Arya_v1.3.esp
BAR_Comp_Arya_v1.3_NoCap.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Companion Beryl [Grumpy and Emma]

[Conflict]
 Version 1.01 and above of Grumpy and Emma's "Companion Beryl" are fully compatible with cdcooley's "Improved Teleportation", there is no need for cdcooley's "IT Beryl and Constance Fix.esp"
 ( Ref: Readme-Beryl.txt )
[VER >1.0 1gr_Comp_Beryl.esp]
IT Beryl and Constance Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Companion Health Bars [Yacoby]

[Conflict]
 Do not load both "Companion Health Bars.esp" and "CHBFix.esp" at the same time.
 ( Ref: Readme - Companion Health Bars.txt )
Companion Health Bars.esp
CHBFix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Companion Role Play Plus v1.01 [ManaUser]

[Requires]
Comp RPP CoverUp Add-on.esp
[ALL Companion RPP.esp
	 CoverUp - Base.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Complete and Balanced Armors 1.3 [BloodNAshes]

[Note]
 BloodNAshes's "Complete and Balanced Armors" includes the armour from the following mods. If you just wish the armour available in game there is no need to run the separate plugins. However, some of these mods add additional content beyond just armour.
  Imperial Newtscale Armor Set Resource by quorn
  Imperial Chain Armor Set Resource by quorn
  Full Dragonscale Armor by DracoDraKonis
  Silt Strider Armor by Melchior
  Nordic Trollbone Armor Set Resource by quorn
  Complete Dragonbone Set by Niero (CDR)
  Adamantium Round Shield by dongle
  Adamantium Towershield by dongle
  Royal Guard shield by Alaisiagae, original by GMatthews
  Dwemer Towershield by T-Bone
  Netch Adamantium Armor II by Jester
  Durzog Armor by Dracus Dragan
  Shalk Armor by DarkRebis
  New Imperial Helms by grVulture, original by Khan raider
  Royal Golden Armor by MikeMS
  Male Oblivion Mithril Armor by kalikut
  Ebony-Bone Armor by Melchior
  Snow Prince Enhanced by Midgetalien & Vality
  Fine Leather Armor by Cutthroat Mods
  Bug Shield by Schwaa
  Argonian Armor Sets by quorn
 ( Ref: "C&BArmorsREADME.pdf")
[ALL C&BArmors.esp
	 [ANY newtscale_armor_set.esp
		  chain_armor_set.esp
		  Dragonscale.esp
		  Silt Strider Armor - Ashlander Guards.ESP
		  trollbone_armor_set.esp
		  CDR_Dragonbone_Set.esp
		  Byb_Armor300_v3.5.esp
		  Adamantium Roundshield.esp
		  Adamantium Towershield.esp
		  DGLAdamantiumShields.esp
		  Helseth_Shield.esp
		  Helseth_Shield_notAdded.esp
		  Royal_Guard_Addon.esp
		  tbone_dwe_tshield.esp
		  Clean Netch Adamantium Armor IIa.esp
		  Netch Adamantium Armor II.esp
		  Dracus's Durzog Armor MW V1.esp
		  Dracus's Durzog Armor Tribunal V1.esp
		  Dracus's Durzog Armor Tribumal V1.esp
		  Shalk_Armor.esp
		  New_Imperial_Helms.esp
		  Imperial helms.esp
		  Royal Golden Armor v3.1.esp
		  kalikut-MaleOblivionMirthril.esp
		  Ashlandic Marauder Armor.ESP
		  MA_snowprincetomb_v3.esp
		  Clean_CM_Fine_Leather_Armor.esp
		  K_BugShield_v1.0.esp
		  Argonian_Armor_sets.esp]]

[Conflict]
 "All "Imperial" cuirasses altered to be recognized as Imperial Legion uniforms [by BloodNAshes' "Complete and Balanced Armors"]."
 The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing, there is no need to run them with "Complete and Balanced Armors".
 ( Ref: "C&BArmorsREADME.pdf")
C&BArmors.esp
[ANY Imperial Uniforms T B (v1.2).esp
	 Imperial Uniforms (v1.1).esp
	 ImperialLegionUniform.esp
	 More Legion Uniforms.esp]

;;Dragon32: checked all included plugins vs C&B Armours in TESPCD
[Order]
Argonian_Armor_sets.esp
C&BArmors.esp

[Order]
Byb_Armor300_v3.5.esp
C&BArmors.esp

[Order]
Dracus's Durzog Armor Tribumal V1.esp
C&BArmors.esp

[Order]
Dragonscale.esp
C&BArmors.esp

[Order]
Helseth_Shield.esp
C&BArmors.esp

[Order]
Imperial helms.esp
C&BArmors.esp

[Order]
New_Imperial_Helms.esp
C&BArmors.esp

[Order]
Royal_Guard_Addon.esp
C&BArmors.esp

[Order]
chain_armor_set.esp
C&BArmors.esp

[Order]
newtscale_armor_set.esp
C&BArmors.esp

[Order]
trollbone_armor_set.esp
C&BArmors.esp

[Order]
adamantiumarmor.esp
C&BArmors.esp

[Order]
OfficialMods_v5.esp
C&BArmors.esp

[Order]
Clean Official Plugins v1.1.esp
C&BArmors.esp

[Order]
super_adventurers302.esp
C&BArmors.esp

[Order]
[Official]Adamantium Armor.esp
C&BArmors.esp

[Order]
ImprovedAdamantiumArmor.esp
C&BArmors.esp

[Order]
Official_2002_Mods.esp
C&BArmors.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
C&BArmors.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Complete Morrowind [Max also known as ~NOBODY~]

[Requires]
 The replacer version is if you want to be able to cut down trees for logs and mine ore, but it has higher potential for conflicts.
 ( Ref: "Readme - Complete Morrowind.txt" )
Complete Morrowind - Replacer.esp
Complete Morrowind.esp

[Requires]
 The replacer version is if you want to be able to cut down trees for logs and mine ore, but it has higher potential for conflicts.
 ( Ref: "Readme - Complete Morrowind TB & BM.txt" )
Complete Morrowind - Tribunal & Bloodmoon.esp
Complete Morrowind TB & BM - Replacer.esp

[Conflict]
 You should only use "Complete Morrowind.esp" and "Complete Morrowind - Replacer.esp" if you do not have Tribunal and Bloodmoon.
[ANY Complete Morrowind.esp
	 Complete Morrowind - Replacer.esp]
[ANY Complete Morrowind - Tribunal & Bloodmoon.esp
	 Complete Morrowind TB & BM - Replacer.esp
	 [ALL Bloodmoon.esm
	  Tribunal.esm]]

[Conflict]
 Any of these files already include all the parts:
	 "Complete Morrowind - Replacer.esp"
	 "Complete Morrowind.esp"
	 "Complete Morrowind - Tribunal & Bloodmoon.esp"
	 "Complete Morrowind TB & BM - Replacer.esp"
 So you do not need to activate any of the separately released parts of Complete Morrowind.
[ANY Complete Morrowind - Replacer.esp
	 Complete Morrowind.esp
	 Complete Morrowind - Tribunal & Bloodmoon.esp
	 Complete Morrowind TB & BM - Replacer.esp]
[ANY Complete Morrowind Part 1.esp
	 Complete Morrowind Part 2.esp
	 Complete Morrowind Part 3.esp
	 Complete Morrowind Part 4.esp
	 Complete Morrowind Part 5.esp
	 Complete Morrowind Part 1 - Addon.esp
	 CMP4 - TB&BM Fix.esp
	 CMP5 - Trib.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Comprehensive Chargen 1.75 [Shade the Bandit]

[Conflict]
 Shade the Bandit's "Comprehensive Chargen" allows for character generation without the tutorial messages, there is no need to run Glassboy's "No Chargen Message Boxes" and Shade the Bandit's "Comprehensive Chargen" together.
 ( Ref: "ShadeChargen.txt" )
ComprehensiveChargen.esp
No CharGen MessageBoxes.esp

[Conflict]
 Using Shade the Bandit's "Comprehensive Chargen" the "starting weather was changed to stormy, and chargen takes place at midnight." There is no need use Xeth-Ban's "Chargen at Night" with Shade the Bandit's "Comprehensive Chargen".
 ( Ref: "ShadeChargen.txt" )
ComprehensiveChargen.esp
Chargen At night.esp

[Conflict]
 Shade the Bandit's "Comprehensive Chargen" includes a character generation method "similar to the QuickChar mod by Bink [and further developed by Maximius, abot and BTB]".
 ( Ref: "ShadeChargen.txt" )
ComprehensiveChargen.esp
[ANY QuickCharTR.esp
	 QuickChar.esp
	 Quick Char.esp
	 Quick Char (Timescale Edit).esp]

[Conflict]
 "Comprehensive Chargen" by Shade the Bandit "integrates evermoon's Alternate Beginnings mod".
 ( Ref: "ShadeChargen.txt" )
ComprehensiveChargen.esp
[ANY altbegin.esp
	 altbegin 2.1(nioliv).esp
	 altbegin 2.1.esp
	 altbegin 2.2(nioliv).esp
	 altbegin 2.2.esp
	 Alternate Beginnings 2.esp
	 Alternate_Beginnings__Simons_fix.esp
	 BC altbegin 2.1(nioliv).esp
	 BC altbegin 2.1.esp
	 BC altbegin 2.2(nioliv).esp
	 BC altbegin 2.2.esp
	 Clean altbegin.esp]

[Conflict]
 "[Shade the Bandit's "Comprehensive Chargen" is] incompatible with Necessities of Morrowind (NoM)."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods )
ComprehensiveChargen.esp
[ANY NoM 3.0.esp
	 NOM 2.13.esp]

[Note]
	! "[Shade the Bandit] reports possible conflicts with [his "Comprehensive Chargen" and] Galsiah's Character Development (GCD), though several [people] have reported that they work fine together."
	! ( Ref: "ShadeChargen.txt" and http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods )
[ALL ComprehensiveChargen.esp
	 [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp
		  GCDLean204STD.esp
		  GCDLean204EASY.esp
		  GCDLean204HARD.esp]]

[Conflict]
 "Reports of incompatibility with [Shade the Bandit's "Comprehensive Chargen" and] Yacoby's Pursuit Enhanced."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods )
ComprehensiveChargen.esp
Pursuit Enhanced.esp

[Conflict]
 Options in "Comprehensive Chargen" by Shade the Bandit "allow the player the option to start as a vampire or as a werewolf, if they so desire.".
 ( Ref: "ShadeChargen.txt" )
ComprehensiveChargen.esp
[ANY CharGen Diseases.esp
	 Chargen Werewolf.esp
	 Vampire Birthsigns.esp
	 Chargen Vampire_Berne.esp
	 Chargen Vampire.esp
	 Birthsign Diseases.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Contact Hits [???]

[Note]
	!! Note that while the Contact Hits works, it sets your agility to zero, which will prevent you from advancing in some factions.
Contact hits.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Container Sounds 1.0 [Neoptolemus]

[Conflict]
 "[Neoptolemus' "Container Sounds"] is NOT compatible with 'MW Containers Animated'"
 ( Ref: "Container Sounds - Readme.txt" )
 Version 1.2 of qqqbbb's "MW Containers Animated" added sounds to containers, so there is no need to run Neoptolemus' "Container Sounds"
 ( Ref: "MW Containers Animated readme.txt" )
Container Sounds.esp
MW Containers Animated.esp

[Requires]
 "[Container Sounds - TR.esp] is an addon [to Neoptolemus' "Container Sounds"] for usage with Tamriel Rebuilt"
 ( Ref: "MW Containers Animated readme.txt" )
Container Sounds - TR.esp
[ALL Container Sounds.esp
	 Tamriel_Data.esm
	 TR_Mainland.esm]

[Order]
Container Sounds.esp
Container Sounds - TR.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @CorrectUV Diverse Ore Veins [Nich]

[Conflict]
 Nich's "correctUV Diverse Ore Veins" is based on Craigor's "Diverse Ore Veins" but uses meshes with better UV mapping, there is no need to run both mods.
 ( Ref: "correctUV Diverse Ore Veins.README.txt" )
CR Ore Replacer 1.0.esp
correctUV Ore Replacer 1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Council Book Replacer [Ithilien87]

;;Dragon32: Both change BOOK records for the three Great House Council Books. Assume if someone's gone to the trouble of loading Ithilien87's mod they want those meshes
[Order]
Book Jackets - Morrowind - BookRotate.esp
Council Book Replacer V1.esp

[Order]
Book Jackets - Morrowind.esp
Council Book Replacer V1.esp

[Order]
Librarian with Jackets & Rotate BM Trib.esp
Council Book Replacer V1.esp

[Order]
Librarian with Jackets BM Trib.esp
Council Book Replacer V1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @CoverUp 1.0 [ManaUser]

[Conflict]
 Use only one of these plugins.
 "CoverUp - Base.esp" If you have Tribunal and/or Bloodmoon.
 "CoverUp - Base - NoExp.esp" If not.
 ( Ref: "CoverUp - Readme.txt" )
CoverUp - Base.esp
CoverUp - Base - NoExp.esp

[Note]
 Since you have at least one of the expansions, you should use "CoverUp - Base.esp" instead.
[ALL CoverUp - Base - NoExp.esp
	 [ANY Tribunal.esm
	  Bloodmoon.esm]]

[Conflict]
 Use only one of these plugins.
 "CoverUp - MW - Regular.esp" Gives clothes to NPCs from the orignal game if they look very out of place without them.
 "CoverUp - MW - Strict.esp" As above but also covers up NPC nudity that could be justified, but might seem a little out of place.
 "Barb Fix.esp" Is a standalone plugin to fix a particular bug, where some Barbarians who have armor don't wear it.
 ( Ref: "CoverUp - Readme.txt" )
CoverUp - MW - Regular.esp
CoverUp - MW - Strict.esp
Barb Fix.esp

[Conflict]
 Use only one of these plugins.
 "CoverUp - BM - Regular.esp" Gives berserkers loinclothes most of the time.
 "CoverUp - BM - Strict.esp" Gives all berserkers loinclothes and gives all the female berserkers tops.
 ( Ref: "CoverUp - Readme.txt" )
CoverUp - BM - Regular.esp
CoverUp - BM - Strict.esp

[Requires]
 ( Ref: "CoverUp - Readme.txt" )
CoverUp - Partners (Regular).esp
[ANY Barons_Partners30.esp
	 CM_Partners_3.0.esp]

[Requires]
[ANY CoverUp - MW - Regular.esp
	 CoverUp - MW - Strict.esp
	 CoverUp - BM - Regular.esp
	 CoverUp - BM - Strict.esp
	 CoverUp - Partners (Regular).esp
	 CoverUp - Trib (Strict).esp]
[ANY CoverUp - Base.esp
	 CoverUp - Base - NoExp.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Cragonmoor 1.1 [Quatloos]

[Conflict]
 Cragonmoor has a serious conflict with Princess Stomper's Suran Extended.
 ( Ref: "Cragonmoor readme.txt" )
Cragonmoor v 1.1.esp
Clean Suran Extended.esp

[Conflict]
 Since Cragonmoor conflicts with Suran Extended, it will also conflict
 with New Suran Extended by Nicholiathan
Cragonmoor v 1.1.esp
[ANY New Suran Extended 1.5.esp
	 Balanced NSE 1.5.esp
	 New Suran Extended CoM 1.5.esp
	 Balanced NSE CoM 1.5.esp]

[Conflict]
 "Cragonmoor" and "Suran Hillside Manor" occupy overlapping locations.
Cragonmoor v 1.1.esp
Suran Hillside Manor.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Creatures X Reflect Changes [Vharlak]

[Requires]
 "Creatures X Reflect Changes" by Vharlak should be used with Piratelord's "Creatures"
CreaturesXreflectchanges.esp
[ANY Creatures (lore).esp
	 Creatures (Semi).esp
	 Creatures.esp]

[Conflict]
 "Creatures X Reflect Changes" by Vharlak includes all the changes in Eisenfaust's "PCL Mage Friendly Creatures.esp" plugin.
 ( Ref: Dragon32: checked using TESPCD and Enchanted Editor)
PCL Mage Friendly Creatures.esp
CreaturesXreflectchanges.esp

[Order]
Creatures (lore).esp
CreaturesXreflectchanges.esp

[Order]
Creatures (Semi).esp
CreaturesXreflectchanges.esp

[Order]
Creatures.esp
CreaturesXreflectchanges.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Creatures XI [PirateLord]

[Conflict]
 Only Use only one of these plugins:
  Creatures.esp - Full version, includes every creature/NPC/ingredient
  Creatures (lore).esp - Lore friendly version, removes all items that are not lore friendly
  Creatures (Semi).esp - Semi-lore friendly version, keeps all the items that feel like they are lore friendly, although there is no  lore for them
 ( Ref: "Creatures XI Readme.txt" )
Creatures (lore).esp
Creatures (Semi).esp
Creatures.esp

[Patch]
 "Creatures Merged Objects Fix.esp" allows Creatures to be used with a merged objects file (e.g. one created by TESTool). Without  the fix Creatures' scripts would go really screwy and a common side effect was massive herds of Guars.
 ( Ref: "Creatures XI Readme.txt" )
Creatures Merged Objects Fix.esp
[ALL [ANY Creatures.esp
		  Creatures (lore).esp
		  Creatures (Semi).esp]
	 Merged Objects.esp]

[Order]
Merged Objects.esp
Creatures Merged Objects Fix.esp

[Patch]
 "Creatures Great House Dagoth Patch.esp" makes the new Sixth House creatures friendly to the player of The Mad God's "Great House  Dagoth"
 ( Ref: "Creatures XI Readme.txt" )
Creatures Great House Dagoth Patch.esp
[ALL [ANY Creatures.esp
		  Creatures (lore).esp
		  Creatures (Semi).esp]
	 Great House Dagoth.esp]

[Order]
Creatures.esp
Great House Dagoth.esp
Creatures Great House Dagoth Patch.esp

[Order]
Creatures (lore).esp
Great House Dagoth.esp
Creatures Great House Dagoth Patch.esp

[Order]
Creatures (Semi).esp
Great House Dagoth.esp
Creatures Great House Dagoth Patch.esp

[Patch]
 "Creatures 6th House Patch.esp"  makes the new Sixth House creatures friendly to the player of Endrek's "Sixth House"
 ( Ref: "Creatures XI Readme.txt" )
Creatures 6th House Patch.esp
[ALL Sixth House.esp
	 [ANY Creatures.esp
		  Creatures (lore).esp
		  Creatures (Semi).esp]]

[Order]
Creatures.esp
Sixth House.esp
Creatures 6th House Patch.esp

[Order]
Creatures (lore).esp
Sixth House.esp
Creatures 6th House Patch.esp

[Order]
Creatures (Semi).esp
Sixth House.esp
Creatures 6th House Patch.esp

;;Dragon32: Checked with TESPCD
[Conflict]
 PirateLord's "Creatures" alters AI flee settings. There is no need to run another mod which alters the same settings.
[ANY Creatures (lore).esp
	 Creatures (Semi).esp
	 Creatures.esp]
[ANY MWInhabitants Flee AI Patch.esp
	 Flee AI Tweaks.esp]

;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value
[Order]
Balance - game settings.esp
Creatures.esp

[Order]
Balance - game settings.esp
Creatures (lore).esp

[Order]
Balance - game settings.esp
Creatures (Semi).esp

[Order]
Wakim's Game Improvement 9.esp
Creatures.esp

[Order]
Wakim's Game Improvement 9.esp
Creatures (lore).esp

[Order]
Wakim's Game Improvement 9.esp
Creatures (Semi).esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Creatures.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Creatures (lore).esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Creatures (Semi).esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Creatures.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Creatures (lore).esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Creatures (Semi).esp

;;Dragon32: Arbitrary Order rule, BTB's value for fAIFleeHealthMult is 45, Creatures' is 25. IMO, lower the better for this value
[Order]
BTB - Settings.esp
Creatures.esp

[Order]
BTB - Settings.esp
Creatures (lore).esp

[Order]
BTB - Settings.esp
Creatures (Semi).esp

[Order]
BTB - Settings (Alternate).esp
Creatures.esp

[Order]
BTB - Settings (Alternate).esp
Creatures (lore).esp

[Order]
BTB - Settings (Alternate).esp
Creatures (Semi).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Crusaders of Tamriel v1.0 [grVulture]

[Conflict]
 Use only one of these plugins.
 ( Ref: "Crusaders of Tamriel v1.0.txt" )
Crusaders_of_Tamriel.esp
Crusaders_of_Tamriel_NO_NPCs.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Crustacean's Puzzle Canal [The "Bloodthirsty" Crustacean]

[Conflict]
 "Do not use both at the same time!"
  TC_PuzzleCanal_PLV.esp - For people using PirateLord's "Redesigned Vivec".
  TC_PuzzleCanal.esp - For everyone else.
 ( Ref: "TCPuzzleCanal Readme.txt" )
TC_PuzzleCanal.esp
TC_PuzzleCanal_PLV.esp

[Conflict]
 You should use "TC_PuzzleCanal_PLV.esp", a version of "The Crustacean's Puzzle Canal" compatible with PirateLord's "Redesigned Vivec".
 ( Ref: "TCPuzzleCanal Readme.txt" )
TC_PuzzleCanal.esp
[ANY Redesigned Vivec.esp
	 PW_Redesigned Vivec-Vivec_Expansion.esp
	 Clean Redesigned Vivec - com_mca patch.esp
	 Clean Redesigned Vivec - MCA patch.esp
	 Clean Redesigned Vivec - COM patch.esp]

[Requires]
 "TC_PuzzleCanal_PLV.esp" is a version of "The Crustacean's Puzzle Canal" compatible with PirateLord's "Redesigned Vivec".
 ( Ref: "TCPuzzleCanal Readme.txt" )
TC_PuzzleCanal_PLV.esp
[ANY Redesigned Vivec.esp
	 PW_Redesigned Vivec-Vivec_Expansion.esp
	 Clean Redesigned Vivec - com_mca patch.esp
	 Clean Redesigned Vivec - MCA patch.esp
	 Clean Redesigned Vivec - COM patch.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Cutthroat Armory [Cutthroat Mods]

[Note]
 If you are running "Cutthroat Armory" by Cutthroat Mods you do need to load any of these other mods of theirs.
 ( Ref: CM_Cutthroat_Armory_Readme.doc
[ALL CM_Cutthroat_Armory.esp
	 [ANY CM_BattleShields_1.0.esp
		  CM_BattleSkirts_1.0.esp
		  CM_BattleShields_Light.esp
		  Clean CM_Quality_Swords.esp
		  Clean_CM_Fine_Leather_Armor.esp
		  Clean CM_Wooden_Shields.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Cyrodiilic Argonians 1.2 [W_Dog367]

;;Dragon32: I ran TESPCD checks on a bunch of race-affecting mods when writing the rules for "Argonian Water Breathing Toggle" by Jack. Duplicating the load order from there to get the toggle effect.
[Order]
Clean Races_Update.esp
Cyrodiilic Argonians.esp

[Order]
birthsigns.esp
Cyrodiilic Argonians.esp

[Order]
BTB - Character.esp
Cyrodiilic Argonians.esp

[Order]
BTB - Character (Alternate).esp
Cyrodiilic Argonians.esp

[Order]
CE-DepthPerception*+BTB's Character.ESP
Cyrodiilic Argonians.esp

[Order]
Balance - Character.esp
Cyrodiilic Argonians.esp

[Order]
Wakim's Game Improvement 9.esp
Cyrodiilic Argonians.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Cyrodiilic Argonians.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Cyrodiilic Argonians.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Daedra Manor 1.8 [Trylobit]

[Requires]
 "For [Trylobit's "Daedra Manor"] to work, you need to have Sheikizza's Daedric armor collection installed."
 Download it from Sheikizza's website: http://www.sheikizza.boneflower.com/Sheikizza.html
 "[Trylobit's "Daedra Manor"] requires the Skeleton Race-plugin. This plugin is included [in the "Daedra Manor" download]."
 ( Ref: "readme-daedra_manor18.txt" )
trylo_daedra_manor.esp
[ALL skeleton.esp
	 Sheikizza_Daedric_Armour_Coll_V0.1.5.esp]

;;Dragon32: TESPCD shows a SPEL conflict between these two with "ToughBone_en"
[Order]
skeleton.esp
trylo_daedra_manor.esp

;;Dragon32: Daedra uses records defined in Sheikizza's plugin. Probably don't need this Order rule
[Order]
Sheikizza_Daedric_Armour_Coll_V0.1.5.esp
trylo_daedra_manor.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Daedric Armour Of Vvardenfell  [Indalus]

[Conflict]
 Use only one of the two .esps.
Daedric Armour Of Vvardenfell - Easier.esp
Daedric Armour Of Vvardenfell - Harder.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Daedric Sorcery 1.2 [Edwardsmd]

;;Dragon32; Not sure if this is needed.
[Order]
Vampire_Embrace.esp
Daedric Sorcery.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Daedric Statue Replacer Pack [Astion]

[Conflict]
 Use only one of the plugins from Astion's "Daedric Statue Replacer Pack"
 ( Ref: ReadMe_statue Replacer.txt )
Statue Replacer - Gold.esp
Statue Replacer - Marble.esp
Statue Replacer - Normal.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Daedric Teleport Stones

[Conflict]
 Use only one of these plugins.
 "mel_DaedricTeleportStones_v1.esp" if you DO NOT have Tribunal active in your load list
 "mel_DaedricTeleportStones_v1TRIB.esp" provides support for Tribunal locations
mel_DaedricTeleportStones_v1.esp
mel_DaedricTeleportStones_v1TRIB.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Daedric Tweaks 1.1 [hollaajith]

;;Dragon32: Both affect Daedra, if someone's gone to the trouble of loading hollaajith's mod they want those changes in effect
[Order]
Creatures (lore).esp
Daedric Tweaks.esp

[Order]
Creatures (Semi).esp
Daedric Tweaks.esp

[Order]
Creatures.esp
Daedric Tweaks.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Daggerfall Book Collection [Michael Damon, aka Launcelot][Deathruler]

[Conflict]
 Use only one:
  Daggerfall Collection Ver 1.0.esp - If you only have Morrowind
  Daggerfall Collection Ver 1.1.esp - If you have both expansions.
  DaggerfallBooks.esp - If you use russian version of Morrowind only.
 ( Ref: readme_DaggerfallBookCollection.doc)
Daggerfall Collection Ver 1.1.esp
Daggerfall Collection Ver 1.0.esp
DaggerfallBooks.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dagon Fel Mill 1.8 [Thondur]

[Conflict]
 Use only one plugin
  DagonFel Mill V-1.7 esp..esp - If you do not have Emma's "The White Wolf of the Lokken Mountain"
  DagonFel Mill V-1.8 esp..esp - Allows travel to Emma's "The White Wolf of the Lokken Mountain"
 ( Ref: "Dagon Fell Mill - Read me.txt" )
DagonFel Mill V-1.7 esp..esp
DagonFel Mill V-1.8 esp..esp

[Requires]
 Version 1.8 of Thondur's "Dagon Fel Mill" adds a fast travel option for Emma's "The White Wolf of the Lokken Mountain", there is little point in using this version without Emma's mod. Use version 1.7 instead.
 ( Ref: "Dagon Fell Mill - Read me.txt" )
DagonFel Mill V-1.8 esp..esp
[ANY BT_Whitewolf_2_0.esp
	 BT_Whitewolf_2_0.esm]

[Conflict]
 "V 1.8 which has the Travel Addon included"
 ( Ref: "Dagon Fell Mill - Read me.txt" )
Travel Addon-DagonFelMill-V1.esp
DagonFel Mill V-1.8 esp..esp

;;Dragon32: Dunno if needed, but, "Dagon Fell Mill - Read me.txt": "if you are running "Ald Redaynia Expanded" by Princess Stomper, and Lokken Island this boat can drop you off at either place and offers return trips"
[Order]
BT_Whitewolf_2_0.esp
DagonFel Mill V-1.8 esp..esp

;;Dragon32: Dunno if needed, but, "Dagon Fell Mill - Read me.txt": "if you are running "Ald Redaynia Expanded" by Princess Stomper, and Lokken Island this boat can drop you off at either place and offers return trips"
[Order]
Ald Redaynia Extended COM.esp
DagonFel Mill V-1.8 esp..esp

[Order]
Ald Redaynia Extended.esp
DagonFel Mill V-1.8 esp..esp

;;Dragon32: Assume the boat goes to Ald Redaynia for those using the non-Lokken version
[Order]
Ald Redaynia Extended COM.esp
DagonFel Mill V-1.7 esp..esp

[Order]
Ald Redaynia Extended.esp
DagonFel Mill V-1.7 esp..esp

[Requires]
 This is an add-on to Thondur's "Dagon Fel Mill" and not a standalone plugin, it adds a fast travel option for Emma's "The White Wolf of the Lokken Mountain".
 ( Ref: "Travel Addon-DagonFelMill-V1 Read Me.rtf")
Travel Addon-DagonFelMill-V1.esp
[ALL DagonFel Mill V-1.7 esp..esp
	 [ANY BT_Whitewolf_2_0.esp
		  BT_Whitewolf_2_0.esm]]

[Order]
DagonFel Mill V-1.7 esp..esp
Travel Addon-DagonFelMill-V1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dagoth Ur Fix 1.1 [hollaajith]

[Conflict]
  Use only one of these plugins:
  Dagoth Ur Fix.esp - Makes him as tough as you would have if you have met him vanilla after killing all the Ash Vampires.
  Dagoth Ur Fix-Tougher.esp - Makes him much tougher than vanilla even after killing all the Ash Vampires.
 ( Ref: "Dagoth Ur Fix.txt" )
Dagoth Ur Fix-Tougher.esp
Dagoth Ur Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dandras Fix [YrthWyndAndFyre]

[Note]
	!! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install Dandras Fix by YrthWyndAndFyre.
DandrasFix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @DNGDR - Darknut's Greater Dwemer Ruins 1.2 [Darknut]

;;GDR Master file

[Order]
Bloodmoon.esm
GDR_MasterFile.esm
;;DNGDR

;;Dragon32: The NoM compatible version was dropped from 1.2. Still including the wild card in the rules here. NoM plugin-specific ones moved to end.

[Conflict]
 Only use one version of "Darknut's Greater Dwemer Ruins"
  DN-GDRv1.2.esp - The standard version.
  DN-GDRv1.1_NOM.esp - "Necessities of Morrowind"-compatible version
  DN-GDRv1.2-Rebirth.esp - "Morrowind Rebirth"-compatible version
  DN-GDRv1.2.MRM.esp - "Mountainous Red Mountain"-compatible version
  DN-GDRv1.2.MRMnp.esp - "Non-pointy Mountainous Red Mountain"-compatible version
  DN-GDRv1 (BTB Edit).esp - BTB's edit of version 1.0 of "Darknut's Greater Dwemer Ruins"
  DN-GDRv1_NOM (BTB Edit).esp - BTB's edit of the NoM-compatible version 1.0 of "Darknut's Greater Dwemer Ruins"
 ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm")
DN-GDRv<VER>.esp
DN-GDRv<VER>_NOM.esp
DN-GDRv<VER>-Rebirth.esp
DN-GDRv<VER>.MRM.esp
DN-GDRv<VER>.MRMnp.esp
DN-GDRv1 (BTB Edit).esp
DN-GDRv1_NOM (BTB Edit).esp

[Conflict]
 Darknut's "Greater Dwemer Ruins" is not compatible with Princess Stomper's "Ghostgate"
 ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm")
[ANY DN-GDRv<VER>.esp
	 DN-GDRv<VER>_NOM.esp
	 DN-GDRv<VER>-Rebirth.esp
	 DN-GDRv<VER>.MRM.esp
	 DN-GDRv<VER>.MRMnp.esp
	 DN-GDRv1 (BTB Edit).esp
	 DN-GDRv1_NOM (BTB Edit).esp]
Clean Ghostgate.esp

[Conflict]
 Darknut's "Greater Dwemer Ruins" is not compatible with Sabregirls' "Tougher Sixth House"
 ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm")
[ANY DN-GDRv<VER>.esp
	 DN-GDRv<VER>_NOM.esp
	 DN-GDRv<VER>-Rebirth.esp
	 DN-GDRv<VER>.MRM.esp
	 DN-GDRv<VER>.MRMnp.esp
	 DN-GDRv1 (BTB Edit).esp
	 DN-GDRv1_NOM (BTB Edit).esp]
SG-toughersixth.esp

[Conflict]
 Darknut's "Greater Dwemer Ruins" includes "Dagoth Ur Voice Addon v1.0"
 ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm")
[ANY DN-GDRv<VER>.esp
	 DN-GDRv<VER>_NOM.esp
	 DN-GDRv<VER>-Rebirth.esp
	 DN-GDRv<VER>.MRM.esp
	 DN-GDRv<VER>.MRMnp.esp
	 DN-GDRv1 (BTB Edit).esp
	 DN-GDRv1_NOM (BTB Edit).esp]
Dagoth Ur Voice Addon v1.0.esp

[Conflict]
 Darknut's "Greater Dwemer Ruins" includes "Darknut's Unique Ash Vampires"
 ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm")
[ANY DN-GDRv<VER>.esp
	 DN-GDRv<VER>_NOM.esp
	 DN-GDRv<VER>-Rebirth.esp
	 DN-GDRv<VER>.MRM.esp
	 DN-GDRv<VER>.MRMnp.esp
	 DN-GDRv1 (BTB Edit).esp
	 DN-GDRv1_NOM (BTB Edit).esp]
DN_AshVampires.esp

[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
DN-GDRv<VER>*.esp

[Conflict]
 You are running Darknut's combined version of "Darknut's Greater Dwemer Ruins" and Trancemaster_1988's "Morrowind Rebirth", as well as the two constituent mods.
 ( Ref: "DNGDR1.2-Rebirth4.13-43544-v1-24-13.7z\DNGDR_12_Rebirth_413\readme.txt" )
DN-GDRv<VER>-Rebirth.esp
[ALL [ANY DN-GDRv<VER>.esp
		  DN-GDRv<VER>_NOM.esp
		  DN-GDRv<VER>-Rebirth.esp
		  DN-GDRv<VER>.MRM.esp
		  DN-GDRv<VER>.MRMnp.esp
		  DN-GDRv1 (BTB Edit).esp
		  DN-GDRv1_NOM (BTB Edit).esp]
	 Morrowind Rebirth [Main].ESP]

;;Mountainous Red Mountain-compatible versions

[Conflict]
 Darknut has released a version of "Darknut's Greater Dwemer Ruins" compatible with "Mountainous Red Mountain" by Piratelord.
 Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43544
[ANY DN-GDRv<VER>.esp
	 DN-GDRv<VER>_NOM.esp
	 DN-GDRv<VER>-Rebirth.esp
	 DN-GDRv1 (BTB Edit).esp
	 DN-GDRv1_NOM (BTB Edit).esp]
MRM.esm

;;NoM-compatible version (1.0 and 1.1 only)

;;"While it hasn't been updated for NOM 3 per se, in my experience it's still worked with NOM 3."
;;Ref: http://forums.nexusmods.com/index.php?/topic/2703824-darknut-greater-dwemer-ruin-version-11/?p=23745854
[Patch]
 If you use NOM (Necessities of Morrowind), then use DN-GDRv1.1_NOM.esp
 ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm")
[ANY DN-GDRv1.1_NOM.esp
	 DN-GDRv1_NOM (BTB Edit).esp]
[ALL GDR_MasterFile.esm
	 [ANY NOM 2.13.esp
		  NoM 3.0.esp]]

;;BTB's versions of DNGDR v1

[Conflict]
 "If you use NOM (Necessities of Morrowind), then use "DN-GDRv1_NOM (BTB Edit).esp", otherwise, use "DN-GDRv1 (BTB Edit).esp"."
 ( Ref: "Readme - BTB Edit.txt" )
DN-GDRv1 (BTB Edit).esp
DN-GDRv1_NOM (BTB Edit).esp

[Conflict]
 "Use one of these [...] in lieu of the original plugin(s)"
 ( Ref: "Readme - BTB Edit.txt" )
[ANY DN-GDRv1.esp
	 DN-GDRv1_NOM.esp]
[ANY DN-GDRv1 (BTB Edit).esp
	 DN-GDRv1_NOM (BTB Edit).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Brotherhood Armor Replacer 1.1 [Dimitri Mazieres]

;;Dragon32: See "Dark Brotherhood Assassins Fix [Fetus X]" for more conflict information

[Conflict]
 Use only one of these plugins.
 The plugins named "DDBA" delay the Dark Brotherhood attacks.
DM_DB Armor Replacer.esp
DM_DB Armor Replacer-Exp.esp
DM_DB Armor Replacer-ExpDDBA.esp
DM_DB Armor Replacer-ExpRanks.esp
DM_DB Armor Replacer-ExpRanksDDBA.esp

[Conflict]
 Though Dimitri Mazieres' non-Delayed Dark Brotherhood Attack (DBBA) variant plugins do not include the DBBA scripting they do make changes to "dbattackscript" and will override the Dark Brotherhood delay mod if they load after the Dark Brotherhood delay mod. If you wish to use a Dark Brotherhood delay mod as well as one of Dimitri Mazieres' it is quite safe and compatible: just add an Order rule into your mlox_user.txt to make it so the delay mod loads later in your load order.
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm )
[ANY DM_DB Armor Replacer-Exp.esp]
	 DM_DB Armor Replacer-ExpRanks.esp
[ANY DB_Attack_Mod.esp
	 DB_Attack_Mod_Jeoshua.esp
	 DB_Attack_Mod3.esp
	 db_attack_fixed.esp
	 DBAttack Tweaked <VER>-Easy.esp
	 DBAttack Tweaked <VER>.esp
	 ddb.esp
	 Murderous Dreams.esp
	 Murderous Dreams_Safe.esp
	 Increased DB Delayed Attacks Patch.esp]

;; "DM_DB Armor Replacer.esp was placed before Better Morrowind Armor.esp and got overwritten."
;;Dragon32: Checked plugins from Moranor's "Better Morrowind Armor" against "Dark Brotherhood Armor Replacer" plugins in TESPCD
[Order]
Better Morrowind Armor.esp
DM_DB Armor Replacer*.esp

[Order]
Better Morrowind Armor DeFemm(o).ESP
DM_DB Armor Replacer*.esp

[Order]
Better Morrowind Armor DeFemm(a).ESP
DM_DB Armor Replacer*.esp

[Order]
LeftGloves_1C.esp
DM_DB Armor Replacer-ExpRanksDDBA.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Brotherhood Assassins Fix [Fetus X]

[Conflict]
 "Dark Brotherhood Assassins Fix" by Fetux X, the various flavours of Dimitri Mazieres' "Dark Brotherhood Armor Replacer", hollaajith's "DBAttack Tweaked" and "Assassin Ambush" change the armour possessed by Dark Brotherhood assassins.
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm )
Dark Brotherhood Assassins Fix.esp
[ANY DM_DB Armor Replacer.esp
	 DM_DB Armor Replacer-Exp.esp
	 DM_DB Armor Replacer-ExpDDBA.esp
	 DM_DB Armor Replacer-ExpRanks.esp
	 DM_DB Armor Replacer-ExpRanksDDBA.esp]
[ANY DBAttack Tweaked <VER>-Easy.esp
	 DBAttack Tweaked <VER>.esp]
[ANY Assassin Ambush - Easy.ESP
	 Assassin Ambush.ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Brotherhood Assassin Animation Replacer [Wildman & Trey Leavens]

[Conflict]
 Select only one of the ESP files:
  db_anim.esp - Normal game
  db_anim_AA.esp - If using "Assassins Armory.esm" alone
  db_anim_DM.esp - If using Dimitri Mazieres' "DB Armor Replacer" with or without "Assassins Armory.esm"
  db_anim_DM_exp.esp - If using Dimitri Mazieres' "DB Armor Replacer - Expanded" with or without "Assassins  Armory.esm"
  db_anim_DM_exp_ranks.esp - If using Dimitri Mazieres' "Dark Brotherhood Armor Replacer - Expanded With  Ranks" with or without "Assassins Armory.esm"
 ( Ref: "DBAARReadme.txt" )
db_anim.esp
db_anim_AA.esp
db_anim_DM.esp
db_anim_DM_exp.esp
db_anim_DM_exp_ranks.esp

[Conflict]
 Use "db_anim_AA.esp" instead.
 ( Ref: "DBAARReadme.txt" )
db_anim.esp
[ALL Assassins Armory.esm
	 [NOT [ANY DM_DB Armor Replacer.esp
			   DM_DB Armor Replacer-Exp.esp
			   DM_DB Armor Replacer-ExpDDBA.esp
			   DM_DB Armor Replacer-ExpRanks.esp
			   DM_DB Armor Replacer-ExpRanksDDBA.esp]]]

[Conflict]
 Use "db_anim_DM.esp" instead.
 ( Ref: "DBAARReadme.txt" )
db_anim_AA.esp
[ALL Assassins Armory.esm
	 DM_DB Armor Replacer.esp]

[Requires]
 ( Ref: "DBAARReadme.txt" )
db_anim_DM.esp
DM_DB Armor Replacer.esp

[Order]
DM_DB Armor Replacer.esp
db_anim_DM.esp

[Conflict]
 Use "db_anim_DM_exp.esp" instead.
 ( Ref: "DBAARReadme.txt" )
db_anim_AA.esp
[ALL Assassins Armory.esm
	 [ANY DM_DB Armor Replacer-Exp.esp
		  DM_DB Armor Replacer-ExpDDBA.esp]]

[Requires]
 ( Ref: "DBAARReadme.txt" )
db_anim_DM_exp.esp
[ANY DM_DB Armor Replacer-Exp.esp
	 DM_DB Armor Replacer-ExpDDBA.esp]

[Order]
DM_DB Armor Replacer-Exp.esp
db_anim_DM_exp.esp

[Order]
DM_DB Armor Replacer-ExpDDBA.esp
db_anim_DM_exp.esp

[Conflict]
 Use "db_anim_DM_exp_ranks.esp" instead.
 ( Ref: "DBAARReadme.txt" )
db_anim_AA.esp
[ALL Assassins Armory.esm
	 [ANY DM_DB Armor Replacer-ExpRanks.esp
		  DM_DB Armor Replacer-ExpRanksDDBA.esp]]

[Requires]
 ( Ref: "DBAARReadme.txt" )
db_anim_DM_exp_ranks.esp
[ANY DM_DB Armor Replacer-ExpRanks.esp
	 DM_DB Armor Replacer-ExpRanksDDBA.esp]

[Order]
DM_DB Armor Replacer-ExpRanks.esp
db_anim_DM_exp_ranks.esp

[Order]
DM_DB Armor Replacer-ExpRanksDDBA.esp
db_anim_DM_exp_ranks.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Brotherhood Attacks Fixed [Xiran]

[Requires]
 "Using this esp alone [i.e. without Xiran's "Dark Brotherhood Attacks Fixed"] is useless."
 ( Ref: "Readme DBA Fixed.txt" )
transportMH.esp
db_attack_fixed.esp

[Patch]
 Xiran includes an optional compatibility plugin for mods, like Kateri's Julan, Ashlander Companion, which require the player to travel to Mournhold before completing the main quest, that allows the player to travel to Mournhold without triggering the Dark Brotherhood attacks.
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm )
transportMH.esp
[ALL db_attack_fixed.esp
	 [ANY KS_Julan_Ashlander Companion_<VER>.esp
		  Julan Ashlander Companion <VER> [Rebirth].esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Brotherhood delay mods [Various]

[Conflict]
 All these mods perform a similar function: delaying the Dark Brotherhood attacks:
  Assassin Ambush*.ESP - hollaajith's "Assassin Ambush"
  DB_Attack_Mod.esp - AVENGER's original "Delayed Dark Brotherhood Attack Add-On".
  DB_Attack_Mod.esp - The same plugin name is used by Kir's update to version 2 of Avenger's plugin, optimising its scripts.
  DB_Attack_Mod_Jeoshua.esp - Jeoshua's version of AVENGER'S postponed Dark Brotherhood attack
  DB_Attack_Mod3.esp - Hellwolve's update of version 3 of Avenger's plugin adding an additional condition.
  db_attack_fixed.esp - Xiran's "Dark Brotherhood Attacks Fixed" changes the Dark Brotherhood attacks to begin only when the Morrowind main quest is completed.
  DBAttack Tweaked*.esp - hollaajith's "DBAttack Tweaked" changes the Dark Brotherhood attacks to occur based on guild standings, reputation and level; optionally allows safe places to sleep. Also replaces lower level assassins armor.
  ddb.esp - etmorrowindb's "Delayed Dark Brotherhood attacks" delays the attacks based on reputation. Can also damage the player before they wake up.
  Murderous Dreams.esp & Murderous Dreams_Safe.esp - Avelon's "Murderous Dreams" delays the attacks based on player level and reputation. It makes other changes too.
  DM_DB Armor Replacer-ExpDDBA.esp & DM_DB Armor Replacer-ExpRanksDDBA.esp - Dimitri Mazieres' "Dark Brotherhood Armor Replacer" includes DDBA variants that delay the Dark Brotherhood attacks.
  Increased DB Delayed Attacks Patch.esp - Jac's "Increased Dark Brotherhood Attacks", based on Kir's modification.
 Refer to Gluby's guide, linked below and the plugin's readmes and decide which plugin you wish to use.
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm )
Assassin Ambush - Easy.ESP
Assassin Ambush.ESP
DB_Attack_Mod.esp
DB_Attack_Mod_Jeoshua.esp
DB_Attack_Mod3.esp
db_attack_fixed.esp
DBAttack Tweaked <VER>-Easy.esp
DBAttack Tweaked <VER>.esp
ddb.esp
Murderous Dreams.esp
Murderous Dreams_Safe.esp
DM_DB Armor Replacer-ExpDDBA.esp
DM_DB Armor Replacer-ExpRanksDDBA.esp
Increased DB Delayed Attacks Patch.esp
Expansion Delay.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Ebonheart 1.60 [Chris M.]

;; "Conflicts with Better Bodies[...]. It should be loaded before better bodies or it'll cause some npcs to have the default blocky body."
[Order]
Dark Ebonheart.esp
Better Bodies.esp

[Conflict]
 "Dark Ebonheart - Conflicts with ["Vality's Bitter Coast Mod"]. One of the trees in Vality's mod gets in the way of the crystal gate in Seyda Neen [added by Chris M.'s "Dark Ebonheart"]. It blocks most of the entrance way."
Dark Ebonheart.esp
[ANY Vality's Bitter Coast Addon.esp
	 Vality's BC for Vurt's BC.esp
	 Vality's Bitter Coast Addon (Texture Fix Edit).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Elves Females [Astarsis]

[Conflict]
  Use only one of these plugins:
  Astarsis_DEF_PlainReplace.esp - the regular version
  Astarsis_DEF_FieryReplace.esp - a more tattooed version
 ( Ref: "AstarsisDEF_readme.txt" )
Astarsis_DEF_FieryReplace.esp
Astarsis_DEF_PlainReplace.esp

[Conflict]
 "Astarsis_DEF_AddOnly.esp" only defines the new heads and hairs, so they can only be selected for use by the player. "Astarsis_DEF_FieryReplace.esp" and "Astarsis_DEF_PlainReplace.esp" both define the new heads and hairs and change NPCs to use the new heads and hairs.
 There is no need to run "Astarsis_DEF_AddOnly.esp" when running the replacers
 ( Ref: "AstarsisDEF_readme.txt" )
[ANY Astarsis_DEF_FieryReplace.esp
	 Astarsis_DEF_PlainReplace.esp]
Astarsis_DEF_AddOnly.esp

[Conflict]
 Only use "Astarsis_DEF_VampireOnly.esp" if you are not using either "Astarsis_DEF_FieryReplace.esp" or "Astarsis_DEF_PlainReplace.esp"
 ( Ref: "AstarsisDEF_readme.txt" )
[ANY Astarsis_DEF_FieryReplace.esp
	 Astarsis_DEF_PlainReplace.esp]
Astarsis_DEF_VampireOnly.esp

[Note]
 "AstarsisBR_Pageant.esp" is a demonstration plugin for Astarsis' "Dark Elves Females". Beyond reviewing the heads and hairs added by "Dark Elves Females" there is no need to run this plugin.
 ( Ref: "AstarsisDEF_readme.txt" )
_Astarsis_DEF_BeautyPageant_Test_Beta.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Elves Heroes [Astarsis]

[Order]
Astarsis_DEM.esm
Astarsis_DEM_Tribunal_NPCs.esm

[Note]
 "AstarsisDEM_Pageant.esp" is a demonstration plugin for Astarsis' "Dark Elves Heroes". Beyond reviewing the heads and hairs added by "Dark Elves Heroes" there is no need to run this plugin.
 ( Ref: "AstarsisPresent_DarkElvesHeroes_v1.txt" )
AstarsisDEM_Pageant.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Town of Uvirith [Anonytroll]

[Order]
town_of_uvirith.esp
Dark Town of Uvirith.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Town of Uvirith (Thorn's Lament Version) [Anonytroll]

[Order]
town_of_uvirith.esp
Dark Town of Uvirith (TL).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dark Uvirith Exterior for BuUG [Stuporstar]

[Requires]
 Stuporstar's "Dark Uvirith Exterior for BuUG" requires either Acheron's "Building up Uvirith's Grave" or Artimis Fowl the 3rd's "Building up Uvirith's Legacy".
 ( Ref: DarkUvirithExteriorBuUG_README.txt )
Dark Uvirith Exterior BuUG 1.0.esp
[ANY Building Up Uvirith's Grave 1.1.esp
	 Building Up Uvirith's Legacy1.1.ESP]

;;Dragon32: From TESPCD check
[Order]
Building Up Uvirith's Grave 1.1.esp
Dark Uvirith Exterior BuUG 1.0.esp

[Order]
Building Up Uvirith's Legacy1.1.ESP
Dark Uvirith Exterior BuUG 1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dave Humphrey's Furniture Mod 2.01 [Dave Humphrey]

[Order]
dh_furn.esp
dh_furn_stores.esp
BE_dh_furn_stores .esp
dh_homes.esp
BE_dh_homes.esp
dh_thriftshop.esp

[Order]
BE_dh_furn_stores .esp
dh_furn-jms_patch.esp

;;Dragon32: Not sure if these are needed
;;Ref: http://forums.nexusmods.com/index.php?/topic/1314413-mlox/?p=35755870
[Order]
Balmora Expansion v1.4.esp
BE_dh_furn_stores .esp

[Order]
Balmora Expansion v1.4+(1.4).esp
BE_dh_furn_stores .esp

[Order]
Balmora Expansion - LITE 1.0.esp
BE_dh_furn_stores .esp

[Order]
BE+(1.4) Better Looking Morrowind.esp
BE_dh_furn_stores .esp

[Order]
Balmora Expansion v1.4.esp
BE_dh_homes.esp

[Order]
Balmora Expansion v1.4+(1.4).esp
BE_dh_homes.esp

[Order]
Balmora Expansion - LITE 1.0.esp
BE_dh_homes.esp

[Order]
BE+(1.4) Better Looking Morrowind.esp
BE_dh_homes.esp

[Order]
BE_dh_furn_stores .esp
Bob's Banners.esp

[Order]
dh_furn_stores.esp
Bob's Banners.esp

[Order]
BE_dh_furn_stores .esp
NG_New_Carnithus'_Armamentarium.esp

[Order]
dh_furn_stores.esp
NG_New_Carnithus'_Armamentarium.esp

[Requires]
 "[DH_FURN.ESP is] needed for the dh_furn_stores.esp and dh_thriftshop.esp to work."
 ( Ref: "readme_dhfurn_201.txt" )
dh_furn_stores.esp
dh_furn.esp

[Requires]
 "[DH_FURN.ESP is] needed for the dh_furn_stores.esp and dh_thriftshop.esp to work."
 ( Ref: "readme_dhfurn_201.txt" )
dh_thriftshop.esp
dh_furn.esp

;; "in the case of dh_homes dh_homes must load after Vality's Ascadian Isles Trees or the large castle type house thats placed in ebonheart is burried in land scape. once its loaded after, its just a matter of removing a couple trees."
[Order]
Vality's Ascadian Isles Addon.esp
dh_homes.esp
BE_dh_homes.esp

[Order]
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
dh_homes.esp
BE_dh_homes.esp

;;Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]
[Order]
ValityAIMod_VurtTrees.esp
dh_homes.esp
BE_dh_homes.esp

;;Vality's AI for Vurt's AI [knots]
[Order]
Vality's AI for Vurt's AI.esp
dh_homes.esp
BE_dh_homes.esp

[Patch]
 "[dh_furn-jms_patch.esp] is an attempt to fix the bug in dhfurn 2.01 (Dave Humphrey's furniture mod) where returning to a furniture merchant to purchase items previously purchased from them causes an immediate CTD (crash to desktop)."
 ( Ref: "dh_furn-jms_patch.txt" )
 https://sites.google.com/site/johnmoonsugar/Home/morrowind-mods
dh_furn-jms_patch.esp
dh_furn.esp

; Bizarrely added by Dragon32 :-)
; ( Ref: dh_furn-jms_patch.txt )
[Order]
dh_furn.esp
dh_furn_stores.esp
dh_furn-jms_patch.esp

[Conflict]
 Use "BE_dh_homes.esp" rather than "dh_homes.esp" when using "Balmora Expansion".
 ( Ref: Balmora_expansion v1.4\readme.txt )
dh_homes.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Conflict]
 As you are using Slartibartfast's updated Balmora Expansion (either the full or the lite version) you do not need to run "dh_furn_stores.esp", Balmora Expansion includes the Balmora furniture shop and "BE_dh_furn_stores .esp" adds the remaining two shops near Hla Oad and Vivec.
 ( Ref: Balmora Expansion - LITE 1.0.txt and Readme - Texture Fix- Balmora Expansion.txt )
dh_furn_stores.esp
[ALL BE_dh_furn_stores .esp
	 [ANY Balmora Expansion v1.4+(1.4).esp
		  BE+(1.4) Better Looking Morrowind.esp
		  Balmora Expansion - LITE 1.0.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @David Humphreys Furniture mod - 6th House Addon [Markelius]

[Requires]
 "[David Humphreys Furniture mod- 6th House Addon by Markelius] requires "dh_furn.esp" to run."
 ( Ref: "dh_furn_6th_house_addon-42334-1-1.zip\readme.txt" )
dh_furn_6th_house_addon.esp
dh_furn.esp

[Order]
dh_furn.esp
dh_furn_6th_house_addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @DBAttack Tweaked 1.4 [hollaajith]

;; See "Dark Brotherhood Assassins Fix [Fetus X]" and "Dark Brotherhood delay mods [Various]" for conflict information

[Conflict]
	Use only one of these plugins. "For Easy Plugins, the attacks begin and progress at a slower pace."
 ( Ref: "DBAttack Tweaked Readme.txt" )
DBAttack Tweaked <VER>-Easy.esp
DBAttack Tweaked <VER>.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Deadite Race Plugin v1.4b [Fay Kalius]

[Requires]
 ( Ref: "readme_deadite_race-1.4.txt" )
io_evil_altstart-1.2b.esp
io_deadite_race-1.4b.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Deadly Dagoths 1.0 [Danjb]

;; "I've just taken a quick look at Darknut's GDR and it seems he's edited 9 of the Dagoths (out of 30+). To avoid problems I'd make his mod load last."
[Order]
Deadly Dagoths.esp
DN-GDRv<VER>*.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Decorative Horses for PHR [Spoon Thief]

;;Dragon32: Ref: "Decorative_Horses.txt"
[Order]
Pegas Horse Ranch v<VER>.esp
Decorative_Horses.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Decorator+ 1.1.1 [Raveren]

[Conflict]
 Use only one of these plugins.
 "Decorator+.esp" - resurrecting has no negative side-effects
 "Decorator+ (Balanced).esp" - resurrecting a being has major side effects.
 ( Ref: "Decorator+ (Readme).txt" )
Decorator+ (Balanced).esp
Decorator+.esp

[Note]
	! You are using an older version of Decorator+, the current version is 1.1.1:
	! Download it from Morrowind Modding History - http://mw.modhistory.com/download-95-10574
[ANY [VER < 1.1.1 Decorator+ (Balanced).esp]
	 [VER < 1.1.1 Decorator+.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Definitive Birthsigns Pack 1.1 [Doy and IceNine0]

[Order]
Birthsigns.esp
GCD better balanced birthsigns.esp

;;Dragon32: Alaisiagae's Birthsigns Are More Fun mod also includes Fay, Warwyrd, Charioteer, Trollkin and Hara birthsigns.
[Order]
Birthsigns.esp
BirthsignsAMFun_BM.esp

[Order]
Birthsigns.esp
BirthsignsAMFun_MW.esp

[Order]
Birthsigns.esp
ExpandedBirthsigns4Purists.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Definitive Birthsigns Redux Patch [Pluto]

[Requires]
 "The original version of The Definitive Birthsigns Pack must be installed"
 http://mw.modhistory.com/download-8-7483
 ( Ref: "Definitive Birthsign Redux.txt" )
Definitive Birthsigns Redux Patch.esp
Birthsigns.esp

;;Dragon32: checked Order rules here with TESPCD
[Order]
Birthsigns.esp
Definitive Birthsigns Redux Patch.esp

[Note]
 "If you use GCD, be sure to also use the DBirth-Redux GCD Patch.esp found in the GCD patch folder."
 ( Ref: "Definitive Birthsign Redux.txt" )
[ALL Definitive Birthsigns Redux Patch.esp
	 [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp]
	 [NOT [ANY BirthsignsAMFun_BM.esp
			   BirthsignsAMFun_MW.esp]
		  DBirth-Redux GCD Patch.esp]]

;;Dragon32: checked with TESPCD
[Order]
Definitive Birthsigns Redux Patch.esp
DBirth-Redux GCD Patch.esp

[Note]
 "If you use Birthsign Are More Fun (BAMF), be sure to use the DBirth-Redux BAMF Patch.esp found in the BAMF patch folder."
 ( Ref: "Definitive Birthsign Redux.txt" )
[ALL Definitive Birthsigns Redux Patch.esp
	 [ANY BirthsignsAMFun_BM.esp
		  BirthsignsAMFun_MW.esp]
	 [NOT Galsiahs Character Development.esp]
	 [NOT GCD v1.08 with Startscript, fixed [Galsiah].esp]
	 [NOT DBirth-Redux BAMF Patch.ESP]]

[Order]
Definitive Birthsigns Redux Patch.esp
DBirth-Redux BAMF Patch.ESP

;;Dragon32: Alaisiagae's Birthsigns Are More Fun mod also includes Fay, Warwyrd, Charioteer, Trollkin and Hara birthsigns.
[Order]
BirthsignsAMFun_BM.esp
Definitive Birthsigns Redux Patch.esp

[Order]
BirthsignsAMFun_MW.esp
Definitive Birthsigns Redux Patch.esp

[Note]
 "If you use GCD and BAMF, be sure to use the DBirth-Redux GCDxBAMF Patch.esp found in the GCD/BAMF patch folder."
 ( Ref: "Definitive Birthsign Redux.txt" )
[ALL Definitive Birthsigns Redux Patch.esp
	 [ANY BirthsignsAMFun_BM.esp
		  BirthsignsAMFun_MW.esp]
	 [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp]
	 [NOT DBirth-Redux GCDxBAMF Patch.ESP]]

[Order]
Definitive Birthsigns Redux Patch.esp
DBirth-Redux GCDxBAMF Patch.ESP

[Conflict]
 "Do NOT use the "Definitive Birthsign Patch" (by Eisenfaust) alongside [Pluto's Definitive Birthsigns Redux Patch]"
 ( Ref: "Definitive Birthsign Redux.txt" )
Definitive Birthsigns Redux Patch.esp
Definitive Birthsigns Unofficial Patch.esp

[Conflict]
 "GCD Lean and the GCD patch from Pluto's Definitive Birthsigns Redux Patches are incompatible. Trying to use them both results in a crash while loading due to Lean's changes."
DBirth-Redux GCD Patch.esp
[ANY GCDLean204STD.esp
	 GCDLean204EASY.esp
	 GCDLean204HARD.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Definitive Birthsigns Unofficial Patch [Eisenfaust]

[Requires]
 "Required files: [...] "The Definitive Birthsigns Pack" by Doy and IceNine0"
 http://mw.modhistory.com/download-8-7483
 ( Ref: "Definitive Birthsigns Unoffical Patch README.txt" )
Definitive Birthsigns Unofficial Patch.esp
Birthsigns.esp

;;Dragon32: checked Order rules here with TESPCD
[Order]
Birthsigns.esp
Definitive Birthsigns Unofficial Patch.esp

;;Dragon32: Not sure if this works with "Galsiah's Character Development Lean [Galsiah, Huskobar]"
[Patch]
 "GCD Compatibility via the "DB-UP GCD Patch.esp" file"
 ( Ref: "Definitive Birthsigns Unoffical Patch README.txt" )
DB-UP GCD Patch.esp
[ALL Definitive Birthsigns Unofficial Patch.esp
	 [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp]]

[Order]
Definitive Birthsigns Unofficial Patch.esp
DB-UP GCD Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Deora Mansion:  Version 4.0 [FireHeaven]

[Conflict]
 Use only one of these plugins.
FireHeaven Deora (Non-Tribunal).esp
FireHeaven Deora.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Detect Humanoid 0.31b [lyobovnik]

[Conflict]
 "DO NOT run both 'Detect' ESPs at once - instead, pick which method you like better and use only that ESP file."
 ( Ref: "README_DetectHumanoid_v0.31b.txt" )
RMR_DetectHumanoid_v0.31b.esp
RMR_DetectHumanoid_v0.3b.esp

;;Dragon32: Really don't think this is needed. From Translator5
[Requires]
Enhanced Morrowind - NPCs.ESP
Enhanced Morrowind.ESP

;;Dragon32: TESPCD doesn't show any conflicts but hey-ho. From Translator5
[Order]
Enhanced Morrowind.ESP
Enhanced Morrowind - NPCs.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Devil's Rock for Vivec's Soul [Illtempered]

[Note]
	! There is a patch available which "fixes the items that revert back to their original scale, and cleans up the scripts."
	! http://mw.modhistory.com/download--3483
 ( Ref: "Devil's Rock(Final Patch).txt" )
[SIZE	!1587770 Devil's Rock for Vivec's Soul.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Deylendor's VE MCA Patch [Deylendor]

[Requires]
 Deylendor's "VE MCA Patch" requires version 5.1 or 5.2 of Neoptolemus' "Morrowind Comes Alive" and version 2.4 of Cortex's "Vampire Embrace".
 ( Ref: Deylendor's VE MCA Patch - Readme.txt )
Vampire Embrace MCA Patch.esp
[ALL [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp]
	 [ANY [SIZE 2458536 MCA.ESM]
		  [DESC /over 1200 friendly/ MCA.ESM]]]

;;Dragon32: Looks like scripts refer to some VE objects, also plugin date is in August 2017
[Order]
Vampire_Embrace.esp
Vampire Embrace MCA Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Diablerie [AlienSlof & Peter]

;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page"
;;That sets [Order] for Diablerie's MWSE addon

[Requires]
 "Diablerie" requires Cortex's "Vampire Embrace" version 2.4 and Zennorious' "Vampiric Hunger III" 1.1 or 1.2
 ( Ref: Diablerie_Readme.txt )
Diablerie.esp
[ALL [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp]
	 [VER >1.0 Vampiric Hunger Base.esp]]

[Note]
 Some features of "Diablerie" have been added into AlienSlof & Peter's "Scent of Blood" version 1.2, ensure you have the correct version.
 ( Ref: Diablerie_Readme.txt )
[ALL Diablerie.esp
	 [NOT [VER <1.2 ScentOfBlood.esp]
		  [VER <1.2 ScentOfBlood_MCA.esp]
		  [VER <1.2 ScentOfBlood_MCA_VR.esp]
		  [VER <1.2 ScentOfBlood_MWSE_AddOn.esp]
		  [VER <1.2 ScentOfBlood_VR.esp]]]

[Requires]
 The optional MWSE-Addon requires the main "Diablerie" mod and will adjust the levels of the three clan leaders to scale with the levels of the ancients from Vampire Realism.
 ( Ref: Diablerie_Readme.txt )
Diablerie_MWSE_AddOn.esp
Diablerie.esp

;;Dragon32: Diablerie should load after GCD 1.07 or 1.08. Not clear whether should load after *all* the GCD mods or just the main ESP. Played safe and duplicated the GCD load order here. Looks like Diablerie contains a number of Globals from GCD.
;;( Ref: Diablerie_Readme.txt )
[Order]
Galsiahs Character Development.esp
GCD v1.08 with Startscript, fixed [Galsiah].esp
GCD StartScript for Trib or Bloodmoon.esp
GCD better balanced birthsigns.esp
GCD Over 60 level speedup.esp
GCD Restore Potions Fix.esp
GCD settings fairly easy.esp
GCD settings hard.esp
GCD - Cult of the Clouds patch.esp
GCD_Havish_patch.esp
GCD_SS_patch.esp
GCD TEO compatibility patch.esp
GCD_VH_patch2.esp
CharGen Revamped delay2.esp
Brittlewind fix.esp
GCD_WE_patch.esp
GCD_107x_to_108_patch.esp
GCD_107x_to_108_patch_MwOnly.esp
Diablerie.esp

;;Dragon32: Supposed to replace "GCD better balanced birthsigns.esp"
[Order]
ExpandedBirthsigns4Purists.esp
Diablerie.esp

;;Ref: Diablerie_Readme.txt
[Order]
ScentOfBlood.esp
Diablerie.esp

[Order]
ScentOfBlood_VR.esp
Diablerie.esp

[Order]
ScentOfBlood_MCA.esp
Diablerie.esp

;;Dragon32 - This is in "Vampire Load Order - based on Yacoby's web page"
;;[Order]
;;ScentOfBlood_MCA_VR.esp
;;Diablerie.esp

[Order]
ScentOfBlood_MCA_VR_NoStake.esp
Diablerie.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Dialogue Request Mod [Casey Tucker]

[Note]
	! Casey Tucker's "NPC Functionality" is an enhanced version of his "The Dialogue Request Mod". You may wish to upgrade.
	! Download Casey Tucker's "NPC Functionality" from Morrowind Modding History - http://mw.modhistory.com/download-64-12911
The Request Mod.esp

[Conflict]
 Casey Tucker's "The Dialogue Request Mod" includes or replicates the behaviour of other mods: TheLys' "Give Your Orders", "Dracandros' Voice" and kirel's "How Are You?"
 ( Ref: http://mw.modhistory.com/download-45-10768 )
The Request Mod.esp
[ANY Give your orders v13.esp
	 dracandrosvoice.esp
	 archcanonsvoice.esp
	 hortatorsvoice.esp
	 k_howareyou.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Diseased Animals [PawPrintExpress Mods]

;;Dragon32: Piratelord's "Creatures" also retextures Diseased animals; if someone running this mod load it after
;;Ref: TESPCD check and http://forums.nexusmods.com/index.php?/topic/782388-blighted-animals-retextured/?p=24719354
[Order]
Creatures.esp
DiseasedAnimals.esp

[Order]
Creatures (lore).esp
DiseasedAnimals.esp

[Order]
Creatures (Semi).esp
DiseasedAnimals.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Display Case Fix [Cantorsdust]

[Patch]
 Display Case Fix by Cantorsdust "fixes the display cases' scripts" in "Uvirith's Legacy" by StuporStar, without this patch "they would open properly, stay open, but when you tried to close them, the doors would close, then pop open, and close, etc."
 http://morrowind.nexusmods.com/mods/42320
display case fix 1.1.ESP
Uvirith's Legacy_Final_2.0.esp

[Order]
Uvirith's Legacy_Final_2.0.esp
display case fix 1.1.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Distant Land Fix for MGE version 1.8 [harlanrm]

[Note]
	! Version 3.6.0 of MGE added weather, wind and interior detection. This means that distant land is always off in interiors, including Mournhold, and that MGE's fog distance changes in response to the weather.
	! If you are using 3.6.0 or a later version you should disable harlanrm's "Distant Land Fix for MGE.esp"
	! ( Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log )
Distant Land Fix for MGE.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Distant Land Interior Fix [Yacoby]

[Note]
	! Version 3.6.0 of MGE added interior detection. This means that distant land is always off in interiors, including Mournhold. If you using 3.6.0 or a later version you should disable Yacoby's "Distant Land Interior Fix".
	! ( Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log )
	! If you use a version of MGE lower than 3.6.0 it's suggested you use harlanrm's "Distant Land Fix for MGE", as well as turning distant land off in interiors it smoothly alters the fog distance based on the weather.
	! Download harlanrm's "Distant Land Fix for MGE" from Morrowind Modding History - http://mw.modhistory.com/download-63-11516
[ANY Distant Land Interior Fix.esp
	 Distant Land Interior Fix No Lag.esp
	 Distant Land Interior Fix FPSFix.esp
	 MGE Distant Land.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Distant Land Weather Fix 1.2 [Supernatural]

[Note]
	! If you use a version of MGE lower than 3.6.0 it's suggested you use harlanrm's "Distant Land Fix for MGE". Instead of simply turning distant land off harlanrm's plugin smoothly alters the fog distance based on the weather, it also turns distant land off in interiors.
	! Download harlanrm's "Distant Land Fix for MGE" from Morrowind Modding History - http://mw.modhistory.com/download-63-11516
	! If you are using MGE 3.6.0 or greater then you do not need Supernatural's or harlanrm's plugins. Version 3.6.0 of MGE added weather, wind and interior detection so that MGE itself adjusts fog distance in response to the weather and turns off distant land in interiors.
	! ( Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log )
Distant Land Weather Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Distant Land Weather Fog [XBV]

[Note]
	! Version 3.6.0 of MGE added weather, wind and interior detection. This means that distant land is always off in interiors, including Mournhold, and that MGE's fog distance changes in response to the weather.
	! If you are using 3.6.0 or a later version you should disable XBV's "Distant Land Weather Fog"
	! ( Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log )
Distant Land Weather Fog.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Disturb the Dead 3.31 [zappara]

[Conflict]
 Only enable one plugin:
  Disturb_the_dead.esp - If you have both Bloodmoon and Tribunal
  Disturb_the_dead_TB.esp - If you just have Tribunal
 ( Ref: readme_Disturb_the_dead_3.31.txt )
Disturb_the_dead.esp
Disturb_the_dead_TB.esp

[Patch]
 Enable the patch if you have Srikandi's "Homeopathic Alchemy Bloodmoon" mod enabled.
 ( Ref: readme_Disturb_the_dead_3.31.txt )
Disturb_the_dead_BM_SA_Addon.esp
[ALL Disturb_the_dead.esp
	 Sris_Alchemy_BM.esp]

;;Dragon32: Order assumed
[Order]
Disturb_the_dead.esp
Disturb_the_dead_BM_SA_Addon.esp

[Order]
Sris_Alchemy_BM.esp
Disturb_the_dead_BM_SA_Addon.esp

[Patch]
 Enable the patch if you have Srikandi's "Homeopathic Alchemy Tribunal" mod enabled.
 ( Ref: readme_Disturb_the_dead_3.31.txt )
Disturb_the_dead_TB_SA_Addon.esp
[ALL Disturb_the_dead_TB.esp
	 Sris_Alchemy_Trib.esp]

;;Dragon32: Order assumed
[Order]
Disturb_the_dead_TB.esp
Disturb_the_dead_TB_SA_Addon.esp

[Order]
Sris_Alchemy_Trib.esp
Disturb_the_dead_TB_SA_Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Disturb the Dead Addons 2.0 [zappara]

;;Dragon32: Don't have information on "Explorers" v1 or v1.5

[Conflict]
 ENABLE ONLY ONE ADDON AT A TIME!!!
  Disturb_The_Dead_Explorers_Addon.esp - If you have Disturb the Dead and ExplorersFull or ExplorersTombs mods enabled (v1.0 or 1.5).
  Disturb_The_Dead_Explorers_SA_BM_Addon.esp - If you have Disturb the Dead and ExplorersFull or ExplorersTombs mods enabled (v1.0 or 1.5) and Srikandi's Homeopathic Alchemy Bloodmoon mod enabled.
  Disturb_The_Dead_Explorers_SA_TB_Addon.esp - If you have Disturb the Dead and ExplorersFull or ExplorersTombs mods enabled (v1.0 or 1.5) and Srikandi's Homeopathic Alchemy Tribunal mod enabled
  Disturb_The_Dead_ExplorersFull25_Addon.esp - If you have Disturb the Dead and ExplorersFull25 (v2.5) mods enabled
  Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp - If you have Disturb the Dead and ExplorersFull25 (v2.5) and Srikandi's Homeopathic Alchemy Bloodmoon mods enabled.
 ( Ref: readme_Disturb_the_dead_Addons.txt )
Disturb_The_Dead_Explorers_Addon.esp
Disturb_The_Dead_Explorers_SA_BM_Addon.esp
Disturb_The_Dead_Explorers_SA_TB_Addon.esp
Disturb_The_Dead_ExplorersFull25_Addon.esp
Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp

[Patch]
 Available from Morrowind Modding History: http://mw.modhistory.com/download--5545
 ( Ref: readme_Disturb_the_dead_Addons.txt )
Disturb_The_Dead_ExplorersFull25_Addon.esp
[ALL Disturb_the_dead.esp
	 Explorers25Full.esp]

;;readme_Disturb_the_dead_Addons.txt: make sure that the Addon is loaded after the Disturb the Dead and Explorers mods have been loaded
[Order]
Disturb_the_dead.esp
Disturb_The_Dead_ExplorersFull25_Addon.esp

[Order]
Explorers25Full.esp
Disturb_The_Dead_ExplorersFull25_Addon.esp

[Patch]
 Available from Morrowind Modding History: http://mw.modhistory.com/download--5545
 ( Ref: readme_Disturb_the_dead_Addons.txt )
Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp
[ALL Disturb_the_dead.esp
	 Explorers25Full.esp
	 Sris_Alchemy_BM.esp]

[Conflict]
 Disable 'Disturb_the_dead_SA_BM_Addon.esp' if you have used it earlier
 ( Ref: readme_Disturb_the_dead_Addons.txt )
Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp
Disturb_the_dead_BM_SA_Addon.esp

;;readme_Disturb_the_dead_Addons.txt: make sure that the Addon is loaded after the Disturb the Dead and Explorers mods have been loaded
[Order]
Disturb_the_dead.esp
Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp

[Order]
Explorers25Full.esp
Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp

[Order]
Sris_Alchemy_BM.esp
Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Diverse Ore Veins [Craigor]

[Note]
 "The .esp "CR Ore Resource 1.0" adds the 105 meshes to the construction set, but doesn't replace anything in game. This .esp is meant for modders who would like to add the newly textured meshes without necessarily replacing all the rest."
 ( Ref: "CR Diverse Ore Veins ReadMe.txt" )
CR Ore Resource 1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Divine Domina [Jeremy McGuinn]

; Dragon32: Examining plugins in TESPCD shows a conflict between these two plugins, DD part 5 was released after DD part 2 and has a later modified date in the archive, so I've set it to load last
[Order]
Divine_domina_part_2.esp
Divine_domina_part_5.esp

[Conflict]
 Both these plugins provide a female version of the Templar cuirass, Divine Domina by Jeremy McGuinn uses the domina mesh and Sheikizza Icemane's female Templar cuirass uses one of Sheikizza's own meshes. You should choose which of these two plugins to use
Divine_domina_part_1.esp
FEMALE_TEMPLAR_CUIRASS_V0.1.esp

[Conflict]
 Both Jeremy McGuinn's Divine Domina and Cyanvoid's Female Cuirasses 2.0 provide female versions of the same cuirasses. You should choose which plugin to use.
female_cuirasses_2.0.esp
[ANY Divine_domina_part_3_Tribunal.esp
	 Divine_domina_part_1.esp]

;;Dragon32: DD part 3 contains the adamantium armour
[Order]
adamantiumarmor.esp
Divine_domina_part_3_Tribunal.esp

[Order]
OfficialMods_v5.esp
Divine_domina_part_3_Tribunal.esp

[Order]
Clean Official Plugins v1.1.esp
Divine_domina_part_3_Tribunal.esp

[Order]
super_adventurers302.esp
Divine_domina_part_3_Tribunal.esp

[Order]
[Official]Adamantium Armor.esp
Divine_domina_part_3_Tribunal.esp

[Order]
ImprovedAdamantiumArmor.esp
Divine_domina_part_3_Tribunal.esp

[Order]
Official_2002_Mods.esp
Divine_domina_part_3_Tribunal.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
Divine_domina_part_3_Tribunal.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Divine Domina Compatibility Patches [iamnone]

[Patch]
 "Divine Domina Compatibility Patches" by iamnone provides compatability patches for Jeremy McGuinn's "Divine Domina" and Cjad the Nord's "Imperial Chain Boots n Gauntlets".
 Download iamnone's "Divine Domina Compatibility Patches" from Morrowind Modding History - http://mw.modhistory.com/download-44-6220
 ( Ref: "DivDomCompatibility.txt" )
DivDom_ImperialChain.esp
[ALL Divine_domina_part_4.esp
	 Imperial Chain Boots n Gauntlets.ESP]

[Patch]
 "Divine Domina Compatibility Patches" by iamnone provides compatability patches for Jeremy McGuinn's "Divine Domina" and iamnone's "Improved Adamantium Armor".
 Download iamnone's "Divine Domina Compatibility Patches" from Morrowind Modding History - http://mw.modhistory.com/download-44-6220
 ( Ref: "DivDomCompatibility.txt" )
DivDom_ImprovedAdamantium.esp
[ALL Divine_domina_part_3_Tribunal.esp
	 ImprovedAdamantiumArmor.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Djangos Dialogue 1.3 [Von Djangos]

[Conflict]
 "[Djangos Dialogue] superceeds my old 'little secrets' and 'good service' mods"
 ( Ref: "Djangos Dialogue.txt" )
Djangos Dialogue.ESP
[ANY Little Secrets.ESP
	 Good Service.esp]

[Note]
	! Von Djangos has released "Djangos Dialogue" which supercedes his earlier "Little Secrets" and "Good Service" mods
	! http://www.nexusmods.com/morrowind/mods/37328
[ANY Little Secrets.ESP
	 Good Service.esp]

[Order]
Less Lore.esp
Djangos Dialogue.ESP

[Order] ; Dragon32: conflict on a INFO (dialog text entry). Arbitrary Order rule, I see Django's as more specific than TheOne&Only's so loading that last.
Lore Fix.esp
Djangos Dialogue.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dodge mods [Various]

;;Dragon32: Missing Horatio's original "Dodging mod 1.1", horatio_dodge11.zip, all the others are based on it

;;Conflict message for all
[Conflict]
 Aragon's "Dodge Mod", LDones and WDog's "Dodge Mod 1.2-WD (Enhanced-LD)" and TunaandCheese's "Dodge Mod - Revamped" perform the same task, you should choose which mod to use.
 ( Ref: "DodgeReadme-v21.txt", "readme_DodgeModEnhanced-LD.txt" and "Dodge Mod Revamped Readme.txt" )
Dodge Mod 1.2-WD (Enhanced-LD) (Tribunal).esp
[ANY Dodge-v21.esp
	 DodgeTribunal-v21.esp]
Dodge Mod - Revamped V.1.1 .esp

;;"Dodge Mod" by Aragon
[Conflict]
 Use only one of these plugins:
  DodgeTribunal-v21.esp - If you have Tribunal
  Dodge-v21.esp - If you do not.
 ( Ref: "DodgeReadme-v21.txt" )
Dodge-v21.esp
DodgeTribunal-v21.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Domehome [Grumpy & Emma]

[Conflict]
  	Use only one of these plugins.
  Trib_Domehome1.esp - If you have Tribunal
  MW_Domehome1.esp - If you do not
 ( Ref: "Domehome.txt" )
MW_Domehome1.esp
Trib_Domehome1.esp

[Conflict]
 DomeHome conflicts with Balmora Expansion, if you wish to use both consider Man In Zero G's "Domehome - Balmora Expanded Compatability Plugin"
 http://lovkullen.net/Emma/Domehome.htm#fix
 ( Ref: "Domehome.txt" )
[ANY MW_Domehome1.esp
	 Trib_Domehome1.esp]
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 Balmora Expansion - LITE 1.0.esp
	 BE+(1.4) Better Looking Morrowind.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Domehome - Balmora Expanded Compatability Plugin [Man In Zero G]

[Conflict]
 Man In Zero G's "Domehome - Balmora Expanded Compatability" is a replacement plugin for "Domehome" by Grumpy & Emma.
 ( Ref: "DomehomeBE-Readme.txt" )
Domehome-BE_alt.esp
[ANY MW_Domehome1.esp
	 Trib_Domehome1.esp]

[Conflict]
 Man In Zero G's "Domehome - Balmora Expanded Compatability" is a replacement plugin for "Balmora Expansion".
 ( Ref: "DomehomeBE-Readme.txt" )
Domehome-BE_alt.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 Balmora Expansion - LITE 1.0.esp
	 BE+(1.4) Better Looking Morrowind.esp]

[Note]
 "You WILL still need to download both mods ["Domehome" by Grumpy & Emma and "Balmora Expansion"], as this is only an .esp and doesn't contain the meshes or textures from the mods."
 ( Ref: "DomehomeBE-Readme.txt" )
Domehome-BE_alt.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Domehome Improved Balmora 0.20 Fixed [Kiteflyer61]

[Conflict]
 Kiteflyer61 has made a version of TBS' "Improved Balmora" compatible with Grumpy & Emma's "Domehome"
 http://mw.modhistory.com/download-87-5625
Improved Balmora 0.20.esp
[ANY MW_Domehome1.esp
	 Trib_Domehome1.esp]

;;Dragon32: LAND conflicts shown in TESPCD
[Order]
MW_Domehome1.esp
Improved Balmora 0.20f.esp

[Order]
Trib_Domehome1.esp
Improved Balmora 0.20f.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dongle Ranger Tent MWSE Patch [Bjam]

[Requires]
Bjam_DGL_rt_MWSEpatch_v1.0.esp
Ranger Tent.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @DonSalus High Elves Heroes [Astarsis]

[Conflict]
 There is no need to load "Astarsis_HEM_DonSalus_ReplaceOnly.esp" whilst "Astarsis_HEM_DonSalus.esm" is also loaded.
 ( Ref: "readme_AstarsisPresent_DonSalus_HighElves_Heroes_v_1_0.txt" )
Astarsis_HEM_DonSalus_ReplaceOnly.esp
Astarsis_HEM_DonSalus.esm

[Note]
 These are demonstartion plugins for Astarsis' "DonSalus High Elves Heroes". Beyond reviewing the heads and hairs added by "DonSalus High Elves Heroes" there is no need to run this plugin.
 ( Ref: "readme_AstarsisPresent_DonSalus_HighElves_Heroes_v_1_0.txt" )
[ANY _Astarsis_HE_realNPCs_BeautyPageant_test.esp
	 Astarsis_DonSalus_HEM_Pageant.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Doom Door 1.0 [Oldie]

;; However, if you have any of the following five mods installed, it is
;; advisable to "uncheck" these under the game data files, to avoid
;; possible "ghosting" while playing "Doom_Door": (i) "Ghostpath" by
;; Ascendant, (ii) "Castlevania" by The Dark Man, (iii) "Puzzle Canal" by
;; Shanthe, (iv) "The Magus Unending" by Davion The Mad, (v) "Children of
;; the Night Part 2" by JB.
;; ( Ref: "Read_Me_Doom_Door.txt" )

[Conflict]
 Playing Oldie's "Doom Door" and "Ghostpath" by Ascendant together can cause ghosting.
 ( Ref: "Read_Me_Doom_Door.txt" )
Doom_Door_01.esp
Ghostpath 1.41a.esp

[Conflict]
 Playing Oldie's "Doom Door" and "Castlevania" by The Dark Man together can cause ghosting.
 ( Ref: "Read_Me_Doom_Door.txt" )
Doom_Door_01.esp
Castlevania.esp

[Conflict]
 Playing Oldie's "Doom Door" and "The Magus Unending" by Davion The Mad together can cause ghosting.
 ( Ref: "Read_Me_Doom_Door.txt" )
Doom_Door_01.esp
The Magus Unending.esp

[Conflict]
 Playing Oldie's "Doom Door" and "Children of the Night Part 2" by JB together can cause ghosting.
 ( Ref: "Read_Me_Doom_Door.txt" )
Doom_Door_01.esp
C0N2 v1.01.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Doors - Ald-ruhn 1.3d [WH-Reaper]

[Conflict]
  Use only one of these plugins:
  The Doors - Ald-Ruhn 1.3c.esp - City gate is now opened from 8 a.m. to 8 p.m
  The Doors - Ald-Ruhn 1.3d.esp - City gate is now opened from 6 a.m. to 10 p.m
 ( Ref: "The Doors - Ald-ruhn 1.3d.txt" )
The Doors - Ald-Ruhn 1.3c.esp
The Doors - Ald-Ruhn 1.3d.esp

[Note]
	! WH-Reaper has updated Arcimaestro Antares and Chaka ZG's "The Doors - Ald-ruhn", you maybe interested in upgrading.
	! Download it from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/42512/
The Doors -  Ald-Ruhn 1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Doors - Caldera, Walls 1.3 [WH-Reaper]

[Note]
	! WH-Reaper has updated Arcimaestro Antares and Chaka ZG's "The Doors - Caldera", you maybe interested in upgrading.
	! Download it from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/42511/
The Doors - Caldera.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dracandros' Voice 2.71 [Dracandros]

;;Dragon32: There's also a "Archmage's Voice" plugin, I can't find a download for it though
[Conflict]
 You should deactivate all other voice mods made by Dracandros when using "Dracandros' Voice".
 ( Ref: "dracandrosvoice_en.html")
dracandrosvoice.esp
[ANY archcanonsvoice.esp
	 hortatorsvoice.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dracandros' Voice Startup Mod [Eisenfaust]

[Requires]
 ( Ref: "DVSM Readme.txt" )
DVSM.esp
dracandrosvoice.esp

;;Dragon32: Overwrites a dialogue entry
[Order]
dracandrosvoice.esp
DVSM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dragon's Breech Alpha 2 [Lady Eternity, Proudfoot]

[Conflict]
 "On game launcher be sure to deselect all mods in your Data Files list and select ONLY the DB_Land_Map.esm and Dragons_Breech_Alpha2v1.3.esm. This mod has not been tested with other 3rd party plugins."
 ( Ref: "Dragons_Breech_Alpha2.7z\readme.html")
Dragons_Breech_Alpha2V1.3.esm
[ANY Morrowind.esm
	 Tribunal.esm
	 Bloodmoon.esm]

[Order]
DB_Land_Map.esm
Dragons_Breech_Alpha2V1.3.esm

[Patch]
 http://mw.modhistory.com/download-55-227
 ( Ref: "DB_Patch1.esp")
DB_Patch1.esp
Dragons_Breech_Alpha2V1.3.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dreamers Awakened [HotFusion4]

[Note]
	!! HotFusion4's "Dreamers Awakened" mod contains a spell, "HFExplode", mistakenly set at AutoCalculate and AlwaysSucceed. This means the spell is available to wide number of the game's NPCs and it deals considerable damage.
	!! You could fix the mod by removing AutoCalculate using the Construction Set.
DreamersAwakenedv1.0.esp

[Conflict]
 HotFusion4's "Dreamers Awakened" removes the NPC "dreamer_f_key". Running "Dreamers Awakened" with TheMadGod's "Great House Dagoth", Von Djangos's "The Tribe Unmourned" or Lady Galadriel's "Grandmaster of Hlaalu" will break these mods as they all rely on this NPC being present.
DreamersAwakenedv1.0.esp
[ANY Great House Dagoth.esp
	 The Tribe Unmourned (GHD).esp
	 The Tribe Unmourned.esp
	 Grandmaster of Hlaalu.esp
	 Grandmaster of Hlaalu11NOMpatch.esp
	 Grandmaster of Hlaalu1.2-Beta.esp
	 Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dreamers Expansion 3.8 [Aoimevelho]

[Note]
	!! There is a patch for Dreamers Expansion and Darknut's Greater Dwemer Ruins included with Dreamers Expansion.
[ALL    DreamersExpansion.ESP
		[ANY	DN-GDRv<VER>.esp
				DN-GDRv<VER>_NOM.esp
				DN-GDRv<VER>-Rebirth.esp
				DN-GDRv<VER>.MRM.esp
				DN-GDRv<VER>.MRMnp.esp
				DN-GDRv1 (BTB Edit).esp
				DN-GDRv1_NOM (BTB Edit).esp]
		[NOT [ANY	DreamersExpansion+DNGDR_patch.ESP
					Great House Dagoth.esp]]]

[Note]
	!! There is a patch for Dreamers Expansion and Great House Dagoth included with Dreamers Expansion.
[ALL	Great House Dagoth.esp
		[NOT [ANY	DreamersExpansion+GHD_patch.ESP
		  			DN-GDRv<VER>*.esp]]]

[Note]
	!! There is a patch for Dreamers Expansion, Darknut's Greater Dwemer Ruins included with Dreamers Expansion.
[ALL	DreamersExpansion.ESP
		Great House Dagoth.esp
		[ANY	DN-GDRv<VER>.esp
				DN-GDRv<VER>_NOM.esp
				DN-GDRv<VER>-Rebirth.esp
				DN-GDRv<VER>.MRM.esp
				DN-GDRv<VER>.MRMnp.esp
			   	DN-GDRv1 (BTB Edit).esp
			   	DN-GDRv1_NOM (BTB Edit).esp]
		[NOT	DreamersExpansion+DNGDR+GHD_patch.ESP]]

[Requires]
DreamersExpansion+DNGDR_patch.ESP
[ALL	DreamersExpansion.ESP
		[ANY	DN-GDRv<VER>.esp
		   		DN-GDRv<VER>_NOM.esp
		  		DN-GDRv<VER>-Rebirth.esp
				DN-GDRv<VER>.MRM.esp
				DN-GDRv<VER>.MRMnp.esp
		   		DN-GDRv1 (BTB Edit).esp
				DN-GDRv1_NOM (BTB Edit).esp]]

[Requires]
DreamersExpansion+GHD_patch.ESP
[ALL	DreamersExpansion.ESP
	 	Great House Dagoth.esp]

[Requires]
DreamersExpansion+DNGDR+GHD_patch.ESP
[ALL	DreamersExpansion.ESP
		Great House Dagoth.esp
		[ANY	DN-GDRv<VER>.esp
		   		DN-GDRv<VER>_NOM.esp
		  		DN-GDRv<VER>-Rebirth.esp
				DN-GDRv<VER>.MRM.esp
				DN-GDRv<VER>.MRMnp.esp
		   		DN-GDRv1 (BTB Edit).esp
				DN-GDRv1_NOM (BTB Edit).esp]]

[Order]
DN-GDRv<VER>*.esp
DreamersExpansion+DNGDR_patch.ESP

[Order]
Great House Dagoth.esp
DreamersExpansion+GHD_patch.ESP

[Order]
DreamersExpansion.ESP
DreamersExpansion+DNGDR+GHD_patch.ESP

[Order]
DN-GDRv<VER>*.esp
DreamersExpansion+DNGDR+GHD_patch.ESP

[Conflict]
DreamersExpansion+DNGDR_patch.ESP
Great House Dagoth.esp

[Conflict]
DreamersExpansion+GHD_patch.ESP
DN-GDRv<VER>*.esp

[Conflict]
 Aoimevelho has incorporated Petiboy's "House Dagoth Bonemold armor" into "Dreamers Expansion", there is no need to run Petiboy's original mod with Aoimevelho's.
 ( Ref: "DreamersExpansion - Readme.txt" )
DreamersExpansion.ESP
PB_Dagoth_Bonemold.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dremora (Markynaz) Race and Companion [Westly & Princess Stomper]

[Conflict]
 Do not play both together
 ( Ref: "Westly Presents-Dremora(Markynaz) Race & Princess Presents Gatanas Companion README.txt" )
Gatanas Markynaz Dremora Companion - Female.esp
Gatanas Markynaz Dremora Companion - Male.esp

[Requires]
 Princess Stomper's "Gatanas Dremora (Markynaz) Companion" requires the original "Dremora (Markynaz) Race" plugin.
 ( Ref: "Westly Presents-Dremora(Markynaz) Race & Princess Presents Gatanas Companion README.txt" )
[ANY Gatanas Markynaz Dremora Companion - Female.esp
	 Gatanas Markynaz Dremora Companion - Male.esp]
Westly Presents-Dremora Markynaz.esp

;;Dragon32: Not specified in readme but companion plugin alters CONT "WAR_DRM_ChestA", original filetimes have companion loading last
[Order]
Westly Presents-Dremora Markynaz.esp
Gatanas Markynaz Dremora Companion - Male.esp

[Order]
Westly Presents-Dremora Markynaz.esp
Gatanas Markynaz Dremora Companion - Female.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Drinking Water [fleck1974]

[Conflict]
 This plugin is not compatible with NOM.
 ( Ref: "Drinking Water Readme.txt" )
Drinking Water.esp
[ANY NoM 3.0.esp
	 NOM 2.13.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Drow City Denizens Head Pack One [Mr. Dave and Dimitri Mazieres]

[Requires]
 ( Ref: ReadMe - Drow City Denizens Headpack 1.txt )
DCD Headpack 1.esp
Drowcity Denizens.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dulsya Isle [Nick 'Iridox' Johnson]

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
Dulsya Isle.esp
The Aedronicon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dungeon Island [PCC aka Blockhead]

[Patch]
 "pcc_d_island_2_xindaz_02 connects Dungeon Island to the dungeon in Xindaz Veft, so you can then walk from Vvardenfell to Solstheim to Dungeon Island, entirely underground"
 ( Ref: "pcc_dungeon_island_19_readme.txt" )
pcc_d_island_2_xindaz_02.esp
[ALL pcc_dungeon_island_19.esp
	 pcc_Xindaz_Veft_05.esp]

;;Dragon32: Not specified but it's logical
[Order]
pcc_dungeon_island_19.esp
pcc_d_island_2_xindaz_02.esp

[Order]
pcc_Xindaz_Veft_05.esp
pcc_d_island_2_xindaz_02.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dungeon Island to Vogar bridge [PCC aka Blockhead]

[Patch]
 Allows your character to walk from the island of Vogar (included in Centurion's "Ald Vendras" mod) to PCC aka Blockhead's "Dungeon Island".
 http://mw.modhistory.com/download-45-2643
 ( Ref: "pcc_di_vo_bridge_06_readme.txt" )
pcc_di_vo_bridge_06.esp
[ALL pcc_dungeon_island_19.esp
	 [ANY Ald-Vendras_V31.esp
	  Ald-Vendras_V31-LoKKen.esp
	  Ald-Vendras_V31-LoKKen-SC.esp
		  Lucans_Vogar_01.esp]]

;;Dragon32: Not specified but it's logical
[Order]
pcc_dungeon_island_19.esp
pcc_di_vo_bridge_06.esp

[Order]
Ald-Vendras_V31.esp
Ald-Vendras_V31-LoKKen.esp
Ald-Vendras_V31-LoKKen-SC.esp
pcc_di_vo_bridge_06.esp

[Order]
Lucans_Vogar_01.esp
pcc_di_vo_bridge_06.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dunzar & South Dunzar [PCC aka Blockhead]

[Requires]
 ( Ref: "pcc_south_dunzar_01_readme.txt" )
pcc_south_dunzar_01.esp
pcc_dunzar_02.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Durzog Armor [Dracus Dragani]

;;Dragon32: Added plugin names that spell Tribunal "Tribumal", matches names in the archive I have
[Conflict]
 Use only one:
 "Dracus's Durzog Armor Tribunal V1.esp" if you have Tribunal
 "Dracus's Durzog Armor MW V1.esp" if you do not have Tribunal
 ( Ref: "Readme - Dracus's Durzog Armor V1.txt"
[ANY Dracus's Durzog Armor Tribunal V1.esp
	 Dracus's Durzog Armor Tribumal V1.esp]
Dracus's Durzog Armor MW V1.esp

[Requires]
 ( Ref: "Readme - Dracus's Durzog Armor V1.1 Update.txt" )
[ANY Dracus's Durzog Armor Tribunal Update V1.1.esp
	 Dracus's Durzog Armor Tribumal Update V1.1.esp]
[ANY Dracus's Durzog Armor Tribunal V1.esp
	 Dracus's Durzog Armor Tribumal V1.esp]

;; ( Ref: "Readme - Dracus's Durzog Armor V1.1 Update.txt" )
[Order]
Dracus's Durzog Armor Tribunal V1.esp
Dracus's Durzog Armor Tribunal Update V1.1.esp

[Order]
Dracus's Durzog Armor Tribumal V1.esp
Dracus's Durzog Armor Tribumal Update V1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dwarves! 1.3 [Tarnsman]

[Conflict]
 Use "Dwarves! BB.esp" if you have Better Bodies, otherwise use: "Dwarves!.esp".
 ( Ref: "Dwarves!_readme.doc")
Dwarves!.esp
Dwarves! BB.esp

[Requires]
 "Dwarves! MCA add-on" requires Morrowind, Bloodmoon, Tribunal and "Morrowind Comes Alive" v5.2 by Neoptolemus.
 ( Ref: "Dwarves! MCA addon_readme.txt" )
Dwarves! MCA addon v2.1.esp
[ANY Dwarves!.esp
	Dwarves! BB.esp]

[Order]
Dwarves!.esp
Dwarves! BB.esp
Dwarves! MCA addon v2.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dwemer Blinking Lights 1.2 [qqqbbb]

;;Dragon32 - Needs to load after Darknut's GDR, modifies some of its LIGH records. Also Tamriel Rebuilt, but that's an ESM
[Order]
DN-GDRv<VER>*.esp
Dwemer blinking lights.esp

[Conflict]
 All of these lighting mods modify Dwemer lights. qqqbbb's "Dwemer Blinking Lights" also modifies these same Dwemer lights to blink occassionally.
 You should run qqqbbb's "Merge DBL and light mod.bat" batch file to add this blinking to your lighting mod.
 ( Ref: "Merge DBL and light mod.bat")
Dwemer blinking lights.esp
[ANY LBS_Full v1.4(trib).esp
	 LBS_Lite v1.4(trib).esp
	 Lights 300 v5.esp
	 TLM - Complete.esp
	 TLM - Light Sources (Clearer Lighting).esp
	 True_Lights_And_Darkness_0.5.esp
	 True_Lights_And_Darkness_1.0-NoDaylight.esp
	 True_Lights_And_Darkness_1.1.esp]

[Conflict]
 The lighting mods created by qqqbbb's "Merge DBL and light mod.bat" batch file include the changes in his "Dwemer Blinking Lights" plugin, there is no need to run qqqbbb's plugin as well.
 ( Ref: "Merge DBL and light mod.bat")
Dwemer blinking lights.esp
[ANY LBS_Full v1.4(trib) + DBL.esp
	 LBS_Lite v1.4(trib) + DBL.esp
	 Lights 300 v5 + DBL.esp
	 TLM - Complete + DBL.esp
	 TLM - Light Sources (Clearer Lighting) + DBL.esp
	 True_Lights_And_Darkness_0.5 + DBL.esp
	 True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
	 True_Lights_And_Darkness_1.1 + DBL.esp]

;;Dragon32: Added other lighting mods to [NearEnd], q.v., as they modify AMBI values in interior cells
[Order]
DN-GDRv<VER>*.esp
LBS_*v1.4(trib) + DBL.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dwemer Books 1.1 [Misty Moon]

[Conflict]
  	Use only one of these plugins:
  Dwemer Book's-TR.esp - If you have Tribunal.
  Dwemer Book's.esp - If you do not.
 ( Ref: "Dwemer Book's.txt" )
Dwemer Book's-TR.esp
Dwemer Book's.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dwemer Clock 1.2 [Smileyz, TheLys, Kir]

[Note]
	! As you do not use McAsmod's "Werewolves" you should consider switching to Kir's version of the Dwemer Clock
	! ( Ref: Dwemer Clock 1.2.txt )
	! http://morrowind.nexusmods.com/mods/14889
[ALL [ANY [SIZE 4315 DwemerClock.esp]
		  Dwemer Clock v12.esp]
	 [NOT Werewolves.esp]]

[Note]
	! As you do use McAsmod's "Werewolves" you should consider switching to TheLys' version of the Dwemer Clock
	! ( Ref: Dwemer Clock 1.2.txt; readme_dwemerclock_TheLys.txt )
	! http://mw.modhistory.com/download-55-8704
[ALL [ANY [SIZE 4315 DwemerClock.esp]
		  [SIZE 23039 DwemerClock.esp]]
	 Werewolves.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dwemer Coin Gun 4.3 [DoubleBrewski]

[Requires]
 "Dwemer Coin Gun-CB'S Icons.esp" requires Cantina Boy's "New Dwemer Coins" mod:
 http://mw.modhistory.com/download-46-11140
 ( Ref: "Dwemer Coin Gun-Readme.txt" )
Dwemer Coin Gun-CB'S Icons.esp
[ALL Dwemer Coin Gun Tribute.esp
	 New Dwemer Coins.esp]

[Order]
Dwemer Coin Gun Tribute.esp
Dwemer Coin Gun-CB'S Icons.esp

;;Dragon32: "Dwemer Coin Gun Tribute.esp" deletes misc_dwrv_coin00 object
[Order]
New Dwemer Coins.esp
Dwemer Coin Gun Tribute.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dwemer Fire Launcher 1.3 [DoubleBrewski]

[Conflict]
 Use only one of these different versions of the Dwemer Fire Gun.
DwemerFireGunV1.2 Scripted.esp
CleanDwemerFireGunV1.1.esp
Dwemer Fire Gun Tribute.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dwemer Pod Launcher Patch 0.3 [DoubleBrewski]
; for original Temp_Dwmr_gun by Tempered

[Requires]
 "Since [DoubleBrewski's "Patch for Tempered's Dwemer Spore Pod Launcher Mod"] is only a patch you need to have the original "Temp_dwmr_gun.esp" [by Tempered] checked also."
 ( Ref: "Scripted Patch for Tempered's Spore Gun.txt" )
 Download Tempered's "Dwemer Pod Gun" from Morrowind Modding History: http://mw.modhistory.com/download-87-7201
Temp_Dwmr_gun Scripted Patch.esp
Temp_Dwmr_gun.esp

[Order]
Temp_Dwmr_gun.esp
Temp_Dwmr_gun Scripted Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dwemer Sentinel [DoubleBrewski]

[Conflict]
 Only use one version of the plugin:
  Dwemer Sentinel.esp - If you have Morrowind and Tribunal
  Dwemer_Sentinel__Morrowind_Only.esp - If you only have Morrowind
 ( Ref: "Dwemer Sentinel - Read Me.txt" )
Dwemer Sentinel.esp
Dwemer_Sentinel__Morrowind_Only.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dwemer Shock Gun Tribute 2.3 [DoubleBrewski]

[Note]
 The latest version of "Dwemer Shock Gun" is 2.3:
 http://www.nexusmods.com/morrowind/mods/8620/
Dwemer Shock GunV2.2 Scripted.esp
[VER < 2.3 Dwemer Shock Gun Tribute.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dynamic Leveling 1.1 [Stealaxe]

[Note]
	!! "The developing modder [of "Dynamic Leveling"] disappeared while the mod was still in beta status, and has not reappeared; use caution, as the mod may still have significant bugs."
	!! Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltLevelingSystems
[ANY Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp
	 Dynamic Leveling 1.1 Beta.esp]

[Conflict]
  	Use only one of these plugins:
  Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - If you have Bloodmoon.
  Dynamic Leveling 1.1 Beta.esp - If you do not.
Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp
Dynamic Leveling 1.1 Beta.esp

[Conflict]
 Use "Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp" instead, it supports characters who are werewolves.
Dynamic Leveling 1.1 Beta.esp
Bloodmoon.esm

[Conflict]
 Stealaxe's "Dynamic Leveling" includes its own method of calculating health. To use it with another health calculation mod you will need to open the console and type "StopScript DL_Health", but note that will also stop vampire and werewolf regeneration.
 ( Ref: "Dynamic_Leveling_11_Beta.rar\Read Me First!.rtf")
[ANY Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp
	 Dynamic Leveling 1.1 Beta.esp]
[ANY Health Fix.esp
	 StateBasedHitPointsv1.1.esp
	 Talrivian's State-Based HP Mod v.2.2.esp]

;;Dragon32: GMST and SKIL conflicts, assume if someone's loaded Stealaxe's mod they want that to take precedence over BTB's or Wakim's changes
[Order]
BTB - Settings.esp
Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp

[Order]
BTB - Settings.esp
Dynamic Leveling 1.1 Beta.esp

[Order]
BTB - Settings (Alternate).esp
Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp

[Order]
BTB - Settings (Alternate).esp
Dynamic Leveling 1.1 Beta.esp

[Order]
Balance - Character.esp
Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp

[Order]
Balance - Character.esp
Dynamic Leveling 1.1 Beta.esp

[Order]
Wakim's Game Improvement 9.esp
Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp

[Order]
Wakim's Game Improvement 9.esp
Dynamic Leveling 1.1 Beta.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Dynamic Leveling 1.1 Beta.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Dynamic Leveling 1.1 Beta.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Dynamic Magicka Regeneration 2.0 [Duncan]

[Conflict]
  	Use only one of these plugins:
  DynamicMagickaRegeneration-2.0.esp - If you just have Morrowind
  DynamicMagickaRegeneration-2.0-Tribunal.esp - If you have Tribunal
 ( Ref: readme_dmr20.htm)
DynamicMagickaRegeneration-2.0.esp
DynamicMagickaRegeneration-2.0-Tribunal.esp

;Dragon32: Information on Greevar's updated version of Duncan's plugin:
[Conflict]
  	Use only one of these plugins:
  DynamicMagickaRegeneration-2.1.esp - If you just have Morrowind
  DynamicMagickaRegeneration-2.1-Tribunal.esp - If you have Tribunal
 ( Ref: readme_dmr21.htm)
DynamicMagickaRegeneration-2.1.esp
DynamicMagickaRegeneration-2.1-Tribunal.esp

;;Dragon32: See "Magicka regeneration mods [Various]" for conflict information

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The East Empire Company Expansion 2.0 [TheDrunkenMudcrab]

[Conflict]
 "[Arcimaestro Antares' "Big Mod" and "Appropriate Greetings" add] a generic "Greetings %PCRank %PcName." and "What can I do for you, %PCRank?" that any NPC will say to a player who is at the same rank or higher as them. [Which takes] precedent over the entries in Greeting 8, where most of [TheDrunkenMudcrab's "The East Empire Company Expansion"] quests seem to start."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=12720703 )
EEC Expansion.ESP
[ANY Antares' Big Mod <VER>.esp
	 Antares Big Mod <VER>.esp
	 Appropriate Greetings M - <VER>.esp
	 Appropriate Greetings M - T - <VER>.esp]

[Conflict]
 "[Brother Juniper's] Vivec's Fate adds a ton of "Bless you Nerevarine" style lines to Greeting 7, which will [...] override [TheDrunkenMudcrab's "The East Empire Company Expansion"]'s quest greetings."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=12720703 )
EEC Expansion.ESP
Vivec's Fate.esp

[Conflict]
 "[Trancemaster_1988's "Morrowind Rebirth"] heavily changes Ebonheart, and [TheDrunkenMudcrab's "The East Empire Company Expansion"] questgiver is situated in Ebonheart. [...] Various new places and npc's may be collision-stuck as well."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=7991572 )
EEC Expansion.ESP
Morrowind Rebirth [Main].ESP

[Note]
	! "If you've completed Brother Juniper's Twin Lamps mod, then some of the early ["The East Empire Company Expansion"] quests won't be completable. One of the quests require you talk to a slave who will disappear once slavery is outlawed in Vvardenfell."
	! ( Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=12720703 )
[ALL EEC Expansion.ESP
	 Juniper's Twin Lamps (1.1 Tribunal).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @East Knaarus [PCC aka Blockhead]

[Requires]
 "You run this plugin along with Knaarus.  This plugin does not replace the Knaarus plugin."
 ( Ref: "pcc_east_knaarus_28_readme.txt" )
pcc_east_knaarus_28.esp
PCC_Knaarus_02.esp

;;Ref: "the file date on this plugin must be more recent than the file date of the Knaarus plugin."
[Order]
PCC_Knaarus_02.esp
pcc_east_knaarus_28.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ebonheart Expanded 1.2 [cdethier]

[Conflict]
 "[cdethier's "Ebonheart Expanded"] will conflict with any other mod that changes Ebonheart or the surrounding Ascadian Isles area [...] including the wonderful Vality's Ascadian Isles mod."
 ( Ref: http://mw.modhistory.com/download-44-13619 )
CD_ebonheart.ESP
[ANY Vality's Ascadian Isles Addon.esp
	 ValityAIMod_VurtTrees.esp
	 Vality's AI for Vurt's AI.esp
	 Vality's Ascadian Isles Addon (Texture Fix Edit).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ebonheart Expanded: Shady District [Kyro]

[Conflict]
 "CONFLICTS / KNOWN ERRORS [...] Valitys Ascadian Isles tree replacer, minor clipping [with "Ebonheart Expanded: Shady District " by Kyro.]"
 ( Ref: "Ebonheart_ShackTown.zip\Readme.txt" )
Ebonheart, Shack Town.esp
[ANY Vality's Ascadian Isles Addon.esp
	 ValityAIMod_VurtTrees.esp
	 Vality's AI for Vurt's AI.esp
	 Vality's Ascadian Isles Addon (Texture Fix Edit).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Economy Adjuster 1.1 [HotFusion]

[Conflict]
 If you use 'EcoAdj(Sri+Ingredients).esp', use it instead of EcoAdjIngredients and Srikandi's mod. It should replace them both.
 ( Ref: EcoAdj(Sri+Ingredients)Readme.txt )
EcoAdj(Sri+Ingredients).esp
[ANY EcoAdj Ingredients.esp
	 Sris_Alchemy_BM.esp]

[Requires]
 You are missing "Sri Alchemy BM List Patch". 'EcoAdj(Sri+Ingredients).esp' includes Srikandi's Alchemy mod which uses deprecated AddToLev* functions to modify Bethsoft leveled lists.
 For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
 Some patches may be available at that link.
EcoAdj(Sri+Ingredients).esp
Sri Alchemy BM List Patch.esp

;;Dragon32: Load Wrye's patch after the mod including Srikandi's alchemy
[Order]
EcoAdj(Sri+Ingredients).esp
Sri Alchemy BM List Patch.esp

[Conflict]
 "If you are using Economy Adjuster in conjunction with Morrowind Advanced, the two will conflict with each other on the issue of loot from Daedra. Since Morrowind Advanced does more or less the same thing as the "Daedric Drops" plugin from this mod, my recommendation would be to simply not use that plugin in favor of Morrowind Advanced."
 ( Ref: "Readme - Morrowind Advanced Compatibility.txt" )
Morrowind Advanced.esm
EcoAdjDaedricDrops.esp

;;BTB's edited versions of some Economy Adjuster plugins

[Conflict]
 Only use one plugin, either HotFusion's original ("EcoAdjCrime.esp") or BTB's edited version ("EcoAdjCrime (Tresspass Edit).esp").
 ( Ref: "Readme - Crime (Tresspass Edit).txt" )
EcoAdjCrime (Tresspass Edit).esp
EcoAdjCrime.esp

[Conflict]
 Only use one plugin, either HotFusion's original ("EcoAdjMerchantSkills.esp") or BTB's edited version ("EcoAdjMerchantSkills (Disposition Edit).esp").
 ( Ref: "Readme - Merchant (Disposition Edit).txt" )
EcoAdjMerchantSkills (Disposition Edit).esp
EcoAdjMerchantSkills.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Elders of Vvardenfell [Tarnsman]

[Conflict]
  Use only one of these plugins:
  Elders of Vvardenfell.esp - This is a modder's resource and adds nothing to the game world.
  Elders 0 Count NPC add-on.esp - Use this if you only have Morrowind.
  Elders 0 Count NPC add-on (Trib & BM).esp - Use this if you have both expansions.
 ( Ref: Elders 0 Count Add-on_readme.txt & Elders of Vvardenfell_readme.txt )
Elders of Vvardenfell.esp
Elders 0 Count NPC add-on (Trib & BM).esp
Elders 0 Count NPC add-on.esp

[Note]
 This is a modder's resource and adds nothing to the game world.
 ( Ref: Elders of Vvardenfell_readme.txt )
Elders of Vvardenfell.esp

;;Dragon32: Tarnsman's "THE Morrowind NPC Makeover" includes his "Elders 0 count add-on"
[Requires]
 "Elders MCA Add-on" version 1.0 requires "Elders of Vvardenfell" and "Morrowind Comes Alive" v4.1 by Neoptolemus.
 ( Ref: "Elders MCA addon_readme.txt" )
Elders MCA Add-on.esp
[ALL [ANY THE Morrowind NPC Makeover.esp
		  THE Morrowind NPC Makeover.esm
		  Elders of Vvardenfell.esp
		  Elders 0 Count NPC add-on (Trib & BM).esp
		  Elders 0 Count NPC add-on.esp]
	 Morrowind Comes Alive.esm]

[Requires]
 "Elders MCA Add-on" version 2.0 requires "Elders of Vvardenfell" and "Morrowind Comes Alive" v5.0 by Neoptolemus.
 ( Ref: "Elders MCA addon_readme.txt" )
[VER = 2.0 Elders MCA Add-on v2.0.esp]
[ALL [ANY THE Morrowind NPC Makeover.esp
		  THE Morrowind NPC Makeover.esm
		  Elders of Vvardenfell.esp
		  Elders 0 Count NPC add-on (Trib & BM).esp
		  Elders 0 Count NPC add-on.esp]
	 [SIZE 2303212 MCA.esm]]

[Requires]
 "Elders MCA Add-on" version 2.02 requires "Elders of Vvardenfell" and "Morrowind Comes Alive" v5.2 by Neoptolemus.
 ( Ref: "Elders MCA addon_readme.txt" )
[VER = 2.02 Elders MCA Add-on v2.0.esp]
[ALL [ANY THE Morrowind NPC Makeover.esp
		  THE Morrowind NPC Makeover.esm
		  Elders of Vvardenfell.esp
		  Elders 0 Count NPC add-on (Trib & BM).esp
		  Elders 0 Count NPC add-on.esp]
	 [DESC /over 1200 friendly/ MCA.ESM]]

[Note]
	!! "Elders MCA Add-on" version 2.02 needs to be edited before it will work without errors with Neoptolemus' "Morrowind Comes Alive" v5.2.
	!! You need to edit two NPCs:
	!!  "_elder_ashlander_f1"
	!!  "_elder_ashlander_m1"
	!! To remove the levelled item:
	!!  "_MCA_ashlander_scarf_random"
[ALL [SIZE 123422 Elders MCA Add-on v2.0.esp]
	 [VER = 2.02 Elders MCA Add-on v2.0.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Elemental Magicka II [NMZmaster]

[Requires]
 "[Elemental Magicka II.ESP] is the master that contains all of my scripts and methods."
 ( Ref: "Elemental Magicka II.txt" )
[ANY Elemental Magicka II - Of Fire and Frost.ESP
	 Elemental Magicka II - Of Earth and Air.ESP
	 Elemental Magicka II - MWSE Addon.ESP]
Elemental Magicka II.ESP

;;Ref: Elemental Magicka II.txt
[Order]
Elemental Magicka II.ESP
Elemental Magicka II - Of Fire and Frost.ESP
Elemental Magicka II - Of Earth and Air.ESP
Elemental Magicka II - MWSE Addon.ESP

[Patch]
 ""Excellent Magic Sounds" by Asiron which changes spell sound IDs. So it would conflict with any mod which works based on Getsoundplaying[, such as "Elemental Magicka II" by NMZmaster.]".
 NMZmaster has uploaded a patch:
 http://www.nexusmods.com/morrowind/mods/42106
 However, he says "I found the sound from [Excellent Magic Sounds] overbearing due to the way Elemental Magicka II spams magic effects. I would probably recommend choosing one mod and disabling the other"
Elemental Magicka II - Excellent Magic Sounds Patch.esp
[ALL Elemental Magicka II.ESP
	 [ANY ExcellentMagicSounds.esp
		  [DESC /Tooplex/ BTB - Spells.esp]
		  BTB Spells - EMS MGSO Patch.esp]]

[Order]
Elemental Magicka II.ESP
Elemental Magicka II - Excellent Magic Sounds Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Elvenwear [Mr. Dave]

[Conflict]
  Use only one of these plugins:
  Elvenwear.esp - An expansion pack for Mr. Dave's "Bob's Armory 2".
  Elvenwear No Dependency.esp - If you do not use Mr. Dave's "Bob's Armory 2".
 ( Ref: Elvenwear ReadMe.txt )
Elvenwear.esp
Elvenwear No Dependency.esp

[Requires]
 Mr. Dave's "Elvenwear" is an expansion pack for his "Bob's Armory 2"
 ( Ref: Elvenwear ReadMe.txt )
Elvenwear.esp
Bob's Armory 2.esp

[Order]
Bob's Armory 2.esp
Elvenwear.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Elynda's Winter Wear [Elynda]

;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart

[Order]
Clean Elynda'sWinterWear.esp
Great House Dagoth.esp

[Order]
Clean Elynda'sWinterWear.esp
DN-GDRv<VER>*.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Enchantable Gloves of the Bal Molagmer 1.0 [Rastamage]

[Conflict]
 Use only one of these plugins.
 ( Ref: "Enchantable Gloves of the Bal Molagmer Readme.txt" )
Enchantable Gloves of the Bal Molagmer (exquisite).esp
Enchantable Gloves of the Bal Molagmer (uber).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Enchanted Weapon Variety 1.11 [michael163377]

[Conflict]
 "[michael163377's "Enchanted Weapon Variety"] Includes quorn's Steel Broadsword Fix."
 ( Ref: "Enchanted Weapon Variety - Readme.txt" )
[ANY Enchanted Weapon Variety BM.esp
	 Enchanted Weapon Variety ME.esp
	 Enchanted Weapon Variety PTE Patch ME.esp
	 Enchanted Weapon Variety PTE Patch.esp
	 Enchanted Weapon Variety.esp]
[ANY Steel Broadsword Fix BM.esp
	 Steel Broadsword Fix.esp]

[Conflict]
  	Use only one of these plugins:
  Enchanted Weapon Variety BM.esp - If using Morrowind with Bloodmoon
  Enchanted Weapon Variety ME.esp - If using Morrowind with Marksman Enhanced
  Enchanted Weapon Variety.esp - If using Morrowind without Bloodmoon
 ( Ref: "Enchanted Weapon Variety - Readme.txt" )
Enchanted Weapon Variety BM.esp
Enchanted Weapon Variety ME.esp
Enchanted Weapon Variety.esp

[Requires]
 "If using Morrowind with Marksman Enhanced, use Enchanted Weapon Variety ME.esp"
 ( Ref: "Enchanted Weapon Variety - Readme.txt" )
Enchanted Weapon Variety ME.esp
Marksman Enhanced v1.2.esp

;;Dragon32: Conflict between these two for corkbulb bolt. Assume that the mod designed to work with the other (i.e. "Enchanted Weapon Variety ME.esp" with "Marksman Enhanced v1.2.esp") should load last
[Order]
Marksman Enhanced v1.2.esp
Enchanted Weapon Variety ME.esp

[Patch]
 "If using Morrowind with Piratelords Trade Enhancements, use Enchanted Weapon Variety PTE Patch.esp with Enchanted Weapon Variety BM.esp."
 ( Ref: "Enchanted Weapon Variety - Readme.txt" )
Enchanted Weapon Variety PTE Patch.esp
[ALL Enchanted Weapon Variety BM.esp
	 Piratelords Trade Enhancements.esp]

[Order]
Enchanted Weapon Variety BM.esp
Enchanted Weapon Variety PTE Patch.esp

[Order]
Piratelords Trade Enhancements.esp
Enchanted Weapon Variety PTE Patch.esp

[Patch]
 "If using Morrowind with Marksman Enhanced and Piratelords Trade Enhancements, use Enchanted Weapon Variety PTE Patch ME.esp with Enchanted Weapon Variety ME.esp."
 ( Ref: "Enchanted Weapon Variety - Readme.txt" )
Enchanted Weapon Variety PTE Patch ME.esp
[ALL Enchanted Weapon Variety ME.esp
	 Marksman Enhanced v1.2.esp
	 Piratelords Trade Enhancements.esp]

[Order]
Enchanted Weapon Variety ME.esp
Enchanted Weapon Variety PTE Patch ME.esp

[Order]
Marksman Enhanced v1.2.esp
Enchanted Weapon Variety PTE Patch ME.esp

[Order]
Piratelords Trade Enhancements.esp
Enchanted Weapon Variety PTE Patch ME.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Enchanting Desk [Arcimaestro Antares]

[Conflict]
 Arcimaestro Antares' "Enchanting Desk" shouldn't be used with any variation of GCD. GCD and mods derived from it use a script to keep track of stats, which can cause all kinds of havoc with mods like this that boost stats.
Enchanting Desk.esp
[ANY Galsiahs Character Development.esp
	 GCD v1.08 with Startscript, fixed [Galsiah].esp
	 GCDLean204STD.esp
	 GCDLean204EASY.esp
	 GCDLean204HARD.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Enchanting Realism [DesT]

[Conflict]
 Only use one plugin;
  "Enchanting_Realism_eng_all.esp" - Contains additional magical effects available for enchantment.
  "Enchanting_Realism_eng.esp" - Contains only the effects that the player can buy individually or receive as a reward for a quest.
 ( Ref: "Enchanting realism ReadmeEng.txt" )
Enchanting_Realism_eng.esp
Enchanting_Realism_eng_all.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Enchantment Color De-enhancer [Evil Sorcerer]

[Conflict]
 "I wouldn't recommend using my Enchantment Colors Enhancer along with the Enchantment Colors De-Enhancer, that would be an extreme no-no, it could confuse MW."
 ( Ref: "E.C.D-E. Readme.txt" )
Enchantment Color De-Enhancer.esp
Enchantment Color Enchancer.esp

;:Dragon32: MGEF 3; if someone's loaded the No Shield Effect mod then that has more of an immediate effect than the De-Enhancer.
[Order]
Enchantment Color De-Enhancer.esp
NoShieldEffect.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Encumbrance Bar [Yacoby]

[Requires]
 ( Ref: Readme - Encumbrance Bar.txt )
Encumbrance Bar.esp
MWE_Base.esp

[Order]
MWE_base.esp
Encumbrance Bar.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Endusal and Tureynulal Redone [Trainwiz]

;;Dragon32: Original has nothng in the Description field
[Note]
	! [Trainwiz's "Endusal and Tureynulal Redone"] includes an updated version of Turenyulal Redone."
	! Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43399/
	! ( Ref: "Turenyulal_EndusalRedone-43399-1-0.rar\Turenyulal_EndusalRedone\TurenyulalAndEndusalRedone\Readme.txt" )
[DESC	!/Redoes Turenyal to be better than things./ TurenyalRedone.ESP]

;;"Has the conflict with the Book Jackets plugin been resolved? Back during the first release of Tureynal Redone, I discovered that it overrode changes made to certain books so that the original covers appeared. If the conflict hasn't been fixed, then hopefully a rule can be made in mlox."
;;Dragon32: dupl;icate records:  bk_firmament and bk_briefhistoryempire4
[Order]
TurenyalRedone.ESP
Book Jackets - Morrowind - BookRotate.esp

[Order]
TurenyalRedone.ESP
Book Jackets - Morrowind.esp

[Order]
TurenyalRedone.ESP
Librarian with Jackets & Rotate BM Trib.esp

[Order]
TurenyalRedone.ESP
Librarian with Jackets BM Trib.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Enhanced Rethan Manor [Lady_Galadriel]

[Conflict]
 In creating "Enhanced Rethan Manor", Lady_Galadriel "used part of two existing mods. one was Hlaalu Underground v 1.1 By Tequila"
 ( Ref: "Enhanced Rethan Manor Readme.rtf")
Enhanced Rethan Manor.esp
[ANY HlaaluManorUndergroundv12.esp
	 Clean HlaaluUndergroundTrib.esp]

[Conflict]
 In creating "Enhanced Rethan Manor", Lady_Galadriel "used part of two existing mods. one was [...] Hlaalu Manor Enhancement Version 1.1 by Nikolai Horohov"
 ( Ref: "Enhanced Rethan Manor Readme.rtf")
Enhanced Rethan Manor.esp
Hlaalu Manor Enhancement.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Entertainers Expanded [adul]

[Conflict]
 "Please make sure [Bethesda Softworks "Entertainers Plugin" or any mod which includes it] (the original plugin) is NOT activated."
 ( Ref: "Readme_Entertainers_Expanded.txt" )
Entertainers_Expanded.esp
[ANY entertainers.esp
	 CleanEntertainers.esp
	 [Official]Entertainers.esp
	 OfficialMods_v5.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 super_adventurers302.esp]

[Conflict]
 All these mods make a similar change: increase the inns and taverns where the PC can "entertain the patrons". You do not need to run all of them.
Entertainers_Expanded.esp
RAH Expanded Entertainers.esp
Josie's Entertainers.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Entertainers-NoM Fix [Zobator]

;;Dragon32: Plugin written for NoM 2.12, according to TESPCD it won't work with NoM 3.0
[Patch]
 [Entertainers-NoM Fix] makes "it possible to use the official mod Entertainers [, adul's "Entertainers Expanded"] and Necessities of Morrowind (By Thaddeus & Nymeria) together at the same time."
 ( Ref: "entertainers-NoM fix Readme.txt" )
 http://mw.modhistory.com/download-44-11621
entertainers-NoM fix.esp
[ALL [ANY entertainers.esp
		  CleanEntertainers.esp
		  [Official]Entertainers.esp
		  Entertainers_Expanded.esp ;;adul's Entertainers Expanded
		  OfficialMods_v5.esp
		  Clean Official Plugins v1.1.esp
		  Official_2002_Mods.esp
		  super_adventurers302.esp]
	 NOM 2.13.esp]

[Order]
entertainers.esp
entertainers-NoM fix.esp

[Order]
NOM 2.13.esp
entertainers-NoM fix.esp

;;Dragon32: And the combined official mods too
[Order]
OfficialMods_v5.esp
entertainers-NoM fix.esp

[Order]
Clean Official Plugins v1.1.esp
entertainers-NoM fix.esp

[Order]
super_adventurers302.esp
entertainers-NoM fix.esp

;;Dragon32: I think this should work - @Entertainers Expanded [adul]
[Order]
Entertainers_Expanded.esp
entertainers-NoM fix.esp

[Order]
[Official]Entertainers.esp
entertainers-NoM fix.esp

[Order]
CleanEntertainers.esp
entertainers-NoM fix.esp

[Order]
Official_2002_Mods.esp
entertainers-NoM fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Epic Ald'Ruhn 1.3 [Mikeandike]

[Conflict]
 "The path that leads up Red Mountain towards Rain's Hand [Hall] is right behind Ald Ruhn and Skarr and ["Epic Ald'Ruhn" by Mikeandike] conflicts with (actually removes) the path."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1498323-epic-ald-ruhn/?p=13156463 )
Epic_aldruhn.esp
Rain's Hand Hall.esp

[Conflict]
 "[Mikeandike's "Epic Ald'Ruhn"] conflicts with The Farmer Mod [by Josh aka Xeon]."
 ( Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo )
Epic_aldruhn.esp
Farmer Mod v4.3.esp

[Conflict]
 "[Mikeandike's "Epic Ald'Ruhn"] conflicts with [...] Ald'Ruhn Expansion [by Crankgorilla]."
 ( Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo )
Epic_aldruhn.esp
Ald-ruhn Expansion <VER>.esp

[Order]
Hold it.esp
Epic_Aldruhn.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Epic Balmora 1.4 [Mikeandike]

[Conflict]
 "Vality's Balmora Addon is 100% incompatible with [Mikeandike's] Epic Balmora. It will crash every time you get near balmora if you have both on."
BIG_BALMORA.ESP
Vality's Balmora Addon.esp

[Conflict]
 "[One has] to decide between using ["Epic Balmora" by Mikeandike] or the domehome house mod by Grumpy."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1340498-epic-balmora/?p=17802254 )
BIG_BALMORA.ESP
[ANY MW_Domehome1.esp
	 Trib_Domehome1.esp]

[Order]
BIG_BALMORA.ESP
DH_Homes.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Erengard Mines-MC Compatible [Graphite and Denina]

[Requires]
 ( Ref: Erengard Mines-MC Compatible Read Me.txt )
Erengard Mines-MC-Compatible 2.1.esp
Morrowind Crafting 2-1.esp

[Conflict]
 Do not use both mods at once.
 ( Ref: Erengard Mines-MC Compatible Read Me.txt )
Erengard Mines.esp
Erengard Mines-MC-Compatible 2.1.esp

;:Dragon32: scripts in Erengard Mines use MC objects etc.
[Order]
Morrowind Crafting 2-1.esp
Erengard Mines-MC-Compatible 2.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Erin's Improved Weather 0.1B [Dirges]

[Conflict]
 "Erin's Improved Weather" modifies the scripts from Cyrano's "Serious Weather" mod.
 ( Ref: "erin's_improved_weather.txt" )
erin's_improved_weather.esp
[ANY SeriousWeather_BM_v1_00.esp
	 SeriousWeather_v1_00.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Exotics Boutique 1.1 [TommyKhajiit]

[Conflict]
 Use only one of these plugins. "ExoticsBoutique.esp" is recommended if you've installed the Exotics Boutique Music Pack:
 http://mw.modhistory.com/download--4764
 ( Ref: "ExoticsBoutique Readme.txt" )
ExoticsBoutique.esp
ExoticsBoutiqueNoMusic.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Expanded Birthsigns for Purists [Tyrthyllanos]

[Conflict]
 "[Tyrthyllanos' "Expanded Birthsigns for Purists"] was originally designed for use with Galsiah's Character Development, and is based off of the .esp for birthsigns balanced for GCD. If you've been using that, you'll need to disable it when you enable this."
 ( Ref: "ExpandedBirthsigns4Purists-Readme.txt" )
ExpandedBirthsigns4Purists.esp
GCD better balanced birthsigns.esp

;;Dragon32: Designed to replace "GCD better balanced birthsigns.esp" from GCD so let's add it in to the same place in the GCD Order list
[Order]
Galsiahs Character Development.esp
GCD v1.08 with Startscript, fixed [Galsiah].esp ;;Gluby
GCD StartScript for Trib or Bloodmoon.esp
ExpandedBirthsigns4Purists.esp
GCD Over 60 level speedup.esp
GCD Restore Potions Fix.esp
GCD settings fairly easy.esp
GCD settings hard.esp
GCD - Cult of the Clouds patch.esp
GCD_Havish_patch.esp
GCD_SS_patch.esp
GCD TEO compatibility patch.esp
GCD_VH_patch2.esp
CharGen Revamped delay2.esp
Brittlewind fix.esp
GCD_WE_patch.esp
GCD_107x_to_108_patch.esp
GCD_107x_to_108_patch_MwOnly.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Expanded Entertainers 0.5 [Rahul]

;;Dragon32: See also: "Entertainers Expanded" [adul]

[Conflict]
 Rahul's "Expanded Entertainers" is based on Bethesda Softworks "Entertainers Plugin", there is no need to run both the "Entertainers Plugin" (or a mod which includes it) and Rahul's "Expanded Entertainers".
 ( Ref: "Readme Expanded Entertainers.txt" )
RAH Expanded Entertainers.esp
[ANY entertainers.esp
	 CleanEntertainers.esp
	 [Official]Entertainers.esp
	 OfficialMods_v5.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 super_adventurers302.esp]

[Note]
 Rahul's "Expanded Entertainers" allows the PC to "entertain the patrons" across Vvardenfell and Mournhold. It does not cover Solstheim. If you wish to entertain there consider:
 "Entertainers Expanded" by adul - http://mw.modhistory.com/download-15-6248
 "Josie's Entertainers" by Eisoj5 - http://mw.modhistory.com/download-21-11329
[ALL RAH Expanded Entertainers.esp
	 Bloodmoon.esm]

;;Dragon32: confirmed with TESPCD
[Conflict]
 Both Rahul's "Expanded Entertainers" and taddeus' "Improved Inns" alter the scripts for publicans.
 ( Ref: Dragon32: confirmed with TESPCD)
RAH Expanded Entertainers.esp
[ANY Improved Inns BM.esp
	 Improved Inns MW.esp
	 Improved Inns TB.esp
	 Improved Inns.esp]

;;Dragon32: confirmed with TESPCD
[Conflict]
 Both Rahul's "Expanded Entertainers" and taddeus' "Necessities of Morrowind" alter the scripts for publicans.
 ( Ref: Dragon32: confirmed with TESPCD)
RAH Expanded Entertainers.esp
[ANY NOM 2.13.esp
	 NoM 3.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Expanded Sounds [PirateLord]

;;Dragon32: Expanded Sounds makes some small changes to weather settings (a few % points according to readme). If player's loaded a weather-changing mod then they'll really want those changes loaded instead.
[Order]
Expanded Sounds.esp
NiceWeather_0617.esp

[Order]
Expanded Sounds DV.esp
NiceWeather_0617.esp

[Order]
Expanded Sounds.esp
Realistic Weather v2.0.esp

[Order]
Expanded Sounds DV.esp
Realistic Weather v2.0.esp

[Order]
Expanded Sounds.esp
Isirion_RealisticWeather.esp

[Order]
Expanded Sounds DV.esp
Isirion_RealisticWeather.esp

[Order]
Expanded Sounds.esp
Sol-Weather Tweak.esp

[Order]
Expanded Sounds DV.esp
Sol-Weather Tweak.esp

[Order]
Expanded Sounds.esp
SeriousWeather_BM_v1_00.esp

[Order]
Expanded Sounds DV.esp
SeriousWeather_BM_v1_00.esp

[Order]
Expanded Sounds.esp
SeriousWeather_v1_00.esp

[Order]
Expanded Sounds DV.esp
SeriousWeather_v1_00.esp

;;"I start a new game with [Expanded Sounds] loaded early and those noises happen. If it is loaded late, the noises do not happen. This is with [Expanded Sounds 1.2 and] 1.3
;;I have no idea why but my assumption is something to do with scripts. Like I said in this thread, in my case it only happens with Expanded Sounds is loaded BEFORE that TLM module [TLM - Light Sources (Clearer Lighting)]."
;;Dragon32: Compared with a TESPCD check
[Order]
TLM - Light Sources (Clearer Lighting).esp
TLM - Light Sources (Clearer Lighting) + DBL.esp
Expanded Sounds.esp

[Order]
TLM - Light Sources (Clearer Lighting).esp
TLM - Light Sources (Clearer Lighting) + DBL.esp
Expanded Sounds DV.esp

[Order]
TLM - Complete.esp
TLM - Complete + DBL.esp
Expanded Sounds.esp

[Order]
TLM - Complete.esp
TLM - Complete + DBL.esp
Expanded Sounds DV.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Expansion Integration [Dragon32]

[Conflict]
  Use only one of these plugins:
  ExpansionIntegration_1.1.esp - Raw Stalhrim is added to levelled lists.
  ExpansionIntegration_NoStalhrim_1.1.esp - No Raw Stalhrim is added to levelled lists, Raw Stalhrim is only in its original locations on Solstheim.
 ( Ref: "Expansion Integration 1.1 Readme.txt" )
ExpansionIntegration_1.1.esp
ExpansionIntegration_NoStalhrim_1.1.esp

[Conflict]
 "Expansion Integration" is built on TheOtherFelix's "Bloodmoon Extras" mod (and Dragon32's version edited to remove deprecated AddToLev* functions). There is no need to run both mods.
 ( Ref: "Expansion Integration 1.1 Readme.txt" )
[ANY ExpansionIntegration_1.1.esp
	 ExpansionIntegration_NoStalhrim_1.1.esp]
[ANY BMExtras.esp
	 BMExtrasFixedLL.esp]

[Conflict]
 "Expansion Integration" is built on TheOtherFelix's "Tribunal Integration" mod (and Dragon32's version edited to remove deprecated AddToLev* functions). There is no need to run both mods.
 ( Ref: "Expansion Integration 1.1 Readme.txt" )
[ANY ExpansionIntegration_1.1.esp
	 ExpansionIntegration_NoStalhrim_1.1.esp]
[ANY TribIntegration.esp
	 TribIntegrationFixedLL.esp]

[Conflict]
 "Expansion Integration" is built on PCC aka Blockhead's "Tribunal Bloodmoon Ingredients" mod. There is no need to run both mods.
 ( Ref: "Expansion Integration 1.1 Readme.txt" )
[ANY ExpansionIntegration_1.1.esp
	 ExpansionIntegration_NoStalhrim_1.1.esp]
pcc_tr_bm_ingredients_01.esp

[Conflict]
 "Expansion Integration" is built on RR_Raptor65's "Wild Durzogs" mod. There is no need to run both mods.
 ( Ref: "Expansion Integration 1.1 Readme.txt" )
[ANY ExpansionIntegration_1.1.esp
	 ExpansionIntegration_NoStalhrim_1.1.esp]
[ANY WildDurzogs_easy.esp
	 WildDurzogs_hard.esp]

[Conflict]
 "["Expansion Integration" by Dragon32] will conflict with other mods that make changes to the Dark Brotherhood NPCs like Dark Brotherhood Replacer by Dimitri Mazieres."
 ( Ref: "Expansion Integration 1.1 Readme.txt" )
[ANY ExpansionIntegration_1.1.esp
	 ExpansionIntegration_NoStalhrim_1.1.esp]
[ANY DM_DB Armor Replacer.esp
	 DM_DB Armor Replacer-Exp.esp
	 DM_DB Armor Replacer-ExpDDBA.esp
	 DM_DB Armor Replacer-ExpRanks.esp
	 DM_DB Armor Replacer-ExpRanksDDBA.esp]

[Conflict]
 "The addition of the Stalhrim Shortsword means that ["Expansion Integration" by Dragon32] is incompatible with Gogetto's Stalhrim Weapons by J.C. Spencer."
 ( Ref: "Expansion Integration 1.1 Readme.txt" )
[ANY ExpansionIntegration_1.1.esp
	 ExpansionIntegration_NoStalhrim_1.1.esp]
JCS - Gogetto's Stalhrim Weapons.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Explorers 2.5 [Lord Lionmane]

[Conflict]
 Check ONE of the following files in the mod list:
  Explorers25Full.esp - The full version of Explorers.
  Explorers25NoTombs.esp - This version does not include changes to tombs.
  Explorers25TombCompatibility.esp - This version removes the scripts (traps) and all loot except Mind Gems from urns in tombs.
 ( Ref: ExplorersV25ReadMe.txt )
Explorers25Full.esp
Explorers25NoTombs.esp
Explorers25TombCompatibility.esp

[Conflict]
 zappara's Tribunal version of "Disturb the Dead" is not compatible with 'Explorers25Full.esp'; choose 'Explorers25NoTombs.esp' or 'Explorers25TombCompatibility.esp' instead.
 ( Ref: ExplorersV25ReadMe.txt )
Explorers25Full.esp
Disturb_the_dead.esp

;;Dragon32: Explorers needs Tribunal and Bloodmoon, so no point in checking other Advanced Herbalism options
[Conflict]
 andoreth's "Advanced Herbalism" is not compatible with these versions of Lord Lionmane's "Explorers"; use "Explorers25Full.esp" and one of zappara's "Explorers Addons".
 zappara's addons are available from Morrowind Modding History: http://mw.modhistory.com/download--2859
 ( Ref: ExplorersV25ReadMe.txt )
[ANY Explorers25NoTombs.esp
	 Explorers25TombCompatibility.esp]
[ANY Advanced Herbalism - TR & BM.esp]

;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds.
;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ
[Order]
Expanded Sounds.esp
Explorers25Full.esp

[Order]
Expanded Sounds DV.esp
Explorers25Full.esp

[Order]
Expanded Sounds.esp
Explorers25NoTombs.esp

[Order]
Expanded Sounds DV.esp
Explorers25NoTombs.esp

[Order]
Expanded Sounds.esp
Explorers25TombCompatibility.esp

[Order]
Expanded Sounds DV.esp
Explorers25TombCompatibility.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Explorers Addons 1.1 [zappara]

[Patch]
 Use 'Explorers25Full_Advanced_Herbalism_addon.esp' if you have enabled andoreth's "Advanced Herbalism" and the full version   of Lord Lionmane's "Explorers 2.5"
 Available from Morrowind Modding History: http://mw.modhistory.com/download--2859
 ( Ref: readme_Explorers25_Addons.txt )
Explorers25Full_Advanced_Herbalism_addon.esp
[ALL Explorers25Full.esp
	 Advanced Herbalism - TR & BM.esp]

;; "Load order is important with these addons, make sure that the Addons are loaded after the Explorers and Herbalism/Resources Enhanced mods have been loaded."
;; readme_Explorers25_Addons.txt
[Order]
Explorers25Full.esp
Explorers25Full_Advanced_Herbalism_addon.esp

[Order]
Advanced Herbalism - TR & BM.esp
Explorers25Full_Advanced_Herbalism_addon.esp

[Patch]
 Use 'Explorers25Full_Resources_Enhanced_addon.esp' if you have enabled TheLys' "Resources Enhanced" and the full version of   Lord Lionmane's "Explorers 2.5"
 Available from Morrowind Modding History: http://mw.modhistory.com/download--2859
 ( Ref: readme_Explorers25_Addons.txt )
Explorers25Full_Resources_Enhanced_addon.esp
[ALL Explorers25Full.esp
	 Resources Enhanced.esp]

;; "Load order is important with these addons, make sure that the Addons are loaded after the Explorers and Herbalism/Resources Enhanced mods have been loaded."
;; readme_Explorers25_Addons.txt
[Order]
Explorers25Full.esp
Explorers25Full_Resources_Enhanced_addon.esp

[Order]
Resources Enhanced.esp
Explorers25Full_Resources_Enhanced_addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Exquisite Robes II [WizBang]

[Conflict]
 WizBang's "Exquisite Robes II" contains the original six robes from his first version. There is no need to run both mods.
Exquisite Robes II.esp
Exquisite_Robes.esp

[Note]
	! WizBang's "Exquisite Robes II" contains the original six robes from his first version, as well as 18 new robes.
	! Download it from Morrowind Modding History: http://mw.modhistory.com/download--1942
Exquisite_Robes.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Extended Smeradon [PCC aka Blockhead]

[Requires]
 "THIS PLUGIN REQUIRES SMERADON!"
 ( Ref: "pcc_extended_smeradon_21_readme.txt" )
pcc_extended_smeradon_21.esp
pcc_smeradon_17.esp

;;Dragon32: TESPCD shows two CONT entries differ between these two mods and: "One important note: the file date on this plugin must be more recent than the file date of the Smeradon plugin."
[Order]
pcc_smeradon_17.esp
pcc_extended_smeradon_21.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Eylurian Manor [Icepick]

[Conflict]
 Use only one of these plugins.
 ( Ref: eylurian_manor.zip/"readme.txt" )
Eylurian Manor.esp
Eylurian Manor-NO TRIBUNAL.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @THE Facepack Compilation [Tarnsman]

[Order]
THE Argonian & Khajiit Facepack.esm
THE BrImRg Facepack.esm
THE Elven Facepack.esm
THE Nord & Orc Facepack.esm
THE Facepack Compilation.esm
THE Morrowind NPC Makeover.esm

;; THE Argonian & Khajiit Facepack

[Conflict]
 You should only use either the ESM or the ESP version of "THE Argonian & Khajiit Facepack", not both.
 ( Ref: THE A & K Facepack_readme.doc)
THE Argonian & Khajiit Facepack.esm
THE Argonian & Khajiit Facepack.esp

[Conflict]
 Tarnsman's "THE Argonian & Khajiit Facepack" incorporates Alien Slof's "Better Beasts", realistic reptile  version. There is no need to run Alien Slof's mod if you are using Tarnsman's.
 ( Ref: THE A & K Facepack_readme.doc)
[ANY THE Argonian & Khajiit Facepack.esm
	 THE Argonian & Khajiit Facepack.esp
	 THE Facepack Compilation.esp
	 THE Facepack Compilation.esm]
Slof's Better Beasts b.esp

[Note]
 Tarnsman's "THE Argonian & Khajiit Facepack" incorporates Alien Slof's "Better Beasts", realistic reptile  version. As you are using the ESM version of "THE Argonian & Khajiit Facepack" the changes  made by Tarnsman's mod are overwritten by the other body replacer mod(s) in your mod list.
 If you wish to keep Alien Slof's bodies use the ESP file for "THE Argonian & Khajiit Facepack" and change its  load order, by adding an Order rule into "mlox_user.txt", so that it loads after any other body replacer mod.
 ( Ref: THE A & K Facepack_readme.doc)
[ALL [ANY THE Argonian & Khajiit Facepack.esm
		  THE Facepack Compilation.esm]
	 [ANY Slof's Better Beasts a.esp
		  Slof's Civilsed Beasts.esp
		  New Argonian Bodies - G Rated.esp
		  New Argonian Bodies.esp
		  New Argonian Bodies - Clean.esp
		  New Khajiit Bodies - Clean.esp
		  New Argonian Bodies - Mature.esp
		  New Khajiit Bodies - Mature.esp
		  New Argonian Bodies (Silaria Textures) - Clean.esp
		  New Argonian Bodies (Silaria Textures) - Mature.esp
		  New Argonian Bodies (Slof Textures) - Clean.esp
		  New Khajiit Bodies (Slof Textures) - Clean.esp
		  New Argonian Bodies (Slof Textures) - Mature.esp
		  New Khajiit Bodies (Slof Textures) - Mature.esp
		  BetterBeasts.esp
		  BetterBeasts_Non-Beast.esp]]

[Conflict]
 Tarnsman's "THE Argonian & Khajiit Facepack" includes Ghoul's "Shadow Argonian" race. There is no need to run Ghoul's mod with Tarnsman's.
 ( Ref: THE A & K Facepack_readme.doc)
[ANY THE Argonian & Khajiit Facepack.esm
	 THE Argonian & Khajiit Facepack.esp
	 THE Facepack Compilation.esp
	 THE Facepack Compilation.esm]
Shadow Argonians Final.esp

;; THE Breton, Imperial & Redguard Facepack

[Conflict]
 You should only use either the ESM or the ESP version of "THE Breton, Imperial & Redguard Facepack", not both.
 ( Ref: THE B,I & R Facepack_readme.doc)
THE BrImRg Facepack.esm
THE BrImRg Facepack.esp

;;THE Elven Facepack

[Conflict]
 You should only use either the ESM or the ESP version of "THE Elven Facepack", not both.
 ( Ref: THE Elven Facepack_readme.doc)
THE Elven Facepack.esm
THE Elven Facepack.esp

;;THE Nord & Orc Facepack

[Conflict]
 You should only use either the ESM or the ESP version of "THE Nord & Orc Facepack", not both.
 ( Ref: THE N & O Facepack_readme.doc)
THE Nord & Orc Facepack.esm
THE Nord & Orc Facepack.esp

[Requires]
 Tarnsman's "MCA Goblin-Men Addon.esp" adds NPCs from the Goblin-Men race to the levelled lists of version 5.2 of Neoptolemus' "Morrowind Comes Alive".
 ( Ref: THE N & O Facepack_readme.doc)
MCA Goblin-Men Addon.esp
[ALL [DESC /over 1200 friendly/ MCA.ESM]
	 THE Nord & Orc Face Collection.esm]

;;THE Facepack Compilation

[Conflict]
 You should only use either the ESM or the ESP version of "THE Facepack Compilation", not both.
 ( Ref: THE Facepack Compilation_readme.doc)
THE Facepack Compilation.esp
THE Facepack Compilation.esm

[Conflict]
 It is not recommended to use "THE Facepack Compilation" with any of the ESM or ESP files from its four companion facepacks.
 ( Ref: THE Facepack Compilation_readme.doc)
[ANY THE Facepack Compilation.esp
	 THE Facepack Compilation.esm]
[ANY THE Argonian & Khajiit Facepack.esm
	 THE Argonian & Khajiit Facepack.esp
	 THE BrImRg Facepack.esm
	 THE BrImRg Facepack.esp
	 THE Elven Facepack.esm
	 THE Elven Facepack.esp
	 THE Nord & Orc Facepack.esm
	 THE Nord & Orc Facepack.esp]

;;THE Morrowind NPC Makeover

[Conflict]
 You should only use one of the ESM or the ESP version of "THE Morrowind NPC Makeover", not both.
 ( Ref: THE Morrowind NPC Makeover_readme.doc)
THE Morrowind NPC Makeover.esp
THE Morrowind NPC Makeover.esm

[Note]
	! Tarnsman recommends you use the ESM of the "THE Morrowind NPC Makeover" to minimise potential conflicts.
	! ( Ref: THE Morrowind NPC Makeover_readme.doc)
THE Morrowind NPC Makeover.esp

[Conflict]
 Tarnsman's "THE Morrowind NPC Makeover" includes aerelorn's "Less Annoying Guards", there is no need to run aerelorn's mod and "THE Morrowind NPC Makeover."
 ( Ref: THE Morrowind NPC Makeover_readme.doc)
[ANY THE Morrowind NPC Makeover.esp
	 THE Morrowind NPC Makeover.esm]
[ANY Less Annoying Guards - Tribunal.esp
	 Less Annoying Guards - Bloodmoon.esp
	 Less Annoying Guards - Tribunal and Bloodmoon.esp]

[Conflict]
 Tarnsman's "THE Morrowind NPC Makeover" includes Enmesharra's "Light The Way", there is no need to run Enmesharra's mod and "THE Morrowind NPC Makeover."
 ( Ref: THE Morrowind NPC Makeover_readme.doc)
[ANY THE Morrowind NPC Makeover.esp
	 THE Morrowind NPC Makeover.esm]
[ANY LightTheWay.esp
	 LightTheWayBMAddon.esp]

[Conflict]
 Tarnsman's "THE Morrowind NPC Makeover" includes Khan Raider's "Imperial helms", there is no need to run Khan Raider's mod and "THE Morrowind NPC Makeover."
 ( Ref: THE Morrowind NPC Makeover_readme.doc)
[ANY THE Morrowind NPC Makeover.esp
	 THE Morrowind NPC Makeover.esm]
Imperial helms.esp

[Conflict]
 Tarnsman's "THE Morrowind NPC Makeover" includes The Puma Man's "Gnisis Guard Fix", there is no need to run The Puma Man's mod and "THE Morrowind NPC Makeover."
 ( Ref: THE Morrowind NPC Makeover_readme.doc)
[ANY THE Morrowind NPC Makeover.esp
	 THE Morrowind NPC Makeover.esm]
Gnisis Gaurd Fix.esp

[Conflict]
 Tarnsman's "THE Morrowind NPC Makeover" includes Soti's "Better Dreamers", there is no need to run Soti's mod and "THE Morrowind NPC Makeover."
 ( Ref: THE Morrowind NPC Makeover_readme.doc)
[ANY THE Morrowind NPC Makeover.esp
	 THE Morrowind NPC Makeover.esm]
Soti_BetterDreamers.esp

[Conflict]
 Tarnsman's "THE Morrowind NPC Makeover" includes TheLys' "Imperial Guards Anticlone", there is no need to run TheLys' mod and "THE Morrowind NPC Makeover."
 ( Ref: THE Morrowind NPC Makeover_readme.doc)
[ANY THE Morrowind NPC Makeover.esp
	 THE Morrowind NPC Makeover.esm]
Imp Guard anticlone.esm

[Conflict]
 Tarnsman's "THE Morrowind NPC Makeover" includes his "Elders 0 count add-on", there is no need to run both mods.
 ( Ref: THE Morrowind NPC Makeover_readme.doc)
[ANY THE Morrowind NPC Makeover.esp
	 THE Morrowind NPC Makeover.esm]
[ANY Elders 0 Count NPC add-on (Trib & BM).esp
	 Elders 0 Count NPC add-on.esp]

[Conflict]
 Rather than the original GUARDS.esp from The Puma Man's "Advanced Guards" you should use Advanced Guards.esp from Tarnsman's "THE Morrowind NPC Makeover."
 ( Ref: THE Morrowind NPC Makeover_readme.doc)
GUARDS.esp
THE Morrowind NPC Makeover.esm

[Patch]
 To preserve the changes made to guards made by Tarnsman's "THE Morrowind NPC Makeover" you should load his Advanced Guards.esp when running The Puma Man's "Advanced Guards."
 ( Ref: THE Morrowind NPC Makeover_readme.doc)
Advanced Guards.esp
[ALL ADVANCED GUARDS.esm
	 THE Morrowind NPC Makeover.esm]

;; Dragon32: As Tarnsman's mod duplicates the functionality of The Puma Man's GUARDS.esp we should duplicate its load order rules.
[Order]
Advanced Guards.esp
GUARD-Remover.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fair Magicka Regen [Glassboy]

[Note]
	! Glassboy's "Fair Magicka Regen" is obsolete and has been superseded by his "Adjustable Magicka Regen" which "eats less cpu time than the original."
	! Download "Adjustable Magicka Regen" from Morrowind Modding History - http://mw.modhistory.com/download-37-3887
	! ( Ref: "Readme Fair Magicka Regen.txt" )
[ANY Fair Magicka Regen (Fourth Percent).esp
	 Fair Magicka Regen (half percent).esp
	 Fair Magicka Regen (one Percent).esp
	 Fair Magicka Regen (Tenth Percent).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fairytales of Vvardenfell [Princess Stomper]

[Conflict]
 "Fairytales of Vvardenfell.esp - requires Morrowind
 Fairytales+Lokken.esp - requires Morrowind, Bloodmoon and White Wolf of Lokken Mountain
 USE ONLY ONE OF THE ESPs!!!"
 ( Ref: "readme Fairytales of Vvardenfell.txt" )
Fairytales of Vvardenfell1.esp
Fairytales+Lokken1.esp

[Conflict]
 "[Princess Stomper's "Fairytales of Vvardenfell"] was included in Children of Morrowind (so users of COM don't need [it])."
 ( Ref: http://princessstomper.wordpress.com/2009/02/22/fairytales-of-vvardenfell/ )
[ANY Fairytales of Vvardenfell1.esp
	 Fairytales+Lokken1.esp]
MW_Children_1_0.esm

[Requires]
 "Fairytales+Lokken - requires: Morrowind, Bloodmoon, White Wolf of Lokken Mountain"
 ( Ref: "readme Fairytales of Vvardenfell.txt" )
Fairytales+Lokken1.esp
[ANY BT_Whitewolf_2_0.esp
	 BT_Whitewolf_2_0.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Falling Down 2.01 [Duncan]

[Conflict]
  Use only one of these plugins:
  "FallingDown-Tribunal.esp" - If you have Tribunal.
  "FallingDown.esp" - If you do not.
 ( Ref: "readme_fd20.htm")
FallingDown-Tribunal.esp
FallingDown.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Farmer Mod 4.3 [Josh aka Xeon]

;;Dragon32: Only the conflict with 2.0 of Homes to Let reported. May also conflict with 1.1 "Homes To Let.esp" and Azrael's version "Homes To Let - Azrael.esp"
[Conflict]
 Landscape conflict in Ald'Ruhn. Fixing requires removing landscape entries and lowering a hut in "Farmer Mod".
Farmer Mod v4.3.esp
Homes To Let v2pt0.esp

[Conflict]
 Both Josh aka Xeon's "Farmer Mod" and Fliggerty's "Fligg's Slave Mod" alter the Suran slave trader, Dranas Sarathram.
 Dranas is the only person you can buy "Farmer Mod" slaves from but with "Fligg's Slave Mod" slaves can be bought from Molag Mar, Sadrith Mora, and Tel Aruhn.
 If you run both mods then buy slaves for "Farmer Mod" from Dranas and slaves for "Fligg's Slave Mod" from the other traders.
 ( Ref: "Farmer Mod Readme.html" & "Fligg's Slave Mod Readme.txt" )
Farmer Mod v4.3.esp
Fligg's Slave Mod.esp

;;Dragon32: Hopefully this Order rule will make the above possible.
[Order]
Fligg's Slave Mod.esp
Farmer Mod v4.3.esp

[Conflict]
 "Suran Archery Trade House [...] appears to be the culprit for some people not being able to enter the Guard Training facility"
 ( Ref: "Farmer Mod Readme.html")
Farmer Mod v4.3.esp
Suran Archery Store_v3.0.esp

[Note]
	!! "If [any NPC schedule mod] adds a script to the NPCs that sell you a plantation, it will probably mess up the script.  You can try to run the two together, but MAKE SURE that the Farmer Mod is below the schedule mod in the Data Files plug in list."
	!! Load order has been adjusted to load "Farmer Mod" after Wrye's "Living Cities of Vvardenfell"
	!! ( Ref: "Farmer Mod Readme.html")
[ALL Farmer Mod v4.3.esp
	 [ANY NPC LCV Schedules 03.esp
		  NPC LCV Schedules 04 VOC.esp]]

[Order]
NPC LCV Schedules 03.esp
Farmer Mod v4.3.esp

[Order]
NPC LCV Schedules 04 VOC.esp
Farmer Mod v4.3.esp

[Conflict]
 "Lots of weird things can happen if you use [Sniper Daria's "Japanese House"] with the Farmer Mod."
 ( Ref: "Farmer Mod Readme.html")
Farmer Mod v4.3.esp
Japanese_House.esp

[Note]
 Should only be used when upgrading to the newest version of "Farmer Mod" and should not be loaded during normal play.
 ( Ref: "SmartCleaning.html")
Farmer Mod SmartCleaner 4.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Farmer Mod 4.0 Special Slave Companions 2.0 Compatibility Patch [Fliggerty]

[Patch]
 The Farmer Mod removes the top floor of the Suran Slave Market, causing all of the special slaves to fall through the ceiling.
 Fliggerty's compatibility patch fixes this issue, download it from Morrowind Modding History - http://mw.modhistory.com/download-4-10331
Farmer Mod SSlaves Patch.esp
[ALL Farmer Mod v4.3.esp
	 SSlave_Companions.esp]

[Order]
Farmer Mod v4.3.esp
Farmer Mod SSlaves Patch.esp

[Order]
SSlave_Companions.esp
Farmer Mod SSlaves Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fast Travel [Yacoby]

[Order]
Fast Travel.esp
Fast Travel Health Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Felsaad Revamped [Lochnarus]

[Conflict]
 "LOCH_Felsaad_Revamped.esp" includes "LOCH_Cliffs_Of_Fjalding.esp", "Fortified_Thirsk_1.1.esp" and "Skaal Forest 1.0.esp".
 ( Ref: felsaad_Revamped_README.txt )
LOCH_Felsaad_Revamped.esp
[ANY LOCH_Cliffs_Of_Fjalding.esp
	 Fortified_Thirsk_1.1.esp
	 Skaal Forest 1.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Female Daedric Greaves addon for Reavance's Better Daedric Armor [Kirel]

[Requires]
 "[Kirel's "Female Daedric Greaves addon for Reavance's Better Daedric Armor"] is dependant on Reavance's Better Daedric mod"
 ( Ref: "k_female_daedric_greaves.txt" )
k_female_daedric_greaves.esp
Clean Better Daedric.esp

;;Dragon32: From TESPCD check
[Order]
Clean Better Daedric.esp
k_female_daedric_greaves.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Female Mage Robe Replacer [Ben Tokkin]

[Requires]
 ( Ref: F_Mage_Robe_Rep.rar\readme.txt )
F_Mage_Robe_Rep.esp
[ALL HG_robe01.esp
	 HG_robe04.esp]

;Dragon32: Order not mentioned in readme, assumed.
[Order]
HG_robe01.esp
F_Mage_Robe_Rep.esp

[Order]
HG_robe04.esp
F_Mage_Robe_Rep.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Final Fantasy Spells (and FF Materia and FF Summonings)  [Chris M.]

[Requires]
 ( Ref: Readme (Final Fantasy Summonings))
Final Fantasy Summonings.esp
Final Fantasy Spells.esp

[Note]
 You can use either V1 on its own or use V2. In V1 "All the materia is green, for those who prefer the classic form of Final Fantasy 7" whereas V2 "changes the color of most of the materia to avoid total confusion". Please note that V2 is an add-on to version 1, that is it requires V1 to be enabled as well.
 ( Ref: Readme.txt from Final_Fantasy_Materia.zip)
[All 	Final Fantasy Spells- Materia v1.esp
	Final Fantasy Spells- Materia v2.esp]

[Requires]
 (Readme (Final Fantasy Materia))
Final Fantasy Spells- Materia v1.esp
Final Fantasy Spells.esp

[Requires]
 Final Fantasy Spells- Materia v2.esp requires both Final Fantasy Spells.esp and Final Fantasy Spells- Materia v1.esp to be active "since the Final Fantasy Spells contains the spells and Version 1 contains all the scripts."
 ( Ref: Readme from Final Fantasy Spells Materia)
Final Fantasy Spells- Materia v2.esp
[All	Final Fantasy Spells.esp
	Final Fantasy Spells- Materia v1.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fire Hurt [sisco]

[Conflict]
  	Use only one of these plugins:
  Fire_Hurt_All.esp - Use this version if you have both expansions
  Fire_Hurt_bloodmoon.esp - Use this version if you only have Bloodmoon
  Fire_Hurt_morrowind.esp - Use this version if you only have Morrowind
  Fire_Hurt_Tribunal.esp - Use this version if you only have Tribunal
 ( Ref: Fire_Hurt_readme.txt )
Fire_Hurt_All.esp
Fire_Hurt_bloodmoon.esp
Fire_Hurt_morrowind.esp
Fire_Hurt_Tribunal.esp

[Conflict]
 "Necessities of Morrowind" adds fire damage in a similar way to sisco's "Fire Hurt". There is no need to run  "Fire Hurt" with "Necessities of Morrowind".
 ( Ref: "Fire_Hurt_readme.txt" and "NOM 2.13.txt" )
[ANY Fire_Hurt_All.esp
	 Fire_Hurt_bloodmoon.esp
	 Fire_Hurt_morrowind.esp
	 Fire_Hurt_Tribunal.esp]
[ANY Necessities of Morrowind 2.0.esp
	 Necessities of Morrowind 2.1.esp
	 NOM 2.12.esp
	 NOM 2.13.esp
	 NoM 3.0.esp]

;;Dragon32: Most noticeable effect would be from Fire Hurt. Load after Light Sounds
[Order]
Light Sounds.esp
Fire_Hurt_All.esp

[Order]
Light Sounds.esp
Fire_Hurt_morrowind.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Firemoth Moved [Anubis]

[Conflict]
 "OfficialMods_v5.esp" and Murlocke's "Official Plugins v1.0" are compilations of all the official Bethesda mods. "Super Adventurers" includes all Bethesda's official plugins. "Silgrad Tower" includes Bethesda's "Siege at Firemoth"
FireMoth Moved.ESP
[ANY OfficialMods_v5.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 super_adventurers302.esp
	 silgrad_tower_internal_release_1-4_6.6.esp
	 silgrad_tower_1-4_6.6.esp]

;:Dragon32 - This may work...
[Order]
FireMoth Moved.ESP
TLM - AdjMod - Siege At Firemoth.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @First Person Enhanced 1.2 [Darknut]

[Requires]
 Darknut's "1st Person Enhanced" requires loading either "DN_1st_Person_bodies.esp" (for LizTail's "New Beast Bodies") or "DN_1st_Person_bodies-AS.esp" (for Alienslof's "Better Beasts")
 ( Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt" )
DN_1st_Person_Armor.esp
[ANY DN_1st_Person_bodies.esp
	 DN_1st_Person_bodies-AS.esp]

[Conflict]
 Use only one of these plugins:
  DN_1st_Person_bodies.esp - If you use LizTail's "New Beast Bodies"
  DN_1st_Person_bodies-AS.esp - If you use Alienslof's "Better Beasts"
 ( Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt" )
DN_1st_Person_bodies.esp
DN_1st_Person_bodies-AS.esp

[Requires]
 "DN_1st_Person_bodies.esp" requires loading both LizTail's "New Beast Bodies" and Darknut's "DN_1st_Person_Armor.esp"
 ( Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt" )
DN_1st_Person_bodies.esp
[ALL DN_1st_Person_Armor.esp
	 [ANY New Argonian Bodies - Mature.esp
		  New Argonian Bodies - Clean.esp
		  New Argonian Bodies (Silaria Textures) - Mature.esp
		  New Argonian Bodies (Silaria Textures) - Clean.esp
		  New Argonian Bodies (Slof Textures) - Mature.esp
		  New Argonian Bodies (Slof Textures) - Clean.esp]
	 [ANY New Khajiit Bodies - Mature.esp
		  New Khajiit Bodies - Clean.esp
		  New Khajiit Bodies (Slof Textures) - Mature.esp
		  New Khajiit Bodies (Slof Textures) - Clean.esp]]

[Requires]
 "DN_1st_Person_bodies-AS.esp" requires loading both Alienslof's "Better Beasts" and Darknut's "DN_1st_Person_Armor.esp"
 ( Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt" )
DN_1st_Person_bodies-AS.esp
[ALL DN_1st_Person_Armor.esp
	 [ANY Slof's Better Beasts a.esp
		  Slof's Better Beasts b.esp
		  Slof's Civilised Beasts.esp]]

;;Dragon32: Some BODY records in Darknut's plugin, look like they need to override the beast body
[Order]
New Argonian Bodies - Mature.esp
New Argonian Bodies - Clean.esp
New Argonian Bodies (Silaria Textures) - Mature.esp
New Argonian Bodies (Silaria Textures) - Clean.esp
New Argonian Bodies (Slof Textures) - Mature.esp
New Argonian Bodies (Slof Textures) - Clean.esp
DN_1st_Person_bodies.esp

[Order]
New Khajiit Bodies - Mature.esp
New Khajiit Bodies - Clean.esp
New Khajiit Bodies (Slof Textures) - Mature.esp
New Khajiit Bodies (Slof Textures) - Clean.esp
DN_1st_Person_bodies.esp

[Order]
Slof's Better Beasts a.esp
Slof's Better Beasts b.esp
Slof's Civilised Beasts.esp
DN_1st_Person_bodies-AS.esp

;;Dragon32: TESPCD shows BODY records in Darknut's plugin conflicting with BB, load DN's after BB.
[Order]
Better Bodies.esp
DN_1st_Person_bodies.esp

[Order]
Better Bodies.esp
DN_1st_Person_bodies-AS.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fishing Academy Mod 2.54 [MADMAX]

[Conflict]
 It is suggested you use "Fishing Academy v2.54.esp", the other two plugins have dirty GMSTs.
 http://mw.modhistory.com/download-20-8614
Fishing Academy v2.0.esp
Fishing Academy v2.53.esp
Fishing Academy v2.54.esp

[Note]
	!! "Fishing Academy" uses Mark and Recall spells for teleportation. Please do not use these spells during the course of the game or some of the functions may NOT work properly.
	!! ( Ref: sns-readme.html)
Fishing Academy v2.54.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @FA Door Upgrade 1.1 [AFTERSHOCK_81]

;;Dragon32: Mod description on MMH: "Removes the Fishing Academy 2.0 dependence on Mark and Recall Spell effects". So, unsure if this'll work well with 2.54

[Requires]
 ( Ref: http://mw.modhistory.com/download-44-8975 )
FA Door Upgrade.esp
Fishing Academy v<VER>.esp

[Order]
Fishing Academy v<VER>.esp
FA Door Upgrade.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Five Keys of Azura 3.0 [Dave Foster]

[Conflict]
 "Tel Meskoa Tel Matouigius [by F.I.M. aka san monku] and Five Keys of Azura [by Dave Foster] have a major landmass conflict."
fkoa.esp
Tel_Meskoa_Tel _Matouigius_1.2_EV.ESP

[Conflict]
 "Five Keys of Azura [by Dave Foster] adds a cave to cell 2, 9. If using [PirateLord's] Mountainous Red Mountain, this cave is located far underground. The entrance must be moved to be made compatible with MRM."
fkoa.esp
MRM.esm

[Note]
	!! "Five Keys of Azura [by Dave Foster] adds a dialog topic 'my background', which prevents the 'background' topic introduced by the chargen captain from appearing and thus is not available in the game. The 'background' topic must be added by the console if using [Five Keys of Azura]."
fkoa.esp

[Conflict]
 "If using Von Djangoes Magical Missions mod with Five Keys of Azura [by Dave Foster], the 'a coded message' topic [added by "Five Keys of Azura"] will prevent the first quest of the ["Magical Missions"] mod from starting, as Magical missions uses the topic 'coded message' which will not be added. The topic will have to be added to folms mirel [via the console] to activate the first quest."
fkoa.esp
Magical Missions.ESP

;;Five Keys of Azura adds a dialog topic 'a coded message'. This likely interferes with the House Telvanni quest to deliver a coded message to Divayth Fyr, as the new dialog topic from FKOA would shadow the 'coded message' topic, making it not show up as a dialog option. The topic will likely have to be added via the console. (I have not personally verified yet).

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fletcher Mod 2.0 [Locklear93]

[Note]
	! Version 2.0 of the Fletcher Mod is available from Morrowind Modding History
	! http://mw.modhistory.com/download--5560
[VER <2.0 fletcher.esp]

[Conflict]
 Both "LGNPC Pelagiad" and Locklear93's "Fletcher Mod" change the merchant Mebestian Ence in Pelegiad. If "Fletcher Mod" loads first then Mebestian Ence will not have a fletching kit for sale, if "LGNPC Pelagiad" loads first then his LGNPC quests will not function.
 You can create an Order rule in mlox_user.txt to specify the relative load order of these two mods to meet your wishes.
 ( Ref: http://escf.rethan-manor.net/index.php?topic=2065.msg21592#msg21592 )
[ANY LGNPC_Pelagiad.esp
	 LGNPC_Pelagiad_v<VER>.esp]
fletcher.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fligg's Slave Mod [Fliggerty]

[Conflict] ; reported by MrDarkSim
 These two plugins conflict as they both modify the slave script. When used together, you may find that slaves never quit following you.
Fligg's Slave Mod.esp
Give your orders v13.esp

;;Dragon32: TESPCD check
[Conflict]
 Fliggerty's "Slave Mod", Ghostwalker71's "Slavers" and Nevana's "Twin Lamps & Slave Hunters" make extensive changes to the Morrowind script "slaveScript"
 You cannot use these plugins together.
Fligg's Slave Mod.esp
[ANY Slavers By Ghostwalker71.esm
	 Nevena's Twin Lamps & Slave Hunters 1.2.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fliggerty's Almanac [Fliggerty]

[Conflict]
 "Fliggerty's Almanac" incorporates a tweaked version of "Moonlight" by Jeoshua.
 ( Ref: "Fliggerty's Almanac.txt" )
Fliggerty's Almanac.esp
Moonlight.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fliggerty's Armor Project 2 [Fliggerty]

[Conflict]
 Use only one of these plugins.
 "FAP Low Chance changes the likelihood of no item spawning in each list
 to 90%." ( Ref: "FAP Low Chance Readme.txt" )
Fliggerty's Armor Project 2.esp
FAP Low Chance.esp

[Conflict]
 Fliggerty's Armor Project (FAP) and Crystal Forge by EJ!AZ both use the ID crystal_cuirass to define different things (Armor in Crystal Forge and Body Part in FAP). This will result in Morrowind failing to load. The same problem may effect additional IDs shared by both mods. Editing FAP to make all Body Part IDs starting with "crystal_" unique will solve this problem. ;Editing FAP worked for me without problems, as TESCS seems to update the armor in FAP to reflect my changes.
Crystal_Forge.esp
[ANY Fliggerty's Armor Project 2.esp
	 FAP Low Chance.esp] ;I am assuming that FAP Low Chance uses the same Body Part IDs as Fliggerty's Armor Project 2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fliggerty's Armor Project Rebalanced [jeclxohko]

[Conflict]
 Use only one plugin
  Fliggerty's Armor Project 2.esp - Fliggerty's original plugin
  Fliggerty's Armor Project (Rebalanced by jeclxohko).esp - Fliggerty's original plugin repriced and adjusted by jeclxohko
  FAP Low Chance.esp - Fliggery's low chance version, no rebalanced version available
 ( Ref:"Morrowind - Fliggerty's Armor Project (Rebalanced by jeclxohko).txt" )
Fliggerty's Armor Project (Rebalanced by jeclxohko).esp
[ANY Fliggerty's Armor Project 2.esp
	 FAP Low Chance.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Flora Glow 1.0 [Nigedo & Max_aka_NOBODY]

;;Dragon32: Darknut's GDR changes flora_bc_mushroom_04 / 08
[Order]
DN-GDRv1.esp
Flora Glow 1.0.esp

[Order]
DN-GDRv1_NOM.esp
Flora Glow 1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Foeburner Fix [Turelek]

;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart

[Order]
MWFoeburner Fix.ESP
Great House Dagoth.esp

[Order]
MWFoeburner Fix.ESP
DN-GDRv<VER>*.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Foliage Season [ayse]

[Conflict]
 ayse's "Foliage Season" conflicts with "The Eldar plugin" by gianluca.
 ( Ref: FoliageSeason_ReadMe(E).txt )
FoliageSeason.esp
Eldar Plug In.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Follow Me! 1.0 [Shade the Bandit]

[Conflict]
 Use only one of these plugins.
 FollowMe.esp if you have Tribunal and Bloodmoon, or
 FollowMeMWOnly.esp for Morrowind only.
FollowMe.esp
FollowMeMWOnly.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Forested Morrowind 1.0 [Max]

[Conflict]
 Do not run "Leafy Morrowind" or "Green Morrowind" in conjunction with "Forested Morrowind"; enable only the  Forested Morrowind.esp of this series. You must have the models and textures from "Leafy Morrowind" installed,  but do not activate Leafy Morrowind.esp or Green Morrowind.esp
 ( Ref: "readme - forested morrowind.txt" )
Forested Morrowind.esp
[ANY Leafy Morrowind.esp
	 Green Morrowind.esp]

;; Dragon32 - I'll include these notes about Green and Leafy Morrowind here.
[Conflict]
 Do not run "Leafy Morrowind" in conjunction with "Green Morrowind". "Leafy Morrowind" builds on the work done in "Green Morrowind" and supercedes it.
 ( Ref: "readme - leafy morrowind.txt" )
Leafy Morrowind.esp
Green Morrowind.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Forest of Life [Sharp]

[Conflict]
	Use only one of these plugins. "ForestOfLife.esp" is Sharp's original, "ForestOfLife_D32Edit.esp" is modified by Dragon32 to fix the bugs Sharp listed in his readme.
ForestOfLife.esp
ForestOfLife_D32Edit.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Forge of Hilbongard [Melchior Dahrk]

;;"MW Containers Animated spoils the fun by switching the chest back to wooden, so some load order defuggery was needed there."
;;Ref: http://forums.nexusmods.com/index.php?/topic/1993049-forge-of-hilbongard/?p=19108119
[Order]
MW Containers Animated.esp
md_Forge of Hilbongard.ESP

;;Dragon32:Another potential troublemaker
[Order]
Container Sounds.esp
md_Forge of Hilbongard.ESP

[Order]
MAO_Containers.esp
md_Forge of Hilbongard.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Forgotten Halls [Midgetalien]

[Requires]
 ( Ref: "ForgottenHalls Readme.txt" )
sm_ForgottenHalls.esp
The Neverhalls.esp

;;Dragon32: a few records in both plugins so load the latest mod last
[Order]
The Neverhalls.esp
sm_ForgottenHalls.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Forgotten Shields - Artifacts [Painkiller_Rider]
[Conflict]
 Only install one plugin: "TheForgottenShields - Artifacts_VN.esp" if you do NOT use a
 NoGlow mod, "TheForgottenShields - Artifacts_NG.esp" if you do use a NoGlow mod.
 ( Ref: TheForgottenShields_Artifacts_readme.txt )
TheForgottenShields - Artifacts_VN.esp
TheForgottenShields - Artifacts_NG.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fort Argonia [Dak-Hamee]

[Requires]
 Dak-Hamee's "Fort Argonia" requires both expansions, Dak-Hamee's "Storm Forge" and Zenorf's "Firstguard Armor"
 ( Ref: readme_fA.txt )
FortArgonia.esp
[ALL StormForge.esp
	 Firstguard_Armour.esp]

[Order]
StormForge.esp
FortArgonia.esp

[Order]
Firstguard_Armour.esp
FortArgonia.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Fort Frostmoth Docks Expanded [Midgetalien]

[Conflict]
 There are clipping issues when using Midgetalien's "Fort Frostmoth Docks Expanded" with Slartibartfast's "Bloodmoon Landscape Overhaul" or versions of Neoptolemus's "Ships of the Imperial Navy" which affect Solstheim.
Frostmoth Docks.ESP
[ANY Bloodmoon Landscape Overhaul <VER>.esm
	 UCNature.esm
	 Ships of the Imperial Navy (Bloodmoon).esp
	 [DESC	!/Solstheim/ Ships of the Imperial Navy.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @FPS Optimizer 2.0 [mark_s]

[Note]
	!! Warning. Whilst nothing definitive is available, enough anecdotal evidence exists to suggest that using the plugins that come with FPS Optimiser 2.0 can cause save game corruption. Consider Marcel Hesselbarth's "Multiple Teleport Marking" or for those with MWSE "Melian's Teleport Mod" or cdcooley's "Improved Teleportation".
FPSOpt2 - Custom Intervention.esp
FPSOpt2 - Custom Mark.esp
FPSOpt2 - Multimark.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Freed Slaves Counter Issued [TheOne&Only]

[Conflict]
 Mjr162006's "Freed Slaves Counter" is included with TheOne&Only's "Freed Slaves Counter Issued" there is no  need to install both.
 ( Ref: Freed Slaves Counter Issued v1.01.txt )
Freed Slaves Counter Issued.esp
Freed Slaves.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Frostmoth 1.2 [Markus H]

[Conflict]
 The new village added by Markus H's "Frostmoth" renders the Moldy Horker inn, also included in Taddeus' "Necessities of Morrowind", next to Fort Frostmoth pretty much inaccessible.
 ( Ref: http://static-2.nexusmods.com/15/mods/100/images/30236-1-1267397842.jpg )
Frostmoth.ESP
[ANY NoM 3.0.esp
	 BM_S_Inn.esp]

[Conflict]
 "[Markus H's "Frostmoth"] will conflict with Solstheim Lighthouse"
 ( Ref: https://www.youtube.com/watch?v=iv-wLAPfWAc )
Frostmoth.ESP
JMK-Solstheim_Lighthouse.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Further Extended Smeradon [PCC aka Blockhead]

[Requires]
 "You run [PCC aka Blockhead's "Further Extended Smeradon"] along with Smeradon, Extended Smeradon, Knaarus, Dunzar and Xindaz Veft: all plugins must be active.  This plugin does not replace those other plugins."
 ( Ref: "pcc_further_ext_smer_20_readme.txt" )
pcc_further_ext_smer_20.esp
[ALL pcc_smeradon_17.esp
	 pcc_extended_Smeradon_21.esp
	 pcc_knaarus_02.esp
	 pcc_dunzar_02.esp
	 pcc_xindaz_veft_05.esp]

;;Ref: "the file date on this plugin must be more recent than the file date of the Smeradon, Knaarus, Dunzar, Xindaz Veft, and Extended Smeradon plugins."
[Order]
pcc_smeradon_17.esp
pcc_smeradon_patch_04.esp
pcc_extended_Smeradon_21.esp
pcc_knaarus_02.esp
pcc_dunzar_02.esp
pcc_xindaz_veft_05.esp
pcc_further_ext_smer_20.esp

[Patch]
 "Fixes a bug in Further Extended Smeradon that could break the Bloodmoon Main Quest!"
 http://mw.modhistory.com/download-13-14917
 ( Ref: "pcc_further_ext_FIX_readme.txt" )
pcc_further_ext_FIX_01.esp
pcc_further_ext_smer_20.esp

;;Ref: "For this plugin to work correctly, it's file date must be newer than the file date of the Further Extended Smeradon plugin."
[Order]
pcc_further_ext_smer_20.esp
pcc_further_ext_FIX_01.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Galith Companions 1.0 [Baratheon79]

[Requires]
 "Requires the Galith Race mod, by kwshipman. [...] REQUIRES TRIBUNAL EXPANSION"
 ( Ref: "Galith Companions v1.0 Readme.txt" )
BAR_Galith Companions v1.0.esp
Galith_v1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Galsiah's Character Development 1.08 (GCD)

;;Dragon 32: See also "Magicka regeneration mods [Various]"

;;Dragon32: also includes rules for "GCD v1.08 with Startscript, fixed [Gluby]"
;;[PATCH] rule doesn't seem to accept NOT arguments so couldn't suppress rules when "Galsiahs Character Development.esp" is present.

[Order]
Galsiahs Character Development.esp
GCD v1.08 with Startscript, fixed [Galsiah].esp ;;Gluby
GCD StartScript for Trib or Bloodmoon.esp
GCD better balanced birthsigns.esp
GCD Over 60 level speedup.esp
GCD Restore Potions Fix.esp
GCD settings fairly easy.esp
GCD settings hard.esp
GCD - Cult of the Clouds patch.esp
GCD_Havish_patch.esp
GCD_SS_patch.esp
GCD TEO compatibility patch.esp
GCD_VH_patch2.esp
CharGen Revamped delay2.esp
Brittlewind fix.esp
GCD_WE_patch.esp
GCD_107x_to_108_patch.esp
GCD_107x_to_108_patch_MwOnly.esp

;; "GCD settings fairly easy" ... "Do not use this with the hard settings esp"
[Conflict]
 Only use one of the GCD Settings files.
 ( Ref: "GCD Readme first 107c.txt" )
GCD settings fairly easy.esp
GCD settings hard.esp

[Patch]
CharGen Revamped delay2.esp
[ALL CharGen_Revamped_v14.esp
	 [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp]]

[Order]
CharGen_Revamped_v14.esp
CharGen Revamped delay2.esp

[Conflict]
 Disable these mods when running Gluby's "GCD v1.08 with Startscript, fixed" as Gluby's mod "Incorporates the v1.08 patch [and] incorporates the Startscript"
 ( Ref: "GCD v1.08 with Startscript, fixed [Galsiah] - Readme.txt" )
[ALL GCD v1.08 with Startscript, fixed [Galsiah].esp
	 [ANY Galsiahs Character Development.esp
		  GCD StartScript for Trib or Bloodmoon.esp
		  GCD_107x_to_108_patch.esp]]

;; GCD TEO compatibility patch.esp:
;; "To be used only if you use Thief Experience Overhaul (by LDones). The patch must be /after/ TEO in the load order"
;; TBD - This rule may need double-checking, since the modular version of TEO has more .esps, which may need to appear below
[Patch]
 "[GCD TEO compatibility patch.esp is] to be used only if you use Thief Experience Overhaul (by LDones)."
 ( Ref: "GCD Readme first 107c.txt" )
GCD TEO compatibility patch.esp
[ALL [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp]
	 [ANY Stealth Enhancements-LD 1.5b (Tribunal).esp
	  Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp]]

[Order]
Stealth Enhancements-LD 1.5b (Tribunal).esp
GCD TEO compatibility patch.esp

[Order]
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp
GCD TEO compatibility patch.esp

;; GCD - Cult of the clouds patch
;; "Use only with CoC. Should be after CoC in the load order."
[Patch]
 "[GCD - Cult of the Clouds patch.fixes] a few minor issues using GCD with CoC. Use only with CoC."
 ( Ref: "GCD Readme first 107c.txt" )
GCD - Cult of the Clouds patch.esp
[ALL [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp]
	 MW_CultOfTheClouds_v10.esp]

[Order]
MW_CultOfTheClouds_v10.esp
GCD - Cult of the Clouds patch.esp

;; GCD_SS_patch
;; "Only use with Scripted Spells (Cortex). Should be after Scripted
;; Spells in the load order."
;; ( Ref: "GCD Readme first 107c.txt" )
[Patch]
 "Patch for use of Scripted Spells with GCD. Only use with Scripted Spells (Cortex)."
 ( Ref: "GCD Readme first 107c.txt" )
GCD_SS_patch.esp
[ALL [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp]
	 Scripted_Spells.esp]

[Order]
Scripted_Spells.esp
GCD_SS_patch.esp

;; GCD_WE_patch
;; "Load order shouldn't matter for this patch."
;; ( Ref: "GCD Readme first 107c.txt" )
;; (We only put in an order rule so that the patch appears near the
;; plugins it is related to.)
[Patch]
 "Patch for use only with Werewolf Evolution (Cortex)."
 ( Ref: "GCD Readme first 107c.txt" )
GCD_WE_patch.esp
[ALL [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp]
	 Werewolf_Evolution.esp]

[Order]
Werewolf_Evolution.esp
GCD_WE_patch.esp

[Patch]
 You may need to get the following patch to make GCD work well with BigMod2:
 http://www.mediafire.com/file/zmnr0gzzwy5/GCD_BigMod2_patch.zip
 http://mw.modhistory.com/download-90-1812
GCD_BigMod2_patch.esp
[ALL [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp]
	 BigMod2 v2.0 RELEASE.esp]

[Order]
BigMod2 v2.0 RELEASE.esp
GCD_BigMod2_patch.esp

[Conflict]
 Patch for Purist already fixed this.
ALL Brittlewind fix.esp
Patch for Purists.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Galsiah's Character Development (GCD) v1.08 AzuMite Edit [AzuMite]

[Note]
 AzuMite's version of GCD inspired Gluby to make his version, which is recommended instead:
 http://mw.modhistory.com/download--6955
GCD Main 108kai2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Galsiah's Character Development Lean [Galsiah, Huskobar]

[Order]
GCDLean204STD.esp
GCDLean204EASY.esp
GCDLean204HARD.esp
GCDBetterBalancedBirthsigns.esp
GCDOver60LevelSpeedup.esp
GCDRestorePotionsFix.esp
GCDCultOfTheCloudsPatch.esp
GCDHavishPatch.esp
GCDSSPatch.esp
GCDTEOCompatibilityPatch.esp
GCDVHPatch.esp
GCDCharGenRevampedDelay.esp
GCDWEPatch.esp

[Conflict]
	Use only one of these plugins:
  GCDLean204STD.esp - Standard difficulty
  GCDLean204EASY.esp - Easy difficulty
  GCDLean204HARD.esp - Hard difficulty
 ( Ref: "2ReadMeGCDLean.txt" )
GCDLean204STD.esp
GCDLean204EASY.esp
GCDLean204HARD.esp

[Conflict]
 "GCDLean is completely incompatible with the original Galsiah's Character Development and variants by other modders such as Azumite and Gluby"
 ( Ref: "2ReadMeGCDLean.txt" )
[ANY GCDLean204STD.esp
	 GCDLean204EASY.esp
	 GCDLean204HARD.esp]
[ANY Galsiahs Character Development.esp
	 GCD v1.08 with Startscript, fixed [Galsiah].esp
	 GCD Main 108kai2.esp]

[NOTE]
 "[GCDBetterBalancedBirthsigns.esp] should therefore work well alongside most other birthsign mods [but] it is not well balanced for use without GCD."
 ( Ref: "3GCDReadmeFirst.txt" )
[ALL GCDBetterBalancedBirthsigns.esp
	 [NOT [ANY GCDLean204STD.esp
			   GCDLean204EASY.esp
			   GCDLean204HARD.esp]]]

[Order]
CharGen_Revamped_v14.esp
GCDCharGenRevampedDelay.esp

[Patch]
 "[GCDCharGenRevampedDelay.esp is] for use only with gman21's Chargen Revamped mod."
 ( Ref: "3GCDReadmeFirst.txt" )
GCDCharGenRevampedDelay.esp
[ALL CharGen_Revamped_v14.esp
	 [ANY GCDLean204STD.esp
		  GCDLean204EASY.esp
		  GCDLean204HARD.esp]]

;; GCD - TEO compatibility patch
;; TBD - This rule may need double-checking, since the modular version of TEO has more .esps, which may need to appear below
[Order]
Stealth Enhancements-LD 1.5b (Tribunal).esp
GCDTEOCompatibilityPatch.esp

[Order]
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp
GCDTEOCompatibilityPatch.esp

[Patch]
 ( Ref: "3GCDReadmeFirst.txt" )
GCDTEOCompatibilityPatch.esp
[ALL [ANY GCDLean204STD.esp
		  GCDLean204EASY.esp
		  GCDLean204HARD.esp]
	 [ANY Stealth Enhancements-LD 1.5b (Tribunal).esp
	  Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp]]

;; GCD - Cult of the Clouds compatibility patch
;; "Use only with CoC. Should be after CoC in the load order."
[Order]
MW_CultOfTheClouds_v10.esp
GCDCultOfTheCloudsPatch.esp

[Patch]
 ( Ref: "3GCDReadmeFirst.txt" )
GCDCultOfTheCloudsPatch.esp
[ALL [ANY GCDLean204STD.esp
		  GCDLean204EASY.esp
		  GCDLean204HARD.esp]
	 MW_CultOfTheClouds_v10.esp]

;; GCD - Scripted Spells compatibility patch
;; "Only use with Scripted Spells (Cortex). Should be after Scripted Spells in the load order."
[Order]
Scripted_Spells.esp
GCDSSPatch.esp

[Patch]
 ( Ref: "3GCDReadmeFirst.txt" )
GCDSSPatch.esp
[ALL [ANY GCDLean204STD.esp
		  GCDLean204EASY.esp
		  GCDLean204HARD.esp]
	 Scripted_Spells.esp]

;; GCD - Werewolf Evolution compatibility patch
;; "Load order shouldn't matter for this patch."
;; ( Ref: "3GCDReadmeFirst.txt" )
;; But, report from DWS: "GCDWEPatch.esp (part of GCDLean v2.04) should be placed after Werewolf_Evolution.esp"
[Order]
Werewolf_Evolution.esp
GCDWEPatch.esp

[Patch]
 ( Ref: "3GCDReadmeFirst.txt" )
GCDWEPatch.esp
[ALL [ANY GCDLean204STD.esp
		  GCDLean204EASY.esp
		  GCDLean204HARD.esp]
	 Werewolf_Evolution.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Gardener's of Morrowind [ZeroTheHero,Slowride,and Black]

[Conflict]
 Gardener's of Morrowind conflicts with Korobal island, "The
 error shows up on the road from SN to Pelegiad - Korobal Island
 and Gardeners of Morrowind modify same cell (I think: 0,-5). The
 way to fix it is to remove this cell from Gardeners of Morrowind
 plugin with EE."
Gardeners of Morrowind.esp
Korobal v1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Gartheka, Abothiana & Forest Elf Mod  [Worm Lord]

[Note]
 Please ensure that you have copied the contents of the Gartheka Meshes and Textures folders into the respective Morrowind Folders.
Gartheka update.esp

[Note]
 Please ensure that you have copied the contents of the Forest Elf Meshes and Textures folders into the respective Morrowind Folders.
Frozen Forest plugin.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ghostgate v1.3 [Princess Stomper]

[Note]
	!!! "***THIS MOD WILL BREAK THE MAIN QUEST. PLEASE USE ONLY WITH A CHARACTER YOU DO NOT INTEND TO PLAY THE MAIN QUEST WITH, OR WHO HAS ALREADY DEFEATED DAGOTH UR.***"
	!!! ( Ref: "Ghostgate readme.txt" )
[ANY Clean Ghostgate COM.esp
	 Clean Ghostgate.esp]

[Requires]
 ( Ref: "Ghostgate readme.txt" )
Clean Ghostgate COM.esp
MW_Children_1_0.esm

[Conflict]
  Use only one of these plugins:
  Clean Ghostgate COM.esp - If you also use Emma's "Children of Morrowind"
  Clean Ghostgate.esp - If you do not use Emma's "Children of Morrowind"
 ( Ref: Ghostgate readme.txt )
Clean Ghostgate COM.esp
Clean Ghostgate.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ghostpath 1.41 [Ascendant]

[Note]
	!! This plugin has a scripting error about OR_S_5 in the script
	!! 'order_playertrialscript1' that will show every time the game is loaded.
[SIZE 843986 Ghostpath 1.41a.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GIANTS v2.7.1 "Ultimate" [The Puma Man]

[Patch]
 "GIANTS.esm" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see:
 http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
 You can download Z4kW0lf's patch from MMH:
 http://mw.modhistory.com/download-26-13778
Z4K_Giants_AddToLev_Patch.esp
GIANTS.esm

[Conflict]
 The Puma Man's "GIANTS" mod includes his "Gnisis Guard Fix" mod
 ( Ref: GIANTS ULTIMATE.doc)
GIANTS.esm
Gnisis Gaurd Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GIANTS Creature Remover V.1.1 [Puma Man/Sargothe]

;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it
[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_AncientLich.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Apostates.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Apparitions-Spectres.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_AscendedMummies.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Automations.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_BlackShadows.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_BrownZombies.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_CaveTrolls.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Demons.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Dragonlings.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Dragons.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_DwemerPrototypes.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_DwemerSpiders.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_DwemerSpikers.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_DwemerWasps.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_EarthGolems-Colossus.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_EarthSpriggans.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_EasterEggs.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_EbonyGolems.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_ElderImps.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_FacesOftheForest.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_FireDaedra.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_FireSpurts.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_FlamingSkulls.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_FrostElementals.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_FrostSprites.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Giants.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_GiantSkeletons.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_GlassGolems.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Gore_Patch.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Gorgos.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Harpies.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_IceImps.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Imps(Common).esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_KillerNetch.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Lich.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_LichKings.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_MountainTrolls.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Mummies.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_NightSpriggans.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_NightSprites.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Nymphs.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_PackNixHounds.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Phantasms.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Phantoms.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_ReaverKingpins.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_RedZombies.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Reiklers.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_RotWorms.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Scorpions.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_SeaDevils.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_SeaTitans.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Seducers.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Shades.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_ShalkStalkers.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_SkeletalHands.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_skeletongladiators.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_SkeletonKnights.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Spiders.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_SprigganFamines.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_TitanSkeletons.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_VampireAncients.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_VampireLords.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_WildVampires.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_WingedNightSprites.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS_No_Wraiths.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GIANTS Dragon patch [Moobler]

;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it[Order]
[Order]
GIANTS Ultimate Control file.esp
GIANTS dragon patch.esp

;;Dragon32: Helios' unofficial patch removes dragons. Hopefully this LO change will fix that little conflict
[Order]
HelioS - Giants Fix.esp
GIANTS dragon patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GIANTS (No Nude)  [TomatoOfDoom]

[Requires]
GIANTS_No Nude.esp
GIANTS.esm
; this dependancy is listed in header - is rule still required? Giants.esm is not included and there is no readme, so no explanation of dependancy, although it would seem to remove nude NPCs from the GIANTs mod

;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it
[Order]
GIANTS Ultimate Control file.esp
GIANTS_No Nude.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GIANTS Patch [HelioS/Michael Bennett]

[Conflict]
 You should use either the replacement "GIANTS.esm" or the add-on patch "HelioS - Giants Fix.esp" that goes with the original "GIANTS.esm".
 ( Ref: "GIANTS Patch Readme.txt" )
[SIZE 1841362 GIANTS.esm]
HelioS - Giants Fix.esp

[Order]
;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it[Order]
GIANTS Ultimate Control file.esp
HelioS - Giants Fix.esp

[Note]
 HelioS/Michael Bennett's Unofficial GIANTS Patch:
 "Removes godawfull creatures such as:
  - All the Night Sprites
  - Face of the Forest
  - The giant night spriggans (that horrible "thing" that looks
	slightly like a tree hit by a paint truck)
  - Those dwemer golem constructs that look like the...
	er, well there isnt really anything to compare them against.
  - Those dragons. They weren't that bad but I didnt like em.
  - Rot worms, Ice golems, Seducers... and a few more"
 ( Ref: "GIANTS Patch Readme.txt" )
[ALL [ANY [SIZE 1841362 GIANTS.esm]
		  HelioS - Giants Fix.esp]
	 [ANY GIANTS_No_Dragons.esp
		  GIANTS_No_FacesOftheForest.esp
		  GIANTS_No_NightSpriggans.esp
		  GIANTS_No_NightSprites.esp
		  GIANTS_No_RotWorms.esp
		  GIANTS_No_Seducers.esp
		  GIANTS_No_WingedNightSprites.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GIANTS Ultimate Bugfixes [Feanor the Redguard]

;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it
[Order]
GIANTS Ultimate Control file.esp
Feanor the Redguard's GIANTS Ultimate Bugfixes.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GIANTS Ultimate no monsters in cities [PEHOH]

[Conflict] ; ( Ref: "GIANTS Ultimate no monsters in cities.txt" )
	Use only one of these plugins:
		'GIANTS Ultimate no monsters in cities MW.esp' - If you have Morrowind only.
		'GIANTS Ultimate no monsters in cities B.esp' - If you have Morrowind and Bloodmoon.
		'GIANTS Ultimate no monsters in cities T.esp' - If you have Morrowind and Tribunal.
		'GIANTS Ultimate no monsters in cities TB.esp' - If you have Morrowind, Tribunal and Bloodmoon.
GIANTS Ultimate no monsters in cities B.esp
GIANTS Ultimate no monsters in cities MW.esp
GIANTS Ultimate no monsters in cities T.esp
GIANTS Ultimate no monsters in cities TB.esp

;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it
[Order]
GIANTS Ultimate Control file.esp
GIANTS Ultimate no monsters in cities B.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS Ultimate no monsters in cities MW.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS Ultimate no monsters in cities T.esp

[Order]
GIANTS Ultimate Control file.esp
GIANTS Ultimate no monsters in cities TB.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Give Your Orders 1.3 [TheLys] ; I saw no conflicts with existing rules (Pharis)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Glenfinnan [Cuchulainn]

[Requires] ; ( Ref: "Glenfinnan.txt" )
	Glenfinnan requires both Armor Mannequin and dg_Kilts, these plugins should be included in Glenfinnan.zip.
Glenfinnan.esp
[ALL	Armor Mannequin.esp
		dg_kilts.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Glory Road [Kathryn & Tommy Khajiit]

[Conflict] ; ( Ref: TheGloryRoad.ace/"readme.html")
	"The Glory Road" conflicts with "Ald Vendras", you should probably use only one or the other.
TheGloryRoad.esm
[ANY	Ald-Vendras_V3.esp
		Ald-Vendras_V3-LoKKen.esp
		Ald-Vendras_V3-LoKKen-SC.esp
		Ald-Vendras_V31.esp
		Ald-Vendras_V31-LoKKen.esp
		Ald-Vendras_V31-LoKKen-SC.esp]

[Conflict] ; ( Ref: TheGloryRoad.ace/"readme.html")
	"The Glory Road" conflicts with "Frontier Trade Post", you should probably use only one or the other.
TheGloryRoad.esm
FrontierTradePost.esp

[Conflict] ; ( Ref: TheGloryRoad.ace/"readme.html")
	"The Glory Road" conflicts with "Havish", you should probably use only one or the other.
	You may wish to use DagothBob's moved version of "Havish", available from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43408/ )
TheGloryRoad.esm
[SIZE 4646696 Havish.esm]

[Conflict] ; ( Ref: TheGloryRoad.ace/"readme.html")
	"The Glory Road" conflicts with "Illuminated Order", you should probably use only one or the other.
TheGloryRoad.esm
[ANY	Illuminated Order v1.0.esp
		Illuminated Order v1.0 (IndyBank WC Compatible).esp
		Illuminated Order v1.0 (IndyBank Compatible).esp
		Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
		Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]

[Conflict] ; ( Ref: TheGloryRoad.ace/"readme.html")
	"The Glory Road" conflicts with "Legends of Ydumea", you should probably use only one or the other.
TheGloryRoad.esm
_Legends_of_Ydumea_v2.esp

;;Dragon32: Verified Silgrad Tower LAND conflict in TESPCD. Tamriel Rebuilt maps 1 & 2 _do not_ conflict with any Glory Road records
[Conflict]
	"Silgrad Tower" interferes with some of the Mag Mell cells from "The Glory Road"
TheGloryRoad.esm
[ANY	silgrad_tower_internal_release_1-4_6.6.esp
		silgrad_tower_1-4_6.6.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Glow-Away 1.0 [Zeanu]

[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ )
	!! Zeanu's "Glow-Away" plugin affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items.
	!! If you are using Hrnchamd's "MCP", there is no longer any reason to use the no glow plugin method.
Glow-Away.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GMST fixing things

[NOTE]
	!!! These plugins are supposed to fix the evil GMSTs, but they also conflict with any mod that intentionally and legitimately changes one of those GMSTs. It is strongly suggested that you remove these plugins and use proper plugin cleaning procedures, the following web page will give you a start:
	!!! ( http://www.uesp.net/wiki/Tes3Mod:GMST_Contamination )
[ANY	GMST-Fix.esp
		GMST Fix.esp
		GMST Vaccine.esp
		fightmodfreeGMST-Fix.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Gnisis Imperial Bridge [ddfields]

[Conflict]
	ddfield's "Gnisis Imperial Bridge" adds a stone bridge to Gnisis in the same place as bridges added by Matt a.k.a mjr162006's "Gnisis Bridge" and Untot's "Gnisis Enhanced v1.0".
Complete Gnisis Bridge.esp
Gnisis Bridge.esp
Clean gnis.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Goblin Lab 1.1 [Timpy & The_Conjurer]

[Conflict] ; ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
	Landmass conflict.
The Goblin Lab v1.1.esp
[ANY	N'Dib_5.esp
		Korobal v1.2.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Gold Burden [kaekaze]

[Conflict] ; ( Ref: "Gold Burden Release 100-24341.rar\kaeGoldBurden100\readme.txt" )
	Use only one of these plugins.
kaeGoldBurden.esp
kaeGoldBurdenLite.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Golden Gold & Shining Gold [Arcimaestro Antares]

[Conflict] ; ( Ref: "Golden Gold & Shining Gold - README.txt" )
	Use only one of these plugins.
Golden Gold.esp
Shining Gold.esp

;;Dragon32: Golden Gold from "Morrowind Overhaul - Sounds & Graphics" merges osiris' patch. Size is 2,537 bytes
[Patch] ; ( Ref: "osiris' Golden Gold Patch v1.0 Readme.txt" )
	osiris' "Golden Gold Patch" adds Arcimaestro Antares' "Golden Gold" texture to two cursed Daedric coin types which were left out of Arcimaestro Antares' original mod.
	( http://mw.modhistory.com/download-4-12653 )
Golden Gold Patch v1.0.esp
[SIZE	!2537 Golden Gold.esp]

[Order] ; ( Ref: "osiris' Golden Gold Patch v1.0 Readme.txt" )
Golden Gold.esp
Golden Gold Patch v1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Gondoliers 1.10b [abot]

[Conflict] ; ( Ref: "abotGondoliers.txt" )
	Use only one of these plugins:
		'abotGondoliersRV.esp' - If you use PirateLord's "Redesigned Vivec", or mods based on it.
		'abotGondoliers.esp' - If you do not.
abotGondoliers.esp
abotGondoliersRV.esp

[Requires] ; ( Ref: "abotGondoliers.txt" )
	If you are using 'Redesigned Vivec.esp' or 'PW_Redesigned Vivec-Vivec_Expansion.esp' load 'abotGondoliersRV.esp'.
abotGondoliersRV.esp
[ANY	Redesigned Vivec.esp
		PW_Redesigned Vivec-Vivec_Expansion.esp
		Clean Redesigned Vivec - COM patch.esp
		Clean Redesigned Vivec - com_mca patch.esp
		Clean Redesigned Vivec - MCA patch.esp]

[Conflict] ; ( Ref: "abotGondoliers.txt" )
	If you are using 'Redesigned Vivec.esp' or 'PW_Redesigned Vivec-Vivec_Expansion.esp' load 'abotGondoliersRV.esp'.
abotGondoliers.esp
[ANY	Redesigned Vivec.esp
		PW_Redesigned Vivec-Vivec_Expansion.esp
		Clean Redesigned Vivec - COM patch.esp
		Clean Redesigned Vivec - com_mca patch.esp
		Clean Redesigned Vivec - MCA patch.esp]

;;Dragon32: Load Melian's Teleport Mod after abot's real-time travel mods
[Order]
abotGondoliers.esp
mel_teleportPlugin_1_3.esp

[Order]
abotGondoliersRV.esp
mel_teleportPlugin_1_3.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Goth Shop in Cyrodiil 1.1 [Gianluca]

;;Dragon32: ESM dependency not in plugin header
[Requires] ; ( Ref: http://mw.modhistory.com/download-44-10798 )
	Gianluca's "Goth Shop in Cyrodiil" adds a version of AlienSlof's "Slof's Goth Shop I" to Cyrodiil from Gianluca's "GS_TAMRIEL Tribute to The Community" mod.
Goth Shop in Cyrodiil.esp
GS_Tamriel Tribute to The Comunity.esm

[Note]
	Whilst AlienSlof's plugins from "Slof's Goth Shop I" are not necessary to run Gianluca's "Goth Shop in Cyrodiil" you should ensure you have downloaded all the required resources listed here:
	( http://mw.modhistory.com/download-44-10798 )
[ALL	Goth Shop in Cyrodiil.esp
		[NOT	Slof's Goth Shop 1.1.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Gothic Attire Alternate ESP 1.1 [Qarl and Cenobite, Spoon Thief]

[Conflict] ; ( Ref: http://mw.modhistory.com/download-55-12257 )
	Spoon Thief's 'GAC__replacer.esp' is an edit of the original "Gothic Attire Complete" plugin and should be used instead of Qarl and Cenobite's original plugin.
Gothic Attire Complete v1-1.esp
GAC__replacer.esp

[Conflict] ; ( Ref: "GAC-readme.txt" )
	The original "Gothic Attire Complete" readme warns: "If you are using an item of clothing or armor from ANY of the original 4 mods in your saved game, then installing GAC might cause conflicts and crashes".
GAC__replacer.esp
[ANY	Qarls_Gothic_Attire.esp
		Qarls_Gothic_AttireII.esp
		THE_UNDERGROUND.esp
		THE_UNDERGROUND_2.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Gothic Attire Complete 1.1 [Qarl and Cenobite]

[Conflict] ; ( Ref: "GAC-readme.txt" )
	"If you are using an item of clothing or armor from ANY of the original 4 mods in your saved game, then installing GAC might cause conflicts and crashes".
Gothic Attire Complete v1-1.esp
[ANY	Qarls_Gothic_Attire.esp
		Qarls_Gothic_AttireII.esp
		THE_UNDERGROUND.esp
		THE_UNDERGROUND_2.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Gothic Attire Complete Leveled [Crankgorilla]

;;Dragon32: This ordering preserves the levelled list changes of "Gothic Attire Complete Leveled" and the modified armour etc. values of "Gothic Attire Alternate ESP"
[Order]
Gothic Attire Complete Leveled.esp
GAC__replacer.esp

[Order]
Gothic Attire Complete Leveled.esp
KN_Keening_Clothiers.esp

[Note]
	!! "Gothic Attire Complete Leveled" by Crankgorilla "is dependant on the files from Gothic Attire Complete". Whilst you do not need to have the plugin from Qarl and Cenobite's "Gothic Attire Complete" loaded you need to have the meshes and textures installed.
	!! ( Ref: "Gothic Attire Complete Readme.txt" )
[ALL	Gothic Attire Complete Leveled.esp
		[ANY	[NOT	Gothic Attire Complete v1-1.esp]
				[NOT	KN_Keening_Clothiers.esp]]]

[Requires] ; ( Ref: "GAC-readme.txt" )
	"Gothic Attire Complete" requires "Better Bodies".
Gothic Attire Complete Leveled.esp
[ALL	Better Bodies.esp
		[NOT	Gothic Attire Complete v1-1.esp]
		[NOT	GAC__replacer.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Gothic Attire in Ravenloft Closet [matoraan]

[Requires] ; ( Ref: http://morrowind.nexusmods.com/mods/26014/ )
	Requires "Qarl's Gothic Attire I" ( http://mw.modhistory.com/download-26-5659 ) and II ( http://mw.modhistory.com/download-26-708 ) and Bantari's "Ravenloft" mod ( http://mw.modhistory.com/download-44-10678 ).
qarls gothic atire in ravenloft  mod.ESP
[ALL	Qarls_Gothic_Attire.esp
		Qarls_Gothic_AttireII.esp
		Ravenloft_v0502d.esp]

[Order] ; Dragon32: checked with TESPCD
Ravenloft_v0502d.esp
qarls gothic atire in ravenloft  mod.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Go To Jail 3.7 [Arcimaestro Antares]

[Conflict] ; ( Ref: "Go to Jail 3.7 README.txt" )
	Use only one of these plugins:
		'Go To Jail 3.7 - NOM.esp' - For users of "Necessities of Morrowind".
		'Go To Jail 3.7.esp' - For people who do not use "Necessities of Morrowind".
Go To Jail 3.7 - NOM.esp
Go To Jail 3.7.esp

[Requires] ; ( Ref: "Go to Jail 3.7 README.txt" )
Go To Jail 3.7 - NOM.esp
NoM 3.0.esp

[Order]
Go To Jail 3.7 - NOM.esp
NoM 3.0.esp

;;Dragon32: Order rules for 3.5, assume still relevant for 3.7
;;Fixes a landscape (?) error
[Order]
Go To Jail 3.7 - NOM.esp
Immersive Chargen.esp

[Order]
Go To Jail 3.7 - NOM.esp
Immersive Chargen - CM.esp

[Order]
Go To Jail 3.7.esp
Immersive Chargen.esp

[Order]
Go To Jail 3.7.esp
Immersive Chargen - CM.esp

;;Dragon32: PES pages reports a conflict with Yacoby's Pursuit Enhanced (q.v.), the readme for that implies no conflict with its latest version.
[Conflict]
	Arcimaestro Antares's "Go To Jail" conflicts with Aerelorn's "Less Annoying Guards" and Gianluca Sabbatini's "GS_Tamriel: Tribute to the Community".
[ANY	Go To Jail 3.7 - NOM.esp
		Go To Jail 3.7.esp]
[ANY	GS_Tamriel Tribute to The Comunity.esm
		Less Annoying Guards - Tribunal.esp
		Less Annoying Guards - Bloodmoon.esp
		Less Annoying Guards - Tribunal and Bloodmoon.esp]

;;Dialogue conflict
[Order]
indybank-NoHouses.esp
Go To Jail 3.7.esp

[Order]
INDYBANK.ESP
Go To Jail 3.7.esp

[Order]
indybankWC.esp
Go To Jail 3.7.esp

[Order]
Indybank2.4b.ESP
Go To Jail 3.7.esp

[Order]
Indy Bank (SW Comp. Patch).ESP
Go To Jail 3.7.esp

[Order]
WalledCity_IndyBank.esp
Go To Jail 3.7.esp

[Order]
indybank-NoHouses.esp
Go To Jail 3.7 - NOM.esp

[Order]
INDYBANK.ESP
Go To Jail 3.7 - NOM.esp

[Order]
indybankWC.esp
Go To Jail 3.7 - NOM.esp

[Order]
Indybank2.4b.ESP
Go To Jail 3.7 - NOM.esp

[Order]
Indy Bank (SW Comp. Patch).ESP
Go To Jail 3.7 - NOM.esp

[Order]
WalledCity_IndyBank.esp
Go To Jail 3.7 - NOM.esp

;;landscape conflict
[Order]
chapelsv2.esp
Go To Jail 3.7.esp

[Order]
Clean chapelsv2.esp
Go To Jail 3.7 - NOM.esp

;;landscape conflict
[Order]
Imperial Graveyards of MW.esp
Go To Jail 3.7.esp

[Order]
Imperial Graveyards of MW.esp
Go To Jail 3.7 - NOM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GOTY Script Tidy 2.02 [huskobar]

[Note]
	This mod is not recommended anymore, use "Patch for Purists" ( https://www.nexusmods.com/morrowind/mods/45096 ) instead.
GOTYScriptTidy*.esm

;;Install 1 - Script Tidy, Full Treatment and are NOT using Morrowind Patch Project (MPP)

[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar\Install1\ReadMe.txt" )
	Use only one of these plugins.
GOTYFullTidySomeMPPv2.01.esm
GOTYFullTidySomeMPPv2.01.esp

;;Install 3 - Script Tidy, Minimal Impact and ARE or ARE NOT using MPP

[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar\Install3\ReadMe.txt" )
	Use only one of these plugins.
GOTYMinImpactSomeMPPv2.01.esm
GOTYMinImpactSomeMPPv2.01.esp

;;Install 4 - Reference of significant changes made

[Note] ; ( Ref: "GOTYST_01 ReadMe.txt" )
	'GOTYScriptTidy(CommentsIn).esp' is for modders, it is not intended for use in game.
GOTYScriptTidy(CommentsIn).esp

;;Rules for mod conflicts with main Script Tidy mod

[Conflict]
 "When loading [DrSilent's "Morrowind Public Library"] with GOTY Script Tidy v2.02 I get the following error:
   Script variable "rent" not found for dialogue type Topic
   Info "EMPTY""
 Install3 ("GOTYMinImpactSomeMPPv2.01.esm" or "GOTYMinImpactSomeMPPv2.01.esp") does not change the name of the local variable 'rent' in the official publican script. Other versions of GOTY Script Tidy are likely to break any mod that uses 'rent' as a dialogue filter or otherwise attempts to write to the variable.
MW_Public_Library.esp
[ANY	GOTYFullTidySomeMPPv2.01.esm
		GOTYFullTidySomeMPPv2.01.esp
		GOTYFullTidyZeroMPPv2.01.esm]

[Conflict]
 "[When running huskobar's "GOTY Script Tidy" with "LGNPC Pelagiad"] I get this error everytime i try and rent a bed for the night:
  Script Pub_Pelagiad_Halfway
  Syntax Error Line 2.
  Could not find variable "rent".
  ==>CompileAndRun problem was found in Topic "Beds"
  "Head right up the stairs and a clean, inviting bed awaits you.""
 Install3 ("GOTYMinImpactSomeMPPv2.01.esm" or "GOTYMinImpactSomeMPPv2.01.esp") does not change the name of the local variable 'rent' in the official publican script. Other versions of GOTY Script Tidy are likely to break any mod that uses 'rent' as a dialogue filter or otherwise attempts to write to the variable.
[ANY	LGNPC_Pelagiad.esp
		LGNPC_Pelagiad_v<VER>.esp]
[ANY	GOTYFullTidySomeMPPv2.01.esm
		GOTYFullTidySomeMPPv2.01.esp
		GOTYFullTidyZeroMPPv2.01.esm]

;;Rules for "LGNPC_PaxRedoran_v1_20_GOTYST.esp". Duplicated some from the main LGNPC section

[Conflict]
	You should replace 'LGNPC_PaxRedoran_v1_20.esp' with 'LGNPC_PaxRedoran_v1_20_GOTYST.esp' to get compatibility between "GOTY Full Tidy" and "LGNPC Pax Redoran".
[ANY	GOTYFullTidySomeMPPv2.01.esm
		GOTYFullTidySomeMPPv2.01.esp
		GOTYFullTidyZeroMPPv2.01.esm]
LGNPC_PaxRedoran_v1_20.esp

[Requires] ; ( Ref: "GOTYST_01 ReadMe.txt" )
	If you are using either of the Full Tidy builds alongside "LGNPC Pax Redoran", replace 'LGNPC_PaxRedoran_v1_20.esp' with 'LGNPC_PaxRedoran_v1_20_GOTYST.esp'.
LGNPC_PaxRedoran_v?_??_GOTYST.esp
[ANY	GOTYFullTidySomeMPPv2.01.esm
		GOTYFullTidySomeMPPv2.01.esp
		GOTYFullTidyZeroMPPv2.01.esm]

;;Dragon32: Dunno if this is needed
[Order]
GOTYFullTidySomeMPPv2.01.esp
LGNPC_PaxRedoran_v?_??_GOTYST.esp

[Order]
GOTYSTMPPPatchv1.0.esp
LGNPC_PaxRedoran_v?_??_GOTYST.esp

[Note]
	!! "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC mods that could result in problems in both mods, like broken quests and other unexpected outcomes. Some players have reported using these mods together without any perceived problems, but that may be a matter of either not recognizing them or not having encountered situation where a conflict might be triggered.
	!! huskobar's edited version of "LGNPC Pax Redoran" could suffer from these problems too.
	!! ( Ref: LGNPC_PaxRedoran_Readme.txt )
	!! ( Ref: http://escf.rethan-manor.net/index.php?topic=2333.0 )
[ALL	Vampire_Embrace.esp
		LGNPC_PaxRedoran_v?_??_GOTYST.esp]

[Conflict] ; ( Ref: LGNPC_PaxRedoran_Readme.txt )
	"Join All Houses" by Heph will break some Pax Redoran quests, and likely create other odd results.
	huskobar's edited version of "LGNPC Pax Redoran" could suffer from these problems too.
LGNPC_PaxRedoran_v?_??_GOTYST.esp
Join All Houses.esp

[Conflict] ; ( Ref: LGNPC_PaxRedoran_Readme.txt )
	"Marandus Abode" by Princess Stomper will break the 'Marandus' quests.
	huskobar's edited version of "LGNPC Pax Redoran" could suffer from these problems too.
LGNPC_PaxRedoran_v?_??_GOTYST.esp
[ANY Marandus Abode.esp
	 Marandus Abode MCA Patch.esp]

[Order]
Less_Generic_Nerevarine.esp
LGNPC_PaxRedoran_v?_??_GOTYST.esp

;;Rules for VGreetings replacements

[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" )
	You should replace 'VGreetings-Attack.esp' with 'VGreetings-AttackGOTYSTSomeMPP.esp' to make "VGreetings" compatible with "GOTY Script Tidy Full" (with Some MPP).
[ANY	GOTYFullTidySomeMPPv2.01.esm
		GOTYFullTidySomeMPPv2.01.esp]
VGreetings-Attack.esp

[Requires] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" )
VGreetings-AttackGOTYSTSomeMPP.esp
[ANY	GOTYFullTidySomeMPPv2.01.esm
		GOTYFullTidySomeMPPv2.01.esp]

;;Dragon32: Dunno if this is needed
[Order]
GOTYFullTidySomeMPPv2.01.esp
VGreetings-AttackGOTYSTSomeMPP.esp

[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" )
	You should replace 'VGreetings-Attack.esp' with 'VGreetings-AttackGOTYSTZeroMPP.esp' to make "VGreetings" compatible with "GOTY Script Tidy Full" (with Zero MPP).
GOTYFullTidyZeroMPPv2.01.esm
VGreetings-Attack.esp

[Requires] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" )
VGreetings-AttackGOTYSTZeroMPP.esp
GOTYFullTidyZeroMPPv2.01.esm

[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Hit/ReadMe.txt" )
	You should replace 'VGreetings-Hit.esp' with 'VGreetings-HitGOTYSTSomeMPP.esp' to make "VGreetings" compatible with "GOTY Script Tidy Full" (with Some MPP).
[ANY	GOTYFullTidySomeMPPv2.01.esm
		GOTYFullTidySomeMPPv2.01.esp]
VGreetings-Hit.esp

[Requires] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" )
VGreetings-HitGOTYSTSomeMPP.esp
[ANY	GOTYFullTidySomeMPPv2.01.esm
		GOTYFullTidySomeMPPv2.01.esp]

;;Dragon32: Dunno if this is needed
[Order]
GOTYFullTidySomeMPPv2.01.esp
VGreetings-HitGOTYSTSomeMPP.esp

[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Hit/ReadMe.txt" )
	You should replace 'VGreetings-Hit.esp' with 'VGreetings-HitGOTYSTZeroMPP.esp' to make "VGreetings" compatible with "GOTY Script Tidy Full" (with Zero MPP).
GOTYFullTidyZeroMPPv2.01.esm
VGreetings-Hit.esp

[Requires] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" )
VGreetings-HitGOTYSTZeroMPP.esp
GOTYFullTidyZeroMPPv2.01.esm

[Note]
	!! These plugins are working versions of huskobar's replacement "VGreetings" plugins. They are not intended to be loaded for play.
[ANY	VGreetings-AttackGOTYSTRawSome.esp
		VGreetings-AttackGOTYSTRawZero.esp
		VGreetingPatchGOTYSTRaw.esp]

;;GOTY Script Tidy changes EndGame script
[Order]
GOTYFullTidySomeMPPv2.01.esp
GOTYMinImpactSomeMPPv2.01.esp
GOTYSTMPPPatchv1.0.esp
DN-GDRv<VER>*.esp

;;GOTY Script Tidy changes scripts also altered by Great House Dagoth
[Order]
GOTYFullTidySomeMPPv2.01.esp
GOTYMinImpactSomeMPPv2.01.esp
GOTYSTMPPPatchv1.0.esp
Great House Dagoth.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Grandmaster of Hlaalu 1.2 [Lady Galadriel]

[Note]
	! EnderAndrew has created an updated "Grandmaster of Hlaalu 1.2" plugin which "fixes the "Latest Rumors" issue, and restores Orvas Dren's original desk, closet and chest"
	! Grandmaster of Hlaalu 1.2-Beta (Ender Edit) - http://mw.modhistory.com/download-106-15120
	! You will need the original "Grandmaster of Hlaalu 1.2" download for the resources only, replace the plugin with EnderAndrew's modified one.
	! Grandmaster of Hlaalu v1.2 Beta - http://mw.modhistory.com/download--15123
Grandmaster of Hlaalu.esp
Grandmaster of Hlaalu11NOMpatch.esp
Grandmaster of Hlaalu1.2-Beta.esp

[Conflict]
	Use only one of these plugins:
		'Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp' - EnderAndrew's fixed version.
		'Grandmaster of Hlaalu1.2-Beta.esp' - Lady Galadriel's original.
Grandmaster of Hlaalu1.2-Beta.esp
Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp

[Conflict]
	Use only one of these plugins:
		'Grandmaster of Hlaalu11NOMpatch.esp' - If you use Taddeus' "Necessities of Morrowind".
		'Grandmaster of Hlaalu.esp' - If you do not.
Grandmaster of Hlaalu.esp
Grandmaster of Hlaalu11NOMpatch.esp

;;Dragon32: Not sure if this works with NoM 3.0
[Conflict]
	A NoM-compatible version of Lady Galadriel's "Grandmaster of Hlaalu 1.1" is available, download it here:
	( http://mw.modhistory.com/download-35-15149 )
Grandmaster of Hlaalu.esp
NOM 2.13.esp

[Order]
Grandmaster of Hlaalu11NOMpatch.esp
NOM 2.13.esp

[Order]
Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp
NOM 2.13.esp

[Order]
Grandmaster of Hlaalu1.2-Beta.esp
NOM 2.13.esp

[Requires]
	Not mentioned in "Grandmaster of Hlaalu - readme.rtf" but "Grandmaster of Hlaalu 1.2" needs "Book Rotate" by Cydine & Maboroshi Daikon and "Weapon Rotate" by Cydine, Maboroshi Daikon, and Erstam to be loaded.
[ANY	Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]
[ALL	Weapon Rotate.esm
		Book Rotate.esm]

;;Dragon32: Looks like some wild edits to some of the Wepon Rotate objects
[Order]
Grandmaster of Hlaalu1.2-Beta.esp
Weapon Rotate - Bloodmoon.esp

[Order]
Grandmaster of Hlaalu1.2-Beta.esp
Weapon Rotate - Tribunal.esp

[Order]
Grandmaster of Hlaalu1.2-Beta.esp
Weapon Rotate - Vendors.esp

[Order]
Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp
Weapon Rotate - Bloodmoon.esp

[Order]
Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp
Weapon Rotate - Tribunal.esp

[Order]
Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp
Weapon Rotate - Vendors.esp

[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" includes Ithilien87's "Hlaalu Rank Adjust"
Hlaalu Rank-Adjust v1.0.esp
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Indarys Unleashed" by Michael "HelioS" Bennett.
Indarys Unleashed.esp
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "New Rethan Manor" by Monica21.
New Rethan Manor.esp
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Join All Houses" by heph.
Join All Houses.esp
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Rethan Expansion" by Baratheon79.
[ANY	BAR_RethanExpansion_v2.2.esp
		BAR_RethanExpansion_v2.2_NoM.esp]
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

;;Dragon32: I assume this is the mod meant by "Suran Expanded"
[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Suran Extended" by Princess Stomper (and so too Nicholiathan's "New Suran Extended").
[ANY	New Suran Extended 1.5.esp
		Balanced NSE 1.5.esp
		New Suran Extended CoM 1.5.esp
		Balanced NSE CoM 1.5.esp
		Clean Suran Extended.esp
		Suran Extended Family.esp]
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

;;Dragon32: I assume this is the mod meant by "Rethan Manor Enhanched"
[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Enhanced Rethan Manor" by Lady_Galadriel.
Enhanced Rethan Manor.esp
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf"; "Enhanced Rethan Manor Readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Enhanced Rethan Manor" by Lady_Galadriel. Lady_Galadriel's mod includes "Hlaalu Underground 1.1" By Tequila.
[ANY	HlaaluManorUndergroundv12.esp
		Clean HlaaluUndergroundTrib.esp]
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf"; "Enhanced Rethan Manor Readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Enhanced Rethan Manor" by Lady_Galadriel. Lady_Galadriel's mod includes "Hlaalu Manor Enhancement 1.1" by Nikolai Horohov.
Hlaalu Manor Enhancement.esp
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

;;Dragon32: I assume this is the mod meant by "Sailable Rivers (or whatever the name is - landscape)"
[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Riverized Odai 1.1" by Burneddi.
Riverized Odai.ESP
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]

[Conflict]
	Lady Galadriel's "Grandmaster of Hlaalu" is incompatible with any mods altering the Hlaalu stronghold.
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]
[ANY	Hlaalu Stronghold Enhanced.esm ;;Misty Moon's Hlaalu Stronghold Enhanced
		Pax Hlaalu (Revision 3.0).esp]

[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf")
	Lady Galadriel's "Grandmaster of Hlaalu" includes Arjan's "Rethan Manor Add-on 1: Livingroom & Personnel Bedroom" and "Rethan Manor Add-on 2: Library".
[ANY	Grandmaster of Hlaalu.esp
		Grandmaster of Hlaalu11NOMpatch.esp
		Grandmaster of Hlaalu1.2-Beta.esp
		Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp]
[ANY	ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp
		ARJAN_Rethan_Library_M_v2.0_Tribunal.esp
		ARJAN_Rethan_Library_v2.0.esp
		ARJAN_Rethan_Library_v2.0_a.esp
		ARJAN_Rethan_Library_v2.0_a_Tribunal.esp
		ARJAN_Rethan_Library_v2.0_Tribunal.esp
		ARJAN_Rethan_Livingroom_v1.1_BAR.esp
		ARJAN_Rethan_Livingroom_v1.3.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Grave Goods [ManaUser]

[Conflict] ; ( Ref: Grave Goods.txt )
	For compatibility with Zappara's "Disturb the Dead", you'll have to load both it and ManaUser's "Grave Goods" in the editor with ManaUser's active and re-attach the script '_zap_disturb_dead' to the container 'urn_ash00'.
GraveGoods.esp
[ANY	Disturb_the_dead.esp
		Disturb_the_dead_TB.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Great House Dagoth [The Mad God]

[Patch]
	When using 'Great House Dagoth.esp' and any version of Bethesda's "Master Index" plugin, you should use the patch provided. It is also suggested that you read the "Note for Master Index Users" in "readme_Great House Dagoth.txt".
Great House Dagoth ( Master Index Compatibility ).esp
[ALL	Great House Dagoth.esp
		[ANY	master_index.esp
				Wilderness Sounds.esp
				Wilderness Sounds Bloodmoon.esp
				Wilderness Sounds Tribunal.esp
				Wilderness Sounds T & B.esp
				Clean Official Plugins v1.1.esp
				Official_2002_Mods.esp
				OfficialMods_v5.esp
				propylons1.1.esp
				super_adventurers302.esp
				[Official]Master Index.esp
				CleanMasterIndex.esp
				MasterIndex.esp]]

;[Patch]
; When using 'Great House Dagoth.esp' and DarkValor's version of the "Master Index" plugin, you should use the special patch provided. It is also suggested that you read the "Note for Master Index Users" in "readme_Great House Dagoth.txt".
;Great House Dagoth ( dv Master Index Compatibility ).esp
;[ALL Great House Dagoth.esp
;     DarkValor's Master Index]

[Order] ; ( Ref: readme_Great House Dagoth.txt )
Great House Dagoth.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
Great House Dagoth.esp
Great House Dagoth ( dv Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
master_index.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
Wilderness Sounds.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
Wilderness Sounds Bloodmoon.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
Wilderness Sounds Tribunal.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
Wilderness Sounds T & B.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
Clean Official Plugins v1.1.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
OfficialMods_v5.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
propylons1.1.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
super_adventurers302.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
[Official]Master Index.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
CleanMasterIndex.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
MasterIndex.esp
Great House Dagoth ( Master Index Compatibility ).esp

[Order] ; ( Ref: readme_Great House Dagoth.txt )
Official_2002_Mods.esp
Great House Dagoth ( Master Index Compatibility ).esp

;[Order] ; ( Ref: readme_Great House Dagoth.txt )
;DarkValor's Master Index
;Great House Dagoth ( dv Master Index Compatibility ).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Great House Dagoth/Darknut's Greater Dwemer Ruins Compatibility Patch [MoonAndStar]

;;Dragon32: Originally created for DNGDR 1.0, not sure if it works for later versions. I've assumed it does and used <VER>. May need to be specific about version though.

[Patch] ; ( Ref: "Readme GHD-DNGDR Patch.txt" )
	MoonAndStar's "Great House Dagoth/Darknut's Greater Dwemer Ruins Compatibility Patch" allows The Mad God's "Great House Dagoth" and Darknut's "Greater Dwemer Ruins" to be played together.
	( http://mw.modhistory.com/download--7195 )
[ANY	DNGDR-GHD Patch.esp
		DNGDR-GHD Patch OV.esp]
[ALL	[ANY	DN-GDRv<VER>.esp
				DN-GDRv<VER>_NOM.esp
				DN-GDRv<VER>-Rebirth.esp
				DN-GDRv<VER>.MRM.esp
				DN-GDRv<VER>.MRMnp.esp
				DN-GDRv1 (BTB Edit).esp
				DN-GDRv1_NOM (BTB Edit).esp]
		Great House Dagoth.esp]

[Conflict] ; ( Ref: "Readme GHD-DNGDR Patch.txt" )
	Use only one of these plugins:
		'DNGDR-GHD Patch.esp' - Uses the Dagoth Ur sounds and voices from Darknut's "Greater Dwemer Ruins Vol. 1".
		'DNGDR-GHD Patch OV.esp' - Uses the stock Dagoth Ur sounds and voices from Morrowind.
DNGDR-GHD Patch.esp
DNGDR-GHD Patch OV.esp

;;DNGDR esp should be loaded after Great House Dagoth. Then the patch immediately after them.
;;https://forums.nexusmods.com/index.php?/topic/5424845-dns-geater-dwemer-ruins-the-door-to-akulakhans-chamber/?p=48234487
[Order]
Great House Dagoth.esp
DN-GDRv<VER>*.esp

[Order]
DN-GDRv<VER>*.esp
DNGDR-GHD Patch.esp

[Order]
DN-GDRv<VER>*.esp
DNGDR-GHD Patch OV.esp

[Conflict]
	The 'DNGDR-GHD Patch.esp' plugin refers to a "DNO_dreamer guard00" that does not exist in the NoM-compatible version of "Darknut's Greater Dwemer Ruins". To make the patch compatible, you may need to edit the patch in the CS to comment out this line of the calmcorprus script: "DNO_dreamer guard00->setfight 10".
DN-GDRv<VER>_NOM.esp
DNGDR-GHD Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Great House Dagoth Instant Godking [The Mad God]

[Order] ; ( Ref: readme_Great House Dagoth Instant Godking.txt )
Great House Dagoth.esp
Great House Dagoth Instant Godking.esp

[Requires] ; ( Ref: readme_Great House Dagoth Instant Godking.txt )
Great House Dagoth Instant Godking.esp
Great House Dagoth.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Green Blood [Qarl]

[Note]
	! "To get green blood in your game, you'll need to manually edit your morrowind.ini file."
	! ( Ref: "readme_green_blood.htm")
Green_Blood.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Green Uvirith Expansion  [ThaEgbird, either fixed by Neroli or expanded by krzy5iu]

[Requires]
Green Uvirith Expansion.esp
Update 1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Gryphon version 1.0 [Sabregirl]

[Conflict]
	Use only one of these plugins:
		'SG_gryphon2_0-M.esp' - The Mature (nude) version.
		'SG_gryphon2_0.esp' - The regular version.
SG_gryphon2_0-M.esp
SG_gryphon2_0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GS_Seyda Neen Complete [Gianluca]

[Note]
	!! 'GS_SEYDA NEEN COMPLETE.esp' breaks guard behavior and several quest mods.
	!! Under certain circumstances, when you choose the second option in a conversation with an NPC, the NPC will say "Squeak" and start to follow you.
	!! This happens when you tell a guard you want to go to jail, it also breaks many quests in Veldion 2.0.
	!! The cause of this problem is a line of dialogue in greeting 0 ("Squeak") copied over from the Tribunal packrat, but losing the id check which limits the response to packrats in the original dialogue. To solve this problem, remove this line of dialogue in the CS.
GS_SEYDA NEEN COMPLETE.esp

[Conflict]
	"GS_SEYDA NEEN COMPLETE" adds a wall to the outside of the Census and Excise office in Seyda Neen which blocks access to one of the two alignment barrels that the Partners mod places there. These barrels are necessary to choose the alignment of your character so that other Partners NPCs can react accordingly. A solution is to open the console, click on the added wall, and enter the command "disable".
GS_SEYDA NEEN COMPLETE.esp
[ANY	Barons_Partners30.esp
		CM_Partners_3.0.esp]

[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE  Readme.txt" )
	'GS_SEYDA NEEN COMPLETE.esp' includes "Seyda Neen Docks" by Lonnie.
GS_SEYDA NEEN COMPLETE.esp
[ANY	Seyda Neen Docks V7.0 Bloodmoon.esp
		Seyda Neen Docks V7.0 Tribunal.esp]

[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE  Readme.txt" )
	'GS_SEYDA NEEN COMPLETE.esp' includes "Seyda Neen, Village Expansion" by Beardo.
GS_SEYDA NEEN COMPLETE.esp
Seyda Neen Village Expansion 1.3 Mrw Trib.esp

[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE  Readme.txt" )
	'GS_SEYDA NEEN COMPLETE.esp' includes "A Quaint Cottage in Seyda Neen" by Ravensong.
GS_SEYDA NEEN COMPLETE.esp
seydahouse.esp

[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE  Readme.txt" )
	'GS_SEYDA NEEN COMPLETE.esp' includes "Seyda Neen Expanded ver 1.0 OFFICIAL" by Mystikilla.
GS_SEYDA NEEN COMPLETE.esp
Seyda Neen Expanded.esp

[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE  Readme.txt" )
	'GS_SEYDA NEEN COMPLETE.esp' includes "Dogmeat's Servant Repository".
GS_SEYDA NEEN COMPLETE.esp
Dogmeat's Servant Repository.esp	; modifies the slave script

[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE  Readme.txt" )
	'GS_SEYDA NEEN COMPLETE.esp' includes "Seyda Neen - Extension Mod v 1.0" by Webspinner.
GS_SEYDA NEEN COMPLETE.esp
Clean Seyda Neen - Extension.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GS_Tamriel: Tribute to the Community [Gianluca Sabbatini]

[Conflict] ; ( Ref: "GS Tamriel Complete.doc")
GS_Tamriel Tribute to The Comunity.esm
Journey's End 1.1.esp

[Conflict] ; ( Ref: "GS Tamriel Complete.doc")
GS_Tamriel Tribute to The Comunity.esm
From Hell To Heaven.esm

[Conflict] ; ( Ref: "GS Tamriel Complete.doc")
GS_Tamriel Tribute to The Comunity.esm
SnakeBitten Island - Alpha.esp

[Conflict] ; ( Ref: "GS Tamriel Complete.doc")
GS_Tamriel Tribute to The Comunity.esm
Wizards Islands - Scourge of the Frost Bringer.esm

[Conflict] ; ( Ref: "GS Tamriel Complete.doc")
	Both Gianluca Sabbatini's "GS_Tamriel Part 1: Black Marsh" and "GS_Black Marsh_Companions" are included in his "GS_Tamriel: Tribute to the Community".
GS_Tamriel Tribute to The Comunity.esm
[ANY	GS_Tamriel Part1_Black Marsh.esp
		Clean GS_Black Marsh_Companions.esp]

;;Dragon32: See Tamriel Rebuilt section for Conflict information

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @GS_Tamriel: Tribute to the Community add-on - Cyrodiil Merchants [Gianluca Sabbatini]

;;Dragon32: ESM dependency not in file header

[Requires] ; ( Ref: "Cyrodiil Merchants read me.doc")
Cyrodiil Merchants.esp
GS_Tamriel Tribute to The Comunity.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Guar Followers Fix v1.10 [TheOne&Only]

;; Suggested by Blouge:
;; JMS: looks reasonable as they define overlapping scripts, etc.
[Order]
ImprovedFollowers.esp
Guar Followers Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Guard Expander [Caine]

[Conflict] ; ( Ref: "Guard Expander Readme.txt" )
	Use only one of these plugins.
Guard Expander - No Respawn.esp
Guard Expander.esp

[Patch]
	There is a Bloodmoon Addon available for Caine's "Guard Expander", download it here:
	( http://mw.modhistory.com/download-37-2814 )
Guard Expander - BM Addon, No Respawn.esp
[ALL	Guard Expander - No Respawn.esp
		Bloodmoon.esm]

;;Dragon32: Not needed, but someone will whinge
[Order]
Guard Expander - No Respawn.esp
Guard Expander - BM Addon, No Respawn.esp

[Patch]
	There is a Bloodmoon Addon available for Caine's "Guard Expander", download it here:
	( http://mw.modhistory.com/download-37-2814 )
Guard Expander - BM Addon.esp
[ALL	Guard Expander.esp
		Bloodmoon.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Guards 1.4 [abot]

[Conflict] ; ( Ref: "abotGuards.txt" )
	Use only one of these plugins:
		'abotGuards.esp' - If you have Morrowind but only one expansion.
		'abotGuardsBM.esp' - If you have both expansions.
		'abotGuardsTR.esp' - If you have both expansions and "Tamriel Rebuilt".
abotGuards.esp
abotGuardsBM.esp
abotGuardsTR.esp

[Note]
	! abot's "Guards" adds a script to the guards defined in Morrowind (including its expansions and "Tamriel Rebuilt", depending on the version of abot's mod you use). These mods add their own guards and won't have abot's scripts running on them. If you run one of these mods and abot's *and* use TESTool's Merged Objects plugin then some, and only some, of the new, added guards will respond in the way abot's mod sets them to. The guards unique to the mods listed won't.
	! Fliggerty's "Protective Guards" mod doesn't edit guards directly, rather it relies on the magic of MWSE to identify NPCs which are guards and modifies their behaviour accordingly.
	! Download Fliggerty's "Protective Guards" from Morrowind Modding History - ( http://mw.modhistory.com/download-8-11605 )
	! ( Ref: http://forums.nexusmods.com/index.php?/topic/1984414-imperial-presence/?p=23715994 )
[ALL	[ANY	abotGuards.esp
				abotGuardsBM.esp
				abotGuardsTR.esp]
		[ANY	ADVANCED GUARDS.esm
				FemaleTelMoraGuards.esp
				Guard Diversity - Morrowind.ESP
				Guard Expander - No Respawn.esp
				Guard Expander.esp
				H.E.L.L.U.V.A. Guards.esp
				Imperial Guards <VER>.esp
				Imperial Presence.esp
				Imperial Presence (No SN).esp
				Mixed Guards 2.esp
				MCA.esm
				Mournhold Overhaul v2.0 - NPC's.esp
				Mournhold Overhaul v2.0 - WG + NPC's.esp
				NX9_Guards_Complete.ESP
				NX9Guards_Helseth.ESP
				NX9Guards_Hlaalu.esp
				NX9Guards_Imperial_1.2.esp
				NX9guards_ordinators.ESP
				NX9Guards_Redoran.esp
				NX9Guards_Telvanni.ESP]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Guars 1.18 [abot]

[Conflict]
	Use only one of these plugins.
		'abotGuars.esp' - If you have both Tribunal and Bloodmoon.
		'abotGuarsTribunal.esp' - If you have Tribunal only.
		'abotGuarsBloodmoon.esp' - If you have Bloodmoon only.
abotGuars.esp
abotGuarsTribunal.esp
abotGuarsBloodmoon.esp

[Conflict] ; ( Ref: "abotGuars.txt" )
	'abotGuarsTribunal.esp' should be used if you only have Tribunal.
abotGuarsTribunal.esp
Bloodmoon.esm

[Conflict] ; ( Ref: "abotGuars.txt" )
	'abotGuarsBloodmoon.esp' should be used if you only have Bloodmoon.
abotGuarsBloodmoon.esp
Tribunal.esm
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Guide to... replacer [Stalker]

[Conflict]
	Use only one of these plugins:
		'STA_guides_replacer.esp' - Has a script allowing the scrolls to be accurately positioned.
		'STA_guides_replacer_NoScript.esp' - Does not include the rotation script
STA_guides_replacer.esp
STA_guides_replacer_NoScript.esp

[Conflict]
	Stalker's "Guide to... replacer" plugin adds rotate scripts to the Guide to... scrolls. As you are using Cydine & Maboroshi Daikon's "Book Rotate", which adds rotate scripts to all books and  scrolls, there is no need to use this version of Stalker's "Guide to... replacer". You should use the alternative plugin 'STA_guides_replacer_NoScript.esp' available at Morrowind Modding History (see Additional Files for "STA_guides_replacer_NoScript.7z"):
	( http://mw.modhistory.com/download--3101 )
STA_guides_replacer.esp
[ANY	Book Rotate - Morrowind v1.1.esp
		Book Rotate - Morrowind.esp
		Book Rotate.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Haldenshore [JOG]

[Conflict]
	Landscape conflict. A longboat from Princess Stomper's "Princess Docks" straddles the bridge to Haldenshore. You can move the longboat using the Construction Set.
Haldenshore_1.2.esp
Princess Docks.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Halflings [Westly]

[Conflict] ; ( Ref: "Westly Presents_Halflings README.txt" )
	Use only one of these plugins.
Westly Presents_Halflings (NUDE).esp
Westly Presents_Halflings (UNDERWEAR).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Half Races of Tamriel [Westly]

[Conflict] ; ( Ref: "Westly Presents Half Races of Tamriel README.txt" )
	Use only one of these plugins:
		'Westly Presents_Half Races of Tamriel.esp' - If you only have Morrowind.
		'Westly Presents_Half Races of Tamriel_X.esp' - If you have Tribunal and Bloodmoon.
Westly Presents_Half Races of Tamriel.esp
Westly Presents_Half Races of Tamriel_X.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Handy Equipping 1.1 [Fliggerty]

[Conflict]
 "Reports of incompatibility with [Shade the Bandit's "Comprehensive Chargen" and] Fliggerty's Handy Equipping."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods )
 With version 1.1 of Fliggerty's "Handy Equipping" the "Setup script will no longer run immediately upon starting a new game.  It will begin about a minute after character generation is completely finished."
 It is unconfirmed if this change makes "Handy Equipping" compatible with "Comprehensive Chargen"
ComprehensiveChargen.esp
Handy Equipping.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Harlequin Sword and Bow Resource [Phijama]

[Conflict]
 "Only one of the esps should be used at a time as both esps share the same scripts."
 ( Ref: "Harlequin sword resource V1.1 READ ME.txt" )
Clean Harlequin sword resource.esp
Clean Harlequin CHEAT!.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Haunted Tavern of the West Gash [Darkelfguy]

[Conflict]
 Use only one of the three .esps provided: The Haunted Tavern of the West Gash.esp is the original version, THTWG - Framerate Version.esp is recommended for players experienceing low fps on their system and THTWG - Harder Version.esp is recommended for characters above level 15. For more information see the readme.
 ( Ref: "The Haunted Tavern of the West Gash Read Me.txt" )
The Haunted Tavern of the West Gash.esp
THTWG - Framerate Version.esp
THTWG - Harder Version.esp

[Requires]
 According to the Readme, while using Anya's Directions.esp on its own should not cause any problems "it doesn't make much sense to play without The Haunted Tavern of the West Gash activated."
 ( Ref: "Anya's Directions Read Me.txt" )
Anya's Directions.esp
[ANY The Haunted Tavern of the West Gash.esp
	 THTWG - Framerate Version.esp
	 THTWG - Harder Version.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Havish 1.3 [JOG]

;;Dragon32: "HavishM.esm" is abot's experimental, moved version of Havish. Notgoing to suggest it to people until heard it's proven.
;;Dragon32: "HavishNM.esm" is also by abot, stands for Moved and NoMified

[Order]
Havish.esm
HavishM.esm
HavishMN.esm

[Conflict]
 Landmass conflict.
 You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[SIZE 4646696 Havish.esm]
Silgrad_Tower_internal_build_1-4_3.esp

[Conflict]
 Landmass conflict.
 You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[SIZE 4646696 Havish.esm]
[ANY silgrad_tower_internal_release_1-4_6.6.esp
	 silgrad_tower_1-4_6.6.esp]

[Conflict]
 morrowind4fish conflicts with Havish:
 "spawn points are placed in Havish's area."
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Havish.esm
morrowind4fishBETA.esm

[Note]
	! JOG provides an update (havish_scimitar_gcd_update.rar) for Havish that includes a better compatibility fix for GCD than GCD_Havish_patch.esp:
	! http://mw.modhistory.com/download--7971
GCD_Havish_patch.esp

[Conflict]
 Use only one of these plugins.
 If you run MWE and have GCD + Booty Island, use: "Havish - Scimitar Update.esp"
 If you do not run MWE, then use "Havish - Scimitar Update + GCD (no MWE).esp" if you use GCD, or
 "Havish - Scimitar Update (no MWE).esp" if you do not use GCD.
 ( Ref: "Havish - Scimitar.txt" )
Havish - Scimitar Update.esp
Havish - Scimitar Update + GCD (no MWE).esp
Havish - Scimitar Update (no MWE).esp

;;Rules for "Havish - Scimitar Update.esp"

[Requires]
 If you have Havish and MWE and either Booty Island or GCD (or both), then use "Havish - Scimitar Update.esp" from "havish_scimitar_gcd_update.rar":
 http://mw.modhistory.com/download--7971
 ( Ref: "Havish - Scimitar.txt" )
[ALL [ANY Havish.esm
		  HavishM.esm
		  HavishMN.esm]
	 MWE_Base.esp
	 [ANY [ANY Booty.esp
			   Booty Island.esp]
	  [ANY Galsiahs Character Development.esp
			   GCD v1.08 with Startscript, fixed [Galsiah].esp]]]
Havish - Scimitar Update.esp

[Requires]
 "The complete update with the compatibility fixes for Booty Island and GCD as well as improved Akaviri Scimitar scripts. Can be run with or without GCD, works with similar mods as well. REQUIRES MORROWIND ENHANCED (MWE) V1.21+	!!!"
 ( Ref: "Havish - Scimitar.txt" )
Havish - Scimitar Update.esp
[ALL [ANY Havish.esm
		  HavishM.esm
		  HavishMN.esm]
	 MWE_Base.esp]

;;Rules for "Havish - Scimitar Update + GCD (no MWE).esp"

[Requires]
 If you have Havish and GCD but not MWE, then use "Havish - Scimitar Update + GCD (no MWE).esp" from "havish_scimitar_gcd_update.rar":
 http://mw.modhistory.com/download--7971
 ( Ref: "Havish - Scimitar.txt" )
[ALL [ANY Havish.esm
		  HavishM.esm
		  HavishMN.esm]
	 [NOT MWE_Base.esp]
	 [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp]]
Havish - Scimitar Update + GCD (no MWE).esp

[Requires]
 ( Ref: "Havish - Scimitar.txt" )
Havish - Scimitar Update + GCD (no MWE).esp
[ALL [ANY Havish.esm
		  HavishM.esm
		  HavishMN.esm]
	 [NOT MWE_Base.esp]]

;;Rules for "Havish - Scimitar Update (no MWE).esp"

[Conflict]
 "If using HavishM or HavishMN (abot's moved Havish mods), and you are not using GCD or [MWE], you do not need the scimitar update patch by JOG, as abot has already incorporated the changes into his mod."
Havish - Scimitar Update (no MWE).esp
[ANY HavishM.esm
	 HavishMN.esm]

[Requires]
 If you have Havish and Booty Island, but neither MWE nor GCD, then use "Havish - Scimitar Update (no MWE).esp" from "havish_scimitar_gcd_update.rar":
 Download from Morrowind Modding History - http://mw.modhistory.com/download--7971
 ( Ref: "Havish - Scimitar.txt" )
[ALL Havish.esm
	 [ANY Booty.esp
		  Booty Island.esp]
	 [NOT MWE_Base.esp]
	 [NOT Galsiahs Character Development.esp]
	 [NOT GCD v1.08 with Startscript, fixed [Galsiah].esp]]
Havish - Scimitar Update (no MWE).esp

[Requires]
 ( Ref: "Havish - Scimitar.txt" )
Havish - Scimitar Update (no MWE).esp
[ALL Havish.esm
	 [NOT MWE_Base.esp]]

;; Havish Mini-Patch by Tyraa Rane

[Patch]
 "Havish Mini-Patch" by Tyraa Rane fixes errors with the "Fighters Guild: A Visitor from Havish", "Thieves Guild: The Damsel in Distress" and "Mages Guild: Teleporter Crystals" quests.
 Download "Havish Mini-Patch" by Tyraa Rane from Morrowind Modding History - http://mw.modhistory.com/download-13-13281
 ( Ref: Havish Patch Readme.txt )
Havish Mini Patch.esp
[VER = 1.3 Havish.esm]

[Conflict]
 "If using Havish M or HavishMN (abot's moved Havish mods), you do not need the Havish Mini Patch by Tyraa Rane, as abot has made changes to account for the problems already. Note, abot has made different changes and it is likely that the Mini Patch will cause problems if used with abot's moved Havish mods."
Havish Mini Patch.esp
[ANY HavishM.esm
	 HavishMN.esm]

[Note]
	! The latest version of "Havish Mini-Patch" by Tyraa Rane is 2.0
	! Download it from Morrowind Modding History - http://mw.modhistory.com/download-13-13281
[VER < 2.0 Havish Mini Patch.esp]

;; Havish Necessities of Morrowind Patch by CaptainJorge

[Patch]
 CaptainJorge's "Havish Necessities of Morrowind Patch" adds NoM functionality to the normal wells, NoM food to the tavernkeeper's stock and NoM supplies to the trader and pawnbroker in Havish 1.3.
 http://mw.modhistory.com/download-48-13625
 ( Ref: Readme - Havish 1-3 NoM Patch.txt )
havish13_nom_patch.esp
[ALL [ANY [VER = 1.3 Havish.esm]
		  [VER = 1.3 HavishM.esm]
		  [VER = 1.3 HavishMN.esm]]
	 NOM 2.13.esp]

; ( Ref: Readme - Havish 1-3 NoM Patch.txt )
[Order]
havish13_nom_patch.esp
NOM 2.13.esp
NoM 3.0.esp

;;Havish Mage Balance MiniPatch by emptyman/emptythe

[Requires]
 "REQUIREMENTS: [...] v1.3 of Havish."
 ( Ref: "Havish_Mage_Balance_MiniPatch Readme.txt" )
Havish Mage Balance MiniPatch.esp
[ANY Havish.esm
	 HavishM.esm
	 HavishMN.esm]

;;Forested Havish by Lochnarus

[Note]
 Version 1.3 of JOG's Havish mod already includes Lochnarus' "Forested Havish" addon.
 ( Ref: havish.txt )
[ALL [ANY [VER = 1.3 Havish.esm]
		  [VER = 1.3 HavishM.esm]
		  [VER = 1.3 HavishMN.esm]]
	 Forested_Havish_Add-on.esp]

;;Havish Moved, NoMified by abot

[Requires]
 "The MN version is NOMified and needs NOM3 or better loaded last."
 ( Ref: "HavishMN.7z\Data Files\Docs\changes.txt" )
HavishMN.esm
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Hazaeki Shapeshifter Race 1.2 [Sabregirl]

[Requires]
 "[Sabregirl's "Hazaeki Shapeshifter Race"] REQUIRES!!! [...] Scripted Spells"
 ( Ref: "readme_Hazaeki_1_2.txt" )
SG_ hazaeki_race-1_2.esp
Scripted_Spells.esp

[Note]
 "[Sabregirl's "Hazaeki Shapeshifter Race"] REQUIRES!!! [...] Better Heads (Faces of Vvardenfell) (installed but not necessarily loaded) [and] Better Bodies (installed but not necessarily loaded)."
 ( Ref: "readme_Hazaeki_1_2.txt" )
[ALL SG_ hazaeki_race-1_2.esp
	 [ANY [NOT Better Bodies.esp]
		  [NOT [ANY Better Heads.esm
					Better Heads.esp]]]]

;; Scripted Spells (MUST load BEFORE the Hazaeki race esp):
;; Ref: "readme_Hazaeki_1_2.txt"
[Order]
Scripted_Spells.esp
SG_ hazaeki_race-1_2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Healers of Vvardenfall v. 1.0  [Brucinater]

;There are two mods adding healers, both mods have same .esp name, see details below if disambiguation needed.
;[SIZE 10054 Healers.esp] by Brucinater, cleaned (places healers in specific locations)
;[SIZE 25808 Healers.esp] by Raejak, not cleaned (only minor dirty refs) (enables 'healing' by NPCs of class 'Healer Service', adds additional healers in select locations, and adds a Temple Marker to the Vos Chapel)
;[SIZE 24033 Healers.esp] by Raejak, cleaned

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Health Fix 1.5 [Kosta Darjania]

[Conflict]
 You don't need Kosta Darjania's "Health Fix" if you are using "Galsiah's Character Development", it already adjusts health.
Health Fix.esp
[ANY Galsiahs Character Development.esp
	 GCD v1.08 with Startscript, fixed [Galsiah].esp
	 GCDLean204STD.esp
	 GCDLean204EASY.esp
	 GCDLean204HARD.esp]

[Conflict]
 All of these mods adjust how the PC's health is calculated.
Health Fix.esp
StateBasedHitPointsv1.1.esp
Talrivian's State-Based HP Mod v.2.2.esp

[Conflict]
 "Kobu's Leveling Mod [includes its] own alternative Health systems, and so players using [Kobu's Leveling Mod] will not require the use of an alternate Health system mod (and, further, they are likely to conflict, unless one manually disables or removes the relevant scripts)."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems )
Kobu's No Planning.esp
Health Fix.esp

[Conflict]
 "Madd Leveler includes an optional example plugin that gives a minor additional Endurance-based boost to Health at every level (on top of that already given in the game), but can be easily forgone in favor of [a mod like "Health Fix" by Kosta Darjania]."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems )
Madd Leveler - Madd Health.esp
Health Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Health Indicators [Fliggerty]

[Conflict]
 Do NOT use both.
 ( Ref: Health Indicators Readme.txt )
Health Indicators.esp
Health Indicators MWSE.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Heavy Armor Fix for Slof's Goth Shop I [Mungo]

[Order]
Slof's Goth Shop 1.1.esp
slofheavyfix.esp

[Requires]
 Whilst Mungo's mod contains no readme the download page refers to the "Black Guar" shop, that is the shop name from "Slof's Goth Shop I" by AlienSlof.
 ( Ref: http://mw.modhistory.com/download-1-10446 )
slofheavyfix.esp
Slof's Goth Shop 1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Helios Keep 1.0.02 [Sauron256]

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
Helios_Keep.esp
Liligue island.esp

;[Conflict]
; Landmass conflict
; ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
;Helios_Keep.esp
;Volcano Island; the Followers V.1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @HELLUVA Awesome Armor [Sandman101 and friends]

[Conflict]
 Sandman101's H.E.L.L.U.V.A. Armor Completion provides female versions of all of Morrowind's (including expansions) armors. H.E.L.L.U.V.A. Armor Completion also adds many other armor items to complete the armor sets. There is no need to run any of the other plugins that add female versions.
H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
[ANY AV_fem_armor_Trib.esp
	 AV_female_armor.esp
	 Divine_domina_part_1.esp
	 Divine_domina_part_2.esp
	 Divine_domina_part_3_Tribunal.esp
	 Divine_domina_part_4.esp
	 Divine_domina_part_5.esp
	 FEMALE_TEMPLAR_CUIRASS_V0.1.esp
	 female_cuirasses_2.0.esp
	 Ice's BM Ice & NordicMail.esp
	 Ice's Glass Cuirass.esp
	 Ice_FemaleSteelCuirass.esp
	 Ice_Wolf_Cuirass_Mod.esp]

[Note]
 Sandman101's "H.E.L.L.U.V.A. Armor Completion" uses the resources from these mods to complete the armor sets. Whilst "H.E.L.L.U.V.A. Armor Completion" does not duplicate these mods completely you may want to consider disabling them as "H.E.L.L.U.V.A. Armor Completion" already adds their armor to the game world.
[ALL H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
	 [ANY Dragonscale.esp
		  chain_armor_set.esp
		  Adamantium Roundshield.esp
		  Adamantium Towershield.esp
		  DGLAdamantiumShields.esp
		  Dragonbone Armor [v.1.2].esp
		  dreugh_armor_set.esp
		  tenpace_remix.esp
		  newtscale_armor_set.esp
		  Dragonbone_Pauldrons.esp
		  acsSaviorArmor.esp
		  Aduls_Leggings.esp
		  Aduls_Leggings_Tribunal.esp
		  Aduls_Leggings_Bloodmoon.esp
		  TemplarSheild.esp
		  studded_armor_set.esp
		  Helseth_Shield.esp
		  Helseth_Shield_notAdded.esp
		  Left Wraithguard.esp]]

[Conflict]
 "[Sandman101's "HELLUVA Awesome Armor Completion Set" adds] the meshes that Bethesda didn't use to the Templar pauldrons."
H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
[ANY Clean Templar Pauldron Fix.esp
	 Clean_Templar_Pauldron_Fix_v11.esp
	 Cjad's Templar Pauldron Fix.esp]

;;"From some testing it appears this mod should be loaded after Museum of Artifacts Improved Expanded or Museum of Artifacts Improved."
;;Ref: "H.E.L.L.U.V.A. Armor Completion read me.rtf"
[Order]
Clean Museum of Artifacts Improvements.esp
H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp

[Order]
Museum of Artifacts Improved Expanded.esp
H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp

;; Dragon32: TheOtherFelix's "Expanded Museum of Artifacts" not mentioned in readme but as P_S's mod ("Museum of Artifacts Improved Expanded") that includes it is mentioned I've added a similar Order rule
[Order]
ExpandedMoA.esp
H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @HELLUVA Balanced 2.4 [Spiffyman]

[Conflict]
 Choose ONLY ONE esp to use:
  HELLUVA Balanced BTB.esp - Also changes Vanilla and HELLUVA equipment. Replaces BTB's equipment esp.
  HELLUVA Balanced BTB CS.esp - Same as above, but only includes HELLUVA Completion Set armors and HELLUVA weapons.
  HELLUVA Balanced Complete.ESP - Contains all weapons/armors.
  HELLUVA Balanced Armor.esp - Only contains armors, for those not wanting the weapons portion.
  HELLUVA Balanced Weapons.esp - Only contains weapons, for those not wanting the armor portion.
  HELLUVA Balanced CompletionSet.esp - Contains only the armor sets that complete vanilla armors. Includes the Vanilla armors as well.
 ( Ref: "Helluva Balanced Readme.txt" )
HELLUVA Balanced BTB CS.esp
HELLUVA Balanced CompletionSet.esp
HELLUVA Balanced Armor.esp
HELLUVA Balanced BTB.esp
HELLUVA Balanced Complete.ESP
HELLUVA Balanced Weapons.esp

[Conflict]
 "HELLUVA Balanced BTB [...] Replaces BTB's equipment esp"
 ( Ref: "Helluva Balanced Readme.txt" )
[ANY HELLUVA Balanced BTB.esp
	 HELLUVA Balanced BTB CS.esp]
BTB - Equipment.esp

[Conflict]
 "[HELLUVA Balanced's Vanilla Addon and BTB versions include] Alaisagae's Left Gloves addon (which includes Lurlock's Left Gloves)."
 ( Ref: "Helluva Balanced Readme.txt" )
[ANY HELLUVA Balanced Vanilla Addon.esp
	 HELLUVA Balanced BTB.esp
	 HELLUVA Balanced BTB CS.esp]
[ANY LeftGloves_Addon_v2.esp
	 LeftGloves.esp
	 LeftGloves_1C.esp]

[Conflict]
 "The BTB version[s of HELLUVA Balanced] include Alisiagae's Unique Finery mod."
 ( Ref: "Helluva Balanced Readme.txt" )
[ANY HELLUVA Balanced BTB.esp
	 HELLUVA Balanced BTB CS.esp]
[ANY UFR_v3dot2.esp
	 UFR_v3dot2_noRobe.esp]

[Conflict]
 "BTB's Game Improvements [...] will conflict with the "Ingredients" and the "Misc" plugins from [HotFusion's "Economy Adjuster"]. This is because BTB's Game Improvements was specifically created as a continuation of the work started by Economy Adjuster, and is meant to replace those two modules."
 ( Ref: "Readme - BTB's Game Improvements Compatibility.txt" )
[ANY HELLUVA Balanced BTB.esp
	 HELLUVA Balanced BTB CS.esp]
EcoAdjMisc.esp

;;Ref: "Helluva Balanced Readme.txt" - "This addon [...] should be used after Creatures XI"
[Order]
Creatures.esp
HELLUVA Balanced Creatures Addon.esp

[Order]
Creatures (lore).esp
HELLUVA Balanced Creatures Addon.esp

[Order]
Creatures (Semi).esp
HELLUVA Balanced Creatures Addon.esp

[Note]
	!! Despite the readme saying "2.5 If either Creatures is chosen, turn off/delete the original Creatures esp." in its install instructions the plugin provided in HELLUVA Balanced Armor is a patch for Creatures and not a replacement for PirateLord's original mod (see the readme's version history). You need to enable one of the Creatures plugins
[ALL HELLUVA Balanced Creatures Addon.esp
	 [NOT [ANY Creatures.esp
			   Creatures (lore).esp
			   Creatures (Semi).esp]]]

[Conflict]
 "HELLUVA Balanced BTB.esp" includes HELLUVA Awesome Armor and HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins.
 ( Ref: "Helluva Balanced Readme.txt" )
HELLUVA Balanced BTB.esp
[ANY H.E.L.L.U.V.A._A.A._Heavy 1.0.esp
	 H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp
	 H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp
	 H.E.L.L.U.V.A._A.A._Recolors_1.0.esp
	 H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
	 H.E.L.L.U.V.A. Helms.esp
	 H.E.L.L.U.V.A. Shields.esp
	 H.E.L.L.U.V.A. Axes.esp
	 H.E.L.L.U.V.A. Blunt.esp
	 H.E.L.L.U.V.A. Bows.esp
	 H.E.L.L.U.V.A. Complete Weapons.esp
	 H.E.L.L.U.V.A. Longblades_1H(1).esp
	 H.E.L.L.U.V.A. Longblades_1H(2).esp
	 H.E.L.L.U.V.A. Longblades_2H.esp
	 H.E.L.L.U.V.A. Marksman.esp
	 H.E.L.L.U.V.A. Shortblades.esp
	 H.E.L.L.U.V.A. Spears.esp]

[Conflict]
 "HELLUVA Balanced BTB CS.esp" includes HELLUVA Awesome Armor's Completion Set and HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins.
 ( Ref: "Helluva Balanced Readme.txt" )
HELLUVA Balanced BTB CS.esp
[ANY H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
	 H.E.L.L.U.V.A. Axes.esp
	 H.E.L.L.U.V.A. Blunt.esp
	 H.E.L.L.U.V.A. Bows.esp
	 H.E.L.L.U.V.A. Complete Weapons.esp
	 H.E.L.L.U.V.A. Longblades_1H(1).esp
	 H.E.L.L.U.V.A. Longblades_1H(2).esp
	 H.E.L.L.U.V.A. Longblades_2H.esp
	 H.E.L.L.U.V.A. Marksman.esp
	 H.E.L.L.U.V.A. Shortblades.esp
	 H.E.L.L.U.V.A. Spears.esp]

[Conflict]
 "HELLUVA Balanced Complete.ESP" includes HELLUVA Awesome Armor and HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins.
 ( Ref: "Helluva Balanced Readme.txt" )
HELLUVA Balanced Complete.ESP
[ANY H.E.L.L.U.V.A._A.A._Heavy 1.0.esp
	 H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp
	 H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp
	 H.E.L.L.U.V.A._A.A._Recolors_1.0.esp
	 H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
	 H.E.L.L.U.V.A. Helms.esp
	 H.E.L.L.U.V.A. Shields.esp
	 H.E.L.L.U.V.A. Axes.esp
	 H.E.L.L.U.V.A. Blunt.esp
	 H.E.L.L.U.V.A. Bows.esp
	 H.E.L.L.U.V.A. Complete Weapons.esp
	 H.E.L.L.U.V.A. Longblades_1H(1).esp
	 H.E.L.L.U.V.A. Longblades_1H(2).esp
	 H.E.L.L.U.V.A. Longblades_2H.esp
	 H.E.L.L.U.V.A. Marksman.esp
	 H.E.L.L.U.V.A. Shortblades.esp
	 H.E.L.L.U.V.A. Spears.esp]

[Conflict]
 "HELLUVA Balanced Armor.esp" includes HELLUVA Awesome Armor. There is no need to run Sandman101's original plugins.
 ( Ref: "Helluva Balanced Readme.txt" )
HELLUVA Balanced Armor.esp
[ANY H.E.L.L.U.V.A._A.A._Heavy 1.0.esp
	 H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp
	 H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp
	 H.E.L.L.U.V.A._A.A._Recolors_1.0.esp
	 H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
	 H.E.L.L.U.V.A. Helms.esp
	 H.E.L.L.U.V.A. Shields.esp]

[Conflict]
 "HELLUVA Balanced Weapons.esp" includes HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins.
 ( Ref: "Helluva Balanced Readme.txt" )
HELLUVA Balanced Weapons.esp
[ANY H.E.L.L.U.V.A. Axes.esp
	 H.E.L.L.U.V.A. Blunt.esp
	 H.E.L.L.U.V.A. Bows.esp
	 H.E.L.L.U.V.A. Complete Weapons.esp
	 H.E.L.L.U.V.A. Longblades_1H(1).esp
	 H.E.L.L.U.V.A. Longblades_1H(2).esp
	 H.E.L.L.U.V.A. Longblades_2H.esp
	 H.E.L.L.U.V.A. Marksman.esp
	 H.E.L.L.U.V.A. Shortblades.esp
	 H.E.L.L.U.V.A. Spears.esp]

[Requires]
 "HELLUVA Balanced CompletionSet.esp" requires Sandman101's original HELLUVA Awesome Armor's Completion Set.
 http://mw.modhistory.com/download-4-12777
HELLUVA Balanced CompletionSet.esp
H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp

[Order]
H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
HELLUVA Balanced CompletionSet.esp

[Conflict]
 "BTB version includes [HELLUVA Balanced Vanilla Addon.esp] so don't activate with that one"
 ( Ref: "Helluva Balanced Readme.txt" )
HELLUVA Balanced Vanilla Addon.esp
[ANY HELLUVA Balanced BTB.esp
	 HELLUVA Balanced BTB CS.esp]

;;Dragon32: Modified rules from @HELLUVA Awesome Armor [Sandman101 and friends]

[Conflict]
 Sandman101's H.E.L.L.U.V.A. Armor Completion provides female versions of all of Morrowind's (including expansions) armors. H.E.L.L.U.V.A. Armor Completion also adds many other armor items to complete the armor sets. There is no need to run any of the other plugins that add female versions.
[ANY HELLUVA Balanced CompletionSet.esp
	 HELLUVA Balanced Armor.esp
	 HELLUVA Balanced Complete.ESP
	 HELLUVA Balanced BTB CS.esp
	 HELLUVA Balanced BTB.esp]
[ANY AV_fem_armor_Trib.esp
	 AV_female_armor.esp
	 Divine_domina_part_1.esp
	 Divine_domina_part_2.esp
	 Divine_domina_part_3_Tribunal.esp
	 Divine_domina_part_4.esp
	 Divine_domina_part_5.esp
	 FEMALE_TEMPLAR_CUIRASS_V0.1.esp
	 female_cuirasses_2.0.esp
	 Ice's BM Ice & NordicMail.esp
	 Ice's Glass Cuirass.esp
	 Ice_FemaleSteelCuirass.esp
	 Ice_Wolf_Cuirass_Mod.esp]

[Conflict]
 "[Sandman101's "HELLUVA Awesome Armor Completion Set" adds] the meshes that Bethesda didn't use to the Templar pauldrons."
[ANY HELLUVA Balanced CompletionSet.esp
	 HELLUVA Balanced Armor.esp
	 HELLUVA Balanced Complete.ESP
	 HELLUVA Balanced BTB CS.esp
	 HELLUVA Balanced BTB.esp]
[ANY Clean Templar Pauldron Fix.esp
	 Clean_Templar_Pauldron_Fix_v11.esp
	 Cjad's Templar Pauldron Fix.esp]

[Note]
 Sandman101's "H.E.L.L.U.V.A. Armor Completion" uses the resources from these mods to complete the armor sets. Whilst "H.E.L.L.U.V.A. Armor Completion" does not duplicate these mods completely you may want to consider disabling them as "H.E.L.L.U.V.A. Armor Completion" already adds their armor to the game world.
[ALL [ANY HELLUVA Balanced CompletionSet.esp
		  HELLUVA Balanced Armor.esp
		  HELLUVA Balanced Complete.ESP
		  HELLUVA Balanced BTB CS.esp
		  HELLUVA Balanced BTB.esp]
	 [ANY Dragonscale.esp
		  chain_armor_set.esp
		  Adamantium Roundshield.esp
		  Adamantium Towershield.esp
		  DGLAdamantiumShields.esp
		  Dragonbone Armor [v.1.2].esp
		  dreugh_armor_set.esp
		  tenpace_remix.esp
		  newtscale_armor_set.esp
		  Dragonbone_Pauldrons.esp
		  acsSaviorArmor.esp
		  Aduls_Leggings.esp
		  Aduls_Leggings_Tribunal.esp
		  Aduls_Leggings_Bloodmoon.esp
		  TemplarSheild.esp
		  studded_armor_set.esp
		  Helseth_Shield.esp
		  Helseth_Shield_notAdded.esp
		  Left Wraithguard.esp]]

;;Dragon32 - See "H.E.L.L.U.V.A. Armor Completion read me.rtf": "From some testing it appears this mod should be loaded after Museum of Artifacts Improved Expanded or Museum of Artifacts Improved.". Set these load orders for all of Spiffyman's mods which include the Completion Set. Note that people should only be using one of Spiffyman's Balanced mods so the load order for those is only for ease of writing the rules.
[Order]
Clean Museum of Artifacts Improvements.esp
HELLUVA Balanced CompletionSet.esp
HELLUVA Balanced Armor.esp
HELLUVA Balanced Complete.ESP
HELLUVA Balanced BTB CS.esp
HELLUVA Balanced BTB.esp

[Order]
Museum of Artifacts Improved Expanded.esp
HELLUVA Balanced CompletionSet.esp
HELLUVA Balanced Armor.esp
HELLUVA Balanced Complete.ESP
HELLUVA Balanced BTB CS.esp
HELLUVA Balanced BTB.esp

;; Dragon32: TheOtherFelix's "Expanded Museum of Artifacts" not mentioned in readme but as P_S's mod ("Museum of Artifacts Improved Expanded") that includes it is mentioned I've added a similar Order rule
[Order]
ExpandedMoA.esp
HELLUVA Balanced CompletionSet.esp
HELLUVA Balanced Armor.esp
HELLUVA Balanced Complete.ESP
HELLUVA Balanced BTB CS.esp
HELLUVA Balanced BTB.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @HELLUVA Guards [Sandman101 and friends]

[Conflict]
 ( Ref: "Advanced GUARDS IV.doc")
ADVANCED GUARDS.esm
H.E.L.L.U.V.A. Guards.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @HELLUVA Merchant Containers [Sandman101 and friends]

;;Dragon32: Suggest we use this to make note about all of the HELLUVA mods and Merchant Containers
[Requires]
 You must have HELLUVA Merchant Containers loaded to use any of the HELLUVA mods.
 ( Ref: H.E.L.L.U.V.A. mod readmes)
[ANY H.E.L.L.U.V.A. Bountiful Books.esp
	 H.E.L.L.U.V.A. Helms.esp
	 H.E.L.L.U.V.A. Shields.esp
	 H.E.L.L.U.V.A. Axes.esp
	 H.E.L.L.U.V.A. Blunt.esp
	 H.E.L.L.U.V.A. Bows.esp
	 H.E.L.L.U.V.A. Complete Weapons.esp
	 H.E.L.L.U.V.A. Longblades_1H(1).esp
	 H.E.L.L.U.V.A. Longblades_1H(2).esp
	 H.E.L.L.U.V.A. Longblades_2H.esp
	 H.E.L.L.U.V.A. Marksman.esp
	 H.E.L.L.U.V.A. Shortblades.esp
	 H.E.L.L.U.V.A. Spears.esp
	 H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
	 H.E.L.L.U.V.A._A.A._Recolors_1.0.esp
	 H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp
	 H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp
	 H.E.L.L.U.V.A._A.A._Heavy 1.0.esp
	 HELLUVA Balanced BTB CS.esp
	 HELLUVA Balanced CompletionSet.esp
	 HELLUVA Balanced Armor.esp
	 HELLUVA Balanced BTB.esp
	 HELLUVA Balanced Complete.ESP
	 HELLUVA Balanced Weapons.esp]
H.E.L.L.U.V.A._Merchant_Containers.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @HELLUVA Wicked Weapons [Sandman101 and friends]

;;Dragon32: See also "MCA - HELLUVA Wicked Weapons Patch [Fliggerty]"

[Conflict]
 Since you are using "H.E.L.L.U.V.A. Complete Weapons.esp"', you should not activate the 9 separate H.E.L.L.U.V.A. weapons plugins! (The resources they came with do have to be installed, however).
 ( Ref: H.E.L.L.U.V.A. mod readmes)
H.E.L.L.U.V.A. Complete Weapons.esp
[ANY H.E.L.L.U.V.A. Axes.esp
	 H.E.L.L.U.V.A. Blunt.esp
	 H.E.L.L.U.V.A. Bows.esp
	 H.E.L.L.U.V.A. Longblades_1H(1).esp
	 H.E.L.L.U.V.A. Longblades_1H(2).esp
	 H.E.L.L.U.V.A. Longblades_2H.esp
	 H.E.L.L.U.V.A. Marksman.esp
	 H.E.L.L.U.V.A. Shortblades.esp
	 H.E.L.L.U.V.A. Spears.esp]

[Note]
 Since you are using all 9 separate H.E.L.L.U.V.A. weapons plugins, you should install and activate "H.E.L.L.U.V.A. Complete Weapons.esp", and then you can deactivate the 9 separate plugins. (The resources they came with do have to be installed, however).
 ( Ref: H.E.L.L.U.V.A. mod readmes)
[ALL [NOT H.E.L.L.U.V.A. Complete Weapons.esp]
	 [ALL H.E.L.L.U.V.A. Axes.esp
	  H.E.L.L.U.V.A. Blunt.esp
	  H.E.L.L.U.V.A. Bows.esp
	  H.E.L.L.U.V.A. Longblades_1H(1).esp
	  H.E.L.L.U.V.A. Longblades_1H(2).esp
	  H.E.L.L.U.V.A. Longblades_2H.esp
	  H.E.L.L.U.V.A. Marksman.esp
	  H.E.L.L.U.V.A. Shortblades.esp
	  H.E.L.L.U.V.A. Spears.esp]]

[Note]
	! You are using an old version of HELLUVA Complete Weapons.
	! Download the latest version from Morrowind Modding History - http://mw.modhistory.com/download-98-12736
H.E.L.L.U.V.A. Wicked Weapons Complete.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @HG Armour Balance [Holy_Handgrenade]

[Conflict]
 "[Holy_Handgrenade's "HG Armour Balance" has] included here the Adamantium roundshield and towershield by dongle. They can be found in some shops in Vvardenfall"
 ( Ref: "Armour Readme.txt" )
HG Armour Balance.esp
[ANY Adamantium Roundshield.esp
	 Adamantium Towershield.esp
	 DGLAdamantiumShields.esp]

;;Dragon32: HG Armour Balance adjusts Adamantium armour
[Order]
adamantiumarmor.esp
HG Armour Balance.esp

[Order]
OfficialMods_v5.esp
HG Armour Balance.esp

[Order]
Clean Official Plugins v1.1.esp
HG Armour Balance.esp

[Order]
super_adventurers302.esp
HG Armour Balance.esp

[Order]
[Official]Adamantium Armor.esp
HG Armour Balance.esp

[Order]
ImprovedAdamantiumArmor.esp
HG Armour Balance.esp

[Order]
Official_2002_Mods.esp
HG Armour Balance.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
HG Armour Balance.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @HG Vivec Cantons [Holy_Handgrenade]

[Conflict]
 Holy_Handgrenade's "HG Vivec Cantons" builds on "112 Vivec Replacement" by Szazmyrr3. There is no need to run Szazmyrr3's original mod with Holy_Handgrenade's "HG Vivec Cantons"
 ( Ref: "HG_Vivec_Cantons.zip\Readme First.txt" )
HG Vivec Cantons.esp
[ANY 112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp
	 112_Vivec_Replacement_v_1.02.esp
	 112_Vivec_Replacement_v_1.02_Vivec_Only.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Hidden Pathway 2.0 [Star Boi]

[Conflict]
 "[Star Boi's "The Hidden Pathway 2.0"] encompasses all [his] major releases, Magical Goods (aka The Hidden Pathway 1.0) [and] The Epic Armory."
 There is no need to run these other mods of Star Boi's as they are included in "The Hidden Pathway 2.0"
 ( Ref: "The Hidden Pathway 2.0 ReadMe.doc")
The Hidden Pathway 2.0.esp
[ANY Clean Magical Goods v1.0.esp
	 Clean Magical Goods v1.0Lite.esp
	 Clean Magical Goods v1.0NoRobeLite.esp
	 Star Boi's Epic Armory.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @High Elves Females Beauty 2.0 [Astarsis]

[Note]
	!! Whilst ESP plugins are available in Astarsis' "High Elves Females Beauty", Astarsis advices that "you should not use them"
	!! ( Ref: "AstarsisHEF_readme_v2.txt" )
[ANY Astarsis_HEF_AddOld.esp
	 Astarsis_HEF_AddOnly.esp
	 Astarsis_HEF_LongReplace.esp
	 Astarsis_HEF_PlainReplace.esp]

[Conflict]
 You should only use one plugin; also, check whether you could use one of the ESM options Astarsis provides instead.
 ( Ref: "AstarsisHEF_readme_v2.txt" )
Astarsis_HEF_AddOld.esp
Astarsis_HEF_AddOnly.esp
Astarsis_HEF_LongReplace.esp
Astarsis_HEF_PlainReplace.esp

[Note]
 These are demonstartion plugins for Astarsis' "High Elves Females Beauty". Beyond reviewing the heads and hairs added by "High Elves Females Beauty" there is no need to run this plugin.
 ( Ref: "AstarsisHEF_readme_v2.txt" )
[ANY _Astarsis_HE_realNPCs_BeautyPageant_test.esp
	 _Astarsis_HEF_BeautyPageant_test.esp
	 _Astarsis_HEF_realNPCs_BeautyPageant_test.esp
	 _Astarsis_HEF_updatedBeautyPageant_test.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Hold It 1.92 [Danae]

;;main mod

[Conflict]
 With "Hold it - replacer.esp" enabled the "Hold It" items are for sale at the Tel Aruhn trader, there is no need to enable "Hold it - resource.esp" as well.
 ( Ref: "Hold it 1pt92 read me.txt" )
Hold it - resource.esp
Hold it - replacer.esp

;;MCA addon

[Requires]
 "Hold it - MCA addon.esp" requires version 8.1 of Neoptolemus' "Morrowind Comes Alive".
 ( Ref: "Hold it 1pt92 read me.txt" )
Hold it - MCA addon.esp
[ALL [ANY Hold it - replacer.esp
		  Hold it - resource.esp]
	 [DESC /v8.1/ MCA.ESM]]

;;NoM addon

[Requires]
 "Hold it - NOM addon.esp" requires version 3.0 or greater of Taddeus' "Necessities of Morrowind".
 ( Ref: "Hold it 1pt92 read me.txt" )
Hold it - NOM addon.esp
[ALL [ANY Hold it - replacer.esp
		  Hold it - resource.esp]
	 NoM 3.0.esp]

;; Dragon 32: 'Hold it - NOM addon.esp' makes changes to the NoM NPCs, for changes to work it needs to load after NoM
[Order]
NoM 3.0.esp
Hold it - NOM addon.esp

;;Starfires NPCs addon

[Requires]
 "Randomly gives items to the npc added by Starfire's mod Starfire's NPC addition."
 ( Ref: "Hold it 1pt92 read me.txt" )
Hold it - SF npc addon.esp
[ALL [ANY Hold it - replacer.esp
		  Hold it - resource.esp]
	 Starfires NPC Additions ver-1.11.esp]

;; Dragon 32: 'Hold it - SF npc addon.esp' makes changes to Starfire's NPCs, for changes to work it needs to load after Starfire's mod
[Order]
Starfires NPC Additions ver-1.11.esp
Hold it - SF npc addon.esp

;;Dreamers addon

[Requires]
 "Gives Hold it items to dreamers. Requires Aoimevelho's Dreamer Expension."
 ( Ref: "Hold it 1pt92 read me.txt" )
Hold it - Dreamers.ESP
[ALL [ANY Hold it - replacer.esp
		  Hold it - resource.esp]
	 DreamersExpansion.ESP]

;; Dragon 32: ''Hold it - Dreamers.ESP' makes changes to Dreamers Expansion's NPCs, for changes to work it needs to load after Aoimevelho's mod
;;Dragon32: According to TESPCD doesn't affect anything in patches for Dreamers Expansion
[Order]
DreamersExpansion.ESP
Hold it - Dreamers.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Holiday Mod 1.1 [Princess Stomper]

;;Dragon32: The "a1jw_thm_mercantileboost" script checks the variable "RR_vmktModLoaded", variable set when Rougetet's mod is loaded. Variable defined in Holiday Mod but setting order so load this after Outdoor Mall.
[Order]
Vivec Outdoor Mall CoM_v2.esp
The Holiday Mod.esp

[Order]
Vivec Outdoor Mall_v2.esp
The Holiday Mod.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Holidays Across Tamriel - Vvardenfell 1.02 [Lord Berandas]

[Conflict]
 "The only issue I have found so far [with Lord Berandas' "Holidays Across Tamriel - Vvardenfell"] is with Nemon's Vivec Interiorator changing the layout of the upper floor of Vivec, Dralor Manor. Not a huge issue tho, just have to disable a few objects. "
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1775570-holidays-across-tamriel-vvardenfell/?p=15517005 )
Holidays Across Tamriel - Vvardenfell.esp
Nemon's_Vivec_Interiorator.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @hollaajith's Armor Overhaul 1.3 [hollaajith]

[Conflict]
 "DON'T USE BOTH."
 ( Ref: "hollaajith's Armor Overhaul - Readme.txt" )
hollaajith's Armor Overhaul - Lefty.ESP
hollaajith's Armor Overhaul.ESP

;;Dragon32: hollaajith's mod doesn't include gloves, so someone would still need a Left Gloves mod for those
[Order]
LeftGloves.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
LeftGloves_1C.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
LeftGloves_Addon_v2.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
Clean LeftGloves_TBandBM.esp
hollaajith's Armor Overhaul - Lefty.ESP

;;Dragon32: includes Adamantium armour
[Order]
adamantiumarmor.esp
hollaajith's Armor Overhaul.ESP

[Order]
adamantiumarmor.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
OfficialMods_v5.esp
hollaajith's Armor Overhaul.ESP

[Order]
OfficialMods_v5.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
Clean Official Plugins v1.1.esp
hollaajith's Armor Overhaul.ESP

[Order]
Clean Official Plugins v1.1.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
super_adventurers302.esp
hollaajith's Armor Overhaul.ESP

[Order]
super_adventurers302.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
[Official]Adamantium Armor.esp
hollaajith's Armor Overhaul.ESP

[Order]
[Official]Adamantium Armor.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
ImprovedAdamantiumArmor.esp
hollaajith's Armor Overhaul.ESP

[Order]
ImprovedAdamantiumArmor.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
Official_2002_Mods.esp
hollaajith's Armor Overhaul.ESP

[Order]
Official_2002_Mods.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
hollaajith's Armor Overhaul.ESP

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
hollaajith's Armor Overhaul - Lefty.ESP

;;"BTB's equipment module (only ESP which conflict with mine) does more than just balance armor. It also changes other items. Mine just changes armor. Also, in armor changes I change more things than BTB. I believe he reduced the values a bit too much and I've increased weight of Medium and Heavy armor quite a bit.
;;I'd load my mod later than BTB's so that chamges I made stick, or if you prefer BTB's changes don't use my mod. Since I changed some GMSTs his mod would srew up if loaded later than mine, mainly in terms of weight classification of armor."
;; http://forums.nexusmods.com/index.php?/topic/1998419-hollaajiths-armor-overhaul/?p=23265454
[Order]
BTB - Equipment.esp
hollaajith's Armor Overhaul.ESP

[Order]
BTB - Equipment.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
BTB - Unique Finery Equipment.esp
hollaajith's Armor Overhaul.ESP

[Order]
BTB - Unique Finery Equipment.esp
hollaajith's Armor Overhaul - Lefty.ESP

;;Dragon32: Similar rules for Wakim's
[Order]
Balance - items.esp
hollaajith's Armor Overhaul.ESP

[Order]
Balance - items.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
Wakim's Game Improvement 9.esp
hollaajith's Armor Overhaul.ESP

[Order]
Wakim's Game Improvement 9.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
Wakim's Game Improvements with No-glo v9.esp
hollaajith's Armor Overhaul.ESP

[Order]
Wakim's Game Improvements with No-glo v9.esp
hollaajith's Armor Overhaul - Lefty.ESP

[Order]
AprogasVampire WakimImprovements.20021210.esp
hollaajith's Armor Overhaul.ESP

[Order]
AprogasVampire WakimImprovements.20021210.esp
hollaajith's Armor Overhaul - Lefty.ESP

;;Compatibility Patches

;;Better Morrowind Armour

[Conflict]
 You should use the compatibility versions of Moranar's "Better Morrowind Armor" which comes with "hollaajith's Armor Overhaul"
 ( Ref: "hollaajith's Armor Overhaul - Readme.txt" )
[ANY hollaajith's Armor Overhaul - Lefty.ESP
	 hollaajith's Armor Overhaul.ESP]
[ANY [DESC	!/hollaajith/ Better Morrowind Armor DeFemm(a).ESP]
	 [DESC	!/hollaajith/ Better Morrowind Armor DeFemm(o).ESP]
	 [DESC	!/hollaajith/ Better Morrowind Armor DeFemm(r).ESP]
	 [DESC	!/hollaajith/ Better Morrowind Armor.esp]
	 [ALL [DESC	!/hollaajith/ Complete Armor Joints.esp]
		  [DESC /Better Morrowind Armor/ Complete Armor Joints.esp]]
	 [ALL [DESC	!/hollaajith/ Snow Prince Armor Redux.ESP]
		  [DESC /A model replacer for the Ancient Steel armor/ Snow Prince Armor Redux.ESP]]]

;;Dragon32: Order from TESPCD check
[Order]
hollaajith's Armor Overhaul - Lefty.ESP
Better Morrowind Armor DeFemm(a).ESP

[Order]
hollaajith's Armor Overhaul.ESP
Better Morrowind Armor DeFemm(a).ESP

[Order]
hollaajith's Armor Overhaul - Lefty.ESP
Better Morrowind Armor DeFemm(o).ESP

[Order]
hollaajith's Armor Overhaul.ESP
Better Morrowind Armor DeFemm(o).ESP

[Order]
hollaajith's Armor Overhaul - Lefty.ESP
Better Morrowind Armor DeFemm(r).ESP

[Order]
hollaajith's Armor Overhaul.ESP
Better Morrowind Armor DeFemm(r).ESP

[Order]
hollaajith's Armor Overhaul - Lefty.ESP
Better Morrowind Armor.esp

[Order]
hollaajith's Armor Overhaul.ESP
Better Morrowind Armor.esp

[Order]
hollaajith's Armor Overhaul - Lefty.ESP
Complete Armor Joints.esp

[Order]
hollaajith's Armor Overhaul.ESP
Complete Armor Joints.esp

[Order]
hollaajith's Armor Overhaul - Lefty.ESP
Snow Prince Armor Redux.ESP

[Order]
hollaajith's Armor Overhaul.ESP
Snow Prince Armor Redux.ESP

;;Complete Armour Joints

[Conflict]
 You should use the compatibility version of Kahkahra's "Complete Armor Joints" which comes with "hollaajith's Armor Overhaul"
 ( Ref: "hollaajith's Armor Overhaul - Readme.txt" )
[ANY hollaajith's Armor Overhaul - Lefty.ESP
	 hollaajith's Armor Overhaul.ESP]
[ALL [DESC	!/hollaajith/ Complete Armor Joints.esp]
	 [DESC	!/Better Morrowind Armor/ Complete Armor Joints.esp]]

;;Dragon32: Order from TESPCD check
[Order]
hollaajith's Armor Overhaul - Lefty.ESP
Complete Armor Joints.esp

[Order]
hollaajith's Armor Overhaul.ESP
Complete Armor Joints.esp

;;Snow Prince Armor Redux

[Conflict]
 You should use the compatibility version of Saint Jiub's "Snow Prince Armor Redux" which comes with "hollaajith's Armor Overhaul"
 ( Ref: "hollaajith's Armor Overhaul - Readme.txt" )
[ANY hollaajith's Armor Overhaul - Lefty.ESP
	 hollaajith's Armor Overhaul.ESP]
[ALL [DESC	!/hollaajith/ Snow Prince Armor Redux.ESP]
	 [DESC	!/A model replacer for the Ancient Steel armor/ Snow Prince Armor Redux.ESP]]

;;Dragon32: Order from TESPCD check
[Order]
hollaajith's Armor Overhaul - Lefty.ESP
Snow Prince Armor Redux.ESP

[Order]
hollaajith's Armor Overhaul.ESP
Snow Prince Armor Redux.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Homes to Let [Princess Stomper]

;;Dragon32: believe "Xia's Imported Silk Dresses" mentioned in readme is "Silk Dragon Imports" by Xiamara
[Conflict]
 Princess Stomper's "Homes to Let" conflicts with V8 Man's "The Latest, Greatest Housing Mod", Xiamara's "Silk Dragon Imports" and Ravensong's "Archmage Tower of Pelagiad"
 ( Ref: "Homes To Let - readme.rtf")
[ANY Homes To Let.esp
	 Homes To Let v2pt0.esp]
[ANY ArchmagetowerTwo.esp
	 The Latest, Greatest Housing Mod_GOLD.esp
	 Clean_Xia_Silk_Dragon_Imports_1.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Homes to Let - Azrael [Azrael]

;;Dragon32: believe "Xia's Imported Silk Dresses" mentioned in readme is "Silk Dragon Imports" by Xiamara
[Conflict]
 Azrael's "Homes to Let - Azrael" conflicts with V8 Man's "The Latest, Greatest Housing Mod", Xiamara's "Silk Dragon Imports" and Ravensong's "Archmage Tower of Pelagiad"
 ( Ref: "Homes To Let - Azrael readme.doc")
Homes To Let - Azrael.esp
[ANY ArchmagetowerTwo.esp
	 The Latest, Greatest Housing Mod_GOLD.esp
	 Clean_Xia_Silk_Dragon_Imports_1.0.esp]

[Conflict]
 Azrael's "Homes to Let - Azrael" is a modified version of Princess Stomper's original "Homes to Let". You should not run Azrael's version with Princess Stomper's.
 ( Ref: "Homes To Let - Azrael readme.doc")
Homes To Let - Azrael.esp
[ANY Homes To Let.esp
	 Homes To Let v2pt0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Horror Mod [MentalElf]

[Conflict]
 MentalElf's "Horror Mod" and Centurion's "Addon 2 for Ald-Vendras, Castle Avalon" both use the same IDs for objects. "Addon 2 for Ald-Vendras, Castle Avalon" uses them as Containers, "Horror Mod" as Activators.
 The objects:
  bar_cryptbody01
  bar_cryptbody02
  bar_cryptbody03
  bar_cryptbody04
 You should edit either "Addon 2 for Ald-Vendras, Castle Avalon" or "Horror Mod" renaming the conflicting object IDs (to e.g. "AV_bar_cryptbody01" or "HM_bar_cryptbody01").
Horror Mod.esp
AV2-moved_Addon2_Castle_Avalon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @House of Mannequins 1.0 [Grumblepunk]

[Patch]
 "[Pantalaimon's "House of Mannequins - Mistform Fix"] fixes the mistform mannequins from 'House of Mannequins' by giving them clothing when you drop them. Clothing of some visible kind (i.e. not a belt or ring) must be in its inventory at all times to remain usable."
 ( Ref: "HoMfix.txt" )
 Download from Morrowind Modding History - http://mw.modhistory.com/download-80-9291
House of Mannequins - Mistform fix.esp
House of Mannequins v1.0.esp

;;Dragon32: Logical to load the patch after the main mod, neh?
[Order]
House of Mannequins v1.0.esp
House of Mannequins - Mistform fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @House of Spears [Nazz]

[Note]
 This plugin contains a script "TMstart_HOS" that refers to a non-existant journal entry "DA_Agamemnon" which will cause an error when the plugin is loaded. Since the script is not used in the plugin, it should be safe to delete it to be able to play the plugin without that error.
[SIZE 123894 House_spear.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Houses for Sale [Coleen]

;;Dragon32: "Copy of HousesForSale.esp" is the mod name in the archive.

[Conflict]
 "dh_Homes conflicts with Houses for Sale in Ebonheart [...]. Both of them place a gigantic castle/mansion south of Ebonheart in almost exactly the same place."
[ANY Copy of HousesForSale.esp
	 HousesForSale.esp
	 BE_HousesForSale.esp]
[ANY BE_dh_homes.esp
	 dh_homes.esp]

;;Dragon32: From "Dave Humphrey's Furniture mod 2.01 [Dave Humphrey]"
;;
;; "in the case of dh_homes dh_homes must load after Vality's Ascadian Isles Trees or the large castle type house thats placed in ebonheart is burried in land scape. once its loaded after, its just a matter of removing a couple trees."
;;
;;Dragon32: As dh_homes and Houses for Sale conflict I assume a similar Order rule is warranted here
[Order]
Vality's Ascadian Isles Addon.esp
Copy of HousesForSale.esp
HousesForSale.esp
BE_HousesForSale.esp

;;Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]
[Order]
ValityAIMod_VurtTrees.esp
Copy of HousesForSale.esp
HousesForSale.esp
BE_HousesForSale.esp

;;Vality's AI for Vurt's AI [knots]
[Order]
Vality's AI for Vurt's AI.esp
Copy of HousesForSale.esp
HousesForSale.esp
BE_HousesForSale.esp

[Order]
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
Copy of HousesForSale.esp
HousesForSale.esp
BE_HousesForSale.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Houses and Apartments 1.1 [ashworm]

[Conflict]
 Landscape conflict: "The Gnisis house [from ashworm's "Houses&Apartments"] conflicted with [VagabondAngel's] Violnt Femme Boutique."
VioletFemme.esp
Houses&Apartments.esp

[Conflict]
 Landscape conflict: "the Suran house [from ashworm's "Houses&Apartments"] conflicted with all of the Archery Tradehouse, House of Spears, and a house used in Suran Underworld."
Houses&Apartments.esp
[ANY Suran Archery Store_v3.0.esp
	 Suran Archery Store_v3.0 NSE.esp
	 House of Spears3.0.esp
	 House_spear.esp
	 House_spear_moved.esp
	 Balanced House of Spears.esp
	 Suran_Underworld_2.5.esp
	 SU_SW Comp. Patch.esp
	 Suran_Underworld_v3.ESP]

[Conflict]
 Landscape conflict: "The Dagon Fel house [from ashworm's "Houses&Apartments"] conflicted with the BathMod"
Houses&Apartments.esp
[ANY Stinkers 3.0.esp
	 Stinkers.esm
	 Stinkers.esp]

[Conflict]
 Landscape conflict: "the Caldera house [from ashworm's "Houses&Apartments"] conflicted with [V8 Man's] The Latest Greatest Housing Mod."
Houses&Apartments.esp
The Latest, Greatest Housing Mod_GOLD.esp

[Conflict]
 "[ashworm's "Houses&Apartments"] conflicts with [...] Balmora Expansion."
 ( Ref: https://www.youtube.com/watch?v=9fLEcHbN-XE )
Houses&Apartments.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 Balmora Expansion - LITE 1.0.esp
	 BE+(1.4) Better Looking Morrowind.esp]

[Conflict]
 "[ashworm's "Houses&Apartments"] conflicts with [...] New Suran."
 ( Ref: https://www.youtube.com/watch?v=9fLEcHbN-XE )
Houses&Apartments.esp
New Suran.esp

[Conflict]
 "[ashworm's "Houses&Apartments"] conflicts with [...] Suran Extended."
 ( Ref: https://www.youtube.com/watch?v=9fLEcHbN-XE )
Houses&Apartments.esp
[ANY Suran Extended Family.esp
	 Clean Suran Extended.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @How Are You? [Kirel] ; Found no conflicts in existing rules. (Pharis)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Huleeya, Morag Tong Bugfix [Escee]

[Note]
	!! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install Huleeya, Morag Tong Bugfix by Escee.
Huleeya_Morag_Tong_Fix_0606.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Huleeya Fix [Psychosavant]

[Note]
	!! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install The Huleeya Fix by Psychosavant.
fixhuleeya_0627.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Hunter Modification [Martin Bohnet a.k.a Garak]

[Conflict]
 Use only one of these plugins.
 "For the tribunal version, use the huntermodtrib.esp file, which is identical exept for the added quest titles and end marks."
 ( Ref: "readme_huntermod.txt" )
huntermod.esp
huntermodtrib.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @IceBradyHurdy_RobeReplacer [CanadianIce, Brady228 & Hurdy Gurdy]

[Conflict]
 Use ONLY ONE of these plugins.
 ( Ref: "readme_IceNioLivRobeReplacer.txt" )
IceBradyHurdyRobeReplacerALL.esp
IceBradyHurdyRobeReplacerMW.esp
IceBradyHurdyRobeReplacerTB.esp
IceBradyHurdyRobeReplacerBM.esp
IceBradyHurdyRobeReplacerPLUS.esp

; reported by January - PTE would override Ice's Robe Replacer definitions
[Order]
Piratelords Trade Enhancements.esp
IceBradyHurdyRobeReplacerALL.esp
IceBradyHurdyRobeReplacerMW.esp
IceBradyHurdyRobeReplacerTB.esp
IceBradyHurdyRobeReplacerBM.esp
IceBradyHurdyRobeReplacerPLUS.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @IceNioLiv_RobeReplacer [CanadianIce & NioLiv]

[Conflict]
 Use ONLY ONE of these plugins.
 ( Ref: "readme_IceNioLivRobeReplacer.txt" )
IceNioLivRobeReplacerALL.esp
IceNioLivRobeReplacerMW.esp
IceNioLivRobeReplacerTB.esp
IceNioLivRobeReplacerBM.esp
IceNioLivRobeReplacerPLUS.esp

; reported by January - PTE would override Ice's Robe Replacer definitions
[Order]
Piratelords Trade Enhancements.esp
IceNioLivRobeReplacerALL.esp
IceNioLivRobeReplacerMW.esp
IceNioLivRobeReplacerTB.esp
IceNioLivRobeReplacerBM.esp
IceNioLivRobeReplacerPLUS.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ice's Female Templar Robe [CanadianIce]

[Requires]
 "[CanadianIce's "Ice's Female Templar Robe" is] DEPENDANT ON THE BLACK MILL ESP!!!!!"
 ( Ref: "readme-IcesBMFemaleTemplar.html")
Ice_BlackMillFemaleRobes.esp
TheBlackMill11.esp

;;Dragon32: Checked with TESPCD
[Order]
TheBlackMill11.esp
Ice_BlackMillFemaleRobes.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ice's Glass Cuirass [CanadianIce]

[Conflict]
 Both CanadianIce's Glass Cuirass and Cyanvoid's Female Cuirasses provide a female version of the glass cuirass. You should decide which plugin to use.
Ice's Glass Cuirass.esp
female_cuirasses_2.0.esp

; Dragon32 note: conflict with Avenger's Female Armor covered under that plugin.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ice's Hideaway [CanadianIce]

[Requires]
 ( Ref: "readme-IcesHideaway.doc")
Ice's Hideaway Buster.esp
Ice's Hideaway.esp

[Requires]
 ( Ref: "readme-IcesHideawayHESwimtopFix.txt )
IcesHideawayHESwimTopFix.esp
Ice's Hideaway.esp

[Requires]
 ( Ref: Dragon32 - examined plugins, "Ice's Hideaway Patch" requires "Ice's Hideaway")
Ice'sHideawayBBpatch.esp
Ice's Hideaway.esp

[Conflict]
 With CanadianIce's "Ice's Hideaway Patch" you do not need her "High Elf Swimsuit top fix".
 ( Ref: Dragon32 - examined plugins using TESPCD, the Patch includes the swimsuit fix and was released later)
IcesHideawayHESwimTopFix.esp
Ice'sHideawayBBpatch.esp

[Order]
; Dragon32: Deduced from file dates and TESPCD
Ice's Hideaway.esp
IcesHideawayHESwimTopFix.esp
Ice'sHideawayBBpatch.esp

[Order]
; ( Ref: "readme-IcesHideaway.doc")
Ice's Hideaway.esp
Ice's Hideaway Buster.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Icons for Bob's Armory [Bryss Phoenix]

[Note]
	! Bryss Phoenix has created a version of Mr. Dave's "Bob's Armory" which gives each item its own icon.
	! http://mw.modhistory.com/download-76-10521
[SIZE	!134091 Bob's Armory.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @If Wishes Were Horses 1.1 [MagicNakor]

[Conflict]
 Only load one plugin. Choose one corresponding to the type of horse you wish to ride.
 ( Ref: "If Wishes Were Horses Readme.txt" )
IWWH Black Common - F.esp
IWWH Black Common - R.esp
IWWH Black Expensive - F.esp
IWWH Black Expensive - R.esp
IWWH Black Imperial - F.esp
IWWH Black Imperial - R.esp
IWWH Black Steel - F.esp
IWWH Black Steel - R.esp
IWWH Brown1 Common - F.esp
IWWH Brown1 Common - R.esp
IWWH Brown1 Expensive - F.esp
IWWH Brown1 Expensive - R.esp
IWWH Brown1 Imperial - F.esp
IWWH Brown1 Imperial - R.esp
IWWH Brown1 Steel - F.esp
IWWH Brown1 Steel - R.esp
IWWH Brown2 Common - F.esp
IWWH Brown2 Common - R.esp
IWWH Brown2 Expensive - F.esp
IWWH Brown2 Expensive - R.esp
IWWH Brown2 Imperial - F.esp
IWWH Brown2 Imperial - R.esp
IWWH Brown2 Steel - F.esp
IWWH Brown2 Steel - R.esp
IWWH Brown3 Common - F.esp
IWWH Brown3 Common - R.esp
IWWH Brown3 Expensive - F.esp
IWWH Brown3 Expensive - R.esp
IWWH Brown3 Imperial - F.esp
IWWH Brown3 Imperial - R.esp
IWWH Brown3 Steel - F.esp
IWWH Brown3 Steel - R.esp
IWWH Brown4 Common - F.esp
IWWH Brown4 Common - R.esp
IWWH Brown4 Expensive - F.esp
IWWH Brown4 Expensive - R.esp
IWWH Brown4 Imperial - F.esp
IWWH Brown4 Imperial - R.esp
IWWH Brown4 Steel - F.esp
IWWH Brown4 Steel - R.esp
IWWH Brown5 Common - F.esp
IWWH Brown5 Common - R.esp
IWWH Brown5 Expensive - F.esp
IWWH Brown5 Expensive - R.esp
IWWH Brown5 Imperial - F.esp
IWWH Brown5 Imperial - R.esp
IWWH Brown5 Steel - F.esp
IWWH Brown5 Steel - R.esp
IWWH LgtBrown Common - F.esp
IWWH LgtBrown Common - R.esp
IWWH LgtBrown Expensive - F.esp
IWWH LgtBrown Expensive - R.esp
IWWH LgtBrown Imperial - F.esp
IWWH LgtBrown Imperial - R.esp
IWWH LgtBrown Steel - F.esp
IWWH LgtBrown Steel - R.esp
IWWH Nightmare - F.esp
IWWH Nightmare - R.esp
IWWH White Common - F.esp
IWWH White Common - R.esp
IWWH White Expensive - F.esp
IWWH White Expensive - R.esp
IWWH White Imperial - F.esp
IWWH White Imperial - R.esp
IWWH White Steel - F.esp
IWWH White Steel - R.esp

[Note]
 This is a modder's plugin which "adds all the horses as creatures into the CS (with sounds already set up), but not into the world."
 ( Ref: "If Wishes Were Horses Readme.txt" )
IWWH - Modder.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Iliandria, an Altmer Town [PirateLord]

;; Iliandria, an Altmer Town conflicts with BEER! - cell conflict.
;; Load after BEER!
;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[Order]
BEER! Combo v1.12-03a (PR esm v2.4fix).esp
BEER! Combo v1.12-03a (PR esp v2.4fix).esp
BEER! Combo v1.12-03a.esp
BEER! Combo.esp
BEER! with MCA.esp
BEER!.esp
NoM 2.1 with BEER!.esp
NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp
NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp
NoM 2.12-03a with BEER!.esp
Altmer Town.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Illegal Dwemer Trading [Spline]

[Conflict]
  	Use only one of these plugins:
 "If using Tribunal, select the "Illegal Dwemer Trading MW-TR.esp" when loading Morrowind. Otherwise, select the "Illegal Dwemer Trading MW.esp"."
 ( Ref: "Illegal Dwemer Trading.txt" )
Illegal Dwemer Trading MW-TR.esp
Illegal Dwemer Trading MW.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Illuminated Order v1.0 [Charles J. DeVito/LDones]

[Requires]
 ( Ref: IlluminatedOrder_readme.rtf)
Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
[ANY Illuminated Order v1.0.esp
	 Illuminated Order v1.0 (IndyBank WC Compatible).esp
	 Illuminated Order v1.0 (IndyBank Compatible).esp
	Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
	Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]

[Conflict]
 These are alternate versions of "Illuminated Order", the latter four fix a conflict of overlapping houses when using Illuminated Order together with Indybank. Only use one of these mods.
Illuminated Order v1.0.esp
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
Illuminated Order v1.0 (IndyBank WC Compatible).esp
Illuminated Order v1.0 (IndyBank Compatible).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Illuminated Order/Indy Bank Mod Fix [HolyMcGibblets]

[Conflict]
	Use only one of these plugins:
 ( Ref: "Illuminated Order - Indy Bank Fix.txt" )
Illuminated Order v1.0.esp
Illuminated Order v1.0 (IndyBank Compatible).esp
Illuminated Order v1.0 (IndyBank WC Compatible).esp

[Requires]
 ( Ref: "Illuminated Order - Indy Bank Fix.txt" )
Illuminated Order v1.0 (IndyBank Compatible).esp
[ANY Indybank.esp
	 Indybank2.4b.ESP
	 Indybank-NoHouses.esp
	 Indy Bank (SW Comp. Patch).ESP]

[Requires]
 ( Ref: "Illuminated Order - Indy Bank Fix.txt" )
Illuminated Order v1.0 (IndyBank WC Compatible).esp
[ANY WalledCity_IndyBank.esp
	 IndybankWC.esp]

;;Dragon32: Order rules make sense
[Order]
Indybank.esp
Illuminated Order v1.0 (IndyBank Compatible).esp

[Order]
Indybank2.4b.ESP
Illuminated Order v1.0 (IndyBank Compatible).esp

[Order]
Indybank-NoHouses.esp
Illuminated Order v1.0 (IndyBank Compatible).esp

[Order]
WalledCity_IndyBank.esp
Illuminated Order v1.0 (IndyBank WC Compatible).esp

[Order]
IndybankWC.esp
Illuminated Order v1.0 (IndyBank WC Compatible).esp

[Order]
Indy Bank (SW Comp. Patch).ESP
Illuminated Order v1.0 (IndyBank Compatible).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Illuminated order lich particles [Boethiah539]

[Requires]
 ( Ref: Illuminated_order_particle_lich_addon.rar\readme.txt )
Boe_lich_particle.esp
[ANY Illuminated Order v1.0.esp
	 Illuminated Order v1.0 (IndyBank WC Compatible).esp
	 Illuminated Order v1.0 (IndyBank Compatible).esp
	Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
	Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]

; Dragon 32: not mentioned in readme. My guess
[Order]
Illuminated Order v1.0.esp
Boe_lich_particle.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
Boe_lich_particle.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
Boe_lich_particle.esp

[Order]
Illuminated Order v1.0 (IndyBank WC Compatible).esp
Boe_lich_particle.esp

[Order]
Illuminated Order v1.0 (IndyBank Compatible).esp
Boe_lich_particle.esp

;:Dragon32: Checked with TESPCD, conflict with CLOTH record "_order_lich_shirt"
[Order]
vn_lichcraft2.esp
Boe_lich_particle.esp

[Order]
vn_lichcraft2_alt.esp
Boe_lich_particle.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Illuminated Windows 1.2 [DrkAngl66]

; based on file dates in archive, although readme says "[Illuminated Windows - Bloodmoon] may be used independently if desired"
[Order]
Illuminated Windows v1.2.esp
Illuminated Windows - Bloodmoon v1.2.esp

[Note]
	! Dark Angel suggests changing your morrowind.ini so quadratic lighting is used.
	! See "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc"
[ANY Illuminated Windows v1.2.esp
	 Illuminated Windows - Bloodmoon v1.2.esp]

[Conflict]
 "Modmans Windowlights is incorporated into [DrkAngl66's "Illuminated Windows 1.2"] making it unnecessary to download the original mod."
 (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc")
Illuminated Windows v1.2.esp
[ANY Modman_windowlights_Full_2.esp
	 Modman_windowlights_Purist_2.esp]

;;Dragon32: Reported for earlier version, assume it is still the same for 1.2
[Conflict]
 These two plugins make an incompatible change to the same cell, and you may get the error: 'Object reference "flora_bc_fern_03" missing in master file.'. You can get around it by using the Construction Set or TESAME to edit one of plugins and remove the conflicting changes.
[ANY Illuminated Windows.esp
	 Illuminated Windows v1.2.esp]
Vality's Bitter Coast Addon.esp

[Requires]
 DrkAngl66's "Illuminated Windows for Balmora Expansion" requires Tribunal and Gorg, CanadianIce and Jeremy's "Balmora Expansion".
 (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc")
Illuminated Windows for Balmora Expansion.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 Balmora Expansion - LITE 1.0.esp
	 BE+(1.4) Better Looking Morrowind.esp]

[Order]
Balmora Expansion v1.4.esp
Illuminated Windows for Balmora Expansion.esp

[Order]
Balmora Expansion v1.4+(1.4).esp
Illuminated Windows for Balmora Expansion.esp

[Order]
Balmora Expansion - LITE 1.0.esp
Illuminated Windows for Balmora Expansion.esp

[Order]
BE+(1.4) Better Looking Morrowind.esp
Illuminated Windows for Balmora Expansion.esp

[Conflict]
 "[DrkAngl66's] "Illuminated Windows for Balmora Expansion" and [Gorg, CanadianIce and Jeremy's] "Balmora Expansion" is not compatible with [ZeroTheHero,Slowride,and Black's] "Gardeners of Morrowind"."
 (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc")
Gardeners of Morrowind.esp
Illuminated Windows for Balmora Expansion.esp

;;Dragon32: indybankWC.esp, Indy Bank (SW Comp. Patch).ESP and WalledCity_IndyBank.esp all move things around.
;;DrkAngl66's readme says "Placed objects and made alterations to some of the structures in "Indy Bank" and "Balmora Expansion" to better blend them in and improve appearance.  Especially in the case of "Indy Bank"."
[Requires]
 DrkAngl66's "Illuminated Windows for Indy Bank" requires Tribunal and Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod".
 (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc")
Illuminated Windows for Indy Bank.esp
[ANY INDYBANK.ESP
	 Indybank2.4b.ESP
	 indybank-NoHouses.esp]

[Conflict]
 DrkAngl66's readme says the "Illuminated Windows for Indy Bank.esp" mod places "objects and made alterations to some of the structures in "Indy Bank" and "Balmora Expansion" to better blend them in and improve appearance.  Especially in the case of "Indy Bank"."
 It is highly unlikely that these versions of Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod" are compatible as they too move objects around.
 (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc")
Illuminated Windows for Indy Bank.esp
[ANY indybankWC.esp
	 Indy Bank (SW Comp. Patch).ESP
	 WalledCity_IndyBank.esp]

[Order]
INDYBANK.ESP
Illuminated Windows for Indy Bank.esp

[Order]
Indybank2.4b.ESP
Illuminated Windows for Indy Bank.esp

[Order]
indybank-NoHouses.esp
Illuminated Windows for Indy Bank.esp

; These ASE Expansions are included in the Illuminated Windows archive, they're add-ons for Atmospheric Sound Effects (ASE 3.0) [Duncan]

[Requires]
 "Requirements [for "ASE Bloodmoon Expansion.esp" are] Bloodmoon, Duncan's ASE (Atmospheric Sound Effects)"
 (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc")
ASE Bloodmoon Expansion.esp
[ANY AtmosphericSoundEffects-3.0-Tribunal.esp
	 AtmosphericSoundEffects-3.0-TBM.esp]

[Requires]
 "Requirements [for "ASE Tribunal Expansion v1.2.esp" are] Tribunal, Duncan's ASE (Atmospheric Sound Effects)"
 (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc")
ASE Tribunal Expansion v1.2.esp
AtmosphericSoundEffects-3.0-Tribunal.esp

; Not mentioned in readme but the readme does say that an ASE mod's required for these mods to run, so...
[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
AtmosphericSoundEffects-3.0-TBM.esp
ASE Bloodmoon Expansion.esp

[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
ASE Tribunal Expansion v1.2.esp

[Requires]
 DrkAngl66's "ASE Extras Expansion" requires Tribunal, Duncan's "Atmospheric Sound Effects" and either Gorg, CanadianIce and Jeremy's "Balmora Expansion" or Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod".
 (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc")
ASE Extras Expansion.esp
[ALL AtmosphericSoundEffects-3.0-Tribunal.esp
	 [ANY INDYBANK.ESP
		  Indybank2.4b.ESP
		  indybank-NoHouses.esp
		  indybankWC.esp
		  Indy Bank (SW Comp. Patch).ESP
		  WalledCity_IndyBank.esp
		  Balmora Expansion v1.4.esp
		  Balmora Expansion v1.4+(1.4).esp
		  Balmora Expansion - LITE 1.0.esp
		  BE+(1.4) Better Looking Morrowind.esp]]

[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
ASE Extras Expansion.esp

[Order]
INDYBANK.ESP
ASE Extras Expansion.esp

[Order]
Indybank2.4b.ESP
ASE Extras Expansion.esp

[Order]
indybank-NoHouses.esp
ASE Extras Expansion.esp

[Order]
indybankWC.esp
ASE Extras Expansion.esp

[Order]
Indy Bank (SW Comp. Patch).ESP
ASE Extras Expansion.esp

[Order]
WalledCity_IndyBank.esp
ASE Extras Expansion.esp

[Order]
Balmora Expansion v1.4.esp
ASE Extras Expansion.esp

[Order]
Balmora Expansion v1.4+(1.4).esp
ASE Extras Expansion.esp

[Order]
Balmora Expansion - LITE 1.0.esp
ASE Extras Expansion.esp

[Order]
BE+(1.4) Better Looking Morrowind.esp
ASE Extras Expansion.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Illy's Oh my Goddess 1.03 [Illuminiel]

[Note]
	!! "[When using "Illy's Oh my Goddess" Ygfa] does have a schedule [...] and therefore could conflict with any mod that puts her on a schedule like ["Living Cities of Vvardenfell"] - I suggest if you know how take her off any other schedule before using ["Illy's Oh my Goddess"] or don't use ["Living Cities of Vvardenfell"] while you try ["Illy's Oh my Goddess"] out - once Ygfa is back in Pelagiad then install ["Living Cities of Vvardenfell"]."
	!! ( Ref: "Illy's Oh my Goddess.txt" )
[ALL Illy's Oh my Goddess.ESP
	 [ANY NPC LCV Schedules 03.esp
		  NPC LCV Schedules 04 VOC.esp]]

;; "Although Ygfa has some new topics and dialogue her dialogue and story is not intended to conflict with the LGNPC-Pelagiad mod"
;; ( Ref: "Illy's Oh my Goddess.txt" )
;;Dragon32: SO, hopefully, loading this after LGNPC should be OK
[Order]
LGNPC_Pelagiad.esp
LGNPC_Pelagiad_v<VER>.esp
Illy's Oh my Goddess.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Illy's Solstheim Rumour Fix [Illuminiel]

[Order]
Less_Generic_Bloodmoon.esp
Illy's Solsteim Rumour Fix.esp

;;"Something I have noticed, Illy's Solsteim Rumor Fix needs to load after White Wolf of Lokken Mountain (.esp version), as Lokken overwrites the latest rumor topic that reverts it back to non-agent class npcs."
[Order]
BT_Whitewolf_2_0.esp
Illy's Solsteim Rumour Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Immersive Chargen 1.25 [Qebehsenuf]

[Conflict]
	Use only one of these plugins:
  Immersive Chargen - CM.esp - Integrates "Character Maker" by Zerocyde.
  Immersive Chargen.esp - Does not
 ( Ref: "IC1.25ReadMe.txt" )
Immersive Chargen.esp
Immersive Chargen - CM.esp

[Conflict]
 "[Immersive Chargen - CM.esp] integrates Character Maker by Zerocyde."
 ( Ref: "IC1.25ReadMe.txt" )
Immersive Chargen - CM.esp
[ANY Character Maker (qs).esp
	 Character Maker.esp]

[Conflict]
 "Mods that remove the message boxes during chargen will likely conflict, as 'Immersive chargen'also removes them."
 ( Ref: "IC1.25ReadMe.txt" )
[ANY Immersive Chargen.esp
	 Immersive Chargen - CM.esp]
No CharGen MessageBoxes.esp

[Conflict]
 "[Qebehsenuf's "Immersive Chargen" ] provides an opportunity via dialogue to choose to begin as a vampire, with choice of bloodline."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#ThematicCharGenMods )
[ANY Immersive Chargen.esp
	 Immersive Chargen - CM.esp]
[ANY CharGen Diseases.esp
	 Vampire Birthsigns.esp
	 Chargen Vampire_Berne.esp
	 Chargen Vampire.esp
	 Birthsign Diseases.esp]

[Note]
 "If anyone is having problems with the "Who's there?" dialog, look up the "it's me you idiot" mod [in ManaUser's "Mini Mods Collection"]. That will fix your problems and you will be able to use the latest version [of "Immersive Chargen" by Qebehsenuf]."
 ManaUser's "Mini Mods Collection": http://webpages.charter.net/manauser/morrowind/#minimods
[ALL [ANY Immersive Chargen.esp
		  Immersive Chargen - CM.esp]
	 [NOT It's me, you idiot.esp]]

[Order]
Immersive Chargen.esp
It's me, you idiot.esp

[Order]
Immersive Chargen - CM.esp
It's me, you idiot.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Imperial Chainmail Greaves Fix [rattfink333]

[Conflict]
 "[rattfink333's] chainmail fix is not necessary when one uses [Moranar's] Better MW Armor"
Better Morrowind Armor.esp
imperial chain fix.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Imperial Graves of Morrowind 1.2 [Tarius]

[Conflict]
 Tarius' "Imperial Graves of Morrowind" conflicts with Korana, BadKarma, and Lady Rae's "Clothiers of Vardenfell", the Caldera tavern.
 ( Ref: http://www.nexusmods.com/morrowind/mods/36812/ )
Imperial Graveyards of MW.esp
[ANY BB_Clothiers_of_Vvardenfell_v1.1.esp
	 KN_Keening_Clothiers.esp]

[Conflict]
 Tarius' "Imperial Graves of Morrowind" conflicts with Mr. C. Racer's "Windmill for Pelagiad".
 ( Ref: http://www.nexusmods.com/morrowind/mods/36812/ )
Imperial Graveyards of MW.esp
A Windmill for Pelagiad v2_0.ESP

[Conflict]
 Tarius' "Imperial Graves of Morrowind" conflicts with ayse's "Varieties of N'Dib Trees with a small Forest".
 ( Ref: http://www.nexusmods.com/morrowind/mods/36812/ )
Imperial Graveyards of MW.esp
Varieties_of_Ndib_Trees.esp

[Conflict]
 Tarius' "Imperial Graves of Morrowind" conflicts with Grack, Orph and Regaez's "Pelagiad Expanded", the rich district.
 ( Ref: http://www.nexusmods.com/morrowind/mods/36812/ )
Imperial Graveyards of MW.esp
Pelagiad_UNFINISHED.esp

[Conflict]
 Tarius' "Imperial Graves of Morrowind" and MentalElf's "Horror Mod" both use the same IDs for objects. "Imperial Graves of Morrowind" uses them as Containers, "Horror Mod" as Activators.
 The objects:
  bar_cryptbody01
  bar_cryptbody02
  bar_cryptbody03
  bar_cryptbody04
 "In one person's case the easiest fix was to alter the Horror mod."
 You should edit either "Imperial Graves of Morrowind" or "Horror Mod" renaming the conflicting object IDs (to e.g. "IGM_bar_cryptbody01" or "HM_bar_cryptbody01").
 ( Ref: http://www.nexusmods.com/morrowind/mods/36812/ )
Imperial Graveyards of MW.esp
Horror Mod.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Imperial Guards Anticlone [TheLys]

[Requires]
 ( Ref: ImpGuardsAnticlone.txt )
Imp Guard anticlone BH add-on.esp
[ALL Imp Guard anticlone.esm
	 [ANY Better Heads.esm
		  Better Heads.esp]]

[Note]
 As you have "Better Heads" loaded TheLys recommends using the AntiClone addon.
 ( Ref: ImpGuardsAnticlone.txt )
[ALL Imp Guard anticlone.esm
	 [ANY Better Heads.esm
		  Better Heads.esp]
	 [NOT Imp Guard anticlone BH add-on.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Imperial Legion Badge 1.0 [Rodrigo Ortiz]

; The Imperial Legion Badge Readme.txt
[Conflict]
 "The Imperial Legion Badge" by Rodrigo Ortiz and "Imperial legion shirt" by Dagoth Ur both do the same thing: allow you to be in the legion without having to wear legion armor. "Imperial Legion Uniforms" by Santtu Pajukanta as well as its other changes also includes a legion shirt.
 You probably only want to activate one of these plugins.
The Imperial Legion Badge.esp
Legion Shirt.esp
ImperialLegionUniform.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Imperial Presence 1.14 [cml33]

[Conflict]
 Only use one version of the plugin:
  Imperial Presence.esp - The normal version
  Imperial Presence (No SN).esp - Version without the new Census and Excise Quarters.
 ( Ref: "Imperial Presence.txt" and "Imperial Presence (No SN).txt" )
Imperial Presence.esp
Imperial Presence (No SN).esp

[Conflict]
 "[Imperial Presence (No SN).esp] won't work [with] the the NOM patch."
 ( Ref: "Imperial Presence (No SN).txt" )
Imperial Presence (No SN).esp
Imperial Presence (NOM Patch).esp

[Patch]
 ( Ref: "Imperial Presence.txt" )
Imperial Presence (NOM Patch).esp
[ALL Imperial Presence.esp
	 NoM 3.0.esp]

[Order]
Imperial Presence.esp
Imperial Presence (NOM Patch).esp

;;"the Imperial Presence NOM patch should load after NOM 3.0 not before."
[Order]
NoM 3.0.esp
Imperial Presence (NOM Patch).esp

[Conflict]
 "[cml33's "Imperial Presence"] include[s his] Census and Excise Office Quarters mod."
 ( Ref: "Imperial Presence.txt" )
Imperial Presence.esp
Census and Excise Office Quarters.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Imperial Uniforms 1.2 [NukeouT]

[Note]
 You should download version 1.2 of NukeouT's plugin, the updated version makes every piece of Imperial Templar armor an Imperial uniform.
Imperial Uniforms (v1.1).esp

[Conflict]
 You should only enable "Imperial Uniforms T B (v1.2).esp", the latest version of NukeouT's mod
 ( Ref: Imperial Uniforms Readme.txt )
Imperial Uniforms T B (v1.2).esp
Imperial Uniforms (v1.1).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Improved Adamantium Armor [iamnone]

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
ImprovedAdamantiumArmor.esp

[Order]
super_adventurers302.esp
ImprovedAdamantiumArmor.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Improved Gold Weight 1.1 [ManaUser]

[Note]
	! Plugins which add weight directly to gold can cause encumbrance errors as gold is added and removed by quests, bribery or barter.
	! Consider using ManaUser's "Improved Gold Weight" or, if you use Morrowind Enhanced, Tonto's "MWE Gold Burden"
	! Download ManaUser's "Improved Gold Weight" from his website - http://webpages.charter.net/manauser/morrowind/#goldw
	! Download Tonto's "MWE Gold Burden" from Morrowind Modding History - http://mw.modhistory.com/download-37-15324
	! ( Ref: "Improved Gold Weight - Readme.txt" )
burden_of_greed.esp	;Kelvin Shadewing's "Burden of Greed"
Gold_Has_Weight 1.1.esp	;Sacrifice's "Gold Has Weight"
goldweight.esp		;from Indestructible's Bank Mod
kaeGoldBurdenLite.ESP	;kaekaze's "Gold Burden"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Improved Inns [taddeus]

[Conflict]
 Use only one of these plugins.
 "Improved Inns.esp" if you have both Tribunal and Bloodmoon
 "Improved Inns TB.esp" if you don't have Bloodmoon
 "Improved Inns BM.esp" if you don't have Tribunal
 "Improved Inns MW.esp" if you have Morrowind only
 ( Ref: "ImprovedInns-Readme.txt" )
Improved Inns.esp
Improved Inns TB.esp
Improved Inns BM.esp
Improved Inns MW.esp

;;Dragon32: need to load modified "Pub_Balmora_Eight" script after Beth's Entertainers plugin
[Order]
entertainers.esp
Improved Inns.esp

[Order]
entertainers.esp
Improved Inns TB.esp

[Order]
entertainers.esp
Improved Inns BM.esp

[Order]
entertainers.esp
Improved Inns MW.esp

;;Dragon32: merged Official mods
[Order]
OfficialMods_v5.esp
Improved Inns.esp

[Order]
OfficialMods_v5.esp
Improved Inns TB.esp

[Order]
OfficialMods_v5.esp
Improved Inns BM.esp

[Order]
OfficialMods_v5.esp
Improved Inns MW.esp

[Order]
Clean Official Plugins v1.1.esp
Improved Inns.esp

[Order]
Clean Official Plugins v1.1.esp
Improved Inns TB.esp

[Order]
Clean Official Plugins v1.1.esp
Improved Inns BM.esp

[Order]
Clean Official Plugins v1.1.esp
Improved Inns MW.esp

[Order]
super_adventurers302.esp
Improved Inns.esp

[Order]
super_adventurers302.esp
Improved Inns TB.esp

[Order]
super_adventurers302.esp
Improved Inns BM.esp

[Order]
super_adventurers302.esp
Improved Inns MW.esp

[Order]
[Official]Entertainers.esp
Improved Inns.esp

[Order]
[Official]Entertainers.esp
Improved Inns TB.esp

[Order]
[Official]Entertainers.esp
Improved Inns BM.esp

[Order]
[Official]Entertainers.esp
Improved Inns MW.esp

[Order]
CleanEntertainers.esp
Improved Inns.esp

[Order]
CleanEntertainers.esp
Improved Inns TB.esp

[Order]
CleanEntertainers.esp
Improved Inns BM.esp

[Order]
CleanEntertainers.esp
Improved Inns MW.esp

[Order]
Official_2002_Mods.esp
Improved Inns.esp

[Order]
Official_2002_Mods.esp
Improved Inns TB.esp

[Order]
Official_2002_Mods.esp
Improved Inns BM.esp

[Order]
Official_2002_Mods.esp
Improved Inns MW.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Improved Morag Tong Grandmaster [PetrusOctavianus]

;;Dragon32: MT-DB_fix.txt - "If using Threads of the Webspinner make sure my mod loads after, since there is a slight conflict (I've improved the Grandmaster's weapon)."
[Order]
WBSP_MAIN.esp
MT-DB_fix.esp

[Order]
WBSP_NPC.ESP
MT-DB_fix.esp

;;latest version, see Note below, might as well have the Order rule in here.
[Order]
Webspinner_V2_1.esp
MT-DB_fix.esp

[Note]
 The newest version of Curmudgeon's "Threads of the Webspinner" makes PetrusOctavianus' "Improved Morag Tong Grandmaster" redundant.
 ( Ref: http://mw.modhistory.com/download-90-10996 )
[ALL MT-DB_fix.esp
	 Webspinner_V2_1.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Improved No Glow [Shadre]

[Conflict]
 Use only one of these plugins.
 "Improved_No_Glow_v1-MW_Only.esp" If you do not have Tribunal or Bloodmoon
 "Improved_No_Glow_v1-MW_Trib.esp" If you have only Tribunal
 "Improved_No_Glow_v1-MW_Blood.esp" If you have only Bloodmoon
 "Improved_No_Glow_v1-MW_Trib_Blood.esp" If you have both expansions
 ( Ref: "Improved_No_Glow_v1_readme.txt" )
Improved_No_Glow_v1-MW_Only.esp
Improved_No_Glow_v1-MW_Trib.esp
Improved_No_Glow_v1-MW_Blood.esp
Improved_No_Glow_v1-MW_Trib_Blood.esp

[Note]
	!! "[Shadre's "Improved No Glow" plugin] interferes with reflection-mapped custom mod items."
	!! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method."
	!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ )
[ANY Improved_No_Glow_v1-MW_Only.esp
	 Improved_No_Glow_v1-MW_Trib.esp
	 Improved_No_Glow_v1-MW_Blood.esp
	 Improved_No_Glow_v1-MW_Trib_Blood.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Improved Skilled Magicka [PirateLord]

[Note]
 "[Improved Skilled Magicka] requires GCD if you want the skill gains to go towards your levelling, without GCD it will just be a bonus that doesn't affect your levelling."
 ( Ref: "Improved Skilled Magicka.txt" )
[ALL Improved Skilled Magicka.esp
	 [NOT Galsiahs Character Development.esp]
	 [NOT GCD v1.08 with Startscript, fixed [Galsiah].esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Improved Teleportation [cdcooley]

[Note]
 The Greater Mark and Greater Recall spells of "Improved Teleportation" are incompatible with Marcel Hesselbarth's "Multiple Teleport Marking", but the companion teleportation feature works. If you want to use Marcel's MultiMark spells which can store 12 locations instead of Greater Mark's 9, you should not buy the Greater Mark and Greater Recall spells from J'Rasha.
 ( Ref: Improved Teleportation 2.0 ReadMe.txt )
[ALL MultiMark.esp
	 ImprovedTeleportation2.0.esp]

;;Dragon32: The fix included with Improved Teleportation is for v1.0 of the Constance and Beryl mods. I can only find downloads for v1.2 and v1.1,respectively. Constance v1.0 seems to be called "constance1_0.esp" and 1.2 has "Ver 1.1" in file header. Beryl 1.1 has "Ver 1_1" in file header
;; See their separate entries for other rules
[Patch]
 The fix ('IT Beryl and Constance Fix.esp') included with cdcooley's "Improved Teleportation" is only for v1.0 of Grumpy and Emma's "Companion Beryl" and "Thief companion Constance" mods, later versions of these companion mods do not need the fix.
IT Beryl and Constance Fix.esp
[ALL ImprovedTeleportation2.0.esp
	 [ANY [VER <1.1 1gr_Comp_Beryl.esp]
		  [VER <1.1 constance1_0.esp]]]

;;Dragon32: IT Beryl and Constance Fix.esp changes "AA_ConAlmDiv" script
[Order]
Constance1_0.esp
IT Beryl and Constance Fix.esp

;;Dragon32: IT Beryl and Constance Fix.esp changes "1gr_newAlmDivRecall" script
[Order]
1gr_Comp_Beryl.esp
IT Beryl and Constance Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Increased Dark Brotherhood Attacks [Jac]

[Conflict]
 "Only use one plugin!"
   Increased DB Attacks.esp - Only increases the number of attacks.
   Increased DB Delayed Attacks Patch.esp - Also delays the start of the Dark Brotherhood attacks.
 ( Ref: Increased DB attacks readme.txt )
Increased DB Attacks.esp
Increased DB Delayed Attacks Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Index Fix [claudekennilol]

;;Dragon32: Examined plugins in TESPCD
[Order]
master_index.esp
Index fix.esp

;;all the other mods with the Master Index plugin included
[Order]
Wilderness Sounds.esp
Index fix.esp

[Order]
Wilderness Sounds Bloodmoon.esp
Index fix.esp

[Order]
Wilderness Sounds Tribunal.esp
Index fix.esp

[Order]
Wilderness Sounds T & B.esp
Index fix.esp

[Order]
Clean Official Plugins v1.1.esp
Index fix.esp

[Order]
OfficialMods_v5.esp
Index fix.esp

[Order]
propylons1.1.esp
Index fix.esp

[Order]
super_adventurers302.esp
Index fix.esp

[Order]
[Official]Master Index.esp
Index fix.esp

[Order]
CleanMasterIndex.esp
Index fix.esp

[Order]
MasterIndex.esp
Index fix.esp

[Order]
Official_2002_Mods.esp
Index fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Indoril Greaves [Smite_Plight]

[Conflict]
 Both Smite_Plight's "Indoril Greaves" and Sandman101's "H.E.L.L.U.V.A. Armor Completion" add Indoril greaves to the Ordinators. You should choose which plugin to use.
[ANY Indoril Greaves.esp
	 Indoril Greaves w_Better Bodies.esp]
H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Indy Bank/Suran Waterfront Compatibility Patch [bryman1970]

[Conflict]
 "The Indy Bank mod has houses for sale and one of them just so happens to be right on the shores of Suran. The only problem with this is the Suran Waterfront mod basically sits right on top of that house, making the two mods incompatible with each other."
 bryman1970's modified version of "The Bank Mod" 2.4 is available from Morrowind Modding History:
 ( Ref: http://mw.modhistory.com/download-64-14084 )
[ANY Suran Waterfront V-5.1.esp
	 Suran Waterfront 5.0.esp]
[ANY WalledCity_IndyBank.esp
	 IndybankWC.esp
	 Indybank.esp
	 Indybank2.4b.ESP]

;;Dragon32: Landscape conflicts shown in TESPCD, assume this is the correct order.
[Order]
Suran Waterfront 5.0.esp
Indy Bank (SW Comp. Patch).ESP

[Order]
Suran Waterfront V-5.1.esp
Indy Bank (SW Comp. Patch).ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Infernal Summoning Mod 1.1 [Lap]

[Note]
	! There is an update to Infernal Summoning, 1.1, available:
	! Download it from Morrowind Modding History - http://mw.modhistory.com/download-45-3888
Infernal SummoningV1.esp

[Conflict]
 "Infernal SummoningV1.esp" should be replaced by "Infernal SummoningV1.1.esp". Do not activate them simultaneously.
 ( Ref: "ISPatch1.1.txt" )
Infernal SummoningV1.esp
Infernal SummoningV1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Inferno's Island Revisited [Inferno]

[Conflict]
 "Inferno's Island Revisited is a remade plugin based on the old Inferno's Island and Inferno's Palace plugins."
 ( Ref: Inferno's Island Revisited (README).txt )
Inferno's Island Revisited.esp
[ANY InfernosIsland_0903.esp
	 Inferno's Palace (Powergamers Version).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Inn of the Whispering Wood 1.4 [Endhome.com staff (project leader: Granarinth)]

;;Dragon32: MapOMods also shows a conflict with "Moska", can't find that plugin though

;;Dragon32: Read me says "THIS MOD IS INCOMPATIBLE WITH THE "KNIGHTS OF DARKNESS" mod", that's "The Knights of Darkness" by Davidevil. Can't find link.

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
Inn Whisp Wood BM.esp
[ANY Ald-Vendras_V31.esp
	 Ald-Vendras_V31-LoKKen.esp
	 Ald-Vendras_V31-LoKKen-SC.esp]

[Conflict]
 "[Endhome.com's "Inn of the Whispering Wood"] conflicts with Solstheim Lighthouse"
 ( Ref: https://www.youtube.com/watch?v=iv-wLAPfWAc )
Inn Whisp Wood BM.esp
JMK-Solstheim_Lighthouse.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Inner Sea Woods 1.5 [Yali]

[Note]
 Yali's "Inner Sea Woods" uses the sounds from Duncan's "Atmospheric Sound Effects". You don't need to have an "Atmospheric Sound Effects" plugin active but you do need its sound files installed.
 ( Ref: http://www.nexusmods.com/morrowind/mods/42373/ )
[ALL Inner Sea Woods.esp
	 [NOT [ANY AtmosphericSoundEffects-3.0-Tribunal.esp
			   AtmosphericSoundEffects-3.0-TBM.esp
			   AtmosphericSoundEffects-3.0.esp
			   ASE Complete (BTB Edit).esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Inscription [Lap]

[Conflict]
 Lap's "Inscription" allows the player to create scrolls from blank pieces of paper scattered around the game world. dej's "Plain Paper Fix" alters the ID of these pieces of paper making them incompatible.
 ( Ref: "Plain Paper Fix.txt" - from "Plain Paper Fix ckl 1.0" by claudekennilol
Inscription.esp
dej_plain_paper_fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Inscription 2.0 [The DopeHatMan]

[Conflict]
 The DopeHatMan's "Inscription v2.0" is a revamp and updating of Lap's original "Inscription", there is no need to run both mods.
 ( Ref: "Readme - Inscription v 2.0.txt" )
Clean Inscription 2.0.esp
Inscription.esp

[Conflict]
 The DopeHatMan's "Inscription v2.0" allows the player to create scrolls from blank pieces of paper scattered around the game world. dej's "Plain Paper Fix" alters the ID of these pieces of paper making them incompatible.
 ( Ref: "Plain Paper Fix.txt" - from "Plain Paper Fix ckl 1.0" by claudekennilol
Clean Inscription 2.0.esp
dej_plain_paper_fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Intervention Improved 1.2a [hollaajith]

[Conflict]
 "Copy over ONLY ONE of the ESPs into 'Data Files' folder and activate it.
  Intervention Improved.esp - Basic version.
  Intervention Improved - NoScript.esp - Use this version if you don't want to teleport directly infront of altar.
  Intervention Improved - Ghostgate Pull.esp - Use this version if you want to teleport to Ghostgate instead of other temples when casting ALMSIVI Intervention inside Ghostfence.
  Intervention Improved - NoScript - Ghostgate.esp - Use this version if you don't want to teleport directly infront of altar but want to teleport to Ghostgate when casting ALMSIVI Intervention inside Ghostfence.
  Intervention Improved - MG.esp - Adds a spell which allows you to telport to nearest Mages guild. Doesn't include Ghostgate Pull version.
  Intervention Improved - Ghostgate - MG.esp - Adds a spell which allows you to telport to nearest Mages guild. Includes Ghostgate Pull version."
 ( Ref: "Intervention Improved Readme.txt" )
Intervention Improved - Ghostgate - MG.ESP
Intervention Improved - Ghostgate Pull.ESP
Intervention Improved - MG.ESP
Intervention Improved - NoScript - Ghostgate.ESP
Intervention Improved - NoScript.ESP
Intervention Improved.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Iron Mesh Improvements: Uniques [Psymoniser]

[Conflict]
 "Check ONE (and only ONE) of the supplied esp files"
  Psy_IronMeshImprove_Uniques_BME.esp - If you have Bloodmoon and want an ebony Light of Day
  Psy_IronMeshImprove_Uniques_BMI.esp - If you have Bloodmoon and want an iron Light of Day
  Psy_IronMeshImprove_Uniques_E.esp - If you only have Morrowind and want an ebony Light of Day
  Psy_IronMeshImprove_Uniques_I.esp - If you only have Morrowind and want an iron Light of Day
 ( Ref: "Psy_IronMeshImprove_Uniques_readme.txt" )
Psy_IronMeshImprove_Uniques_BME.esp
Psy_IronMeshImprove_Uniques_BMI.esp
Psy_IronMeshImprove_Uniques_E.esp
Psy_IronMeshImprove_Uniques_I.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Island Estate 1.1 [Valkyrie]

[Conflict]
 "This mod has many problems if the siege of firemoth addon is loaded, unload it, save and then load this mod and the problems should go away-"
 ( Ref: "Island Estate Read Me.txt" )
Island Estate v1.1.esp
[ANY Siege at Firemoth.esp
	 [Official]Siege at Firemoth.esp
	 SiegeAtFiremoth.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 OfficialMods_v5.esp
	 super_adventurers302.esp
	 silgrad_tower_internal_release_1-4_6.6.esp
	 silgrad_tower_1-4_6.6.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Island Of Tusar 1.2.1 [Vanhikes]

[Requires]
tusar_v1.2.1(bloodmoon addon).esp
tusar_v1.2.1.esp

;;Dragon32: Checked with TESPCD, REGN conflict
[Order]
tusar_v1.2.1.esp
tusar_v1.2.1(bloodmoon addon).esp

[Note]
 Some of the following may make one part of the quest in "Island of Tusar" difficult or impossible to complete:
  Permanent water breathing
  Constant Effect Restore Health (such as one of the quest rewards in the mod "Northern Winds".
tusar_v1.2.1.esp

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
tusar_v1.2.1.esp
Nerevarine_castle.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Japanese House 1.4 [Sniper Daria]

;; "this mod also needs to load after valtiy's Ascadian Isles Trees mod or it covers up half of the koi pond with a dirt mound."
[Order]
Vality's Ascadian Isles Addon.esp
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
ValityAIMod_VurtTrees.esp
Vality's AI for Vurt's AI.esp
Japanese_House.esp

[Conflict]
 Sniper Daria's "Japanese House" includes his "Japanese Armor." There is no need to load both plugins.
 ( Ref: readme_japan_house_V1.4.txt )
[ALL Clean Japanese_Armor.esp
	 Japanese_House.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Jasmine, a Morrowind Companion [Jac]

[Note]
	!! "Jasmine, a Morrowind Companion" by Jac "may not work properly with MCA's love making or with the Romance mod"
	!! ( Ref: "Jasmine readme.txt" )
[ALL JAC_Jasmine.esp
	 [ANY Romance_v37EV.esp
		  Morrowind Comes Alive.esm
		  MCA.esm]]

;;ref: "Jasmine readme.txt"
[Order]
JAC_Jasmine.esp
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Jeweler Plugin [Wyrenth]

[Conflict]
 Only load one of the Jeweler plugins at a time.
 (Ref. Readme Wyr_Jeweller.txt )
Wyr Jeweler v1.01 c.120.esp
Wyr Jeweler v1.01 c.150.esp
Wyr Jeweler v1.01 c.250.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @JMK's Gems Addition [JMK22]

[Conflict]
  Use only one of these plugins:
  JMK's Gems Addition.esp - JMK22's first version of the mod.
  JMK's Gems Addition - 1-5.esp - Makes the gems more affordable and alters their attributes to remove effects already available in vanilla Morrowind.
 ( Ref: "JMKs_Gems_Addition.rar\Read Me.txt" )
JMK's Gems Addition - 1-5.esp
JMK's Gems Addition.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @JMK Gems Leveled [Crankgorilla]

;;Dragon32: Crankgorilla's adds the gems with v1 effects, so if someone's using 1.5 load that after to get the new effects
[Order]
JMK Gem Additions Leveled.esp
JMK's Gems Addition - 1-5.esp

[Note]
 Crankgorilla's "JMK Gems Leveled" doesn't actually need JMK22's original "JMK's Gems Addition" mod loaded. If you don't need the gem chest "JMK's Gems Addition" adds to Valenvaryon then you can disable "JMK's Gems Addition.esp"
[ALL JMK's Gems Addition.esp
	 JMK Gem Additions Leveled.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @J-ninja 1.0 [Joel Braddock (a.k.a. Mantodea)]

; Dragon32: Not sure but I think the NoQuest version was made by lochnarus for the "Morag Tong Armor Replacer"
[Conflict]
 Only use one "J-Ninja" plugin.
  J-ninja_v.1.0_m.esp - Adds Mantodea's "J-Ninja" armor into the game world
  J-ninja_v.1.0_m_NoQuest.esp - The "J-Ninja" armor is defined but not added into the game  world
J-ninja_v.1.0_m.esp
J-ninja_v.1.0_m_NoQuest.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Join All Houses [Heph]

[Conflict]
 Heph's "Join All Houses" mod is based on FatherFrost's "AllHousesMod"
 ( Ref: Join All Houses.txt )
Join All Houses.esp
AllHousesMod.esp

;;"Setting Join All Houses to load after the House expansions would be a wise precaution"

;;Dragon32: See also Grandmaster of Hlaalu 1.2 [Lady Galadriel]

;;Hlaalu - Rethan Manor @ Odai Plateau

[Order]
Enhanced Rethan Manor.esp			;Enhanced Rethan Manor [Lady_Galadriel]
Join All Houses.esp

[Order]
Hlaalu Manor Enhancement.esp			;Hlaalu Manor Enhancement [Nikolai Horohov]
Join All Houses.esp

[Order]
HlaaluManorUndergroundv12.esp			;Hlaalu Underground [Tequila]
Join All Houses.esp

[Order]
Clean HlaaluUndergroundTrib.esp			;Hlaalu Underground [Tequila]
Join All Houses.esp

[Order]
New Rethan Manor.esp				;New Rethan Manor [Monica21]
Join All Houses.esp

[Order]
Pax Hlaalu (Revision 3.0).esp			;Pax Hlaalu [Dorfmann]
Join All Houses.esp

[Order]
BAR_RethanExpansion_v2.2.esp			;Rethan Expansion [Baratheon79]
Join All Houses.esp

[Order]
BAR_RethanExpansion_v2.2_NoM.esp		;Rethan Expansion [Baratheon79]
Join All Houses.esp

[Order]
ARJAN_Rethan_Livingroom_v1.1_BAR.esp		;Rethan Manor Add-on 1: Livingroom & Personnel Bedroom [Arjan]
Join All Houses.esp

[Order]
ARJAN_Rethan_Livingroom_v1.3.esp		;Rethan Manor Add-on 1: Livingroom & Personnel Bedroom [Arjan]
Join All Houses.esp

[Order]
ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp	;Rethan Manor Add-on 2: Library [Arjan]
Join All Houses.esp

[Order]
ARJAN_Rethan_Library_M_v2.0_Tribunal.esp	;Rethan Manor Add-on 2: Library [Arjan]
Join All Houses.esp

[Order]
ARJAN_Rethan_Library_v2.0.esp			;Rethan Manor Add-on 2: Library [Arjan]
Join All Houses.esp

[Order]
ARJAN_Rethan_Library_v2.0_a.esp			;Rethan Manor Add-on 2: Library [Arjan]
Join All Houses.esp

[Order]
ARJAN_Rethan_Library_v2.0_a_Tribunal.esp	;Rethan Manor Add-on 2: Library [Arjan]
Join All Houses.esp

[Order]
ARJAN_Rethan_Library_v2.0_Tribunal.esp		;Rethan Manor Add-on 2: Library [Arjan]
Join All Houses.esp

[Order]
ARJAN_Rethan_Defended_v1.0.esp			;Rethan Manor Add-on 3: Rethan Defended 1.0 [Arjan Wardekker]
Join All Houses.esp

;;Redoran - Indarys Manor @ Bal Isra

[Order]
cv_indarys_manor_expanded.esp			;CV Indarys Manor [Chron Ventri]
Join All Houses.esp

[Order]
Indarys Unleashed.esp				;Indarys Unleashed [Michael "HelioS" Bennett]
Join All Houses.esp

;;Telvanni - Tel Uvirith @ Uvirith's Grave

[Order]
Building Up Uvirith's Grave 1.1.esp		;Building Up Uvirith's Grave [Acheron]
Join All Houses.esp

[Order]
Building Up Uvirith's Legacy1.1.ESP		;Building Up Uvirith's Legacy [Artimis Fowl the 3rd]
Join All Houses.esp

[Order]
Dark Town of Uvirith.esp			;Dark Town of Uvirith [Anonytroll]
Join All Houses.esp

[Order]
Dark Town of Uvirith (TL).esp			;Dark Town of Uvirith (Thorn's Lament Version) [Anonytroll]
Join All Houses.esp

[Order]
Dark Uvirith Exterior BuUG 1.0.esp		;Dark Uvirith Exterior for BuUG [Stuporstar]
Join All Houses.esp

[Order]
Green Uvirith Expansion.esp			;Green Uvirith Expansion  [ThaEgbird, either fixed by Neroli or expanded by krzy5iu]
Join All Houses.esp

[Order]
Update 1.0.esp					;Green Uvirith Expansion  [ThaEgbird, either fixed by Neroli or expanded by krzy5iu]
Join All Houses.esp

[Order]
Clean tel uvirith expansion fixed.esp		;Green Uvirith Expansion  [ThaEgbird, either fixed by Neroli or expanded by krzy5iu]
Join All Houses.esp

[Order]
iD_Telvanni_Tower_v1.esp			;Iorya Dragon's Tel Uvirith Tower  [Iorya Dragon]
Join All Houses.esp

[Order]
Magistrate Uvirith Revamped.esp			;Magistrate Uvirith Revamped [Magistrate]
Join All Houses.esp

[Order]
Maya Uvirith Expanded 2.0.esp			;Maya Uvirith Expanded  [ThE)MaGISTraTe]
Join All Houses.esp

[Order]
Subterranean Tel Uvirith v 1.1.esp		;Subterranean Tel Uvirith 1.1 [morphera]
Join All Houses.esp

[Order]
town_of_uvirith.esp				;Town of Uvirith [Tapani_doe]
Join All Houses.esp

[Order]
The Towers of Uvirith V1.2.esp
Join All Houses.esp

[Order]		;
Uvirith Inside.esp				;Uvirith Inside [The DopeHatMan]
Join All Houses.esp

[Order]
Uvirith's Legacy_<VER>.esp			;Uvirith's Legacy [Stuporstar]
Join All Houses.esp

[Order]
Uvirith Outpost v1.6.esp			;Uvirith Outpost [Akura]
Join All Houses.esp

[Order]
Uvirith Unleashed v1.2.esp			;Uvirith Unleashed [Grumblepunk]
Join All Houses.esp

[Order]
uvirithvaultv10.esp				;Uvirith's Vault [ThaEgbird]
Join All Houses.esp

;;All
[Order]
Clean_Indarys_Manor_Vault.esp			;Stronghold Vaults  [Tenaka]
Join All Houses.esp

[Order]
Clean_Rethan_Manor_Vault.esp			;Stronghold Vaults  [Tenaka]
Join All Houses.esp

;[Order]
;Clean_Tel_Ulvirith_Vault.esp			;Stronghold Vaults  [Tenaka]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Josie's Entertainers [Eisoj5]

;;Dragon32: See also: Entertainers Expanded [adul]

[Conflict]
 Eisoj5's "Josie's Entertainers" is based on Bethesda Softworks "Entertainers Plugin", there is no need to run both the "Entertainers Plugin" (or a plugin that includes it) and "Josie's Entertainers".
 ( Ref: "josie_entertainers_readme.txt" )
Josie's Entertainers.esp
[ANY entertainers.esp
	 CleanEntertainers.esp
	 [Official]Entertainers.esp
	 OfficialMods_v5.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 super_adventurers302.esp]

[Conflict]
 "Conflicts with several of the LGNPC mods, particularly those for Ald-ruhn, Pelagiad, and Tel Mora, and possibly Maar Gan as well."
 ( Ref: "josie_entertainers_readme.txt" )
Josie's Entertainers.esp
[ANY LGNPC_Aldruhn_v<VER>.esp
	 LGNPC_Aldruhn.esp
	 LGNPC_MaarGan.esp
	 LGNPC_Pelagiad.esp
	 LGNPC_Pelagiad_v<VER>.esp
	 LGNPC_TelMora*.esp]

;;Dragon32: confirmed with TESPCD
[Conflict]
 "Any other mods that alter the scripts for Publicans will conflict [with Eisoj5's "Josie's Entertainers"]"
 ( Ref: "josie_entertainers_readme.txt" )
Josie's Entertainers.esp
[ANY Improved Inns BM.esp
	 Improved Inns MW.esp
	 Improved Inns TB.esp
	 Improved Inns.esp]

;;Dragon32: confirmed with TESPCD
[Conflict]
 "Any other mods that alter the scripts for Publicans will conflict [with Eisoj5's "Josie's Entertainers"]"
 ( Ref: "josie_entertainers_readme.txt" )
Josie's Entertainers.esp
[ANY NOM 2.13.esp
	 NoM 3.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Journey's End 1.1 [lochnarus]

; "Sris_Alchemy.esp" is from Sri's Homeopathic Alchemy (not Sri's Alchemy, Bloodmoon Edition).
; JMS - TBD check to see if the bloodmoon edition also works.
;;Dragon32: Checked "Jounrey's End- Alchemy add-on.esp" plugin, contains Bloodmoon ingredients from Sri's
[Patch]
 "Alchemy Add-on: [...] Adds ingredients from Srikandi's Homeopathic Alchemy mod to a side office in the lab. Requires Sri's Homeopathic Alchemy Mod to run."
 ( Ref: "JOURNEY'S END_1.1_README.txt" )
[ANY Jounrey's End- Alchemy add-on.esp
	 Journey's End- Alchemy add-on.esp]
[ALL [ANY Sris_Alchemy.esp
		  Sris_Alchemy_Trib.esp
		  Sris_Alchemy_BM.esp]
	 Journey's End 1.1.esp]

[Order]
Journey's End 1.1.esp
Jounrey's End- Alchemy add-on.esp	;original is misspelled
Journey's End- Alchemy add-on.esp	;in case someone corrects spelling

[Patch]
 "House of Mannequins Add-on: [...] Adds 8 wooden armor mannequins to the weapons room. Requires House of Mannequins mod to run."
 ( Ref: "JOURNEY'S END_1.1_README.txt" )
Journey's End- HOM add-on.esp
[ALL House of Mannequins v1.0.esp
	 Journey's End 1.1.esp]

[Order]
Journey's End 1.1.esp
Journey's End- HOM add-on.esp

;;Dragon32: TESPCD shows conflict between HoM and the Joruney's End addon for the mannequin NPC entries. Addon just needs to add the mannequins, stats etc. defined in main HoM plugin
[Order]
Journey's End- HOM add-on.esp
House of Mannequins v1.0.esp

[Patch]
 "Wilderness Add-on: Adds butterflies, fish, and a few turtles to the island, all passive to enhance the look, and to give it life. Requires the Wilderness Mod to run."
 Note that the "Wilderness Add-on" for lochnarus' "Journey's End" uses version 1.1 of The Puma Man's "Wilderness Mod". To use the latest version of The Puma Man's "Wilderness Mod", version 2.1, see Tiaganna's update on Morrowind Modding History: http://mw.modhistory.com/download-1-10831
 ( Ref: "JOURNEY'S END_1.1_README.txt" )
Journey's End- Wilderness Mod add-on.esp
[ALL Wilderness Mod.esm
	 Journey's End 1.1.esp]

[Order]
Journey's End 1.1.esp
Journey's End- Wilderness Mod add-on.esp

[Conflict]
 "Be warned that [lochnarus' "Journey's End"] clashes with [...] Baratheon's mod Darkshroud Keep"
Journey's End 1.1.esp
BAR_DarkshroudKeep_v1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Updated Journey's End Wilderness Add-On 1.4 [Lochnarus, Tiaganna]

[Patch]
 Tiaganna's "Updated Journey's End Wilderness Add-On" requires abot's "Water Life" and the latest version of The Puma Man's "Wilderness Mod"
 Download it from Morrowind Modding History - http://mw.modhistory.com/download-1-10831
 ( Ref: http://mw.modhistory.com/download-1-10831 )
Journeys_End_Wilderness_Mod_addon_140.esp
[ALL Journey's End 1.1.esp
	 The Wilderness Mod 2.0 T & B.esm
	 abotWaterLife.esm]

[Conflict]
 Tiaganna's "Updated Journey's End Wilderness Add-On" replaces Lochnarus' original add-on.
 ( Ref: http://mw.modhistory.com/download-1-10831 )
Journeys_End_Wilderness_Mod_addon_140.esp
Journey's End- Wilderness Mod add-on.esp

[Order]
Journey's End 1.1.esp
Journeys_End_Wilderness_Mod_addon_140.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Julan, Ashlander Companion 2.01 [Kateri]

;;Dragon32: "Julan Ashlander Companion <VER> [Rebirth].esp" is from Morrowind Rebirth download, no idea how likely it is someone would try and run that with the mods we have rules for here. But...

[Conflict]
 "[Julan, Ashlander Companion] relies on the Main Quest! Thus, it will of course be incompatible with any mod that alters the Main Quest in a significant manner, e.g. [...] Princess Stomper's Ghostgate"
 ( Ref: "Julan_Ashlander_Companion_2.0_Readme.txt" )
[ANY KS_Julan_Ashlander Companion_<VER>.esp
	 Julan Ashlander Companion <VER> [Rebirth].esp]
[ANY Clean Ghostgate.esp
	 Clean Ghostgate COM.esp] ; [Princess Stomper]

[Conflict]
 "[Julan, Ashlander Companion] relies on the Main Quest! Thus, it will of course be incompatible with any mod that alters the Main Quest in a significant manner, e.g. [...] Blake's Nerevar Say Nerevar"
 ( Ref: "Julan_Ashlander_Companion_2.0_Readme.txt" )
[ANY KS_Julan_Ashlander Companion_<VER>.esp
	 Julan Ashlander Companion <VER> [Rebirth].esp]
Clean Nerevar Say Nerevar Again_v1.01.esp

[Conflict]
 "[Julan, Ashlander Companion] conflicts with: [...] Guarded Ghostgate"
 ( Ref: "Julan_Ashlander_Companion_2.0_Readme.txt" )
[ANY KS_Julan_Ashlander Companion_<VER>.esp
	 Julan Ashlander Companion <VER> [Rebirth].esp]
Guarded GhostGate.esp

[Conflict]
 "[Julan, Ashlander Companion] conflicts with: [...] Armingers[sic] at Ghostgate"
 ( Ref: "Julan_Ashlander_Companion_2.0_Readme.txt" )
[ANY KS_Julan_Ashlander Companion_<VER>.esp
	 Julan Ashlander Companion <VER> [Rebirth].esp]
Armingers_at_Ghostgate.esp

[Patch]
 "Julan may conflict with mods that change any of the following things: [...] Red Mountain (e.g. Mountainous Red Mountain)"
 http://fallingawkwardly.com/files/KS_Julan_MRM_Patch_1.0.ESP
 ( Ref: http://fallingawkwardly.com/mods/JulanFAQ.html )
KS_Julan_MRM_Patch_1.0.ESP
[ALL [ANY KS_Julan_Ashlander Companion_<VER>.esp
		  Julan Ashlander Companion <VER> [Rebirth].esp]
	 MRM.esm]

;;Dragon32: checked with TESPCD
[Order]
KS_Julan_Ashlander Companion_<VER>.esp
KS_Julan_MRM_Patch_1.0.ESP

[Order]
Julan Ashlander Companion <VER> [Rebirth].esp
KS_Julan_MRM_Patch_1.0.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Julan Real Time Transport Patch [abot]

[Patch]
 "[abot's "Julan Real Time Transport Patch"] allows Julan and Shani real time travelling with abot's transport mods."
 http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=59&Itemid=50&-Julan-Real-Time-Transport-Patch
 ( Ref: "ab01JulanRTTpatch.txt" )
ab01JulanRTTpatch.esp
[ALL [ANY KS_Julan_Ashlander Companion_<VER>.esp
		  Julan Ashlander Companion <VER> [Rebirth].esp]
	 [ANY abotBoats.esp
		  abotBoatsTR.esp
		  abotGondoliers.esp
		  abotGondoliersRV.esp
		  abotSiltStriders.esp
		  abotSiltStridersTR.esp
		  abotSiltStridersTR1612.esp]]

;;Dragon32: No conflict in TESPCD with abot's travel mods or Melian's teleport mod
;;Only thing on load order in readme is to "load it AFTER KS_Julan_Ashlander Companion"
;;Ref: "ab01JulanRTTpatch.txt"
[Order]
KS_Julan_Ashlander Companion_<VER>.esp
ab01JulanRTTpatch.esp

[Order]
Julan Ashlander Companion <VER> [Rebirth].esp
ab01JulanRTTpatch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Jury-rig Wraithguard Replacer 1.1 [Alaisiagae]

[Conflict]
 You should only enable one version of this plugin, consult the readme and download page for the version that suits your needs.
 http://www.nexusmods.com/morrowind/mods/22024/
 ( Ref: readme_JWR_Dark_L_Lefty.txt
	   readme_JWR_Dark_L.txt
	   readme_JWR_Dark_R.txt
	   readme_JWR_Dwemer_L_Lefty.txt
	   readme_JWR_Dwemer_L.txt
	   readme_JWR_Dwemer_R.txt
	   readme_JWR_Pack_AIM_1dot0.txt )
JWR_Dark_L_Lefty.esp
JWR_Dark_L.esp
JWR_Dark_R.esp
JWR_Dwemer_L_Lefty.esp
JWR_Dwemer_L.esp
JWR_Dwemer_R.esp
JWR_Dark_L_AIM1dot0.esp
JWR_Dark_L_Lefty_AIM1dot0.esp
JWR_Dark_R_AIM_1dot0.esp
JWR_Dwemer_R_AIM_1dot0.esp

[Conflict]
 Alaisiagae's "Jury-rig Wraithguard Replacer" will conflict with "JEB_wraithguard v1.1" by Braddock.
 ( Ref: readme_JWR_Dark_L_Lefty.txt
	   readme_JWR_Dark_L.txt
	   readme_JWR_Dark_R.txt
	   readme_JWR_Dwemer_L_Lefty.txt
	   readme_JWR_Dwemer_L.txt
	   readme_JWR_Dwemer_R.txt
	   readme_JWR_Pack_AIM_1dot0.txt )
[ANY JWR_Dark_L_Lefty.esp
	 JWR_Dark_L.esp
	 JWR_Dark_R.esp
	 JWR_Dwemer_L_Lefty.esp
	 JWR_Dwemer_L.esp
	 JWR_Dwemer_R.esp
	 JWR_Dark_L_AIM1dot0.esp
	 JWR_Dark_L_Lefty_AIM1dot0.esp
	 JWR_Dark_R_AIM_1dot0.esp
	 JWR_Dwemer_R_AIM_1dot0.esp]
JEB_wraithguard.esp

[Note]
 For consistency you should use Alaisiagae's "JWR_Dark_L_Lefty.esp" instead of "JWR_Dark_L.esp". In "JWR_Dark_L_Lefty.esp" the ground mesh and icon have been rotated to be compatible with Lurlock's "Left Gloves" and Alaisiagae's "Left Gloves Addon" mods
 ( Ref: readme_JWR_Dark_L_Lefty.txt )
[ALL [ANY LeftGloves_Addon_v2.esp
		  LeftGloves.esp
		  LeftGloves_1C.esp]
	 JWR_Dark_L.esp]

[Note]
 For consistency you should use Alaisiagae's "JWR_Dwemer_L_Lefty.esp" instead of "JWR_Dwemer_L.esp". In "JWR_Dwemer_L_Lefty.esp" the ground mesh and icon have been rotated to be compatible with Lurlock's "Left Gloves" and Alaisiagae's "Left Gloves Addon" mods
 ( Ref: readme_JWR_Dwemer_L_Lefty.txt )
[ALL [ANY LeftGloves_Addon_v2.esp
		  LeftGloves.esp
		  LeftGloves_1C.esp]
	 JWR_Dwemer_L.esp]

[Note]
 For consistency you should use Alaisiagae's "JWR_Dark_L_Lefty_AIM1dot0.esp" instead of "JWR_Dark_L_AIM1dot0.esp". In "JWR_Dark_L_Lefty_AIM1dot0.esp" the ground mesh and icon have been rotated to be compatible with Lurlock's "Left Gloves" and Alaisiagae's "Left Gloves Addon" mods
 ( Ref: readme_JWR_Dark_L_Lefty.txt )
[ALL [ANY LeftGloves_Addon_v2.esp
		  LeftGloves.esp
		  LeftGloves_1C.esp]
	 JWR_Dark_L_AIM1dot0.esp]

[Note]
 Alaisiagae has released "Armor: Integrative Modifications"-compatible versions of the "Jury-rig Wraithguard Replacer" mod.
 http://www.nexusmods.com/morrowind/mods/22024/
[ALL [ANY JWR_Dark_L.esp
		  JWR_Dark_L_Lefty.esp
		  JWR_Dark_R.esp
		  JWR_Dwemer_R.esp]
	 [ANY AIM_MW_TB_BM_1dot0.esp
		  AIM_MW_TB_1dot0.esp
		  AIM_MW_1dot0.esp
		  AIM_MW_BM_1dot0.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Kahleigh's Retreat [kwshipman]

[Conflict]
  Use only one of these plugins:
  Kahleigh's Retreat v1.1.esp - If you only have Morrowind
  Kahleigh's Retreat v1.1_BMTB.esp - If you have Morrowind and both expansions
 ( Ref: Kahleigh's Retreat BMTB update.txt )
Kahleigh's Retreat v1.1_BMTB.esp
Kahleigh's Retreat v1.1.esp

; Kahleigh's Retreat needs to load after GAC, otherwise the house and front gate/wall are partially floating in air.
[Order]
Gothic Attire Complete v1-1.esp
Kahleigh's Retreat v1.1.esp

[Order]
Gothic Attire Complete v1-1.esp
Kahleigh's Retreat v1.1_BMTB.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Keening Chapter 1: Keening City [Dana Nova Darko]

[Requires]
 Both Neoptolemus' "Morrowind Comes Alive" (version 7) and Psychodog Studios' "Better Bodies" are required to play Dana Nova Darko's "Keening Chapter 1: Keening City"
 ( Ref: http://www.automatichamster.com/keening/downloads.shtml and http://www.automatichamster.com/keening/faq.shtml )
KN01_KeeningCity.esp
[ALL [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]
	 Better Bodies.esp]

[Note]
	!! Dana Nova Darko's "Keening Chapter 1: Keening City" uses the heads and hairstyles from "Westly's Master Head Pack", which you don't need to have activated but you need to ensure you have its meshes and textures installed.
	!! ( Ref: http://www.automatichamster.com/keening/faq.shtml )
[ALL KN01_KeeningCity.esp
	 [NOT Westly's Master Headpack X.esp]]

[Conflict]
 "Keening Clothiers is nothing more than a compilation of two amazing clothing mods:
  - Clothiers of Vvardenfell by Korana, Lady Rae, and BadKarma
  - Gothic Attire Complete by Qarl and Cenobite
 Keening Clothiers includes balancing edits by Spoon Thief, Cleaning and Optimazation by abot, and exterior relocation for compatibility and lore friendliness by Dana Nova Darko."
 ( Ref: http://www.automatichamster.com/keening/downloads.shtml )
KN_Keening_Clothiers.esp
[ANY BB_Clothiers_of_Vvardenfell_v1.1.esp
	 GAC__replacer.esp
	 Gothic Attire Complete v1-1.esp]

[Conflict]
 The original "Gothic Attire Complete" readme warns: "If you are using an item of clothing or armor from ANY of the original 4 mods in your saved game, then installing GAC might cause conflicts and crashes."
 ( Ref: "GAC-readme.txt" )
 "Keening Clothiers" is a compilation of "Clothiers of Vvardenfell" by Korana, Lady Rae, and BadKarma; and "Gothic Attire Complete" by Qarl and Cenobite.
 ( Ref: http://www.automatichamster.com/keening/downloads.shtml )
KN_Keening_Clothiers.esp
[ANY Qarls_Gothic_Attire.esp
	 Qarls_Gothic_AttireII.esp
	 THE_UNDERGROUND.esp
	 THE_UNDERGROUND_2.esp]

;;Ref: keening-datafiles.jpg
[Order]
KN_Keening_Clothiers.esp
KN01_KeeningCity.esp

;;Order rule from "Clothiers of Vvardenfell 1.1" by Korana, BadKarma, and Lady Rae (q.v.)
[Order]
KN_Keening_Clothiers.esp
NOM 2.13.esp
NoM 3.0.esp

;;Mod description:
;;Optional // For use with Keening // Reduces vendor funds on: // Trader Tristyn in Fazingath // MudCrab Merchant // The Creeper
[Requires]
 "KN_Keening_Clothiers.esp" is an optional plugin for use with Dana Nova Darko's "Keening Chapter 1: Keening City". It reduces vendor funds on: Trader Tristyn in Fazingath, MudCrab Merchant, The Creeper.
 ( Ref: Mod Description field)
KN_Keening_Clothiers.esp
[ALL MCA.ESM
	 KN01_KeeningCity.esp]

;;Dragon32: Alters one NPC defined in "KN01_KeeningCity.esp"
[Order]
KN01_KeeningCity.esp
KN_Balanced_Vendors.ESP

[Conflict]
 "The north end of Keening's secret island (aka X-Isle/ Korana) clips over Lothavar's Legacy's ocean, though both mods may be able to be played together if you don't mind a chunk taken out of the beach."
 ( Ref: http://www.automatichamster.com/keening/faq.shtml )
KN01_KeeningCity.esp
Lothavor's Legacy.esp

[Conflict]
 "Uvirith's Legacy (newest) and KEENING (huge mod for morrowind) are incompatible."
KN01_KeeningCity.esp
Uvirith's Legacy_<VER>.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Keening Reforged 2.1 [Kiteflyer61 & Jac]

[Conflict]
	Use only one of these plugins:
  Keening_Reforged_v1.3.ESP - Suggested for purists, as the weapons in 2.0 stretch lore
  Keening_Reforged_v2.0.ESP - Allows Keening to be reforged into one of six other weapon types
  Keening_Reforged_v2.0_GDR.ESP - For players of Darknut's Greater Dwemer Ruins vol I
 ( Ref: "Keening_Reforged_readme.txt" and http://mw.modhistory.com/download-26-13962 )
Keening_Reforged_v2.0_GDR.ESP
Keening_Reforged_v1.3.ESP
Keening_Reforged_v2.0.ESP

[Requires]
 "Keening_Reforged_v2.0_GDR.ESP" is for players of Darknut's Greater Dwemer Ruins vol I
 ( Ref: http://mw.modhistory.com/download-26-13962 )
Keening_Reforged_v2.0_GDR.ESP
[ANY DN-GDRv<VER>.esp
	 DN-GDRv<VER>_NOM.esp
	 DN-GDRv<VER>-Rebirth.esp
	 DN-GDRv<VER>.MRM.esp
	 DN-GDRv<VER>.MRMnp.esp
	 DN-GDRv1 (BTB Edit).esp
	 DN-GDRv1_NOM (BTB Edit).esp]

;;Dragon32: Checked in TESPCD, SCPT "MrTSLorkhanHeart"
[Order]
DN-GDRv<VER>*.esp
Keening_Reforged_v2.0_GDR.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Key Replacer 1.4 [Daduke]

[Conflict]
 Only activate one plugin:
  Key Replacer MW.esp - If you have Morrowind only
  Key Replacer Tribunal.esp - If you have Morrowind and Tribunal
  Key Replacer Bloodmoon.esp - If you have Morrowind and Bloodmoon
  Key Replacer Trib & BM.esp - If you have Morrowind and both expansions
 ( Ref: dd_readme_key.htm)
Key Replacer MW.esp
Key Replacer Tribunal.esp
Key Replacer Bloodmoon.esp
Key Replacer Trib & BM.esp

[Note]
 You should enable just "Key Replacer Trib & BM.esp" if you have Morrowind and both expansions
 ( Ref: dd_readme_key.htm)
[ALL Key Replacer MW.esp
	 Key Replacer Tribunal.esp
	 Key Replacer Bloodmoon.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Key Replacer MW Renamer [Shadowriath]
[Conflict]
 Only use "Clean Key Replacer MW Renamer.esp", it is the same plugin as "Key Replacer MW Renamer.esp" but without the evil GMSTs.
 (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html )
Key Replacer MW Renamer.esp
Clean Key Replacer MW Renamer.esp

[Conflict]
 Shadowriath's "Key Replacer MW Renamer" includes the changes made to key names by Lurlock's "Key Namer" plugin, you do not need to load Lurlock's mod as well as Shadowriath's.
 ( Ref: "MW Renamer Addon.txt" )
KeyNamer.esp
Clean Key Replacer MW Renamer.esp

[Requires]
 Shadowriath's "Key Replacer MW Renamer" gives unique names (from Lurlock's "Key Namer" mod) to 70 of the keys in Morrowind. It also sets the models used by these 70 keys to those assigned by Daduke's "Key Replacer" mod. However, Daduke's mod changes the models used by 322 keys. Whilst the readme is not particularly clear you should enable both Daduke's and Shadowriath's plugins; mlox will ensure that Shadowriath's mod loads after Daduke's to ensure the full effect.
Clean Key Replacer MW Renamer.esp
[ANY Key Replacer MW.esp
	 Key Replacer Trib & BM.esp]

;; Dragon32 - As above, load Daduke's first and then Shadowriath's
[Order]
Key Replacer MW.esp
Clean Key Replacer MW Renamer.esp

[Order]
Key Replacer Trib & BM.esp
Clean Key Replacer MW Renamer.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Khajiit Diversity Revamped [Westly]

[Conflict]
 "check off ONLY ONE of the .esps"
 ( Ref: "Khajiit Diversity Revamped README.txt" )
New Khajiit Diversity(BEAST).esp
New Khajiit Diversity(BEAST)X.esp
New Khajiit Diversity(CIV).esp
New Khajiit Diversity(CIV)X.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Khajiit Eye of Night Toggle 1.0 [Taehl]

;;Dragon32: Ran TESPCD checks on a bunch of race-affecting mods I was messing around with. Load this after those to get the toggle effect.
[Order]
Clean Races_Update.esp
Khajiit Eye of Night Toggle.esp

[Order]
Races1.esp
Khajiit Eye of Night Toggle.esp

[Order]
BTB - Character.esp
Khajiit Eye of Night Toggle.esp

[Order]
CE-DepthPerception25+BTB's Character.ESP
Khajiit Eye of Night Toggle.esp

[Order]
CE-DepthPerception50+BTB's Character.ESP
Khajiit Eye of Night Toggle.esp

[Order]
CE-DepthPerception75+BTB's Character.ESP
Khajiit Eye of Night Toggle.esp

[Order]
CE-DepthPerception100+BTB's Character.ESP
Khajiit Eye of Night Toggle.esp

[Order]
Balance - Character.esp
Khajiit Eye of Night Toggle.esp

[Order]
Wakim's Game Improvement 9.esp
Khajiit Eye of Night Toggle.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Khajiit Eye of Night Toggle.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Khajiit Eye of Night Toggle.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Kirel's Interior Weather [Kirel]

; No mention of louder sounds in readme, checked ESPs with Enchanted Editor.
; Dragon32
[Conflict]
 Use only one of these plugins.
k_weather (louder sounds).esp
k_weather.esp

;;Dragon32: Kirel's Interior Weather modifies egg_kwama00, adding a script. As does TheLys' Resources Enhanced.
;;Following precedent for Herbalism mods, loading Resources Enhanced after this one.
[Order]
k_weather.esp
k_weather (louder sounds).esp
Resources Enhanced.esp

;;Dragon32: Kirel's Interior Weather modifies egg_kwama00, adding a script. Sensei's The Lighting Mod modified that light's settings, but doesn't add a Script
;;So... assume someone's using Merged Objects, load TLM later so its light values take effect and Kirel's SCRI should be added too. Boom. Best of both worlds.
[Order]
k_weather.esp
k_weather (louder sounds).esp
TLM - Light Sources (Clearer Lighting).esp
TLM - Light Sources (Clearer Lighting) + DBL.esp

[Order]
k_weather.esp
k_weather (louder sounds).esp
TLM - Complete.esp
TLM - Complete + DBL.esp

;;Dragon32: Similar to TLM, True Lights and Darkness modifies light values (only) of light_dae_brazier00, Light_MH_streetlamp_01 and Light_MH_streetlamp_01_550
[Order]
k_weather.esp
k_weather (louder sounds).esp
True_Lights_And_Darkness_0.5.esp
True_Lights_And_Darkness_0.5 + DBL.esp

[Order]
k_weather.esp
k_weather (louder sounds).esp
True_Lights_And_Darkness_1.0-NoDaylight.esp
True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp

[Order]
k_weather.esp
k_weather (louder sounds).esp
True_Lights_And_Darkness_1.1.esp
True_Lights_And_Darkness_1.1 + DBL.esp

;;Dragon32: Again, checking Lights 300 it alters the light_dae_brazier00 but doesn't add a script
[Order]
k_weather.esp
k_weather (louder sounds).esp
Lights 300 v5.esp
Lights 300 v5 + DBL.esp

;;Dragon32: Similar to TLM, Light Based Sneaking and its addons modify light values of and add scripts to light_dae_brazier00, Light_MH_streetlamp_01 and Light_MH_streetlamp_01_550
[Order]
k_weather.esp
k_weather (louder sounds).esp
LBS_Full v1.4(trib).esp
LBS_Full v1.4(trib) + DBL.esp

[Order]
k_weather.esp
k_weather (louder sounds).esp
LBS_Lite v1.4(trib).esp
LBS_Lite v1.4(trib) + DBL.esp

[Order]
k_weather.esp
k_weather (louder sounds).esp
LBS_addon_hvy_v1.1.esp

[Order]
k_weather.esp
k_weather (louder sounds).esp
LBS_addon_Hvy_VD_v1.1.esp

[Order]
k_weather.esp
k_weather (louder sounds).esp
LBS_addon_lt_v1.1.esp

[Order]
k_weather.esp
k_weather (louder sounds).esp
LBS_addon_lt_VD_v1.1.esp

[Order]
k_weather.esp
k_weather (louder sounds).esp
LBS_addon_reg_v1.1.esp

[Order]
k_weather.esp
k_weather (louder sounds).esp
LBS_addon_reg_VD_v1.1.esp

;;Dragon32: Both NoM and Kirel's Interior Weather add a SCRI to light_dae_brazier00
;;loading NoM after Interior Weather as player is more likely to notice cooking not working
[Order]
k_weather.esp
k_weather (louder sounds).esp
NoM 3.0.esp

;Dragon32: Not mentioned in readme but scripts in k_in_tent.esp use sounds defined in main plugin
[Requires]
 "Interior Tent Sounds addon for Kirel's Interior Weather" requires Kirel's original mod
k_in_tent.esp
[ANY k_weather.esp
	 k_weather (louder sounds).esp]

[Order]
k_weather.esp
k_weather (louder sounds).esp
k_in_tent.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Knights of Tamriel [Jeremy McGuinn]

[Conflict]
 Use only one of these plugins:
  Arkay.esp or Clean arkay.esp - If you have the Tribunal expansion
  Arkay_non_Tribunal.esp - If you do not have Tribunal
[ANY Arkay.esp
	 Clean Arkay.esp]
Arkay_non_Tribunal.esp

;;Dragon32: No reference, from a note I made for myself back in June 2004 :-)
[Note]
	!! "The Kynarian Knights" has a script error in the 'adddivine' script, which is attached to the 'kynarian_priestess' NPC.
	!! To fix this you need to edit the 'adddivine' script, change the line that reads:
	!!   kynarian_priestess->AddTopic, "divine items"
	!! To:
	!!   AddTopic, "divine items"
[ANY [SIZE 64535 kynareth.esp]
	 [SIZE 324570 Knights of Tamriel.esp]] ;Tarnsman's merged mod doesn't fix this

[Conflict]
 Tarnsman's "Knights of Tamriel" is a merged plugin containing all of Jeremy McGuinn's released "Knights of Tamriel" mods, there is no need to load the individual mods.
 ( Ref: "Readme_Knights of Tamriel.txt" )
Knights of Tamriel.esp
[ANY Akatosh.esp
	 Arkay.esp
	 Clean Arkay.esp
	 Arkay_non_Tribunal.esp
	 Clean Mara.esp
	 Dibella.esp
	 jet_gold_armor.esp
	 Clean jet_gold_armor.esp
	 kynareth.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Knight saddle for Pegas Horse Ranch [Gawain]

;;Dragon32: While readme says it needs 2.4 of Pegas it looks, to me, like it'll work with any version as it only replaces a single item of clothing

[Requires]
 ( Ref: Knight saddle - readme.txt )
Knight saddle -steel- for ESMversion.esp
[ANY Pegas Horse Ranch <VER>.esm
	 Pegas Horse Ranch <VER>.esp]

[Requires]
 ( Ref: Knight saddle - readme.txt )
Knight saddle -steel- for ESPversion.esp
[ANY Pegas Horse Ranch <VER>.esm
	 Pegas Horse Ranch <VER>.esp]

[Conflict]
 Do not use both plugins
 ( Ref: Knight saddle - readme.txt )
Knight saddle -steel- for ESMversion.esp
Knight saddle -steel- for ESPversion.esp

[Order]
Pegas Horse Ranch <VER>.esp
Knight saddle -steel- for ESPversion.esp

[Requires]
 ( Ref: Knight saddle - ebony - readme.txt )
Knight saddle -ebony- for ESMversion.esp
Pegas Horse Ranch <VER>.esm

[Requires]
 ( Ref: Knight saddle - ebony - readme.txt )
Knight saddle -ebony- for ESPversion.esp
Pegas Horse Ranch <VER>.esp

[Conflict]
 Do not use both plugins
 ( Ref: Knight saddle - ebony - readme.txt )
Knight saddle -ebony- for ESMversion.esp
Knight saddle -ebony- for ESPversion.esp

[Order]
Pegas Horse Ranch <VER>.esp
Knight saddle -ebony- for ESPversion.esp

[Requires]
 ( Ref: Knight saddle - imperial steel - readme.txt )
Knight saddle -imperial steel- for ESMversion.esp
Pegas Horse Ranch <VER>.esm

[Requires]
 ( Ref: Knight saddle - imperial steel - readme.txt )
Knight saddle -imperial steel- for ESPversion.esp
Pegas Horse Ranch <VER>.esp

[Conflict]
 Do not use both plugins
 ( Ref: Knight saddle - imperial steel - readme.txt )
Knight saddle -imperial steel- for ESMversion.esp
Knight saddle -imperial steel- for ESPversion.esp

[Order]
Pegas Horse Ranch <VER>.esp
Knight saddle -imperial steel- for ESPversion.esp

[Requires]
 ( Ref: Knight saddle - templar - readme.txt )
Knight saddle -templar- for ESMversion.esp
Pegas Horse Ranch <VER>.esm

[Requires]
 ( Ref: Knight saddle - templar - readme.txt )
Knight saddle -templar- for ESPversion.esp
Pegas Horse Ranch <VER>.esp

[Conflict]
 Do not use both plugins
 ( Ref: Knight saddle - templar - readme.txt )
Knight saddle -templar- for ESMversion.esp
Knight saddle -templar- for ESPversion.esp

[Order]
Pegas Horse Ranch <VER>.esp
Knight saddle -templar- for ESPversion.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Kobu's Leveling Mod 1.0 [Kobu]

; Order does not seem actually important? - JMS
;[Order]
;Kobu's No Planning.esp
;Kobu's Skills.esp
;Kobu's Hard Skills.esp

[Conflict]
 Use only one of these plugins.
 "Kobu's Skills.esp" - increases skill gain difficulty x2
 "Kobu's Hard Skills.esp"  - increases skill gain difficulty x5
 ( Ref: kobusleveling_0604.zip/"leveling.txt" )
Kobu's Skills.esp
Kobu's Hard Skills.esp

;;Dragon32: GMST conflict, assume if someone's loaded Kobu's mod they want that to take precedence over BTB's changes
[Order]
BTB - Settings.esp
Kobu's No Planning.esp

[Order]
BTB - Settings (Alternate).esp
Kobu's No Planning.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Korobal Island 1.2 [Korobal Mod Team]

[Patch]
 As you use The Puma Man's "GIANTS" mod with "Korobal Island" you should install the provided patch plugin
 ( Ref: Readme_Korobal.txt )
KI-GU-TBM_Comp.esp
[ALL Korobal v1.2.esp
	 [SIZE 1915997 GIANTS.esm]] ;All expansions version

;Dragon32: Logical to have the patch load after the main mod
[Order]
Korobal v1.2.esp
KI-GU-TBM_Comp.esp

[Patch]
 As you use The Puma Man's "GIANTS" mod with "Korobal Island" you should install the provided patch plugin
 ( Ref: Readme_Korobal.txt )
KI-GU-Trib_comp.esp
[ALL Korobal v1.2.esp
	 [SIZE 1825067 GIANTS.esm]] ;Tribunal version

;Dragon32: Logical to have the patch load after the main mod
[Order]
Korobal v1.2.esp
KI-GU-Trib_comp.esp

[Conflict]
 "[Korobal] has a landmass conflict with Moon Spawn"
 ( Ref: Readme_Korobal.txt )
Korobal v1.2.esp
Moons_Spawn_V1.3.3_Non_Patched.esp

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
Korobal v1.2.esp
Tree_of_Life.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Kwerner Complex Plugin 1.01 [Stabbey_the_Clown]

[Requires]
 ( Ref: "readme_Multimark_KwernerPlugin.txt" )
MultiMark_KwernerPlugin.esp
[ALL MultiMark.esp
	 Kwerner_Complex_103.esp]

;;Dragon32: Load MultiMark addon after main MultiMark plugin, as per other addons.
[Order]
MultiMark.esp
MultiMark_KwernerPlugin.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ladies Gowns and Robes Add-On for Ascadian Styles [Thinalphiel]

[Requires]
 ( Ref: "Ladies gowns and robes read me.txt" )
Ladies gowns and robes add on.esp
Clean Ascadian Styles.esp

;;Dragon32: TESPCD shows a CONT conflict
[Order]
Clean Ascadian Styles.esp
Ladies gowns and robes add on.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @LadyC BirthSigns [LadyCallipyge]

;;Load the specific birthsign-affecting mod after WGI
[Order]
Balance - Character.esp
LadyCBirthsigns.esp

[Order]
Wakim's Game Improvement 9.esp
LadyCBirthsigns.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
LadyCBirthsigns.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
LadyCBirthsigns.esp

;;Load the specific birthsign-affecting mod after BTB
[Order]
BTB - Character.esp
LadyCBirthsigns.esp

[Order]
BTB - Character (Alternate).esp
LadyCBirthsigns.esp

[Order]
CE-DepthPerception25+BTB's Character.ESP
LadyCBirthsigns.esp

[Order]
CE-DepthPerception50+BTB's Character.ESP
LadyCBirthsigns.esp

[Order]
CE-DepthPerception75+BTB's Character.ESP
LadyCBirthsigns.esp

[Order]
CE-DepthPerception100+BTB's Character.ESP
LadyCBirthsigns.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Laszlo Manor 7.385 [latendresse76]

[Order]
Lazslo_Manor_v7.385.esp
Lazslo_TR_v7.385.esp

[Order]
Lazslo_Manor_v7.385.esp
Lazslo_PE_v7.385.esp

[Order]
Lazslo_Manor.esp
Lazslo_ABOT_v7.385.esp

[Order]
Lazslo_Manor_v7.385.esp
Laszlo_Abot_Birds_v7.385.esp

[Order]
Lazslo_Manor_v7.385.esp
Laszlo_CX_v7.385.esp

[Order]
Lazslo_Manor_v7.385.esp
Laszlo_CMF_v7.385.esp

[Order]
Lazslo_Manor_v7.385.esp
Laszlo_MC_v7.385.esp

[Order]
Lazslo_Manor_v7.385.esp
Lazslo_NOM_v7.385.esp

[Requires]
Lazslo_TR_v7.385.esp
[ALL Lazslo_Manor_v7.385.esp
	Tamriel_Data.esm]

[Requires]
Lazslo_PE_v7.385.esp
[ALL Lazslo_Manor_v7.385.esp
	[ANY Pearls Enhanced.esp
		 Pearls Enhanced - Colored Pearls Add-on.ESP]]

[Requires]
Lazslo_ABOT_v7.385.esp
[ALL Lazslo_Manor_v7.385.esp
	abotWaterLife.esm]

[Requires]
Laszlo_Abot_Birds_v7.385.esp
[ALL Lazslo_Manor_v7.385.esp
	abotWhereAreAllBirdsGoing.esp]

[Requires]
Laszlo_CX_v7.385.esp
[ALL Lazslo_Manor_v7.385.esp
	 [ANY Creatures.esp
		  Creatures (lore).esp
		  Creatures (Semi).esp]]

[Requires]
Laszlo_CMF_v7.385.esp
[ALL Lazslo_Manor_v7.385.esp
	Complete Morrowind.esp]

[Requires]
Laszlo_MC_v7.385.esp
[ALL Lazslo_Manor_v7.385.esp
	Morrowind Crafting 2-1.esp]

[Requires]
Lazslo_NOM_v7.385.esp
[ALL Lazslo_Manor_v7.385.esp
	NOM 2.13.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Laura Craft Romance and Adventure 2.2 [Emma]

[Conflict]
 Emma's "Laura Craft" is not compatible with Indiana James added by Emma's "Boyfriend, Imperial".
 ( Ref: Readme_Laura_Craft_romance_mod_2_2.txt )
Tribun_Laura_3_0.esp
[ANY boyfriend_imp2_1.esp
	 Tribun_iboyfriend_2_1.esp]

;;Dragon32: Really not sure if Laura needs to load after *all* these Blood & Gore mods but Emma's readme says to load Laura after so I've just duplicated the load order from the Blood &  Gore rules and stuck Laura at the end
;;Ref: Readme_Laura_Craft_romance_mod_2_2.txt
[Order]
Blood and Gore.esp
Blood and Gore Adventurer's TC add-on.esp
Blood and Gore BM add-on.esp
Blood and Gore Cait Critters add-on.esp
Blood and Gore CoN 2 add-on.esp
Blood and Gore Combat Moves add-on.esp
Blood and Gore Deadite add-on.esp
Blood and Gore Fire damage.esp
Blood and Gore GIANTS add-on.esp
Blood and Gore Hunting Isle add-on.esp
Blood and Gore MW Additions Rev add-on.esp
Blood and Gore MW Advanced add-on.esp
Blood and Gore MW-TB-VGreetings add-on.esp
Blood and Gore Mephisto CP11 add-on.esp
Blood and Gore Morrowind alone add-on.esp
Blood and Gore Morrowind-Tribunal add-on.esp
Blood and Gore Petshop add-on.esp
Blood and Gore TEMPLATE add-on.esp
Blood and Gore Wilderness add-on.esp
Blood and Gore patch for GIANTS Trib.esp
Tribun_Laura_3_0.esp

;;Dragon32 - According to readme Laura should load after Giants by The Pumaman too. Giants is an ESM so should load first anyway. There is, though, this control file thingy so setting something up to load Laura afer that.
[Order]
GIANTS Ultimate Control file.esp
Tribun_Laura_3_0.esp

;;Various addons for Laura Craft
[Patch]
 "laura_ebony_fix.esp" changes Laura's ebony armor to fit with the values for generic ebony armor in Taddeus' Balanced Armors. Additionally it adds the female meshes of the generic ebony  armor from Taddeus' mod to Laura's armor
 ( Ref: Readme_laura_ebony_fix.txt )
 http://lovkullen.net/Emma/laura.htm
laura_ebony_fix.esp
[ALL Tribun_Laura_3_0.esp
	 [ANY Taddeus'BalancedArmors.esp
		  Taddeus'BalancedArmors_Rotate.esp]]

[Order]
Tribun_Laura_3_0.esp
laura_ebony_fix.esp

[Order]
Taddeus'BalancedArmors.esp
laura_ebony_fix.esp

[Order]
Taddeus'BalancedArmors_Rotate.esp
laura_ebony_fix.esp

[Patch]
 There is a compatibility patch available for Laura and Vampire embrace: http://lovkullen.net/Emma/laura.htm
 ( Ref: Laura-VampireEmbrace-Readme.txt )
laura_vembrace_fix.esp
[ALL Tribun_Laura_3_0.esp
	 Vampire_Embrace.esp]

;;Dragon23: Patch only affects Laura's telepathy ring, no need to take VE into account in load order.
[Order]
Tribun_Laura_3_0.esp
laura_vembrace_fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lazarus Manor [Srdjan Pokorni a.k.a. Spok]

[Conflict]
 Use only one of these plugins.
 ( Ref: "Lazarus_Manor-README.html")
Lazarus_Manor-Ascadian_Isles.esp
Lazarus_Manor-Ashlands.esp
Lazarus_Manor-Caldera.esp
Lazarus_Manor-Gnisis.esp
Lazarus_Manor-Grazelands.esp
Lazarus_Manor-Solstheim.esp
Lazarus_Manor-multiext.esp
Lazarus_Manor-multiext_TB.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Left Gloves Addon 2.0 [Alaisiagae]

[Conflict]
 Do NOT have "Lurlock's Left Gloves" and "Left Gloves Addon" running at the same time.
 ( Ref: readme_LeftGloves Addon.txt )
LeftGloves_Addon_v2.esp
LeftGloves.esp

[Conflict]
 Do NOT have "Lurlock's Left Gloves" and "Left Gloves Addon" running at the same time.
 ( Ref: readme_LeftGloves Addon.txt )
LeftGloves_Addon_v2.esp
LeftGloves_1C.esp

[Order]
Official_plugins_1C.esp
LeftGloves_1C.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Leggings for The Ultimate Knight Shop [Letrune]

[Requires]
 ( Ref: Readme for Leggings for The Ultimate Knight Shop.txt )
Leggings for Ultimate Knight Shop.esp
The Ultimate Knight Shop.esp

;;Ref: Readme for Leggings for The Ultimate Knight Shop.txt
[Order]
The Ultimate Knight Shop.esp
Leggings for Ultimate Knight Shop.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Less Annoying Guards [aerelorn]

[Conflict]
	Use only one of these plugins:
  Less Annoying Guards - Tribunal.esp - If you only have Tribunal.
  Less Annoying Guards - Bloodmoon.esp - If you only have Bloodmoon.
  Less Annoying Guards - Tribunal and Bloodmoon.esp - If you have both expansions.
 ( Ref: Readme - Less Annoying Guards v1.0.txt )
Less Annoying Guards - Tribunal.esp
Less Annoying Guards - Bloodmoon.esp
Less Annoying Guards - Tribunal and Bloodmoon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Less Lore 0.02 [Wrye]

;;Dragon32: See also "LGNPC [Less Generic NPCs Project]"

;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar
[Order]
Less Lore.esp
Less_Generic_Bloodmoon.esp
Less_Generic_Nerevarine.esp
Less_Generic_Tribunal.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Level Up Birthsign Remover 1.03 [AzuMite]

[Conflict]
	Use only one of these plugins:
  Level Up Birthsign Remover WGI 103.esp - If you are using Wakim's Game Improvements.
  Level Up Birthsign Remover 103.esp - If you are not.
 ( Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt" )
Level Up Birthsign Remover 103.esp
Level Up Birthsign Remover WGI 103.esp

[Requires]
 "Level Up Birthsign Remover WGI 103.esp" is for users of Wakim's Game Improvements.
 ( Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt" )
Level Up Birthsign Remover WGI 103.esp
[ANY Wakim's Game Improvements with No-glo v9.esp
	 Wakim's Game Improvement 9.esp
	 AprogasVampire WakimImprovements.20021210.esp
	 Balance - Character.esp]

[Conflict]
 AzuMite's "Level Up Birthsign Remover" conflicts with mods which "alter the mechanism of the "level- up while sleeping " . GCD etc"
 ( Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt" )
[ANY Level Up Birthsign Remover 103.esp
	 Level Up Birthsign Remover WGI 103.esp]
[ANY GCDLean204STD.esp
	 GCDLean204EASY.esp
	 GCDLean204HARD.esp
	 Galsiahs Character Development.esp
	 GCD v1.08 with Startscript, fixed [Galsiah].esp]

[Conflict]
 AzuMite's "Level Up Birthsign Remover" conflicts with birthsign mods.
 ( Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt" )
[ANY Level Up Birthsign Remover 103.esp
	 Level Up Birthsign Remover WGI 103.esp]
[ANY BirthsignsAMFun_BM.esp
	 BirthsignsAMFun_MW.esp
	 Birthsign1.esp
	 Birthsigns.esp
	 Definitive Birthsigns Redux Patch.esp
	 ExpandedBirthsigns4Purists.esp
	 LadyCBirthsigns.esp
	 NPC Magicka Regen (Wakim).esp
	 race_birthsign_remix.esp
	 Unique Birthsigns.esp]

[Conflict]
 AzuMite's "Level Up Birthsign Remover" conflicts with attribute limit elimination mods.
 ( Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt" )
[ANY Level Up Birthsign Remover 103.esp
	 Level Up Birthsign Remover WGI 103.esp]
[ANY Madd Leveler - Base.esp
	 CapRemover 1.2 alpha.esp
	 CapRemover 1.1c.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Leveled Animated Practice Dummies 2.1 [Stuporstar]

[Conflict]
  Use only one of these plugins:
  ST Practice Dummies 2.1.esp - Adds the practice dummies and archery targets to the game world.
  ST Practice Dummies {MR} 2.1.esp - "A modder's resource. It only places the Practice Dummy and Archery Targets in the TESCS (editor)."
 ( Ref: "Stuporstar's - Leveled Animated Practice Dummy 2.1 Readme.txt" )
ST Practice Dummies 2.1.esp
ST Practice Dummies {MR} 2.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Leveled Animated Practice Dummy [Bud_Lyte_kNight]

[Conflict]
 "Leveled Animated Practice Dummies 1.0 will (of course) conflict with Acidbasick's Animated Practice Dummies 1.0."
 ( Ref: "Bud_Lyte_kNight's - Leveled Animated Practice Dummy 1.0 Readme.txt" )
ACD_PracticeDummy.esp
[ANY Leveled Animated Practice Dummies {MR}_Clean.esp
	 Leveled Animated Practice Dummies_Clean.esp]

[Conflict]
  Use only one of these plugins:
  Leveled Animated Practice Dummies {MR}_Clean.esp - "Only a modder's resource. It only places the Practice Dummy in the TESCS (editor)."
  Leveled Animated Practice Dummies_Clean.esp - Adds the practice dummies to the game world.
 ( Ref: "Bud_Lyte_kNight's - Leveled Animated Practice Dummy 1.0 Readme.txt" )
Leveled Animated Practice Dummies {MR}_Clean.esp
Leveled Animated Practice Dummies_Clean.esp

[Note]
	! Stuporstar has updated Bud_Lyte_kNight's mod which "makes sure you can't die hitting the dummy, though your hands will still take a beating. It also adds a fatigue drain so you can't punch it for too long without falling over." Stuporstar's mod also "adds practice [archery] targets into the mix."
	! Stuporstar's "Animated Targets and Practice Dummies" - http://download.fliggerty.com/download--893
Leveled Animated Practice Dummies {MR}_Clean.esp
Leveled Animated Practice Dummies_Clean.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @LGNPC [Less Generic NPCs Project]

;; "...regarding the load order of Less Lore and LGNPC NoLore relative to
;; each other, I would recommend having Less Lore load first." (cyrano)
;; ( Ref: http://escf.rethan-manor.net/index.php?topic=1909.msg20857;msg20857 )
;; LGNPC NoLore must be the first in the series to load. Its date stamp assures
;; this, but if a mod manager such as Wrye Mash are used be certain that NoLore
;; loads before any other LGNPC mod. Most others can load in any order and then
;; Tel Uvirith, Secret Masters, Indarys Manor, Vivec Redoran and finally Pax
;; Redoran. If the Pax Redoran Soul Sickness patch is used, it must load after
;; Pax Redoran for it to have effect.

;[Order]
;LGNPC_NoLore.esp
;LGNPC_SeydaNeen.esp
;LGNPC_GnaarMok_v?_??.esp
;LGNPC_AldVelothi_v?_??.esp
;LGNPC_AldVelothi_rus_v?_??.esp
;LGNPC_MaarGan.esp
;LGNPC_HlaOad.esp
;LGNPC_Aldruhn.esp
;LGNPC_Aldruhn_suppl.esp
;LGNPC_Pelagiad.esp
;LGNPC_Pelagiad_v<VER>.esp
;LGNPC_TelMora*.esp
;LGNPC_Khuul*.esp
;LGNPC_VivecFQ.esp
;LGNPC_TelUvirith.esp
;LGNPC_SecretMasters*.esp
;LGNPC_IndarysManor*.esp
;LGNPC_VivecRedoran.esp
;LGNPC_PaxRedoran*.esp

; Generic dialogue (nolore mods) before LGNPC, general rule (Pharis)

;;;; Less Lore
[Order]
Less Lore.esp
LGNPC_NoLore.esp

[Order]
Less Lore.esp
Less_Generic_*.esp

;;;; LGNPC NoLore
[Order]
LGNPC_NoLore.esp
LGNPC_SeydaNeen*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_GnaarMok_v<VER>.esp

[Order]
LGNPC_NoLore.esp
LGNPC_AldVelothi_v<VER>.esp

[Order]
LGNPC_NoLore.esp
LGNPC_MaarGan*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_HlaOad*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_Aldruhn*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_Pelagiad*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_Ebonheart*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_Suran*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_TelMora*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_Khuul*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_VivecFQ*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_TelUvirith.esp

[Order]
LGNPC_NoLore.esp
LGNPC_SecretMasters*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_IndarysManor*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_VivecRedoran*.esp

[Order]
LGNPC_NoLore.esp
LGNPC_PaxRedoran*.esp

[Order] ; lfx_nerevarine_greetings by Alphax
lfx_nerevarine_greetings.esp
LGNPC_NoLore.esp

[Order] ; Nerevarine Greeting tweaks by Glassboy
Nerevarine Greeting tweaks.esp
LGNPC_NoLore.esp

[Order] ; No More 'Excuse Me Nerevarine' by Raptormeat
ExcuseMe.esp
LGNPC_NoLore.esp

;;;; LGNPC Tel Uvirith
;;"Minor conflict with Uvirith's Legacy that overwrites the content of the book "Future House Telvanni Expansion"."
;;Ref: "LGNPC_TelUvirith_Readme.txt"
;;Dragon32: Think the UL changes should be kept for those running that mod.
[Order] ; Preserve changes to Uvirith cells (Pharis)
LGNPC_TelUvirith*.esp
Uvirith's Legacy_<VER>.esp

[Order] ; Same as above
LGNPC_TelUvirith*.esp
Uvirith Inside.esp

;;"Minor conflict with Less Generic Nerevarine that overwrites some of Master Aryon's and Edd Theman's dialogue. This can be mostly resolved by having LGNPC Tel Uvirith load after Less Generic Nerevarine."
;;Ref: "LGNPC_TelUvirith_Readme.txt"
[Order]
Less_Generic_Nerevarine.esp
LGNPC_TelUvirith*.esp

;[Conflict]
;  	Use only one of these plugins:
; "LGNPC_TelUvirith_*_UI.esp" for users of Uvirith Inside or Uvirith's Legacy Beta
; "LGNPC_TelUvirith_*.esp" for everyone else
; ( Ref: "LGNPC_TelUvirith_Readme.txt" )
;LGNPC_TelUvirith_v<VER>_UI.esp
;LGNPC_TelUvirith_v<VER>.esp

[Requires]
 The UI version of LGNPC Tel Uvirith is for "users of Uvirith Inside or Uvirith's Legacy". Stuporstar says "Uvirith's Legacy Beta: use LGNPC Tel Uvirith 1.2 UI; Uvirith's Legacy Final: use LGNPC Tel Uvirith 1.2"
 ( Ref: "LGNPC_TelUvirith_Readme.txt" and "Uvirith's Legacy_README.txt" )
LGNPC_TelUvirith_v<VER>_UI.esp
[ANY Uvirith Inside.esp
	 Uvirith's Legacy_BETA1.09.esp
	 Uvirith's Legacy_BETA1.10.esp]

;;;; LGNPC Pax Redoran
[Order]
LGNPC_TelUvirith*.esp
LGNPC_PaxRedoran*.esp

[Order] ; Overwrites a script, load order relative to other LGNPC mods is irrelevant (Pharis)
LGNPC_PaxRedoran*.esp
LGNPC_SoulSicknessPatch_v<VER>.esp

[Order] ; Book entry conflicts, Pax Redoran is newer (Pharis)
LGNPC_VivecRedoran.esp
LGNPC_PaxRedoran*.esp

[Order] ; Book entry conflicts, Pax Redoran is newer (Pharis)
LGNPC_IndarysManor*.esp
LGNPC_PaxRedoran*.esp

[Order] ; Preserve changes to Uvirith cells
LGNPC_PaxRedoran*.esp
Uvirith's Legacy_<VER>.esp

[Order] ; Same as above
LGNPC_PaxRedoran*.esp
Uvirith Inside.esp

[Conflict]
 "Join All Houses" by Heph will break some Pax Redoran quests, and likely create other odd results.
 ( Ref: LGNPC_PaxRedoran_Readme.txt )
[ANY LGNPC_PaxRedoran.esp
	 LGNPC_PaxRedoran_v<VER>.esp]
Join All Houses.esp

[Conflict]
 "Marandus Abode" by Princess Stomper will break the 'Marandus' quests.
 ( Ref: LGNPC_PaxRedoran_Readme.txt )
[ANY LGNPC_PaxRedoran.esp
	 LGNPC_PaxRedoran_v<VER>.esp]
[ANY Marandus Abode.esp
	 Marandus Abode MCA Patch.esp]

;;;; LGNPC Indarys Manor
;; Dragon32: Recommended to load after HotFusion's "Dreamers Awakened".
;; ( Ref: LGNPC_IndarysManor_Readme.txt )
[Order]
DreamersAwakenedv1.0.esp
LGNPC_IndarysManor*.esp

;;;; LGNPC Secret Masters
[Order] ; Dialogue conflict, followed cyrano's LGNPC rule (Pharis)
LGNPC_GnaarMok_v<VER>.esp
LGNPC_SecretMasters*.esp

[Order] ; Dialogue conflict, followed cyrano's LGNPC rule (Pharis)
LGNPC_MaarGan*.esp
LGNPC_SecretMasters*.esp

;;There is a possible conflict with other mods that add the medium Armor master trainer. Compatibility may be restored if LGNPC Secret Masters loads after them. A script disables all but one of her.
;; Ref: LGNPC_SecretMasters_Readme.txt
;;Cyran0: "LGNPC Secret Masters places Cinia Urtius at the docks of Tel Fyr. Since other mods also restore this missing master trainer (not limited to the Unofficial Morrowind Patch/Morrowind Patch Project), we added a script to her that would disable all but one of her. Which copy of Cinia Urtius survives the purge depends upon the order in which they are encountered. The UMP placed her at the docks of Tel Fyr so that is where LGNPC placed her. However I have heard of another mod, [Elders of Vvardenfell], that places a copy of Cinia Urtius in Seyda Neen."
;;Dragon32: Thought about a Note, couldn't word it (*if* you are starting a new game you should be ok, *if* you are in the middle of a game you may not be...) too complex.
[Order]
Elders 0 Count NPC add-on (Trib & BM).esp
Elders 0 Count NPC add-on.esp
LGNPC_Secret_Masters_v<VER>.esp

[Conflict]
	Each of these plugins adds the unused Medium Armor master trainer, Cinia Urtius, to the game. Using these plugins together will cause duplicates.
LGNPC_Secret_Masters_v<VER>.esp
Services Restored.esp
Cinia.esp
Cutting Room Floor.esp
Cutting Room Floor - Travel.esp
[ANY    Elders 0 Count NPC add-on (Trib & BM).esp
		Elders 0 Count NPC add-on.esp]
NOD - Cinia Urtius Addon.esp

[Patch] ; Dragon32: Unsure if this works with v6.x or v7.x of MCA
 "For users of MCA 5.*, using LGNPC_SM_MCA5 will fix a hostile spawn point that will conflict with the location of one of the Secret Masters."
 ( Ref: "LGNPC_SecretMasters_Readme.txt" )
LGNPC_SecretMasters_MCA5.esp
[ALL LGNPC_SecretMasters*.esp
	 [ANY [DESC /over 1000 friendly/ MCA.ESM]
		  [DESC /over 1200 friendly/ MCA.ESM]]]

;;;; LGNPC Seyda Neen
[Conflict]
 LGNPC Seyda Neen 0.31 conflicts with some mods that change chargen, specifically when the NPC Socucius Ergalla is no longer nolore the dialog for the quest about the murdered taxman gets broken.
[VER < 0.32 Lgnpc_SN.esp]
[ANY Alternate Beginnings 2.esp
	 CharGen_Revamped_v14.esp]

;;;; LGNPC FQ
[Order]
Djangos Dialogue.ESP
LGNPC_VivecFQ.esp

;;;; The "unofficial" Less Generics
[Conflict]
 Do not load both Less Generic Bloodmoon patches.
  LG_BM_Thirsk_Ex_COM_patch.ESP - For users of the "Children of Morrowind" version of Princess Stomper's "Thirsk Expanded".
  LG_BM_Thirsk_Ex_patch.ESP - For users of the normal version of Princess Stomper's "Thirsk Expanded".
 ( Ref: "Less Generic Bloodmoon readme.txt" )
LG_BM_Thirsk_Ex_patch.ESP
LG_BM_Thirsk_Ex_COM_patch.ESP

[Patch]
 "LG_BM_Thirsk_Ex_patch.ESP" is a compatibility patch for users of both Princess Stomper's "Thirsk Expanded" and ostar's "Less Generic Bloodmoon".
 ( Ref: "Less Generic Bloodmoon readme.txt" )
LG_BM_Thirsk_Ex_patch.ESP
[ALL Less_Generic_Bloodmoon.esp
	 Thirsk Expanded.esp]

;;Dragon32: load order not specified but seems logical
[Order]
Less_Generic_Bloodmoon.esp
LG_BM_Thirsk_Ex_patch.ESP

[Order]
Thirsk Expanded.esp
LG_BM_Thirsk_Ex_patch.ESP

[Patch]
 "LG_BM_Thirsk_Ex_COM_patch.ESP" is a compatibility patch for users of both Princess Stomper's "Thirsk Expanded" (the "Children of Morrowind" version) and ostar's "Less Generic Bloodmoon".
 ( Ref: "Less Generic Bloodmoon readme.txt" )
LG_BM_Thirsk_Ex_COM_patch.ESP
[ALL Less_Generic_Bloodmoon.esp
	 Thirsk Expanded Family.esp]

;;Dragon32: load order not specified but seems logical
[Order]
Less_Generic_Bloodmoon.esp
LG_BM_Thirsk_Ex_COM_patch.ESP

[Order]
Thirsk Expanded Family.esp
LG_BM_Thirsk_Ex_COM_patch.ESP

[Conflict]
 "[Running ostar's "Less Generic Nerevarine" with] "Join All Houses" by Heph will likely create odd results."
 ( Ref: "Less_Generic_Nerevarine_Readme.txt" )
Less_Generic_Nerevarine.esp
Join All Houses.esp

[Conflict]
 "[ostar's "Less Generic Tribunal" conflicts with] "Antares' Tribunal Main Quest", since it replaces the default Main Quest, could cause weird things to happen. Play his mod without LG Tribunal active, or at least finish LG Tribunal first."
 ( Ref: "Less_Generic_Tribunal_Readme.txt" )
Less_Generic_Tribunal.esp
Antares' Tribunal Main QUest.esp

;;;; General Conflicts
[Note]
	!! "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC mods that could result in problems in both mods, like broken quests and other unexpected outcomes. Some players have reported using these mods together without any perceived problems, but that may be a matter of either not recognizing them or not having encountered situation where a conflict might be triggered.
 ;	!! ( Ref: LGNPC_Aldruhn_Suppl_Readme.txt, LGNPC_HlaOad_Readme.txt, LGNPC_IndarysManor_Readme.txt, LGNPC_Khuul_Readme.txt, LGNPC_MaarGan_Readme.txt, LGNPC_PaxRedoran_Readme.txt, LGNPC_Pelagiad_Readme.txt, LGNPC_SecretMasters_Readme.txt, LGNPC_SeydaNeen_Readme.; txt, LGNPC_TelUvirith_Readme.txt, LGNPC_VivecFQ_Readme.txt, LGNPC_VivecRedoran_Readme.txt ) ( Ref: "Less_Generic_Nerevarine_Readme.txt", "Less_Generic_Tribunal_Readme.txt" )
	!! ( Ref: http://escf.rethan-manor.net/index.php?topic=2333.0 )
[ALL Vampire_Embrace.esp
	 [ANY LGNPC_Aldruhn_suppl.esp
		  LGNPC_HlaOad.esp
		  LGNPC_IndarysManor*.esp
		  LGNPC_Khuul*.esp
		  LGNPC_MaarGan.esp
		  LGNPC_PaxRedoran*.esp
		  LGNPC_Pelagiad.esp
		  LGNPC_Pelagiad_v<VER>.esp
		  LGNPC_SecretMasters*.esp
		  LGNPC_SeydaNeen.esp
		  LGNPC_TelUvirith.esp
		  LGNPC_VivecFQ.esp
		  LGNPC_VivecRedoran*.esp
		  Less_Generic_Nerevarine.esp
		  Less_Generic_Tribunal.esp]]

[Note]
	!! "[There is] an unreconciled conflict between most LGNPC mods and Advanced NPCs [by qqqbbb]. Both mods alter the greeting distance for NPCs for use as a dialogue filter potentially breaking the functionality of one mod or the other.
	!! This is an issue only with the 'full' versions of our mods. The LGNPC Dialogue-Only versions do not alter NPC greet distance."
[ALL ANPC.esp
	 [ANY LGNPC_NoLore.esp
		  LGNPC_SeydaNeen.esp
		  LGNPC_GnaarMok_v<VER>.esp
		  LGNPC_AldVelothi_v?_??.esp
		  LGNPC_AldVelothi_rus_v?_??.esp
		  LGNPC_MaarGan.esp
		  LGNPC_HlaOad.esp
		  LGNPC_Aldruhn.esp
		  LGNPC_Aldruhn_suppl.esp
		  LGNPC_Pelagiad.esp
		  LGNPC_Pelagiad_v<VER>.esp
		  LGNPC_TelMora*.esp
		  LGNPC_Khuul*.esp
		  LGNPC_VivecFQ.esp
		  LGNPC_TelUvirith.esp
		  LGNPC_SecretMasters*.esp
		  LGNPC_IndarysManor*.esp
		  LGNPC_VivecRedoran.esp
		  LGNPC_PaxRedoran*.esp
		  LGNPC_SoulSicknessPatch_v?_??.esp]]

;;;; LGNPC Merged and Dialogue-Only Conflicts
[Conflict]
 "CONFLICTS:
   - Any other version of LGNPC Ebonheart. Hla Oad, Khuul, Maar Gan, Pelagiad, Seyda Neen, Suran, Vivec Foreign Quarter and Vivec Redoran."
 ( Ref: "LGNPC_Merged_OM_Readme.txt", "LGNPC_Merged_Lt_Readme.txt" )
[ANY LGNPC_Merged_OM.esp
	 LGNPC_Merged_Lt.esp]
[ANY LGNPC Gowns.esp
	 LGNPC_HlaOad*.esp
	 LGNPC_Khuul*.esp
	 LGNPC_MaarGan*.esp
	 LGNPC_Pelagiad*.esp
	 LGNPC_SeydaNeen*.esp
	 LGNPC_SN.esp
	 LGNPC_Suran*.esp
	 LGNPC_Ebonheart*.esp
	 LGNPC_VivecFQ*.esp
	 LGNPC_VivecRedoran*.esp]

[Conflict]
	Use only one version of LGNPC Hla Oad.
LGNPC_HlaOad_OM.esp
LGNPC_HlaOad_Lt.esp
LGNPC_HlaOad.esp
LGNPC_HlaOad_v<VER>.esp
LGNPC Gowns.esp

[Conflict]
	Use only one version of LGNPC Khuul.
LGNPC_Khuul_OM.esp
LGNPC_Khuul_Lt.esp
LGNPC Gowns.esp

[Conflict]
	Use only one version of LGNPC Maar Gan.
LGNPC_MaarGan_OM.esp
LGNPC_MaarGan_Lt.esp
LGNPC_MaarGan.esp
LGNPC_MaarGan_v<VER>.esp
LGNPC Gowns.esp

[Conflict]
	LGNPC_MaarGan_OM.esp of LGNPC Pelagiad.
LGNPC_Pelagiad_OM.esp
LGNPC_Pelagiad_Lt.esp
LGNPC_Pelagiad.esp
LGNPC_Pelagiad_v<VER>.esp
LGNPC Gowns.esp

[Conflict]
	Use only one version of LGNPC Seyda Neen.
LGNPC_SeydaNeen_OM.esp
LGNPC_SeydaNeen_Lt.esp
Lgnpc_SN.esp
LGNPC_SeydaNeen.esp
LGNPC Gowns.esp

[Conflict]
	Use only one version of LGNPC Vivec Foreign Quarter.
LGNPC_VivecFQ_OM.esp
LGNPC_VivecFQ_Lt.esp
LGNPC Gowns.esp
LGNPC_VivecFQ_v<VER>.esp
LGNPC_VivecFQ.esp

[Conflict]
	Use only one version of LGNPC Vivec Redoran.
LGNPC_VivecRedoran_OM.esp
LGNPC_VivecRedoran_Lt.esp
LGNPC_VivecRedoran.esp
LGNPC_VivecRedoran_v<VER>.esp
LGNPC Gowns.esp

[Conflict]
	Use only one version of LGNPC Suran.
LGNPC_Suran.esp
LGNPC_Suran_Lt.esp

[Conflict]
	Use only one version of LGNPC Ebonheart.
LGNPC_Ebonheart.esp
LGNPC_Ebonheart_Lt.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Librarian [Nicholiathan]

[Conflict]
 Use only one of these plugins.
 "Librarian with Jackets & Rotate BM Trib.esp", if you are using BookRotate.
 "Librarian with Jackets BM Trib.esp", if not using BookRotate.
 ( Ref: Librarian 104 readme.txt )
Librarian with Jackets & Rotate BM Trib.esp
Librarian with Jackets BM Trib.esp

[Conflict]
 "If already installed then uncheck the book jacket .esps."
 ( Ref: Librarian 104 readme.txt )
Librarian with Jackets & Rotate BM Trib.esp
[ANY Book Jackets - Morrowind - BookRotate.esp
	 Book Jackets - Morrowind.esp
	 Book Jackets - Bloodmoon - BookRotate.esp
	 Book Jackets - Bloodmoon.esp
	 Book Jackets - Tribunal - BookRotate.esp
	 Book Jackets - Tribunal.esp]

[Conflict]
 "If already installed then uncheck the book jacket .esps."
 ( Ref: Librarian 104 readme.txt )
Librarian with Jackets BM Trib.esp
[ANY Book Jackets - Morrowind - BookRotate.esp
	 Book Jackets - Morrowind.esp
	 Book Jackets - Bloodmoon - BookRotate.esp
	 Book Jackets - Bloodmoon.esp
	 Book Jackets - Tribunal - BookRotate.esp
	 Book Jackets - Tribunal.esp]

[Conflict]
 The book rotate version of "Librarian" requires that 'Book Rotate - Tribunal v5.3.esp' and 'Book Rotate - Bloodmoon v5.3.esp' be unchecked.
 ( Ref: Librarian 104 readme.txt )
Librarian with Jackets & Rotate BM Trib.esp
[ANY Book Rotate - Tribunal v5.3.esp
	 Book Rotate - Bloodmoon v5.3.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @LichCraft 2.03 [VenomByte]

[Conflict]
  Use only one of these plugins:
  vn_lichcraft2.esp - "Default. When you become a Lich, you lose the ability to use certain clothing slots."
  vn_lichcraft2_alt.esp - "Alternative. When you become a Lich you may use any equipment slot, but your original appearance is forever lost."
 ( Ref: "readme_lichcraft.txt" )
vn_lichcraft2.esp
vn_lichcraft2_alt.esp

;;Ref: readme_lichcraft.txt - "If you are also running the Mad Leveller, make sure it is loaded AFTER LichCraft"
[Order]
vn_lichcraft2.esp
Madd Leveler - Base.esp

[Order]
vn_lichcraft2.esp
Madd Leveler - Base.esp

[Conflict]
 "DO NOT use the Mad Leveller LichCraft fix. It is no longer compatible, or necessary."
 ( Ref: "readme_lichcraft.txt" )
Madd Leveler - Lichcraft Fix.esp
[ANY vn_lichcraft2.esp
	 vn_lichcraft2_alt.esp]

[Note]
 "If [when adding VenomByte's "LichCraft" to your game] you're already a lich via Illuminated Order, you'll need instead to type in the console
  'startscript, vn_ordercheck'
 This will also add a phlyactery to your inventory."
 ( Ref: "readme_lichcraft.txt" )
[ALL [ANY vn_lichcraft2.esp
		  vn_lichcraft2_alt.esp]
	 [ANY Illuminated Order v1.0.esp
		  Illuminated Order v1.0 (IndyBank WC Compatible).esp
		  Illuminated Order v1.0 (IndyBank Compatible).esp
	  Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
	  Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]]

;;Dragon32: Checked plugins in TESPCD and LichCraft does overwrite some Illuminated Order records (CLOTH, GLOB, SCPT, SPEL)
[Order]
Illuminated Order v1.0.esp
vn_lichcraft2.esp

[Order]
Illuminated Order v1.0 (IndyBank WC Compatible).esp
vn_lichcraft2.esp

[Order]
Illuminated Order v1.0 (IndyBank Compatible).esp
vn_lichcraft2.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
vn_lichcraft2.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
vn_lichcraft2.esp

[Order]
Illuminated Order v1.0.esp
vn_lichcraft2_alt.esp

[Order]
Illuminated Order v1.0 (IndyBank WC Compatible).esp
vn_lichcraft2_alt.esp

[Order]
Illuminated Order v1.0 (IndyBank Compatible).esp
vn_lichcraft2_alt.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
vn_lichcraft2_alt.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
vn_lichcraft2_alt.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @LichcraftHunger []

;;Dragon32: No idea about this mod, no readme and no description

[Order]
vn_lichcraft2.esp
lichcrafthunger.esp

[Order]
vn_lichcraft2_alt.esp
lichcrafthunger.esp

[Order]
Illuminated Order v1.0.esp
lichcrafthunger.esp

[Order]
Illuminated Order v1.0 (IndyBank WC Compatible).esp
lichcrafthunger.esp

[Order]
Illuminated Order v1.0 (IndyBank Compatible).esp
lichcrafthunger.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
lichcrafthunger.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
lichcrafthunger.esp

[Order]
vn_lichcraft2.esp
lcpatchnoorder.esp

[Order]
vn_lichcraft2_alt.esp
lcpatchnoorder.esp

[Order]
vn_lichcraft2.esp
lcpatchnohungerorder.esp

[Order]
vn_lichcraft2_alt.esp
lcpatchnohungerorder.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Light Based Sneaking 1.4 [Vanhikes & qwert_44643]

[Conflict]
 Use only one of these plugins.
 ( Ref: "LBS_Readme.txt" )
LBS_Full v1.4(trib).esp
LBS_Lite v1.4(trib).esp

[Conflict]
 "[Vanhikes & qwert_44643's "Light Based Sneaking"] will conflict with any other mods that also alter light settings."
 ( Ref: "LBS_Readme.txt" )
[ANY LBS_Full v1.4(trib).esp
	 LBS_Full v1.4(trib) + DBL.esp
	 LBS_Lite v1.4(trib).esp
	 LBS_Lite v1.4(trib) + DBL.esp]
[ANY Lights 300 v5.esp
	 Lights 300 v5 + DBL.esp
	 TLM - Ambient Light + Fog Update.esp
	 TLM - Light Sources (Clearer Lighting).esp
	 TLM - Light Sources (Clearer Lighting) + DBL.esp
	 TLM - Light Sources (Natural Water).esp
	 TLM - Light Sources (Lanterns).esp
	 TLM - External Lights Ownership.esp
	 TLM - NPC Light Sources.esp
	 TLM - Sneak Modifiers (Code).esp
	 TLM - Sneak Modifiers (Locations).esp
	 TLM - Complete.esp
	 TLM - Complete + DBL.esp
	 True_Lights_And_Darkness_0.5.esp
	 True_Lights_And_Darkness_0.5 + DBL.esp
	 True_Lights_And_Darkness_1.0-NoDaylight.esp
	 True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
	 True_Lights_And_Darkness_1.1.esp
	 True_Lights_And_Darkness_1.1 + DBL.esp
	 Vibrant lights 1.0.esp]

;;"this will conflict with any other mods that also alter light settings. The largest know conflict is with WGI and adventurers, the Balance items part. Since he alters all of the carriable lights. To make sure this is not a problem just make sure that this mod comes after his"
;;Ref: "LBS_Readme.txt"
[Order]
Balance - items.esp
LBS_Full v1.4(trib).esp
LBS_Full v1.4(trib) + DBL.esp

[Order]
Wakim's Game Improvement 9.esp
LBS_Full v1.4(trib).esp
LBS_Full v1.4(trib) + DBL.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
LBS_Full v1.4(trib).esp
LBS_Full v1.4(trib) + DBL.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
LBS_Full v1.4(trib).esp
LBS_Full v1.4(trib) + DBL.esp

[Order]
Balance - items.esp
LBS_Lite v1.4(trib).esp
LBS_Lite v1.4(trib) + DBL.esp

[Order]
Wakim's Game Improvement 9.esp
LBS_Lite v1.4(trib).esp
LBS_Lite v1.4(trib) + DBL.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
LBS_Lite v1.4(trib).esp
LBS_Lite v1.4(trib) + DBL.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
LBS_Lite v1.4(trib).esp
LBS_Lite v1.4(trib) + DBL.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Light Based Sneaking Add-on 1.1 [Vanhikes]

;;See also "[Near End]"

[Conflict]
 "NOTE ONLY LOAD ONE OF THEM."
 ( Ref: "LBS_addon.txt" )
LBS_addon_hvy_v1.1.esp
LBS_addon_Hvy_VD_v1.1.esp
LBS_addon_lt_v1.1.esp
LBS_addon_lt_VD_v1.1.esp
LBS_addon_reg_v1.1.esp
LBS_addon_reg_VD_v1.1.esp

;;Dragon32: regular version of Light Based Sneaking mentioned in its readme but ESP not present.

[Requires]
 "You have to use the corresponding file as the version of LBS you use."
 ( Ref: "LBS_addon.txt" )
[ANY LBS_addon_hvy_v1.1.esp
	 LBS_addon_Hvy_VD_v1.1.esp]
[ANY LBS_Full v1.4(trib).esp
	 LBS_Full v1.4(trib) + DBL.esp]

[Requires]
 "You have to use the corresponding file as the version of LBS you use."
 ( Ref: "LBS_addon.txt" )
[ANY LBS_addon_lt_v1.1.esp
	 LBS_addon_lt_VD_v1.1.esp]
[ANY LBS_Lite v1.4(trib).esp
	 LBS_Lite v1.4(trib) + DBL.esp]

;;"THIS MOD MUST BE LOADED AFTER LBS OR IT WILL NOT WORK AS INTENDED."
;;Ref: "LBS_addon.txt"
[Order]
LBS_Full v1.4(trib).esp
LBS_Full v1.4(trib) + DBL.esp
LBS_addon_hvy_v1.1.esp
LBS_addon_Hvy_VD_v1.1.esp

[Order]
LBS_Lite v1.4(trib).esp
LBS_Lite v1.4(trib) + DBL.esp
LBS_addon_lt_v1.1.esp
LBS_addon_lt_VD_v1.1.esp

;;Dragon32: Not sure if this will work or is appropriate
[Order]
LBS_Lite v1.4(trib).esp
LBS_Lite v1.4(trib) + DBL.esp
LBS_Full v1.4(trib).esp
LBS_Full v1.4(trib) + DBL.esp
LBS_addon_reg_v1.1.esp
LBS_addon_reg_VD_v1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Light Sounds [Leon "pancreas" Medado]

;;Dragon32: Light Sounds adds sounds to various light sources, the lighting mods change the light values of those lights.
;;Load lighting mods after Light Sounds and if someone's got a Merged Objects file then both sounds and light value changes should be picked up
[Order]
Light Sounds.esp
Lights 300 v5.esp
Lights 300 v5 + DBL.esp

[Order]
Light Sounds.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Order]
Light Sounds.esp
TLM - Light Sources (Clearer Lighting).esp
TLM - Light Sources (Clearer Lighting) + DBL.esp

[Order]
Light Sounds.esp
TLM - Light Sources (Lanterns).esp

[Order]
Light Sounds.esp
True_Lights_And_Darkness_0.5.esp
True_Lights_And_Darkness_0.5 + DBL.esp

[Order]
Light Sounds.esp
True_Lights_And_Darkness_1.0-NoDaylight.esp
True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp

[Order]
Light Sounds.esp
True_Lights_And_Darkness_1.1.esp
True_Lights_And_Darkness_1.1 + DBL.esp

[Order]
Light Sounds.esp
Vibrant lights 1.0.esp

[Order]
Light Sounds.esp
LBS_Full v1.4(trib).esp
LBS_Full v1.4(trib) + DBL.esp

[Order]
Light Sounds.esp
LBS_addon_hvy_v1.1.esp

[Order]
Light Sounds.esp
LBS_addon_Hvy_VD_v1.1.esp

[Order]
Light Sounds.esp
LBS_Lite v1.4(trib).esp
LBS_Lite v1.4(trib) + DBL.esp

[Order]
Light Sounds.esp
LBS_addon_lt_v1.1.esp

[Order]
Light Sounds.esp
LBS_addon_lt_VD_v1.1.esp

[Order]
Light Sounds.esp
LBS_addon_reg_v1.1.esp

[Order]
Light Sounds.esp
LBS_addon_reg_VD_v1.1.esp

;;Dragon32: Most noticeable effect would be fire damage from NoM. Load after Light Sounds
[Order]
Light Sounds.esp
NOM 2.12.esp

[Order]
Light Sounds.esp
NOM 2.13.esp

[Order]
Light Sounds.esp
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Light The Way [Enmesharra]

[Note]
 As you have the Bloodmoon expansion you should enable the Bloodmoon addition to "Light The Way".
 ( Ref: LightTheWay_ReadMe.txt )
[ALL LightTheWay.esp
	 Bloodmoon.esm
	 [NOT LightTheWayBMAddon.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lighthouses Of Vvardenfell [John Kahler aka JMK]

[Conflict]
 "Minor Landscape Conflict [when running "Lighthouses Of Vvardenfell" by John Kahler aka JMK] with ["Mercarryn's New Cities: Ebonheart" by Mercarryn]. Use Enchanted Editor to delete land alteration to cell (1, -14) [from "Lighthouses Of Vvardenfell" by John Kahler aka JMK] for compatibility."
 ( Ref: https://www.youtube.com/watch?v=DDswXCJC7Qs )
JMK - Lighthouses Of Vvardenfell.esp
MNC_Ebonheart_v1.0_EV.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lights 300 4.3 [Byblos & X-Bahamut]

;;See also "[Near End]"

[Conflict]
 "[Byblos & X-Bahamut's "Lights 300"] includes True Lights and Darkness already in it and Light Based Sneaking."
 ( Ref: "readme_Lights 300 v4.3.txt" )
Lights 300 v5.esp
[ANY True_Lights_And_Darkness_0.5.esp
	 True_Lights_And_Darkness_1.0-NoDaylight.esp
	 True_Lights_And_Darkness_1.1.esp
	 LBS_Full v1.4(trib).esp
	 LBS_Lite v1.4(trib).esp]

[Conflict]
 "[Byblos & X-Bahamut's "Lights 300" has] incompatabilities [with] any mod that alters lights"
  ( Ref: "readme_Lights 300 v4.3.txt" )
[ANY Lights 300 v5.esp
	 Lights 300 v5 + DBL.esp]
[ANY LBS_addon_hvy_v1.1.esp
	 LBS_addon_Hvy_VD_v1.1.esp
	 LBS_addon_lt_v1.1.esp
	 LBS_addon_lt_VD_v1.1.esp
	 LBS_addon_reg_v1.1.esp
	 LBS_addon_reg_VD_v1.1.esp
	 LBS_Full v1.4(trib).esp
	 LBS_Full v1.4(trib) + DBL.esp
	 LBS_Lite v1.4(trib).esp
	 LBS_Lite v1.4(trib) + DBL.esp
	 TLM - Ambient Light + Fog Update.esp
	 TLM - Light Sources (Clearer Lighting).esp
	 TLM - Light Sources (Clearer Lighting) + DBL.esp
	 TLM - Light Sources (Natural Water).esp
	 TLM - Light Sources (Lanterns).esp
	 TLM - External Lights Ownership.esp
	 TLM - NPC Light Sources.esp
	 TLM - Sneak Modifiers (Code).esp
	 TLM - Sneak Modifiers (Locations).esp
	 TLM - Complete.esp
	 TLM - Complete + DBL.esp
	 True_Lights_And_Darkness_0.5.esp
	 True_Lights_And_Darkness_0.5 + DBL.esp
	 True_Lights_And_Darkness_1.0-NoDaylight.esp
	 True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
	 True_Lights_And_Darkness_1.1.esp
	 True_Lights_And_Darkness_1.1 + DBL.esp
	 Vibrant lights 1.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Liligue Island [blackelement]

[Conflict]
 "FOR THOSE WHO ALREADY HAVE ABIGAIL'S PETSHOP,ONLY THE INSTALL LILIGUE EPS FILE"
 ( Ref: "Warning Read This!!!.doc")
Liligue island.esp
[ANY Clean Abigail's Petshop_v5.5.esp
	 Clean Abigail's Petshop_v5.5_NG.esp
	 Clean Abigail's Petshop_v5.5_SN_E.esp]

[Conflict]
 Landmass conflict.
 http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg
Liligue island.esp
Helios_Keep.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Linora's Leveling Mod 2.0 [Linora]

[Conflict]
	Use only one of these plugins.
 ( Ref: "llm20.zip/the readme.txt" )
llm-easy.esp
llm-hard.esp
llm-medium.esp

;;Dragon32: GMST conflict, assume if someone's loaded Linora's mod they want that to take precedence over BTB's changes
[Order]
BTB - Settings.esp
llm-easy.esp

[Order]
BTB - Settings (Alternate).esp
llm-easy.esp

[Order]
BTB - Settings.esp
llm-medium.esp

[Order]
BTB - Settings (Alternate).esp
llm-medium.esp

[Order]
BTB - Settings.esp
llm-hard.esp

[Order]
BTB - Settings (Alternate).esp
llm-hard.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Literature Care Package [Xenolord]

[Conflict]
  	Use only one of these plugins.
 ( Ref: XLCP Read Me.txt )
Xenolord's Literature Care Package [Uncensored Version].esp
Xenolord's Literature Care Package [Censored Version].esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lite Beer! Addon for NOMv3 [Gaius Atrius]

[Requires]
 Gaius Atrius' "Lite Beer! Addon" requires version 3 or above of Taddeus' "Necessities of Morrowind"
 ( Ref: Lite Beer! - Readme.txt )
Lite Beer! Addon for NOMv3.esp
NOM 3.0.esp

;;Ref: Lite Beer! - Readme.txt
[Order]
NOM 3.0.esp
Lite Beer! Addon for NOMv3.esp

[Conflict]
 Gaius Atrius' "Lite Beer! Addon" is a scaled down version of Tarnsman's "BEER!" mod and so will conflict with Tarnsman's original mod.
 ( Ref: Lite Beer! - Readme.txt )
Lite Beer! Addon for NOMv3.esp
[ANY BEER! Combo v1.12-03a (PR esm v2.4fix).esp
	 BEER! Combo v1.12-03a (PR esp v2.4fix).esp
	 BEER! Combo v1.12-03a.esp
	 BEER! Combo.esp
	 BEER! with MCA.esp
	 BEER!.esp
	 NoM 2.1 with BEER!.esp
	 NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp
	 NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp
	 NoM 2.12-03a with BEER!.esp]

[Note]
	!! "The modder's resource plugin can be used to add the drinks from Lite Beer! to your mod [...] Do NOT use this plugin for gameplay!"
 ( Ref: Lite Beer! - Readme.txt )
Lite Beer! Modder's Resource.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @LCV (Living Cities of Vvardenfell) 03-13 [Wrye]

;; LCV Schedule Markers
;; Note: This esp must load BEFORE LCV Schedules.esp!
;; ( Ref: http://wrye.ufrealms.net/LCV.html )
[Order]
LCV Schedule Markers.esp
NPC LCV Schedules 03.esp
LCV MCA 4.1 Patch.esp
NPC LCV Locks.esp

;; I'd like to be able to test for MCA 4.1, but MCA.esm(at least 5.2)
;; does not contain a version string. - JMS
;; Dragon32: MCA 4.* called "Morrowind Comes Alive.esm", MCA 5.* called "MCA.esm"
[Requires]
 Wrye says: "You should only use it if you're using LCV schedules and MCA 4.1 (it does not work with the newer MCA 5.0, so far as I know.)"
 ( Ref: http://wrye.ufrealms.net/LCV.html )
LCV MCA 4.1 Patch.esp
[ALL NPC LCV Schedules 03.esp
	 Morrowind Comes Alive.esm]

;;LCV Wolverine Hall

[Requires]
 LCV Wolverine Hall requires that at least version 03-13 of LCV Schedules be active.
 ( Ref: LCV Wolverine Hall.html)
LCV Wolverine Hall 01.esp
[ANY [VER >03-12 NPC LCV Schedules 03.esp]
	 NPC LCV Schedules 04 VOC.esp]

;;Ref: LCV Wolverine Hall.html
;;Dragon32: Previously didn't have "NPC LCV Locks.esp" in this Order rule. Apparently that"moves at least one door (the one nearest to the Divine Intervention marker) halfway down into the floor."
[Order]
NPC LCV Schedules 03.esp
NPC LCV Locks.esp
LCV Wolverine Hall 01.esp

[Order]
NPC LCV Schedules 04 VOC.esp
NPC LCV Locks.esp
LCV Wolverine Hall 01.esp

;; LCV moves the wall and the door, and replaces the vanilla bed with a shorter bunk bed. When loaded after, Barabus' mod restores the original bed, which clips with the door
[Order]
Barabus' fireplaces 2.esp
NPC LCV Schedules 03.esp

[Order]
Barabus' fireplaces 2.esp
NPC LCV Schedules 04 VOC.esp

[Note]
	!! "There is probably a typo in the scheduling of the Khuul caravaner Seldus Nerendus that makes him disappear for half a day."
	!! ( Ref: "abotSiltStriders.txt" )
	!! abot's "Silt Striders" mod includes a fix plugin in the Extras folder: http://www.nexusmods.com/morrowind/mods/42267/
[ALL NPC LCV Schedules 03.esp
	 [NOT ab01NPCLCVSchedulesFix.esp]]

[Order]
NPC LCV Schedules 03.esp
ab01NPCLCVSchedulesFix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @LCV (Living Cities of Vvardenfell) Schedules 04 Vivec Open Cantons [abot]

[Requires]
 "[abot's "NPC LCV Schedules 04 VOC"] REQUIRES "Vivec Open Cantons.esp" or equivalent."
 ( Ref: "NPC LCV Schedules 04 VOC readme.txt" )
NPC LCV Schedules 04 VOC.esp
[ANY Vivec Open Cantons.esp
	 Vivec Open Cantons WG.esp]

[Conflict]
 "[abot's "NPC LCV Schedules 04 VOC"] REPLACES "NPC LCV Schedules 03.esp""
 ( Ref: "NPC LCV Schedules 04 VOC readme.txt" )
NPC LCV Schedules 04 VOC.esp
NPC LCV Schedules 03.esp

;;Dragon32: Duplicated some rules from "LCV (Living Cities of Vvardenfell) 03-13 [Wrye]" here, added to existing rules in "LCV (Living Cities of Vvardenfell) 03-13 [Wrye]" too

[Order]
LCV Schedule Markers.esp
NPC LCV Schedules 04 VOC.esp
LCV MCA 4.1 Patch.esp
NPC LCV Locks.esp

[Conflict]
 abot's "NPC LCV Schedules 04 VOC" includes the fixes he made to the Khuul caravanner Seldus Nerendus in "ab01NPCLCVSchedulesFix.esp"
NPC LCV Schedules 04 VOC.esp
ab01NPCLCVSchedulesFix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lob Shephli [PCC aka Blockhead]

[Requires]
 "If you already have my East Knaarus plugin (and its dependencies)[, or Arnor's "Super Vvardenfell Tunnels" which includes it,] you can connect Lob Shephli to it using the included "pcc_lob_knaarus_option.esp" plugin.  To use this, enable *both* it *and* pcc_lob_shepphli."
 ( Ref: "pcc_lob_shephli_readme.txt" )
pcc_lob_knaarus_option.esp
[ALL pcc_lob_shephli_66.esp
	 [ANY pcc_east_knaarus_28.esp
		  Arn_DungeonTunnels.esp]]

[Order]
pcc_lob_shephli_66.esp
pcc_lob_knaarus_option.esp

[Order]
pcc_east_knaarus_28.esp
pcc_lob_knaarus_option.esp

[Order]
Arn_DungeonTunnels.esp
pcc_lob_knaarus_option.esp

[Requires]
 "If you already have my Xindaz Veft plugin[, or Arnor's "Super Vvardenfell Tunnels" which includes it,] you can connect Lob Shephli to it using the included "pcc_lob_xindaz_option.esp" plugin.  To use this, enable *both* it *and* pcc_lob_shepphli."
 ( Ref: "pcc_lob_shephli_readme.txt" )
pcc_lob_xindaz_option.esp
[ALL pcc_lob_shephli_66.esp
	 [ANY pcc_xindaz_veft_05.esp
		  Arn_DungeonTunnels.esp]]

[Order]
pcc_lob_shephli_66.esp
pcc_lob_xindaz_option.esp

[Order]
pcc_xindaz_veft_05.esp
pcc_lob_xindaz_option.esp

[Order]
Arn_DungeonTunnels.esp
pcc_lob_xindaz_option.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lock Bash Enhanced 1.5 [TheLys]

[Conflict]
 Version 1.5 of TheLys' "Lock Bash Enhanced" includes Piepers "Lock Bash", "NPC Schedules - Locks" by Brother Juniper and Kasha and DarkDragon's "Complete Doors and Locks".
 "UNCHECK THESE FILES BEFORE LOADING A SAVEGAME WITH [TheLys' "Lock Bash Enhanced"] LOADED."
 ( Ref: "TheLys Lock Bash enhanced Readme.txt" )
Lock bash enhanced.esp
[ANY LockBash_Beta.esp
	 NPC Schedules - Locks.esp
	 Complete Doors and Locks.esp
	 Nighttime Locks & Lock Bashing.esp]

[Note]
	! Version 1.5 of TheLys' "Lock Bash Enhanced" includes Piepers "Lock Bash", "NPC Schedules - Locks" by Brother Juniper and Kasha and DarkDragon's "Complete Doors and Locks".
	! You should consider upgrading to TheLys' mod. Download it from Morrowind Modding History: http://mw.modhistory.com/download-31-325
LockBash_Beta.esp
NPC Schedules - Locks.esp
Complete Doors and Locks.esp
Nighttime Locks & Lock Bashing.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lord Alt Tab, the trader [James Leighton (Lord Alt Tab)]

[Patch]
 With the "Lord Alt Tab" mod the front door to Ghorak Manor stops working. When you activate it the door swings open (like an internal door, not a cell-changing door) to show wall behind it. You could not enter Ghorak Manor through the front door (you had to go round to the backdoor).
 "Lord Altab the Trader Fix" by Ginge13 fixes this:
 http://mw.modhistory.com/download-68-11075
LordAltabTrader Fix v0.1.esp
Lord Alt Tab.esp

;;Lord Altab the Trader Fix v0.1 - Ginge13
[Requires]
 ( Ref: LordAltabTrader Fix Readme.txt )
LordAltabTrader Fix v0.1.esp
Lord Alt Tab.esp

[Order]
Lord Alt Tab.esp
LordAltabTrader Fix v0.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lore Fix 1.01 [TheOne&Only]

[Order]
Lore Fix.esp
Less_Generic_Nerevarine.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Lost Artifacts of Morrowind [Rogue Shadow, Case Sterling, Palinurus, Oriphier]

[Conflict]
 Use only one of these plugins.
 ( Ref: "The Lost Artifacts of Morrowind Readme.txt" )
Clean The Lost Artifacts of Morrowind.esm
Clean The Lost Artifacts of Morrowind.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lost Artifacts of Tamriel DN_GDRv1 Patch [latendresse76]

;;Dragon32: Originally created for DNGDR 1.0, not sure if it works for later versions. I've assumed it does and used <VER>. May need to be specific about version though.

[Patch] ; ( Ref: "Lost Artifacts GDRv1 Patch Readme.txt" )
	Darknut's "Greater Dwemer Ruins" has a minor conflict with item "Life Blood" from "Lost Artifacts of Morrowind" in the cell "Dagoth Ur, Facility Cavern", which is resolved by latendresse76's patch "LAMW_GDRv1_Patch.esp".
	( http://mw.modhistory.com/download-1-6470 )
LAMW_GDRv1_Patch.esp
[ALL 	[ANY 	DN-GDRv<VER>.esp
				DN-GDRv<VER>-Rebirth.esp
				DN-GDRv<VER>.MRM.esp
				DN-GDRv<VER>.MRMnp.esp
				DN-GDRv1 (BTB Edit).esp]
	 	[ANY	Clean The Lost Artifacts of Morrowind.esm
	  			Clean The Lost Artifacts of Morrowind.esp]]

[Order]
DN-GDRv<VER>*.esp
LAMW_GDRv1_Patch.esp

[Patch] ; ( Ref: "Lost Artifacts GDRv1 Patch Readme.txt" )
	Darknut's "Greater Dwemer Ruins" (NoM version) has a minor conflict with item "Life Blood" from "Lost Artifacts of Morrowind" in the cell "Dagoth Ur, Facility Cavern", which is resolved by latendresse76's patch "LAMW_GDRv1_NOM_Patch.esp".
	( http://mw.modhistory.com/download-1-6470 )
LAMW_GDRv1_NOM_Patch.esp
[ALL	[ANY	DN-GDRv<VER>_NOM.esp
		  		DN-GDRv1_NOM (BTB Edit).esp]
		[ANY	Clean The Lost Artifacts of Morrowind.esm
				Clean The Lost Artifacts of Morrowind.esp]]

[Order]
DN-GDRv<VER>_NOM.esp
LAMW_GDRv1_NOM_Patch.esp

[Order]
DN-GDRv1_NOM (BTB Edit).esp
LAMW_GDRv1_NOM_Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lost Artifacts of Tamriel: MWSE Add-on [Fliggerty]

[Requires] ; Note: LA_MWSE Addon.esp is dependent on the ESM version of Lost Artifacts of Tamriel
LA_MWSE Addon.esp
[ANY	Clean The Lost Artifacts of Morrowind.esm
		Clean The Lost Artifacts of Morrowind.esp]

[Patch] ; ( Ref: Lost Artifacts of Tamriel MWSE Add-on.txt )
	When using Improved Teleportation with "Lost Artifacts of Tamriel: MWSE Add-on" you should enable the 'LA_MWSE IT Patch.esp' patch otherwise some of the quests will not work.
LA_MWSE IT Patch.esp
[ALL	LA_MWSE Addon.esp
		ImprovedTeleportation2.0.esp]

[Order] ; Dragon32: Examined using TESPCD to deduce order
Clean The Lost Artifacts of Morrowind.esp
LA_MWSE Addon.esp

[Order] ; Dragon32: Examined using TESPCD to deduce order
ImprovedTeleportation2.0.esp
LA_MWSE Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lothovar's Legacy [Erstam]

[Requires] ; ( Ref: Lothavors_Legacy.rar\DANGER - DON'T READ ME.txt )
	'Lothavor's Legacy BB addon.esp' enables "Better Bodies" meshes for Lothavor's Children.
Lothavor's Legacy BB addon.esp
Lothavor's Legacy.esp

[Order] ; ( Ref: Lothavors_Legacy.rar\DANGER - DON'T READ ME.txt )
Lothavor's Legacy.esp
Lothavor's Legacy BB addon.esp

[Conflict] ; ( Ref: Lothavors_Legacy.rar\LL_replacement.zip\instructions.txt )
	'LL Companion & Objects BB.esp' and 'LL Companion & Objects.esp' should only be enabled when you have completely finished the storyline and are back on Vvardenfell.
[ANY	LL Companion & Objects BB.esp
		LL Companion & Objects.esp]
Lothavor's Legacy.esp

[Conflict] ; ( Ref: Lothavors_Legacy.rar\LL_replacement.zip\instructions.txt )
	Use only one of these plugins:
		'LL Companion & Objects BB.esp' - If you previously used the Better Bodies addon ('Lothavor's Legacy BB addon.esp').
		'LL Companion & Objects.esp' - If you did not use the Better Bodies addon.
LL Companion & Objects BB.esp
LL Companion & Objects.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lots of Rings [Wulfgar]

[Conflict] ; ( Ref: "LotsOfRingsReadMe.txt" )
	Use only one of these plugins:
		'LotsOfRingsPlus.esp' - Includes Wulfgar's recolour of the vanilla game's Exquisite Ring 02.
		'LotsOfRings.esp' - Does not include the recolour.
LotsOfRings.esp
LotsOfRingsPlus.esp

[Note] ; ( Ref: "LotsOfRingsReadMe.txt" )
	When installing ensure you copy the files from the included EXTRAS folder into your Data Files folder, otherwise you will get errors about missing meshes and textures.
LotsOfRingsPlus.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Louis' Beauty Shop (Rin's BeautyShop ver. 1.5) [Rin]

[Requires]
Unofficial_Expansion_for_Louis'_BeautyShop.esp
Louis_BeautyShop_v1.5.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Love in the Time of Daedra 1.01 [HangHimHigher]

[Conflict] ; ( Ref: "Love in the Time of Daedra-43635-1-03.rar\Readme.txt" )
	Use only one of these plugins.
NON1.LoveintheTimeofDaedra.v1.03.esp
NON1.LoveintheTimeofDaedra.v1.03_Abot.esp

[Conflict] ; ( Ref: http://forums.nexusmods.com/index.php?/topic/2891584-love-in-the-time-of-daedra-v10/?p=25977594 )
	The TR compatible version of HangHimHigher's "Love in the Time of Daedra" causes a fatal error when I run it alongside Havish in reference to a "Solitary Island teleporter script" not being found.
	You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43408/ )
[SIZE 4646696 Havish.esm]
NON1.LoveintheTimeofDaedra.v1.03_Abot.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lover's and Legends [Mr Cellophane]

[Order] ; Load order info from Jac:
Romance_v37EV.esp
Romance_Follow_v10EV.esp
Mr Cellophane's Lovers and Legends V0.esp
L&L Addon.esp
L&L_TRM_patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Lovers And Legends addon [Jac and Axel]

[Conflict]
	Jac instructs that the L&L Addon should not be used with Cello's original mod, as it will cause doubling.
Mr Cellophane's Lovers and Legends V0.esp
L&L Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Luminosité Elementaire (Elemental Glow) 1.1 [Vinz75]

[Conflict] ; ( Ref: "lisezmoi_luminosité Élémentaire1.1nt.txt" and "lisezmoi_luminosité Élémentaire1.1tr.txt" )
	Use only one of these plugins:
		'luminosite_elementaire1.1nt.esp' - For those without Tribunal.
		'luminosité elementaire1.1tr.esp' - For those with Tribunal.
luminosite_elementaire1.1nt.esp
luminosité elementaire1.1tr.esp

[Requires] ; ( Ref: "lisezmoi_luminosité Élementaire1.1tr.txt" )
luminosité elementaire1.1tr.esp
Tribunal.esm

;:Dragon32: MGEF 3; if someone's loaded the No Shield Effect mod then that has more of an immediate effect than the De-Enhancer.
[Order]
luminosite_elementaire1.1nt.esp
NoShieldEffect.esp

[Order]
luminosité elementaire1.1tr.esp
NoShieldEffect.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Luthor's Compass [Nigedo & SirLuthor]

[Conflict] ; ( Ref: "Luthors Compass 1.0.zip/ReadMe.txt" )
	Choose only one plugin, 'Luthor's Compass MR1.0.esp' is a modder's resource and adds nothing to the game world. 'Luthor's Compass 1.0.esp' adds the compass to the Suran pawnbroker.
Luthor's Compass 1.0.esp
Luthor's Compass MR1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Madd Leveler 1.0b [Madd Mugsy/Sederien]

;; ALL PLUGINS REQUIRE THE MADD LEVELER - BASE.ESP TO BE INSTALLED AND LOADED FIRST!
;; ( Ref: "Madd Leveler Readme.txt" )
[Order]
Madd Leveler - Base.esp
Madd Leveler - Spell Effects.esp
Madd Leveler - Cap Remover.esp
Madd Leveler - Madd Caps.esp
Madd Leveler - Madd Health.esp
Madd Leveler - Madd Skills.esp
Madd Leveler - Sederien Skills.esp
Madd Leveler - Quest Cap Remover.esp
Madd Leveler - Vampire Cap Remover.esp
Madd Leveler - Werewolf Cap Remover.esp
Madd Leveler - Assassin's Armory Fix.esp
Madd Leveler - Illuminated Order Fix.esp
Madd Leveler - LichCraft Fix.esp
Madd Leveler - Illuminated Order And LichCraft Fix.esp

[Requires] ; ( Ref: "Madd Leveler Readme.txt" )
[ANY	Madd Leveler - Spell Effects.esp
		Madd Leveler - Cap Remover.esp
		Madd Leveler - Madd Caps.esp
		Madd Leveler - Madd Health.esp
		Madd Leveler - Madd Skills.esp
		Madd Leveler - Sederien Skills.esp
		Madd Leveler - Quest Cap Remover.esp
		Madd Leveler - Vampire Cap Remover.esp
		Madd Leveler - Werewolf Cap Remover.esp
		Madd Leveler - Assassin's Armory Fix.esp
		Madd Leveler - Illuminated Order Fix.esp
		Madd Leveler - LichCraft Fix.esp
		Madd Leveler - Illuminated Order And LichCraft Fix.esp]
Madd Leveler - Base.esp

[Note]
	!! The "Restore/drain attributes fix" in Hrnchamd's highly recommended "Morrowind Code Patch" (MCP) can adversely affect the functioning of Madd Mugsy/Sederien's "MADD Leveler". Madd Mugsy/Sederien's "MADD Leveler" relied on the bug in vanilla Morrowind and fixing it using MCP will break "MADD Leveler".
Madd Leveler - Base.esp

;; Madd starts itself from within it's modified version of Sellus Gravius' script: CharGenDialogueMessage
;; So it conflicts with a number of other mods that re-define that script, and needs to load afterwards.
[Order]
Alternate_Beginnings__Simons_fix.esp
Madd Leveler - Base.esp

[Order]
bloodmoonchargen<VER>.esp
Madd Leveler - Base.esp

[Order]
Character Maker (qs).esp
Madd Leveler - Base.esp

[Order]
Chargen_Revamped_v2_3.esp
Madd Leveler - Base.esp

[Order]
Clean Chargen_Revamped_v2_3.esp
Madd Leveler - Base.esp

[Order]
Clean Royal Chargen.esp
Madd Leveler - Base.esp

[Order]
ComprehensiveChargen.esp
Madd Leveler - Base.esp

[Order]
Immersive Chargen.esp
Madd Leveler - Base.esp

[Order]
Immersive Chargen - CM.esp
Madd Leveler - Base.esp

[Order]
From Hell To Heaven part 2.esp
Madd Leveler - Base.esp

[Order]
No CharGen MessageBoxes.esp
Madd Leveler - Base.esp

[Order]
PrivateersHold.esp
Madd Leveler - Base.esp

[Order]
QuickChar.esp
Madd Leveler - Base.esp

[Order]
QuickCharTR.esp
Madd Leveler - Base.esp

[Order]
Quick Char.esp
Madd Leveler - Base.esp

[Order]
Quick Char (Timescale Edit).esp
Madd Leveler - Base.esp

[Order]
ZAS1.esp
Madd Leveler - Base.esp

[Conflict]
	Do not use both Madd and GCD leveling mods at the same time.
[ANY	Galsiahs Character Development.esp
		GCD v1.08 with Startscript, fixed [Galsiah].esp
		GCDLean204STD.esp
		GCDLean204EASY.esp
		GCDLean204HARD.esp]
Madd Leveler - Base.esp

[Conflict] ; ( Ref: "Madd Leveler Readme.txt" )
	"The game will use this esp or the Cap Remover.esp, depending on which is loaded last"
Madd Leveler - Madd Caps.esp
Madd Leveler - Cap Remover.esp

[Conflict] ; ( Ref: "Madd Leveler Readme.txt" )
	"This esp will NOT work with the default Cap Remover esp, because of the one ability point per every four skill points feature.  If you want to uncap this esp, please edit it as described in the guide."
Madd Leveler - Sederien Skills.esp
Madd Leveler - Cap Remover.esp

[Conflict] ; ( Ref: "Madd Leveler Readme.txt" )
	"Please choose either the Madd Skills, Sederien Skills, or neither to install, because the Madd and Sederien skill esps conflict as they both alter the same script."
Madd Leveler - Sederien Skills.esp
Madd Leveler - Madd Skills.esp

[Patch] ; ( Ref: "Madd Leveler Readme.txt" )
 "Makes the Madd Leveler compatible with Assassin's Armory 7.1 (both mods are required)"
Madd Leveler - Assassin's Armory Fix.esp
[ALL	Madd Leveler - Base.esp
		Assassins Armory.esm]

[Order]
Assassins Armory - No Scripts.esp
Madd Leveler - Assassin's Armory Fix.esp

[Patch] ; ( Ref: "Madd Leveler Readme.txt" )
 Makes the Madd Leveler compatible with "Illuminated Order 1.0C"
Madd Leveler - Illuminated Order Fix.esp
[ALL 	Madd Leveler - Base.esp
		[ANY 	Illuminated Order v1.0.esp
				Illuminated Order v1.0 (IndyBank WC Compatible).esp
				Illuminated Order v1.0 (IndyBank Compatible).esp
				Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
				Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]]

[Note] ; ( Ref: "Madd Leveler Readme.txt" )
	!! "KNOWN ISSUE: Do NOT reset/restart the madd leveler when you have any of the following powers (from Illuminated Order) active:
	!!	-Mehrunes Dagon's Blessing
	!!	-Sheogorath's Blessing
	!!	-Pearl's Legacy"
[ALL 	Madd Leveler - Illuminated Order Fix.esp
		Madd Leveler - Base.esp
		[ANY	Illuminated Order v1.0.esp
				Illuminated Order v1.0 (IndyBank WC Compatible).esp
				Illuminated Order v1.0 (IndyBank Compatible).esp
				Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
				Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]]

[Order]
Illuminated Order v1.0.esp
Madd Leveler - Illuminated Order Fix.esp

[Order]
Illuminated Order v1.0 (IndyBank WC Compatible).esp
Madd Leveler - Illuminated Order Fix.esp

[Order]
Illuminated Order v1.0 (IndyBank Compatible).esp
Madd Leveler - Illuminated Order Fix.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
Madd Leveler - Illuminated Order Fix.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
Madd Leveler - Illuminated Order Fix.esp

[Patch] ; ( Ref: "Madd Leveler Readme.txt" )
	Makes the Madd Leveler compatible with "Lichcraft 1.0".
Madd Leveler - Lichcraft Fix.esp
[ALL	Madd Leveler - Base.esp
		Lichcraft.esp]

[Note] ; ( Ref: "Madd Leveler Readme.txt" )
	!! "KNOWN ISSUE:  Level one liches have skills fortified by one point.
	!! This may cause your stats to increase as well due to the skill point-based attribute increase."
Madd Leveler - Lichcraft Fix.esp

[Order]
vn_lichcraft2.esp
Madd Leveler - LichCraft Fix.esp

[Order]
vn_lichcraft2_alt.esp
Madd Leveler - LichCraft Fix.esp

[Patch] ; ( Ref: "Madd Leveler Readme.txt" )
	"Makes the Madd Leveler compatible with Illuminated Order 1.0C and Lichcraft 1.0 when they are used together. Use in addition to the IO and Lichcraft Fixes."
Madd Leveler - Illuminated Order And Lichcraft Fix.esp
[ALL	Madd Leveler - Lichcraft Fix.esp
		Madd Leveler - Illuminated Order Fix.esp]

[Order]
Madd Leveler - LichCraft Fix.esp
Madd Leveler - Illuminated Order And LichCraft Fix.esp

[Order]
Madd Leveler - Illuminated Order Fix.esp
Madd Leveler - Illuminated Order And LichCraft Fix.esp

[Conflict] ; ( Ref: "Madd Leveler Readme.txt" )
	Conflicts with Mephisto's Cap Remover (both remove caps)
Madd Leveler - Base.esp
[ANY	CapRemover 1.2 alpha.esp
		CapRemover 1.1c.esp]

[Conflict]
	aerelorn's "Blocking Enhanced" constantly changes the base value of the Block skill and so conflicts with "Madd Leveler".
Madd Leveler - Base.esp
MWE_Blocking.esp

[Order] ; Dragon32: GMST conflict, assume if someone's loaded Madd Mugsy/Sederien's mod they want that to take precedence over BTB's changes
BTB - Settings.esp
Madd Leveler - Base.esp

[Order]
BTB - Settings (Alternate).esp
Madd Leveler - Base.esp

[Order] ; Dragon32: SKIL conflict, assume if someone's loaded Madd Mugsy/Sederien's mod they want that to take precedence over Wakim's changes
Balance - Character.esp
Madd Leveler - Madd Skills.esp

[Order]
Wakim's Game Improvement 9.esp
Madd Leveler - Madd Skills.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Madd Leveler - Madd Skills.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Madd Leveler - Madd Skills.esp

[Order]
Balance - Character.esp
Madd Leveler - Sederien Skills.esp

[Order]
Wakim's Game Improvement 9.esp
Madd Leveler - Sederien Skills.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Madd Leveler - Sederien Skills.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Madd Leveler - Sederien Skills.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mage Friendly Daedra [Nightblade_Y]

[Order] ; Dragon32: Checked validity of following Order rules using TESPCD
Creatures (lore).esp
mage friendly daedra.esp

[Order]
Creatures (Semi).esp
mage friendly daedra.esp

[Order]
Creatures.esp
mage friendly daedra.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mage Friendly Plugin Series [Eisenfaust]

[Conflict] ; ( Ref: Dragon32: checked using TESPCD and Enchanted Editor )
	Eisenfaust's 'Mage Friendly Bloodmoon.esp' contains all the changes made in Nightblade_Y's "mage friendly daedra" plugin, as well as making Bloodmoon-specific changes. There is no need to run Nightblade_Y's mod as well.
Mage Friendly Bloodmoon.esp
mage friendly daedra.esp

[Requires] ; ( Ref: "MFPS Readme.txt" )
	"Morrowind Enhanced" and "NPC Enhanced" are required for "NPCE Mage Friendly NPCs".
NPCE Mage Friendly NPCs.esp
[ANY	HoratioNPCEnhanced12-Trib.esp
		HoratioNPCEnhanced12-BM.esp
		HoratioNPCEnhanced12-VE.esp]

[Order]
HoratioNPCEnhanced12-Trib.esp
NPCE Mage Friendly NPCs.esp

[Order]
HoratioNPCEnhanced12-BM.esp
NPCE Mage Friendly NPCs.esp

[Order]
HoratioNPCEnhanced12-VE.esp
NPCE Mage Friendly NPCs.esp

[Requires] ; ( Ref: "MFPS Readme.txt" )
	"PirateLord's Creatures [mod is required] for PCL Mage Friendly Creatures"
PCL Mage Friendly Creatures.esp
[ANY	Creatures (lore).esp
		Creatures (Semi).esp
		Creatures.esp]

[Note]
	! Eisenfaust's plugin 'PCL Mage Friendly Creatures.esp' doesn't change all the spells in PirateLord's "Creatures". Vharlak made 'CreaturesXreflectchanges.esp' which includes Eisenfaust's plugin and also changes a series of powerful Dremora reflect abilities for Creatures-specific Dremora.
	! ( http://mw.modhistory.com/download-26-11913 )
[ALL	PCL Mage Friendly Creatures.esp
		[ANY	Creatures (lore).esp
				Creatures (Semi).esp
				Creatures.esp]
		[NOT	CreaturesXreflectchanges.esp]]

[Order]
Creatures (lore).esp
PCL Mage Friendly Creatures.esp

[Order]
Creatures (Semi).esp
PCL Mage Friendly Creatures.esp

[Order]
Creatures.esp
PCL Mage Friendly Creatures.esp

[Order] ; Dragon32: Checked validity of following Order rules using TESPCD
Creatures (lore).esp
Mage Friendly Bloodmoon.esp

[Order]
Creatures (Semi).esp
Mage Friendly Bloodmoon.esp

[Order]
Creatures.esp
Mage Friendly Bloodmoon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magic Diversity 1.1 [Arkann][volia27]

;;Dragon32: The entries for a "1.1" version added by Translator5. No link for the 1.1 version, Nexus still shows 1.0. Changed to <VER>
;;Translator5: ( http://www.fullrest.ru/files/novaya-magiya-11 ) he added a "archive for shield and sounds as well as the russian/belarussian/ukrainian translation"

[Conflict] ; ( Ref: http://www.nexusmods.com/morrowind/mods/43380/ )
	Use only one of these plugins:
		'Magic Diversity 1.0.ESP' - The standard mod which modifies spell sounds.
		'Magic Diversity NO  SOUND.ESP' - Uses vanilla sounds instead.
Magic Diversity <VER>.ESP
Magic Diversity NO  SOUND.ESP

[Conflict]
	Arkann's standard plugin, 'Magic Diversity 1.0.ESP', changes the sound effects used by spells so it will conflict with any mod which uses Morrowind's GetSoundPlaying function to detect spells being cast.
	You should use Arkann's alternate plugin 'Magic Diversity NO  SOUND.ESP' instead.
	Download "Vanilla sounds for Magic Diversity" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43380/ )
Magic Diversity <VER>.ESP
[ANY	Elemental Magicka II.ESP
		MWE_MagickaSpells.esp
		Scripted_Spells.esp
		CastReduce-v30.esp
		CastReduce-v31.esp]

[Conflict]
	Arkann's 'Magic Diversity 1.0.ESP' changes the sounds and visuals of magic effects. Asiron's "Excellent Magic Sounds" also modifies magic sound effects.
	If you wish to have the sounds from Asiron's mod and the visuals from Arkann's mod in your game then load Arkann's alternate plugin 'Magic Diversity NO  SOUND.ESP' instead and ensure you create a Merged Objects plugin using TESTool.
	Download "Vanilla sounds for Magic Diversity" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43380/ )
Magic Diversity <VER>.ESP
[ANY	ExcellentMagicSounds.esp
		[DESC /Tooplex/ BTB - Spells.esp]
		BTB Spells - EMS MGSO Patch.esp]

[Order] ; Dragon32: Ensure visuals win over sounds
ExcellentMagicSounds.esp
BTB Spells - EMS MGSO Patch.esp
Magic Diversity <VER>.ESP
Magic Diversity NO  SOUND.ESP

[Order] ; Dragon32: Arkann's mod will be the most apparent as it changes the visuals
BTB - Spells.esp
Magic Diversity <VER>.ESP
Magic Diversity NO  SOUND.ESP

[Order]
Balance - Magic Effects.esp
Magic Diversity <VER>.ESP
Magic Diversity NO  SOUND.ESP

[Order]
Wakim's Game Improvement 9.esp
Magic Diversity <VER>.ESP
Magic Diversity NO  SOUND.ESP

[Order]
Wakim's Game Improvements with No-glo v9.esp
Magic Diversity <VER>.ESP
Magic Diversity NO  SOUND.ESP

[Order]
AprogasVampire WakimImprovements.20021210.esp
Magic Diversity <VER>.ESP
Magic Diversity NO  SOUND.ESP

[Order] ; Dragon32: "Morrowind Sound Enhancements" by Leon "pancreas" Medado adds new spell casting sounds
Sound Enhancements.esp
Magic Diversity <VER>.ESP
Magic Diversity NO  SOUND.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magic Mastery 2.7 [CoolDemon]

[Conflict] ; Dragon32: TESPCD check
	Both the 'Bed Regenation.esp' plugin from CoolDemon's "Magic Mastery" and Taddeus's "Necessities of Morrowind" modify the "Bed_Standard" script.
Bed Regenation.esp
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MTT (Magical Trinkets of Tamriel) IV [Chris Woods]

[Conflict]
	'MTT_IV_Master.esp' is a replacement for 'MTT IV Master.esp', so you should remove the latter.
MTT_IV_Master.esp
MTT IV Master.esp

[Note]
	!! Magical Trinkets of Tamriel IV (both Chris Woods' original, 'MTT IV Master.esp', and the modified version by habile, 'MTT IV Updated v0.79.esp') contains deprecated use of the function AddToLev*. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
	!! It is suggested that you get a replacement patch, such as Magical Trinkets of Tamriel IV beta - Dragon32 patch, from ( http://mw.modhistory.com/download-50-6822 )
[ANY	[ALL	MTT IV Master.esp
				[SIZE	!1629334 MTT IV Master.esp]] ;;Dragon32's edited version
		MTT IV Updated v0.79.esp]

[Order] ; MTT should load after WGI as they both change the MGEF which MTT uses for the floating ioun stone
Wakim's Game Improvement 9.esp
Wakim's Game Improvements with No-glo v9.esp
AprogasVampire WakimImprovements.20021210.esp
MTT_IV_Master.esp			; patched version by JMS
MTT IV v0.79 (LL fixed)_DWS version.esp	; patched version by DWS
MTT IV Master.esp

[Order]
Balance - Magic Effects.esp
MTT_IV_Master.esp			; patched version by JMS
MTT IV v0.79 (LL fixed)_DWS version.esp	; patched version by DWS
MTT IV Master.esp

[Order] ; Also load after BTB's settings plugin, changes same MGEF
BTB - Spells.esp
BTB Spells - EMS MGSO Patch.esp
MTT_IV_Master.esp			; patched version by JMS
MTT IV v0.79 (LL fixed)_DWS version.esp	; patched version by DWS
MTT IV Master.esp

[Order] ; More MGEF conficts
Enchantment Color De-Enhancer.esp
MTT_IV_Master.esp			; patched version by JMS
MTT IV v0.79 (LL fixed)_DWS version.esp	; patched version by DWS
MTT IV Master.esp

[Order] ; More MGEF conficts
luminosité elementaire1.1tr.esp
MTT_IV_Master.esp			; patched version by JMS
MTT IV v0.79 (LL fixed)_DWS version.esp	; patched version by DWS
MTT IV Master.esp

[Order] ; More MGEF conficts
luminosite_elementaire1.1nt.esp
MTT_IV_Master.esp			; patched version by JMS
MTT IV v0.79 (LL fixed)_DWS version.esp	; patched version by DWS
MTT IV Master.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MTT4 Necromantic Tweaks [Sandman]

[Requires] ; ( Ref: "MTT4 Necro Tweak.txt" )
MTT4 Necro Tweaks.esp
[ANY	MTT IV Master.esp
		MTT_IV_Master.esp
		MTT IV Updated v0.79.esp
		MTT IV v0.79 (LL fixed)_DWS version.esp]

[Conflict] ; ( Ref: "MTT IV Master_D32Edit.txt" )
	Dragon32's edited version of "Magical Trinkets of Tamriel IV" adjusts the resistances of skeleton and phantom minions just as Sandman's "MTT4 Necromantic Tweaks" does.
[SIZE 1629334 MTT IV Master.esp]
MTT4 Necro Tweaks.esp

[Order]
MTT_IV_Master.esp			; patched version by JMS
MTT IV v0.79 (LL fixed)_DWS version.esp	; patched version by DWS
MTT IV Updated v0.79.esp		; habile's version
MTT IV Master.esp			; Chris Woods' original
MTT4 Necro Tweaks.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magical Goods [Star Boi]

[Conflict] ; ( Ref: "Magical Goods v1.0 Readme.doc" )
	Use only one of these plugins:
		'Clean Magical Goods v1.0.esp' - The standard install.
		'Clean Magical Goods v1.0Lite.esp' - The shopless version.
		'Clean Magical Goods v1.0NoRobeLite.esp' - The shopless version with no requirement for Hurdy Gurdy et al's robes.
Clean Magical Goods v1.0.esp
Clean Magical Goods v1.0Lite.esp
Clean Magical Goods v1.0NoRobeLite.esp

[Requires] ; ( Ref: "Magical Goods v1.0 Readme.doc" )
	These plugins from "Magical Goods 1.0" by Star Boi require that you have both of Hurdy Gurdy and crew's robe mods, and Venymora's addition of amulets to change the race of the robe.
	"Hurdy Gurdy's Female Robes (Set 1)" by Hurdy Gurdy and Lillia - ( http://mw.modhistory.com/download-35-11766 )
	"Hurdy Gurdy's Female Robes (Set 2)" by Hurdy Gurdy and Lillia - ( http://mw.modhistory.com/download-35-11767 )
	"Companion & Mannequin Demo for Lillia & Hurdy Gurdy's Female Robe Collection" by Venymora - ( http://mw.modhistory.com/download-4-11912 )
[ANY	Clean Magical Goods v1.0.esp
		Clean Magical Goods v1.0Lite.esp]
[ALL	HG_robe01.esp
		hg_robe04.esp
		hg_robe01_companion.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magicka Based Skill Progression 2.1 [HotFusion4]

;;Dragon32: See "Magicka cost reduction mods [Various]" for conflict information

[Conflict] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods )
	"Because of the skillbook skill-increase methodology used by [HotFusion4's "Magicka Based Skill Progression"], it is unable to raise magic skills above 100, and therefore will not cooperate well with mods that remove skill caps."
MBSPv21.esp
[ANY	CapRemover 1.2 alpha.esp
		CapRemover 1.1c.esp
		Galsiahs Character Development.esp
		GCD v1.08 with Startscript, fixed [Galsiah].esp
		GCDLean204STD.esp
		GCDLean204EASY.esp
		GCDLean204HARD.esp
		Madd Leveler - Base.esp
		Morrowind Decapitated.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magicka Based Spell Advancement 1.0a [Azrael]

;;Dragon32: See also "Magicka cost reduction mods [Various]"

[Requires] ; ( Ref: "MWE_MagickaSpells.txt" )
	Azrael's "Magicka Based Spell Advancement" requires Tribunal or Bloodmoon and is a "Morrowind Enhanced" based mod.
MWE_MagickaSpells.esp
MWE_Base.esp

[Order]
MWE_Base.esp
MWE_MagickaSpells.esp

[Conflict] ; ( Ref: "MWE_MagickaSpells.txt" )
	v1.0a of Azrael's "Magicka Based Spell Advancement" incorporated Horatio's spellcasting mod
MWE_MagickaSpells.esp
[ANY	horatio_casting_trib.esp
		horatio_casting_trib_2.esp]

[Conflict] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods )
	Azrael's "Magicka Based Spell Advancement" is incompatible with the spells portion of "Morrowind Sound Enhancement", as "Magicka Based Spell Advancement" does not check for the new spellcasting sounds.
MWE_MagickaSpells.esp
Sound Enhancements.esp

[Conflict] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods )
	Azrael's "Magicka Based Spell Advancement" is incompatible with "Excellent Magic Sounds" by Asiron, as "Magicka Based Spell Advancement" does not check for the new spellcasting sounds.
MWE_MagickaSpells.esp
[ANY	ExcellentMagicSounds.esp
		[DESC /Tooplex/ BTB - Spells.esp]
		BTB Spells - EMS MGSO Patch.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magicka cost reduction mods [Various]

[Conflict]
	All these mods reduce a spell's costs as the player's skill level in its school goes up. There is no need to run more than one.
;;Improved Skilled Magicka [PirateLord]
Improved Skilled Magicka.esp
;;Magic Mastery [CoolDemon]
Magic Mastery 2.7.esp
;;Magicka Based Skill Progression [HotFusion4]
MBSPv21.esp
;;Magicka Based Spell Advancement [Azrael the Drooling]
MWE_MagickaSpells.esp
;;Manacost [Eldar]
magica.esp
;;Spell Casting Cost Reduction [Aragon]
[ANY	CastReduce-v30.esp
		CastReduce-v31.esp]
;;Spellcasting Mod [Horatio]
[ANY	horatio_casting2.esp
		horatio_casting.esp
		horatio_casting_trib.esp
		horatio_casting_trib_2.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magicka regeneration mods [Various]

[Conflict]
	All of these plugins allow the player to regenerate lost magicka, use only one of them.
AMRP 1.2.esp												;;Advanced Magicka Regen Plugin Hybrid 1.2 [LennartSchultz12]
AprogasMagickaRegenerate.20021210.esp						;;Aprogas' Magicka Regenerate [Jasper Jongmans]
Better Gameplay.esp											;;Morrowind Better Gameplay [LegoManIAm94]
[ANY	DynamicMagickaRegeneration-2.0.esp					;;Dynamic Magicka Regeneration 2.0 [Duncan]
		DynamicMagickaRegeneration-2.0-Tribunal.esp]
[ANY	DynamicMagickaRegeneration-2.1.esp					;;Dynamic Magicka Regeneration 2.1 [Greevar]
		DynamicMagickaRegeneration-2.1-Tribunal.esp]
[ANY	Adj_Magicka Regen (0.10%).esp						;;Fair Magicka Regen [Glassboy]
		Adj_Magicka Regen (0.25%).esp
		Adj_Magicka Regen (0.50%).esp
		Adj_Magicka Regen (1.00%).esp]
Fair Magicka Regen 2.0b.esp									;;Fair Magicka Regen v2.0b [Smoke]
kiasyd_magick_regenerator_1.4.esp							;;Magick Oblivion Regeneration [kiasyd]
[ANY	Clean manaReg 0.1percent.esp						;;Magicka Regen 1.0 (Percentage) [Assman]
		Clean manaReg 0.5percent.esp
		Clean manaReg 1percent.esp
		Clean manaReg 2percent.esp
		Clean manaReg 5percent.esp]
Clean manaReg WillBased.esp									;;Magicka Regen 1.1 (Willpower) [Assman]
magicka regeneration-8537.esp								;;Magicka Regeneration 1.1 [giu1]
MagickaRegen-v20.esp										;;Magicka Regeneration [Aragon]
Mana_Regen_v13.esp											;;Mana Regen v1.3 [Fuku]
Oblivionized Magicka Regeneration.esp						;;Oblivionized Magicka Regeneration 1.22 [andylam222]
[ANY	Regional_Mana_Regen-MW+BM.esp						;;Regional Mana 2.0 [Wildman]
		Regional_Mana_Regen-MW+T+BM.esp
		Regional_Mana_Regen-MW+T.esp
		Regional_Mana_Regen-MW.esp]
[ANY	TyrMagickaRegen.ESP									;;Tyrthyllanos Magicka Regen [Tyrthyllanos]
		TyrMagickaRegenSlower.ESP]

[Note] ; Dragon32: As we're recording all magicka regen mods here it's a better place to record this than in the GCD section ( Ref: "GCD Readme first 107c.txt" )
	!! "Mods which [...] allow Magicka regeneration will work fine with GCD, provided you switch GCD's Magicka system off (easily done in the editor)."
[ALL	[ANY	Galsiahs Character Development.esp
				GCD v1.08 with Startscript, fixed [Galsiah].esp
				GCDLean204STD.esp
				GCDLean204EASY.esp
				GCDLean204HARD.esp]
		[ANY	AMRP 1.2.esp
				AprogasMagickaRegenerate.20021210.esp
				Better Gameplay.esp
				DynamicMagickaRegeneration-2.0.esp
				DynamicMagickaRegeneration-2.0-Tribunal.esp
				DynamicMagickaRegeneration-2.1.esp
				DynamicMagickaRegeneration-2.1-Tribunal.esp
				Adj_Magicka Regen (0.10%).esp
				Adj_Magicka Regen (0.25%).esp
				Adj_Magicka Regen (0.50%).esp
				Adj_Magicka Regen (1.00%).esp
				Fair Magicka Regen 2.0b.esp
				kiasyd_magick_regenerator_1.4.esp
				Clean manaReg 0.1percent.esp
				Clean manaReg 0.5percent.esp
				Clean manaReg 1percent.esp
				Clean manaReg 2percent.esp
				Clean manaReg 5percent.esp
				Clean manaReg WillBased.esp
				magicka regeneration-8537.esp
				MagickaRegen-v20.esp
				Mana_Regen_v13.esp
				Oblivionized Magicka Regeneration.esp
				Regional_Mana_Regen-MW+BM.esp
				Regional_Mana_Regen-MW+T+BM.esp
				Regional_Mana_Regen-MW+T.esp
				Regional_Mana_Regen-MW.esp
				TyrMagickaRegen.ESP
				TyrMagickaRegenSlower.ESP]]

[Note] ; ( Ref: "Dynamic_Leveling_11_Beta.rar\Read Me First!.rtf" )
	!! Stealaxe's "Dynamic Leveling" will not work well with other magicka regeneration scripts. If you want to use a different magicka regeneration mod make sure you turn of the "Dl_Magicka" script by opening your console and typing "stopscript DL_Magicka"."
[ALL	[ANY	Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp
				Dynamic Leveling 1.1 Beta.esp]
		[ANY	AMRP 1.2.esp
				AprogasMagickaRegenerate.20021210.esp
				Better Gameplay.esp
				DynamicMagickaRegeneration-2.0.esp
				DynamicMagickaRegeneration-2.0-Tribunal.esp
				DynamicMagickaRegeneration-2.1.esp
				DynamicMagickaRegeneration-2.1-Tribunal.esp
				Adj_Magicka Regen (0.10%).esp
				Adj_Magicka Regen (0.25%).esp
				Adj_Magicka Regen (0.50%).esp
				Adj_Magicka Regen (1.00%).esp
				Fair Magicka Regen 2.0b.esp
				kiasyd_magick_regenerator_1.4.esp
				Clean manaReg 0.1percent.esp
				Clean manaReg 0.5percent.esp
				Clean manaReg 1percent.esp
				Clean manaReg 2percent.esp
				Clean manaReg 5percent.esp
				Clean manaReg WillBased.esp
				magicka regeneration-8537.esp
				MagickaRegen-v20.esp
				Mana_Regen_v13.esp
				Oblivionized Magicka Regeneration.esp
				Regional_Mana_Regen-MW+BM.esp
				Regional_Mana_Regen-MW+T+BM.esp
				Regional_Mana_Regen-MW+T.esp
				Regional_Mana_Regen-MW.esp
				TyrMagickaRegen.ESP
				TyrMagickaRegenSlower.ESP]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magicka Regen 1.0 (Percentage) [Assman]

[Conflict] ; ( Ref: "Clean_manaReg_percent.rar\readme.txt" )
	Use only one of these plugins.
Clean manaReg 0.1percent.esp
Clean manaReg 0.5percent.esp
Clean manaReg 1percent.esp
Clean manaReg 2percent.esp
Clean manaReg 5percent.esp

[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods )
	! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)."
[ANY	Clean manaReg 0.1percent.esp
		Clean manaReg 0.5percent.esp
		Clean manaReg 1percent.esp
		Clean manaReg 2percent.esp
		Clean manaReg 5percent.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magicka Regen for NPCs 2.5 [Kalamestari_69]

[Requires] ; Dragon32: Expansion dependency not in plugin headers ( Ref: "Magicka Regen for NPC's.txt" )
[ANY	NPC Magicka Regen (K_69).esp
		NPC Magicka Regen (Normal).esp
		NPC Magicka Regen (Wakim).esp]
[ANY	Tribunal.esm
		Bloodmoon.esm]

[Conflict] ; ( Ref: "Magicka Regen for NPC's.txt" )
	Use only one of these plugins:
		'NPC Magicka Regen (K_69).esp' - Oblivion style abilities and magicka regen added to all races.
		'NPC Magicka Regen (Normal).esp' - Just magicka regen ability added to all the races.
		'NPC Magicka Regen (Wakim).esp' - "Wakim's Game Improvement's Balance - Character mod" effects and magicka regen added to all races.
NPC Magicka Regen (K_69).esp
NPC Magicka Regen (Normal).esp
NPC Magicka Regen (Wakim).esp

[Conflict] ; ( Ref: "Magicka Regen for NPC's.txt" )
	Kalamestari_69's 'Clean Wakim's Regen.esp' adds "Wakim's Game Improvement's Balance - Character mod" effects and magicka regen added to all races.
NPC Magicka Regen (Wakim).esp
Balance - Character.esp

[Order] ; Dragon32: K69's mod includes all changes from Balance - Character.esp, so load after mods which merge that plugin
Wakim's Game Improvement 9.esp
NPC Magicka Regen (Wakim).esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
NPC Magicka Regen (Wakim).esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
NPC Magicka Regen (Wakim).esp

[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" and "Magicka Regen for NPC's.txt" )
	"BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod. Kalamestari_69's 'Clean Wakim's Regen.esp' adds "Wakim's Game Improvement's Balance - Character mod" effects and magicka regen added to all races..
[ANY	BTB - Character.esp
		BTB - Character (Alternate).esp
		BTB - Settings.esp
		BTB - Settings (Alternate).esp
		CE-DepthPerception25+BTB's Character.ESP
		CE-DepthPerception50+BTB's Character.ESP
		CE-DepthPerception75+BTB's Character.ESP
		CE-DepthPerception100+BTB's Character.ESP]
NPC Magicka Regen (Wakim).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magicka Regeneration 1.1 [giu1]

[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods )
	! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)."
magicka regeneration-8537.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magistrate Mages Guild Revamped 4.2 [Magistrate]

[Conflict] ; ( Ref: http://www.nexusmods.com/morrowind/mods/42392/ )
	'MMGR - Archmage's Privileges.esp' is a renamed copy of version 2.1 of "Archmage Privilege" by Arcimaestro Antares.
MMGR - Archmage's Privileges.esp
Archmage's Privileges <VER>.esp

[Conflict]
	"Antares' Big Mod" includes Arcimaestro Antares' "Archmage Privilege", 'MMGR - Archmage's Privileges.esp' is a renamed copy of version 2.1 of "Archmage Privilege".
[ANY	Antares' Big Mod <VER>.esp
		Antares Big Mod <VER>.esp]
MMGR - Archmage's Privileges.esp

;;"Oddly, this conflicts with Tamriel Rebuilt. I get a bunch of warnings when I'm near Mehir."
;; http://forums.nexusmods.com/index.php?/topic/892007-magistrate-mages-guild-revamped/?p=19298274
;;Dragon32: Can't see anything in TESPCD which would cause this

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Magistrate Uvirith Revamped 4.3 [Magistrate]

[Conflict] ; ( Ref: http://www.nexusmods.com/morrowind/mods/42376/ )
	Magistrate's "Magistrate Uvirith Revamped" is NOT compatible with anything that modifies Tel Uvirith's interiors.
Magistrate Uvirith Revamped.esp
[ANY	Uvirith Inside.esp
		Uvirith's Legacy_<VER>.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Main Quest Enhancers 1.1 [Trainwiz]

[Conflict] ; ( Ref: "MainQuestEnhancers11.rar\MainQuestEnhancers\Readme.txt" )
	'MQE_MainQuestEnhancers.ESP' combines all the other plugins into one, there is no need to run the constituent plugins.
MQE_MainQuestEnhancers.ESP
[ANY	MQE_BlightedBeasties.ESP
		MQE_CrowdControl.ESP
		MQE_GarrisonedGhostgate.ESP
		MQE_ImperialIntolerance.ESP
		MQE_SixthHouseShrines.ESP]

[Conflict] ; ( Ref: "MainQuestEnhancers11.rar\MainQuestEnhancers\Readme.txt" and http://mw.modhistory.com/download-7-6828 )
	Known Incompatibilities include:
	"Morrowind Rebirth": With Garrisoned Ghostgate and Crowd Control
[ANY	MQE_GarrisonedGhostgate.ESP
		MQE_MainQuestEnhancers.ESP
		MQE_CrowdControl.ESP]
Morrowind Rebirth [Main].ESP

[Conflict] ; ( Ref: http://mw.modhistory.com/download-7-6828 )
	Known Incompatibilities include:
	Mountainous Morrowind: With Garrisoned Ghostgate
[ANY	MQE_GarrisonedGhostgate.ESP
		MQE_MainQuestEnhancers.ESP]
MRM.esm

[Note]
	!! 'MQE_BlightedBeasties.ESP' uses AddToLev*/RemoveFromLev* functions to modify Bethesda's leveled lists. Using either of these plugins will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one.
	!! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
	!! abot has released a version of 'MQE_MainQuestEnhancers.ESP' which does not use these deprecated functions, and makes some other improvements and fixes.
	!! Download "Main Quest Enhancers 1.03" from abot's website - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=72&Itemid=50
MQE_BlightedBeasties.ESP

[Note]
	!! 'MQE_BlightedBeasties.ESP' (and so the merged "MQE_MainQuestEnhancers.ESP") uses AddToLev*/RemoveFromLev* functions to modify Bethesda's leveled lists. Using either of these plugins will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one.
	!! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
	!! abot has released a version of 'MQE_MainQuestEnhancers.ESP' which does not use these deprecated functions, and makes some other improvements and fixes.
	!! Download "Main Quest Enhancers 1.03" from abot's website - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=72&Itemid=50
[DESC	!/abot/ MQE_MainQuestEnhancers.ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Makunde 1.1 [Master Sam]

[Order]
Makunde.esp
Makunde_Race_Fix.esp

[Conflict] ; ( Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo )
	Master Sam's "Makunde" conflicts with "The Goblin Lab".
Makunde.esp
The Goblin Lab v1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mana Cost 1.0 [Eldar]

[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#SpellCostMods )
	!! "Note that this mod may not play well with skill cap remover mods, as magic skill totals exceeding 600 could actually produce the absurd result of the character gaining Magicka by spellcasting."
[ALL	magica.esp
		[ANY	CapRemover 1.2 alpha.esp
				CapRemover 1.1c.esp
				Galsiahs Character Development.esp
				GCD v1.08 with Startscript, fixed [Galsiah].esp
				GCDLean204STD.esp
				GCDLean204EASY.esp
				GCDLean204HARD.esp
				Madd Leveler - Base.esp
				Morrowind Decapitated.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mana Regen 1.3 [Fuku, __c4.ep, LanceVorgin]

[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods )
	!! Fuku's "Mana Regen" alters the Main game script, which is generally considered a bad practice and poses a high risk of conflict. The Main script is the game's primary script, started automatically every time a game is loaded. The problem with this method, of course, is that this is a likely place of conflict with other mods; if two mods replace the Main script for their own purpose, one will override and effectively erase the other's changes.
Mana_Regen_v13.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mannequins for Sale v1.2 [ManaUser]

[Conflict] ; ( Ref: "Mannequins for Sale - Readme.txt" )
	Use only one of these plugins:
		'Mannequins for Sale.esp' - The plugin you'd normally activate to use this mod in your game.
		'Mannequins Resource.esp' - A modder's resource/demo.
Mannequins for Sale.esp
Mannequins Resource.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Map Deluxe [ManaUser]

[Conflict] ; ( Ref: "Map - Deluxe - Readme.txt" )
	Use only one of these plugins.
Map - Deluxe.esp
Map - Deluxe - NoQuest.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Marandus Abode 2.0 [Princess Stomper]

[Requires] ; ( Ref: Marandus Abode 2.0 readme.txt and Marandus Abode MCA Patch.txt )
[SIZE 101249 Marandus Abode MCA Patch.esp]
Morrowind Comes Alive.esm

[Conflict] ; ( Ref: Marandus Abode MCA Patch.txt )
	Use only one plugin, ,Marandus Abode MCA Patch.esp, is an alternative plugin for users of "Morrowind Comes Alive" by Neoptolemus.
Marandus Abode.esp
Marandus Abode MCA Patch.esp

[Note]
	!! This version of "Marandus Abode MCA Patch" is for users of v4.* of "Morrowind Comes Alive" by Neoptolemus. The version for "Morrowind Comes Alive" v5.* users should be used instead.
	( http://mw.modhistory.com/download-45-7172 )
[ALL	[SIZE 101249 Marandus Abode MCA Patch.esp]
		MCA.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Marksman Ammunition Enchanting 0.1 [krimhorn]

[Note] ; ( Ref: Arrow Enchant-43048-0-1.rar\readme.txt )
	You must install the "Morrowind Code Patch" and select the "Arrow Enchanting" option.
Arrow Enchant.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Marksman Enhanced 1.2 [Bravo1]

;; [Marksman Enhanced 1.2] changes the store chance of projectiles to 85% (as opposed to the normal 25%)
;; ( Ref: "Marksman Enhanced v1.2 ReadMe.txt" )
[Order]
Marksman Enhanced v1.2.esp
100ProjectileStoreChance.esp

[Conflict] ; ( Ref: "Marksman Enhanced v1.2 ReadMe.txt" )
	Bravo1's "Marksman Enhanced" will probably NOT work with other marksman mods that change current weapons.
Marksman Enhanced v1.2.esp
[ANY	Xenn's Marksman Overhaul.ESP
		newarrows.esp
		newarrowsLITE.esp]

[Order]
Xenn's Marksman Overhaul - Vanilla.ESP
Marksman Enhanced v1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Marksman Mod 1.46 [Intelligentsia]

[Conflict] ; ( Ref: "Marksmanmod README.doc")
	Use only one of these plugins. 'newarrowsLITE.esp' is a compatibility version of "Marksman Mod" and so should be used instead of 'newarrows.esp' rather than alongside it.
newarrows.esp
newarrowsLITE.esp

[Order] ; Dragon32: "newarrows - crossbow realism.esp" makes changes to crossbows defined in main Marksman mod
newarrows.esp
newarrows - crossbow realism.esp

[Order]
newarrowsLITE.esp
newarrows - crossbow realism.esp

[Order] ; Dragon32: If someone's loading BTB's mods then I expect they want its balancing and Marksman mod's additional weapons...
newarrows.esp
BTB - Equipment.esp

[Order]
newarrows.esp
BTB - Settings.esp

[Order]
newarrows.esp
BTB - Settings (Alternate).esp

[Order]
newarrows.esp
BTB - Spells.esp

[Order]
newarrows.esp
BTB Spells - EMS MGSO Patch.esp

[Order]
newarrowsLITE.esp
BTB - Equipment.esp

[Order]
newarrowsLITE.esp
BTB - Settings.esp

[Order]
newarrowsLITE.esp
BTB - Settings (Alternate).esp

[Order]
newarrowsLITE.esp
BTB - Spells.esp

[Order]
newarrowsLITE.esp
BTB Spells - EMS MGSO Patch.esp

[Order] ; Dragon32: If someone's loading Wakim's mods then I expect they want its balancing and Marksman mod's additional weapons...
newarrows.esp
Balance - items.esp

[Order]
newarrowsLITE.esp
Balance - items.esp

[Order] ; Dragon32: Not sure about this. Just going on Last Modified Times for the two plugins. Version of AEA in Marksman Mod is earlier than newarrows.esp, Nothing in readme
AreaEffectArrows.esp
newarrows.esp

[Order]
AreaEffectArrows.esp
newarrowsLITE.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Marksman Overhaul 1.0 [Xenn]

[Conflict] ; ( Ref: "Xenns_Marksman_Overhaul.rar\Xenn's Marksman Overhaul\readme.txt" )
	Use only one of these plugins:
		'Xenn's Marksman Overhaul - Bow Resource.ESP' - Simply a modders resource. Nothing in-game is altered with this plugin.
		'Xenn's Marksman Overhaul - Vanilla.ESP' - Adds the new marksman weapons without changing existing stats or game settings.
		'Xenn's Marksman Overhaul.ESP' - Adds the new marksman weapons and changes existing stats and game settings.
Xenn's Marksman Overhaul - Bow Resource.ESP
Xenn's Marksman Overhaul - Vanilla.ESP
Xenn's Marksman Overhaul.ESP

;; "[Xenn's Marksman Overhaul.ESP] changes the store chance of projectiles to 85% (as opposed to the normal 25%)"
;; ( Ref: "Xenns_Marksman_Overhaul.rar\Xenn's Marksman Overhaul\readme.txt" )
[Order]
Xenn's Marksman Overhaul.ESP
100ProjectileStoreChance.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Marriage of Vality's Ascadian Isles Mod with Vurt's Trees [Macready]

[Conflict] ; ( Ref: "ValityAIMod_VurtTrees.7z\readme.txt" )
	If you are currently using Vality's "Ascadian Isles" mod with Macready's "Marriage of Vality's Ascadian Isles mod with Vurt's trees", uninstall Vality's "Ascadian Isles".
[ANY	Vality's Ascadian Isles Addon.esp
		Vality's Ascadian Isles Addon (Texture Fix Edit).esp]
ValityAIMod_VurtTrees.esp

;; ( Ref: "ValityAIMod_VurtTrees.7z\readme.txt" )
;;  This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER):
;;  - Unused well of Pelagiad (jman0war)
[Order]
ValityAIMod_VurtTrees.esp
Well.esp

[Order] ; Suran Extended (Princess Stomper)
ValityAIMod_VurtTrees.esp
Clean Suran Extended.esp
Suran Extended Family.esp

[Order] ; Suran Archery Tradehouse (WizBang)
ValityAIMod_VurtTrees.esp
Suran Archery Store_v3.0.esp
Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended

[Order] ; Ascadian Rose Cottage (Korana)
ValityAIMod_VurtTrees.esp
Ascadian_Rose_Cottage_ver1.0.esp

[Order] ; Provincial Bath Shoppe (Korana)
ValityAIMod_VurtTrees.esp
Provincial_Bath _Shoppe_v1.esp

[Order] ; Stinkers 1.71
ValityAIMod_VurtTrees.esp
Provincial_Bath _Shoppe_for_Stinkers.esp

[Order] ; Stinkers 2.0
ValityAIMod_VurtTrees.esp
Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp

[Order] ; Stinkers v3
ValityAIMod_VurtTrees.esp
Stinkers PBS for v3.esp

[Order] ; LGNPC Pelagiad (LGNPC team)
ValityAIMod_VurtTrees.esp
LGNPC_Pelagiad.esp
LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman]

[Order] ; Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended
ValityAIMod_VurtTrees.esp
New Suran Extended 1.5.esp
Balanced NSE 1.5.esp
New Suran Extended CoM 1.5.esp
Balanced NSE CoM 1.5.esp
Suran Archery Store_v3.0 NSE.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Master Index Journalfix [DeusXMachina]

[Requires] ; ( Ref: DXM_mi_journalfix_readme.txt )
	DeusXMachina's "Master Index Journalfix" only works if you have the official "Master Index" plugin activated as well!
DXM_masterindex_journalfix.esp
[ANY	master_index.esp
		Wilderness Sounds.esp
		Wilderness Sounds Bloodmoon.esp
		Wilderness Sounds Tribunal.esp
		Wilderness Sounds T & B.esp
		Clean Official Plugins v1.1.esp
		OfficialMods_v5.esp
		Official_2002_Mods.esp
		super_adventurers302.esp]

[Conflict] ; ( Ref: "Official Plugins Fixes - Readme.txt" and "Morrowind Official Plugins.txt" )
	The version of Bethesda's "Master Index" plugin from both "Official Plugins Fixes 1.1" by michael163377 and "Morrowind Official Plugins" by WH-Reaper make the Master Index quest show up in Quest section in journal.
	There is no need to run "Master Index Journalfix" by DeusXMachina with these mods.
DXM_masterindex_journalfix.esp
[ANY	MasterIndex.esp
		CleanMasterIndex.esp
		[Official]Master Index.esp]

; Dragon32: Not mentioned in readme but logically, Journalfix has to load later
; than the Master Index plugin. Examined plugins and this seems to be the case.
[Order]
master_index.esp
DXM_masterindex_journalfix.esp

; Dragon32: Master Index plugin included in Wilderness mod, OfficialMods_v5 and
; Official Plugins v1.0
[Order]
Wilderness Sounds.esp
DXM_masterindex_journalfix.esp

[Order]
Wilderness Sounds Bloodmoon.esp
DXM_masterindex_journalfix.esp

[Order]
Wilderness Sounds Tribunal.esp
DXM_masterindex_journalfix.esp

[Order]
Wilderness Sounds T & B.esp
DXM_masterindex_journalfix.esp

[Order]
Clean Official Plugins v1.1.esp
DXM_masterindex_journalfix.esp

[Order]
OfficialMods_v5.esp
DXM_masterindex_journalfix.esp

[Order]
super_adventurers302.esp
DXM_masterindex_journalfix.esp

[Order]
Official_2002_Mods.esp
DXM_masterindex_journalfix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Max's Quest Fixes Mod [Max a.k.a. ~NOBODY~]

[Note]
	Made obsolete by "Patch for Purists".
Max's Quest Fixes.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Meadow Fae [Korana]

[Order] ; "Korana's Meadow Fae race needs to load after Vality's Ascadian Isles Mod or the the little hill that the shop is placed in disappears, leaving the door and rocks hanging in mid air." - mystery05
Vality's Ascadian Isles Addon.esp
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
ValityAIMod_VurtTrees.esp
Vality's AI for Vurt's AI.esp
The Meadow Fae.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Melee Missiles 1.2 [scruggs]

;; Dragon32 - Information about scruggs' "Melee Missiles" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section.

[Note]
	!!! This mod will cause a crash if it is active when you start a new game. You must load it after finishing character generation. It happens because a new NPC with the ID 'Player' is added in the mod.
Melee Missiles v1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Melian's Teleport Mod 1.3 [melian]

[Order] ; ( Ref: mel_tpp_1_3_readme.html )
mel_teleportPlugin_1_3.esp
mel_teleportPlugin_1_3_Patches.esp
mel_teleportPlugin_1_3_JulanAddon.esp

[Requires] ; ( Ref: mel_tpp_1_3_readme.html )
mel_teleportPlugin_1_3_Patches.esp
mel_teleportPlugin_1_3.esp

[Requires] ; ( Ref: mel_tpp_1_3_readme.html )
	'mel_teleportPlugin_1_3_Patches.esp' patches the companions from Emma's "The White Wolf of the Lokken Mountain", Qarl's "The Underground" and Emma's "Laura Craft Romance and Adventure mod" so that they are compatible with "Melian's Teleport Mod"
[ALL	mel_teleportPlugin_1_3.esp
		[ANY	BT_Whitewolf_2_0.esp
				BT_Whitewolf_2_0.esm
				THE_UNDERGROUND_2.esp
				Tribun_Laura_3_0.esp]]
mel_teleportPlugin_1_3_Patches.esp

[Order] ; ( Ref: mel_tpp_1_3_readme.html )
THE_UNDERGROUND_2.esp
mel_teleportPlugin_1_3_Patches.esp

[Requires] ; ( Ref: mel_tpp_1_3_readme.html)
	'mel_teleportPlugin_1_3_JulanAddon.esp' enables other companions to travel with the player and Julan, from Kateri's "Julan, Ashlander Companion" mod, at two points in his quest.
mel_teleportPlugin_1_3_JulanAddon.esp
[ALL	mel_teleportPlugin_1_3_Patches.esp
		[ANY	KS_Julan_Ashlander Companion_<VER>.esp
				Julan Ashlander Companion <VER> [Rebirth].esp]]

[Order] ; ( Ref: mel_tpp_1_3_readme.html )
Heaven's Lookout.esp
mel_teleportPlugin_HeavensLookoutPatch.esp

[Requires] ; ( Ref: mel_tpp_1_3_readme.html )
mel_teleportPlugin_HeavensLookoutPatch.esp
Heaven's Lookout.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mercarryn's New Cities: Ald'ruhn 1.1 [Mercarryn]

[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" )
	"Beyond Ysgramor" by Miles Acraeus conflicts with "Mercarryn's New Cities: Ald'ruhn" as it places a Teleport Marker (staked skull) under Clavius Vinerius' House.
MNC_Ald-ruhn_ v1.1_EV.esp
Beyond YsGramor v2.5.esm

[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" )
	"Children of Morrowind" by Emma conflicts with "Mercarryn's New Cities: Ald'ruhn" as it adds a target board and a couple of children outside Ald'ruhn's west wall, and it places a playground to the city's south eastern corner.
	With MNC: Ald'ruhn active, the target board will float in the air above Daynes Redothril's House while the children are standing under said house. The playground will be buried by Ratena Dresertani's House.
MNC_Ald-ruhn_ v1.1_EV.esp
MW_Children_1_0.esm

[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" )
	"Necessities of Morrowind v2[, and I assume 3.0,] by Nymeria and Taddeus [conflicts with "Mercarryn's New Cities: Ald'ruhn" as it] places a waterspout at the temple's original location. Since MNC: Ald'ruhn moves the temple, that waterspout now blocks the door to Arzul Vossamon's House."
MNC_Ald-ruhn_ v1.1_EV.esp
[ANY	NOM 2.13.esp
		NoM 3.0.esp]

[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" )
	"Night Time Doorlocks" by Ldones conflicts with "Mercarryn's New Cities: Ald'ruhn" as MNC: Ald'ruhn moves a couple of buildings, so some doors might appear double or floating in the air.
MNC_Ald-ruhn_ v1.1_EV.esp
NighttimeDoorLocks-LD 1.1a.esp

[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" )
	"Nevena's Twin Lamps" and Slave Hunters conflicts with "Mercarryn's New Cities: Ald'ruhn" as Aurelia's House is placed in the middle between Clavius Vineius' House, Vinara Kalinar's House, and Rheltion Manor. While Rheltion Manor remains accessible, the others don't.
MNC_Ald-ruhn_ v1.1_EV.esp
Nevena's Twin Lamps & Slave Hunters *.esp

[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" )
	"Windows Glow" by Max a.k.a. ~NOBODY~ conflicts with "Mercarryn's New Cities: Ald'ruhn" as it exchanges all windows with activators, including the temple, thus making its shell appear at the old place.
MNC_Ald-ruhn_ v1.1_EV.esp
Windows Glow.esp

[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" )
	"Vampire Realism" by Jaxalot conflicts with "Mercarryn's New Cities: Ald'ruhn" as the crypt will slightly overlap with an object from MNC: Ald'ruhn.
MNC_Ald-ruhn_ v1.1_EV.esp
Vampire Realism II.esp

[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" )
	"Morrowind Comes Alive" by Neoptolemus has several conflicts with "Mercarryn's New Cities: Ald'ruhn" because of some NPCs' location.
MNC_Ald-ruhn_ v1.1_EV.esp
MCA.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mercarryn's New Cities: Ebonheart 1.0 [Mercarryn]

[Patch] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )
MNC_Ebonheart_VR_patch_ev.ESP
[ALL	MNC_Ebonheart_v1.0_EV.esp
		Vampire Realism II.esp]

[Order] ; Dragon32: Logical...
MNC_Ebonheart_v1.0_EV.esp
MNC_Ebonheart_VR_patch_ev.ESP

[Order] ; Dragon32: Has VR esp as a master in plugin header
Vampire Realism II.esp
MNC_Ebonheart_VR_patch_ev.ESP

[Order]
NOM 2.13.esp
MNC_Ebonheart_v1.0_EV.esp

[Order]
NoM 3.0.esp
MNC_Ebonheart_v1.0_EV.esp

[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )
	"Ebonheart Expanded: Shady district" by Kyro conflicts with "Mercarryn's New Cities: Ebonheart" as the huts of the shady distric will overlap with the new harbour part south of Ebonheart.
MNC_Ebonheart_v1.0_EV.esp
Ebonheart, Shack Town.esp

[Conflict] ; Dragon32: Assume it's this mod ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )
	"Ebonheart Expanded" by cdethier conflicts with "Mercarryn's New Cities: Ebonheart", there are massive mesh and land conflict as this mod alters Ebonheart extensively, too.
MNC_Ebonheart_v1.0_EV.esp
CD_ebonheart1.1.ESP

[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )
	Landscape conflict..
MNC_Ebonheart_v1.0_EV.esp
[ANY	Vality's Ascadian Isles Addon.esp
		ValityAIMod_VurtTrees.esp
		Vality's AI for Vurt's AI.esp]

[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )
	"Female Robes Set 2" by Hurdy Gurdy, Lilia & friends conflicts with "Mercarryn's New Cities: Ebonheart". The trader's crates will float in the air, Baroness Tegger will swim beneath the docks.
MNC_Ebonheart_v1.0_EV.esp
hg_robe04.esp

[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )
 "Beyond Ysgramor" conflicts with "Mercarryn's New Cities: Ebonheart". A Fishing Pole will float in the air at 2,-12.
MNC_Ebonheart_v1.0_EV.esp
Beyond YsGramor v2.5.esm

[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )
	"Leaves of Lorien conflicts with "Mercarryn's New Cities: Ebonheart". The bridge to Ellena's landmass runs straight through the dry dock of "MNC: Ebonheart".
MNC_Ebonheart_v1.0_EV.esp
Leaves of Lorien.esp

[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )
	"Unique Imperial Textures" conflicts with "Mercarryn's New Cities: Ebonheart". Texture conflict because of the different textures."
MNC_Ebonheart_v1.0_EV.esp
UIT_Ebonheart.esp

[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )^
	"If Wishes were Horses" conflicts with "Mercarryn's New Cities: Ebonheart". Land conflict at the riding stable. (Not confirmed yet)"
MNC_Ebonheart_v1.0_EV.esp
[ANY IWWH Black Common - F.esp
	 IWWH Black Common - R.esp
	 IWWH Black Expensive - F.esp
	 IWWH Black Expensive - R.esp
	 IWWH Black Imperial - F.esp
	 IWWH Black Imperial - R.esp
	 IWWH Black Steel - F.esp
	 IWWH Black Steel - R.esp
	 IWWH Brown1 Common - F.esp
	 IWWH Brown1 Common - R.esp
	 IWWH Brown1 Expensive - F.esp
	 IWWH Brown1 Expensive - R.esp
	 IWWH Brown1 Imperial - F.esp
	 IWWH Brown1 Imperial - R.esp
	 IWWH Brown1 Steel - F.esp
	 IWWH Brown1 Steel - R.esp
	 IWWH Brown2 Common - F.esp
	 IWWH Brown2 Common - R.esp
	 IWWH Brown2 Expensive - F.esp
	 IWWH Brown2 Expensive - R.esp
	 IWWH Brown2 Imperial - F.esp
	 IWWH Brown2 Imperial - R.esp
	 IWWH Brown2 Steel - F.esp
	 IWWH Brown2 Steel - R.esp
	 IWWH Brown3 Common - F.esp
	 IWWH Brown3 Common - R.esp
	 IWWH Brown3 Expensive - F.esp
	 IWWH Brown3 Expensive - R.esp
	 IWWH Brown3 Imperial - F.esp
	 IWWH Brown3 Imperial - R.esp
	 IWWH Brown3 Steel - F.esp
	 IWWH Brown3 Steel - R.esp
	 IWWH Brown4 Common - F.esp
	 IWWH Brown4 Common - R.esp
	 IWWH Brown4 Expensive - F.esp
	 IWWH Brown4 Expensive - R.esp
	 IWWH Brown4 Imperial - F.esp
	 IWWH Brown4 Imperial - R.esp
	 IWWH Brown4 Steel - F.esp
	 IWWH Brown4 Steel - R.esp
	 IWWH Brown5 Common - F.esp
	 IWWH Brown5 Common - R.esp
	 IWWH Brown5 Expensive - F.esp
	 IWWH Brown5 Expensive - R.esp
	 IWWH Brown5 Imperial - F.esp
	 IWWH Brown5 Imperial - R.esp
	 IWWH Brown5 Steel - F.esp
	 IWWH Brown5 Steel - R.esp
	 IWWH LgtBrown Common - F.esp
	 IWWH LgtBrown Common - R.esp
	 IWWH LgtBrown Expensive - F.esp
	 IWWH LgtBrown Expensive - R.esp
	 IWWH LgtBrown Imperial - F.esp
	 IWWH LgtBrown Imperial - R.esp
	 IWWH LgtBrown Steel - F.esp
	 IWWH LgtBrown Steel - R.esp
	 IWWH Nightmare - F.esp
	 IWWH Nightmare - R.esp
	 IWWH White Common - F.esp
	 IWWH White Common - R.esp
	 IWWH White Expensive - F.esp
	 IWWH White Expensive - R.esp
	 IWWH White Imperial - F.esp
	 IWWH White Imperial - R.esp
	 IWWH White Steel - F.esp
	 IWWH White Steel - R.esp]

[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )
	"Ushindra Beach" conflicts with "Mercarryn's New Cities: Ebonheart". Massive land conflict at 2,-15.
MNC_Ebonheart_v1.0_EV.esp
Ushindra Beach v1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Merged MCA Files [elfwanderer]

;;Dragon32: For MCA 4.1
;;Also includes v1.0 of Tarnsman's Dwarves MCA addon, can't find a plugin name for that.
[Conflict]
	elfwanderer's "Merged MCA Files" is a collection of addons for "Morrowind Comes Alive" v4.1 by Neoptolemus, there is no need to load the constituent MCA addons with elfwanderer's mod.
Merged MCA Files.esp
[ANY	[SIZE 112173 MCA Wizard Hats Addon.esp]
		MCA Chainmail Addon.esp
		MCA Dragonbone Addon.esp
		MCA Elven Armor Addon.esp
		MCA Corinthian Helms and Arsenal Addon.esp
		Elders MCA Add-on.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Merkin's Multi-mod 1.0 [Merkin]

;;See also "Animal pacification mods [various]"

; ( Ref: "multimodreadme.txt" )
;;animalbehave.esp
;;encumbrance.esp
;;magicbalance.esp
;;marksman.esp
;;movement.esp
;;skillbalance.esp
;;time.esp - deprecated in favor of abot's Tempus Fugit ring or console
;;training.esp
;;underwatertime.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Merri's Character Development 1.12 [Merranvo]

[Conflict]
	Use only one of these plugins.
Merri's Character Development  - Harder.esp
Merri's Character Development.esp

[Requires] ; ( Ref: "Merris_Character_Development_2.zip\Install.txt" )
MCD Initialize.esp
[ANY	Merri's Character Development  - Harder.esp
		Merri's Character Development.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Metal Queen Boutique 3.1 [CanadianIce & Howndog]

[Note] ; ( Ref: MQB_SaveCleaning.doc )
	These mods are included in v3.1 of CanadianIce & Howndog's "Metal Queen Boutique"
[ALL	MetalQueenBoutique.esm
		[ANY	MQB_Heads'n'Hair.esp
				MQB_ImprovedWigGND.esp]]

[Note] ; ( Ref: MQB_SaveCleaning.doc )
	'MQB_SaveCleaning.esp' is designed for players upgrading from a previous version of CanadianIce & Howndog's "Metal Queen Boutique" and not for regular play.
MQB_SaveCleaning.esp

;;CanadianIce & Howndog's Andromache
[Conflict] ; ( Ref: readme_Andromache.txt )
	Use only one of these plugins:
		'MQB_Andromache.esp' - If you are using Niero's "Smoother Bodies" or the original bodies.
		'MQB_AndromacheBB.esp' - If you are using Better Bodies.
MQB_Andromache.esp
MQB_AndromacheBB.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Midgetalien's Bloodmoon Patch 0.5.1 [Midgetalien]

;;Dragon32: See also [NearStart] section

[Note]
	! All of these plugins are either included in, or the problems they address are also addressed by Midgetalien's "Bloodmoon Patch". It is recommended that you replace them with the "Bloodmoon Patch":
	! ( http://morrowind.nexusmods.com/mods/42097 )
MA_nordleg_enchantment.ESP
MA_Udyrfrykte_Arrows.ESP

[Conflict] ;  ( Ref: "bloodmoon patch 05 readme.txt" )
	Midgetalien's earlier mods "Nord Leg Enchantment" and "Udyrfrykte Arrows" are included in his "Bloodmoon Patch".
Clean_bloodmoonpatch_05.esp
[ANY	MA_nordleg_enchantment.ESP
		MA_Udyrfrykte_Arrows.ESP]

[Conflict] ; ( Ref: "bloodmoon patch 05 readme.txt" )
	Midgetalien's "Bloodmoon Patch" obsoletes Alphax's "Bloodmoon Holly addon".
Clean_bloodmoonpatch_05.esp
lfx_rare_holly.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mildlife [The Vagrant Wolf]

;;See also "Animal pacification mods [various]"

[Patch] ; ( Ref: "Mildlife - Information and Assorted Curios.txt" )
	'Mildlife - Creatures X.esp' is a compatibility patch for PirateLord's "Creatures" mod and The Vagrant Wolf's "Mildlife".
Mildlife - Creatures X.esp
[ALL	[ANY	Creatures (lore).esp
				Creatures (Semi).esp
				Creatures.esp]
		Mildlife.esp]

;;Dragon32: "ensure that Mildlife is loaded after Creatures X in your load order"
[Order]
Creatures (lore).esp
Mildlife.esp

[Order]
Creatures (Semi).esp
Mildlife.esp

[Order]
Creatures.esp
Mildlife.esp

[Order]
Mildlife.esp
Mildlife - Creatures X.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mills of Morrowind 1.02 [RubberMan and abot]

[Note]
	! abot has released an updated version of "Mills of Morrowind" called "Mills of Morrowind expansion". You should upgrade!
	! ( http://www.nexusmods.com/morrowind/mods/42939 )
[DESC	!/abot/ Mills of Morrowind.esp]

[Requires]
	Although not mentioned in the readme, RubberMan's "Mills of Morrowind" is dependent on "Better Heads".
[DESC	!/abot/ Mills of Morrowind.esp]
[ALL	[ANY	Better Heads.esm
				Better Heads.esp]
		[ANY	Better Heads Tribunal addon.esm
				Better Heads Tribunal addon.esp]
		[ANY	Better Heads Bloodmoon addon.esm
				Better Heads Bloodmoon addon.esp]]

[Note] ; ( Ref: "Mills of Morrowind.txt" )
	! If you are using Pluto's "The Sable Dragon" with RubberMan and abot's "Mills of Morrowind" and have land seams, there is a patched replacer version of Pluto's mod, 'The Sable Dragon 1.6 mmc.esp'.
[ALL	The Sable Dragon <VER>.esp
		Mills of Morrowind.esp]

[Conflict] ; ( Ref: "Mills of Morrowind.txt" )
	'The Sable Dragon 1.6 mmc.esp' is a patched version of Pluto's "The Sable Dragon" for use with RubberMan and abot's "Mills of Morrowind", it should not be run at the same time as Pluto's original.
The Sable Dragon <VER>.esp
The Sable Dragon 1.6 mmc.esp

[Order] ; Dragon32: For those who don't run the compatibility version
The Sable Dragon <VER>.esp
Mills of Morrowind.esp

[Order] ; ( Ref: "Mills of Morrowind.txt" )
The Sable Dragon 1.6 mmc.esp
Mills of Morrowind.esp

;;Dragon32: Order rules from Pluto's Sable Dragon
;; ( Ref: The Sable Dragon, Read Me.txt )
[Order]
Vality's Bitter Coast Addon.esp
The Sable Dragon 1.6 mmc.esp

[Order]
Vality's BC for Vurt's BC.esp
The Sable Dragon 1.6 mmc.esp

[Order]
Vality's Bitter Coast Addon (Texture Fix Edit).esp
The Sable Dragon 1.6 mmc.esp

[Order]
The Sable Dragon 1.6 mmc.esp
NOM 2.13.esp

[Order]
The Sable Dragon 1.6 mmc.esp
NoM 3.0.esp

[Order] ; Dragon32: merged version of The Sable Dragon and Odai Cascade. Probably worth a Conflict rule but I'll wait for reports, maybe this Order rule will help
Dragon Falls V2.esp
Mills of Morrowind.esp

;;"if you load Morrowing Crafting AFTER this mod, mill owners should also buy/sell wood"
;; ( Ref: "Mills of Morrowind.txt" )
[Order]
Mills of Morrowind.esp
Morrowind Crafting 2-1.esp

;;Dragon32: Land tears with Firemoth and Mills of Morrowind. Load Mills of Morrowind after Firemoth.
[Order]
Siege at Firemoth.esp
Mills of Morrowind.esp

;;Dragon32: I assume it's some dirty LAND records in original Beth plugin but we'll load plugins which merge the Official mods and modified Firemoth plugins after Mills of Morrowind too.
[Order]
OfficialMods_v5.esp
Mills of Morrowind.esp

[Order]
Clean Official Plugins v1.1.esp
Mills of Morrowind.esp

[Order]
super_adventurers302.esp
Mills of Morrowind.esp

[Order]
FireMoth Moved.ESP
Mills of Morrowind.esp

[Order]
[Official]Siege at Firemoth.esp
Mills of Morrowind.esp

[Order]
SiegeAtFiremoth.esp
Mills of Morrowind.esp

[Order]
Official_2002_Mods.esp
Mills of Morrowind.esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
Mills of Morrowind.esp

[Order]
silgrad_tower_1-4_6.6.esp
Mills of Morrowind.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Minerals [evelas]

[Conflict] ; ( Ref. "minerals.txt" )
	Use only one of these plugins:
		'Minerals (Tribunal&Bloodmoon).esp' - If you have both Tribunal and Bloodmoon.
		'Minerals.esp' - If you only have Morrowind.
Minerals (Tribunal&Bloodmoon).esp
Minerals.esp

[Conflict] ; Dragon32: Checked in TESPCD
	Both quorn's "Miner's Pick Use" and evelas' "Minerals" edit the game's ore rocks, these two plugins cannot be used together.
MinerPickUseGOTY.esp
[ANY	Minerals (Tribunal&Bloodmoon).esp
		Minerals.esp]

[Order] ; Dragon32: Minerals and Resources Enhanced conflict, Resources Enhanced requires a pick to mine ore and ore respawns after 30 days. Minerals just does the respawn. Load Resources Enhanced after Minerals to get presumably the desired effect. "Minerals (Tribunal&Bloodmoon).esp" sets Stalhrim to respawn, which Resources Enhanced doesn't
Minerals (Tribunal&Bloodmoon).esp
Resources Enhanced.esp

[Conflict]
	Both evelas' "Minerals" and The Lys' "Resources Enhanced" edit the game's ore rocks, both plugins set ore rocks to respawn after 30 days. As The Lys' "Resources Enhanced" makes further changes to other resources you should remove evelas' "Minerals."
Minerals.esp
Resources Enhanced.esp

;;Dragon32: Minerals adds a script to mining rocks; load after mods which change their appearance

;;Nich's "Correct UV Ore Replacer"
[Order]
correctUV Ore Replacer 1.0.esp
Minerals (Tribunal&Bloodmoon).esp

[Order]
correctUV Ore Replacer 1.0.esp
Minerals.esp

;;CJW-Craigor's "Diverse Ore Veins"
[Order]
CR Ore Replacer 1.0.esp
Minerals (Tribunal&Bloodmoon).esp

[Order]
CR Ore Replacer 1.0.esp
Minerals.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Miner's Pick Use [quorn]

[Conflict]
	Both quorn's "Miner's Pick Use" and The Lys' "Resources Enhanced" require the player to have a miner's pick in their possession while harvesting ebony, glass, diamond or adamantium.
MinerPickUseGOTY.esp
Resources Enhanced.esp

;;Dragon32: Miner's Pick Use  adds a script to mining rocks; load after mods which change their appearance

;;Nich's "Correct UV Ore Replacer"
[Order]
correctUV Ore Replacer 1.0.esp
MinerPickUseGOTY.esp

;;CJW-Craigor's "Diverse Ore Veins"
[Order]
CR Ore Replacer 1.0.esp
MinerPickUseGOTY.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mini-Mods [ManaUser]

[Conflict]
	These two mods do very similar things, you probably want to choose only one or the other.
Hide The Skooma.esp
Drug Realism.esp

[Conflict]
	These two mods do very similar things, you probably want to choose only one or the other.
Riekling Knock Off.esp
Unboarable Rieklings.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Minions of House Dagoth 1.1 [Neoptolemus]

[Order] ; ( Ref: "Minions of House Dagoth - Readme.txt" )
Mashed Lists.esp
Minions of House Dagoth - MCA 5.x Patch.esp

[Conflict] ; ( Ref: "Minions of House Dagoth - Readme.txt" )
	Use only one of these plugins:
		'Minions of House Dagoth.esp' - Contains undead creatures.
		'Minions of House Dagoth - No Undead.esp' - Removes undead creatures (e.g. Blight Skeletons, Ash Lich, Ash Revenants).
Minions of House Dagoth.esp
Minions of House Dagoth - No Undead.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mistletoe Manor 1.5 [Crankgorilla]

[Conflict]
	Crankgorilla's "Mistletoe Manor" is in the exact same spot as "Provincial Bath Shoppe" by Korana so those who use that mod will have to choose between them or move one of them.
Mistletoe Manor <VER>.esp
[ANY	Provincial_Bath _Shoppe_v1.esp
		Provincial_Bath _Shoppe_for_Stinkers.esp
		Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp
		Stinkers PBS for v3.esp]

;;Dragon32: Order rules taken from Provincial Bath Shoppe 1.0 [Korana], q.v., dunno if they'll work...
;;"Mistletoe Manor" and both "Clean Ascadian Styles.esp" and "Suran-Waterfront-v-4.4.esp" modify Pelagiad 0,-8
[Order]
Clean Ascadian Styles.esp
Mistletoe Manor <VER>.esp

[Order]
Mistletoe Manor <VER>.esp
Suran Waterfront 5.0.esp

[Order]
Mistletoe Manor <VER>.esp
Suran Waterfront V-5.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @ModMan's Windowlights [ModMan]

[Conflict]
	Use only one of these plugins:
		'Modman_windowlights_Full_2.esp' - Lights added to Telvanni architecture.
		'Modman_windowlights_Purist_2.esp' - Does not include Telvanni lights.
Modman_windowlights_Full_2.esp
Modman_windowlights_Purist_2.esp

[Note]
	! Modman suggests changing your morrowind.ini so quadratic lighting is used.
	! See "readme_modman_lights_2.txt"
Modman_windowlights_Full_2.esp
Modman_windowlights_Purist_2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mog Companions 1.0 [Baratheon79]

[Requires] ; ( Ref: "Mog Companions v1.0 Readme.txt" )
	Baratheon79's "Mog Companions" requires Ian McConville's "Mog Mod".
BAR_Mog Companions.esp
[ANY	_Mog_Race_v4b.esp
		Mog_Fix.esp
		Mog_HeightFix.esp
		Mog_JumpFix.esp
		Mog_TotalFix.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mog Fixes [Ger]

[Conflict] ; ( Ref: "MogFix Readme.txt" )
	Use only one of these plugins:
		'Mog_Fix.esp' - Just fixes the problem with the female hands not pointing to the correct mesh file.
		'Mog_HeightFix.esp' - Fixes the female hands and alters the Mog size to prevent certain game problems, such as getting stuck in doorways.
		'Mog_JumpFix.esp' - Fixes the female hands and alters the Mog's Jump ability to lessen it.
		'Mog_TotalFix.esp' - Fixes the female hands and the Mog Jump Ability and the Mog Height.
Mog_Fix.esp
Mog_HeightFix.esp
Mog_JumpFix.esp
Mog_TotalFix.esp

[Conflict] ; ( Ref: "MogFix Readme.txt" )
	Do not use any of Ger's "Mog Fix" plugins with Ian McConville's original "Mog Mod". Use one of the "Mox Fix" plugins instead of Ian McConville's original.
_Mog_Race_v4b.esp
[ANY	Mog_Fix.esp
		Mog_HeightFix.esp
		Mog_JumpFix.esp
		Mog_TotalFix.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mog Helms [Ger]

[Conflict] ; ( Ref: "Moogle_Helms_and_Wraithpaw.zip\installation guide.txt" )
	Use only one of these plugins:
		'Mog_Helms.esp' - Adds a merchant that sells the Mog helms in Seyda Neen.
		'Mog_HelmsToADD.esp' - A modder's resource and does not place the helms in-game.
Mog_Helms.esp
Mog_HelmsToADD.esp

[Requires] ; ( Ref: "Moogle_Helms_and_Wraithpaw.zip\installation guide.txt" )
	Ger's "Mog Helms" requires the "Mog Mod"
[ANY	Mog_Helms.esp
		Mog_HelmsToADD.esp]
[ANY	_Mog_Race_v4b.esp
		Mog_Fix.esp
		Mog_HeightFix.esp
		Mog_JumpFix.esp
		Mog_TotalFix.esp]

[Conflict] ; ( Ref: "Moogle_Helms_and_Wraithpaw.zip\installation guide.txt" )
	The helms included in "Mog Helms" by Ger were released in an earlier version of Ian's "Mog Mod"
[ANY	Mog_Helms.esp
		Mog_HelmsToADD.esp]
[ANY	_Mog_BM_helms_v4.esp
		_Mog_helms_v4.esp
		_Mog_TR_helms_v4.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mog Mod 4.0b [Ian McConville]

[Conflict] ; Dragon32: Checked with TESPCD
	These plugins were released for an earlier version (4.0) of Ian McConville's "Mog Mod".
		'_Mog_Voice_v4.esp' - is included in version 4.0b.
		'_Mog_BM_helms_v4.esp', '_Mog_helms_v4.esp', and '_Mog_TR_helms_v4.esp' - Available in a combined mod "Mog Helms" by Ger: ( http://mw.modhistory.com/download-70-2216 ).
[ANY	_Mog_Race_v4b.esp
		Mog_Fix.esp
		Mog_HeightFix.esp
		Mog_JumpFix.esp
		Mog_TotalFix.esp]
[ANY	_Mog_BM_helms_v4.esp
		_Mog_helms_v4.esp
		_Mog_TR_helms_v4.esp
		_Mog_Voice_v4.esp]

[Order]
_Mog_Race_v4b.esp
Mog_Fix.esp
Mog_HeightFix.esp
Mog_JumpFix.esp
Mog_TotalFix.esp
_Mog_ENABLE_ONLY_IF_EXPANSIONS_PRESENT.esp

[Note]
	You may be interested in "Mog Fixes" by Ger. It offers a number of replacement plugins which fix all or some of: the female Mog hands not pointing to the correct mesh file, alter the size of Mogs to prevent certain game problems (such as getting stuck in doorways) and lessen the Mog's Jump ability.
	( http://mw.modhistory.com/download-71-4642 )
_Mog_Race_v4b.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mog Supplies 1.1 [Smite_Plight]

[Requires] ; ( Ref: "Readme Mog Supplies.txt" )
	Smite_Plight's "Mog Supplies" is an add-on for Ian McConville's "Mog Mod".
Mog Supplies v1.1.esp
[ANY	_Mog_Race_v4b.esp
		Mog_Fix.esp
		Mog_HeightFix.esp
		Mog_JumpFix.esp
		Mog_TotalFix.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Molag Mar Revisited [The_Nordavarine and Kaophyre]

[Conflict]
	"Molag Mar Revisited" modifies Molag Mar in such a way that the NPC "Acherone" from "Acheron's Camping Gear" goes missing from the waistworks. You may need to edit one of these plugins in the CS, or else use the console command:
	'placeatpc acheron_camp 1 20 1'
Molag Mar Revisited - Illuminated Windows Enhancements.esp
Acheron's Camping Gear 2.esp

[Conflict]
	"TarMar" adds a the home of a quest-relevant sorcerer to the Molag Mar canalworks (which Molag Mar revisited disconnect).
Molag Mar Revisited - Illuminated Windows Enhancements.esp
TarMar.esp

[Conflict]
	"Daedric Sorcery" adds a shop to the Molag Mar exterior which will be floating high above the town (but be accessible with levitation) when "Molag Mar Revisited" is loaded too.
Molag Mar Revisited - Illuminated Windows Enhancements.esp
Daedric Sorcery.esp

[Conflict]
	'Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp' - This is an esp crafted by Pseron Wyrd which solved a conflict between "Illuminated Order" and "Indybank", but the following obviously applies to other versions of IO too) adds a door to a fresco in the Molag Mar waistworks (which "Molag mar Revisited" disconnects too).
Molag Mar Revisited - Illuminated Windows Enhancements.esp
[ANY	Illuminated Order v1.0.esp
		Illuminated Order v1.0 (IndyBank WC Compatible).esp
		Illuminated Order v1.0 (IndyBank Compatible).esp
		Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
		Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]

[Conflict]
	"Molag Mar Revisited" disconnects the Molag Mar Canalworks from the game, so that the character Eltoria, placed there by "Korobal", cannot be reached. You may need to edit one of these plugins in the CS, or else use either the console command:
	'placeatpc jec_e_eltoria 1 20 1'  (to place a copy of Eltoria next to you)
	or:
	'coc "Molag Mar, Canalworks"'	(to teleport to the canalworks)
Molag Mar Revisited - Illuminated Windows Enhancements.esp
Korobal v1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Moldy Horker [Grumpy]

;;Dragon32: See also "NoM (Necessities of Morrowind) 3.03a [Taddeus]"

[Conflict]
	'BM_S_Inn.esp' is the newer version of the "Moldy Horker".
BM_S_Inn.esp
S_Inn_th.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Moon's Spawn 1.3.3 [Caladan Brood]

[Conflict]
	Landmass conflict.
	( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
Moons_Spawn_V1.3.3_Non_Patched.esp
[ALL	Korobal v1.2.esp
		GS_Tamriel Part1_Black Marsh.esp
		SnakeBitten Island - Alpha.esp
		Journey's End 1.1.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Moonshadow Temple [Shannon Workman]

[Requires]
Moonshadow Temple WD.esp
[ALL	Moonshadow Temple.esp
		MetalQueenBoutique.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mooses on Solsteim Addon 1.0 [Matthew and Steven Kaine]

[Conflict] ; ( Ref: readme_moose_addon.txt )
	"Mooses on Solstheim" adds more moose to those already added by Pseron Wyrd's "Cait's Moose on Solstheim." There is no need to run both mods.
Moose_addon.esp
PW_Cait_Moose.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morag Tong Compatible MCA [Eisenfaust]

[Requires] ; ( Ref: Morag Tong Compatible MCA Readme.txt )
	"Morag Tong Compatible MCA" by Eisenfaust requires "Morrowind Comes Alive" v5.2 by Neoptolemus.
Morag Tong Compatible MCA 5.2.esp
[DESC /over 1200 friendly/ MCA.ESM]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morag Tong Armor Replacer [lochnarus]

[Requires] ; ( Ref: Morag Tong Armor Replacer_README.txt )
	lochnarus' "Morag Tong Armor Replacer" requires Braddock's "J-Ninja" mod.
Morag_Tong_Armor_Replacer.esp
[ANY	J-ninja_v.1.0_m.esp
		J-ninja_v.1.0_m_NoQuest.esp]

; Dragon32: Need to load Braddock's "J-Ninja" before lochnarus' replacer
[Order]
J-ninja_v.1.0_m.esp
Morag_Tong_Armor_Replacer.esp

[Order]
J-ninja_v.1.0_m_NoQuest.esp
Morag_Tong_Armor_Replacer.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @More Better Clothes! [Plangkye]

;; Dragon32: More Better Clothes Readme.txt - "This mod must be loaded AFTER Better Clothes, or the Argonian shirt scripts won't work."
[Order]
Better Clothes_v1.1.esp
More Better Clothes.esp

[Order]
Better Clothes_v1.1_nac.esp
More Better Clothes.esp

[Order]
Better Clothes.esp
More Better Clothes.esp

[Order]
Better Clothes nac.esp
More Better Clothes.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @More Detailed Places [Ragox & Zaldir]

[Conflict] ; ( Ref: MDP - Ebonheart.rtf )
	Ragox & Zaldir's "More Detailed Places" is incompatible with The Wanderer's "Dock Clutter" due to clipping sacks in Ebonheart.
[ANY	MDP - Ebonheart.ESP
		MDP - Ebonheart - 1.0.ESP
		MDP Compilation.ESP]
wl_dockclutter.esp

[Conflict] ; ( Ref: MDP - Ebonheart.rtf )
	Ragox & Zaldir's "More Detailed Places Compilation" is a combination of all the other "More Detailed Places" mods, there is no need to run them and the compilation.
MDP Compilation.ESP
[ANY	MDP - Dagon Fel.ESP
		MDP - Dagon Fel 1.0.ESP
		MDP - Ebonheart.ESP
		MDP - Ebonheart - 1.0.ESP
		MDP - Fort Buckmoth.ESP
		MDP - Gnaar Mok.ESP
		MDP - Hla Oad.esp
		MDP - Khuul.ESP
		MDP - Maar Gan.ESP
		MDP - Maar Gan - 1.0.ESP
		MDP - Sadrith Mora.ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @More Detailed Places 2013 [Ragox & Zaldir]

[Conflict] ; ( Ref: "MDP 2013.rtf" )
	"More Detailed Places 2013" by Ragox & Zaldir includes Degor's "Vivec Open Cantons".
MDP 2013.esp
[ANY	Vivec Open Cantons WG.esp
		Vivec Open Cantons.esp]

[Order] ; Dragon32: Order rule from "Vivec Open Cantons - Windows Glow version [Degor and abot]"; probably won't do any good with all the other changes MDP makes
Windows Glow.esp
MDP 2013.esp

[Conflict] ; ( Ref: http://forums.nexusmods.com/index.php?/topic/1037099-more-detailed-places-2013-feedback/?p=8803296 )
	Ragox & Zaldir's "More Detailed Places 2013" includes Degor's "Vivec Open Cantons" and so will exhibit incompatibility with Vivec mods like "Vivec Expansion", "Redesigned Vivec".
MDP 2013.esp
[ANY	Redesigned Vivec.esp
		PW_Redesigned Vivec-Vivec_Expansion.esp
		Clean Redesigned Vivec - COM patch.esp
		Clean Redesigned Vivec - com_mca patch.esp
		Clean Redesigned Vivec - MCA patch.esp
		Vivec Expansion 2.0.esp
		Vivec Expansion.DV.esp]

[Conflict] ; ( Ref: http://forums.nexusmods.com/index.php?/topic/1037099-more-detailed-places-2013-feedback/?p=8722170 )
	If you use Ragox & Zaldir's "More Detailed Places 2013" with Slartibartfast's "Texture Fix" there's a couple of land tears at the West Gash Region (-2,-1).
MDP 2013.esp
[ANY	Texture Fix <VER>.esm]

[Conflict] ; ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA )
	Ragox & Zaldir's "More Detailed Places 2013" conflicts with "Balmora Lighthouse", "Balmora Balconyhouse", "New Suran", "Suran Extended", "The Farmer Mod".
MDP 2013.esp
[ANY	MO Balmora Lighthouse.esp
		Balconyhouse.esp
		New Suran.esp
		Clean Suran Extended.esp
		Suran Extended Family.esp
		Farmer Mod v4.3.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @More Gems [Gawain & Isabelle]

[Conflict] ; ( Ref: "MoreGems_README.rtf" )
	Use only one of these plugins:
		'MoreGems for MC.esp' - If you use Drac & Toccatta's "Morrowind Crafting".
		'MoreGems.esp' - If you do not.
MoreGems for MC.esp
MoreGems.esp

[Requires] ; ( Ref: "MoreGems_README.rtf" )
	'MoreGems for MC.esp' requires Drac & Toccatta's "Morrowind Crafting".
MoreGems for MC.esp
Morrowind Crafting 2-1.esp

[Order] ; Dragon32: Checked plugins in TESPCD
Morrowind Crafting 2-1.esp
MoreGems for MC.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @More Gems - Compatability Patches [sa9097]

[Conflict] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" )
	Use only one of these plugins:
		'MGP ColourGlass.esp' - For "More Gems" and "A Whole New Shade of Glass".
		'MGP ColourGlass + PearlsEnhanced.esp' - For "More Gems", "A Whole New Shade of Glass" and "Pearls Enhanced".
		'MGP ColourGlass + PearlsEnhancedB.esp' - For "More Gems", "A Whole New Shade of Glass" and the colored "Pearls Enhanced".
		'MGP PearlsEnhanced.es'p - For "More Gems" and "Pearls Enhanced".
		'MGP PearlsEnhancedB.esp' - For "More Gems" and the colored "Pearls Enhanced".
MGP ColourGlass + PearlsEnhanced.esp
MGP ColourGlass + PearlsEnhancedB.esp
MGP ColourGlass.esp
MGP PearlsEnhanced.esp
MGP PearlsEnhancedB.esp

[Requires] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" )
MGP ColourGlass + PearlsEnhanced.esp
[ALL	[ANY	MoreGems for MC.esp
				MoreGems.esp]
		colourglass.esp
		Pearls Enhanced.esp]

;;Dragon32: Order rules from TESPCD check
[Order]
colourglass.esp
MGP ColourGlass + PearlsEnhanced.esp

[Order]
MoreGems.esp
MoreGems for MC.esp
MGP ColourGlass + PearlsEnhanced.esp

[Order]
Pearls Enhanced.esp
MGP ColourGlass + PearlsEnhanced.esp

[Requires] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" )
MGP ColourGlass + PearlsEnhancedB.esp
[ALL	[ANY	MoreGems for MC.esp
				MoreGems.esp]
		colourglass.esp
		Pearls Enhanced - Colored Pearls Add-on.esp]

;;Dragon32: Order rules from TESPCD check
[Order]
colourglass.esp
MGP ColourGlass + PearlsEnhancedB.esp

[Order]
MoreGems.esp
MoreGems for MC.esp
MGP ColourGlass + PearlsEnhancedB.esp

[Order]
Pearls Enhanced - Colored Pearls Add-on.esp
MGP ColourGlass + PearlsEnhancedB.esp

[Requires] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" )
MGP ColourGlass.esp
[ALL	[ANY	MoreGems for MC.esp
				MoreGems.esp]
		colourglass.esp]

;;Dragon32: Order rules from TESPCD check
[Order]
colourglass.esp
MGP ColourGlass.esp

[Order]
MoreGems.esp
MoreGems for MC.esp
MGP ColourGlass.esp

[Requires] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" )
MGP PearlsEnhanced.esp
[ALL	[ANY	MoreGems for MC.esp
				MoreGems.esp]
		Pearls Enhanced.esp]

;;Dragon32: Order rules from TESPCD check
[Order]
Pearls Enhanced.esp
MGP PearlsEnhanced.esp

[Order]
MoreGems.esp
MoreGems for MC.esp
MGP PearlsEnhanced.esp

[Requires] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" )
MGP PearlsEnhancedB.esp
Pearls Enhanced - Colored Pearls Add-on.esp

;;Dragon32: Order rules from TESPCD check
[Order]
Pearls Enhanced - Colored Pearls Add-on.esp
MGP PearlsEnhancedB.esp

[Order]
MoreGems.esp
MoreGems for MC.esp
MGP PearlsEnhancedB.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @More Gems Expansion Expanded [maura amalia]

[Conflict] ; ( Ref: "More Gems Expansion addons ReadMe.txt" )
	Use only one of these plugins:
		'More Gems Expansion Expanded for MC.ESP' - If you use Drac & Toccatta's "Morrowind Crafting".
		'More Gems Expansion Expanded.ESP' - If you do not.
More Gems Expansion Expanded for MC.ESP
More Gems Expansion Expanded.ESP

[Requires] ; ( Ref: "More Gems Expansion addons ReadMe.txt" )
More Gems Expansion Expanded for MC.ESP
[ALL	Morrowind Crafting 2-1.esp
		Sris_Alchemy_BM.esp]

[Conflict]
 maura amalia's "More Gems Expansion Expanded" includes Gawain & Isabelle's "More Gems", sa9097's "More Gems Expansion", Melchior's "Pearls Enhanced", Luminar's "A Whole New Shade of Glass", Srikandi's "Sri's Alchemy (Bloodmoon Edition)" and MasterW3's "W3 Rune Mod".
 However, only "Sri's Alchemy (Bloodmoon Edition)" should be enabled.
 ( Ref: "More Gems Expansion addons ReadMe.txt" )
More Gems Expansion Expanded for MC.ESP
[ANY [ANY MGP ColourGlass + PearlsEnhanced.esp
		  MGP ColourGlass + PearlsEnhancedB.esp
		  MGP ColourGlass.esp
		  MGP PearlsEnhanced.esp
		  MGP PearlsEnhancedB.esp]
	 [ANY Pearls Enhanced.esp
		  Pearls Enhanced - Colored Pearls Add-on.esp]
	 colourglass.esp
	 W3_Rune_Mod.esp
	 MoreGems for MC.esp]

;:Dragon32: Ref: "More Gems Expansion addons ReadMe.txt"
[Order]
Sris_Alchemy_BM.esp
Sri Alchemy BM List Patch.esp
More Gems Expansion Expanded for MC.ESP

[Order]
Morrowind Crafting 2-1.esp
More Gems Expansion Expanded for MC.ESP

[Requires]
 ( Ref: "More Gems Expansion addons ReadMe.txt" )
More Gems Expansion Expanded.ESP
Sris_Alchemy_BM.esp

[Conflict]
 maura amalia's "More Gems Expansion Expanded" includes Gawain & Isabelle's "More Gems", sa9097's "More Gems Expansion", Melchior's "Pearls Enhanced", Luminar's "A Whole New Shade of Glass", Srikandi's "Sri's Alchemy (Bloodmoon Edition)" and MasterW3's "W3 Rune Mod".
 However, only "Sri's Alchemy (Bloodmoon Edition)" should be enabled.
 ( Ref: "More Gems Expansion addons ReadMe.txt" )
More Gems Expansion Expanded.ESP
[ANY [ANY MGP ColourGlass + PearlsEnhanced.esp
		  MGP ColourGlass + PearlsEnhancedB.esp
		  MGP ColourGlass.esp
		  MGP PearlsEnhanced.esp
		  MGP PearlsEnhancedB.esp]
	 [ANY Pearls Enhanced.esp
		  Pearls Enhanced - Colored Pearls Add-on.esp]
	 colourglass.esp
	 W3_Rune_Mod.esp
	 MoreGems.esp]

;:Dragon32: Ref: "More Gems Expansion addons ReadMe.txt"
[Order]
Sris_Alchemy_BM.esp
Sri Alchemy BM List Patch.esp
More Gems Expansion Expanded.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @More trees and foliage [ayse, updated by Skyfire76]

[Conflict]
 Use only one of these plugins.
 "More trees and foliage v1-0.esp": standard version with all different foliages
 "More trees and foliage autumn v1-0.esp": version without any pink/white foliage
 ( Ref: "More trees and foliage readme.txt" )
More trees and foliage v1-1.esp
More trees and foliage autumn v1-1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mormegil Manor [Calislahn]

; Mormegil Manor needs to load after Suran Waterfront, they alter same LTEX records
; ( Ref: reported by Marcus La Tendresse)
[Order]
Suran Waterfront 5.0.esp
Cali_MormegilManor.esp

[Order]
Suran Waterfront V-5.1.esp
Cali_MormegilManor.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Acoustic Overhaul 1.0 [PeterBitt & Logitech]

[Note]
 "In order to have the proper wind loops for all weather conditions, you need to change [your] Morrowind.ini"
 Please review "MAO_Readme.rtf" for the required changes.
 ( Ref: "MAO_Readme.rtf")
MAO.esm

;;Add-ons

;;Bitter Coast Sounds

[Patch]
 "MAO_BCsounds.esp" is a compatibility add-on for PeterBitt & Logitech's "Morrowind Acoustic Overhaul" and Bethesda's "Bitter Coast Sounds".
 ( Ref: "MAO_Readme.rtf")
MAO_BCsounds.esp
[ALL [ANY BCsounds.esp
		  [Official]Bitter Coast Sounds.esp
		  BitterCoastSounds.esp
		  CleanBitterCoastSounds.esp
		  OfficialMods_v5.esp
		  Clean Official Plugins v1.1.esp
		  Official_2002_Mods.esp
		  super_adventurers302.esp]
	 MAO.esm]

;;"load the orignial mods before all MAO plugins!"
;;Ref: "MAO_Readme.rtf"
[Order]
BCsounds.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_BCsounds.esp

[Order]
OfficialMods_v5.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_BCsounds.esp

[Order]
Clean Official Plugins v1.1.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_BCsounds.esp

[Order]
super_adventurers302.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_BCsounds.esp

[Order]
[Official]Bitter Coast Sounds.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_BCsounds.esp

[Order]
BitterCoastSounds.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_BCsounds.esp

[Order]
CleanBitterCoastSounds.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_BCsounds.esp

[Order]
Official_2002_Mods.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_BCsounds.esp

;;Khajiit Diversity Revamped

[Patch]
 "MAO_KhajiitDiversity.esp" is a compatibility add-on for PeterBitt & Logitech's "Morrowind Acoustic Overhaul" and Westly's "Khajiit Diversity Revamped".
 ( Ref: "MAO_Readme.rtf")
MAO_KhajiitDiversity.esp
[ALL [ANY New Khajiit Diversity(BEAST).esp
		  New Khajiit Diversity(BEAST)X.esp
		  New Khajiit Diversity(CIV).esp
		  New Khajiit Diversity(CIV)X.esp]
	 MAO.esm]

;;"load the orignial mods before all MAO plugins!"
;;Ref: "MAO_Readme.rtf"
[Order]
New Khajiit Diversity(BEAST).esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_KhajiitDiversity.esp

[Order]
New Khajiit Diversity(BEAST)X.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_KhajiitDiversity.esp

[Order]
New Khajiit Diversity(CIV).esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_KhajiitDiversity.esp

[Order]
New Khajiit Diversity(CIV)X.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_KhajiitDiversity.esp

;;Siege at Firemoth

[Patch]
 "MAO_Firemoth.esp" is a compatibility add-on for PeterBitt & Logitech's "Morrowind Acoustic Overhaul" and Bethesda's "Siege at Firemoth". It will not work correctly with mods that move Fort Firemoth.
 ( Ref: "MAO_Readme.rtf")
MAO_Firemoth.esp
[ALL [ANY Siege at Firemoth.esp
		  [Official]Siege at Firemoth.esp
		  SiegeAtFiremoth.esp
		  OfficialMods_v5.esp
		  Clean Official Plugins v1.1.esp
		  Official_2002_Mods.esp
		  super_adventurers302.esp
		  silgrad_tower_internal_release_1-4_6.6.esp
		  silgrad_tower_1-4_6.6.esp]
	 MAO.esm]

;;"load the orignial mods before all MAO plugins!"
;;Ref: "MAO_Readme.rtf"
[Order]
Siege at Firemoth.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_Firemoth.esp

[Order]
OfficialMods_v5.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_Firemoth.esp

[Order]
Clean Official Plugins v1.1.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_Firemoth.esp

[Order]
super_adventurers302.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_Firemoth.esp

[Order]
[Official]Siege at Firemoth.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_Firemoth.esp

[Order]
SiegeAtFiremoth.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_Firemoth.esp

[Order]
Official_2002_Mods.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_Firemoth.esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_Firemoth.esp

[Order]
silgrad_tower_1-4_6.6.esp
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
MAO_Firemoth.esp

;;Stand-alone plugins

[Conflict]
 "If you are using MAO.esm (merged version) than you don't need any of the stand-alone files."
MAO.esm
[ANY MAO_2d.esm
	 MAO_3d.esm
	 MAO_Config.esm
	 MAO_Containers.esp
	 MAO_Creatures.esp
	 MAO_Music.esm
	 MAO_PCSound.esp
	 MAO_PCVoice.esp
	 MAO_Regions.esp
	 MAO_ScriptExtender.esp
	 MAO_Vanilla.esp
	 MAO_Weather.esm]

;;Dragon32, most of this is preserved from the readme for 0.9, "MAO_ReadMe.pdf". Guessed and some renamed plugins (MAO_Config.esm is new MAO_Base.esm; MAO_Weather.esm is new MAO_InteriorWeather.esm; MAO_PCSound.esp and MAO_PCVoice.esp are the new MAO_Voice.esp)
;;"MAO_Base.esm [...] is no longer used (it's content is now in MAO_PCSound.esp)"

[Order]
MAO_Config.esm
MAO_Base.esm
MAO_Music.esm
MAO_InteriorWeather.esm
MAO_Weather.esm
MAO_2d.esm
MAO_3d.esm
MAO_Vanilla.esp
MAO_Regions.esp
MAO_Creatures.esp
MAO_Containers.esp
MAO_Voice.esp
MAO_PCSound.esp
MAO_PCVoice.esp
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp

[Note]
 "[MAO_Voice.esp] is heavily improved by MAO_ScriptExtender and MWSE."
 ( Ref: "MAO_ReadMe.pdf")
[ALL [ANY MAO_Voice.esp
		  MAO_PCSound.esp
		  MAO_PCVoice.esp]
	 [NOT [ANY MAO_ScriptExtender.esp
			   MAO_ScriptExtender_alternative.esp]]]

[Note]
 "Loading MAO_ScriptExtender after this improves [MAO_Music.esm]"
 ( Ref: "MAO_ReadMe.pdf")
[ALL MAO_Music.esm
	 [NOT [ANY MAO_ScriptExtender.esp
			   MAO_ScriptExtender_alternative.esp]]]

[Conflict]
 "[MAO_Containers.esp] is based on the plugin from the Container Sounds mod by Neoptolemus plus our addition of closing sounds and different soundfiles."
 ( Ref: "MAO_Readme.rtf")
MAO_Containers.esp
Container Sounds.esp

[Conflict]
 Version 1.2 of qqqbbb's "MW Containers Animated" added sounds to containers. Loading the "Morrowind Acoustic Overhaul" plugin means you will hear the MAO sounds but miss out on the animations.
 ( Ref: "MAO_Readme.rtf" and "MW Containers Animated readme.txt" )
MAO_Containers.esp
MW Containers Animated.esp

;;[Note]
;; "When you use MAO_Music.esm without [MAO_Base.esm], battle music might not stop properly when you leave the water with slaughterfishes following you."
;; ( Ref: "MAO_ReadMe.pdf")
;;[ALL MAO_Music.esm
;;     [NOT MAO_Base.esm]]

;;[Note]
;; "[MAO_Base.esm adds] unique and randomized sounds for shield blocking. (requires MAO_ScriptExtender.esp)"
;; ( Ref: "MAO_ReadMe.pdf")
;;[ALL MAO_Base.esm
;;     [NOT [ANY MAO_ScriptExtender.esp
;;               MAO_ScriptExtender_alternative.esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Additions 1.0 [M6n6M6(Derek)]

[Conflict]
 "Morrowind Additions" by M6n6M6(Derek) includes his "Creatures of Morrowind" mod, there is no need to run both plugins.
 ( Ref: "ReadMe for Morrowind Additions Version 1.0.txt" )
Morrowind Additions.esp
Creatures of Morrowind.esp

[Note]
 Brewu4 & Harlequin's "Morrowind Additions Revamped" is a huge update to M6n6M6(Derek)'s original "Morrowind Additions" mod. Brewu4 & Harlequin made extensive changes to the mod, improving both compatibility and its effect on performance. You may wish to download Brewu4 & Harlequin's version from Morrowind Modding History: http://mw.modhistory.com/download-90-2567
Morrowind Additions.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Additions Add-on for Blood & Gore [Vencha]

[Patch]
 Vencha released a patch adding support for "Blood and Gore" by TheLys to "Morrowind Additions" by M6n6M6(Derek).
 http://mw.modhistory.com/download-55-3062
Blood and Gore Morrowind Additions add-on.esp
[ALL Blood and Gore.esp
	 Morrowind Additions.esp]

[Order]
Blood and Gore.esp
Blood and Gore Morrowind Additions add-on.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Additions Revamped 0.9 [Brewu4 & Harlequin]

[Conflict]
 "[Brewu4 & Harlequin's "Morrowind Additions Revamped"] is a huge update to the old Morrowind Additions mod." There is no need to run both plugins.
Additions_Revamped__clean_.esp
Morrowind Additions.esp

[Conflict]
 Brewu4 & Harlequin's "Morrowind Additions Revamped" is an update to "Morrowind Additions" by M6n6M6(Derek), which included his "Creatures of Morrowind" mod, there is no need to run both plugins.
 ( Ref: "ReadMe for Morrowind Additions Version 1.0.txt" )
Additions_Revamped__clean_.esp
Creatures of Morrowind.esp

[Note]
	! The meshes and textures for the Dark Argonians are missing from the original download of "Morrowind Additions Revamped".
	! You can download these missing resources from Morrowind Modding History: http://mw.modhistory.com/download-55-3030
Additions_Revamped__clean_.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Advanced 1.82 [Gary Noonan/WormGod]

[Note]
	! There is a suggested update for Morrowind Advanced: Morrowind Advanced 1.82
	! ( Ref: http://mw.modhistory.com/download-13-10949 )
[SIZE	!687982 MW_A01.esp]

;; Note that you will still need to run "MW_Adv_Required.esp" after the
;; .esp version of Morrowind Advanced
;; ( Ref: "readme_mw_advanced.txt" )
[Order]
Morrowind Advanced.esm
Morrowind Advanced.esp
MW_Adv_Required.esp

[Requires]
 ( Ref: "readme_mw_advanced.txt" )
MW_Adv_Required.esp
[ANY Morrowind Advanced.esm
	 Morrowind Advanced.esp]

[Conflict]
 Use only one of these plugins.
 ( Ref: "readme_mw_advanced.txt" )
Morrowind Advanced.esm
Morrowind Advanced.esp

[Patch]
 ( Ref: "readme_mw_advanced.txt" )
MW_Adv_PHW.esp
[ALL [ANY MW_Adv_Required.esp
		  MW_Adv_Required (BTB Edit).esp]
	 Passive_Healthy_Wildlife.esp]

;;Dragon32: Whilst "MW_Adv_PHW.esp" is designed for Passive Healthy Wildlife (see above Patch rule) it can be used with other animal pacification mods.
[Order]
Passive_Healthy_Wildlife.esp
MW_Adv_PHW.esp

[Order]
animalbehave.esp
MW_Adv_PHW.esp

[Order]
Animal Behaviour.esp
MW_Adv_PHW.esp

[Order]
Cliffracer-FIX.esp
MW_Adv_PHW.esp

[Order]
Less Aggressive Critters.esp
MW_Adv_PHW.esp

[Order]
Mildlife.esp
MW_Adv_PHW.esp

[Order]
Neutral creatures.esp
MW_Adv_PHW.esp

[Order]
Non-Homicidal Ecosystem - Morrowind.ESP
MW_Adv_PHW.esp

[Order]
Non-Homicidal Ecosystem - Bloodmoon.ESP
MW_Adv_PHW.esp

[Order]
Non-Homicidal Ecosystem - Tribunal.ESP
MW_Adv_PHW.esp

[Order]
Non-Homicidal Ecosystem Trib. & Blood..ESP
MW_Adv_PHW.esp

[Order]
Passive Wildlife Vvardenfell.esp
MW_Adv_PHW.esp

[Order]
Rational Wildlife.esp
MW_Adv_PHW.esp

[Order]
Real_wildlife_v1.0.esp
MW_Adv_PHW.esp

[Order]
SG-MW-ecology-BM-plugin.esp
MW_Adv_PHW.esp

[Order]
SG-MW-ecology-carnivore-plugin.esp
MW_Adv_PHW.esp

[Order]
SG-MW-ecology-WW-plugin.esp
MW_Adv_PHW.esp

[Order]
wildlife_behaviour.esp
MW_Adv_PHW.esp

[Order]
Morrowind Advanced.esp
MW_Adv_PHW.esp

[Order]
MW_Adv_Required.esp
MW_Adv_PHW.esp

[Order]
MW_Adv_Required (BTB Edit).esp
MW_Adv_PHW.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Advanced (BTB Edit) [BTB]

[Requires]
 "[MW_Adv_Required (BTB Edit).esp] should be used [...] in addition to the .esm master file."
 ( Ref: "Readme - Morrowind Advanced (BTB Edit).txt" )
MW_Adv_Required (BTB Edit).esp
Morrowind Advanced.esm

[Conflict]
 "[MW_Adv_Required (BTB Edit).esp] should be used instead of the original "required" plugin for Morrowind Advanced 1.82."
 ( Ref: "Readme - Morrowind Advanced (BTB Edit).txt" )
MW_Adv_Required (BTB Edit).esp
MW_Adv_Required.esp

[Conflict]
 "I do not recommend attempting to use [MW_Adv_Required (BTB Edit).esp] with the alternate "plugin" version of MWA 1.82"
 ( Ref: "Readme - Morrowind Advanced (BTB Edit).txt" )
MW_Adv_Required (BTB Edit).esp
Morrowind Advanced.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Adventurers Guild 3.8 [LegoManIAm94]

[Note]
 "The Adventurers Guild MGE Fix is a file you do not activate in the Data Files when you are playing Morrrowind. Just use it when you are generating Distant Land in MGE."
 ( Ref: http://www.nexusmods.com/morrowind/mods/28858/ )
Adventurers Guild (MGE Fix).esp

[Patch]
 "[LegoManIAm94's] Jobs mod will conflict with the Adventurers Guild. Download the patch [from Morrowind Nexus]"
 ( Ref: http://www.nexusmods.com/morrowind/mods/28858/ )
 Download the patch from Morrowind Nexus - http://morrowind.nexusmods.com/mods/42725/
Jobs Adventurers Guild Patch.ESP
[ALL Adventurers Guild.esp
	 Jobs.esm]

;;Dragon32: Don't think this Order rules is really necessary, patch just seems to edit Jobs.esm records
[Order]
Adventurers Guild.esp
Jobs Adventurers Guild Patch.ESP

;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart

[Order]
Adventurers Guild.esp
Great House Dagoth.esp

[Order]
Adventurers Guild.esp
DN-GDRv<VER>*.esp

[Order]
Adventurers Guild (MGE Fix).esp
Great House Dagoth.esp

[Order]
Adventurers Guild (MGE Fix).esp
DN-GDRv<VER>*.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Animation Replacer [Dirnae & Hrnchamd]

[Note]
	! With version 0.1.7 of "Morrowind Animation Replacer" you do not need to use "Dirnae's Slower Walk.esp"
	! http://morrowind.nexusmods.com/mods/31635
	! ( Ref: "readme_dirnae_anims.txt" )
Dirnae's Slower Walk.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Better Gameplay [LegoManIAm94]

;; See also "Magicka regeneration mods [Various]"

[Requires]
 "Requires Better Gameplay"
 ( Ref: "Better Gameplay (Bloodmoon).ESP" mod Description)
Better Gameplay (Bloodmoon).ESP
Better Gameplay.esp

[Requires]
 "Requires Better Gameplay"
 ( Ref: "Better Gameplay (Tribunal).ESP" mod Description)
Better Gameplay (Tribunal).ESP
Better Gameplay.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Better Mining [LegoManIAm94]

[Patch]
 Whilst not at all clear from the web page you need to load both "Better Mining (Bloodmoon) Patch.ESP" and "Better Mining (Bloodmoon) Patch.ESP" for LegoManIAm94's "Better Mining (Bloodmoon)" to function.
Better Mining (Bloodmoon) Patch.ESP
Better Mining (Bloodmoon).esm

[Patch]
 Whilst not at all clear from the web page you need to load both "Better Mining Patch.ESP" and "Better Mining.esm"  for LegoManIAm94's "Better Mining" to function.
Better Mining Patch.ESP
Better Mining.esm

;;Dragon32: Better Mining adds a script to mining rocks; load after mods which change their appearance

;;Nich's "Correct UV Ore Replacer"
[Order]
correctUV Ore Replacer 1.0.esp
Better Mining Patch.ESP

[Order]
correctUV Ore Replacer 1.0.esp
Better Mining (Bloodmoon) Patch.ESP

;;CJW-Craigor's "Diverse Ore Veins"
[Order]
CR Ore Replacer 1.0.esp
Better Mining Patch.ESP

[Order]
CR Ore Replacer 1.0.esp
Better Mining (Bloodmoon) Patch.ESP

[Conflict]
 Both evelas' "Minerals" and LegoManIAm94's "Morrowind Better Mining" edit the game's ore rocks, these two plugins cannot be used together.
Better Mining.esm
[ANY Minerals (Tribunal&Bloodmoon).esp
	 Minerals.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCP (Morrowind Code Patch) [Hrnchamd]

;;Dragon32: See also "Toggle Sneak 1.1 [Yacoby]"

[Note]
	! The Morrowind Code Patch Showcase does not need to be loaded for MCP to function. Disable the mod after you have compared how patched Morrowind differs from normal Morrowind.
	! ( Ref: "MCP Readme.txt" )
Morrowind Code Patch Showcase.esp

[Note]
	!!! The game mechanics changes of "Attribute uncap" and "Skill uncap" available in the "Morrowind Code Patch" (MCP) by Hrnchamd should not be used by players of "Galsiah's Character Development" (GCD).
	!!! GCD uses its own workaround to increase skills and attributes over 100, using MCP's "Attribute uncap" and "Skill uncap" functions is unnecessary and can cause GCD's workaround to freeze or crash the game.
	!!! Ref: http://mw.modhistory.com/download-53-6955
[ANY GCDLean204STD.esp
	 GCDLean204EASY.esp
	 GCDLean204HARD.esp
	 Galsiahs Character Development.esp
	 GCD v1.08 with Startscript, fixed [Galsiah].esp]

;; rules for mods obsoleted by the MCP

[Note]
	! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of merchants wearing items sold to them (and much more). The MCP fix is also less likely to conflict with other mods. If you have the MCP, you will not need "Fashionable Merchants 1.0.esp"
	! ( Ref: http://morrowind.nexusmods.com/mods/19510 )
Fashionable Merchants 1.0.esp
Fashionable Merchants (TheMikrobe).esp
Fashionable Merchants (TheMikrobe Trib).esp
Fashionable Merchants (TheMikrobe BM).esp

[Note]
	! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of merchants wearing items sold to them (and much more). The MCP fix is also less likely to conflict with other mods. If you have the MCP, you will not need "Merchant Unequip v1.0.esp"
	! ( Ref: http://morrowind.nexusmods.com/mods/19510 )
Merchant Unequip v1.0.esp

[Note]
	! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of the "missing month" of Morning Star. The MCP fix also may be slightly easier on the CPU as it does not require scripting. If you install the MCP, you will not need these plugins.
	! ( Ref: http://morrowind.nexusmods.com/mods/19510 )
Calendar_Fix.esp
Month Bugfix - NoExp.esp
Month Bugfix.esp
SpzYearPatch.esp
SpzYearPatchTrib.esp

[Note]
	! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the Unarmored Bug. If you install the MCP, you will not need these plugins.
	! ( Ref: http://morrowind.nexusmods.com/mods/19510 )
Unarmored_Corrector_V01_BM.esp
Unarmored_Corrector_V01_TRIB.esp

[Note]
	! "Morrowind [...] makes heavier things harder to steal, [TheOne&Only's "Pickpocket Fix"] makes heavier things easier to steal. Things appear easier for the wrong reason."
	! Rather than using this mod you should try the "Pickpocket overhaul" in the highly recommended "Morrowind Code Patch" by Hrnchamd.
	! ( Ref: http://morrowind.nexusmods.com/mods/19510 )
Pickpocket Fix.esp

[Note]
	! The highly recommended "Morrowind Code Patch" by Hrnchamd also changes the functionality of the sneak key to a toggle button (and much more). The MCP fix is also less likely to conflict with other mods. If you have the MCP, you do not need Yacoby's "Toggle Sneak".
	! ( Ref: http://morrowind.nexusmods.com/mods/19510 )
ToggleSneak.esp

[Note]
	! The highly recommended "Morrowind Code Patch" by Hrnchamd changes the Detect Animal spell effect to detect both NPCs and creatures, instead of just creatures. The MCP fix is also less likely to conflict with other mods. If you have the MCP, you do not need lyobovnik's "Detect Humanoid".
	! ( Ref: http://morrowind.nexusmods.com/mods/19510 )
RMR_DetectHumanoid_v0.3b.esp
RMR_DetectHumanoid_v0.31b.esp

[Note]
	! The highly recommended "Morrowind Code Patch" by Hrnchamd enables NPC AI to select and cast zero cost powers, for example racial powers. The MCP fix is also less likely to conflict with other mods. If you have the MCP, you do not need Knef's "Power to the People".
	! ( Ref: http://morrowind.nexusmods.com/mods/19510 )
Kn-PowerToThePeople.esp

[Note]
	! The option "Argonian clothing choice" in the highly recommended "Morrowind Code Patch" by Hrnchamd:
	! "Makes Argonian females prefer to wear male versions of armour and clothing. To avoid looking like a mammal.
	! This is a convenience such that mods don't have to individually account for Argonian-specific versions of their items."
	! Enabling this option removes the need for the complicated sewing kits added by this version of "Better Clothes", you should enable this MCP option and use "Better Clothes_v1.1_nac.esp" instead.
[ANY Better Clothes_v1.1.esp
	 Better Clothes.esp]

[Note]
	!!! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of the red sun damage ring remaining when entering an interior from an exterior.
	!!! Yacoby himself warns of his mod, : "It is recommened that you do not use this due to it breaking some quests due to a Morrowind bug"
	!!! ( Ref: http://www.mw.yacoby.net/Mods/VampireDoorsBugfix.htm )
[ANY Vamp Doors Trib & Blood.esp
	 Vamp Doors Trib.esp
	 Vamp Doors.esp]

[Note]
	! The highly recommended "Morrowind Code Patch" by Hrnchamd adds "Shortcut key improvements". One of those improvements is that when examining a container, you may take all items by pressing the "Ready Weapon" key. If you have the "Morrowind Code Patch", you do not need Fliggerty's "Take All Button of Pain and Happiness"
	! ( Ref: http://forums.nexusmods.com/index.php?/topic/2458519-take-all-hotkey-mod/?p=21660169 )
Take All.esp

[Note]
	! The option "Allow stealing from KOed NPCs" in the highly recommended "Morrowind Code Patch" by Hrnchamd:
	! "Allows you to steal from NPCs that have been knocked out. Previously you would get a 'You are in combat' message when you activated them."
	! If you have the MCP, you do not need Reznod's "Mugging Fix".
	! ( Ref: http://morrowind.nexusmods.com/mods/19510 )
MugFix.esp

[Note]
	! "Since its 2.0 release, the Morrowind Code Patch contains a 'Detect water level fix' (Bug fixes section - checked by default). If you install it, you'll no longer need [Taddeus'] Water Level Fix, since they solve the same problem, but MCP does it in a more reliable and complete way."
	! Download Hrnchamd's Morrowind Code Patch from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/19510/
[ANY Water Level Fix - BM.esp
	 Water Level Fix - Full.esp
	 Water Level Fix - MW.esp
	 Water Level Fix - TB.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA (Morrowind Comes Alive) 8.2 [Neoptolemus]

;;v8.x rules
;;**********

[Note]
	! The latest version of Neoptolemus' "Morrowind Comes Alive" is 8.2, you should upgrade.
	! http://morrowind.nexusmods.com/mods/6006
[ANY [DESC	!/Adds 1200 types of NPCs to over 550/ MCA.ESM]
	 [VER < 8.2 MCA.ESM]]

[Note]
	!! If you are running more than one MCA clothing add-on then exclude all of the MCA clothing add-ons when creating your Merged Objects. Otherwise:
	!! "The clothing add-ons don't work if you merge them - you get NPCs wearing mismatched clothing."
[ALL [ANY MCA - BadKarma Clothing Vendor Addon.esp
		  MCA - BB Peasant Gowns Addon.esp
		  MCA - COV Addon.esp
		  MCA - Hilgya the Seamstress Addon.esp
		  MCA - Illy's OMG Addon.esp
		  MCA - Westly's FCOT Addon.esp]
	 Merged Objects.esp]

;; BB Peasant Gowns addon

[Patch]
 "[MCA - BB Peasant Gowns Addon.esp] adds Korana's peasant gowns for 'Better Bodies' to some of the MCA peasant women. Requires either 'BB Peasant Gowns' OR 'Peasant Gowns Replacer' by Korana."
 ( Ref: "MCA - Readme.txt" )
MCA - BB Peasant Gowns Addon.esp
[ALL MCA.ESM
	 [ANY BB2_Peasant_Gowns.esp
		  PeasantGownsReplacer.esp]]

[Order]
BB2_Peasant_Gowns.esp
MCA - BB Peasant Gowns Addon.esp

[Order]
PeasantGownsReplacer.esp
MCA - BB Peasant Gowns Addon.esp

;;Dragon32: Ensure Korana's peasant gowns shown on female commoner NPCs if loaded.
[Order]
MCA - COV Addon.esp
MCA - BB Peasant Gowns Addon.esp

[Order]
MCA - Westly's FCOT Addon.esp
MCA - BB Peasant Gowns Addon.esp

;;Clothiers of Vvardenfell addon

;;Dragon32: Applies to 5.x, 6.x, 7.x and 8.x
[Patch]
 "MCA - COV Addon.esp" is recommended when you have both Neoptolemus'"Morrowind Comes Alive" and Korana, BadKarma and Lady Rae's "Clothiers of Vvardenfell". With it enabled, some NPCs will now be wearing the clothing from "Clothiers of Vvardenfell".
 ( Ref: "MCA - Readme.txt" )
MCA - COV Addon.esp
[ALL [ANY BB_Clothiers_of_Vvardenfell_v1.1.esp
		  KN_Keening_Clothiers.esp]
	 MCA.ESM]

[Order]
BB_Clothiers_of_Vvardenfell_v1.1.esp
MCA - COV Addon.esp

[Order]
KN_Keening_Clothiers.esp
MCA - COV Addon.esp

;; Fine Clothiers of Tamriel addon

[Patch]
 "[MCA - Westly's FCOT Addon.esp] adds the clothing from Westly's 'Fine Clothiers of Tamriel' to the MCA NPCs."
 ( Ref: "MCA - Readme.txt" )
MCA - Westly's FCOT Addon.esp
[ALL MCA.ESM
	 Westly_Presents_FCOT.esp]

[Order]
Westly_Presents_FCOT.esp
MCA - Westly's FCOT Addon.esp

;; "Make sure [MCA - Westly's FCOT Addon.esp] loads after the 'Khajiit Diversity Revamped' and 'Clothiers of Vvardenfell' add-ons if you are using those."
;; Ref: "MCA - Readme.txt"
[Order]
MCA - Khajiit Diversity Revamped Addon.esp
MCA - Westly's FCOT Addon.esp

[Order]
MCA - COV Addon.esp
MCA - Westly's FCOT Addon.esp

;; Illy's Oh my Goddess addon

[Patch]
 "[MCA - Illy's OMG Addon.esp] adds Illuminiel's amazing Imperial Cult robes to the MCA priests and priestesses. Requires 'Illy's Oh my Goddess'."
 ( Ref: "MCA - Readme.txt" )
MCA - Illy's OMG Addon.esp
[ALL MCA.ESM
	 Illy's Oh my Goddess.ESP]

[Order]
Illy's Oh my Goddess.ESP
MCA - Illy's OMG Addon.esp

;;BadKarma's Clothing Vendor addon

[Patch]
 "[MCA - BadKarma Clothing Vendor Addon.esp] adds the clothing from BadKarma's 'BadKarma Clothing Vendor' to the MCA NPCs. Requires 'BadKarma Clothing Vendor' by BadKarma."
 ( Ref: "MCA - Readme.txt" )
MCA - BadKarma Clothing Vendor Addon.esp
[ALL MCA.ESM
	 Clean BadKarma Clothing Vendor.esp]

[Order]
Clean BadKarma Clothing Vendor.esp
MCA - BadKarma Clothing Vendor Addon.esp

;;Hilgya the Seamstress addon

[Patch]
 "[MCA - Hilgya the Seamstress Addon.esp] adds the clothing from Plangkye's 'Hilgya the Seamstress' to the MCA NPCs. Requires Hilgya the Seamstress + Expansion 1 by Plangkye."
 ( Ref: "MCA - Readme.txt" )
MCA - Hilgya the Seamstress Addon.esp
[ALL MCA.ESM
	 Hilgya the Seamstress.esm
	 Hilgya the Seamstress Expansion 1.esp]

[Order]
Hilgya the Seamstress Expansion 1.esp
MCA - Hilgya the Seamstress Addon.esp

;; Khajiit Diversity Revamped addon

[Patch]
 "[MCA - Khajiit Diversity Revamped Addon.esp] changes some of the MCA khajiit NPCs into Dagi-Raht, Ohmes-Raht, Cathay-Raht and Senche-Raht. Requires Westly's Khajiit Diversity Revamped mod, and will work with any of the 4 esps."
 ( Ref: "MCA - Readme.txt" )
MCA - Khajiit Diversity Revamped Addon.esp
[ALL MCA.ESM
	 [ANY New Khajiit Diversity(BEAST).esp
		  New Khajiit Diversity(BEAST)X.esp
		  New Khajiit Diversity(CIV).esp
		  New Khajiit Diversity(CIV)X.esp]]

;;Dragon32: Not sure if this is needed, but load the mod using new races after plugin which defines them
[Order]
New Khajiit Diversity(BEAST).esp
MCA - Khajiit Diversity Revamped Addon.esp

[Order]
New Khajiit Diversity(BEAST)X.esp
MCA - Khajiit Diversity Revamped Addon.esp

[Order]
New Khajiit Diversity(CIV).esp
MCA - Khajiit Diversity Revamped Addon.esp

[Order]
New Khajiit Diversity(CIV)X.esp
MCA - Khajiit Diversity Revamped Addon.esp

;; Tamriel Rebuilt addon

[Patch]
 "[MCA - TR Addon.esp] adds MCA NPCs and creatures to Tamriel Rebuilt Sacred East. Also adds some of the new TR items to the MCA leveled lists. Requires Tamriel Rebuilt."
 ( Ref: "MCA - Readme.txt" )
MCA - TR Addon.esp
[ALL Tamriel_Data.esm
	 TR_Mainland.esm
	 MCA.ESM]

;;Vampire Realism patch

;;Dragon32: Applies to 5.x, 6.x, 7.x and 8.x
[Patch]
 "Use [MCA - Vampire Realism Patch.esp] if you use Jaxalot's Vampire Realism mod, and want the vampires added by MCA to require staking like the VR ones. Don't activate it without VR, or it will crash your game."
 ( Ref: "MCA - Readme.txt" )
MCA - Vampire Realism Patch.esp
[ALL MCA.ESM
	 Vampire Realism II.esp]

;;Dragon32: Patch uses some VR variables in scripts, probably best to load after VR
[Order]
Vampire Realism II.esp
MCA - Vampire Realism Patch.esp

;; Incorporated mods

[Conflict]
 Version 6.0 and later of Neoptolemus' "Morrowind Comes Alive" merged in his "Minions of House Dagoth" mod, which is now obsolete if you are using MCA 6.0 or above.
 ( Ref: "MCA - Readme.txt" )
[ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]
	 [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]
	 [DESC /v8/ MCA.ESM]]
[ANY Minions of House Dagoth.esp
	 Minions of House Dagoth - No Undead.esp]

;; Old addons

;;Dragon32: Can actually use DESC check for 7.x and 8.x. Can't use DESC to distinguish between 6.0 and 6.1 though, those checks still rely on SIZE and are in the v6.x rules section, below.
[Conflict]
 Since version 6.1 of Neoptolemus'"Morrowind Comes Alive" no longer modifies Bethesda's Bed_Standard script it no longer requires a patch to be compatible with Taddeus' "Necessities of Morrowind".
 ( Ref: "MCA - Readme.txt" )
MCA - NOM Patch.esp
[ANY [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]
	 [DESC /v8/ MCA.ESM]]

[Conflict]
 Version 7.0 and above of Neoptolemus' "Morrowind Comes Alive" "incorporated the old Guards Patch into the main .esm", you should not load "MCA - Guards Patch.esp"
 ( Ref: "MCA - Readme.txt" )
MCA - Guards Patch.esp
[ANY [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]
	 [DESC /v8/ MCA.ESM]]

;;v7.x rules
;;**********

[Note]
	!! Version 6.* and 7.* of Neoptolemus' "Morrowind Comes Alive" use the heads and hairstyles from "Westly's Master Head Pack", which you don't need to have activated but you need to ensure you have its meshes and textures installed.
	!! ( Ref: MCA - Readme.txt )
[ALL [ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]
		  [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]]
	 [NOT Westly's Master Headpack X.esp]]

[Conflict]
 Version 6.* and 7.* and later of Neoptolemus' "Morrowind Comes Alive" merged in his "The Undead" mod, which you do not need to load if you are using MCA 6.* or 7.*.
 ( Ref: MCA - Readme.txt )
[ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]
	 [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]]
The Undead.esm

;; Divine Domina addon

[Note]
 "Use [MCA - Divine Domina Addon.ESP] to integrate MCA with Jeremy's Divine Domina mods. All cuirasses added by MCA will have female versions, and some of the completed armour sets will show up on NPCs. You do not have to have Divine Domina activated to use this add on."
 ( Ref: MCA - Readme.txt )
[ALL MCA - Divine Domina Addon.ESP
	 [ANY Divine_domina_part_1.esp
		  Divine_domina_part_2.esp
		  Divine_domina_part_3_Tribunal.esp
		  Divine_domina_part_4.esp
		  Divine_domina_part_5.esp]
	 [ANY [DESC /over 1000 friendly/ MCA.ESM]
		  [DESC /over 1200 friendly/ MCA.ESM]
		  [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]
		  [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]]]

[Note]
	!! "You do not have to have Divine Domina activated to use this add on, but it must be installed."
	!!  ( Ref: "MCA - Readme.txt" )
[ALL MCA - Divine Domina Addon.ESP
	 [NOT [ANY Divine_domina_part_1.esp
			   Divine_domina_part_2.esp
			   Divine_domina_part_3_Tribunal.esp
			   Divine_domina_part_4.esp
			   Divine_domina_part_5.esp]]]

;; Tamriel Rebuilt addon

[Note]
 Spirithawke has updated the "Tamriel Rebuilt" addon for Neoptolemus' "Morrowind Comes Alive" so that it works with v1.5 of "Tamriel Rebuilt"
 Download "MCA - TR Addon v7.1a.7z" from the Additional Files section:
 http://mw.modhistory.com/download--14634
[ALL [DESC	!/v8/ MCA.ESM]
	 [DESC	!/7.1a/ MCA - TR Addon.esp]]

;;v6.x rules
;;**********
;;Dragon32: Rules for versions 6.x and below.

;;Dragon32: Applies to 5.x and 6.x
[Requires]
 "MCA - Guards Patch.esp" is for versions 5.x and 6.x of Neoptolemus' "Morrowind Comes Alive".
 ( Ref: "MCA - Readme.txt" )
MCA - Guards Patch.esp
[ANY [DESC /over 1000 friendly/ MCA.ESM]
	 [DESC /over 1200 friendly/ MCA.ESM]
	 [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]]

;;Dragon32: MCA 6.0 and MCA 6.0 from "MCA Fix.zip"
[Requires]
 "Morrowind Comes Alive" v6.0 modifies Bethesda's Bed_Standard script, so it requires "MCA - NOM Patch.esp" to be compatible with Taddeus' "Necessities of Morrowind"
 ( Ref: "MCA - Readme.txt" )
MCA - NOM Patch.esp
[ALL [ANY [SIZE 2551516 MCA.ESM]
		  [SIZE 2559987 MCA.ESM]]
	 NOM 2.13.esp]

;; MCA - NOM Patch.esp modifieds NOM's Bed_Standard script, so it should come after NOM - JMS
[Order]
NOM 2.13.esp
MCA - NOM Patch.esp

[Conflict]
 MCA v6.1 no longer modifies Bethesda's Bed_Standard script, so it no longer requires a patch to be compatible with Necessities of Morrowind.
 ( Ref: MCA - Readme.txt )
MCA - NOM Patch.esp
[SIZE 2597537 MCA.ESM]

;;v5.x rules
;;**********
;;Dragon32: Rules for versions 5.x and below.

[Note]
	! "The Undead - MCA5.2 Compatibility Patch.esp" is not needed. If you have not already done so, install "MCA 5.2 - The Undead 3.0 Compatible" from:
The Undead - MCA5.2 Compatibility Patch.esp

[Conflict]
 "MCA.esm" is the newer version, you do not need to run "Morrowind Comes Alive.esm" with it.
MCA.esm
Morrowind Comes Alive.esm

;;show this message for MCA 5.1 and 5.2, but not the Undead 3.0 compatible version of MCA 5.2
[Note]
 Under certain conditions, NPCs spawned by MCA will vanish. This is undesirable when you have used Vampire Embrace to turn them into your children or thrall. You might consider using the "Vampire Embrace MCA Patch" which keeps MCA-spawned NPCs in the game if they have been touched by "Vampire Embrace".
 Download "Vampire Embrace MCA Patch" by Deylendor from Morrowind Modding History: http://mw.modhistory.com/download-76-11591
[ALL [NOT Vampire Embrace MCA Patch.esp]
	 [ANY [DESC /over 1000 friendly/ MCA.ESM]
		  [ALL [DESC /over 1200 friendly/ MCA.ESM]
			   [SIZE	!2519851 MCA.ESM]]]
	 Vampire_Embrace.esp]

[Note]
 Under certain conditions, NPCs spawned by MCA will vanish. This is undesirable when you have used Vampire Embrace to turn them into your children or thrall. You might consider using the "Vampire Embrace MCA Patch" which keeps MCA-spawned NPCs in the game if they have been touched by "Vampire Embrace".
 However, "Vampire Embrace MCA Patch" is NOT compatible with the version of MCA 5.2 that is compatible with "The Undead 3.0", unless it is edited to remove some scripts.
 Download "Vampire Embrace MCA Patch" by Deylendor from Morrowind Modding History: http://mw.modhistory.com/download-76-11591
[ALL [NOT Vampire Embrace MCA Patch.esp]
	 [SIZE 2519851 MCA.esm] ;this is the MCA/Undead 3.0 compatible version
	 Vampire_Embrace.esp]

[Conflict]
 This version of MCA 5.2, which has been made compatible with The Undead 3.0, is incompatible with "Vampire Embrace MCA Patch" which reintroduces scripts that were removed from MCA.esm. You can either deactivate the patch (losing its functionality), or you can remove the following scripts from "Vampire Embrace MCA Patch.esp": mca_bm_draugr, mca_bm_draugr_reavers, mca_bm_skel_reavers, mca_bm_skeletons, mca_bm_wraiths, mca_necromancers, mca_skeletons, mca_undead, mca_wraiths, mca_zombies, mca_zombies_weak.
[SIZE 2519851 MCA.esm] ;this is the MCA/Undead 3.0 compatible version
[SIZE 150081 Vampire Embrace MCA Patch.esp] ; JMS - added size predicate so warning goes away if user deletes unneeded scripts.

;;Dragon32: All the 5.x versions
[Requires]
 "MCA - NOM Patch.esp" is for versions 5.x of Neoptolemus' "Morrowind Comes Alive" and version 2.13 of Taddeus' "Necessities of Morrowind".
 ( Ref: "MCA - Readme.txt" )
MCA - NOM Patch.esp
[ALL [ANY [DESC /over 1000 friendly/ MCA.ESM]
		  [DESC /over 1200 friendly/ MCA.ESM]]
	 NOM 2.13.esp]

[Requires]
 'MCA - More Enemies.esp' requires v5.x of Neoptolemus' "Morrowind Comes Alive"
 ( Ref: "MCA - Readme.txt" )
MCA - More Enemies.esp
[ALL [ANY [DESC /over 1000 friendly/ MCA.ESM]
		  [DESC /over 1200 friendly/ MCA.ESM]]]

;;v4.1 rules
;;**********
;;Dragon32: Rules for versions 4.1.

;; MCA - NOM Patch.esp modifieds NOM's Bed_Standard script, so it should come after NoM
[Order]
NOM 2.13.esp
Morrowind Comes Alive NOM Patch.esp

[Requires]
 ( Ref: "Morrowind Comes Alive - Readme.txt" )
Morrowind Comes Alive Vampire Realism Patch.esp
[ALL Morrowind Comes Alive.esm
	 Vampire Realism II.esp]

[Requires]
 ( Ref: "Morrowind Comes Alive - Readme.txt" )
Morrowind Comes Alive NOM Patch.esp
[ALL Morrowind Comes Alive.esm
	 NOM 2.13.esp]

[Requires]
 ( Ref: "Morrowind Comes Alive - Readme.txt" )
Morrowind Comes Alive Guards Patch.esp
Morrowind Comes Alive.esm

[Requires]
 ( Ref: "Morrowind Comes Alive Recruitable NPCs - Readme.txt" )
Morrowind Comes Alive Recruitable NPCs.esp
Morrowind Comes Alive.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA 5.2 Additional Companions [Grant McDorman]

[Conflict]
 Grant McDorman's "MCA 5.2 Additional Companions" reinstates 22 companion NPCs that were available in v5.0 and v5.1 of "Morrowind Comes Alive" by Neoptolemus. As you are using v5.0 or v5.1 of "Morrowind Comes Alive" there is no need to run this mod.
 ( Ref: "MCA_5.2_Additional_Companions_Readme.txt" )
MCA_5.2_Additional_Companions.esp
[DESC /over 1000 friendly/ MCA.ESM]

;;Dragon32: Assume this is accurate
[Conflict]
 Grant McDorman's "MCA 5.2 Additional Companions" should not be run with version 6 or above of "Morrowind Comes Alive" by Neoptolemus.
MCA_5.2_Additional_Companions.esp
[ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]
	 [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Adventurer Clothing Addon [Marbred]

[Requires]
 Marbred's "MCA Adventurer Clothing Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus.
MCA Adventurer Clothing Addon.esp
Morrowind Comes Alive.esm

;; Dragon32: Marbred's mod defines the CLOTH and ARMO records, there's no need to actually load kalikut's mod
[Note]
 Ensure you have installed the resources from kalikut's "Adventurer Clothing" mod to ensure that Marbred's "MCA Adventurer Clothing Addon" functions correctly.
[ALL MCA Adventurer Clothing Addon.esp
	 [NOT kalikut's adventurer clothing.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Chainmail Addon [Marbred]

[Requires]
 Marbred's "MCA Chainmail Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus.
MCA Chainmail Addon.esp
Morrowind Comes Alive.esm

;; Dragon32: Marbred's mod defines the ARMO and BODY records, there's no need to actually load ReflectioN's mod
[Note]
 Ensure you have installed the resources from ReflectioN's "Chainmail Armor Merchant" mod to ensure that Marbred's "MCA Chainmail Addon" functions correctly.
[ALL MCA Chainmail Addon.esp
	 NOT Chainmail Armor Merchant V1.1.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Companions Improved [Grant McDorman]

[Requires]
 Charles Cooley's (cdcooley) "Improved Teleportation" and version 5.2 of Neoptolemus' "Morrowind Comes Alive" are required
 ( Ref: "MCA_Companions_Enhanced-ReadMe.txt" )
MCA_Companions_Enhanced.esp
[ALL [DESC /over 1200 friendly/ MCA.ESM]
	 ImprovedTeleportation2.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Corinthian Helms and Arsenal Addon [Marbred]

[Requires]
 Marbred's "MCA Corinthian Helms and Arsenal Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus.
MCA Corinthian Helms and Arsenal Addon.esp
Morrowind Comes Alive.esm

;; Dragon32: Marbred's mod defines the WEAP, BODY and ARMO records, there's no need to actually load Daduke's mods
[Note]
 Ensure you have installed the resources from Daduke's "Corinthian Helms" and "The Arsenal" mods to ensure that Marbred's "MCA Corinthian Helms and Arsenal Addon" functions correctly.
[ALL MCA Adventurer Clothing Addon.esp
	 [NOT [ANY Corinthian Helms.esp
			   The Arsenal.esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA CM Armory Addon [Marbred]

[Requires]
 Marbred's "MCA CM Armory Addon" requires version 5.* of Neoptolemus' "Morrowind Comes Alive". Whilst the readme mandates version 5.1 "MCA CM Armory Addon" will work with versions 5.0 and 5.2 of "Morrowind Comes Alive".
 ( Ref: Readme - MCA cm armory Addon.txt )
MCA cm Armory Addon.esp
[ANY [DESC /over 1000 friendly/ MCA.ESM]
	 [DESC /over 1200 friendly/ MCA.ESM]]

;; Dragon32: Marbred's mod defines the appropriate records from the Cutthroat mod, there's no need to actually load it
[Note]
 Ensure you have installed the resources from Cutthroat Mods's "Cutthroat Armory" mod to ensure that Marbred's "MCA CM Armory Addon" functions correctly.
[ALL MCA cm Armory Addon.esp
	 NOT CM_Cutthroat_Armory.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Dragonbone Addon [Marbred]

[Requires]
 Marbred's "MCA Dragonbone Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus.
MCA Dragonbone Addon.esp
Morrowind Comes Alive.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA-DumnerStrongholdRemoval [Assur]

[Requires]
 "MCA-DumnerStrongholdRemoval" by Assur requires "Morrowind Comes Alive" v5.2 by Neoptolemus.
 ( Ref: "MCADunmerStrongholdRemoval.txt" )
MCADunmerStrongholdRemoval.esp
[DESC /over 1200 friendly/ MCA.ESM]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Elven Armor Addon [Marbred]

[Requires]
 Marbred's "MCA Elven Armor Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus.
MCA Elven Armor Addon.esp
Morrowind Comes Alive.esm

;; Dragon32: Marbred's mod defines the ARMO and BODY records, there's no need to actually load The General's mod
[Note]
 Ensure you have installed the resources from The General's "TG's Elven Armor" mod to ensure that Marbred's "MCA Elven Armor Addon" functions correctly.
[ALL MCA Elven Armor Addon.esp
	 NOT TG's Elven Armor.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCAFix [Aeven]

[Order]
Mashed Lists.esp
MCAFix.ESP

[Requires]
 Aeven's "Morrowind Comes Alive - Fix" requires "Morrowind Comes Alive" v5.2 by Neoptolemus.
 ( Ref: MCA Fix -ReadMe.txt )
MCAFix.ESP
[DESC /over 1200 friendly/ MCA.ESM]

[Conflict]
 Both Aeven's "Morrowind Comes Alive - Fix" and Qawsed Asap's "MCA Zero Town Baddies Alpha" remove the chance of the player being ambushed by bandits in towns. There is no need to run both mods.
 ( Ref: "MCA Fix -ReadMe.txt" and "MCANoBaddiesReadme.txt" )
MCAFix.ESP
MCA - Zero Town Baddies.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA - HELLUVA Wicked Weapons Patch [Fliggerty]

[Requires]
 Fliggerty's "MCA 5 - H.E.L.L.U.V.A. Wicked Weapons.esp" requires v5.2 of Neoptolemus' "Morrowind Comes Alive"
 ( Ref: MCA - HELLUVA Wicked Weapons Patch.txt )
MCA 5 - H.E.L.L.U.V.A. Wicked Weapons.esp
[ALL [DESC /over 1200 friendly/ MCA.ESM]
	 H.E.L.L.U.V.A. Complete Weapons.esp]

;;Ref: MCA - HELLUVA Wicked Weapons Patch.txt
[Order]
H.E.L.L.U.V.A. Complete Weapons.esp
MCA 5 - H.E.L.L.U.V.A. Wicked Weapons.esp

[Requires]
 Fliggerty's "MCA 6 - H.E.L.L.U.V.A. Wicked Weapons.esp" requires v6.1 of Neoptolemus' "Morrowind Comes Alive"
 ( Ref: MCA - HELLUVA Wicked Weapons Patch.txt )
MCA 6 - H.E.L.L.U.V.A. Wicked Weapons.esp
[ALL [SIZE 2597537 MCA.ESM]
	 H.E.L.L.U.V.A. Complete Weapons.esp]

;;Ref: MCA - HELLUVA Wicked Weapons Patch.txt
[Order]
H.E.L.L.U.V.A. Complete Weapons.esp
MCA 6 - H.E.L.L.U.V.A. Wicked Weapons.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Kage Mog Addon 1.0 [Marbred]

[Requires]
 "[To use Marbred's "MCA Kage Mog Addon"] you must already have Morrowind Comes Alive v4.1 by Neoptolemus and Mog*Mod v4b by Ian McConville and MCA Mog Addon v5"
 ( Ref: "MCA Kage Mog Addon.txt" )
MCA Mog Kage Addon.esp
[ALL [SIZE 2442550 Morrowind Comes Alive.esm]
	 [ANY _Mog_Race_v4b.esp
		  Mog_Fix.esp
		  Mog_HeightFix.esp
		  Mog_JumpFix.esp
		  Mog_TotalFix.esp]
	 MCA Mog Addon v5.esp]

;;Dragon32: Checked with TESPCD: some LEVC conflicts (meh) and a couple of NPC_ conflicts
[Order]
MCA Mog Addon v5.esp
MCA Mog Kage Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA 5.1 Lighter [Jeoshua]

[Requires]
 "MCA 5.1 Lighter" by Jeoshua requires "Morrowind Comes Alive" v5.1 by Neoptolemus.
 ( Ref: "Readme - MCA 5.1 Lighter.txt" )
MCA 5.1 - Lighter.esp
[SIZE 2458536 MCA.esm]

;; Ref: "Readme - MCA 5.1 Lighter.txt" & see Dragon32's note for Mashed Lists
[Order]
[SIZE 143700 MCA Wizard Hats Addon.esp] ;MCA 5.1 version
MCA 5.1 Lighter.esp

[Order]
MCA cm Armory Addon.esp
MCA 5.1 Lighter.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Lite [Marbred]

;; Dragon32: "make sure this esp is loaded AFTER any other MCA Addons"
;; Ref: Readme - MCA Lite.txt
[Order]
MCA Tamriel Knights Addon.esp
MCA Lite.esp

[Order]
MCA Corinthian Helms and Arsenal Addon.esp
MCA Lite.esp

[Order]
MCA Adventurer Clothing Addon.esp
MCA Lite.esp

[Order]
MCA Suran Archery Addon.esp
MCA Lite.esp

[Order]
MCA Salusas Staves Addon.esp
MCA Lite.esp

[Order]
MCA Elven Armor Addon.esp
MCA Lite.esp

[Order]
MCA Dragonbone Addon.esp
MCA Lite.esp

[Order]
MCA Chainmail Addon.esp
MCA Lite.esp

[Order]
MCA Wizard Hats Addon.esp
MCA Lite.esp

;Tarnsman's mod
[Order]
Elders MCA Add-on.esp
MCA Lite.esp

;;elfwanderer's merged mod of 4.1 Addons
[Order]
Merged MCA Files.esp
MCA Lite.esp

[Requires]
 "MCA 5 Lite" by Marbred requires v5.0 of "Morrowind Comes Alive" by Neoptolemus.
 ( Ref: "Readme MCA 5 Lite.txt" )
MCA 5 Lite.esp
[SIZE 2303212 MCA.ESM]

;; Dragon32: "make sure this esp is loaded AFTER any other MCA Addons"
;; Ref: Readme MCA 5 Lite.txt
[Order]
MCA cm Armory Addon.esp
MCA 5 Lite.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA 5.2 - Lite [MrE_Man]

;;Dragon32: This is an updated version of Jeoshua's "MCA 5.1 Lighter"

[Requires]
 "MCA 5.2 - Lite" by MrE_Man requires "Morrowind Comes Alive" v5.2 by Neoptolemus.
 ( Ref: "Readme - MCA v5.2 - Lite.txt" )
MCA v5.2 - Lite.esp
[DESC /over 1200 friendly/ MCA.ESM]

;;Dragon32: Again, Jeoshua's  "MCA 5.1 Lighter" said to load his mod after any mods that affect MCA's creature levelled lists, again assumed it's the same with MrE_Man's mod too
[Order]
MCA_5.2_Additional_Companions.esp
MCA v5.2 - Lite.esp

[Order]
MCA cm Armory Addon.esp
MCA v5.2 - Lite.esp

[Order]
MCA Tamriel Knights Addon.esp
MCA v5.2 - Lite.esp

[Order]
Dwarves! MCA addon v2.1.esp
MCA v5.2 - Lite.esp

[Order]
Elders MCA Add-on v2.0.esp
MCA v5.2 - Lite.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Lore Correct 5.1 [Denunci]

[Requires]
 "MCA Lore Correct 5.1.esp" requires MCA version 5.1, and is not compatible with version 5.2.
 You might want to try "MCA 5.2 Lore Correct Name" by MrE_Man which is compatible with MCA 5.2:
 http://mw.modhistory.com/download-7-5867
MCA Lore Correct 5.1.esp
[DESC /over 1200 friendly/ MCA.ESM]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA 8.x lore friendly NPC names 1.08 [abot]

[Requires]
 "MCA7names.esp" requires version 7 of Neoptolemus' "Morrowind Comes Alive"
 ( Ref: "MCA8names.txt" )
MCA7names.esp
[DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]

[Requires]
 "MCA7TRnames.esp" requires version 7 of Neoptolemus' "Morrowind Comes Alive" and its Tamriel Rebuilt Addon
 ( Ref: "MCA8names.txt" )
MCA7TRnames.esp
[ALL [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]
	 MCA - TR Addon.esp]

;;"MCA7TRnames.esp after MCA - TR Addon.esp"
;;Ref: "MCA8names.txt"
[Order]
MCA - TR Addon.esp
MCA7TRnames.esp

[Requires]
 "MCA8names.esp" requires version 8.1 of Neoptolemus' "Morrowind Comes Alive"
 ( Ref: "MCA8names.txt" )
MCA8names.esp
[DESC /v8.1/ MCA.ESM]

[Requires]
 "MCA8TRnames.esp" requires version 8.1 of Neoptolemus' "Morrowind Comes Alive" and its Tamriel Rebuilt Addon
 ( Ref: "MCA8names.txt" )
MCA8TRnames.esp
[ALL [DESC /v8.1/ MCA.ESM]
	 MCA - TR Addon.esp]

;;"MCA8TRnames.esp after MCA - TR Addon.esp"
;;Ref: "MCA8names.txt"
[Order]
MCA - TR Addon.esp
MCA8TRnames.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Mog Addon 5.0 [Marbred]

[Requires]
 "[To use Marbred's "MCA Mog Addon"] you must already have Morrowind Comes Alive v4.1 by Neoptolemus and Mog*Mod v4b by Ian McConville"
 ( Ref: "Readme - MCA Mog Addon.txt" )
MCA Mog Addon v5.esp
[ALL [SIZE 2442550 Morrowind Comes Alive.esm]
	 [ANY _Mog_Race_v4b.esp
		  Mog_Fix.esp
		  Mog_HeightFix.esp
		  Mog_JumpFix.esp
		  Mog_TotalFix.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Names 5.2 [AJB4]

[Requires]
 "MCA Names 5.2" by AJB4 requires "Morrowind Comes Alive" v5.2 by Neoptolemus.
 ( Ref: "MCA Names 5.2 Readme.txt" )
MCA Names 5.2.esp
[DESC /over 1200 friendly/ MCA.ESM]

;:Dragon32: Seem to be 2 different-named versions of the same plugin
[Requires]
 "MCA Lore Correct Names for MCA 5.2" by AJB4 requires "Morrowind Comes Alive" v5.2 by Neoptolemus.
 ( Ref: "MCA Lore Correct 5.2 Readme.txt" )
MCA v5.2 - Lore Correct Named NPC v1.1.esp
[DESC /over 1200 friendly/ MCA.ESM]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Names 6.1 [Tarius]

[Requires]
 "MCA Names 6.1" by Tarius requires "Morrowind Comes Alive" v6.1 by Neoptolemus.
 ( Ref: "MCA Names 6.1 Readme.txt" )
MCA Names 6.1.ESP
[SIZE 2597537 MCA.ESM]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA 8.1 Names 1.2 [rolandthemad]

[Requires]
 "REQUIREMENTS [...] the latest 8.1 version of Morrowind Comes Alive."
 ( Ref: "MCA Names 8.1 beta Readme.txt" and "MCA 8.1 Names 1.2 Readme.txt" )
[ANY MCA 8.1 Names 1.2.ESP
	 MCA Names 8.1 beta.ESP]
[DESC /v8.1/ MCA.ESM]

[Note]
	!! Even after cleaning the mods of dirty NPC records rolandthemad's "MCA 8.1 Names" unintentionally alters NPCs from the vanilla game. This can lead to conflicts with other mods which intentionally alter those NPCs.
	!! If you wish the NPCs added by version 8 of Neoptolemus' "Morrowind Comes Alive" to have lore-correct names then investigate replacing rolandthemad's mod with abot's "MCA 8.x lore friendly NPC names"
	!! Download abot's mod from his website - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=50&Itemid=50&-MCA-8-lore-friendly-NPC-names
[ANY MCA Names 8.1 beta.ESP
	 MCA 8.1 Names 1.2.ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA - NoM Courtesan Patch [Malius]

;;For MCA 4.1

;;Dragon32: Makes a *slight* change to the 'Bed_Standard' script (an extra EndIf)
[Order]
Morrowind Comes Alive NOM Patch.esp
MCA and NOM Courtesan Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA - NoM Food and Drink Patch [Malius]

;;For MCA 4.1

;;Dragon32: Changes the following NoM scripts: 'NOM_eat_3','NOM_eat_4', 'NOM_eatfood_4', 'NOM_master_alcol' and 'NOM_thirst_alcol'
[Order]
NOM 2.13.esp
MCA and NOM Food and Drink Patch.esp

[Requires]
 ( Ref: MCA-NOM patch readme.txt )
MCA and NOM Food and Drink Patch.esp
[ALL NOM 2.13.esp
	 Morrowind Comes Alive.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA - People of Morrowind [Klous99]

[Requires]
 Klous99's "MCA - People of Morrowind" requires v6.1 of Neoptolemus' "Morrowind Comes Alive"
 ( Ref: "MCA__People_of_Morrowind_v2.rar\Read Me. If you please.....txt" )
MCA - People of Morrowind.ESP
[SIZE 2597537 MCA.ESM]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA 5.2 Performance & Attack Tweak [Sandman101]

[Requires]
 Sandman101's "MCA 5.2 Performance & Attack Tweak" requires version 5.2 of Neoptolemus' "Morrowind Comes Alive"
 ( Ref: MCA 5.2 P&A Tweak Read me .rtf)
[ANY MCA_5.2_P&A_25.Ag.esp
	 MCA_5.2_P&A_50.Ag.esp
	 MCA_5.2_P&A_75.Ag.esp
	 MCA_5.2_P&A_90.Ag.esp
	 MCA_5.2_P&A_100.Ag.esp
	 MCA_5.2_P&A_90.CA.esp
	 MCA_5.2_P&A_100.CA.esp
	 MCA_5.2_P&A_25.NAg.esp
	 MCA_5.2_P&A_50.NAg.esp
	 MCA_5.2_P&A_75.NAg.esp
	 MCA_5.2_P&A_90.NAg.esp
	 MCA_5.2_P&A_100.NAg.esp]
[DESC /over 1200 friendly/ MCA.ESM]

[Conflict]
 "You should only have 1 of each of the esp's that end in NAg, Ag & CA".
 ( Ref: MCA 5.2 P&A Tweak Read me .rtf)
MCA_5.2_P&A_25.Ag.esp
MCA_5.2_P&A_50.Ag.esp
MCA_5.2_P&A_75.Ag.esp
MCA_5.2_P&A_90.Ag.esp
MCA_5.2_P&A_100.Ag.esp

[Conflict]
 "You should only have 1 of each of the esp's that end in NAg, Ag & CA".
 ( Ref: MCA 5.2 P&A Tweak Read me .rtf)
MCA_5.2_P&A_90.CA.esp
MCA_5.2_P&A_100.CA.esp

[Conflict]
 "You should only have 1 of each of the esp's that end in NAg, Ag & CA".
 ( Ref: MCA 5.2 P&A Tweak Read me .rtf)
MCA_5.2_P&A_25.NAg.esp
MCA_5.2_P&A_50.NAg.esp
MCA_5.2_P&A_75.NAg.esp
MCA_5.2_P&A_90.NAg.esp
MCA_5.2_P&A_100.NAg.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Comes Alive 6.1 - Safe Roads [Klous99]

[Requires]
 Klous99's "Morrowind Comes Alive 6.1 - Safe Roads" requires v6.1 of Neoptolemus' "Morrowind Comes Alive"
 ( Ref: "Morrowind Comes Alive 6.1 - Safe Roads.txt" )
MCA__Safe_Roads.esp
[SIZE 2597537 MCA.ESM]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Salusa Staves Addon [Marbred]

[Requires]
 Marbred's "MCA Salusa Staves Addon" requires Kalisperas' "Salusa's Staves" and "Morrowind Comes Alive" v4.1 by Neoptolemus.
 ( Ref: Readme - MCA Salusa Staves Addon.txt )
MCA Salusas Staves Addon.esp
[ALL Morrowind Comes Alive.esm
	 Salusa's Staves.esp]

[Order]
Salusa's Staves.esp
MCA Salusas Staves Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Script Fix [ ]

[Conflict]
 The "MCA Script Fix" for the error in the 'mca_outlaws_rogues' script should only be used with version 5.0 of Neoptolemus' "Morrowind Comes Alive." The error is fixed in version 5.1 and later versions.
MCA ScriptFix.esp
[SIZE	!2303212 MCA.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Suran Archery Addon [Marbred]

[Requires]
 Marbred's "MCA Suran Archery Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus.
MCA Suran Archery Addon.esp
Morrowind Comes Alive.esm

;; Dragon32: Marbred's mod defines the WEAP records, there's no need to actually load Wizbang's mod
[Note]
 Ensure you have installed the resources from Wizbang's "Suran Archery Tradehouse" mod to ensure that Marbred's "MCA Suran Archery Addon" functions correctly.
[ALL MCA Suran Archery Addon.esp
	 [NOT [ANY Suran Archery Store_v3.0.esp
			   Suran Archery Store_v3.0 NSE.esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Tamriel Knights Addon [Marbred and Tarnsman]

[Requires]
 Marbred's "MCA Tamriel Knights Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus.
[ANY [SIZE 56487 MCA Tamriel Knights Addon.esp]
	 [SIZE 96642 MCA Tamriel Knights Addon.esp]]
Morrowind Comes Alive.esm

[Note]
 You should use v1.5 of Marbred's "MCA Tamriel Knights Addon", v1.0 did not actually add the knights themselves into the MCA Knights list
 ( Ref: "MCA_KoT_Addon v1.5.zip\Readme - MCA KoT Addon.txt" )
 http://morrowind.nexusmods.com/mods/1643
[SIZE 56487 MCA Tamriel Knights Addon.esp]

[Requires]
 Marbred's "MCA Tamriel Knights Addon" requires "Morrowind Comes Alive" v5.2 by Neoptolemus.
[SIZE 56269 MCA Tamriel Knights Addon.esp]
[DESC /over 1200 friendly/ MCA.ESM]

;;Dragon32: MCA 5.2 includes all the resources from Jeremy McGuinn's "Knights of Tamriel" mods
[Note]
 Ensure you have installed the resources from Jeremy McGuinn's "Knights of Tamriel" mods so that "MCA Tamriel Knights Addon" functions correctly.
[ALL [ANY [SIZE 56487 MCA Tamriel Knights Addon.esp]
		  [SIZE 96642 MCA Tamriel Knights Addon.esp]]
	 [NOT [ANY [ALL Akatosh.esp
					[ANY Arkay.esp
						 Clean Arkay.esp]
					Arkay_non_Tribunal.esp
					Clean Mara.esp
					Dibella.esp
					[ANY jet_gold_armor.esp
						 Clean jet_gold_armor.esp]
					kynareth.esp]
			   Knights of Tamriel.esp]]] ;Tarnsman's merged version

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @mca_5.2_vivec_redux [fleck1974]

[Requires]
 "mca_5.2_vivec_redux" was made for "Morrowind Comes Alive" v5.2 by Neoptolemus, "Redesigned Vivec" by Piratelord and "Vivec Expansion" by Hoghead the Horrible.
 ( Ref: mca_5.2_vivec_redux.txt )
mca_5.2_vivec_redux.esp
[ALL [DESC /over 1200 friendly/ MCA.ESM]
	 [ANY PW_Redesigned Vivec-Vivec_Expansion.esp ;Pseron Wyrd's merged mod
		  [ALL [ANY Vivec Expansion 2.0.esp
					Vivec Expansion.DV.esp]
			   Redesigned Vivec.esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Wizard Hats Addon [Marbred]

[Requires]
 Marbred's "MCA 5.1 Wizard Hats Addon" requires version 5.1 of Neoptolemus' "Morrowind Comes Alive"
 If you wish to use it with version 5.2 of "Morrowind Comes Alive" then you need to remove this NPC record from Marbred's mod:
   _MCA_illusionist_alt_m
 If you wish to use it with The Undead-compatible version of MCA v5.2 then as well you will need to remove the following NPC records:
   _MCA_BM_skel_shaman
   _MCA_dremora_battlemage
   _MCA_phan_mage
   _MCA_phan_sorceror
   _MCA_skel_mage
   _MCA_skel_sorceror
   _MCA_zombie_mage01
   _MCA_zombie_mage02'
 ( Ref: MCA51WizHatsAddon.zip\Readme - MCA Wizard Hats Addon.txt )
[SIZE 143700 MCA Wizard Hats Addon.esp]
[SIZE 2458536 MCA.esm]

[Requires]
 Marbred's "MCA WizardHats Addon" requires version 4.1 of Neoptolemus' "Morrowind Comes Alive"
 ( Ref: MCA WizardHats Addon.zip\Readme - MCA Wizard Hats Addon.txt )
[SIZE 112173 MCA Wizard Hats Addon.esp]
Morrowind Comes Alive.esm

;; Dragon32: Marbred's mod defines the Wizard Hats as CLOTH and BODY records, there's no need to actually load Daduke's mod
[Note]
 Ensure you have installed the resources from Daduke's "Wizard Hats" mod to ensure that Marbred's "MCA 5.1 Wizard Hats Addon" functions correctly.
[ALL MCA Wizard Hats Addon.esp
	 NOT Wizard Hats 1.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA Zero Town Baddies Alpha [Qawsed Asap]

[Requires]
 Qawsed Asap's "MCA Zero Town Baddies Alpha" requires "Morrowind Comes Alive" v5.2 by Neoptolemus.
 ( Ref: MCANoBaddiesReadme.txt )
MCA - Zero Town Baddies.esp
[DESC /over 1200 friendly/ MCA.ESM]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Compatibility Patches [DeJuan N. Onley]

[Patch]
 DeJuan N. Onley's "Better Banner Signs + Expanded Sounds.esp" patches "Better Banner Signs and Signposts" by Arukinn and "Expanded Sounds" by Piratelord.
 Using the patch allows you to use the meshes/textures from Arukinn and emit sounds from Piratelord's.
 Download DeJuan N. Onley's "Morrowind Compatibility Patches" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43880/?
 ( Ref: "DNO MW Patches Readme.txt" )
Better Banner Signs + Expanded Sounds.esp
[ALL aru_signs_en.esp
	 [ANY Expanded Sounds.esp
		  Expanded Sounds DV.esp]]

;;Ref: DNO MW Patches Readme.txt
[Order]
aru_signs_en.esp
Better Banner Signs + Expanded Sounds.esp

[Order]
Expanded Sounds.esp
Expanded Sounds DV.esp
Better Banner Signs + Expanded Sounds.esp

;; Order-rules might need a clean up in the future. Removed unnecessary Patch-Warning for the time being (yohannes)

;;Ref: DNO MW Patches Readme.txt
[Order]
adamantiumarmor.esp
MW Containers Animated + Adamantium Armor.esp

[Order]
OfficialMods_v5.esp
MW Containers Animated + Adamantium Armor.esp

[Order]
Clean Official Plugins v1.1.esp
MW Containers Animated + Adamantium Armor.esp

[Order]
super_adventurers302.esp
MW Containers Animated + Adamantium Armor.esp

[Order]
[Official]Adamantium Armor.esp
MW Containers Animated + Adamantium Armor.esp

[Order]
ImprovedAdamantiumArmor.esp
MW Containers Animated + Adamantium Armor.esp

[Order]
Official_2002_Mods.esp
MW Containers Animated + Adamantium Armor.esp

[Order]
SauronsAbode252.esp
MW Containers Animated + Adamantium Armor.esp

[Order]
SauronsAbode252_Tribunal.esp
MW Containers Animated + Adamantium Armor.esp

[Order]
MW Containers Animated.esp
MW Containers Animated + Adamantium Armor.esp

;;Ref: DNO MW Patches Readme.txt
[Order]
LeFemmArmor.esp
MW Containers Animated + LeFemmArmor.esp

[Order]
[Official]LeFemm Armor.esp
MW Containers Animated + LeFemmArmor.esp

[Order]
OfficialMods_v5.esp
MW Containers Animated + LeFemmArmor.esp

[Order]
Clean Official Plugins v1.1.esp
MW Containers Animated + LeFemmArmor.esp

[Order]
Official_2002_Mods.esp
MW Containers Animated + LeFemmArmor.esp

[Order]
SauronsAbode252.esp
MW Containers Animated + LeFemmArmor.esp

[Order]
SauronsAbode252_Tribunal.esp
MW Containers Animated + LeFemmArmor.esp

[Order]
super_adventurers302.esp
MW Containers Animated + LeFemmArmor.esp

[Order]
MW Containers Animated.esp
MW Containers Animated + LeFemmArmor.esp

[Patch]
 DeJuan N. Onley's "TLM + Expanded Sounds.esp" patches "The Lighting Mod" by Sensei and "Expanded Sounds" by Piratelord.
 Using the patch allows you to combine the lighting changes from Sensei's mod with the sounds from Piratelord's.
 Download DeJuan N. Onley's "Morrowind Compatibility Patches" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43880/?
 ( Ref: "DNO MW Patches Readme.txt" )
TLM + Expanded Sounds.esp
[ALL [ANY Expanded Sounds.esp
		  Expanded Sounds DV.esp]
	 [ANY TLM - Complete.esp
		  TLM - Complete + DBL.esp
		  TLM - Light Sources (Clearer Lighting).esp
		  TLM - Light Sources (Clearer Lighting) + DBL.esp]]

;;Ref: DNO MW Patches Readme.txt
[Order]
Expanded Sounds.esp
Expanded Sounds DV.esp
TLM + Expanded Sounds.esp

[Order]
TLM - Complete.esp
TLM - Complete + DBL.esp
TLM + Expanded Sounds.esp

[Order]
TLM - Light Sources (Clearer Lighting).esp
TLM - Light Sources (Clearer Lighting) + DBL.esp
TLM + Expanded Sounds.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Creatures Flying Tweaks [Amenophis]
;;It makes every creature setted as a flying-creature to fly - so should be loaded after all mods containing flying creature!
;;Translator5: (Ref. https://forum.openmw.org/viewtopic.php?t=4041 )

[Order]
Neo's Unique Creatures.esp
Morrowind Creatures Flying tweaks.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MW Containers Animated 1.2 [qqqbbb]

[Conflict]
 "[qqqbbb's "MW Containers Animated"] modifies kollops so it will conflict with herbalism mods."
 ( Ref: "MW Containers Animated readme.txt" )
MW Containers Animated.esp
[ANY Advanced Herbalism - MO.esp
	 Advanced Herbalism - TR & BM.esp
	 Advanced Herbalism - TR.esp
	 Advanced Herbalism - BM.esp]

[Conflict]
 qqqbbb's "MW Containers Animated" modifies kollops so it will conflict other mods which also modify them.
 Piratelord's "Creatures" uses kollops to spawn fish.
 TheLys' "Resources Enhanced" modifies kollops to release a bubble of air when harvested.
 ( Ref: "MW Containers Animated readme.txt" )
MW Containers Animated.esp
[ANY Creatures.esp
	 Creatures (lore).esp
	 Creatures (Semi).esp
	 Resources Enhanced.esp]

;;Dragon32: "If you wanna use this mod with a lock bash mod download Linora's Locking Bashing Mod"
;;Ref: "MW Containers Animated readme.txt"
[Conflict]
 "[qqqbbb's "MW Containers Animated"] definitely will conflict with lock bash mods."
 ( Ref: "MW Containers Animated readme.txt" )
MW Containers Animated.esp
[ANY Lock bash enhanced.esp
	 LockBash_Beta.esp
	 Nighttime Locks & Lock Bashing.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MW Containers Animated Sound Patch 1.1 [abot]

[Note]
	!! Version 1.2 of qqqbbb's "MW Containers Animated" added sounds to containers, so you should use qqqbbb's mod instead of abot's older patch
	!! ( Ref: "MW Containers Animated readme.txt" )
	!! Download the latest version from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/42238/
[ANY MW Containers Animated Sound Patch.esp
	 MW Containers Animated Sound.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MW Containers Animated TR 1.02b [abot]

[Note]
	!! "This mod can be considered obsolete, you should use ACEG instead"
	!! ( Ref: http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&Itemid=50&task=info&id=52&-MW-Containers-Animated-TR-1-02 )
	!! Download Animated Containers Expansion Generator (ACEG) from abot's site:
	!! http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=56&Itemid=50&-ACEG-Animated-Containers-Expansion-Generator
MW Containers Animated TR.esp

[Requires]
 "Requirements: MW Containers Animated.esp by qqqbbb, Arcimaestro Antares, Phaedrus, v 1.2; Tamriel Rebuilt - Sacred East 1.5"
 ( Ref: "MW Containers Animated TR.txt" )
MW Containers Animated TR.esp
[ALL MW Containers Animated.esp
	 Tamriel_Data.esm
	 TR_Mainland.esm]

;;"load it after Tamriel_Data.esm. TR_Mainland.esm, MW Containers Animated.esp"
;;Ref: "MW Containers Animated TR.txt"
[Order]
MW Containers Animated.esp
MW Containers Animated TR.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Crafting 2.1 [Drac & Toccatta]

[Requires]
 ( Ref: "Morrowind Crafting ReadMe.rtf")
Morrowind Crafting Equipment.esp
Morrowind Crafting 2-1.esp

;;Dragon32: Morrowind Crafting adds a script to mining rocks; load after mods which change their appearance

;;Nich's "Correct UV Ore Replacer"
[Order]
correctUV Ore Replacer 1.0.esp
Morrowind Crafting 2-1.esp

;;CJW-Craigor's "Diverse Ore Veins"
[Order]
CR Ore Replacer 1.0.esp
Morrowind Crafting 2-1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Crafting Patch 1.01 [abot]

[Requires]
 "Requirements: Latest Morrowind Crafting 2.1 by Toccatta & Drac"
 ( Ref: "Morrowind Crafting Patch.txt" )
Morrowind Crafting Patch.esp
Morrowind Crafting 2-1.esp

;;"load it after Morrowind Crafting"
;;Ref: "Morrowind Crafting Patch.txt"
[Order]
Morrowind Crafting 2-1.esp
Morrowind Crafting Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Decapitated 1.2 [Fliggerty]

[Note]
	!! "This mod is no longer supported or recommended for use by the author due to internal MWE bugs that cause some skills to fail to improve under the mod."
	!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltLevelingSystems )
[ALL Morrowind Decapitated.esp
	 [NOT MWE_Combat.esp]]

[Note]
	!!! "This mod is no longer supported or recommended for use by the author due to internal MWE bugs that cause some skills to fail to improve under the mod, and that result in an incompatibility between Morrowind Decapitated and Aerelorn's Combat Enhanced (ACE) that causes the game to crash when the player hits in combat if both mods are used together."
	!!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltLevelingSystems )
[ALL Morrowind Decapitated.esp
	 MWE_Combat.esp]

[Requires]
 ( Ref: "Morrowind Enhanced Manual.mht")
Morrowind Decapitated.esp
MWE_Base.esp

[Order]
MWE_Base.esp
Morrowind Decapitated.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Enhanced 1.6 [Aerelorn]

[Note]
 Ensure you are using the latest version of Morrowind Enhanced, 1.6
 http://mw.modhistory.com/download-65-14559
MWE_Base.esp

;;ACE Addons to Combat Enhanced [Hitto]

[Requires]
 Hitto's "ACE Addons" require Aerelorn's "Combat Enhanced" to be loaded
 ( Ref: "ACE addons - Air Attack.txt", "ACE addons - Backstab.txt, ACE addons - Charge.txt, ACE addons - Subtitles.txt" )
[ANY ACE_Airattack.esp
	 ACE_Backstab.esp
	 ACE_Charge.esp
	 ACE_Subtitles.esp]
MWE_Combat.esp

[Order]
MWE_Combat.esp
ACE_Airattack.esp

[Order]
MWE_Combat.esp
ACE_Backstab.esp

[Order]
MWE_Combat.esp
ACE_Charge.esp

[Order]
MWE_Combat.esp
ACE_Subtitles.esp

;;Blocking Enhanced [Aerelorn]

[Requires]
 ( Ref: "Morrowind Enhanced Manual.mht")
MWE_Blocking.esp
MWE_Base.esp

[Order]
MWE_Base.esp
MWE_Blocking.esp

;;Combat Enhanced [Aerelorn]

[Requires]
 ( Ref: "Morrowind Enhanced Manual.mht" and "Combat Enhanced.htm")
MWE_Combat.esp
MWE_Base.esp

[Order]
MWE_Base.esp
MWE_Combat.esp

;;Crime Enhanced [Tonto]

[Requires]
 ( Ref: "Morrowind Enhanced Manual.mht")
MWE_Crime - Stealth.esp
MWE_Base.esp

[Requires]
 ( Ref: "Morrowind Enhanced Manual.mht")
MWE_Crime - Stealing Bugfix.esp
MWE_Base.esp

[Requires]
 ( Ref: "Morrowind Enhanced Manual.mht")
MWE_Crime - Less Annoying Guards.esp
MWE_Base.esp

[Order]
MWE_Base.esp
MWE_Crime - Stealth.esp

[Order]
MWE_Base.esp
MWE_Crime - Stealing Bugfix.esp

[Order]
MWE_Base.esp
MWE_Crime - Less Annoying Guards.esp

;;Dodge Mod 1.11 [Tonto]

[Requires]
Dodge_Mod1.11(MWE).esp
MWE_Base.esp

[Order]
MWE_Base.esp
Dodge_Mod1.11(MWE).esp

;;Enhanced Stealth [JOG]

[Requires]
 ( Ref: "Morrowind Enhanced Manual.mht")
Enhanced_Stealth.esp
MWE_Base.esp

[Order]
MWE_Base.esp
Enhanced_Stealth.esp

;;Gold Burden [Tonto]

[Requires]
 ( Ref: "Gold Burden Readme.txt" )
MWE_GoldBurden.esp
MWE_Base.esp

[Order]
MWE_Base.esp
MWE_GoldBurden.esp

;;Journal Enhanced [Aerelorn]

[Requires]
 ( Ref: "Morrowind Enhanced Manual.mht")
MWE_Journal.esp
MWE_Base.esp

[Order]
MWE_Base.esp
MWE_Journal.esp

;;Magicka Based Spell Advancement 1.0a [Azrael] - q.v

;;Morrowind Decapitated [Fliggerty] - q.v.

;;MWE Sneak Eye [Halo]

[Requires]
 ( Ref: "Morrowind Enhanced Manual.mht")
MWE_SneakEye.esp
MWE_Base.esp

[Order]
MWE_Base.esp
MWE_SneakEye.esp

;;NPC Enhanced 1.2 [Horatio] - q.v.

;;NPC Enhanced MWSE patch [cdcooley] - q.v.

; Ref: npce_mwse_patch.txt
[Order]
MWE_Base.esp
HoratioNPCEnhanced12-Trib.esp
HoratioNPCEnhanced12-BM.esp
HoratioNPCEnhanced12-VE.esp
npce_mwse_patch.esp

;;Spell Timer [BungaDunga]

[Requires]
Spell Timer MWE Addon.esp
[ALL Spell Timer.esp
	 MWE_Base.esp]

[Note]
 The Spell Timer mod requires MWE, MGE and MWSE.
Spell Timer.esp
Spell Timer MWE Addon.esp

[Order]
MWE_Base.esp
Spell Timer.esp
Spell Timer MWE Addon.esp

;;Writing Enhanced [Aerelorn]

[Requires]
 ( Ref: "Morrowind Enhanced Manual.mht")
MWE_Writing.esp
MWE_Base.esp

[Order]
MWE_Base.esp
MWE_Writing.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MGE Distant activators Fix [Povuholo]
[Note]
 There is no need to activate these mods in your game.
 ( Ref: "Distant Activators fix readme (!!!).txt" )
 You do not need to use these plugins if you are using MGE v3.7.2 or later.
Pov_Distant_Activator_Fix_BloodmoonStones.esp
Pov_Distant_Activator_Fix_GhostFence.esp
Pov_Distant_Activator_Fix_Holamayan.esp
Pov_Distant_Activator_Fix_Incarnate.esp
Pov_Distant_Activator_Fix_Lava.esp
Pov_Distant_Activator_Fix_Malacath.esp
Pov_Distant_Activator_Fix_RavenRock.esp
Pov_Distant_Activator_Fix_SignsAndBanners.esp
Pov_Distant_Activator_Fix_SiltStriders.esp
Pov_Distant_Activator_Fix_Strongholds.esp
Pov_Distant_Activator_Fix_TelvanniStoneDoor.esp
Pov_Distant_Activator_Fix_TR1_BigDoors.esp
Pov_Distant_Activator_Fix_TR1_Striders.esp
Pov_Distant_Activator_Fix_TR1_Waterfalls.esp
Pov_Distant_Activator_Fix_TR2_Striders.esp
Pov_Distant_Activator_Fix_TR2_Waterfalls.esp
Pov_Distant_Activator_Fix_Vivec.esp
Pov_Distant_Activator_Fix_Waterfalls.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Inhabitants [scruggs]

;; Dragon32 - Information about scruggs' "Morrowind Inhabitants" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section.

[Note]
 Do not try to start a new game while "Morrowind Inhabitants" is enabled. Wait until you have finished character creation before using MWInhabitants.
 ( Ref: MWInhabitants PATCH.01 README.txt )
MWInhabitants Freeform (Vol 1).esp

[Patch]
 http://morrowind.nexusmods.com/mods/1613
 ( Ref: MWInhabitants PATCH.01 README.txt )
MWInhabitants Freeform PATCH.01.esp
MWInhabitants Freeform (Vol 1).esp

[Conflict]
 The unpatched version of "Morrowind Inhabitants" conflicts with "Galsiah's Character Development". Ensure you apply the "Morrowind Inhabitants" patch.
  ( Ref: MWInhabitants PATCH.01 README.txt )
[ALL MWInhabitants Freeform (Vol 1).esp
	 [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp
		  GCDLean204STD.esp
		  GCDLean204EASY.esp
		  GCDLean204HARD.esp]
	 [NOT MWInhabitants Freeform PATCH.01.esp]]

[Order]
MWInhabitants Freeform (Vol 1).esp
MWInhabitants Freeform PATCH.01.esp

;;MWInhabitants: Pickpockets!
[Note]
 The optional "Flee AI Patch" from "Morrowind Inhabitants: Pickpocket!" by scruggs changes flee AI settings, Wakim's Game Improvements also changes AI flee settings.
  ( Ref: MWInhabitants - Pickpockets README!.doc)
[ALL MWInhabitants Flee AI Patch.esp
	 [ANY Wakim's Game Improvement 9.esp
	  Wakim's Game Improvements with No-glo v9.esp
		  AprogasVampire WakimImprovements.20021210.esp
		  Balance - game settings.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Inhabitants Patches [Gato]

;;Dragon32: Looks like this is for the beta of Morrowind Inhabitants based on plugin dates and TESPCD

[Conflict]
 Choose only one plugin
 ( Ref: "Inhabitants Thief patch READ ME.txt" )
morrowind inhabitant thief patch- 30 speed.esp
morrowind inhabitant thief patch- no thieves.esp
morrowind inhabitant thief patch- reduced spawn chance.esp
morrowind inhabitants thief path- slower thieves.esp

[Order]
Morrowind_Inhabitants.esp
morrowind inhabitant thief patch- 30 speed.esp

[Order]
Morrowind_Inhabitants.esp
morrowind inhabitants thief path- slower thieves.esp

[Order]
Morrowind_Inhabitants.esp
morrowind inhabitant thief patch- no thieves.esp

[Order]
Morrowind_Inhabitants.esp
morrowind inhabitant thief patch- reduced spawn chance.esp

[Requires]
 "Morrowind Inhabitants patches" by Gato is for Scruggs' "Morrowind Inhabitants" Beta rather than the later "Morrowind Inhabitants: Freeform! (Volume 1)"
Morrowind_Inhabitants.esp
[ANY morrowind inhabitant thief patch- 30 speed.esp
	 morrowind inhabitant thief patch- no thieves.esp
	 morrowind inhabitant thief patch- reduced spawn chance.esp
	 morrowind inhabitants thief path- slower thieves.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Jobs 1.2 [LegoManIAm94]

;;Dragon32: From TESPCD check
[Order]
Jobs.esm
Jobs (Bloodmoon).esm

;;Dragon32: Doesn't seem necessary from TESPCD but may as well
[Order]
Jobs.esm
Better Mining.esm

[Order]
Jobs (Bloodmoon).esm
Better Mining (Bloodmoon).esm

[Conflict]
 "[LegoManIAm94's "Morrowind Jobs"] is incompatible with the Morrowind Rebirth mod."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1100701-morrowind-jobs/?p=12067425 )
Morrowind Rebirth [Main].ESP
Jobs.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MGSO (Morrowind Overhaul - Sounds & Graphics) 3.0 [various, edited by Kingpix]

[Note]
	!!! It looks like you are using "Morrowind Overhaul - Sounds & Graphics (MGSO)". There are a number of bugs with version 3.0 of MGSO which can be addressed by using these two patches:
	!!! MGSO v3 Temporary Patch 5 by john.moonsugar - http://download.fliggerty.com/download-13-726
	!!! Spirit's MGSO Daedric Armor Fixes by Spirithawke - http://download.fliggerty.com/download--852
[ALL [SIZE 755202 OTR_Coast_Variety.esp]
	 [SIZE 20029 Poorly Placed Object Fix 1.2.esm]]

[Note]
	!! "There is a patch for MGSO by john.moonsugar covering [the errors addressed in "MGSO 3 broken doors fix" by ChaosWarrior] and more."
	!! ( Ref: http://forums.nexusmods.com/index.php?/topic/1635508-mgso-3-doors-fix/?p=14119558 )
	!! Download "MGSO v3 Temporary Patch 5" by john.moonsugar from Great House Fliggerty: http://download.fliggerty.com/download--726
MGSO3doorsfix1.ESP

[Conflict]
 The version of Slartibartfast's "Poorly Placed Object Fix" available in john.moonsugar's "MGSO v3 Temporary Patch 5" includes the errors addressed by ChaosWarrior's "MGSO 3 broken doors fix". There is no need to run both mods.
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1635508-mgso-3-doors-fix/?p=14119558 )
MGSO3doorsfix1.ESP
[SIZE 19994 Poorly Placed Object Fix 1.2.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Official Plugins [WH-Reaper]

;;Adamantium Armor - [Official]Adamantium Armor.esp

;;Dragon32: Adamantium Armor plugin included in Sauron's Abode
[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
[Official]Adamantium Armor.esp

;;Dragon32: Adamantium Armor plugin included in Super Adventurers
[Order]
super_adventurers302.esp
[Official]Adamantium Armor.esp

;;Area Effect Arrows - [Official]Area Effect Arrows.esp

;;Bitter Coast Sounds - [Official]Bitter Coast Sounds.esp

;;Entertainers - [Official]Entertainers.esp

;;Helm of Tohan - [Official]Helm of Tohan.esp

;;LeFemm Armor - [Official]LeFemm Armor.esp

;;Master Index - [Official]Master Index.esp

;;Dragon32: Master Index plugin included in Wilderness Sounds mod and Super Adventurers
[Order]
Wilderness Sounds.esp
[Official]Master Index.esp

[Order]
Wilderness Sounds Bloodmoon.esp
[Official]Master Index.esp

[Order]
Wilderness Sounds Tribunal.esp
[Official]Master Index.esp

[Order]
Wilderness Sounds T & B.esp
[Official]Master Index.esp

[Order]
super_adventurers302.esp
[Official]Master Index.esp

;;Siege at Firemoth - [Official]Siege at Firemoth.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Public Library 1.5 [DrSilent]

;;"No-glo, for instance, should be loaded after this mod"
;;( Ref: "MWlib_readme.txt" )
[Order]
MW_Public_Library.esp
Improved_No_Glow_v1-MW_Only.esp
Improved_No_Glow_v1-MW_Trib.esp
Improved_No_Glow_v1-MW_Blood.esp
Improved_No_Glow_v1-MW_Trib_Blood.esp
Glow-Away.esp
No-Glo_0709.esp
No-Glo_Revisited.esp
Wakim's Game Improvements with No-glo v9.esp

;; (Dragon 32: See MWlib_NOM_patch.txt )
[Order]
NOM 2.13.esp
MWlib_NOM_patch_0.1.esp

[Order]
MW_Public_Library.esp
MWlib_NOM_patch_0.1.esp

[Requires]
 ( Ref: MWlib_NOM_patch.txt )
MWlib_NOM_patch_0.1.esp
[ALL MW_Public_Library.esp
	 NOM 2.13.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Qaja-kar 3.7 [LegoManIAm94]

[Patch]
 "[LegoManIAm94's] Jobs mod will conflict with the Qaja-kar."
 Download the patch from Morrowind Nexus - http://morrowind.nexusmods.com/mods/42725/
 ( Ref: http://www.nexusmods.com/morrowind/mods/28887/ )
Jobs (Qaja'kar).ESP
[ALL Qaja'kar.esp
	 Jobs.esm]

[Requires]
Jobs (Qaja'kar).ESP
Qaja'kar.esp

;;Dragon32: TESPCD check shows a conflict with NPC "ra'tesh"
[Order]
Qaja'kar.esp
Jobs (Qaja'kar).ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Rebirth 4.13 [Trancemaster_1988]

;; plugins bundled with Morrowind Rebirth

[Requires]
 Fulgore's "Balmora's underworld" is "an add-on for [Trancemaster_1988's] Morrowind Rebirth."
 ( Ref: "Morrowind Rebirth 2.6 - Balmora Underworld  - Readme.txt" )
Morrowind Rebirth <VER> - Balmora Underworld <VER>*.ESP
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]

;;Dragon32: checked in TESPCD, PGRD conflict in Balmora
[Order]
Morrowind Rebirth [Main].ESP
Morrowind Rebirth <VER> - Balmora Underworld <VER>*.ESP

[Order]
DN-GDRv<VER>-Rebirth.esp
Morrowind Rebirth <VER> - Balmora Underworld <VER>*.ESP

[Requires]
 Trancemaster_1988's "Racial Diversity" is "an add-on for [his] Morrowind Rebirth."
 ( Ref: "Morrowind Rebirth 2.6 - Racial Diversity - Readme.txt" )
Morrowind Rebirth <VER> - Racial Diversity <VER>*.ESP
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]

;;Dragon32: checked in TESPCD, SPEL conflict
[Order]
Morrowind Rebirth [Main].ESP
Morrowind Rebirth <VER> - Racial Diversity <VER>*.ESP

[Conflict]
 Trancemaster_1988's "Racial Diversity" modifies the abilities of the races in Morrowind. As do other mods from "Wakim's Game Improvements", "BTB's Game Improvements" (emptythe's "Combat Experience - Depth Perception" includes BTB's mod) and Alaisiagae's "Races Are More Fun"
 You should decide which plugin you wish to use.
Morrowind Rebirth <VER> - Racial Diversity <VER>*.ESP
[ANY AprogasVampire WakimImprovements.20021210.esp
	 Balance - Character.esp
	 BTB - Character.esp
	 BTB - Character (Alternate).esp
	 CE-DepthPerception25+BTB's Character.ESP
	 CE-DepthPerception50+BTB's Character.ESP
	 CE-DepthPerception75+BTB's Character.ESP
	 CE-DepthPerception100+BTB's Character.ESP
	 Clean Races_Update.esp
	 NPC Magicka Regen (Wakim).esp
	 Races1.esp
	 RAMF_Mer_for_NPCs.esp
	 RAMF.esp
	 RAMF_for_NPCs.esp
	 RAMF_Mer.esp
	 Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp]

;; mod conflicts

[Conflict]
 "Note that [...] "Poorly Placed Object Fix" [is] not compatible with Morrowind Rebirth."
 ( Ref: Morrowind Rebirth Readme.odt )
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
Poorly Placed Object Fix*<VER>.esm

[Conflict]
 "Note that "Texture Fix" [is] not compatible with Morrowind Rebirth."
 ( Ref: Morrowind Rebirth Readme.odt )
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
Texture Fix <VER>.esm

;;Dragon32: Not 100% about abot's "Windows Glow Expansion" but it modifies CELL records like Rebirth does.
[Conflict]
 "Note that "Windows Glow" [is] not compatible with Morrowind Rebirth."
 ( Ref: Morrowind Rebirth Readme.odt )
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY Windows Glow.esp
	 abotWindowsGlow.esp]

[Conflict]
 Trancemaster_1988's "Morrowind Rebirth" adds an enchantment to the named Dwemer claymore, Foeburner. There is no need to run other mods which also add an enchantment.
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY Clean_Foeburner_Fix.esp
	 lfx_foeburner.esp
	 MWFoeburner Fix.ESP]

[Conflict]
 Trancemaster_1988's "Morrowind Rebirth" changes Redoran guards in a similar way to Xeth-Ban's "Redoran Guards - Katanas and Shields"
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY Redoran Guards with Katanas and Shields.esp
	 Redoran Guards with Katanas.esp
	 Redoran Guards with Shields.esp]

[Conflict]
 "[More Detailed Places] won't work at all with Rebirth, no matter what you do with your loadorder."
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY MDP Compilation.ESP
	 MDP - Dagon Fel.ESP
	 MDP - Dagon Fel 1.0.ESP
	 MDP - Ebonheart.ESP
	 MDP - Ebonheart - 1.0.ESP
	 MDP - Fort Buckmoth.ESP
	 MDP - Gnaar Mok.ESP
	 MDP - Hla Oad.esp
	 MDP - Khuul.ESP
	 MDP - Maar Gan.ESP
	 MDP - Maar Gan - 1.0.ESP
	 MDP - Sadrith Mora.ESP]

[Conflict]
 Trancemaster_1988's "Morrowind Rebirth" adds a stone bridge to Gnisis. Other mods which add bridges to Gnisis include ddfield's "Gnisis Imperial Bridge", Matt a.k.a mjr162006's "Gnisis Bridge", Chestnut Stallion's "Gnisis Bridge" and Untot's "Gnisis Enhanced v1.0"
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY Complete Gnisis Bridge.esp
	 Gnisis Bridge.ESP
	 Clean gnis.esp
	 GnisisBridgeFinal.esp]

[Conflict]
 Trancemaster's "Morrowind Rebirth" includes his "New Seyda Neen"; Trancemaster's "New Seyda Neen" and Saborcoco's "Maximus" both use the same ID, Maximus, for an object. "New Seyda Neen" and so "Morrowind Rebirth" use it for a NPC, "Maximus" for a Weapon.
 You should edit either "Morrowind Rebirth" or "Maximus" renaming the Maximus ID (to e.g. "MR_Maximus" or "M_Maximus").
 ( Ref: http://forums.nexusmods.com/index.php?/topic/777499-new-seyda-neen/?p=19401164 )
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
Maximus.esp

;; mods merged into or equivalents included in Rebirth

[Conflict]
 Trancemaster_1988's "Morrowind Rebirth" includes these mods:
  Vurt's Ascadian Isles Tree Replacer II
  Vurt's Bitter Coast Trees II
 ( Ref: "Morrowind Rebirth 2.6 - Readme.doc")
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY Vurt's BC Tree Replacer II.ESP
	 Vurt's Leafy West Gash.esp]

[Conflict]
 Trancemaster_1988's "Morrowind Rebirth" includes Loki the Grouch's "Better Caldera"
 ( Ref: "Morrowind Rebirth 2.6 - Readme.doc")
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY Clean Better Caldera.esp
	 New Better Caldera (Trancemaster Edit).esp]

[Conflict]
 Trancemaster_1988's "Morrowind Rebirth" includes Xeth-Ban's "Ald-Ruhn Temple Expansion"
 ( Ref: "Morrowind Rebirth 2.6 - Readme.doc")
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
Clean Ald-Ruhn Temple Expansion <VER>.ESP

[Conflict]
 Trancemaster_1988's "Morrowind Rebirth" includes his Gnisis and Seyda Neen expansion mods.
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY New Gnisis 1.2.ESP
	 New Seyda Neen 1.6.esp]

[Conflict]
 Trancemaster_1988's "New Seyda Neen", which is included in his "Morrowind Rebirth", conflicts with Emma's "Children of Morrowind" and lonnie's "Seyda Neen Docks"
 ( Ref: "Morrowind Rebirth 2.6 - Readme.doc")
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY Seyda Neen Docks V7.0 Bloodmoon.esp
	 Seyda Neen Docks V7.0 Tribunal.esp
	 MW_Children_1_0.esm]

[Conflict]
 "[The "Detailed_Imperial_forts.esp"] included with ["Imperial Forts Retexture" by Mikeandike] will cause floating arrowslit towers in ebonheart and probably other locations altered by morrowind rebirth."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=25645554 )
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
Detailed_Imperial_forts.esp

[Conflict]
 "Piratelord's "Mountainous Red Mountain" is] incompatible with Morrowind Rebirth."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=27348969 )
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
MRM.esm

[Conflict]
 "[Trancemaster_1988's "Morrowind Rebirth"] conflicts with Vampire Realism II [as] Seyda Neen's landscape was screwed up near the shacks by the lighthouse, along the coast. [Also,] Vampire Realism adds various crypts outside of each town, and that can mess with the landscape."
 ( Ref: https://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=44021700 and https://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=44031575 )
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
Vampire Realism II.esp

;;[Order]
;;Vampire Realism II.esp
;;DN-GDRv<VER>-Rebirth.esp

;;Dragon32: For conflict with "The Witchgirl Adventure" by Emma, see that entry.

[Conflict]
 "[Morrowind Community and Resdayn Revival Team's "RR Mod Series - Holamayan Monastery Replacer"] conflicts with Morrowind Rebirth.
 ( Ref: http://forums.nexusmods.com/index.php?/topic/2672199-rr-mod-series-holamayan-monastery-replacer/?p=29470707 )
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY RR_Holamayan_Eng.esp
	 RR_Holamayan_1C.esp]

[Conflict]
 Trancemaster_1988 has merged these mods into his "Morrowind Rebirth", there is no need to run the plugins separately.
 ( Ref: "Morrowind Rebirth 2.6 - Readme.doc")
[ANY Morrowind Rebirth [Main].ESP
	 DN-GDRv<VER>-Rebirth.esp]
[ANY Adamantium Roundshield.esp
	 Adamantium Towershield.esp
	 DGLAdamantiumShields.esp
	 Windmills-Demo.esp
	 TemplarSheild.esp
	 Resource Tale of the Devious Trader.esp
	 Tale of the Devious Trader.esp
	 Golden Saint Armor.esp
	 Animated Morrowind 1.0.esp
	 Animated_Morrowind - merged.esp
	 Antares' Creatures - Beholder.esp
	 Antares' Creatures - Frost Giant.esp
	 Antares' Creatures - Frost Monarch.esp
	 Antares' Creatures - Green Slime.esp
	 Antares' Creatures - Hill Giant.esp
	 Antares' Creatures - Treant.esp
	 Antares' Creatures - Trolls!.esp
	 Draugr Deathlord.esp
	 chain_armor_set.esp
	 HospitalityPapers.esp
	 MuckShovelUse.esp
	 MinerPickUseGOTY.esp
	 AscendedSleeperSFX.esp
	 Steel Broadsword Fix BM.esp
	 Black Glass.esp
	 Psy_Dwemer_statue_pack.esp
	 BTB - Spells.esp
	 PB_ElectricSlaughterfish.esp
	 guarskin_drum_replacer.esp
	 PotionSorter.esp
	 PSsorticon.esp
	 Rare Repairs.esp]

[Order]
Morrowind Rebirth [Main].esp
DN-GDRv<VER>-Rebirth.esp
Advanced Herbalism - *.esp

;;Order rules for quorn's Muck Shovel Use and similar mods

;;Dragon32: Rebirth includes quorn's Muck Shovel Use.
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Muck Shovel of Vivec v1.1.esp

;;Dragon32: Rebirth includes quorn's Miner's Pick Use
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Resources Enhanced.esp

;;Dragon32: Rebirth includes quorn's Miner's Pick Use
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Minerals (Tribunal&Bloodmoon).esp

;;Dragon32: Rebirth includes quorn's Miner's Pick Use.
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Minerals.esp

;;Dragon32: Rebirth includes quorn's Miner's Pick Use
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Morrowind Crafting 2-1.esp

;;Dragon32: Rebirth includes quorn's Miner's Pick Use.
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Resources Enhanced.esp

;;Order rules for animal pacification mods

;;Dragon32: load animal pacifying mods after Rebirth
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
animalbehave.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Animal Behaviour.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Cliffracer-FIX.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Less Aggressive Critters.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Mildlife.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Neutral creatures.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Non-Homicidal Ecosystem - Morrowind.ESP

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Non-Homicidal Ecosystem - Bloodmoon.ESP

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Non-Homicidal Ecosystem - Tribunal.ESP

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Non-Homicidal Ecosystem Trib. & Blood..ESP

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Passive_Healthy_Wildlife.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Passive Wildlife Vvardenfell.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Rational Wildlife.esp

[Order]
Morrowind Rebirth [Main].ESP
Real_wildlife_2b Complete.esp

[Order]
Morrowind Rebirth [Main].ESP
Real_wildlife_2b.esp

[Order]
Morrowind Rebirth [Main].ESP
Real_Wildlife_2b_Bloodmoon.esp

[Order]
Morrowind Rebirth [Main].ESP
Real_wildlife_2b_Tribunal.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Real_wildlife_v1.0.esp

[Order]
Morrowind Rebirth [Main].ESP
SG-MW-ecology-BM-plugin.esp

[Order]
Morrowind Rebirth [Main].ESP
SG-MW-ecology-carnivore-plugin.esp

[Order]
Morrowind Rebirth [Main].ESP
SG-MW-ecology-WW-plugin.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Super-Hostile Ecosystem (Vanilla Morrowind).ESP

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
wildlife_behaviour.esp

;;Order rules for game settings-affecting mods

;;Dragon32: load BTB's game settings plugins after Rebirth
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
BTB - Alchemy.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
BTB - Sorted Alchemy.esp ;;Revan's BTB's Sorted New Alchemy Potions

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
BTB - Character.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
BTB - Character (Alternate).esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
BTB - Equipment.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
HELLUVA Balanced BTB.esp ;;Spiffyman's HELLUVA Balanced

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
HELLLUVA Balanced BTB CS.esp ;;Spiffyman's HELLUVA Balanced

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
BTB - Unique Finery Equipment.esp ;Revan's BTB's Unique Finery Equipment

[Order]
Morrowind Rebirth [Main].ESP
BTB - Spells.esp

[Order]
Morrowind Rebirth [Main].ESP
BTB Spells - EMS MGSO Patch.esp

;;Dragon32: SPEL conflict - "rally beast"
[Order]
Morrowind Rebirth <VER> - Racial Diversity <VER>*.ESP
BTB - Spells.esp

[Order]
Morrowind Rebirth <VER> - Racial Diversity <VER>*.ESP
BTB Spells - EMS MGSO Patch.esp

[Order]
Morrowind Rebirth [Main].ESP
BTB - Settings.esp

[Order]
Morrowind Rebirth [Main].ESP
BTB - Settings (Alternate).esp

;;Dragon32: load Wakim's game settings plugins after Rebirth
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Balance - Character.esp

[Order]
Morrowind Rebirth [Main].ESP
Balance - game settings.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Balance - items.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Balance - Magic Effects.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Balance - NPC Spellcasting.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Balance - spells.esp

;;Dragon32: SPEL conflict - "rally beast"
[Order]
Morrowind Rebirth <VER> - Racial Diversity <VER>*.ESP
Balance - spells.esp

[Order]
Morrowind Rebirth [Main].ESP
Gameplay - Dialogue.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Gameplay - Faction.esp

[Order]
Morrowind Rebirth [Main].ESP
Wakim's Game Improvement 9.esp

[Order]
Morrowind Rebirth [Main].ESP
Wakim's Game Improvements with No-glo v9.esp

[Order]
Morrowind Rebirth [Main].ESP
AprogasVampire WakimImprovements.20021210.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
NPC Magicka Regen (Wakim).esp

;; Order rules for assorted other mods

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
JAC_Jasmine.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
The Apartment.esp

;;Dragon32: Rebirth includes Animated Morrowind, duplicate its Order rules
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Animated_Morrowind - merged.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Animated_Morrowind - Expanded.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Animated Morrowind - Expanded - MCA_Patch.esp

;;Rebirth sets fMinWalkSpeed, fMaxWalkSpeed, fMaxWalkSpeedCreature

;;"Unfortunately "Run Faster - Faster Running Speed" doens't work with Morrowind Rebirth"
;; http://forums.nexusmods.com/index.php?/topic/1162362-run-faster-faster-running-speed/?p=18554644
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
RunFaster-Fast.ESP
RunFaster-Faster.ESP
RunFaster-FasterPlus.ESP
RunFaster-Fastest.ESP
RunFaster-LightSpeedx2.ESP
RunFaster-LightSpeed.ESP
RunFaster-SpeedofSound.ESP

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Nymeria's Faster Walk.esp

;;"When using windows glow along side this I discovered windows glow must be loaded before rebirth or floating parts of structures insue."
;;WG order from - Ref: "abotWindowsGlow.txt"
[Order]
Windows Glow.esp
Windows Glow - Tribunal Eng.esp
Windows Glow - Bloodmoon Eng.esp
Windows Glow - Raven Rock Eng.esp
abotWindowsGlow.esp
abotWindowsGlowTR.esp
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp

;;"Haven't noticed anything wild with Better Bodies + Better Clothes being adjusted to load after Rebirth 3.0"
;;Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=24325569
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Better Bodies.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Better Clothes_v1.1.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Better Clothes_v1.1_nac.esp

;;"Cavern Overhaul had to be above [Morrowind] Rebirth in the load order"
;;Ref: http://forums.nexusmods.com/index.php?/topic/783496-caverns-overhaul/page-12#entry25281759
[Order]
Cavernes Overhaul -Eng.ESP
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp

;;"MGSO installs PSsorticon.esp is works perfectly but once Morrowind Rebirth is installed the potion icons disappear."
;;Dragon32 - Lost the Ref for this. Load PSsorticon.esp (and its constituent mods) after Rebirth.
[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
PSsorticon.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
PotionSorter.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Potions.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Scrollsv1.1.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Clean Potions.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Clean Potions1.esp

[Order]
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp
Clean Scrolls.esp

;;Dragon32: Landscape conflict with Brother Juniper's Twin Lamps mod, it modifies the landscape around Vivec FQ. Dunno if this Order will work.
;;Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=36530310
[Order]
Juniper's Twin Lamps (1.1 Tribunal).esp
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp

;;"The Merchant Fendus (needs to be loaded before Rebirth)"
;;Ref: http://www.nexusmods.com/morrowind/articles/37/?
[Order]
The Merchant Fendus.ESP
Morrowind Rebirth [Main].ESP
DN-GDRv<VER>-Rebirth.esp

;;"Load LGBM after STOTSP."
[Order]
Solstheim TotSP [Rebirth].esp
Less_Generic_Bloodmoon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MWSE (Morrowind Script Extender) [Various]

;;Dragon32: No reference, examined plugins in Enchanted Editor.
[Note]
 "MWSE_v094_Demo.esp" is a script demonstration plugin, it illustrates how some of Morrowind Script Extender's new functions work. You do not need to run this plugin to use MWSE.
MWSE_v094_Demo.esp

;;Dragon32: MGE change log showing *some* of the MWSE implementations:
;; http://sourceforge.net/apps/mediawiki/morrgraphext/index.php?title=Change_Log

[Note]
 These mods require Morrowind Script Extender (MWSE) v0.9.1 or later, or MGE v3.0.3 or later.
ImprovedTeleportation2.0.esp

[Note]
 These mods require Morrowind Script Extender (MWSE) v0.9.2 or later, or MGE v3.0.3 or later.
Alchemist's Arsenal v1.0.esp
ASH 2.0.esp
ASH 2.0 Ort Edit.esp
Better Telekinesis.esp
bjam_Aragon_at_MWSEpatch_v1.0.esp
bjam_at_MWSE_patch.esp
Bjam_DGL_rt_MWSEpatch_v1.0.esp
BPC_MWSE_1.2.esp
Controlled Jumps.esp
Decorator+.esp
Decorator+ (Balanced).esp
Diablerie_MWSE_AddOn.esp
Enhanced Detection.esp
Fliggerty's Fleeing Fetchers.esp
GRM_Companion_Recall_Ring.esp
Health Indicators MWSE.esp
Improved Bartering.esp
Improved Hand to Hand.esp
Inventory Helpers.esp
Inventory Search.esp
Loot Sack.esp
Macros DV.esp
Macros EV.esp
Melee Missiles v1.2.esp
Morrowind Battle Cry.esp
Morrowind Narcissism.esp
MWInhabitants Freeform (Vol 1).esp
MWInhabitants - Pickpockets!.esp
npce_mwse_patch.esp
Oblivion-Style Spellcasting.esp
Protective Guards.esp
Raven Wings.esp
Real Time Updating.esp
ScentOfBlood_MWSE_AddOn.esp
Take All.esp
VampiricIllusion_MWSE_AddOn.esp
ve_comp_control.esp
VH_Bloodreport.esp

[Note]
 These mods require Morrowind Script Extender (MWSE) v0.9.2a or later, or MGE v3.1 or later.
Arrow De-nocker.esp
Blasphemous Revenants.esp
Enhanced Summoning.esp
Handy Equipping.esp
Keyring.esp
LA_MWSE Addon.esp
Merchant Investments.esp
More Quick-Keys.esp
To The Death.esp
Universal Companion Share.esp
Useful Summoned Creatures.esp
Visceral Discernment.esp

;;Dragon32: I couldn't find when MGE introduced v0.9.3 of MWSE. MGE v3.5.6 adds MWSE v0.9.4 script functions
[Note]
 These mods require Morrowind Script Extender (MWSE) v0.9.3 or later, or MGE v3.5.6 or later.
Avenge Your Death!.esp
Pursuit Enhanced.esp
Werewolf ReEquip.esp

;;Dragon32: As I understand things MGE 3.5.6 added the functions from MWSE v0.9.4. *However* there remains one MWSE function that could not be implemented in MGE. At the time of writing there is only one mod that makes use of that function (MCA_Companions_Enhanced.esp). According to the MWSE v0.9.4a release notes "contains no new features over 0.9.4. However, one bug [...] has been fixed."

[Note]
 These mods require Morrowind Script Extender (MWSE) v0.9.4a, or MGE v3.5.6 or later.
Advanced Alchemy.esp
ANPC.esp
BetterMusicSystem_<VER>.esp
BetterMusicSystem_<VER>_alt.esp
Better Music System (BTB Edit) (Vanilla).esp
Better Music System (BTB Edit).esp
BTB NPC Spells Fix.ESP
Census and Excise Office.esp
CE-DepthPerception25+BTB's Character.ESP
CE-DepthPerception25.esp
CE-DepthPerception50+BTB's Character.ESP
CE-DepthPerception50.esp
CE-DepthPerception75+BTB's Character.ESP
CE-DepthPerception75.esp
CE-DepthPerception100+BTB's Character.ESP
CE-DepthPerception100.esp
Detect Owner.esp
Elemental Magicka II - MWSE Addon.ESP
Get Fezzed!.esp
Gravedigger.esp
Library_Portable.esp
Library_Portable_Book_Jackets_Compatible.esp
MAO.esm
MAO_ScriptExtender.esp
MAO_ScriptExtender_alternative.esp
mel_teleportPlugin_1_3.esp
Rincewind's_Luggage_<VER>_MWSE.esp
Shut_Up.esp
shut up! v2.0.esp
UL_<VER>_MWSE_Add-on.esp
UL_MWSE_Companions.esp
UL_MWSE_Companions_v2.esp
UL_MWSE_patch.esp
UL_Primus_MWSE.esp
UL_Upgrader_MWSE.esp

;;Dragon32 - On Melian's teleport mod, above. Original (1.0) said it wasn't compatible with MGE's built-in MWSE. Latest version (1.2) changes this to say its compatible with MGE 3.8.0-rev118, however AFAIK the last change to MGE's inbuilt MWSE came in v3.5.6 of MGE when MWSE 0.9.4 functions were added.

[Note]
 These mods require Morrowind Script Extender (MWSE) v0.9.4a and will not run with MGE's inbuilt version of MWSE.
MCA_Companions_Enhanced.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Sound Enhancements 2.1 [Leon "pancreas" Medado]

[Conflict]
 "Morrowind Sound Enhancements" by Leon "pancreas" Medado adds new spell casting sounds. It is incompatible with other mods which rely on the vanilla game's spell casting sounds.
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods )
Sound Enhancements.esp
[ANY Elemental Magicka II.ESP
	 MWE_MagickaSpells.esp
	 Scripted_Spells.esp
	 CastReduce-v30.esp
	 CastReduce-v31.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Toy Shoppe - Figurines! 1.0 [andoreth]

[Conflict]
 "Use only 1 .esp-
  Morrowind Toy Shoppe - Figures!.esp if you do not have Tribunal, or you do not have both Tribunal and Bloodmoon.
  Morrowind Toy Shoppe - Figurines! Trib.esp if you have tribunal, but you do not have Bloodmoon.
  Morrowind Toy Shoppe - Figurines! Trib & BM.esp if you have both Tribunal and Bloodmoon."
 ( Ref: "Morrowind Toy Shoppe - Figurines!.txt" )
Morrowind Toy Shoppe - Figurines! Trib & BM.esp
Morrowind Toy Shoppe - Figurines! Trib.esp
Morrowind Toy Shoppe - Figurines!.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Trading Cards 1.41 [Danae]

[Requires]
 ( Ref: "Morrowind trading cards.txt" )
MTC-no buff.esp
MTC.esp

;;Dragon32: Checked with TESPCD
[Order]
MTC.esp
MTC-no buff.esp

[Requires]
 "[MTC-CoMaddon.esp] will not work without Children of Morrowind, by Emma."
 ( Ref: "Morrowind trading cards.txt" )
MTC-CoMaddon.esp
MTC.esp

[Order]
MTC.esp
MTC-CoMaddon.esp

[Note]
	! With 1.3 and above of Danae's "Morrowind Trading Cards": "The LGNPC patches are no longer needed, the basic MTC.esp no longer conflicts with LNPC."
	! ( Ref: "Morrowind trading cards.txt" )
MTC-LGNPC Pelagiad.ESP
MTC-LGNPC SN.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowland - From Hell to Heaven [Various]

[Requires]
From Hell To Heaven.esm
[ALL From Hell To Heaven part 2.esp
	 From Hell To Heaven part 3.esp]

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
From Hell To Heaven.esm
TheBlackMill11.esp

[Conflict]
 Landmass conflict.
 You may wish to try Spiffyman's moved version of Booty Island, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/39308/
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
From Hell To Heaven.esm
Booty.esp

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
From Hell To Heaven.esm
Korobal v1.2.esp

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
From Hell To Heaven.esm
Moons_Spawn_V1.3.3_Non_Patched.esp

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
From Hell To Heaven.esm
GS_Tamriel Part1_Black Marsh.esp

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
From Hell To Heaven.esm
SnakeBitten Island - Alpha.esp

[Conflict]
 Landmass conflict.
 ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 )
 There is a moved version of Antiscamp's "Tel Nachim" available.
 Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43204/
From Hell To Heaven.esm
Tel Nechim.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mountainous Red Mountain [PirateLord]

;; "Activate the MRM.esm file, ensuring it loads last after your other esms."
;; ( Ref: "MRM Readme.txt" )

;;Dragon32: Added in a few ESMs I think that MRM should load after

[Order]
Morrowind.esm
MRM.esm

[Order]
Texture Fix.esm
MRM.esm

[Order]
Texture Fix <VER>.esm
MRM.esm

[Order]
Morrowind Advanced.esm
MRM.esm

[Order]
Poorly Placed Object Fix*<VER>.esm
MRM.esm

[Conflict]
 Landscape conflict: "A lot of land tearing if you use [PirateLord's "Mountainous Red Mountain"] along side more detailed places 2013 [by Ragox & Zaldir], areas such as maar gan and ald ruhn have these issues."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/668121-mountainous-red-mountain/?p=13915773 )
MRM.esm
MDP 2013.esp

[Conflict]
 Landscape conflict.
 ( Ref: http://forums.nexusmods.com/index.php?/topic/668121-mountainous-red-mountain/page-2#entry5687706 )
MRM.esm
Vurt's Ashlands Overhaul.esp

[Conflict]
 Landscape conflict: "[Atreus'] "Rain's Hand Hall" is causing A LOT of texture tearing around the area [PirateLord's "Mountainous Red Mountain"] changes."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/668121-mountainous-red-mountain/?p=8390298 )
Rain's Hand Hall.esp
MRM.esm

[Conflict]
 "[PirateLord's "Mountainous Red Mountain"] isn't compatible with Sixth House [by Endrek]."
 ( Ref: http://tamriel-rebuilt.org/forum/viewtopic.php?p=327744#327744 )
Sixth House.esp
MRM.esm

[Conflict]
 "Uvirith's Legacy [by StuporStar] adds a container named Uvi_Mummy_04 to cell 3,10, which is buried deep underground if using [PirateLord's "Mountainous Red Mountain"]. It is a single item, so it is easy to move to where it is accessible. [The reporter of this conflict did not] believe this container or anything in it is used in any quest, so this is probably a very minor conflict. (The main item of note in the chest is uvi_amulet_vamp_deavvo, in case it is relevant to some quest and you want to use the console to get it)."
MRM.esm
Uvirith's Legacy_<VER>.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MRM Puzzle Canal Fix 1.1 [Pherim]

[Patch]
 "[Pherim's "MRM Puzzle Canal Fix" is a] fix for the Puzzle Canal problem, [Pherim's mod moves] the Force Field higher up, so that the path to the shrine is free again."
 Download Pherim's "MRM Puzzle Canal Fix" from Morrowind Modding History: http://mw.modhistory.com/download--15169
 ( Ref: "MRM_PuzzleCanal_Fix Readme2.txt" )
MRM_PuzzleCanal_Fix.esp
MRM.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mournhold Docks [Nemon]

[Conflict]
 Due to sharing the cell name "Mournhold Docks", Nemon's "Mournhold Docks" is incompatible with "Mournhold Downtown" by Euthanasiologist.
Mournhold Downtown.esp
Mournhold_DocksAnd.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mournhold Downtown 1.40 [Varg 'Euthanasiologist' Axenov]

[Conflict]
 "Deactivate Mournhold Farms.esp or any previous versions of this mod if you have it activated."
 ( Ref: "Mournhold Downtown 140.txt" )
Mournhold Downtown.esp
Mournhold Farms.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mournhold Expanded 1.51 [Princess Stomper et al]

[Conflict]
	Use only one of these plugins:
  Mournhold Expanded COM NC.esp - Children of Morrowind and No Chess version
  Mournhold Expanded COM.esp - Children of Morrowind version
  Mournhold Expanded NC.esp - No Chess version
  Mournhold Expanded.esp - Standard version
 ( Ref: "MOURNHOLD EXPANDED README.rtf")
Mournhold Expanded COM NC.esp
Mournhold Expanded COM.esp
Mournhold Expanded NC.esp
Mournhold Expanded.esp

[Conflict]
 "Please do not try to play [Mournhold Expanded] together with Nemon's Mournhold Docks."
 ( Ref: "MOURNHOLD EXPANDED README.rtf")
Mournhold_DocksAnd.esp
[ANY Mournhold Expanded COM NC.esp
	 Mournhold Expanded COM.esp
	 Mournhold Expanded NC.esp
	 Mournhold Expanded.esp]

;;"Necessities of Morrowind needs to be loaded AFTER the Mournhold Expanded esp"
;;Ref: "MOURNHOLD EXPANDED README.rtf"
[Order]
Mournhold Expanded COM NC.esp
NOM 2.13.esp

[Order]
Mournhold Expanded COM.esp
NOM 2.13.esp

[Order]
Mournhold Expanded NC.esp
NOM 2.13.esp

[Order]
Mournhold Expanded.esp
NOM 2.13.esp

[Conflict]
 "Due to sharing the cell name "Mournhold Docks", [Mournhold Expanded] is incompatible with - Mournhold Downtown by Euthanasiologist."
 ( Ref: "MOURNHOLD EXPANDED README.rtf")
Mournhold Downtown.esp
[ANY Mournhold Expanded COM NC.esp
	 Mournhold Expanded COM.esp
	 Mournhold Expanded NC.esp
	 Mournhold Expanded.esp]

[Conflict]
 Princess Stomper et al's "Mournhold Expanded" and Qarl's "The Underground 2" both use the same ID, duck1, for an object. "Mournhold Expanded" uses it for a Creature, "The Underground 2" for a Sound.
 You should upgrade to a later version of "Mournhold Expanded", or edit either "Mournhold Expanded" or "The Underground 2" renaming the duck1 ID (to e.g. ""ME_duck1" or "UN_duck1").
[ANY Mournhold Expanded COM.esp
	 Mournhold Expanded NC.esp
	 Mournhold Expanded.esp]
THE_UNDERGROUND_2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mournhold Merc Transportation Fix [Nick Cowan]

[Note]
 It is recommended that you replace Nick Cowan's "Mournhold Merc Transportation Fix" with Baratheon79's "Mournhold Teleportation Fix". Both mods change Asciene Rane and Effe-Tei to provide Mages Guild-style teleportation service. However, Nick Cowan's plugin contains dirty references which could needlessly interfere with your game.
[SIZE 2652 MH Transportation.esp]

[Conflict]
 Nick Cowan's "Mournhold Merc Transportation Fix", Baratheon79's "Mournhold Teleportation Fix" and Grumpy's "MournholdTransport" (from his Asgard mod) all change Asciene Rane and Effe-Tei to provide a Mages Guild-style teleportation service. You only need to enable one of these mods.
BAR_MournholdTeleportationFix.esp
MH Transportation.esp
MournholdTransport.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mournhold Overhaul 2.1 [TRJTA / Bob Smolders]

[Conflict]
	Use only one of these plugins:
  Mournhold Overhaul v2.0 - NPC's.esp - Includes extra guards, beggars and 56 citizen NPC's.
  Mournhold Overhaul v2.0 - WG + NPC's.esp - As above, but for users of Windows Glow
  Mournhold Overhaul v2.0 - no NPC's.esp - Only a few extra guards and beggars and no extra citizens
  Mournhold Overhaul v2.0 - WG + no NPC's.esp - As above, but for users of Windows Glow
 ( Ref: Mournhold_Overhaul_v21.rar\Data Files\Readme.txt )
Mournhold Overhaul v2.0 - no NPC's.esp
Mournhold Overhaul v2.0 - NPC's.esp
Mournhold Overhaul v2.0 - WG + no NPC's.esp
Mournhold Overhaul v2.0 - WG + NPC's.esp

[Note]
	! Version 2.0 and above of "Mournhold Overhaul" by Bob Smolders move "Godsreach and Great Bazaar back to their exact original height, eliminating all conflicts this mod had with other mods such as Morrowind Comes Alive [and "Windows Glow - Tribunal"]"
	! http://www.nexusmods.com/morrowind/mods/25147/
	! ( Ref: Mournhold_Overhaul_v21.rar\Data Files\Readme.txt )
[ALL [ANY Mournhold Overhaul - No NPC's.ESP
		  Mournhold Overhaul - NPC's.ESP]
	 [ANY Windows Glow - Tribunal Eng.esp
		  MCA.esm]]

[Requires]
 "Activate ["Mournhold Overhaul v2.0 - WG + no NPC's.esp" or "Mournhold Overhaul v2.0 - WG + NPC's.esp]"] if you use Windows Glow"
 ( Ref: Mournhold_Overhaul_v21.rar\Data Files\Readme.txt )
[ANY Mournhold Overhaul v2.0 - WG + no NPC's.esp
	 Mournhold Overhaul v2.0 - WG + NPC's.esp]
Windows Glow.esp

;;Dragon32: Order not specified, added by me.
[Order]
Mournhold Overhaul v2.0 - WG + no NPC's.esp
Windows Glow - Tribunal Eng.esp

[Order]
Mournhold Overhaul v2.0 - WG + NPC's.esp
Windows Glow - Tribunal Eng.esp

[Conflict]
 "[TRJTA/Bob Smolders' "Mournhold Overhaul"] causes a conflict with Eomando's ["Mournhold Manor"]."
 ( Ref: https://www.youtube.com/watch?v=rGDXOPi7nPE )
[ANY Mournhold Overhaul v2.0 - no NPC's.esp
	 Mournhold Overhaul v2.0 - NPC's.esp
	 Mournhold Overhaul v2.0 - WG + no NPC's.esp
	 Mournhold Overhaul v2.0 - WG + NPC's.esp]
IntEomandoHouse.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mournhold, The Great Bazaar 1.2 [Quatloos]

;; "I have also added a small change to the projectile recovery chance - now there is a 50-50 chance."
;;Ref: "Mournhold, The Great Bazaar Readme.txt"
[Order]
Mournhold, The Great Bazaar.esp
Marksman Enhanced v1.2.esp

[Order]
Mournhold, The Great Bazaar.esp
100ProjectileStoreChance.esp

[Order]
Mournhold, The Great Bazaar.esp
Xenn's Marksman Overhaul.ESP

[Conflict]
 "Korana's older mod: Magus Realm Tower has a transporter NPC in the Magic shop.  Running this mod of hers together with [Quatloos' "Mournhold, The Great Bazaar"], causes an extra one of the game NPCs in the Magic shop."
 ( Ref: "Mournhold, The Great Bazaar Readme.txt" )
Mournhold, The Great Bazaar.esp
Clean Magus Realm Tower V2.esp

[Conflict]
 "I noticed that several of the 'teleport' doors introduced to towns like Ebonheart etc [by Quatloos' "Mournhold, The Great Bazaar"] were blocked by crates/barrels."
 Dragon32: According to Quatloos the only teleport door added by "Mournhold, The Great Bazaar" is to Ebonheart.
 ( Ref: "Mournhold, The Great Bazaar Readme.txt" )
Mournhold, The Great Bazaar.esp
[ANY MDP Compilation.ESP
	 MDP - Ebonheart.ESP
	 MDP - Ebonheart - 1.0.ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MrMuh's Macros [OblivionModGods]

[Conflict]
 Only install one plugin. "Macros EV.esp" is the English version, "Macros DV.esp" the German.
 ( Ref: "Readme - MrMuhs Macros Morrowind ENGLISH.html")
Macros DV.esp
Macros EV.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Muck Shovel Use [quorn]

;;Dragon32: From TESPCD check.
[Conflict]
 quorn's "Muck Shovel Use" adds a script to mucksponges. Herbalism mods also add scripts to mucksponges. "Muck Shovel Use" cannot be used with a herbalism mod
MuckShovelUse.esp
[ANY Advanced Herbalism - MO.esp
	 Advanced Herbalism - TR & BM.esp
	 Advanced Herbalism - TR.esp
	 Advanced Herbalism - BM.esp]

;;Dragon32: From TESPCD check.
[Conflict]
 Both quorn's "Muck Shovel Use" and dongle's "The Muck Shovel of Vivec" add scripts to mucksponges.
MuckShovelUse.esp
Muck Shovel of Vivec v1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Muffinwind [Cow Guru]

[Note]
 There is an updated version of "Muffinwind" (version 1.2) available.
 ( http://cowguru.silgrad.com/downloads.html )
[SIZE 1582308 Muffinwind.esp]

[Conflict]
 "Muffinwind" has landscape conflicts with Centurion's "Ald Vendras" mod.
Muffinwind.esp
[ANY Ald-Vendras_V3.esp
	 Ald-Vendras_V3-LoKKen.esp
	 Ald-Vendras_V3-LoKKen-SC.esp
	 Ald-Vendras_V31.esp
	 Ald-Vendras_V31-LoKKen.esp
	 Ald-Vendras_V31-LoKKen-SC.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MultiMark (Multiple Teleport Marking) 2.2 [Marcel Hesslebarth]

;; ( Ref: MultipleTeleportMarking.txt )
[Order]
MultiMark.esp
MultiMark_FiremothPlugin.esp
MultiMark_TribunalPlugin.esp
MultiMark_BloodmoonPlugin.esp
MultiMark-jms_patch.esp
MultiMark-Display_fix.esp ;;Dragon32: version 0.1 of the JMS patch I found on my HDD

[Requires]
 ( Ref: MultipleTeleportMarking.txt )
MultiMark_FiremothPlugin.esp
[ALL MultiMark.esp
	 [ANY Siege at Firemoth.esp
		  [Official]Siege at Firemoth.esp
		  SiegeAtFiremoth.esp
		  OfficialMods_v5.esp
		  Clean Official Plugins v1.1.esp
		  Official_2002_Mods.esp
		  super_adventurers302.esp
		  silgrad_tower_internal_release_1-4_6.6.esp
		  silgrad_tower_1-4_6.6.esp]]

[Requires]
 ( Ref: MultipleTeleportMarking.txt )
MultiMark_TribunalPlugin.esp
MultiMark.esp

[Requires]
 ( Ref: MultipleTeleportMarking.txt )
MultiMark_BloodmoonPlugin.esp
MultiMark.esp

[Note]
 "["MultiMark-jms_patch.esp"] makes a small patch to Marcel Hesselbarth's fine "Multiple Teleport Marking Mod v2.2", to fix the problem [...] with missing and duplicate location entries on the Teleport Menu."
 ( Ref: http://sites.google.com/site/johnmoonsugar/Home/morrowind-mods/ )
[ALL MultiMark.esp
	 [NOT MultiMark-jms_patch.esp]]

[Requires]
 MultiMark-jms_patch.esp is an add-on patch that requires the original to be active.
 ( Ref: MultiMark-jms_patch.txt )
MultiMark-jms_patch.esp
MultiMark.esp

;;Dragon32: Not sure if these Order rules are necessary
[Order]
Siege at Firemoth.esp
MultiMark_FiremothPlugin.esp

[Order]
[Official]Siege at Firemoth.esp
MultiMark_FiremothPlugin.esp

[Order]
SiegeAtFiremoth.esp
MultiMark_FiremothPlugin.esp

[Order]
OfficialMods_v5.esp
MultiMark_FiremothPlugin.esp

[Order]
Clean Official Plugins v1.1.esp
MultiMark_FiremothPlugin.esp

[Order]
Official_2002_Mods.esp
MultiMark_FiremothPlugin.esp

[Order]
super_adventurers302.esp
MultiMark_FiremothPlugin.esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
MultiMark_FiremothPlugin.esp

[Order]
silgrad_tower_1-4_6.6.esp
MultiMark_FiremothPlugin.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @multipatch [john.moonsugar]

[Conflict]
 The "multipatch.esp" plugin generated by tes3cmd should not be used with these other plugins as it duplicates their functionality.
multipatch.esp
[ANY fogpatch.esp
	 cellnamepatch.esp
	 Merged_Leveled_Lists.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mundane Weapons [ManaUser]

[Conflict]
 Use only one of these plugins.
 ( Ref: "Mundane Weapons-Readme.txt" )
Mundane Weaps-Silverware.esp
Mundane Weaps-Torch.esp
Mundane Weaps-Both.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Murderous Dreams [Avelon Hellfyre]

[Conflict]
  	Use only one of these plugins:
  Murderous Dreams.esp - A small chance that you will wake up dead or slightly damaged.
  Murderous Dreams_Safe.esp - Removes the chance for hazardous/fatal outcomes.
 ( Ref: "MurderousDreams12.rar\readme.txt" )
Murderous Dreams.esp
Murderous Dreams_Safe.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Museum of Artifacts Improved Expanded [Princess Stomper]

[Conflict]
 Princess Stomper's "Museum of Artifacts Improved Expanded" is a merge of both her "Museum of Artifacts Improvements" mod and "Expanded Museum of Artifacts" by TheOtherFelix.
 You only need to run "Museum of Artifacts Improved Expanded".
 ( Ref: "Museum of Artifacts Improved Expanded readme.txt" )
Museum of Artifacts Improved Expanded.esp
[ANY ExpandedMoA.esp
	 Clean Museum of Artifacts Improvements.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Music Mod [EvilGreebo]

[Note]
	! There is an update to EvilGreebo's "Music Mod" available:
	! http://www.fileplanet.com/144267/140000/fileinfo/Music-Mod-v1.1
EG Music Mod.esp

[Conflict]
 Use only one of these plugins:
  EG Music Mod V1.1 MW+TB+BM.esp - If you have Tribunal and Bloodmoon.
  EG Music Mod V1.1 MW+TB.esp - If you have Tribunal.
  EG Music Mod V1.1 MW.esp - If you only have Morrowind.
 ( Ref: "EG music V1.1 readme.txt" )
EG Music Mod V1.1 MW+TB+BM.esp
EG Music Mod V1.1 MW+TB.esp
EG Music Mod V1.1 MW.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @My Favorites Compatible and Combined 1.4 [Dale French]

[Conflict]
 "[Dale French's "My Favorites Compatible and Combined"] contains the following:
  --Captain Guar-skin's Crew ver 1.2 FINAL
  --Eerie Shack on the Odai
  --Jester's Hat of Delight ver 5 FINAL
  --Lute of First Impressions ver 2
  --Gnomes and Gadabouts FINAL
  --Myth and Murder ver 1.1
  --Night Lizards, Marplots, and the Faker Sign ver 1.1
  --The Seekers Faction ver 1.8
  --Swervo Random the Gambler
  --The Runaway ver 1.2
  --The Soothsayer ver 1.1
  --The Widow Fedaris ver 1.1"
 "You may safely delete ALL of the above-listed mods and just put [My Favorites Compatible and Combine ver 1.4.esp] in your Data Files folder."
 ( Ref: "My Favorites Compatible and Combined.txt" )
My Favorites Compatible and Combine ver 1.4.esp
[ANY Captain Guar-skin's Crew ver 1.2.esp
	 Eerie Shack on the Odai.esp
	 Jester's Hat of Delight FINAL.esp
	 Lute of First Impressions.esp
	 Male Gnomes and Gadabouts ver 1.1.esp
	 Myth and Murder ver 1.1.esp
	 Night Lizards, Marplots, and the Faker Sign.esp
	 Seekers Faction v1.8.esp
	 Swervo Random the Gambler.esp
	 The Runaway ver 1 2.esp
	 The Soothsayer ver 1.1.esp
	 The Widow Fedaris ver 1.1.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Mysthaven Manor [William The Taffer]

[Conflict]
 Use only one of these plugins.
 ( Ref: "READ ME - Mysthaven Manor.txt" )
Mysthaven Manor- Necessities of Morrowind 2.0 Edition.esp
Mysthaven Manor.esp

[Requires]
 "This version of the plugin requires NOM"
 ( Ref: "READ ME - Mysthaven Manor.txt" )
Mysthaven Manor- Necessities of Morrowind 2.0 Edition.esp
NOM 2.13.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nasty Camonna Tong 1.2 [Von Djangos] ; I saw no conflicts with existing rules

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NazoX9's Guards 1.0 [NazoX9]

[Conflict]
 "NazoX9's Guards" contains all the changes made by NazoX9's other guard mods
 ( Ref: NX9guardsreadme.txt )
NX9_Guards_Complete.ESP
[ANY NX9Guards_Helseth.ESP
	 NX9Guards_Hlaalu.esp
	 NX9Guards_Imperial_1.2.esp
	 NX9guards_ordinators.ESP
	 NX9Guards_Redoran.esp
	 NX9Guards_Telvanni.ESP]

[Note]
 As you are using all of NazoX9's guard mods you should load the single, combined plugin "NazoX9's Guards"  instead.
 ( Ref: NX9guardsreadme.txt )
[ALL NX9Guards_Helseth.ESP
	 NX9Guards_Hlaalu.esp
	 NX9Guards_Imperial_1.2.esp
	 NX9guards_ordinators.ESP
	 NX9Guards_Redoran.esp
	 NX9Guards_Telvanni.ESP]

[Patch]
 NazoX9's "NX9_Guard_LGRedoran_Patch.ESP" fixes dialogue incompatibilities between LGNPC Pax Redoran and NazoX9's "Guards"
 http://morrowind.nexusmods.com/mods/27765
NX9_Guard_LGRedoran_Patch.ESP
[ALL [ANY LGNPC_PaxRedoran*.esp
		  LGNPC_PaxRedoran_v?_??_GOTYST.esp]
	 NX9_Guards_Complete.ESP]

;; Dragon32: Not specified (no readme) but a check in TESPCD shows the patch changing the 'lost sister' dialogue topic from LGNPC, hence this load order. No apparent change to the Guards mod
;; Duplicated part of LGNPC load order here (soul sickness patch), just in case.
[Order]
LGNPC_PaxRedoran*.esp
LGNPC_PaxRedoran_v?_??_GOTYST.esp
LGNPC_SoulSicknessPatch_v?_??.esp
NX9_Guard_LGRedoran_Patch.ESP

;;Dragon32: Don't believe this is necessary based on TESPCD check, can be removed if problematic
[Order]
NX9_Guards_Complete.ESP
NX9_Guard_LGRedoran_Patch.ESP

[Patch]
 NazoX9's "NX9_Guard_LGRedoran_Patch.ESP" fixes incompatibilities between ostar's "Less Generic Tribunal" and NazoX9's "Guards"
 http://morrowind.nexusmods.com/mods/27765
NX9_Guard_LGTrib_patch.ESP
[ALL Less_Generic_Tribunal.esp
	 NX9_Guards_Complete.ESP]

;; Dragon32: Not specified (no readme) but a check in TESPCD shows the patch changing a NPC from the "Guards mod, hence this load order. No apparent change to Less Generic Tribunal. Also, think the NPC is a "dirty" reference and not actually needed.
[Order]
NX9_Guards_Complete.ESP
NX9_Guard_LGTrib_patch.ESP

;;Dragon32: Don't believe this is necessary based on TESPCD check, can be removed if problematic
[Order]
Less_Generic_Tribunal.esp
NX9_Guard_LGRedoran_Patch.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @N'dib Treehouse Travel Add-on [lochnarus]

[Requires]
 ( Ref: N'dib_Treehouse_Travel_add-onREADME.txt )
N'dib_Treehouse_add_on.esp
Ndib_TreeHouse_beta_0.6_complete.esp

[Order]
Ndib_TreeHouse_beta_0.6_complete.esp
N'dib_Treehouse_add_on.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Necessities for Purists 1.01 [maura amalia]

[Conflict]
  	Use only one of these plugins:
  Necessities for Purists 2x.esp - Makes game time pass twice as slow
  Necessities for Purists.esp - No change to game time
 ( Ref: "Necessities for Purists 1.01 ReadMe.txt" )
Necessities for Purists 2x.esp
Necessities for Purists.esp

[Note]
	! This is a template  for adding food items from other mods, it does nothing on its own.
	! ( Ref: "Necessities for Purists 1.01 ReadMe.txt" )
NfP add-on template.esp

[Conflict]
 "[Necessities for Purists] is made to replace any other necessity package (NOM, Primary Needs...) and would likely cause redundancy and overwriting."
 ( Ref: "Necessities for Purists 1.01 ReadMe.txt" )
[ANY Necessities for Purists 2x.esp
	 Necessities for Purists.esp]
[ANY NoM 3.0.esp
	 NOM 2.13.esp
	 Primary Needs 2.7.esp
	 Primary Needs 2.8.esp]

[Conflict]
 "DON'T run [Necessities for Purists] mod with Duncan's Sleep or Suffer"
 ( Ref: "Necessities for Purists 1.01 ReadMe.txt" )
[ANY Necessities for Purists 2x.esp
	 Necessities for Purists.esp]
[ANY SleepOrSuffer-Tribunal.esp
	 SleepOrSuffer.esp]

[Conflict]
 "DON'T run [Necessities for Purists] mod with Duncan's [...] Falling Down"
 ( Ref: "Necessities for Purists 1.01 ReadMe.txt" )
[ANY Necessities for Purists 2x.esp
	 Necessities for Purists.esp]
[ANY FallingDown-Tribunal.esp
	 FallingDown.esp]

[Conflict]
 "DON'T run [Necessities for Purists] mod with [...] ModMan's Hunger Mod"
 ( Ref: "Necessities for Purists 1.01 ReadMe.txt" )
[ANY Necessities for Purists 2x.esp
	 Necessities for Purists.esp]
ModMan_Hungermod.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Necessities for Purists script add-ons [maura amalia]

;;Dragon32 For "Necessities_for_Purists__Real_Wildlife.esp" see "Necessities for Purists & Real Wildlife Compatibility Patch [The Vagrant Wolf]"
[Conflict]
 "ONLY one add-on script.esp can be checked"
 ( Ref: "NfP script addons ReadMe.txt )
NfP COM addon.esp
NfP CreaturesX addon.esp
NfP NOM foods addon.esp
NfP The Wilderness Mod addon.esp
Necessities_for_Purists__Real_Wildlife.esp

[Patch]
 [NfP COM addon.esp] offers "COM food compatibility for Children of Morrowind 1.0."
 http://mw.modhistory.com/download-90-13869
 ( Ref: "NfP script addons ReadMe.txt )
NfP COM addon.esp
[ALL [ANY Necessities for Purists 2x.esp
		  Necessities for Purists.esp]
	 MW_Children_1_0.esm]

[Order]
Necessities for Purists.esp
Necessities for Purists 2x.esp
NfP COM addon.esp

[Patch]
 [NfP CreaturesX addon.esp] offers "Creatures X (Piratelord) food compatibility."
 http://mw.modhistory.com/download-90-13869
 ( Ref: "NfP script addons ReadMe.txt )
NfP CreaturesX addon.esp
[ALL [ANY Necessities for Purists 2x.esp
		  Necessities for Purists.esp]
	 [ANY Creatures (lore).esp
		  Creatures (Semi).esp
		  Creatures.esp]]

[Order]
Necessities for Purists.esp
Necessities for Purists 2x.esp
NfP CreaturesX addon.esp

[Patch]
 [NfP NOM foods addon.esp] offers "NOM food compatibility for NOM 2.13-02 [...] requires a mod that supports all NOM edibles."
 http://mw.modhistory.com/download-90-13869
 ( Ref: "NfP script addons ReadMe.txt )
NfP NOM foods addon.esp
[ALL [ANY Necessities for Purists 2x.esp
		  Necessities for Purists.esp]
	 [ANY NOM 2.13.esp
		  Ald Redaynia Extended COM.esp
		  Ald Redaynia Extended.esp
		  Vivec Outdoor Mall CoM_v2.esp
		  Vivec Outdoor Mall_v2.esp]]

[Order]
Necessities for Purists.esp
Necessities for Purists 2x.esp
NfP NOM foods addon.esp

[Patch]
 [NfP The Wilderness Mod addon.esp] offers "The Wilderness Mod (The Puma Man) food compatibility."
 http://mw.modhistory.com/download-90-13869
 ( Ref: "NfP script addons ReadMe.txt )
NfP The Wilderness Mod addon.esp
[ALL [ANY Necessities for Purists 2x.esp
		  Necessities for Purists.esp]
	 [ANY The Wilderness Mod 2.0.esm
		  The Wilderness Mod 2.0 T & B.esm]]

[Order]
Necessities for Purists.esp
Necessities for Purists 2x.esp
NfP The Wilderness Mod addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Necessities for Purists & Real Wildlife Compatibility Patch [The Vagrant Wolf]

;;Dragon32: See also "Necessities for Purists script add-ons [maura amalia]"

[Patch]
 [Necessities for Purists & Real Wildlife Compatibility Patch] "adds the food items of Real Wildlife to Necessities for Purists"
 ( Ref: http://mw.modhistory.com/download-90-6756 )
Necessities_for_Purists__Real_Wildlife.esp
[ALL [ANY Necessities for Purists 2x.esp
		  Necessities for Purists.esp]
	 [ANY Real_wildlife_2b Complete.esp
		  Real_wildlife_2b.esp]]

;;Dragon32: Despite what the readme says there's no need to load this after Real Wildlife. ESP only alters a script defined by NfP and defines a global variable
[Order]
Necessities for Purists.esp
Necessities for Purists 2x.esp
Necessities_for_Purists__Real_Wildlife.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NoM (Necessities of Morrowind) 3.03a [Taddeus]

[Note]
	! This plugin is a modders resource, and is meant to be merged into other plugins, it is not normally supposed to be loaded in your game.
	! ( Ref: "Readme NoM 3.0.html")
NOM Modders Res.esp

;;; JMS - recheck for 3.0+
;[Conflict]
; NOM conflicts with "Nevana's Twin Lamps and Slave Hunters" - NoM Food Store moves landscape, leaving slaver tower floating.
; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
;NOM 2.13.esp
;Nevena's Twin Lamps & Slave Hunters 1.5.esp

[Conflict]
 NOM already contains "The Moldy Horker" by Grumpy.
 ( Ref: "Readme NoM 3.0.html")
[ANY NoM 3.0.esp
	 NOM 2.13.esp]
[ANY BM_S_Inn.esp
	 S_Inn_th.esp]

[Conflict]
 NOM already contains "Beds for Rent" by Havokk.
 ( Ref: "Readme NoM 3.0.html")
[ANY NoM 3.0.esp
	 NOM 2.13.esp]
Beds4Rent.esp

[Conflict]
 NOM already contains "Improved Inns" by Taddeus.
 ( Ref: "Readme NoM 3.0.html")
[ANY NoM 3.0.esp
	 NOM 2.13.esp]
[ANY Improved Inns BM.esp
	 Improved Inns MW.esp
	 Improved Inns TB.esp
	 Improved Inns.esp]

[Conflict]
 Conflicts with part 1 of the Complete Morrowind mod, the cooking one.
 ( Ref: "Readme NoM 3.0.html")
[ANY NoM 3.0.esp
	 NOM 2.13.esp]
Complete Morrowind P1.esp

;; NOM is also incompatible with:
;; Mods modifying fires (Lights 300, ):** All the fires in game have a script attached to allow you to cook. If you use another mod modifying fires you'll lose the ability to cook near them (if you load Necessities before it) or the changes made by the other mod (if you load Necessities after it).

; TBD, could add more NOM/fire conflicts here
[Conflict]
 "Blood and Gore Fire damage.esp" modifies the fire sources so is incompatible with any other mod doing so such as NOM.
 ( Ref: "blood_gore_manual.htm")
Blood and Gore Fire damage.esp
[ANY Necessities of Morrowind 2.0.esp
	 Necessities of Morrowind 2.1.esp
	 NOM 2.12.esp
	 NOM 2.13.esp
	 NoM 3.0.esp]

; Korana's Wolverine Well House needs to load after NOM so that the door (the well) works as a door.
[Order]
NOM 2.13.esp
Clean_WH_Well House.esp

[Order]
NoM 3.0.esp
Clean_WH_Well House.esp

[Note]
 These plugins are for creating animated grass with MGE, based on work by vurt. "Use them instead of vurt's BC,AI,WG,GL.esp and Solstheim.esp while creating animated grass with MGE. Don't load these esps for playing. You need the meshes from vurt's grass mods for this to work."
 ( Ref: "Readme NoM 3.0.html")
NoM_Grass FotG+FF.esp
Vurt's Groundcover for NoM - BC, AI, WG, GL.esp
Vurt's Groundcover for NoM - Solstheim [Lush version].esp

[Conflict]
 Use only one of these plugins at a time. Use "NoM_Creatures Loot PHW.esp" if you want behavior as in Passive Healthy Wildlife, and use "NoM_Creatures Loot Standard.esp" if you want standard Creatures behavior.
 ( Ref: "Readme NoM 3.0.html")
NoM_Creatures Loot PHW.esp
NoM_Creatures Loot Standard.esp

; JMS - load order deduced
[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
NoM_Creatures Loot PHW.esp
NoM_Creatures Loot Standard.esp

;;Dragon32: Load 'NoM_Creatures Loot PHW.esp' after the various mods that make animals passive
[Order]
animalbehave.esp
NoM_Creatures Loot PHW.esp

[Order]
Animal Behaviour.esp
NoM_Creatures Loot PHW.esp

[Order]
Cliffracer-FIX.esp
NoM_Creatures Loot PHW.esp

[Order]
Less Aggressive Critters.esp
NoM_Creatures Loot PHW.esp

[Order]
Mildlife.esp
NoM_Creatures Loot PHW.esp

[Order]
Neutral creatures.esp
NoM_Creatures Loot PHW.esp

[Order]
Non-Homicidal Ecosystem - Morrowind.ESP
NoM_Creatures Loot PHW.esp

[Order]
Non-Homicidal Ecosystem - Bloodmoon.ESP
NoM_Creatures Loot PHW.esp

[Order]
Non-Homicidal Ecosystem - Tribunal.ESP
NoM_Creatures Loot PHW.esp

[Order]
Non-Homicidal Ecosystem Trib. & Blood..ESP
NoM_Creatures Loot PHW.esp

[Order]
Passive_Healthy_Wildlife.esp
NoM_Creatures Loot PHW.esp

[Order]
Passive Wildlife Vvardenfell.esp
NoM_Creatures Loot PHW.esp

[Order]
Rational Wildlife.esp
NoM_Creatures Loot PHW.esp

[Order]
SG-MW-ecology-BM-plugin.esp
NoM_Creatures Loot PHW.esp

[Order]
SG-MW-ecology-carnivore-plugin.esp
NoM_Creatures Loot PHW.esp

[Order]
SG-MW-ecology-WW-plugin.esp
NoM_Creatures Loot PHW.esp

[Order]
wildlife_behaviour.esp
NoM_Creatures Loot PHW.esp

[Patch]
 "NoM_BF Compatibility Patch.esp" provides compatibility for Barabus' Fireplaces 2 and NoM 3.02 and subsequent versions.
 ( Ref: "Readme NoM 3.0.html")
NoM_BF Compatibility Patch.esp
[ALL Barabus' fireplaces 2.esp
	 NoM 3.0.esp]

; ( Ref: "Readme NoM 3.0.html")
[Order]
Barabus' fireplaces 2.esp
NoM 3.0.esp
NoM_BF Compatibility Patch.esp

[Patch]
 "NoM_CoM Compatibility Patch.esp" provides compatibility for Children of Morrowind and NoM 3.0 and subsequent versions.
 ( Ref: "Readme NoM 3.0.html")
NoM_CoM Compatibility Patch.esp
[ALL NoM 3.0.esp
	 MW_Children_1_0.esm]

[Patch]
 "NoM_IO Compatibility Patch.esp" provides compatibility for Illuminated Order and NoM 3.0 and subsequent versions.
 ( Ref: "Readme NoM 3.0.html")
NoM_IO Compatibility Patch.esp
[ALL NoM 3.0.esp
	 [ANY Illuminated Order v1.0.esp
		  Illuminated Order v1.0 (IndyBank WC Compatible).esp
		  Illuminated Order v1.0 (IndyBank Compatible).esp
	  Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
	  Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]]

; ( Ref: "Readme NoM 3.0.html")
[Order]
Illuminated Order v1.0.esp
NoM 3.0.esp
NoM_IO Compatibility Patch.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
NoM 3.0.esp
NoM_IO Compatibility Patch.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
NoM 3.0.esp
NoM_IO Compatibility Patch.esp

[Order]
Illuminated Order v1.0 (IndyBank WC Compatible).esp
NoM 3.0.esp
NoM_IO Compatibility Patch.esp

[Order]
Illuminated Order v1.0 (IndyBank Compatible).esp
NoM 3.0.esp
NoM_IO Compatibility Patch.esp

[Patch]
 "NoM_LL Compatibility Patch.esp" provides compatibility for Lothavor's Legacy and NoM 3.0 and subsequent versions.
 ( Ref: "Readme NoM 3.0.html")
NoM_LL Compatibility Patch.esp
[ALL NoM 3.0.esp
	 Lothavor's Legacy.esp]

; ( Ref: "Readme NoM 3.0.html")
[Order]
Lothavor's Legacy.esp
NoM_LL Compatibility Patch.esp

[Patch]
 "NoM_MC Compatibility Patch.esp" provides compatibility for Morrowind Crafting 2.1 and NoM 3.0 and subsequent versions.
 ( Ref: "Readme NoM 3.0.html")
NoM_MC Compatibility Patch.esp
[ALL NoM 3.0.esp
	 Morrowind Crafting 2-1.esp]

; ( Ref: "Readme NoM 3.0.html")
[Order]
Morrowind Crafting 2-1.esp
NoM 3.0.esp
NoM_MC Compatibility Patch.esp

[Note]
	!! "use this file instead of the Morrowind Crafting esp while merging leveled lists with Wrye Mash. Don't load this esp for playing."
 ( Ref: "Readme NoM 3.0.html")
NoM_MC Lists for Merging.esp

[Conflict]
 NoM 3.02 and subsequent versions come with a compatibility version of "Creatures.esp" that should be used instead of PirateLord's original.
 ( Ref: "Readme NoM 3.0.html")
NoM 3.0.esp
[SIZE	!813641 Creatures.esp]

[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
NoM 3.0.esp

[Conflict]
 NoM 3.02 and subsequent versions come with a compatibility version of "Real_wildlife_2b Complete.esp" that should be used instead of Nedius' original.
 ( Ref: "Readme NoM 3.0.html")
NoM 3.0.esp
[SIZE	!739807 Real_wildlife_2b Complete.esp]

[Order]
Real_wildlife_2b Complete.esp
NoM 3.0.esp

;;Dragon32: "So the load order should be: Gluby's [Gluby's Creature Loot Mod v1.11] mod, then NoM creature loot, then NoM"
;;Dragon32: Added in Sendai45's "Animal Loot Mods", same logic applies I reckon
[Order]
Gluby's Creature Loot Mod v1.11.esp
NoM_Creatures Loot PHW.esp
NoM_Creatures Loot Standard.esp
NoM 3.0.esp

[Order]
BloodmoonAnimalLootMod.esp
NoM_Creatures Loot PHW.esp
NoM_Creatures Loot Standard.esp
NoM 3.0.esp

[Order]
MorrowindAnimalLootMod.esp
NoM_Creatures Loot PHW.esp
NoM_Creatures Loot Standard.esp
NoM 3.0.esp

[Order]
TribunalAnimalLootMod.esp
NoM_Creatures Loot PHW.esp
NoM_Creatures Loot Standard.esp
NoM 3.0.esp

; Rules still applicable to older versions of NOM:
;---------------------------------------------------

[Conflict]
 NOM 2.13 conflicts with the Bethesda plugin "entertainers.esp" [,and adul's "Entertainers Expanded"]. If you load NOM after entertainers, then Dulnea Ralaal in the Eight Plates no longer has the topic "entertain the guests". If you load entertainers after NOM, then you will lose some NOM functionality in the Eight Plates.
 Zobator has released "Entertainers-NoM Fix": http://mw.modhistory.com/download-87-11621
NOM 2.13.esp
[ANY entertainers.esp
	 [Official]Entertainers.esp
	 CleanEntertainers.esp
	 Entertainers_Expanded.esp
	 OfficialMods_v5.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 super_adventurers302.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NoM-BTB Compatibility Plugins 1.01 [Stilleas]

[Patch]
 Stilleas' "NoM_BTB Compatibility Plugins" ensure compatibility between Taddeus' "Necessities of Morrowind" and "BTB's Game Improvements"
 http://mw.modhistory.com/download-90-14308
NoM_BTB-Alchemy Compatibility Plugin.esp
[ALL BTB - Alchemy.esp
	 NoM 3.0.esp]

[Patch]
 Stilleas' "NoM_BTB Compatibility Plugins" ensure compatibility between Taddeus' "Necessities of Morrowind" and "BTB's Game Improvements"
 http://mw.modhistory.com/download-90-14308
NoM_BTB-Settings Compatibility Plugin.esp
[ALL [ANY BTB - Settings (Alternate).esp
		  BTB - Settings.esp]
	 NoM 3.0.esp]

[Order]
NoM 3.0.esp
NoM_BTB-Alchemy Compatibility Plugin.esp

[Order]
BTB - Settings (Alternate).esp
NoM_BTB-Settings Compatibility Plugin.esp

[Order]
BTB - Settings.esp
NoM_BTB-Settings Compatibility Plugin.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NoM 3 and Vurt's Groundcover 2.3a Compatibility Patch [TheUnbeholden]

[Note]
 "When launching the game, be sure to uncheck the esps."
 ( Ref: "NoM__Groundcover.rar\Readme.txt" )
NoM Groundcover - FotG, FF.esp
Vurt's Groundcover for NoM - BC, AI, WG, GL.esp
Vurt's Groundcover for NoM - Solstheim.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NOM3fix [abot]

[Patch]
 "[abot's NOM3 fix is] a small patch hopefully solving a bug with penalties not applying and tisanes allowed when distant from fire in NOM3.0"
 http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=26&Itemid=50&-NOM3-penalties-fix
NOM3fix.esp
NOM 3.0.esp

[Requires]
 "[abot's NOM3 fix is] a small patch hopefully solving a bug with penalties not applying and tisanes allowed when distant from fire in NOM3.0"
 http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=26&Itemid=50&-NOM3-penalties-fix
NOM3fix.esp
NOM 3.0.esp

[Order]
NOM 3.0.esp
NOM3fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Necromantic Robe 2 [MP*Canus]

[Requires]
 "[CanadianIce's "Ice's Female Necromantic Robe"] REQUIRES THAT CANUS' NECROMANTIC ROBE VERSION 2 BE INSTALLED"
 ( Ref: readme-IcesCNSFemaleNecromantic.html)
Ice_CNS_FemaleNecromanticRobe.esp
Clean_Necromantic_Robe_V2.esp

; Dragon32: Examined plugins in TESPCD
[Order]
Clean_Necromantic_Robe_V2.esp
Ice_CNS_FemaleNecromanticRobe.esp

[Conflict]
 Both "Necromantic Robe" by MP*Canus and "Rare Robes Collection" by Xanondorf add their necromantic robes to Goris the Maggot King and Dedaenc.
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Clean_Necromantic_Robe_V2.esp
xan_rare_robesv1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nerevar Say Nerevar [Blake]

[Patch]
 MW_CHILDREN_NSN_PATCH.esp is a compatibility patch for these two mods.
 ( Ref: "Readme - Nerevar Say Nerevar.txt" )
MW_CHILDREN_NSN_PATCH.esp
[ALL Clean Nerevar Say Nerevar Again_v1.01.esp
	 MW_Children_1_0.esm]

;;Dragon32 - based on the dependency ("Morrowind Comes Alive.esm") the patch is for MCA v4.x
[Patch]
 MCA_NSN_Patch.esp is a compatibility patch for these two mods.
 ( Ref: "Readme - Nerevar Say Nerevar.txt" )
MCA_NSN_Patch.esp
[ALL Clean Nerevar Say Nerevar Again_v1.01.esp
	 Morrowind Comes Alive.esm]

;;Dragon32: Checked with TESPCD
[Order]
Clean Nerevar Say Nerevar Again_v1.01.esp
MCA_NSN_Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nerevar Armor  [armor by Enlightened_Daedroth and Soulshade, quests either by Aragon or by Greevar]

[Note]
 Both these mods add the same Armor of St Nerevar (as created by Enlightened_Daedroth and Soulshade), though the (short) quests to obtain it are different <hide>and they also add different enchantments to the armor</hide>.
[ALL NerevarArmor-v30.esp
	 St. Nerevar'S Armor.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nerevarine's Castle 0.9 [Zappara]

[Conflict]
 "[Zappara's "Nerevarine's Castle"] includes also Weapon Wielding Mannequins v1.0 By Stephen Kent (a.k.a. Riiak Shi Nal). If you have that plugin installed you'll probably have to un-check it when you start using ["Nerevarine's Castle" by Zappara]."
 ( Ref: "readme - Nerevarine_castle.txt" )
Nerevarine_castle.esp
Weapon Wielding Mannequins.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nerevarine's Castle [Zappara]

[Conflict]
 "This plugin includes also Weapon Wielding Mannequins v1.0 By Stephen Kent (a.k.a. Riiak Shi Nal). If you have that plugin installed you'll probably have to un-check it when you start using [Nerevarine's Castle]."
 ( Ref: "readme - Nerevarine_castle.txt" )
Nerevarine_castle.esp
Weapon Wielding Mannequins.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC]

[Conflict]
 "Remove the "netch admantium II.esp" that you are currently using, and check the included new [Clean Netch Adamantium Armor IIa.esp]"
 ( Ref: Netch Adamantium Readme IIa.txt )
Clean Netch Adamantium Armor IIa.esp
Netch Adamantium Armor II.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Netch Adamantium Weapons [Midgetalien]

[Requires]
 Requires Jester's "Netch Adamantium Armor II" or IDC's modified version "Netch Adamantium Armor Add-on"
  ( Ref: sm_netchadamin_readme.txt )
sm_netchadamantium_Weapons.esp
[ANY Clean Netch Adamantium Armor IIa.esp
	 Netch Adamantium Armor II.esp]

;;Dragon32: order seems logical, this plugin modifies the Netch Adamantium Armor's NPC. Order of "Netch Adamantium Armor II.esp" and "Clean Netch Adamantium Armor IIa.esp" not important as they shouldn't be used together. See Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC]
[Order]
Clean Netch Adamantium Armor IIa.esp
Netch Adamantium Armor II.esp
sm_netchadamantium_Weapons.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nevena's Twin Lamps & Slave Hunters 1.5 [Nevena]

[Conflict]
 "Dogmeat's Servant Repository" (and GS_SEYDA NEEN COMPLETE, which includes it) makes a very minor change to the slave script, it adds a "companion" variable so that slaves can act as companions. "Nevena's Twin Lamps & Slave Hunters 1.5" makes many changes to the slave script and won't work if these are overwritten by Dogmeat's script. If you want to play Nevena's Twin Lamps mod, load it afterwards. (Further investigation may be needed to see what effect this will have on Dogmeat's servants.)
Nevena's Twin Lamps & Slave Hunters 1.5.esp
[ANY GS_SEYDA NEEN COMPLETE.esp
	 Dogmeat's Servant Repository.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Beast Bodies 3.3 [LizTail]

[Conflict]
 Use only one of these plugins. "Mature" is for anatomically correct, "Clean" is for a more asexual look.
New Argonian Bodies - Mature.esp
New Argonian Bodies - Clean.esp
New Argonian Bodies (Silaria Textures) - Mature.esp
New Argonian Bodies (Silaria Textures) - Clean.esp
New Argonian Bodies (Slof Textures) - Mature.esp
New Argonian Bodies (Slof Textures) - Clean.esp

[Conflict]
 Use only one of these plugins. "Mature" is for anatomically correct, "Clean" is for a more asexual look.
 (Ref. newbeastbodies33mature.zip/New Beast Bodies Read Me.html)
New Khajiit Bodies - Mature.esp
New Khajiit Bodies - Clean.esp
New Khajiit Bodies (Slof Textures) - Mature.esp
New Khajiit Bodies (Slof Textures) - Clean.esp

[Conflict]
 To use this mod, you must have both Slof's "Better Beasts (reptile version)" and "New Beast Bodies" installed, however "New Beast Bodies" no longer reqires that Slof's "Better Beasts" plugins be active.
 ( Ref: "new_beast_bodies-slof-tex-readme.txt" )
[ANY New Khajiit Bodies (Slof Textures) - Mature.esp
	 New Khajiit Bodies (Slof Textures) - Clean.esp
	 New Argonian Bodies (Slof Textures) - Mature.esp
	 New Argonian Bodies (Slof Textures) - Clean.esp]
[ANY Slof's Better Beasts a.esp
	 Slof's Better Beasts b.esp
	 Slof's Civilised Beasts.esp]

[Conflict]
 To use this mod, you must have both Sabregirl's "Better Bodies for Argonians" (which uses Silaria's textures) and "New Beast Bodies" installed, however "New Beast Bodies" no longer reqires that Sabregirl's "Better Bodies for Argonians" be active.
 ( Ref: "new_beast_bodies-silaria-tex-readme.txt" )
[ANY New Argonian Bodies (Silaria Textures) - Mature.esp
	 New Argonian Bodies (Silaria Textures) - Clean.esp]
BB-argonian-sils-text.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Better Caldera [Loki & Trancemaster]

[Conflict]
 Trancemaster's "New Better Caldera" is based on Loki the Grouch's "Better Caldera"
 ( Ref: "New_Caldera_Trancemaster_Edit.rar\Readme.doc")
New Better Caldera (Trancemaster Edit).esp
Clean Better Caldera.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Blood [razorfett147]

[Note]
	! "You must modify your Morrowind.ini file with the proper text entries or you will not get the extra blood options ingame or in the CS."
	! ( Ref: "readme_NewBloods.txt" and "Creatures X ini update.txt" )
[ANY NewBlood_MW.esp
	 NewBlood_MwTbBm1.1.esp
	 Creatures (lore).esp
	 Creatures (Semi).esp
	 Creatures.esp]

[Conflict]
  Use only one of these plugins:
  NewBlood_MW.esp - for use with Morrowind only.
  NewBlood_MwTbBm1.1.esp - for use with Morrowind, Tribunal, and Bloodmoon.
 ( Ref: "readme_NewBloods.txt" )
NewBlood_MW.esp
NewBlood_MwTbBm1.1.esp

[Conflict]
 You should be using "NewBlood_MwTbBm1.1.esp" instead of "NewBlood_MW.esp".
 ( Ref: "readme_NewBloods.txt" )
NewBlood_MW.esp
[ALL Bloodmoon.esm
	 Tribunal.esm]

[Conflict]
 Piratelord's "Creatures", though not credited, includes razorfett147's "New Blood" mod.
[ANY NewBlood_MW.esp
	 NewBlood_MwTbBm1.1.esp]
[ANY Creatures (lore).esp
	 Creatures (Semi).esp
	 Creatures.esp]

[Patch]
 "["NewBlood_WIadd-on.esp" is] an esp designed to assign some of the new blood types [defined in razorfett147's "New Blood", or mods which include it,] to the creatures of Wizard's Island."
 Download the patch from Morrowind Modding History - http://mw.modhistory.com/download-56-10943
 ( Ref: "WI add-on readme.txt" )
NewBlood_WIadd-on.esp
[ALL [ANY NewBlood_MW.esp
		  NewBlood_MwTbBm1.1.esp
		  Creatures (lore).esp
		  Creatures (Semi).esp
		  Creatures.esp]
	 Wizards Islands - Scourge of the Frost Bringer.esm]

;;"["NewBlood_WIadd-on.esp"] was done using the 1.05 patch esp for Wizard's Island"
;;the 1.05 patch
[Order]
Wizards_Islands_SotFB_Patch.esp
NewBlood_WIadd-on.esp

;;the superpatch which bundles 1.05
[Order]
Wizards' Islands Super Patch.esp
NewBlood_WIadd-on.esp

[Conflict]
 razorfett147's "New Blood", or mods which include it, and Qarl's "Green Blood" both introduce new blood types into the game and alter Morrowind creatures to use those new blood types.
 ( Ref: "readme_NewBloods.txt" and "readme_green_blood.htm")
[ANY NewBlood_MW.esp
	 NewBlood_MwTbBm1.1.esp
	 Creatures (lore).esp
	 Creatures (Semi).esp
	 Creatures.esp]
Green_Blood.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Bloodworm Helm 4.1 [Kalamestari_69]

[Conflict]
	Use only one of these plugins:
  New Bloodworm Helm (MW).ESP - If you only have Morrowind.
  New Bloodworm Helm.ESP - If you have Tribunal.
 ( Ref: "New Bloodworm Helm-22161-4-1.7z\Readme.txt" )
New Bloodworm Helm (MW).ESP
New Bloodworm Helm.ESP

[Note]
 ( Ref: "New Bloodworm Helm-22161-4-1.7z\Readme.txt" )
[ALL New Bloodworm Helm (MW).ESP
	 Tribunal.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Boots of Blinding Speed 1.1 [Kalamestari_69]

[Conflict]
	Use only one of these plugins:
  New Boots of Blinding Speed (MW).ESP - If you only have Morrowind.
  New Boots of Blinding Speed.ESP - If you have Tribunal.
 ( Ref: "New Boots of Blinding Speed-42042-1-1.7z\Readme.txt" )
New Boots of Blinding Speed (MW).ESP
New Boots of Blinding Speed.ESP

[Note]
 ( Ref: "New Boots of Blinding Speed-42042-1-1.7z\Readme.txt" )
[ALL New Boots of Blinding Speed (MW).ESP
	 Tribunal.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Bow of Shadows 1.6 [Kalamestari_69]

[Conflict]
	Use only one of these plugins:
  New Bow of Shadows (MW).ESP - If you only have Morrowind.
  New Bow of Shadows.esp - If you have Tribunal.
 ( Ref: "New Bow of Shadows-34418-1-6.7z\Readme.txt" )
New Bow of Shadows (MW).ESP
New Bow of Shadows.esp

[Note]
 ( Ref: "New Bow of Shadows-34418-1-6.7z\Readme.txt" )
[ALL New Bow of Shadows (MW).ESP
	 Tribunal.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NEDE - New Elemental Damage Effects [rocker]

;; "you must reorder your mod so that NEDE WGI patch would be loaded after
;; both WGI Magic Effects and NEDE v1.1"
;; ( Ref: "Readme New Elemental Damage Effects v1.2.txt" )

[Order]
Wakim's Game Improvement 9.esp		      ;\
Wakim's Game Improvements with No-glo v9.esp  ; |
AprogasVampire WakimImprovements.20021210.esp ; } these are actually mutally exclusive
Balance - Magic Effects.esp		      ;/
NEDE v1.2.esp
NEDE WGI patch.esp

[Patch]
 ( Ref: "Readme New Elemental Damage Effects v1.2.txt" )
NEDE WGI patch.esp
[ALL NEDE v1.2.esp
	 [ANY Wakim's Game Improvement 9.esp
		  Wakim's Game Improvements with No-glo v9.esp
		  AprogasVampire WakimImprovements.20021210.esp
	  Balance - Magic Effects.esp]]	; WGI 9 Modular

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Gnaar Mok 1.0 [Melchior]

[Patch]
 ( Ref: New Gnaar Mok ReadMe.txt )
New Gnaar Mok BY Patch.esp
[ALL New Gnaar Mok.esp
	 Beyond YsGramor v2.5.esm]

[Patch]
 ( Ref: New Gnaar Mok ReadMe.txt )
New Gnaar Mok COM Patch.esp
[ALL New Gnaar Mok.esp
	 MW_Children_1_0.esm]

[Patch]
 ( Ref: New Gnaar Mok ReadMe.txt )
New Gnaar Mok COV Patch.esp
[ALL New Gnaar Mok.esp
	 [ANY BB_Clothiers_of_Vvardenfell_v1.1.esp
		  KN_Keening_Clothiers.esp]]

; ordering based on filetimes
[Order]
New Gnaar Mok.esp
New Gnaar Mok BY Patch.esp
New Gnaar Mok COM Patch.esp
New Gnaar Mok COV Patch.esp

[Order]
BB_Clothiers_of_Vvardenfell_v1.1.esp
New Gnaar Mok COV Patch.esp

[Order]
KN_Keening_Clothiers.esp
New Gnaar Mok COV Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Icons [ManaUser]

[Conflict]
 Use only one of these plugins.
 ( Ref: "New Icons - Readme.txt" )
New Icons - WGI Compat.esp
New Icons - Basic.esp

[Requires]
New Icons - Trib Add-on.esp
[ANY New Icons - WGI Compat.esp
	New Icons - Basic.esp]

[Requires]
New Icons - BM Add-on.esp
[ANY New Icons - WGI Compat.esp
	New Icons - Basic.esp]

[Order]
Wakim's Game Improvement 9.esp
Wakim's Game Improvements with No-glo v9.esp
AprogasVampire WakimImprovements.20021210.esp
New Icons - WGI Compat.esp

[Order]
Balance - Magic Effects.esp
New Icons - WGI Compat.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Imperial Helms 1.0 [grVulture]

[Conflict]
 grVulture's "New Imperial Helms" is based on Khan raider's "Imperial helms"
 ( Ref: "New_Imperial_Helms.txt" )
New_Imperial_Helms.esp
Imperial helms.esp

[Note]
	!! This plugin should only be used when uninstalling grVulture's "New Imperial Helms"
	!! ( Ref: "New_Imperial_Helms.txt" )
New_Imperial_Helms_Uninstall.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Khuul [Max]

[Conflict]
 Use only one of these plugins.
 "New Khuul - BM" - if you're using Bloodmoon, or Bloodmoon with 'Green Morrowind' installed.
 "New Khuul - LB" - if you're using Bloodmoon AND you have either 'Leafy Morrowind' or 'Forested Morrowind' installed.
 "New Khuul - MO" - if you're not using Bloodmoon and you have 'Green Morrowind' installed.
 "New Khuul - LM" - if you're not using Bloodmoon AND you have either 'Leafy Morrowind' or 'Forested Morrowind' installed.
 ( Ref: "readme - new khuul.txt" )
New Khuul - BM.esp
New Khuul - LB.esp
New Khuul - LM.esp
New Khuul - MO.esp

[Conflict]
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Korobal v1.2.esp
[ANY New Khuul - BM.esp
	 New Khuul - LB.esp
	 New Khuul - LM.esp
	 New Khuul - MO.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Lord's Mail 1.2 [Kalamestari_69]

[Conflict]
	Use only one of these plugins:
  New Lord's Mail (MW).ESP - If you only have Morrowind.
  New Lord's Mail.ESP - If you have Tribunal.
 ( Ref: "New Lords Mail-42172-1-2.7z\Readme.txt" )
New Lord's Mail (MW).ESP
New Lord's Mail.ESP

[Note]
 ( Ref: "New Lords Mail-42172-1-2.7z\Readme.txt" )
[ALL New Lord's Mail (MW).ESP
	 Tribunal.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Netch-Adamantine Icons 1.01 [Forseti]

[Requires]
 Requires Jester's "Netch Adamantium Armor II" or IDC's modified version "Netch Adamantium Armor Add-on"
  ( Ref: New Netch-Adamantium v101 README.txt )
New Netch-Adamantium Icons 1.01.esp
[ANY Clean Netch Adamantium Armor IIa.esp
	 Netch Adamantium Armor II.esp]

;;Dragon32: order seems logical. Order of "Netch Adamantium Armor II.esp" and "Clean Netch Adamantium Armor IIa.esp" not important as they shouldn't be used together. See Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC]
[Order]
Clean Netch Adamantium Armor IIa.esp
Netch Adamantium Armor II.esp
New Netch-Adamantium Icons 1.01.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Seyda Neen 1.7 [Trancemaster]

;;Dragon32: Unclear if this was fixed in later versions
[Note]
 "New Seyda Neen FINAL_CLEANED seems to break Fargoth 2nd Quest. He cannot find his way towards Lighthouse."
New Seyda Neen v 1.4.esp

;;Dragon32: Conflicts with CoM and Seyda Neen Docks not mentioned on Nexus page for 1.7

[Conflict]
 "It doesn't work well with Seyda Neen Docks v7.0"
 ( Ref: New_Seyda_Neen_1.6.rar\Readme.doc)
New Seyda Neen <VER>.esp
[ANY Seyda Neen Docks V7.0 Bloodmoon.esp
	 Seyda Neen Docks V7.0 Tribunal.esp]

[Conflict]
 "It doesn't work well with [...] Children Of Morrowind."
 ( Ref: New_Seyda_Neen_1.6.rar\Readme.doc)
New Seyda Neen <VER>.esp
MW_Children_1_0.esm

[Conflict]
 Trancemaster's "New Seyda Neen" and Saborcoco's "Maximus" both use the same ID, Maximus, for an object. "New Seyda Neen" uses it for a NPC, "Maximus" for a Weapon.
 You should edit either "New Seyda Neen" or "Maximus" renaming the Maximus ID (to e.g. "NS_Maximus" or "M_Maximus").
 ( Ref: http://forums.nexusmods.com/index.php?/topic/777499-new-seyda-neen/?p=19401164 )
New Seyda Neen <VER>.esp
Maximus.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Suran [The Wanderer]

[Patch]
 "Suran_Seasons.esp" is a compatibility patch if you are running both The Wanderer's "New Suran" and TheLys' "Seasons".
 ( Ref: "New Suran Read Me.txt" )
Suran_Seasons.esp
[ALL New Suran.esp
	 Seasons.esm]

[Order]
New Suran.esp
Suran_Seasons.esp

;;Dragon32: "New Suran.doc" - "You can also have Cythus's Netch Adamantium Armour custom made for you"
[Order]
New Suran.esp
New Netch-Adamantium Icons 1.01.esp

[Order]
New Suran.esp
C&BArmors.esp

[Conflict]
 "[The Wanderer's "New Suran"] conflicts with [Josh aka Xeon's] The Farmer Mod"
 ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA )
Farmer Mod v4.3.esp
New Suran.esp

[Conflict]
 "[The Wanderer's "New Suran"] conflicts with [Thondur's] Suran Waterfront"
 ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA )
[ANY Suran Waterfront V-5.1.esp
	 Suran Waterfront 5.0.esp]
New Suran.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Suran Extended 1.52 [Nicholiathan]

[Note]
	! The latest version of New Suran Extended is 1.52:
	! http://mw.modhistory.com/download--11112
[ANY Balanced NSE CoM.esp
	 Balanced NSE.esp
	 New Suran Extended CoM.esp
	 New Suran Extended.esp]

[Conflict]
 Use only one of these plugins. They all include the NSE base.
 "New Suran Extended 1.5.esp", original loot, no children
 "Balanced NSE 1.5.esp", less loot, no children
 "New Suran Extended CoM 1.5.esp", original loot & Children of Morrowind
 "Balanced NSE CoM 1.5.esp", less loot & Children of Morrowind
 ( Ref: "New Suran Extended - readme.txt" )
New Suran Extended 1.5.esp
Balanced NSE 1.5.esp
New Suran Extended CoM 1.5.esp
Balanced NSE CoM 1.5.esp

[Conflict]
 "Traveling Merchants v2-2 also conflicts with NSE. I have deleted a couple of Suran & Ascadian Isles cells from Traveling Merchants v2-2 with Enchanted Editor (the TT's Slave crossing bridge NPC cells) and everything seems to work O.K."
[ANY New Suran Extended 1.5.esp
	 Balanced NSE 1.5.esp
	 New Suran Extended CoM 1.5.esp
	 Balanced NSE CoM 1.5.esp]
TravelingMerchants_v2.2.esp

[Conflict]
 New Suran Extended includes Princess Stomper's Suran Extended.
 ( Ref: "New Suran Extended - readme.txt" )
[ANY New Suran Extended 1.5.esp
	 Balanced NSE 1.5.esp
	 New Suran Extended CoM 1.5.esp
	 Balanced NSE CoM 1.5.esp]
[ANY Clean Suran Extended.esp
	 Suran Extended Family.esp]

[Conflict]
 Since you are running New Suran Extended, you should use compatible version of the Farmer mod that comes with NSE:
 "Farmer Mod v4.3 NSE.esp" and disable "Farmer Mod v4.3.esp".
Farmer Mod v4.3.esp
[ANY New Suran Extended 1.5.esp
	 Balanced NSE 1.5.esp
	 New Suran Extended CoM 1.5.esp
	 Balanced NSE CoM 1.5.esp
	 Farmer Mod v4.3 NSE.esp]

[Conflict]
 "New Suran Extended NoM.esp" is no longer needed if you install the new version 1.52: (NSE152patch.7z)
 ( Ref: "New Suran Extended - readme.txt" )
New Suran Extended NoM.esp
[ANY New Suran Extended 1.5.esp
	 Balanced NSE 1.5.esp
	 New Suran Extended CoM 1.5.esp
	 Balanced NSE CoM 1.5.esp]

[Requires]
 ( Ref: "New Suran Extended - readme.txt" )
Farmer Mod v4.3 NSE.esp
[ANY New Suran Extended 1.5.esp
	 Balanced NSE 1.5.esp
	 New Suran Extended CoM 1.5.esp
	 Balanced NSE CoM 1.5.esp]

[Requires]
 ( Ref: "New Suran Extended - readme.txt" )
Suran Archery Store_v3.0 NSE.esp
[ANY New Suran Extended 1.5.esp
	 Balanced NSE 1.5.esp
	 New Suran Extended CoM 1.5.esp
	 Balanced NSE CoM 1.5.esp]

[Conflict]
 Since you are running New Suran Extended, you should use the compatible version of the Archery Store mod that comes with NSE:
 "Suran Archery Store_v3.0 NSE.esp" and disable "Suran Archery Store_v3.0.esp".
 ( Ref: "New Suran Extended - readme.txt" )
Suran Archery Store_v3.0.esp
[ANY New Suran Extended 1.5.esp
	 Balanced NSE 1.5.esp
	 New Suran Extended CoM 1.5.esp
	 Balanced NSE CoM 1.5.esp
	 Suran Archery Store_v3.0 NSE.esp]

;; Info about Juniper's Twin Lamps from Black Crow King:
[Order]
Juniper's Twin Lamps (1.1 Tribunal).esp
New Suran Extended 1.5.esp
Balanced NSE 1.5.esp
New Suran Extended CoM 1.5.esp
Balanced NSE CoM 1.5.esp
Suran Archery Store_v3.0 NSE.esp
Farmer Mod v4.3 NSE.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Umbra 2.2 [Kalamestari_69]

[Conflict] ; ( Ref: "New Umbra-27355-2-2.7z\Readme.txt" )
	Use only one of these plugins:
		'New Umbra (MW).esp' - If you only have Morrowind.
		'New Umbra.esp' - If you have Tribunal.
New Umbra (MW).esp
New Umbra.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @New Veloth's Judgement 2.0 [Kalamestari_69 & nONatee]

[Conflict] ; ( Ref: "New Veloths Judgement-28063-2-0.7z\Readme.txt" )
	Use only one of these plugins:
		'New Veloth's Judgement (MW).esp' - If you only have Morrowind.
		'New Veloth's Judgement.esp' - If you have Tribunal.
		'New Veloth's Judgement 2 (MW).esp' - Held like a staff or a spear. Use if you only have Morrowind.
		'New Veloth's Judgement 2.esp' - Held like a staff or a spear. Use if you have Tribunal.
New Veloth's Judgement (MW).esp
New Veloth's Judgement.esp
New Veloth's Judgement 2 (MW).esp
New Veloth's Judgement 2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NF Signs Replacer 1.1 [Skyfire76]

;;Dragon32: "Unique Banners and Signs" by Bart Notelaers gives... um... unique designs as opposed to Skyfire76's generic ones
[Order]
NF Signs Replacer.esp
Unique Banners and Signs.esp

;;Dragon32: Doesn't affect the signs from "Authentic Signs: Inns and Taverns" [Nigedo]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Night Elf Race v1.1 [Hyperion]

[Requires] ; ( Ref: "NightElf Race Readme.txt" )
	"NightElf Race" requires "Smoother Bodies".
Nightelf.esp
[ANY	CDR_SmootherBodies_F_NewUwear.esp
		CDR_SmootherBodies_F_Nude.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Night Elf Race for Better Bodies [theGreatNothing]

[Conflict]
 "Night Elf Race for Better Bodies" requires the Night Elf race be installed, but inactive.
 ( Ref: "NightElf Race for BB Readme.txt" )
NightElvesForBBWithClothing.esp
Nightelf.esp

[Requires]
 "This Patch enables You to buy the Night Elf Armor at Meldor's Armory."
 It requires NightElvesForBBWithClothing.esp.
 ( Ref: "NightElf Race for BB Readme.txt" )
NightElvesBBPatch1.1.esp
NightElvesForBBWithClothing.esp

[Requires]
 "This Patch add's a 'real' Double Crescent Blade to the Game."
 It requires NightElvesForBBWithClothing.esp.
 ( Ref: "NightElf Race for BB Readme.txt" )
NightElvesBBPatch1.2.esp
NightElvesForBBWithClothing.esp

[Patch]
 ( Ref: "NightElf Race for BB Readme.txt" )
TweakForAWB.esp
[ALL NightElvesForBBWithClothing.esp
	 Amazon War Boots 1.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Night Gallery - Better Body Addon [CanadianIce]

[Requires]
 "Make sure you have the Night Gallery esp checked and Better Bodies checked as well [as "The Night Gallery - Better Body Addon" by CanadianIce]."
 ( Ref: "README_The_Night_Gallery_BBAddon.txt" )
Night_Gallery_BB_Addon.esp
[ALL Better Bodies.esp
	 night gallery.esp]

;;Dragon32: TESPCD check
[Order]
night gallery.esp
Night_Gallery_BB_Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nighttime Door Locks 1.1a [LDones]

[Note]
 This plugin contains a bug, when you enter "Under Skar" (the manor district) in Ald'ruhn, you end up stuck in the rope railing next to the wooden walkway. One fix is to load up the .esp in TESAME, and delete the CELL Ald-ruhn that contains in_ar_door_01. You can tell which cell that is by looking at the detail view for that cell record in TESAME.
NighttimeDoorLocks-LD 1.1a.esp

; load order from JoelR:
[Order]
NighttimeDoorLocks-LD 1.1a.esp
Homes To Let.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nimawia Pearl Farm [Psycholex, the Architect]

[Note]
	!! Deletes topic "Proposition" which breaks the Nels Lendo miscellaneous quest.
[SIZE 54955 Nimawia Pearl Farm.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ninja Girl Companion [Wildman]

[Requires]
 ( Ref: "Ninja_Girl_Readme.txt" )
Ninja_Girl_JapHouse_teleport.esp
[ALL Ninja_Girl_Companion_v1B.esp
	 Japanese_House.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @No-Glo [Cu]

[Note]
	!! "[Cu's "No-Glo" plugin] affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items."
	!! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method."
	!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ )
No-Glo_0709.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @No-Glo Revisited [kaiton4]

[Note]
	!! "[kaiton4's "No-Glo Revisited" plugin] affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items."
	!! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method."
	!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ )
No-Glo_Revisited.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Non-Homicidal Ecosystem [White_Wolf9088]

[Conflict]
 "Only use ONE of the main files."
  Non-Homicidal Ecosystem - Morrowind.ESP - If you only have Morrowind.
  Non-Homicidal Ecosystem - Bloodmoon.ESP - If you have Morrowind and Bloodmoon.
  Non-Homicidal Ecosystem - Tribunal.ESP - If you have Morrowind and Tribunal.
  Non-Homicidal Ecosystem Trib. & Blood..ESP - If you have Morrowind, Bloodmoon and Tribunal.
 ( Ref: http://www.nexusmods.com/morrowind/mods/42327/ )
Non-Homicidal Ecosystem - Morrowind.ESP
Non-Homicidal Ecosystem - Bloodmoon.ESP
Non-Homicidal Ecosystem - Tribunal.ESP
Non-Homicidal Ecosystem Trib. & Blood..ESP

;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way."
;;Ref: http://www.nexusmods.com/morrowind/mods/42327/
[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
Non-Homicidal Ecosystem - Morrowind.ESP

[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
Non-Homicidal Ecosystem - Bloodmoon.ESP

[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
Non-Homicidal Ecosystem - Tribunal.ESP

[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
Non-Homicidal Ecosystem Trib. & Blood..ESP

;;Dragon32: Noticed that this seems to edit Creeper and the Mudcrab Merchant
[Order]
Non-Homicidal Ecosystem - Morrowind.ESP
BTB - Equipment.esp

[Order]
Non-Homicidal Ecosystem - Bloodmoon.ESP
BTB - Equipment.esp

[Order]
Non-Homicidal Ecosystem - Tribunal.ESP
BTB - Equipment.esp

[Order]
Non-Homicidal Ecosystem Trib. & Blood..ESP
BTB - Equipment.esp

;;Plugins for specific monster groups

;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way."
;;Ref: http://www.nexusmods.com/morrowind/mods/42327/
[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
Non-Homicidal Ecosystem - Daedra Edition.ESP

;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way."
;;Ref: http://www.nexusmods.com/morrowind/mods/42327/
[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
Non-Homicidal Ecosystem - Dwemer Edition.ESP

;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way."
;;Ref: http://www.nexusmods.com/morrowind/mods/42327/
[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
Non-Homicidal Ecosystem - Sixth House Edition.ESP

;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way."
;;Ref: http://www.nexusmods.com/morrowind/mods/42327/
[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
Non-Homicidal Ecosystem - Undead Edition (Trib. & Blood.).ESP

;;Super Hostile Edition

[Conflict]
 White_Wolf9088's "Super Hostile Edition" is not compatible with his own pacification mods or animal pacification mods from other modders.
 ( Ref: http://www.nexusmods.com/morrowind/mods/42327/ )
Super-Hostile Ecosystem (Vanilla Morrowind).ESP
[ANY animalbehave.esp
	 Animal Behaviour.esp
	 Less Aggressive Critters.esp
	 Mildlife.esp
	 Neutral creatures.esp
	 Non-Homicidal Ecosystem - Morrowind.ESP
	 Non-Homicidal Ecosystem - Bloodmoon.ESP
	 Non-Homicidal Ecosystem - Tribunal.ESP
	 Non-Homicidal Ecosystem Trib. & Blood..ESP
	 Non-Homicidal Ecosystem - Daedra Edition.ESP
	 Non-Homicidal Ecosystem - Dwemer Edition.ESP
	 Non-Homicidal Ecosystem - Sixth House Edition.ESP
	 Non-Homicidal Ecosystem - Undead Edition (Trib. & Blood.).ESP
	 Passive Wildlife Vvardenfell.esp
	 Passive_Healthy_Wildlife.esp
	 Rational Wildlife.esp
	 wildlife_behaviour.esp]

;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way."
;;Ref: http://www.nexusmods.com/morrowind/mods/42327/
[Order]
Creatures.esp
Creatures (lore).esp
Creatures (Semi).esp
Super-Hostile Ecosystem (Vanilla Morrowind).ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NPC Enhanced 1.2 [Horatio]

[NOTE]
 Horatio's "NPC Enhanced" requires either Aerelorn's "Morrowind Enhanced" or cdcooley's "NPC Enhanced MWSE patch"
 ( Ref: "readme - NPC Enhanced v12.txt" )
[ALL [ANY HoratioNPCEnhanced12-Trib.esp
		  HoratioNPCEnhanced12-BM.esp
		  HoratioNPCEnhanced12-VE.esp]
	 [ALL [NOT npce_mwse_patch.esp]
		  [NOT MWE_Base.esp]]]

[Conflict]
 Use only one version of the mod:
 "HoratioNPCEnhanced12-Trib.esp" if you only have Tribunal.
 "HoratioNPCEnhanced12-BM.esp" if you have Bloodmoon, or Bloodmoon and Tribunal.
 "HoratioNPCEnhanced12-VE.esp" if you have Vampire Embrace.
 ( Ref: "readme - NPC Enhanced v12.txt" )
HoratioNPCEnhanced12-Trib.esp
HoratioNPCEnhanced12-BM.esp
HoratioNPCEnhanced12-VE.esp

[Conflict]
 Use "HoratioNPCEnhanced12-BM.esp" or use "HoratioNPCEnhanced12-VE.esp" if you have Vampire Embrace.
 ( Ref: "readme - NPC Enhanced v12.txt" )
HoratioNPCEnhanced12-Trib.esp
Bloodmoon.esm

[Requires]
 ( Ref: "readme - NPC Enhanced v12.txt" )
HoratioNPCEnhanced12-VE.esp
Vampire_Embrace.esp

[Order]
MWE_Base.esp
HoratioNPCEnhanced12-Trib.esp

[Order]
MWE_Base.esp
HoratioNPCEnhanced12-BM.esp

[Order]
MWE_Base.esp
HoratioNPCEnhanced12-VE.esp

[Order]
Vampire_Embrace.esp
HoratioNPCEnhanced12-VE.esp

[Conflict]
 "[Horatio's "NPC Enhanced"] contains Wakim's tweaks to NPC Flee AI. These values were taken from Wakim's Game Improvements. A fantastic mod. It will cause NPCs to flee when badly injured."
 There is no need to run another mod which alters the same settings.
 ( Ref: http://mw.modhistory.com/download-95-8309 )
[ANY horationpcenhanced12-bm.esp
	 horationpcenhanced12-trib.esp
	 horationpcenhanced12-ve.esp]
[ANY MWInhabitants Flee AI Patch.esp
	 Flee AI Tweaks.esp]

;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value
[Order]
horationpcenhanced12-bm.esp
Creatures (lore).esp

[Order]
horationpcenhanced12-bm.esp
Creatures (Semi).esp

[Order]
horationpcenhanced12-bm.esp
Creatures.esp

[Order]
horationpcenhanced12-trib.esp
Creatures (lore).esp

[Order]
horationpcenhanced12-trib.esp
Creatures (Semi).esp

[Order]
horationpcenhanced12-trib.esp
Creatures.esp

[Order]
horationpcenhanced12-ve.esp
Creatures (lore).esp

[Order]
horationpcenhanced12-ve.esp
Creatures (Semi).esp

[Order]
horationpcenhanced12-ve.esp
Creatures.esp

;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, BTB's value for fAIFleeHealthMult is 45. IMO, lower the better for this value
[Order]
horationpcenhanced12-bm.esp
BTB - Settings.esp

[Order]
horationpcenhanced12-bm.esp
BTB - Settings (Alternate).esp

[Order]
horationpcenhanced12-trib.esp
BTB - Settings.esp

[Order]
horationpcenhanced12-trib.esp
BTB - Settings (Alternate).esp

[Order]
horationpcenhanced12-ve.esp
BTB - Settings.esp

[Order]
horationpcenhanced12-ve.esp
BTB - Settings (Alternate).esp

;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value
;[Order]
;horationpcenhanced12-bm.esp
;NPC Functionality.esp

;[Order]
;horationpcenhanced12-trib.esp
;NPC Functionality.esp

;[Order]
;horationpcenhanced12-ve.esp
;NPC Functionality.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NPC Enhanced MWSE Add-on [Charles Cooley]

[Requires]
 The "NPC Enhanced MWSE patch" by cdcooley requires Horatio's NPC Enhanced to be running.
npce_mwse_patch.esp
[ANY HoratioNPCEnhanced12-Trib.esp
	 HoratioNPCEnhanced12-BM.esp
	 HoratioNPCEnhanced12-VE.esp]

[Conflict]
 The NPC Enhanced MWSE add-on was made primarily for those who do not run both MWE and MWSE. There is only one script in the original mod that uses MWE functions, and the MWSE version is the same way. That script is the one that loops through NPCs searching for those in combat with the player. MWE handles that function a little bit better... it's a bit faster and requires less CPU power. So if you are using MWE anyway, you do not need the MWSE version.
npce_mwse_patch.esp
MWE_Base.esp

; Ref: npce_mwse_patch.txt
[Order]
HoratioNPCEnhanced12-Trib.esp
npce_mwse_patch.esp

[Order]
HoratioNPCEnhanced12-BM.esp
npce_mwse_patch.esp

[Order]
HoratioNPCEnhanced12-VE.esp
npce_mwse_patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NPC Functionality 1.3 [Casey Tucker] ; These are all commented out for some reason so I'm gonna leave it for now (Pharis)

;[Conflict]
; Casey Tucker's "NPC Functionality" is an enhanced version of his "The Dialogue Request Mod".
; ( Ref: http://mw.modhistory.com/download-64-12911 )
;NPC Functionality.esp
;The Request Mod.esp

;[Conflict]
; Casey Tucker's "The Dialogue Request Mod", which his "NPC Functionality" mod is an enhanced version of, includes or replicates the behaviour of other mods: TheLys' "Give Your Orders", "Dracandros' Voice" and kirel's "How Are You?"
; ( Ref: http://mw.modhistory.com/download-45-10768 )
;NPC Functionality.esp
;[ANY Give your orders v13.esp
;	 dracandrosvoice.esp
;	 archcanonsvoice.esp
;	 hortatorsvoice.esp
;	 k_howareyou.esp]

[Note]
	! Casey Tucker's "NPC Functionality" alters the distance your PC needs to be from an NPC before the NPC greets you. In vanilla Morrowind this value is 6 (if the Construction Set help is to be believed this is multiplied by the NPC's Hello rating to get the distance before they talk); "NPC Functionality" increases this value to 9 as it adds text greetings if your PC is waving a drawn weapon around.
	! LadyDeadlock's "Reduced (Passing) Commentary Mod" and "No Greet" both decrease this value (to 3 an 0 respectively). mlox will load "Reduced (Passing) Commentary Mod" or "No Greet" after Casey Tucker's "NPC Functionality" mod so the reduced greeting distance is used. If you wish to use the higher greeting distance of "NPC Functionality" then remove either "Reduced (Passing) Commentary Mod" or "No Greet".
[ALL NPC Functionality.esp
	 [ANY LadyD_Reduced_Commentary.esp
		  no_greet_0705.esp]]

;[Order]
;NPC Functionality.esp
;LadyD_Reduced_Commentary.esp

;[Order]
;NPC Functionality.esp
;no_greet_0705.esp

[Note]
	! Casey Tucker's "NPC Functionality" alters the distance your PC needs to be from an NPC before the NPC greets you. In vanilla Morrowind this value is 6 (if the Construction Set help is to be believed this is multiplied by the NPC's Hello rating to get the distance before they talk); "NPC Functionality" increases this value to 9 as it adds text greetings if your PC is waving a drawn weapon around.
	! BTB's Settings plugin from "BTB's Game Improvements" reduces the value. If you want the larger greeting distance from "NPC Functionality" or the smaller distance from "BTB's Game Improvements" then add an appropriate Order rule to your mlox_user.txt file.
[ALL NPC Functionality.esp
	 [ANY BTB - Settings (Alternate).esp
		  BTB - Settings.esp]]

;;Dragon32: Checked with TESPCD
;[Conflict]
; Casey Tucker's "NPC Functionality" alters AI flee settings. There is no need to run another mod which alters the same settings.
;NPC Functionality.esp
;[ANY MWInhabitants Flee AI Patch.esp
;	 Flee AI Tweaks.esp]

;;Dragon32: Arbitrary Order rule, Creatures' value for fAIFleeHealthMult is 25, NPC Functionality's is 20. IMO, lower the better for this value
;[Order]
;Creatures (lore).esp
;NPC Functionality.esp

;[Order]
;Creatures (Semi).esp
;NPC Functionality.esp

;[Order]
;Creatures.esp
;NPC Functionality.esp

;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value
;[Order]
;Balance - game settings.esp
;NPC Functionality.esp

;[Order]
;Wakim's Game Improvement 9.esp
;NPC Functionality.esp

;[Order]
;Wakim's Game Improvements with No-glo v9.esp
;NPC Functionality.esp

;[Order]
;AprogasVampire WakimImprovements.20021210.esp
;NPC Functionality.esp

;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only]
;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot."
;[Order]
;Less Lore.esp
;LGNPC_NoLore.esp
;NPC Functionality.esp

;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar
;[Order]
;NPC Functionality.esp
;Less_Generic_Bloodmoon.esp
;Less_Generic_Nerevarine.esp
;Less_Generic_Tribunal.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @NPC Soultrapping 1.21 [Torgulf]

;;Dragon32: See also Vampire Embrace 2.4 [Cortex], for a patch

[Conflict]
 Use only one of these plugins. Use the "No Bloodmoon" version only if you do not have Bloodmoon
 ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" )
Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
[ANY Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp
	 Bloodmoon.esm]

[Conflict]
 Use only one of these plugins. Use the Morrowind version only if you do not have Bloodmoon.
 ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" )
Torgulf's NPC Soultrapping 1.21 Fargoth (Bloodmoon).esp
Torgulf's NPC Soultrapping 1.21 Fargoth (Morrowind).esp

[Requires]
 ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" )
Torgulf's NPC Soultrapping 1.21 Fargoth (Bloodmoon).esp
Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp

[Requires]
 ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" )
Torgulf's NPC Soultrapping 1.21 Fargoth (Morrowind).esp
Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp

[Requires]
 ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" )
Torgulf's Soultrapping 1.2 - Dagoth Ur.esp
[ANY Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
	 Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp]

[Patch]
 ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" )
Torgulf's NPC Soultrapping 1.2 Combat Moves.esp
[ALL [ANY Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
	  Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp]
	 Combat Moves.esp]

[Patch]
 ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" )
Torgulf's NPC Soultrapping 1.21 VGreetings.esp
[ALL Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp
	 VGreetings-Attack.esp
	 VGreetings-Hit.esp
	 Tribunal.esm
	 Bloodmoon.esm]

[Patch]
 Use "Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp" with Blood and Gore, when you have neither Tribunal nor Bloodmoon.
 ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" )
Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp
[ALL Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
	 Blood and Gore Morrowind alone add-on.esp]

[Patch]
 Use "Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp" with Blood and Gore, when you have Tribunal but not Bloodmoon.
 ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" )
Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp
[ALL Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
	 Blood and Gore Morrowind-Tribunal add-on.esp]

[Patch]
 Use "Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp" with Blood and Gore, when you have Bloodmoon.
 ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" )
Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp
[ALL Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp
	 Blood and Gore BM add-on.esp
	 Bloodmoon.esm]

;;Dragon32: TESPCD shows no conflicts with Fargoth and Dagoth Ur addons and main mods. So no Order rules.

[Order]
Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
Torgulf's NPC Soultrapping 1.2 Combat Moves.esp

[Order]
Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp
Torgulf's NPC Soultrapping 1.2 Combat Moves.esp

[Order]
Combat Moves.esp
Torgulf's NPC Soultrapping 1.2 Combat Moves.esp

[Order]
Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp
Torgulf's NPC Soultrapping 1.21 VGreetings.esp

[Order]
VGreetings-Attack.esp
Torgulf's NPC Soultrapping 1.21 VGreetings.esp

[Order]
VGreetings-Hit.esp
Torgulf's NPC Soultrapping 1.21 VGreetings.esp

[Order]
Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp
Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp

[Order]
Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp

[Order]
Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp

[Order]
Blood and Gore.esp
Blood and Gore BM add-on.esp
Blood and Gore Morrowind-Tribunal add-on.esp
Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp

[Order]
Blood and Gore.esp
Blood and Gore Morrowind alone add-on.esp
Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp

[Order]
Blood and Gore.esp
Blood and Gore Morrowind-Tribunal add-on.esp
Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @No Female Armor for Carnithus' Armamentarium Complete [Letrune]

[Requires]
 ( Ref: No Female Armor for Carnithus' Armamentarium Complete.txt )
NofemCarnithus.esp
NG_New_Carnithus'_Armamentarium.esp

;;Ref: No Female Armor for Carnithus' Armamentarium Complete.txt
[Order]
NG_New_Carnithus'_Armamentarium.esp
NofemCarnithus.esp

[Order]
New_Carnithus'_Armamentarium.esp
NofemCarnithus.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @No Female Armor for Fliggerty's Armor Project [Letrune]

[Requires]
 ( Ref: Readme for NofemFliggerty_BETA.txt )
Clean NofemFliggerty_BETA.esp
[ANY Fliggerty's Armor Project 2.esp
	 FAP Low Chance.esp]

;;Ref: Readme for NofemFliggerty_BETA.txt
[Order]
Fliggerty's Armor Project 2.esp
Clean NofemFliggerty_BETA.esp

[Order]
FAP Low Chance.esp
Clean NofemFliggerty_BETA.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @No Female Armor for HELLUVA Awesome Armor [Letrune]

;;Dragon32: Readme is ambiguous, checked validity of Requires and Order rules using TESPCD
[Requires]
 Letrune's "No Female Armor for HELLUVA Awesome Armor" requires the Light, Medium and Heavy plugins from Sandman101's "HELLUVA Awesome Armor"
NoFemHELLUVA_Awe_Armor.esp
[ALL H.E.L.L.U.V.A._A.A._Heavy 1.0.esp
	 H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp
	 H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp]

[Order]
H.E.L.L.U.V.A._A.A._Heavy 1.0.esp
NoFemHELLUVA_Awe_Armor.esp

[Order]
H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp
NoFemHELLUVA_Awe_Armor.esp

[Order]
H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp
NoFemHELLUVA_Awe_Armor.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @No Female Armor for The Ultimate Knight Shop [Letrune]

[Requires]
 "No Female Armor for The Ultimate Knight Shop" by Letrune rather logically requires that Orry's "The Ultimate Knight Shop" is loaded.
 ( Ref: "Readme for No Female Armor for The Ultimate Knight Shop.txt" )
Clean NofemKnights.esp
The Ultimate Knight Shop.esp

;;Readme for No Female Armor for The Ultimate Knight Shop.txt - "load it after "The Ultimate Knight Shop""
[Order]
The Ultimate Knight Shop.esp
Clean NofemKnights.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @No Greet [Unknown]

;;Dragon32: BTB's mods set iGreetDistance to 2; No Greet sets it to 0
[Order]
BTB - Settings (Alternate).esp
no_greet_0705.esp

[Order]
BTB - Settings.esp
no_greet_0705.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @No Shield Effect [Daniel Wessl AKA wesslen]

;; NoShieldEffect modifies one MGEF, and it needs to come after No Glow type mods.
;;Dragon32 "If used together, be sure this mod loads after Improved No Glow in your load order so that its settings override it"
;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#ShieldEgg
[Order]
Improved_No_Glow_v1-MW_Only.esp
Improved_No_Glow_v1-MW_Trib.esp
Improved_No_Glow_v1-MW_Blood.esp
Improved_No_Glow_v1-MW_Trib_Blood.esp
Glow-Away.esp
No-Glo_0709.esp
No-Glo_Revisited.esp
Wakim's Game Improvements with No-glo v9.esp
NoShieldEffect.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @No Thieving Start [Tarnsman]

[Conflict]
 "[Tarnsman's "No Thieving Start"] has been merged with the Tutorial Disable mod by JTE, which removes all the tutorial messages when you start a new game."
 ( Ref: "No thieving start - readme.txt" )
No thieving start 1.0.esp
Tutorial Disable.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @No Tapestries for Carnithus' Armamentarium Complete [Chief Stubbs]

[Requires]
 ( Ref: "CA_NoTapestries_Readme.txt" )
Ca_NoTapestries.esp
NG_New_Carnithus'_Armamentarium.esp

[Order]
NG_New_Carnithus'_Armamentarium.esp
Ca_NoTapestries.esp

;;Dragon32: This might work.
[Order]
New_Carnithus'_Armamentarium.esp
Ca_NoTapestries.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nude System-B Beta 1 [Manauser]

[Requires]
Nude_AI.esp
Nude_SB.esp

[Requires]
Nude_AI_Guards.esp
Nude_SB.esp

[Requires]
Nude_FX.esp
Nude_SB.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nudity Greeting Expansion 1.0 [Glassboy] ; Found no conflicts in existing rules (Pharis)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nymeria's Mages' Guild Fix [Nymeria]

[Note]
 Patch for Purists fixes the ownership of the potion chest in Sadrith Mora Mages Guild.
 If you can live without the Supply Chest added to Caldera Mages Guild then you do not need this plugin.
Nymeria's mages'guild fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Nymeria's Monthly Respawn [Nymeria]

[Conflict]
 "If you play with Graphic Herbalism or any of the other similar [herbalism] mods that Nymeria's Monthly Respawn is unnecessary."
[ANY Advanced Herbalism - MO.esp
	 Advanced Herbalism - TR & BM.esp
	 Advanced Herbalism - TR.esp
	 Advanced Herbalism - BM.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Object Permanence 2.0 [TheOne&Only]

;;Dragon32: Number of changes made (see "Object Permanence Full.doc") for compatibility with Better Heads so should be OK to load before
[Order]
Object Permanence v2.esm
Better Heads.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Objects and Game Balance Mod 1.8 [Demens Ignis and DreadNoughtOmnis]

[Conflict]
 Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod" includes XmirroR's "Plain Paper Fix"
 ( Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt" )
dej_plain_paper_fix.esp
Objects and Game Balance Mod Public.esp

;;Dragon32: Plain Paper Fix ckl [claudekennilol] shuld overwrite (q.v.)
[Order]
Objects and Game Balance Mod Public.esp
PlainPaperFix_ALL.esp

[Order]
Objects and Game Balance Mod Public.esp
PlainPaperFix_MW+BM.esp

[Order]
Objects and Game Balance Mod Public.esp
PlainPaperFix_MW+TRIB.esp

[Order]
Objects and Game Balance Mod Public.esp
PlainPaperFix_MWonly.esp

[Conflict]
 "When using [Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod"] all "Imperial" cuirasses and helmets now have the script of "Legion Uniform", which allows the player to wear them and be acknowledged by members of the Legion.  This includes cuirasses and helms of "unofficial" types, including newtscale, dragonscale, and other such armor types."
 The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing, there's is no need to run them with Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod"
 ( Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt" )
Objects and Game Balance Mod Public.esp
[ANY Imperial Uniforms T B (v1.2).esp
	 Imperial Uniforms (v1.1).esp
	 ImperialLegionUniform.esp
	 More Legion Uniforms.esp]

[Conflict]
 "The ranges of nearly all weapons have been changed [by Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod"] to reflect their actual length, as it was very strange that a dagger, a fist, and a claymore had exactly the same effective reach."
 ( Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt" )
Objects and Game Balance Mod Public.esp
Weapon Range Balance.esp

[Conflict]
 Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod" makes a similar attempt to correct the Unarmored skill as does DinkumThinkum's "Unarmored Corrector".
 ( Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt" )
Objects and Game Balance Mod Public.esp
[ANY Unarmored_Corrector_V01_BM.esp
	 Unarmored_Corrector_V01_TRIB.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Oblivion-Style Spellcasting [Fliggerty]

[Order]
MWE_MagickaSpells.esp
OBs MWE_Magicka patch.esp

[Order]
Oblivion-Style Spellcasting.esp
OBs MWE_Magicka patch.esp

[Patch]
OBs MWE_Magicka patch.esp
[ALL Oblivion-Style Spellcasting.esp
	 MWE_MagickaSpells.esp]

[Requires]
 ( Ref: Oblivion-Style Spellcasting.txt )
Oblivion-Style Spellcasting.esp
MWE_base.esp

[Order]
MWE_base.esp
Oblivion-Style Spellcasting.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @OB Style Quivers and Sheathing Bows for Morrowind [Sandman101]

[Conflict]
 "DO NOT USE MORE THAN 1 OF THE ESP'S"
  OB_Style Auto Quivers And Bows.esp - Adds a choice script to all of the stock left pauldrons.
  OB_Style Quivers And Bows 4$.esp - No stock items have been effected in game, the pauldrons are sold by Hodlismod in Caldera.
  OB_Style Quivers And Bows.esp - Completely automatic, anybody wearing a left pauldron will have quivers regardless if they have a bow or not.
 ( Ref: "OB Style Quivers for MW Read me .rtf")
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp

[Conflict]
 "[Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind"] will conflict with Weapon Sheaths Ultimate and Weapon sheaths 1, 2 and 3 by PeterNL."
 You could use Mike Alexander's "Weapon Sheaths Ultimate - Glove Slot Edition" instead:
 http://morrowind.nexusmods.com/mods/14894
 ( Ref: "OB Style Quivers for MW Read me .rtf")
[ANY OB_Style Auto Quivers And Bows.esp
	 OB_Style Quivers And Bows 4$.esp
	 OB_Style Quivers And Bows.esp
	 OB_Style Auto Quivers And Bows_CAJ.esp
	 OB_Style Quivers And Bows 4$_CAJ.esp
	 OB_Style Quivers And Bows_CAJ.esp]
[ANY Weapon Sheaths Part 1.esp
	 Weapon Sheaths Part 2.esp
	 Weapon Sheaths Part 3.esp
	 Clean Weapon Sheaths Ultimate.esp]

[Conflict]
 "[Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind" adds] the meshes that Bethesda didn't use to the templar pauldrons [...].  I've added them both because there are several mods that do this."
 ( Ref: "OB Style Quivers for MW Read me .rtf")
[ANY OB_Style Auto Quivers And Bows.esp
	 OB_Style Quivers And Bows 4$.esp
	 OB_Style Quivers And Bows.esp
	 OB_Style Auto Quivers And Bows_CAJ.esp
	 OB_Style Quivers And Bows 4$_CAJ.esp
	 OB_Style Quivers And Bows_CAJ.esp]
[ANY Clean Templar Pauldron Fix.esp
	 Clean_Templar_Pauldron_Fix_v11.esp
	 Cjad's Templar Pauldron Fix.esp]

[Conflict]
 "[Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind"] will conflict with armor replacers that use an esp."
 ( Ref: "OB Style Quivers for MW Read me .rtf")
[ANY OB_Style Auto Quivers And Bows.esp
	 OB_Style Quivers And Bows 4$.esp
	 OB_Style Quivers And Bows.esp
	 OB_Style Auto Quivers And Bows_CAJ.esp
	 OB_Style Quivers And Bows 4$_CAJ.esp
	 OB_Style Quivers And Bows_CAJ.esp]
[ANY Better armor (rev1 Daedrik).esp
	 Better armor (rev1_BoundDaedrArm).esp
	 Better armor (rev2_Dwemer).esp
	 Better armor (rev3_Ebony).esp
	 Better armor (rev4 Chitin).esp
	 Better armor (rev5_Steel).esp
	 Better armor (rev6_Iron).esp
	 Better armor (rev7_Templar).esp
	 Better armor (rev8_Imperial(AD-rome).esp
	 Better armor (rev8_Imperial(STANDART).esp
	 Better_Armor (Rev.10 - Orcish-AD)Eng.esp
	 Better armor (rev11_Indoril(AD).esp
	 Better Armor (rev11_Indoril(ST).esp
	 Better armor (rev12_Furs&Nord&Leather).esp
	 Better armor (rev14_Glass).esp
	 Better_Armor(Tb_pack_baseEN).esp
	 Better_Armor(Tb_pack_FULL).esp
	 Better Morrowind Armor.esp
	 DA (Chitin).esp
	 DA (Daedric).esp
	 DA (Dwemer).esp
	 DA (Ebony).esp
	 DA (Glass).esp
	 DA (Imperial).esp
	 DA (Indoril).esp
	 DA (Iron).esp
	 DA (Netch Leather).esp
	 DA (Nordic Fur).esp
	 DA (Steel).esp
	 DA (Templar).esp]

;;Dragon32: Sandman101's HELLUVA Awesome Armour Completion Set also adds the missing Templar pauldron meshes.
[Order]
H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

;;Spiffyman's merged mods including HELLUVA Awesome Armour Completion Set (see "HELLUVA Balanced 2.3 [Spiffyman]")
[Order]
HELLUVA Balanced BTB.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Order]
HELLUVA Balanced BTB CS.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Order]
HELLUVA Balanced Complete.ESP
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Order]
HELLUVA Balanced Armor.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

;;Dragon32: OB Style Quivers and Sheathing Bows for Morrowind affects adamantium armour
[Order]
adamantiumarmor.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Order]
[Official]Adamantium Armor.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Order]
Clean Official Plugins v1.1.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Order]
OfficialMods_v5.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Order]
super_adventurers302.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Order]
ImprovedAdamantiumArmor.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Order]
Official_2002_Mods.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
OB_Style Auto Quivers And Bows.esp
OB_Style Quivers And Bows 4$.esp
OB_Style Quivers And Bows.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

;;Complete Armor Joints patch
[Conflict]
 "DO NOT USE MORE THAN 1 OF THE ESP'S"
  OB_Style Auto Quivers And Bows_CAJ.esp - Adds a choice script to all of the stock left pauldrons.
  OB_Style Quivers And Bows 4$_CAJ.esp - No stock items have been effected in game, the pauldrons are sold by Hodlismod in Caldera.
  OB_Style Quivers And Bows_CAJ.esp - Completely automatic, anybody wearing a left pauldron will have quivers regardless if they have a bow or not.
 ( Ref: "OBQSB_CAJ Read me.rtf")
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

[Conflict]
 "DO NOT USE ANY OF THE ESP"S FROM THE MAIN OB Style Quivers and Sheathing Bows for Morrowind DOWNLOAD.JUST THE RESOURCES(Meshes, Textures, Icons)"
 ( Ref: "OBQSB_CAJ Read me.rtf")
[ANY OB_Style Auto Quivers And Bows_CAJ.esp
	 OB_Style Quivers And Bows 4$_CAJ.esp
	 OB_Style Quivers And Bows_CAJ.esp]
[ANY OB_Style Auto Quivers And Bows.esp
	 OB_Style Quivers And Bows 4$.esp
	 OB_Style Quivers And Bows.esp]

[Conflict]
 You should use the version of Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind" which is compatible with Kahkahra's "Complete Armor Joints" instead
 ( Ref: "OBQSB_CAJ Read me.rtf")
[ANY OB_Style Auto Quivers And Bows.esp
	 OB_Style Quivers And Bows 4$.esp
	 OB_Style Quivers And Bows.esp]
Complete Armor Joints.esp

[Requires]
 "You will still need to download and use [Kahkahra's "Complete Armor Joints"] as it effects things that aren't in the scope of this mod."
 ( Ref: "OBQSB_CAJ Read me.rtf")
[ANY OB_Style Auto Quivers And Bows_CAJ.esp
	 OB_Style Quivers And Bows 4$_CAJ.esp
	 OB_Style Quivers And Bows_CAJ.esp]
Complete Armor Joints.esp

;;"Just make sure that these esps are after CAJ in load order."
;;Ref: "OBQSB_CAJ Read me.rtf"
[Order]
Complete Armor Joints.esp
OB_Style Auto Quivers And Bows_CAJ.esp
OB_Style Quivers And Bows 4$_CAJ.esp
OB_Style Quivers And Bows_CAJ.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Oblivion Style Vampires [DoctorEss]

;;Dragon32: Ran this in TESPCD against Vampire Realism, Vampire Embrace, Vampiric Hunger and Vampiric Illusions. VR was the only one which came up with a definitive error. Others are likely to conflict too though I reckon
[Conflict]
 "Q: Is your mod compatible with (insert other vampire mod here)? A:  Probably not.  I haven't tested it, feel free to, at your own risk."
 ( Ref: "Oblivion Style Vampires readme.txt" )
 Both DoctorEss' "Oblivion Style Vampires" and Jaxalot's "Vampire Realism II" alter the vampire clan (Vampire_Aundae_PC, Vampire_Berne_PC and Vampire_Quarra_PC) and vampire cure scripts (Vampire_Cure_PC).
 ( Ref: TESPCD check by Dragon32)
Oblivion Style Vampires.esp
Vampire Realism II.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Oblivionized Magicka Regeneration 1.22 [andylam222]

[Note]
	!! "Caution: This mod is not recommended for use in its current state, as it has several problems that, taken together, are fairly serious. Specifically, it alters the game's Main script to start the mod's Magicka_Regeneration script, even though it also uses a StartScript. It replaces the game's Startup script with an apparent unnecessary duplicate, which is effectively a dirty ref that can cause problems with other mods. And, finally, it contains a full slate of dirty GMSTs. These problems should all be fixed before this mod is used."
	!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods )
Oblivionized Magicka Regeneration.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Odai Cascade 2.5 [Thondur]

[Conflict]
 "[Thondur's "Odai Cascade"] will conflict with Ascadian Guar Ranch by TiE 23 since it also changed the Ropebridge to a Hlaalu style bridge."
 ( Ref: Odai Cascade - Read Me.txt" )
Odai-Cascade V2.5.esp
AscadianRanch-1.0.esp

[Conflict]
 Thondur's "Odai Cascade" conflicts slightly with Drac & Toccatta's "Morrowind Crafting" in that a sandbar and clay added by Morrowind Crafting no float in midstream of the Odai.
 This is fixed in Thondur's "Dragon Falls", which is a merge of his "Odai Cascade" and Pluto's "The Sable Dragon".
 ( Ref: "Dragon Falls - Read me or else....txt" )
 http://mw.modhistory.com/download-80-13596
Odai-Cascade V2.5.esp
Morrowind Crafting 2-1.esp

[Conflict]
 There are multiple landscape conflicts when running Thondur's "Odai Cascade" and Pluto's "The Sable Dragon" together.
 These are fixed in Thondur's "Dragon Falls", which is a merge of his "Odai Cascade" and Pluto's "The Sable Dragon".
 ( Ref: "Dragon Falls - Read me or else....txt" )
 http://mw.modhistory.com/download-80-13596
Odai-Cascade V2.5.esp
The Sable Dragon <VER>.esp

[Conflict]
 Thondur's "Dragon Falls" is a merge of his "Odai Cascade" and Pluto's "The Sable Dragon". Do not run the constituent mods with the merged mod.
 ( Ref: "Dragon Falls - Read me or else....txt" )
Dragon Falls V2.esp
[ANY Odai-Cascade V2.5.esp
	 The Sable Dragon <VER>.esp]

[Conflict]
 "[Thondur's "Odai Cascade", which is merged into his "Dragon Falls" mod] will conflict with Ascadian Guar Ranch by TiE 23 since it also changed the Ropebridge to a Hlaalu style bridge."
 ( Ref: Odai Cascade - Read Me.txt" )
Dragon Falls V2.esp
AscadianRanch-1.0.esp

;;Dragon32: Order rules from Pluto's Sable Dragon
;;  ( Ref: The Sable Dragon, Read Me.txt )
[Order]
Vality's Bitter Coast Addon.esp
Dragon Falls V2.esp

[Order]
Vality's BC for Vurt's BC.esp
Dragon Falls V2.esp

[Order]
Vality's Bitter Coast Addon (Texture Fix Edit).esp
Dragon Falls V2.esp

;;  ( Ref: The Sable Dragon, Read Me.txt )
[Order]
Dragon Falls V2.esp
NOM 2.13.esp

[Order]
Dragon Falls V2.esp
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Official Plugins

[Conflict]
	Use only one version of the "Adamantium Armor" official plugin.
adamantiumarmor.esp
Adamantium Armor Naturalized.esp
Vivec - Adamantium Armor (UMOPP) [Replacer].esp ; From Vivec - God the City
Vivec - Adamantium Armor (Naturalized) [Replacer].esp ; From Vivec - God the City
ImprovedAdamantiumArmor.esp
[Official]Adamantium Armor.esp

[Conflict]
	Use only one version of the "Area Effect Arrows" official plugin.
Area Effect Arrows.esp
Area Effect Arrows Integrated.esp
Area Effect Arrows Naturalized.esp
Vivec - Area of Effect (Remiros) [Replacer].esp ; From Vivec - God the City
Vivec - Area of Effect (Remiros + Naturalized) [Replacer].esp ; From Vivec - God the City
Area Effect Arrows.esp
AreaEffectArrows XB Edition.esp
Area Effect Projectiles.esp
Area Effect Projectiles (PAR Edit).esp
CleanAreaEffectArrows.esp
[Official]Area Effect Arrows.esp

[Conflict]
	Use only one version of the "Bitter Coast Sounds" official plugin.
BCsounds.esp
BitterCoastSounds.esp
CleanBitterCoastSounds.esp
[Official]Bitter Coast Sounds.esp

[Conflict]
	Use only one version of the "Entertainers" official plugin.
entertainers.esp
Entertainers Expanded.esp
CleanEntertainers.esp
[Official]Entertainers.esp

[Conflict]
	Use only one version of the "Helm of Tohan" official plugin.
EBQ_Artifact.esp
Helm of Tohan Naturalized.esp
CleanHelmOfTohan.esp
HelmOfTohan.esp
[Official]Helm of Tohan.esp

[Conflict]
	Use only one version of the "LeFemm Armor" official plugin.
LeFemmArmor.esp
[Official]LeFemm Armor.esp

[Conflict]
	Use only one version of the "Master Index" official plugin.
master_index.esp
Master Index Naturalized.esp
MasterIndexRedux.esp
CleanMasterIndex.esp
MasterIndex.esp
[Official]Master Index.esp

[Conflict]
	Use only one version of the "Siege at Firemoth" official plugin.
Siege at Firemoth.esp
Siege at Firemoth Naturalized.esp
LegionAtFiremoth.esp
Triumph at Firemoth - Siege at Firemoth.esp
FiremothReclaimed.esp
SiegeAtFiremoth.esp
[Official]Siege at Firemoth.esp

[Conflict]
	You are using a compilation of the official Bethesda plugins alongside one or more of the individual plugins. You should deactivate either the individual plugins or the compilation.
[ANY	OfficialMods_v5.esp
		Official_2002_Mods.esp
		Clean Official Plugins v1.1.esp
		Official_plugins_1C.esp]
[ANY	AdamantiumArmor.esp
		ImprovedAdamantiumArmor.esp
		[Official]Adamantium Armor.esp
		AreaEffectArrows.esp
		Area Effect Arrows.esp
		AreaEffectArrows XB Edition.esp
		Area Effect Projectiles.esp
		Area Effect Projectiles (PAR Edit).esp
		CleanAreaEffectArrows.esp
		[Official]Area Effect Arrows.esp
		BCsounds.esp
		BitterCoastSounds.esp
		CleanBitterCoastSounds.esp
		[Official]Bitter Coast Sounds.esp
		EBQ_Artifact.esp
		CleanHelmOfTohan.esp
		HelmOfTohan.esp
		[Official]Helm of Tohan.esp
		Entertainers.esp
		Entertainers Expanded.esp
		CleanEntertainers.esp
		[Official]Entertainers.esp
		[DESC /LeFemm(TM) armor/ LeFemmArmor.esp]
		[Official]LeFemm Armor.esp
		Master_Index.esp
		CleanMasterIndex.esp
		MasterIndex.esp
		[Official]Master Index.esp
		Siege at Firemoth.esp
		SiegeAtFiremoth.esp
		[Official]Siege at Firemoth.esp]

[Order]
Official_plugins_1C.esp
Weapon Sheaths Ultimate_1C.esp

[Order]
Official_plugins_1C.esp
Better Heads.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Old Dwemer Books [Yar-Yulme]

[Conflict]
  Use only one of these plugins:
  Old_dwemer_books_Better_typography.esp - If you are using the "Morrowind Code Patch" with its "Better Typography" option enabled.
  Old_dwemer_books.esp - If you do not.
 ( Ref: "Old Dwemer Books.txt" )
Old_dwemer_books.esp
Old_dwemer_books_Better_typography.esp

;;"Old Dwemer Books needs to load after the Tribunal BookRotate .esp, even if you've used BR Patcher on it."
;;Ref: http://forums.nexusmods.com/index.php?/topic/1314413-mlox/?p=25695194
[Order]
Book Rotate - Tribunal v5.3.esp
Old_dwemer_books.esp

;;"Old Dwemer Books needs to load after the Tribunal BookRotate .esp, even if you've used BR Patcher on it."
;;Ref: http://forums.nexusmods.com/index.php?/topic/1314413-mlox/?p=25695194
[Order]
Book Rotate - Tribunal.esp
Old_dwemer_books.esp

[Order]
Librarian with Jackets BM Trib.esp
Old_dwemer_books.esp

[Order]
Librarian with Jackets & Rotate BM Trib.esp
Old_dwemer_books.esp

[Order]
Book Rotate - Tribunal v5.3.esp
Old_dwemer_books_Better_typography.esp

[Order]
Book Rotate - Tribunal.esp
Old_dwemer_books_Better_typography.esp

[Order]
Librarian with Jackets BM Trib.esp
Old_dwemer_books_Better_typography.esp

[Order]
Librarian with Jackets & Rotate BM Trib.esp
Old_dwemer_books_Better_typography.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Om'Nartus' Racial/Birthsign Realism Mod 1.0 [Om'Nartus]

;;Load the specific birthsign-affecting mod after WGI
[Order]
Balance - Character.esp
Birthsign1.esp

[Order]
Wakim's Game Improvement 9.esp
Birthsign1.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Birthsign1.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Birthsign1.esp

;;Load the specific birthsign-affecting mod after BTB
[Order]
BTB - Character.esp
Birthsign1.esp

[Order]
BTB - Character (Alternate).esp
Birthsign1.esp

[Order]
CE-DepthPerception25+BTB's Character.ESP
Birthsign1.esp

[Order]
CE-DepthPerception50+BTB's Character.ESP
Birthsign1.esp

[Order]
CE-DepthPerception75+BTB's Character.ESP
Birthsign1.esp

[Order]
CE-DepthPerception100+BTB's Character.ESP
Birthsign1.esp

;;Load the specific race-affecting mod after WGI
[Order]
Balance - Character.esp
Races1.esp

[Order]
Wakim's Game Improvement 9.esp
Races1.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Races1.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Races1.esp

;;Load the specific race-affecting mod after BTB
[Order]
BTB - Character.esp
Races1.esp

[Order]
BTB - Character (Alternate).esp
Races1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Order of Ascadia 2.1 [SkyShadowing]

[Conflict]
 "[SkyShadowing's "The Order of Ascadia"] conflicts with Balmora Expansion."
 ( Ref: http://www.youtube.com/watch?v=c30ITDt9DBo )
SoT_Order of Ascadia_V2.1.esp
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 Balmora Expansion - LITE 1.0.esp
	 BE+(1.4) Better Looking Morrowind.esp]

[Conflict]
 "[SkyShadowing's "The Order of Ascadia"] conflicts with [...] Epic Ald-Ruhn."
 ( Ref: http://www.youtube.com/watch?v=c30ITDt9DBo )
SoT_Order of Ascadia_V2.1.esp
Epic_aldruhn.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ordinator Armour Replacer v1.2 [VagabondAngel]

[Conflict]
 Use only one of these plugins. Either the open or the closed helm.
VA_OrdReplace_closedhelm1.0.esp
VA_OrdReplace_openhelm1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Oriental Weapons Pack [Khan raider]

[Conflict]
 "Oriental Weapons Pack" is better not used with similar mods, such as "Real Katana" by karstux.
 ( Ref: "OrientalTexturesReadme.txt" )
Oriental weapons pack.esp
[ANY Real_Katana_Lite.esp
	 ktx_real_katana_1.2.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Original Faces 1.3 [ARHIZ]

[Conflict]
  Use only one of these plugins:
  Original Faces 1.3.esp - Adds unique faces to Vvardenfell, Solshteim and Mournhold NPCs
  Oryginal Faces 1.3 Morrowind only.esp - Adds unique faces to Vvardenfell NPCs
  Oryginal Faces 1.3 PL.esp - Adds unique faces to Vvardenfell, Solshteim and Mournhold NPCs. Polish version.
  Oryginal Faces 1.3 PL Morrowind only.esp - Adds unique faces to Vvardenfell NPCs. Polish version.
 ( Ref: http://www.nexusmods.com/morrowind/mods/42189 )
Original Faces 1.3.esp
Oryginal Faces 1.3 Morrowind only.esp
Oryginal Faces 1.3 PL Morrowind only.esp
Oryginal Faces 1.3 PL.esp

; I will more than likely remove these rules later but for now I shortened them (Pharis)

;; Ref: "Original Faces by ARHIZ [...] cause a syntax error if loaded after LGNPC Gnaar Mok"
;; https://github.com/mlox/mlox/issues/10
;; Dragon32: Checked other LGNPC mods (and Less Generics and LGNPC Lite) in TESPCD. All show NPC_ conflicts.
[Order]
Original Faces <VER>*.esp
LGNPC_*.esp

[Order]
Original Faces <VER>*.esp
Less_Generic_*.esp

[Requires]
	!! "[ARHIZ's "Original Faces"] is based on Westly's models and textures - it needs "Westly's Maste Headpack X" for proper working."
	!! Download "Westly's Master Head Pack X" from Morrowind Modding History - http://mw.modhistory.com/download--12454
	!! ( Ref: http://www.nexusmods.com/morrowind/mods/42189 )
[ANY Original Faces 1.3.esp
		Oryginal Faces 1.3 Morrowind only.esp
		Oryginal Faces 1.3 PL Morrowind only.esp
		Oryginal Faces 1.3 PL.esp]
Westly's Master Headpack X.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Our Lady's Solace 1.11 [Almalexia & green_shade]

[Conflict]
 "[Almalexia & green_shade's "Our Lady's Solace" is] incompatible [...] with Voiced Almalexia."
 ( Ref: "Our Lady's Solace Readme.txt" )
Our Lady's Solace.esp
Almalexia_Voicev1.esp

[Patch]
 "Sotha Sil Expanded add-on included under Optional Files. Use only if you are using SSE."
 Download "Our Lady's Solace - SSE Add-on" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43501/
Our Lady's Solace - SSE Add-on.esp
[ALL Our Lady's Solace.esp
	 Sotha Sil Expanded.ESP]

;;Dragon32: From TESPCD check
[Order]
Our Lady's Solace.esp
Our Lady's Solace - SSE Add-on.esp

[Order]
Sotha Sil Expanded.ESP
Our Lady's Solace - SSE Add-on.esp

[Patch]
 You should use "Royal Chargen Compatibility Patch", a "plugin for Royal Chargen to fix minor compatibility issue [with "Our Lady's Solace" by Almalexia & green_shade]"
 Download "Royal Chargen Compatibility Patch" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43501/
OLS - Royal Chargen Patch.ESP
[ALL Our Lady's Solace.esp
	 Clean Royal Chargen.esp]

;;Dragon32: patch just includes "1jw_newchargen_dscript"
[Order]
Clean Royal Chargen.esp
OLS - Royal Chargen Patch.ESP

;;"I looked through all the dialogue entries for [Less Generic Tribunal]. There doesn't appear to be any conflicts. Dialogue changes affect which one you'd want to load first. I'd recommend loading [Our Lady's Solace] last as it will provide a more consistent experience."
;;Ref: http://forums.nexusmods.com/index.php?/topic/2636899-our-ladys-solace/?p=23860569
[Order]
Less_Generic_Tribunal.esp
Our Lady's Solace.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Palladin47's Creatures  [Palladin47]

[Requires]
 Palladin47 - Creatures Tribunal Addon.esp requires Palladin47 - Creatures.esp to be loaded as well.
Palladin47 - Creatures Tribunal Addon.esp
Palladin47 - Creatures.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Particle Arrow Replacer 4.0 [Ghostnull]

[Patch]
 "If the Official Area Effect Arrows plugin is also being used, or another mod that uses or changes Area Effect Arrows (for example, Redesigned Vivec), load AEA-Compatibility.esp"
 ( Ref: "Particle Arrow Replaer ReadMe.txt" )
AEA-Compatibility.esp
[ALL Particle Arrow Replacer.esp
	 [ANY AreaEffectArrows.esp
		  AreaEffectArrows XB Edition.esp
		  CleanAreaEffectArrows.esp
		  [Official]Area Effect Arrows.esp
		  OfficialMods_v5.esp
		  Clean Official Plugins v1.1.esp
		  Official_2002_Mods.esp
		  super_adventurers302.esp]]

;;Particle Arrow Replacer ReadMe.txt: "load AEA-Compatibility.esp after Particle Arrow Replacer.esp and Area Effect Arrows.esp"
[Order]
Particle Arrow Replacer.esp
AEA-Compatibility.esp

[Order]
AreaEffectArrows.esp
AEA-Compatibility.esp

[Order]
AreaEffectArrows XB Edition.esp
AEA-Compatibility.esp

[Order]
[Official]Area Effect Arrows.esp
AEA-Compatibility.esp

[Order]
CleanAreaEffectArrows.esp
AEA-Compatibility.esp

[Order]
OfficialMods_v5.esp
AEA-Compatibility.esp

[Order]
Clean Official Plugins v1.1.esp
AEA-Compatibility.esp

[Order]
Official_2002_Mods.esp
AEA-Compatibility.esp

[Order]
super_adventurers302.esp
AEA-Compatibility.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Passing Time While Reading [Jac]

[Conflict]
 Use only one of these plugins:
 "Jac_Passing time while reading.esp" - Use this plugin if you do not use Book Rotate.
 "Jac_Passing time while reading - BR patch.esp" - Use this plugin if you only use Book Rotate. The Book Rotate.esm file must be loaded for this one to work.
 "Jac_Passing time while reading -  BRBJ patch.esp" - Use this plugin if you use both Book Rotate and Book Jackets. This plugin takes the place of the Book Jackets plugin, but this archive does not contain the Book Jackets icons and mesh files.
 ( Ref: "Passing time while reading readme.txt" )
Jac_Passing time while reading.esp
Jac_Passing time while reading - BR patch.esp
Jac_Passing time while reading -  BRBJ patch.esp

[Requires]
 These versions of "Passing time while reading" mod require Book Rotate.
 ( Ref: "Passing time while reading readme.txt" )
[ANY Jac_Passing time while reading - BR patch.esp
	 Jac_Passing time while reading -  BRBJ patch.esp]
Book Rotate.esm

[Conflict]
 "This plugin takes the place of the Book Jackets plugin, but this archive does not contain the Book Jackets icons and mesh files."
 ( Ref: "Passing time while reading readme.txt" )
Jac_Passing time while reading -  BRBJ patch.esp
[ANY Book Jackets - Morrowind - BookRotate.esp
	 Book Jackets - Morrowind.esp
	 Book Jackets - Bloodmoon - BookRotate.esp
	 Book Jackets - Bloodmoon.esp
	 Book Jackets - Tribunal - BookRotate.esp
	 Book Jackets - Tribunal.esp]

;;Dragon32: TESPCD check
[Order]
Book Rotate - Morrowind v1.1.esp
Jac_Passing Time While Reading - BR Patch.esp

[Order]
Book Rotate - Bloodmoon v5.3.esp
Jac_Passing Time While Reading - BR Patch.esp

[Order]
Book Rotate - Morrowind v1.1.esp
Jac_Passing Time While Reading - BRBJ Patch.esp

[Order]
Book Rotate - Bloodmoon v5.3.esp
Jac_Passing Time While Reading - BRBJ Patch.esp

;;Dragon32 - Ref: Eluara "I thought this was already in the rule base, but Jac's passing time while reading basic esp has to load before all Bookjackets mods."
[Order]
Jac_Passing time while reading.esp
Book Jackets - Morrowind - BookRotate.esp

[Order]
Jac_Passing time while reading.esp
Book Jackets - Morrowind.esp

[Order]
Jac_Passing time while reading.esp
Book Jackets - Bloodmoon - BookRotate.esp

[Order]
Jac_Passing time while reading.esp
Book Jackets - Bloodmoon.esp

[Order]
Jac_Passing time while reading.esp
Book Jackets - Tribunal - BookRotate.esp

[Order]
Jac_Passing time while reading.esp
Book Jackets - Tribunal.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Passive Wildlife Vvardenfell 1.1 [Lucror]

;;See "Animal pacification mods [various]"

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Pax Hlaalu Revision 3.0 [Dorfmann]

[Patch]
 "The Pax Hlaalu Addendum introduces "bug-fixes" in the dialogue menus of the original Pax Hlaalu and Pax Hlaalu (version 3.0) mods."
 ( Ref: "P. Hlaalu Addendum (v.3) Read Me.doc")
 http://mw.modhistory.com/download-13-5019
Dialogue Make-over.esp
Pax Hlaalu (Revision 3.0).esp

[Order]
Pax Hlaalu (Revision 3.0).esp
Dialogue Make-over.esp

[Patch]
 "This should permit players with ["Sea of Destiny" or "Illuminated Order"] to begin both while using Pax Hlaalu."
 ( Ref: "PH Mod Mediator Read Me.doc")
 http://mw.modhistory.com/download-13-4950
Pax Hlaalu Mod Mediator.esp
[ALL Pax Hlaalu (Revision 3.0).esp
	 [ANY Sea-of-Destiny.esm
		  PMR - Sea of Destiny 1.1.ESP
		  PMR - Sea of Destiny 1.1_TR.esp
		  Illuminated Order v1.0.esp
		  Illuminated Order v1.0 (IndyBank WC Compatible).esp
		  Illuminated Order v1.0 (IndyBank Compatible).esp
		  Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
		  Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]]

;:Dragon32: not 100% sure of these Order rules but at least they make sense.
[Order]
Pax Hlaalu (Revision 3.0).esp
Pax Hlaalu Mod Mediator.esp

[Order]
Illuminated Order v1.0.esp
Pax Hlaalu Mod Mediator.esp

[Order]
Illuminated Order v1.0 (IndyBank WC Compatible).esp
Pax Hlaalu Mod Mediator.esp

[Order]
Illuminated Order v1.0 (IndyBank Compatible).esp
Pax Hlaalu Mod Mediator.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
Pax Hlaalu Mod Mediator.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
Pax Hlaalu Mod Mediator.esp

[Order]
PMR - Sea of Destiny 1.1.ESP
Pax Hlaalu Mod Mediator.esp

[Order]
PMR - Sea of Destiny 1.1_TR.esp
Pax Hlaalu Mod Mediator.esp

[Order]
sodpatch1.esp
Pax Hlaalu Mod Mediator.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Pearls Enhanced 2.80 [Melchior]

[Conflict]
 Use only one of these plugins
 ("Pearls Enhanced readme.txt" )
Pearls Enhanced.esp
Pearls Enhanced - Colored Pearls Add-on.esp

[Patch]
 "[Pearls Enhanced - ResEn patch.esp] is a compatibility patch for Resources Enhanced. It replaces the vanilla Morrowind pearls found in kollops with pearls from Pearls Enhanced, making them available for harvesting."
 ( Ref: "Pearls Enhanced - ResEn patch readme.txt" )
 Download "PE Resources Enhanced Patch" from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43190/
Pearls Enhanced - ResEn patch.esp
[ALL Resources Enhanced.esp
	 Pearls Enhanced.esp]

[Patch]
  "[Pearls Enhanced - ResEn patch v2.esp] is a compatibility patch for Resources Enhanced. It replaces the vanilla Morrowind pearls found in kollops with pearls from Pearls Enhanced, making them available for harvesting."
 ( Ref: "Pearls Enhanced - ResEn patch readme.txt" )
 Download "PE Resources Enhanced Patch" from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43190/
Pearls Enhanced - ResEn patch v2.esp
[ALL Resources Enhanced.esp
	 Pearls Enhanced - Colored Pearls Add-on.esp]

;; ( Ref: "Pearls Enhanced - ResEn patch readme.txt" )
[Order]
Resources Enhanced.esp
Pearls Enhanced.esp
Pearls Enhanced - Colored Pearls Add-on.esp
Pearls Enhanced - ResEn patch.esp
Pearls Enhanced - ResEn patch v2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Peasant Gowns Replacer 2.0 [Korana]

[Requires]
 'PeasantGownsReplacerTRIB.esp' requires Morrowind and Tribunal. You WILL need to run both the replacer for Morrowind and the Tribunal esp in order for the Tribunal replacer addon to work correctly.
 ( Ref: "Peasant Gowns Replacer READ-ME.txt" )
PeasantGownsReplacerTRIB.esp
PeasantGownsReplacer.esp

[Order]
PeasantGownsReplacer.esp
PeasantGownsReplacerTRIB.esp

[Conflict]
 'PeasantGownsReplacer.esp' adds the shop to the game world. Please discontinue use of 'BB2_Peasant_Gowns.esp' and use 'PeasantGownsReplacer.esp' instead. Otherwise there are potential doubling issues.
 ( Ref: "Peasant Gowns Replacer READ-ME.txt" )
PeasantGownsReplacer.esp
BB2_Peasant_Gowns.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Pegas Horse Ranch 3.1 [MADMAX and Team]

[Conflict]
 Use only one of these plugins.
 ( Ref: "Pegas Horse Ranch Readme.txt" )
Pegas Horse Ranch v<VER>.esm
Pegas Horse Ranch v<VER>.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Persuasion Response Expansion 4.0 [Glassboy] ; Found no conflicts in existing rules, only evil GMSTs (Pharis)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @PC Clothier - Balmora 1.67 [AimeeKae]

[Conflict]
 Use only one of these plugins.
  AK_PCClothier_Balmora.esp is the dialog version of this mod.
  AK_PCClothier_Balmora_CS.esp is the companion share version of this mod.
 ( Ref: "ak_pcclothier_balmora-readme.txt" )
AK_PCClothier_Balmora.esp
AK_PCClothier_Balmora_CS.esp

[Patch]
 "Clean_AK_PCClothier_patch_v1.67.esp" is a patch for AimeeKae's "PC Clothier - Balmora"
 Download it from Morrowind Modding History - http://mw.modhistory.com/download-44-10227
 ( Ref: "ak_pcc_v1.67.txt" )
Clean_AK_PCClothier_patch_v1.67.esp
[ANY AK_PCClothier_Balmora.esp
	 AK_PCClothier_Balmora_CS.esp]

[Order]
AK_PCClothier_Balmora.esp
Clean_AK_PCClothier_patch_v1.67.esp

[Order]
AK_PCClothier_Balmora_CS.esp
Clean_AK_PCClothier_patch_v1.67.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Pharlan replacement wings [Sabregirl]

[Requires]
 "[Sabregirl's "Pharlan Replacement wings"] mus be used in conjunction with and load AFTER the appropriate race mod."
 ( Ref: "readme_Pharlan-wing-replacer.txt" )
SG_forpharl_replacement_wings.esp
SG_forest_pharlan.esp

[Requires]
 "[Sabregirl's "Pharlan Replacement wings"] mus be used in conjunction with and load AFTER the appropriate race mod."
 ( Ref: "readme_Pharlan-wing-replacer.txt" )
SG_galpharl_replacement_wings.esp
SG_galesapharl.esp

[Requires]
 "[Sabregirl's "Pharlan Replacement wings"] mus be used in conjunction with and load AFTER the appropriate race mod."
 ( Ref: "readme_Pharlan-wing-replacer.txt" )
SG_STD_pharlan-replacement-wings.esp
SG_Pharlan_std_4_0-BB.esp

[Order]
SG_Pharlan_std_4_0-BB.esp
SG_STD_pharlan-replacement-wings.esp

[Order]
SG_forest_pharlan.esp
SG_forpharl_replacement_wings.esp

[Order]
SG_galesapharl.esp
SG_galpharl_replacement_wings.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Pharlans addon: Hit sounds [Sabregirl]

[Requires]
 "[Sabregirl's "Pharlans addon: Hit sounds"] adds sounds for hit reactions to Pharlan characters-both male and female."
pharl-hitvoices.esp
SG_Pharlan_std_4_0-BB.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Phijama's Bow Resource Merchant [Calislahn]

[Conflict]
 Do not use both "Phijama's Bow Resource" and "Phijama's Bow Resource Merchant" by Calislahn. You do, however, need the resources from "Phijama's Bow Resource".
 ( Ref: "Readme_PJM_Bows_Merchant.txt" )
Clean PJM Bows.esp
PJM Bows Merchant.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Phijama's Sheathing Weapons for Companions [melian]

[Requires]
 (Bloodmoon must be installed, but doesn't have to be active)
PhijamaWeaponsCompanions_FreeArrows.esp
Bloodmoon.esm

[Requires]
 (Bloodmoon must be installed, but doesn't have to be active)
PhijamaWeaponsCompanions_NoFreebies.esp
Bloodmoon.esm

[Conflict]
 Use only one of these plugins.
 "PhijamaWeaponsCompanions_FreeArrows.esp" gives arrows to your companions to prevent a game glitch
 "PhijamaWeaponsCompanions_NoFreebies.esp" no free arrows - you need to make sure your companions have another weapon to use if they run out
PhijamaWeaponsCompanions_FreeArrows.esp
PhijamaWeaponsCompanions_NoFreebies.esp

[Order]
PhijamaWeaponsCompanions_FreeArrows.esp
PhijamaWeaponsCompanions_NoFreebies.esp
NOM 2.13.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Piratelords Trade Enhancements 3.2 [PirateLord]

;; ( Ref: "PTE Readme.txt" )
[Order]
Piratelords Trade Enhancements.esp
Merged Objects.esp
PTE - BC Patch.esp

[Patch]
 "If you use Better Clothes (with PTE), then load the patch file (included) after merged objects. This will correct the errors caused by merged objects process."
 ( Ref: "PTE Readme.txt" )
PTE - BC Patch.esp
[ALL Piratelords Trade Enhancements.esp
	 [ANY Better Clothes_v1.1.esp
	  Better Clothes_v1.1_nac.esp
	  Better Clothes.esp
	  Better Clothes nac.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Plain Paper Fix ckl 1.0 [claudekennilol]

[Conflict]
  Use only one of these plugins:
  PlainPaperFix_ALL.esp - If you have Morrowind and both expansions
  PlainPaperFix_MW+BM.esp - If you have Morrowind and just Bloodmoon
  PlainPaperFix_MW+TRIB.esp - If you have Morrowind and just Tribunal
  PlainPaperFix_MWonly.esp - If you just have Morrowind
 ( Ref: "Plain Paper Fix.txt" )
PlainPaperFix_ALL.esp
PlainPaperFix_MW+BM.esp
PlainPaperFix_MW+TRIB.esp
PlainPaperFix_MWonly.esp

[Conflict]
 claudekennilol's "Plain Paper Fix ckl" is an alternative to XmirroR's "Plain Paper Fix" because XmirroR's alters the ID of the paper making it incompatible with mods that require the game's paper to make other items.
 ( Ref: "Plain Paper Fix.txt" )
[ANY PlainPaperFix_ALL.esp
	 PlainPaperFix_MW+BM.esp
	 PlainPaperFix_MW+TRIB.esp
	 PlainPaperFix_MWonly.esp]
dej_plain_paper_fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Playable Children [Emma]

[Note]
	! Be aware that you still need to download Emma's "Morrowind Children" mod and install the BSA package in order to get all the meshes and textures needed for "Playable Children".
	! ( Ref: Playablechildren2_0_readme.txt )
[ALL PlayableChildren2.0.esp
	 [NOT MW_Children_1_0.esm]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Playable Dwemer Golem [SpiritofPower]

[Requires]
Clean Playable Golem.esp
Dwemer golem.esp

;;Dragon32 - Checked using TESPCD
[Order]
Dwemer golem.esp
Clean Playable Golem.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Player Home Penumbra and Quest [Jan Heuser AKA Skil8]

[Conflict]
 "[Jan Heuser's "Player home Penumbra and Quest"] conflicts with: Umbra Blademaster [by Melchior Dahrk]."
 ( Ref: https://www.youtube.com/watch?v=qIXMZ-HaNLY )
Penumbra.ESP
Umbra, Blademaster.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @PMR - Sea of Destiny Complete 1.1 [Pinkertonius]

[Conflict]
 "[PMR - Sea of Destiny Complete] merges the SOD main file with the SOD patch and the SOD expansion Frostfall into a single ESP[, "PMR - Sea of Destiny 1.1.ESP"]."
PMR - Sea of Destiny 1.1.ESP
[ANY Sea-of-Destiny.esm
	 SoD Frost Fall.esp
	 sodpatch1.esp]

[Conflict]
 Envy123 has released a moved version of Pinkertonius' "PMR - Sea of Destiny Complete" which is fully compatible with Tamriel Rebuilt.
 http://mw.modhistory.com/download--14242
[ANY PMR - Sea of Destiny 1.1.ESP
	 Sea-of-Destiny.esm]
TR_Mainland.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Pocket Pals 1.4 [andoreth]

;;Pocket Pals - Undead Alive!

[Conflict]
  	Use only one of these plugins.
  Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp - For those with Tribunal and Bloodmoon.
  Pocket Pals - Undead Alive! Tribunal Only.esp - For those with just Tribunal.
 ( Ref: "Readme - Pocket Pals Undead Alive!.txt" )
Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp
Pocket Pals - Undead Alive! Tribunal Only.esp

;;Dragon32: "jjs_pock_whistle" varies with plugins. Order rule preserves plugin's Modified Date
[Order]
Pocket Pals - Mostly Mammals!.esp
Pocket Pals - Undead Alive! Tribunal Only.esp
Pocket Pals - Kwama Queendom!.esp
Pocket Pals - Ash Clan!.esp
Pocket Pals - Bloodmoon Knights!.esp
Pocket Pals - Pocket Gods!.esp
Pocket Pals - Deadly Daedra!.esp
Pocket Pals - Mournhold Mayhem!.esp
Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp
Pocket Pals - Dwemer Mechs!.esp
Pocket Pals - Sea and Sky!.esp
Pocket Pals - Names Add-On!.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Poorly Placed Object Fix 1.2 [Slartibartfast]

;;Dragon32: Not mentioned but worth adding.
[Order]
Bloodmoon.esm
Poorly Placed Object Fix*<VER>.esm

[Conflict]
 The "Poorly Placed Object Fix" esm file has all the individual fixes merged together.
 ( Ref: "Readme - Poorly placed object Fix.txt" )
Poorly Placed Object Fix*<VER>.esm
[ANY AC 14,1 floating rock fix.esp
	 Addamasartus floating bellows fix.esp
	 Addamasartus floating goblets fix.esp
	 AI 1-12 floating rock fix.esp
	 AI 2-14 floating rock fix.esp
	 Ald Redaynia floor fix.esp
	 Ald Redaynia Rock fall fix.esp
	 Ald Velothi floating rock fix.esp
	 Andre Mauls tower fix.esp
	 Arilles floating spoon fix.esp
	 Ashalmawria -10 15 stair fix.esp
	 Ashinabi smugglers cave ladder fix.esp
	 Ashlands -1-1 floating rock fix.esp
	 Ashlands 0,2 floating rock fix.esp
	 Ashlands 1 13 floating rock fix.esp
	 Ashlands 2 0 Floating Ashtree Fix.esp
	 Ashlands 4,1 floating rock fix.esp
	 Ashlands 6 11 floating rock fix.esp
	 Ashlands 7 10 floating rock fix.esp
	 Ashlands 7 6 floating grass fix.esp
	 Ashlands 7 6 floating rocks fix .esp
	 Ashlands 7 7 floating trama root and rocks fix.esp
	 Assurdiripal floating rock fix.esp
	 Bal Fell 8-12 floating wall fix.esp
	 Bal Fell stair fix.esp
	 BC -11,5 floating rock fix.esp
	 BC -3-10 floating rock fix.esp
	 BC -4-10 floating kelp and rock  fix.esp
	 BC -8,2 floating rock and extra mesh fix.esp
	 Census and excise wall fix.esp
	 Door to Kushtashp  fix.esp
	 Ebernanit floor fix.esp
	 Eboneart bridge clipping fix.esp
	 Ebonheart bridge missing faces fix.esp
	 Ebonheart clipping chimney  fix.esp
	 Ebonheart company hall dagger fix.esp
	 Ebonheart foundation removal.esp
	 Ebonheart NE entrance  fix.esp
	 Ebonheart pillar fix.esp
	 Ebonheart wall alignment fix.esp
	 Fanar Fork-beard candle fix.esp
	 Felsaad Coast -21 25 floating snow fix.esp
	 Forgotten Vaults Mezzanine fix.esp
	 Gnisis cave home & door fixes.esp
	 Grazelands 10,6 floating rock fix.esp
	 Grazelands 10,9 floating rock fix.esp
	 Grazelands 9 9 submerged wickwheat fix.esp
	 Grazelands 9,14 floating rock fix.esp
	 Hloramaren Dome Floating Alembic Fix.esp
	 Hloramaren upper door marker lowered.esp
	 Indoranyon clipping rock-fort fix.esp
	 Kushtashpi floating brazier fix.esp
	 Kushtashpi Shrine rock and floor  fix.esp
	 Maar Gan  wall fix.esp
	 Maran Adon black mesh fix.esp
	 Mat bottle and floating pole fix.esp
	 Molag Amur 14,-3 floating log fix.esp
	 Odirniran Missing door fix.esp
	 Pelagiad Ahnassi's wall  fix.esp
	 Pond_scum_alignment_fix.esp
	 Raven Rock Factors Estate Tapestry Fix.esp
	 Sandas wall fix.esp
	 Saturan door fix.esp
	 Shushishi floating rock fix.esp
	 Solsrheim Isinfier Plains -18 21 floating rock fix..esp
	 Solstheim Hirstaang Forsest -25 20 sunken holly fix.esp
	 Suran floating rock fix.esp
	 Suran Lake Barnacle fixes.esp
	 Suran tower wall and door fix.esp
	 Suran-Desele's invisible wall fix.esp
	 West Gash -13,10 floating barnacles fix.esp
	 WG -10,16 floating rock fix.esp
	 WG -11 14 rock fix.esp
	 WG -13,11  rock fix.esp
	 WG -15,14 floating rock fix.esp
	 wolverine hall bridge stair hidden.esp
	 Wolverine hall extra static fix.esp
	 Zalit's yurt door marker fix.esp]

;;Dragon32: Included all the Ebonheart-affecting individual fix mods from Poorly Placed Object Fix as conflicts. Not sure if that's correct.
[Conflict]
 "Poorly Placed Object Fix" by Slartibartfast "is incompatible with the 'Ebonheart Fix' mod by Kid 77 as both fix the same things but in different fashion."
 ( Ref: "Readme - Poorly placed object Fix.txt" )
[ANY Poorly Placed Object Fix*<VER>.esm
	 Eboneart bridge clipping fix.esp
	 Ebonheart bridge missing faces fix.esp
	 Ebonheart clipping chimney  fix.esp
	 Ebonheart company hall dagger fix.esp
	 Ebonheart foundation removal.esp
	 Ebonheart NE entrance  fix.esp
	 Ebonheart pillar fix.esp
	 Ebonheart wall alignment fix.esp]
Ebonheart Fix.ESP

[Conflict]
 Early versions of Slartibartfast's "Texture Fix" included "Pond_scum_fix 1.0.esp", this mod is no longer needed when using Slartibartfast's "Poorly Placed Object Fix"
 ( Ref: "Readme - Poorly placed object Fix.txt" )
[ANY Poorly Placed Object Fix*<VER>.esm
	 Pond_scum_alignment_fix.esp]
Pond_scum_fix 1.0.esp

[Conflict]
 Both "Suran tower wall and door fix.esp" from Slartibartfast's "Poorly Placed Object Fix" and "MCR_Suran Guard Tower Door Fix.esp" from Mr. C. Racer's "Little Details and Fixes" fix the same thing.
[ANY Poorly Placed Object Fix*<VER>.esm
	 Suran tower wall and door fix.esp]
MCR_Suran Guard Tower Door Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Portable Library Book Jackets Compatibility Patch [Skizo]

[Conflict]
 Skizo has released "Portable Library Book Jackets Compatibility Patch" which changes Adul's "Portable Library" to use the meshes and textures from Daleth's "Book Jackets" mod.
 http://mw.modhistory.com/download-11-6546
Library_Portable.esp
[ANY Book Jackets - Bloodmoon - BookRotate.esp
	 Book Jackets - Bloodmoon.esp
	 Book Jackets - Morrowind - BookRotate.esp
	 Book Jackets - Morrowind.esp
	 Book Jackets - Tribunal - BookRotate.esp
	 Book Jackets - Tribunal.esp
	 Librarian with Jackets & Rotate BM Trib.esp
	 Librarian with Jackets BM Trib.esp]

[Conflict]
 Use only one plugin
  Library_Portable.esp - Adul's original mod
  Library_Portable_Book_Jackets_Compatible.esp - Skizo's version, for users of Daleth's "Book Jackets" mod.
Library_Portable.esp
Library_Portable_Book_Jackets_Compatible.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Potion/Scroll Icons and Potion Sort [rmrfstar]

[Conflict]
 rmrfstar's "Potion/Scroll Icons and Potion Sort" is a merge of Erasmus' "Potions" and "Scrolls" and Srikandi's "Potion Sorter Mod" mods. There is no need to run the original mods
 ( Ref: "PSsorticon - Readme.txt" )
PSsorticon.esp
[ANY PotionSorter.esp
	 Potions.esp
	 Scrollsv1.1.esp
	 Clean Potions.esp
	 Clean Potions1.esp
	 Clean Scrolls.esp]

[Note]
	!! "Potion/Scroll Icons and Potion Sort" by rmrfstar accidentally removes the summoning enchantment from the Golden Saint summoning scrolls.
	!! Spirithawke has released a version which restores this enchantment, as well as another version which removes some controversial changes to three chests.
	!! http://mw.modhistory.com/download--12174
[DESC	!/Spirithawke/ PSsorticon.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Potted Plants 2.0 [andoreth]

[Conflict]
  Use only one of these plugins:
  Potted Plants - MO.esp - use if you do not have any expansions
  Potted Plants - Trib.esp - use if you have Tribunal, but not Bloodmoon
  Potted Plants - BM.esp - use if you have Bloodmoon, but not Tribunal
  Potted Plants - Trib & BM.esp - use if you have both
 ( Ref: "Readme - Potted Plants.txt" )
Potted Plants - BM.esp
Potted Plants - MO.esp
Potted Plants - Trib & BM.esp
Potted Plants - Trib.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Power to the People [Knef]

[Conflict]
 "[Knef's "Power to the People"] is incompatible with any mod that modifies racial powers."
 ( Ref: "README Kn-PowerToThePeople.txt" )
Kn-PowerToThePeople.esp
[ANY AprogasVampire WakimImprovements.20021210.esp
	 Balance - Character.esp
	 BTB - Character.esp
	 BTB - Character (Alternate).esp
	 CE-DepthPerception25+BTB's Character.ESP
	 CE-DepthPerception50+BTB's Character.ESP
	 CE-DepthPerception75+BTB's Character.ESP
	 CE-DepthPerception100+BTB's Character.ESP
	 Clean Races_Update.esp
	 Morrowind Rebirth <VER> - Racial Diversity <VER>*.ESP
	 NPC Magicka Regen (Wakim).esp
	 Races1.esp
	 RAMF_Mer_for_NPCs.esp
	 RAMF.esp
	 RAMF_for_NPCs.esp
	 RAMF_Mer.esp
	 Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Prancing Ash Inn [Chaka ZG]

[Patch]
 "CH_PAI_V7BC_patch.ESP" is "a small patch for the Prancing Ash Inn and Vality7's Bitter COast addon"
 ( Ref: "CH_PAI_V7BC_patch-41220-1-0.rar\Readme.txt" )
 http://morrowind.nexusmods.com/mods/41220
CH_PAI_V7BC_patch.ESP
[ALL Prancing Ash Inn.ESP
	 Vality's Bitter Coast Addon.esp]

;;Dragon32: Order assumed through TESPCD and original load order, patch readme is... sparse. LAND conflict between Prancing Ash Inn and Vality's mod.
[Order]
Vality's Bitter Coast Addon.esp
Prancing Ash Inn.ESP
CH_PAI_V7BC_patch.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Primary Needs 2.8 [Balor, Elthar]

[Conflict]
 "Do NOT use with Primary Needs 2.7 installed the same time"
 ( Ref: "Ver 2.8 readme first! .txt" )
Primary Needs 2.7.esp
Primary Needs 2.8.esp

[Requires]
 "If you have [Bloodmoon], only use [Primary Needs 2.7 (Bloodmoon addon).esp] with the main Primary needs pluging."
 ( Ref: "Readme Primary_needs.txt" )
Primary Needs 2.7 (Bloodmoon addon).esp
Primary Needs 2.8.esp

;;Dragon32: Not actually needed, Bloomoon Addon just adds some wells to Solstheim. Added Order rule for neatness.
[Order]
Primary Needs 2.8.esp
Primary Needs 2.7 (Bloodmoon addon).esp

[Conflict]
 Balor's "Primary Needs" adds bloodlust for vampires which will conflict with zennorious' "Vampiric Hunger"
Primary Needs 2.8.esp
Vampiric Hunger Base.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Princess Trees [Princess Stomper]

;;Dragon32: "Princess Trees" contains a number of LAND records, load BE after so that "Princess Trees" doesn't interfere with BE.
[Order]
Princess Trees.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp

;;Dragon32: "Princess Trees" contains a number of LAND records, load "A Portcullis for Moonmoth" after so that "Princess Trees" doesn't interfere with it.
[Order]
Princess Trees.esp
A Portcullis for Moonmoth (v1.1).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Printing Press [Aquan and dongle]

[Conflict]
 Only use one plugin
  PrintingPress_MW_only.esp - if you only have Morrowind
  PrintingPress_Tribunal.esp - if you have Tribunal
 (Ref. PrintingPress_Tribunal_readme.txt and PrintingPress_MW_only_readme.txt )
PrintingPress_MW_only.esp
PrintingPress_Tribunal.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Prison Ship Escape [Tenaka]

[Conflict]
 Use only one of these plugins.
 "The Prison Ship Escape V2.esp" if you are about level 5-9.
 "The Prison Ship Escape High Level V2.esp" if you are level 20+.
 ( Ref: "Prison Ship Escape Readme.txt" )
The Prison Ship Escape V2.esp
The Prison Ship Escape High Level V2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Private Mobile Base Addon pack 1.1 [N3M0]

;; Alchemy Sorter
[Requires]
 You need to enable all the "Portable Mobile Base" plugins.
 ( Ref: "Read me PMB Addon pack.txt" )
PMB Addon AlchemySorter.esp
[ALL Private_Mobile_Base.esp
	 Private_Mobile_Base2.esp
	 Private_Mobile_Base3.esp
	 Private_Mobile_Base4.esp]

[Order]
Private_Mobile_Base.esp
Private_Mobile_Base2.esp
Private_Mobile_Base3.esp
Private_Mobile_Base4.esp
PMB Addon AlchemySorter.esp

;; Cyborg Creator
[Requires]
 You need to enable Henkbein's "Dwemer Cyborg" plugin and all the "Portable Mobile Base" plugins.
 ( Ref: "Read me PMB Addon pack.txt" )
PMB Addon Cyborg Creator.esp
[ALL Private_Mobile_Base.esp
	 Private_Mobile_Base2.esp
	 Private_Mobile_Base3.esp
	 Private_Mobile_Base4.esp
	 Dwemer_Cyborgs.esp]

[Order]
Private_Mobile_Base.esp
Private_Mobile_Base2.esp
Private_Mobile_Base3.esp
Private_Mobile_Base4.esp
PMB Addon Cyborg Creator.esp

;; Dragon32: Not in readme, logical to load addon after main cyborg mod
[Order]
Dwemer_Cyborgs.esp
PMB Addon Cyborg Creator.esp

;; Inscription
[Requires]
 You need to enable all the "Portable Mobile Base" plugins.
 ( Ref: "Read me PMB Addon pack.txt" )
PMB Addon Inscription.esp
[ALL Private_Mobile_Base.esp
	 Private_Mobile_Base2.esp
	 Private_Mobile_Base3.esp
	 Private_Mobile_Base4.esp]

[Order]
Private_Mobile_Base.esp
Private_Mobile_Base2.esp
Private_Mobile_Base3.esp
Private_Mobile_Base4.esp
PMB Addon Inscription.esp

;; Remote Storage
[Requires]
 You need to enable all the "Portable Mobile Base" plugins.
 ( Ref: "Read me PMB Addon pack.txt" )
PMB Addon Remote Storage.esp
[ALL Private_Mobile_Base.esp
	 Private_Mobile_Base2.esp
	 Private_Mobile_Base3.esp
	 Private_Mobile_Base4.esp]

[Order]
Private_Mobile_Base.esp
Private_Mobile_Base2.esp
Private_Mobile_Base3.esp
Private_Mobile_Base4.esp
PMB Addon Remote Storage.esp

;; Supply
[Requires]
 You need to enable all the "Portable Mobile Base" plugins.
 ( Ref: "Read me PMB Addon pack.txt" )
PMB Addon Supply.esp
[ALL Private_Mobile_Base.esp
	 Private_Mobile_Base2.esp
	 Private_Mobile_Base3.esp
	 Private_Mobile_Base4.esp]

[Order]
Private_Mobile_Base.esp
Private_Mobile_Base2.esp
Private_Mobile_Base3.esp
Private_Mobile_Base4.esp
PMB Addon Supply.esp

;; Transport
[Requires]
 You need to enable all the "Portable Mobile Base" plugins.
 ( Ref: "Read me PMB Addon pack.txt" )
PMB Patch Transport.esp
[ALL Private_Mobile_Base.esp
	 Private_Mobile_Base2.esp
	 Private_Mobile_Base3.esp
	 Private_Mobile_Base4.esp]

[Order]
Private_Mobile_Base.esp
Private_Mobile_Base2.esp
Private_Mobile_Base3.esp
Private_Mobile_Base4.esp
PMB Patch Transport.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Private Tower Balmora V40 [henkbein]

[Requires]
 ( Ref: "readme_Private_Tower_Balmora.txt" )
Private_Tower_Balmora.esp
Private_Tower_Ordeal.esp

[Requires]
 ( Ref: "readme_Private_Tower_Balmora.txt" )
Private_Tower_Ordeal.esp
Private_Tower_Balmora.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Privateer's Hold [Jman0WarS, ManaUser]

;; "It has been tested specifically with QuickChar, and works as long as this mod loads after QuickChar"
;; ( Ref: "PrivateersHold Readme.txt" )
[Order]
Quick Char.esp
PrivateersHold.esp

;;abot's versions of QuickChar
[Order]
QuickChar.esp
PrivateersHold.esp

[Order]
QuickCharTR.esp
PrivateersHold.esp

[Order]
Quick Char (Timescale Edit).esp
PrivateersHold.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Proper Ladies for Starfires NPC Additions 1.1 [froucria]

[Conflict]
  	Use only one of these plugins:
  "ProperLadies_1.1_HoldItCompat.esp" - Is compatible with Danae's "Hold It" mod.
  "ProperLadies_1.1.esp" - Is not compatible with Danae's "Hold It" mod.
 ( Ref: "ProperLadies_1.1 Readme.txt" )
ProperLadies_1.1.esp
ProperLadies_1.1_HoldItCompat.esp

[Requires]
 "In order to use [froucria's "Proper Ladies for Starfires NPC Additions"] , you MUST have Starfires NPC Additions ver-1.11 installed!"
 ( Ref: "ProperLadies_1.1 Readme.txt" )
ProperLadies_1.1.esp
Starfires NPC Additions ver-1.11.esp

[Requires]
 "In order to use [froucria's "Proper Ladies for Starfires NPC Additions"] , you MUST have Starfires NPC Additions ver-1.11 installed! [and] you MUST have Hold it installed."
 ( Ref: "ProperLadies_1.1 Readme.txt" )
ProperLadies_1.1_HoldItCompat.esp
[ALL Starfires NPC Additions ver-1.11.esp
	 Hold it - replacer.esp]

;;Dragon32: Ref: "ProperLadies_1.1 Readme.txt"
[Order]
Starfires NPC Additions ver-1.11.esp
Hold it - replacer.esp
Hold it - SF npc addon.esp
ProperLadies_1.1.esp
ProperLadies_1.1_HoldItCompat.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Propylons 1.1 [Charles Cooley]

[Note]
 According to the Readme "This will run with or without the Master Index plugin. If you load this without the Master Index plugin you may see dialog warnings in the Warnings file and in the Construction Set, but the dialog should still work correctly."
propylons1.1.esp

;;Dragon32: Despite above feel it's better, or at least tidier, to load Propylons after Master Index. Matches load order from file dates.
[Order]
master_index.esp
propylons1.1.esp

[Order]
[Official]Master Index.esp
propylons1.1.esp

[Order]
CleanMasterIndex.esp
propylons1.1.esp

[Order]
MasterIndex.esp
propylons1.1.esp

[Order]
OfficialMods_v5.esp
propylons1.1.esp

[Order]
Clean Official Plugins v1.1.esp
propylons1.1.esp

[Order]
super_adventurers302.esp
propylons1.1.esp

[Order]
Official_2002_Mods.esp
propylons1.1.esp

[Order]
Wilderness Sounds.esp
propylons1.1.esp

[Order]
Wilderness Sounds Bloodmoon.esp
propylons1.1.esp

[Order]
Wilderness Sounds Tribunal.esp
propylons1.1.esp

[Order]
Wilderness Sounds T & B.esp
propylons1.1.esp

[Order]
super_adventurers302.esp
propylons1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Prosey's Better Female Pants 1.0 [Prosey]

[Conflict]
 Prosey's "Better Female Pants" is not needed if you use Psychodog Studio's "Better Clothes"
Prosey_female_pants_replace.esp
[ANY Better Clothes_v1.1.esp
	 Better Clothes_v1.1_nac.esp
	 Better Clothes.esp
	 Better Clothes nac.esp
	 Better Clothes Complete (BTB Edit).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Protective Guards [Fliggerty]

[Note]
	! If you use Protective Guards, it's best not to use MCA Guards Patch, using it may cause problems
[ALL Protective Guards.esp
	 MCA - Guards Patch.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Province: Cyrodiil 01 [ProvinceCyrodiil]

[Requires]
 "Make sure to have [...] Tamriel_Data [...] installed [to use "Province: Cyrodiil"]"
 Download "Tamriel_Data" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/44537/
 ( Ref: http://www.nexusmods.com/morrowind/mods/44922/ )
PC_Stirk_v<VER>.ESP
Tamriel_Data.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Provincial Bath Shoppe 1.0 [Korana]

; both of the plugins modify Pelagiad (0, -7) and Pelagiad (0, -8).
; ( Ref: reported by Marcus La Tendresse)
[Order]
Clean Ascadian Styles.esp
Provincial_Bath _Shoppe_v1.esp

; both of the plugins modify Pelagiad (0, -8).
; ( Ref: reported by Marcus La Tendresse)
[Order]
Provincial_Bath _Shoppe_v1.esp
Suran Waterfront 5.0.esp

[Order]
Provincial_Bath _Shoppe_v1.esp
Suran Waterfront V-5.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Pursuit Enhanced 1.2.4 [Yacoby]

[Conflict]
	!! With version 1.2.4 of "Pursuit Enhanced" the Go To Jail patch is no longer required.
	!! (Ref. Readme - Pursuit Enhanced.htm)
Pursuit Enhanced -Go To Jail Patch.esp
[VER = 1.2.4 Pursuit Enhanced.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @PW_Redesigned Vivec-Vivec_Expansion.esp [Pseron Wyrd]

[Note]
 Pseron Wyrd has released a plugin combining Piratelord's "Redesigned Vivec" with Hoghead the Horrible's "Vivec Expansion"
 ( http://www.morrowind4kids.com/pseronwyrd/PW_Redesigned_Vivec-Vivec_Expansion.zip )
[ALL Redesigned Vivec.esp
	 [ANY Vivec Expansion 2.0.esp
		  Vivec Expansion.DV.esp]]

[Conflict]
 Pseron Wyrd's 'PW_Redesigned Vivec-Vivec_Expansion.esp' combines Piratelord's "Redesigned Vivec" with Hoghead the Horrible's "Vivec Expansion". There is no need to use the constiuent mods with Pseron Wyrd's combined mod.
PW_Redesigned Vivec-Vivec_Expansion.esp
[ANY Redesigned Vivec.esp
	 [ANY Vivec Expansion 2.0.esp
		  Vivec Expansion.DV.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Qarl's Gothic Attire II [Qarl]

[Requires]
 "[Qarl's Gothic Attire II] requires my first Qarl's Gothic Attire mod."
 ( Ref: "qarls_gothic_attire_II_readme.txt" )
 http://mw.modhistory.com/download-8-5659
Qarls_Gothic_AttireII.esp
Qarls_Gothic_Attire.esp

;;Dragon32: checked with TESPCD and the two mods conflict, as I has to be loaded with II makes sense for II to load after I
[Order]
Qarls_Gothic_Attire.esp
Qarls_Gothic_AttireII.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Quest Tweaks and Alternatives 1.17 [Stuporstar]

;;"Loading Trainwiz's [Main Quest Enhancers] after QTA should make anything he did override anything minor I did, so it shouldn't be a problem."
;;Dragon32: TESPCD shows no conflicts
;[Order]
;Quest Tweaks and Alternatives_<VER>.esp
;MQE_MainQuestEnhancers.ESP

[Order]
Quest Tweaks and Alternatives_<VER>.esp
MQE_BlightedBeasties.ESP

[Order]
Quest Tweaks and Alternatives_<VER>.esp
MQE_CrowdControl.ESP

[Order]
Quest Tweaks and Alternatives_<VER>.esp
MQE_GarrisonedGhostgate.ESP

[Order]
Quest Tweaks and Alternatives_<VER>.esp
MQE_ImperialIntolerance.ESP

[Order]
Quest Tweaks and Alternatives_<VER>.esp
MQE_SixthHouseShrines.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @QuickChar 1.4.5 [Bink, Maximius, abot, BTB]

[Conflict]
 "Quick Char.esp" is Bink and Maximius' version; "QuickChar.esp" or "QuickCharTR.esp" is abot's version; "Quick Char (Timescale Edit).esp" is BTB's version. You should only use one version of the mod.
Quick Char.esp
QuickCharTR.esp
QuickChar.esp
Quick Char (Timescale Edit).esp

[Conflict]
	Use only one of these plugins:
  QuickCharTR.esp - If you have Tamriel Rebuilt
  QuickChar.esp - If you do not
 ( Ref: "Quick Char.txt" )
QuickCharTR.esp
QuickChar.esp

[Requires]
 "If you have Tamriel Rebuilt installed, use QuickCharTR.esp."
 ( Ref: "Quick Char.txt" )
QuickCharTR.esp
TR_Mainland.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Quorn Resource Integration 1.11 [Melchior Dahrk]

[Conflict]
 "[Melchior Dahrk's "Quorn Resource Integration" hand places] quorn's armor and creature resources throughout the game while also adding them to appropriate leveled lists."
 You probably do not need to run quorn's original mods whilst running Melchior Dahrk's "Quorn Resource Integration".
 ( Ref: "Quorn Resource Integration.txt" )
Quorn Resource Integration.ESP
[ANY Argonian_Armor_sets.esp
	 netch_armor_resource.esp
	 chain_armor_set.esp
	 ColovianFurGauntlets-BM.esp
	 chitin_updates.esp
	 dreugh_armor_set.esp
	 trollbone_armor_set.esp
	 newtscale_armor_set.esp
	 studded_armor_set.esp]

[Conflict]
 "[Melchior Dahrk's "Quorn Resource Integration"] merged quorn's integration with this mod (don't use DremoraLords.esp)"
 ( Ref: "Quorn Resource Integration.txt" )
Quorn Resource Integration.ESP
DremoraLords.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Quick Character Creation

;; Quest Voice Greetings overwrites chargen captain's script, effectively breaking the chargen process
[Order]
Quest Voice Greetings.ESP
Quick Character Creation.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Race/Birthsign Remix [paulkdad]

;;Load the specific race-affecting mod after WGI
[Order]
Balance - Character.esp
race_birthsign_remix.esp

[Order]
Wakim's Game Improvement 9.esp
race_birthsign_remix.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
race_birthsign_remix.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
race_birthsign_remix.esp

;;Load the specific race-affecting mod after BTB
[Order]
BTB - Character.esp
race_birthsign_remix.esp

[Order]
BTB - Character (Alternate).esp
race_birthsign_remix.esp

[Order]
CE-DepthPerception25+BTB's Character.ESP
race_birthsign_remix.esp

[Order]
CE-DepthPerception50+BTB's Character.ESP
race_birthsign_remix.esp

[Order]
CE-DepthPerception75+BTB's Character.ESP
race_birthsign_remix.esp

[Order]
CE-DepthPerception100+BTB's Character.ESP
race_birthsign_remix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Races Are More Fun 0.5 [Alaisiagae]

[Conflict]
 You don't need a toggle for the Khajiit Eye of Night when running "Races Are More Fun" by Alaisiagae.
 ( Ref: readme_Races Are More Fun - *.txt )
[ANY Khajiit Eye of Night Toggle.esp
	 Khajiit Night Eye Toggle.ESP]
[ANY RAMF.esp
	 RAMF_Mer_for_NPCs.esp
	 RAMF_for_NPCs.esp
	 RAMF_Mer.esp]

[Conflict]
 Use only one of these plugins:
  "RAMF_for_NPCs.esp" - Use this if you want NPCs to be able to use racial powers and spells.
  "RAMF_Mer.esp" - Use this if you want the Elf names to change to Mer names.
  "RAMF_Mer_for_NPCs.esp" - Use this if you want Elf names to change to Mer names AND you want NPCs to be able to use racial powers and spells.
  "RAMF.esp" - Use this if you don't want the other versions.
 ( Ref: http://www.nexusmods.com/morrowind/mods/21875/ )
RAMF_Mer_for_NPCs.esp
RAMF.esp
RAMF_for_NPCs.esp
RAMF_Mer.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Races Are More Fun (RAMF) - Playable Children Edition [Kefke the Wren]

[Note]
	! It is recommended not to load Alaisiagae's "Races Are More Fun (RAMF) for NPCs" when using "Races Are More Fun (RAMF) - Playable Children Edition" by Kefke the Wren
	! ( Ref: Readme RAMF_Playable_Children.rtf)
[ALL [ANY RAMF_Playable_Children (M).esp
		  RAMF_Playable_Children.esp]
	 RAMF_for_NPCs.esp]

[Note]
	! Only the version of "Races Are More Fun (RAMF)" that is loaded last will take effect. If you wish to use a different version of "Races Are More Fun (RAMF)", it must load after "Races Are More Fun (RAMF) - Playable Children Edition".
	! To ensure your desired load order you should create a custom [Order] rule in "mlox_user.txt" for your game.
	! ( Ref: Readme RAMF_Playable_Children.rtf)
[ALL [ANY RAMF_Playable_Children (M).esp
		  RAMF_Playable_Children.esp]
	 [ANY RAMF.esp
		  RAMF_Mer_for_NPCs.esp
		  RAMF_Mer.esp]]

[Conflict]
 You do not need to load Emma's "Playable Children" when using "Races Are More Fun (RAMF) - Playable Children Edition" by Kefke the Wren
 ( Ref: Readme RAMF_Playable_Children.rtf)
[ANY RAMF_Playable_Children (M).esp
	 RAMF_Playable_Children.esp]
PlayableChildren2.0.esp

[Conflict]
 Use only one of these plugins:
  "RAMF_Playable_Children (M).esp" - Use this if you want the Elf names to change to Mer names.
  "RAMF_Playable_Children.esp" - Use this if you do not.
RAMF_Playable_Children (M).esp
RAMF_Playable_Children.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Races Update 3.1 [Levercham]

[Note]
	!! "Mod author left his test NPCs in the mod; they should be removed before use."
	!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#RaceMods )
Clean Races_Update.esp

;;Load the specific race-affecting mod after WGI
[Order]
Balance - Character.esp
Clean Races_Update.esp

[Order]
Wakim's Game Improvement 9.esp
Clean Races_Update.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Clean Races_Update.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Clean Races_Update.esp

;;Load the specific race-affecting mod after BTB
[Order]
BTB - Character.esp
Clean Races_Update.esp

[Order]
BTB - Character (Alternate).esp
Clean Races_Update.esp

[Order]
CE-DepthPerception25+BTB's Character.ESP
Clean Races_Update.esp

[Order]
CE-DepthPerception50+BTB's Character.ESP
Clean Races_Update.esp

[Order]
CE-DepthPerception75+BTB's Character.ESP
Clean Races_Update.esp

[Order]
CE-DepthPerception100+BTB's Character.ESP
Clean Races_Update.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rage Indicator [Yacoby]

[Requires]
 ( Ref: Readme - Rage Indicator.esp)
Rage Indicator.esp
MWE_Combat.esp

[Conflict]
 You should use v0.3 or better of Yacoby's "Encumbrance Bar" with "Rage Indicator", otherwise the bars will conflict.
 ( Ref: Readme - Rage Indicator.esp)
Rage Indicator.esp
[VER <0.3 Encumbrance Bar.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rahj 2.51 [Inari]

[Note]
	!! "Minor incompatibility with Tribunal [and "Rahj" by Inari]: If you do Pespharha's quests, you will create a "task" topic. This options used with Almalexia will make a quest jump if used at an incorrect moment. Avoid using it while she doesn't."
	!! ( Ref: "Readme Rahj I v2.51.txt" )
[ALL Rahj.esm
	 Tribunal.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Ranger Tent - Advanced Scripts [the SASS Man]

[Requires]
 "Enable ["The Ranger Tent - Advanced Scripts"], along with Dongle's Ranger Tent"
 ( Ref: "Ranger Tent Advanced Scripts.txt" )
Ranger Tent Advanced Scripts.esp
Ranger Tent.esp

[Order]
Ranger Tent.esp
Ranger Tent Advanced Scripts.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ranger Tent MWSE Patch [bjam]

[Requires]
 "[bjam's "Ranger Tent MWSE Patch"] requires Dongle's Ranger Tent"
 ( Ref: "Bjam_DGL_rt_MWSEpatch.txt" )
Bjam_DGL_rt_MWSEpatch_v1.0.esp
Ranger Tent.esp

[Order]
Ranger Tent.esp
Bjam_DGL_rt_MWSEpatch_v1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rats Galore [The Wanderer]

[Conflict]
  Use only one of these plugins:
  wl_rats.esp - Adds the new rats to Vvardenfell
  wl_rats_bm.esp - Adds the new rats to Vvardenfell and also Solstheim
  wl_rats_tr.esp - Adds the new rats to Vvardenfell, Solstheim and Mournhold.
 ( Ref: "wl_rats.txt" )
wl_rats.esp
wl_rats_bm.esp
wl_rats_tr.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ravenloft 5.02d [Bantari]

[Conflict]
 "Ravenloft" uses the alchemy jars and scripts from "Kaleigh's Retreat" by kwshipman, so these mods are not  compatible.
 ( Ref: Ravenloft_readme.html)
Ravenloft_v0502d.esp
[ANY Kahleigh's Retreat v1.1_BMTB.esp
	 Kahleigh's Retreat v1.1.esp]

;; Dragon32: rules for "Ravenloft Entrance" by MasterNetra
[Requires]
 ( Ref: RavenloftEntry.zip\readme.txt )
Ravenloft_Entrance.esp
Ravenloft_v0502d.esp

[Requires]
 ( Ref: RavenloftEntry.zip\readme.txt )
Fargoth_Ravenloft.esp
Ravenloft_v0502d.esp

[Order]
Ravenloft_v0502d.esp
Fargoth_Ravenloft.esp

[Order]
Ravenloft_v0502d.esp
Ravenloft_Entrance.esp

;; Dragon32: rules for "Ravenloft Enhanced" by businessman332211
[Requires]
 ( Ref: Ravenloft Enhanced.txt )
Ravenloft Enhanced.ESP
Ravenloft_v0502d.esp

[Order]
Ravenloft_v0502d.esp
Ravenloft Enhanced.ESP

;; Dragon32: Notes about earlier version of Ravenloft.
[Note]
	!! Bantari: "Cydon et al: Just to clarify - this is an early version of Ravenloft, which I released long time  ago as =Rafael=. This is not an addon, and it is not compatible with the more recent version(s)."
	!! You should download the latest version of "Ravenloft", available from Morrowind Modding History - http://mw.modhistory.com/download-44-10678
[ANY _rb_Ravenloft_v0143.esp
	 _rb_Ravenloft_ChallengePits_v0100.esp
	 _rb_Ravenloft_DunDwe_v0102.esp
	 _rb_Ravenloft_DunSta_v0101.esp
	 _rb_Ravenloft_Shack_v0108.esp
	 _rb_Ravenloft_TradingHalls_v0200.esp
	 _rb_Ravenloft_040504a.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Real Furniture 1.0 [andoreth]

[Requires]
 ( Ref: "Readme - Real Furniture.txt" )
RF - Bethesda Furniture.esp
RF - Furniture shop.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Real Furniture - Dongles Delights 1.0 [Dongle & andoreth]

;;Dragon32: Global jjsFurnRot is a short in this mod, a float in the Beth furniture one. I think a float is better for something dealing with precise rotations
[Order]
RF- Dongle's Delights.esp
RF - Bethesda Furniture.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Real Furniture - Lady E's Extravaganza [Lady E & andoreth]

;;Dragon32: Global jjsFurnRot is a short in Dongle's Delights, a float in this one and the Beth furniture one. I think a float is better for something dealing with precise rotations
[Order]
RF- Dongle's Delights.esp
RF - Lady E's Extravaganza.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Real Furniture and House of Mannequins compatibility [andoreth]

[Patch]
 "Please download and use ["RF and HOM compatibility" by andoreth] if you wish to activate both Real Furniture and GrumblePunk's House Of Mannequins. It will move the Furnisher's Hall downstairs."
 Download the patch from andoreth's site: http://home.earthlink.net/~andoreth/
RF & HOM Compatability.esp
[ALL RF - Furniture shop.esm
	 House of Mannequins v1.0.esp]

;;Dragon32: Only seems to alter objects from Real Furniture but...
[Order]
House of Mannequins v1.0.esp
RF & HOM Compatability.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Real Katana Lite [iamnone]

[Conflict]
 "Real Katana Lite" by iamnone is an edit of Karstux's "Real Katana 1.2" There is no need to load both plugins.
 ( Ref: RKLreadme.txt )
Real_Katana_Lite.esp
ktx_real_katana_1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @RealSignposts [ElBundeee]

[Conflict]
 These mods all do the same thing: replace the signposts in Morrowind with alternative signs. You probably only want to enable one of them at a time.
aru_signs.esp
DaedricSignposts.esp
dxm_metallic_signs.esp
jsc_mod_Wegweiser_DV.esp
MixedSignposts.esp
RealSignposts.esp
SignPosts.esp
SignpostsRetextured.esp
Textured_Signs.esp
WA_Signy_Signposts(!).ESP
WeatheredSigns.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Real Time Updating [Fliggerty and Yacoby]

;;Dragon32: for MWSE version requirements see "MWSE (Morrowind Script Extender) [Various]"

[Note]
	!! "Mods such as Necessities of Morrowind and Living Cities of Vvardenfel may not work, though this hasn't been tested."
	!! ( Ref: Real Time Updating Readme.txt )
[ALL Real Time Updating.esp
	 [ANY NoM 3.0.esp
		  NOM 2.13.esp
		  NPC LCV Schedules 03.esp
		  NPC LCV Schedules 04 VOC.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Real Wildlife 2b [Nedius]

[Note]
	!! Nedius' "Real Wildlife" marks the dialogue topic "leaflet" as Deleted. This will break Morrowind's "An Apothecary Slandered" quest.
	!! To fix this open the mod in TESAME, Enchanted Editor or a similar editor and remove the Dialogue entry "leaflet" from the "Real Wildlife" plugin.
[ANY [SIZE 739677 Real_wildlife_2b Complete.esp]
	 [SIZE 547424 Real_wildlife_2b.esp]]

[Conflict]
 Choose ONLY ONE of these plugins
 "Real_wildlife_2b.esp" - if you only have Morrowind.
 "Real_wildlife_2b Complete.esp" - if you have Morrowind and both expansions
 ( Ref: "readme real wildlife 2.txt" )
Real_wildlife_2b Complete.esp
Real_wildlife_2b.esp

[Requires]
 ( Ref: "readme real wildlife 2.txt" )
Real_wildlife_2b_Tribunal.esp
Real_wildlife_2b.esp

[Requires]
 ( Ref: "readme real wildlife 2.txt" )
Real_wildlife_2b_Bloodmoon.esp
[ALL Real_wildlife_2b.esp
	 [NOT Tribunal.esm]]

[Conflict]
 Nedius' "Real Wildlife" adds Lingarn's "Silt Striders" to creature levelled lists. There is no need to run Lingarn's original plugin, which directly placed his new creatures in the game world.
 ( Ref: "readme real wildlife 2.txt" )
[ANY Real_wildlife_2b Complete.esp
	 Real_wildlife_2b.esp]
LN_silt_striders.esp

;;Dragon32 - Real Wildlife ESPs have some dirty CREA entries
[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
animalbehave.esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Animal Behaviour.esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Creatures (lore).esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Creatures (Semi).esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Creatures.esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Less Aggressive Critters.esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Mildlife.esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Neutral creatures.esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Non-Homicidal Ecosystem - Bloodmoon.ESP

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Non-Homicidal Ecosystem - Daedra Edition.ESP

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Non-Homicidal Ecosystem - Morrowind.ESP

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Non-Homicidal Ecosystem - Tribunal.ESP

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Non-Homicidal Ecosystem Trib. & Blood..ESP

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Passive Wildlife Vvardenfell.esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Passive_Healthy_Wildlife.esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
Rational Wildlife.esp

[Order]
Real_wildlife_2b.esp
Real_Wildlife_2b_Bloodmoon.esp
wildlife_behaviour.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Real Wildlife 2B - No Town Creatures [Aeven]

;;Ref: RW2B_NoTownCreatures.txt
[Order]
Real_wildlife_2b Complete.esp
RW2B_NoTownCreatures.ESP

[Order]
Real_wildlife_2b.esp
RW2B_NoTownCreatures.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Realistic Weather [Mal'isirion]

[Conflict]
 "Realistic Weather v2.0" by Mal'isirion is a compilation of Mal'isirion's "Realistic Weather v1.0" and "Expansion Weather" by Tarnsman. You do not need to run "Isirion_RealisticWeather.esp" or "Isirion_ExpansionWeather.esp" with "Realistic Weather v2.0.esp".
 ( Ref: Realistic Weather - readme.doc)
Realistic Weather v2.0.esp
[ANY Isirion_RealisticWeather.esp
	 Isirion_ExpansionWeather.esp]

[Conflict]
 ManaUser's Mini mod "Sol-Weather Tweak" and Mal'isirion's "Realistic Weather" both make changes to the weather in Solstheim. You should decide which plugin to use.
Sol-Weather Tweak.esp
[ANY Realistic Weather v2.0.esp
	 Isirion_ExpansionWeather.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Redaynia Village  [Darkelfguy]
; already covered under: Ald Redaynia Extended [Princess Stomper], expanded for cleaned and uncleaned sizes.

;;Dragon32: SIZE checks here are checking it's not the compatible version as distributed and after cleaning with TESTool
[Conflict]
 There is a version of Darkelfguy's "Redaynia Village" which is compatible with Princess Stomper's "Ald Redaynia Extended", ensure you are using it.
 http://morrowind.nexusmods.com/mods/17935
[ANY [SIZE	!238938 Redaynia Village.esp]
	 [SIZE	!238710 Redaynia Village.esp]]
[ANY Ald Redaynia Extended COM.esp
	 Ald Redaynia Extended.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Redesigned Vivec [Piratelord]

; JMS - TBD remove this later
; Dragon32 - think we need it. Not sure of v1.0's SIZE so just used anything that's not v2.0's
[Patch]
 'Redesigned Vivec CoM Changes.esp' moves the children from version 1.0 of Emma's "Children of Morrowind" so they are compatible with Piratelord's "Redesigned Vivec".
 ( Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm )
Redesigned Vivec CoM Changes.esp
[ALL [ANY Redesigned Vivec.esp
		  PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod
	 [SIZE	!1683326 MW_Children_1_0.esm]]

;Dragon32: Doesn't have CoM in the file header
[Requires]
 'Redesigned Vivec CoM Changes.esp' requires version 1.0 of Emma's "Children of Morrowind" mod and both expansions.
Redesigned Vivec CoM Changes.esp
[SIZE	!1683326 MW_Children_1_0.esm]

[Note]
	!! "Redesigned Vivec CoM Changes.esp" is not compatible with version 2.0 of Emma's "Children of Morrowind".
	!! You should examine Jac's updates to Redesigned Vivec that are compatible:
	!! http://mw.modhistory.com/download-55-13949
[ALL Redesigned Vivec MCA Changes.esp
	 [SIZE 1683326 MW_Children_1_0.esm]]

[Order]
Redesigned Vivec.esp
Redesigned Vivec CoM Changes.esp

[Patch]
 "Redesigned Vivec MCA Changes.esp" moves the NPCs from version 4.1 of Neoptolemus's "Morrowind Comes Alive" so they are compatible with Piratelord's "Redesigned Vivec".
 ( Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm )
Redesigned Vivec MCA Changes.esp
[ALL [ANY Redesigned Vivec.esp
		  PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod
	 Morrowind Comes Alive.esm]

[Note]
	!! "Redesigned Vivec MCA Changes.esp" is not compatible with version 5.0 or later of Neoptolemus' "Morrowind Comes Alive".
	!! You should examine Jac's updates to Redesigned Vivec that are compatible with version 5.2 of Neoptolemus' "Morrowind Comes Alive":
	!! http://mw.modhistory.com/download-55-13949
[ALL Redesigned Vivec MCA Changes.esp
	 MCA.esm]

[Order]
Redesigned Vivec.esp
Redesigned Vivec MCA Changes.esp

[Conflict]
 The standard version of Grumblepunk's "House of Mannequins" is not compatible with Piratelord's "Redesigned Vivec", Piratelord has released a replacement plugin.
 ( Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm )
[ANY Redesigned Vivec.esp
	 PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod
[SIZE 457977 House of Mannequins v1.0.esp]

[Order]
Redesigned Vivec.esp
House of Mannequins v1.0.esp

[Conflict]
 Piratelord has released a "Redesigned Vivec"-compatible version of the "Area Effect Arrows" plugin by Bethesda. You should use this plugin instead.
 ( Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm )
[ANY Redesigned Vivec.esp
	 PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod
[ANY AreaEffectArrows XB Edition.esp
	 Area Effect Arrows.esp
	 [SIZE	!30094 AreaEffectArrows.esp]
	 Area Effect Projectiles.esp
	 Area Effect Projectiles (PAR Edit).esp
	 CleanAreaEffectArrows.esp
	 [Official]Area Effect Arrows.esp]

[Conflict]
 Piratelord's "Redesigned Vivec" makes changes to the layout of Vivec which conflict with the "Area Effect Arrows" plugin by Bethesda. You are using the original Bethesda plugin merged into another mod.
 ( Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm )
[ANY Redesigned Vivec.esp
	 PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod
[ANY OfficialMods_v5.esp
	 Clean Official Plugins v1.1.esp
	 super_adventurers302.esp
	 Official_2002_Mods.esp]

[Order]
Redesigned Vivec.esp
Area Effect Arrows.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Redesigned Vivec updates [Jac]

[Conflict]
 You should not use Piratelord's original Redesigned Vivec (or Pseron Wyrd's mod that merges Piratelord's mod with Hoghead the Horrible's "Vivec Expansion") with any of the updates released by Jac.
 ( Ref: "Redesigned Vivec_Children of Morrowind_Morrowind Comes Alive Readme.txt"
	   "Redesigned Vivec - MCA patch readme.txt"
	   "Redesigned Vivec_Children of Morrowind Readme.txt" )
[ANY Redesigned Vivec.esp
	 PW_Redesigned Vivec-Vivec_Expansion.esp]
[ANY Clean Redesigned Vivec - COM patch.esp
	 Clean Redesigned Vivec - com_mca patch.esp
	 Clean Redesigned Vivec - MCA patch.esp]

[Conflict]
 Use only one of these patches, depending on whether you have Emma's "Children of Morrowind", Neoptolemus' "Morrowind Comes Alive" or both installed.
  'Clean Redesigned Vivec - com_mca patch.esp' - If you have Emma's "Children of Morrowind" and Neoptolemus' "Morrowind Comes Alive"
  'Clean Redesigned Vivec - MCA patch.esp' - If you just have Neoptolemus's "Morrowind Comes Alive"
  'Clean Redesigned Vivec - COM patch.esp' - If you just have Emma's "Morrowind Children"
 ( Ref: "Redesigned Vivec_Children of Morrowind_Morrowind Comes Alive Readme.txt"
	   "Redesigned Vivec - MCA patch readme.txt"
	   "Redesigned Vivec_Children of Morrowind Readme.txt" )
Clean Redesigned Vivec - com_mca patch.esp
Clean Redesigned Vivec - MCA patch.esp
Clean Redesigned Vivec - COM patch.esp

;Dragon32: The MCA.esm in the file header is size 2707833. That is the original size of MCA v5.2, not The Undead-compatible version (that's 2519851)
[Requires]
 Jac's "Redesigned Vivec/Morrowind Comes Alive Patch" requires both expansions and v5.2 of Neoptolemus's "Morrowind Comes Alive"
 ( Ref: "Redesigned Vivec - MCA patch readme.txt" )
Clean Redesigned Vivec - MCA patch.esp
[DESC /over 1200 friendly/ MCA.ESM]

[Conflict]
 Use only one of these patches. They both move NPCs added by COM in a way that is compatible with Redesigned Vivec.
Clean Redesigned Vivec - COM patch.esp
Redesigned Vivec CoM Changes.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Redoran Guards - Katanas and Shields [Xeth-Ban]

[Conflict]
  Use only one of these plugins:
  Redoran Guards with Katanas.esp - Gives the Redoran Guards katanas
  Redoran Guards with Shields.esp - Gives the Redoran Guards the Redoran Guard shields
  Redoran Guards with Katanas and Shields.esp - Gives Redoran Guards both katanas and shields
 ( Ref: Redoran Guards-Katanas and Shields readme.txt )
Redoran Guards with Katanas and Shields.esp
Redoran Guards with Katanas.esp
Redoran Guards with Shields.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Reduced (Passing) Commentary Mod [LadyDeadlock]

;;Dragon32: Found this out using TESPCD
[Conflict]
 BTB's Settings plugin from "BTB's Game Improvements" reduces the Game Setting iGreetDistance, as LadyDeadlock's "Reduced (Passing) Commentary" does. In fact, BTB's mod reduces the value even more than LadyDeadlock's mod. So, there is no need to run LadyDeadlock's mod as well as BTB's.
LadyD_Reduced_Commentary.esp
[ANY BTB - Settings (Alternate).esp
	 BTB - Settings.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Regional Mana 2.0 [Wildman]

[Requires]
 ( Ref: "Regional_Mana_README.txt" )
Regional_Mana_Regen-MW.esp
[ALL Morrowind.esm
	 Regional_Mana.esp]

[Conflict]
 ( Ref: "Regional_Mana_README.txt" )
Regional_Mana_Regen-MW.esp
[ANY Tribunal.esm
	 Bloodmoon.esm]

[Requires]
 ( Ref: "Regional_Mana_README.txt" )
Regional_Mana_Regen-MW+T.esp
Regional_Mana.esp

[Conflict]
 ( Ref: "Regional_Mana_README.txt" )
Regional_Mana_Regen-MW+T.esp
Bloodmoon.esm

[Requires]
 ( Ref: "Regional_Mana_README.txt" )
Regional_Mana_Regen-MW+BM.esp
Regional_Mana-BM.esp

[Conflict]
 ( Ref: "Regional_Mana_README.txt" )
Regional_Mana_Regen-MW+BM.esp
Tribunal.esm

[Requires]
 ( Ref: "Regional_Mana_README.txt" )
Regional_Mana_Regen-MW+T+BM.esp
Regional_Mana-BM.esp

[Conflict]
 ( Ref: "Regional_Mana_README.txt" )
Regional_Mana.esp
Bloodmoon.esm

[Conflict]
 Only use one plugin
 ( Ref: "Regional_Mana_README.txt" )
Regional_Mana-BM.esp
Regional_Mana.esp

[Conflict]
 Only use one plugin
 ( Ref: "Regional_Mana_README.txt" )
Regional_Mana_Regen-MW+BM.esp
Regional_Mana_Regen-MW+T+BM.esp
Regional_Mana_Regen-MW+T.esp
Regional_Mana_Regen-MW.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Regionally Known Criminals [Zennorious]

[Conflict]
 Use only one of these plugins.
 "RKCriminals MW.esp" if you only have Morrowind without any expansions.
 "RKCriminals TR.esp" if you only have Morrowind and Tribunal, but you don't have Bloodmoon.
 "RKCriminals BM.esp" if you only have Morrowind and Bloodmoon, but you don't have Tribunal.
 "RKCriminals TR&BM.esp" if you have Morrowind, Tribunal and Bloodmoon.
 ( Ref: Readme_RKC.htm)
RKCriminals MW.esp
RKCriminals TR.esp
RKCriminals BM.esp
RKCriminals TR&BM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Regionally Known Werewolves [Zennorious]

[Conflict]
 Use only one of these plugins.
 "RKWerewolf.esp" if you have both Morrowind, Tribunal and Bloodmoon.
 "RKWerewolf-NoTrib.esp" if you only have Morrowind and Bloodmoon.
 ( Ref: RKWerewolves.zip/"Readme.htm")
RKWerewolf.esp
RKWerewolf-NoTrib.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Reign of Fire 1.1 [Razhkul, Gluby]

[Conflict]
 "If you have the original Reign of Fire plugin checked, uncheck it. They should not be run together."
 ( Ref: http://mw.modhistory.com/download-51-6318 )
Reign of Fire v1.92BETA [Razhkul, Rev. Gluby].esp
[ANY ReignOfFire1.1.esp
	 Reign of Fire v1.1 [Razhkul].esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Repair Tools [The Iron Chicken]

[Conflict]
  	Use only one of these plugins:
  Repair Tools.esp - "Only contains the retextures of the original armorer's hammers and prongs."
  Rare Repairs.esp - "Contains the new Dwemer an Daedric hammers and the new blacksmithing books along with the retextures."
 ( Ref: "Repair Tools-41332-v1-00.rar\Repair Tools\Readme.txt" )
Rare Repairs.esp
Repair Tools.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Resources Enhanced [TheLys]

;;Dragon32: Resources Enhanced adds a script to mining rocks; load after mods which change their appearance

;;Nich's "Correct UV Ore Replacer"
[Order]
correctUV Ore Replacer 1.0.esp
Resources Enhanced.esp

;;CJW-Craigor's "Diverse Ore Veins"
[Order]
CR Ore Replacer 1.0.esp
Resources Enhanced.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Restoring Rain's Hand Hall 1.2 [Chesko]

[Requires]
 "WARNING: You MUST also use the original Rain's Hand Hall mod [with "Restoring Rain's Hand Hall" by Chesko]."
 ( Ref: "Restoring_Rain's_Hand_Hall_readme.txt" )
 Download Atreus' "Rain's Hand Hall" from Morrowind Modding History: http://mw.modhistory.com/download-80-9183
Restoring Rain's Hand Hall.esp
Rain's Hand Hall.esp

;;"Restoring Rain's Hand Hall.esp must be loaded AFTER the original mod's .esp."
;;Ref: "Restoring_Rain's_Hand_Hall_readme.txt"
[Order]
Rain's Hand Hall.esp
Restoring Rain's Hand Hall.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rethan Expansion Version 2.2 [Baratheon79]

[Note]
 Baratheon79's "Rethan Expansion" supports Srikandi's "Sri Alchemy", in the form of ingredient jars for the new ingredients. To enable it open the console and type:
   set RE_SAloaded to 1
 ( Ref: "Rethan Expansion v2.2 Readme.txt" )
[ALL [ANY BAR_RethanExpansion_v2.2.esp
		  BAR_RethanExpansion_v2.2_NoM.esp]
	 Sris_Alchemy_BM.esp]

[Conflict]
 "If you are using Necessities of Morrowind and want to have a well in the stronghold that you can easily get to, use the BAR_RethanExpansion_v2.1_NoM.esp file. Otherwise, use BAR_RethanExpansion_v2.1.esp. Just don't use both, or you will encounter lots of doubling."
 ( Ref: "Rethan Expansion v2.2 Readme.txt" )
BAR_RethanExpansion_v2.2.esp
BAR_RethanExpansion_v2.2_NoM.esp

[Requires]
 ( Ref: "Rethan Expansion v2.2 Readme.txt" )
BAR_RethanExpansion_v2.2.esp
Tribunal.esm

[Requires]
 ( Ref: "Rethan Expansion v2.2 Readme.txt" )
BAR_RethanExpansion_v2.2_NoM.esp
NOM 2.13.esp

[Conflict]
 ( Ref: "Rethan Expansion v2.2 Readme.txt" )
[ANY BAR_RethanExpansion_v2.2.esp
	 BAR_RethanExpansion_v2.2_NoM.esp]
Indarys Unleashed.esp

[Conflict]
 ( Ref: "Rethan Expansion v2.2 Readme.txt" )
[ANY BAR_RethanExpansion_v2.2.esp
	 BAR_RethanExpansion_v2.2_NoM.esp]
New Rethan Manor.esp

; Ref: Rethan Expansion v2.2 Readme.txt
[Order]
NOM 2.13.esp
BAR_RethanExpansion_v2.2_NoM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rethan Manor Add-on 1: Livingroom & Personnel Bedroom 1.3 [Arjan Wardekker]

[Conflict]
  	Use only one of these plugins:
  ARJAN_Rethan_Livingroom_v1.1_BAR.esp - For users of Baratheon79's "Rethan Expansion 2.2"
  ARJAN_Rethan_Livingroom_v1.3.esp - For everyone else
 ( Ref: "readme_ARJAN_Rethan_Livingroom_v1.3.txt" )
ARJAN_Rethan_Livingroom_v1.1_BAR.esp
ARJAN_Rethan_Livingroom_v1.3.esp

[Conflict]
 "This plugin conflicts with the New Rethan Manor (v.2) mod by Monica21"
 ( Ref: "readme_ARJAN_Rethan_Library_M_v2.0_Tribunal.txt", "readme_ARJAN_Rethan_Library_v2.0.txt", "readme_ARJAN_Rethan_Library_v2.0_Tribunal.txt" )
[ANY ARJAN_Rethan_Livingroom_v1.1_BAR.esp
	 ARJAN_Rethan_Livingroom_v1.3.esp]
New Rethan Manor.esp

[Requires]
 "[The alternate version, "ARJAN_Rethan_Livingroom_v1.1_BAR.esp", is] intended for use with Baratheon79's Rethan Expansion v2.2"
 ( Ref: "readme_ARJAN_Rethan_Livingroom_v1.3.txt" )
ARJAN_Rethan_Livingroom_v1.1_BAR.esp
[ANY BAR_RethanExpansion_v2.2.esp
	 BAR_RethanExpansion_v2.2_NoM.esp]

;;Dragon32: Not specified but makes sense
[Order]
BAR_RethanExpansion_v2.2.esp
ARJAN_Rethan_Livingroom_v1.1_BAR.esp

[Order]
BAR_RethanExpansion_v2.2_NoM.esp
ARJAN_Rethan_Livingroom_v1.1_BAR.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rethan Manor Add-on 2: Library 2.0 [Arjan Wardekker]

[Conflict]
 Use only one of these plugins:
  ARJAN_Rethan_Library_v2.0.esp - If you do not have Tribunal but do have compatibility problems with other plugins.
  ARJAN_Rethan_Library_v2.0_a.esp - If you do not have Tribunal
  ARJAN_Rethan_Library_M_v2.0_Tribunal.esp - If you have Tribunal and compatibility problems with other plugins. Includes 10 Museum of Artifacts-type display tables.
  ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp - If you have Tribunal. Includes 10 Museum of Artifacts-type display tables.
  ARJAN_Rethan_Library_v2.0_Tribunal.esp - If you have Tribunal and compatibility problems with other plugins.
  ARJAN_Rethan_Library_v2.0_a_Tribunal.esp - If you have Tribunal.
 ( Ref: "readme_ARJAN_Rethan_Library_M_v2.0_Tribunal.txt", "readme_ARJAN_Rethan_Library_v2.0.txt", "readme_ARJAN_Rethan_Library_v2.0_Tribunal.txt" )
ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp
ARJAN_Rethan_Library_M_v2.0_Tribunal.esp
ARJAN_Rethan_Library_v2.0.esp
ARJAN_Rethan_Library_v2.0_a.esp
ARJAN_Rethan_Library_v2.0_a_Tribunal.esp
ARJAN_Rethan_Library_v2.0_Tribunal.esp

[Conflict]
 "This plugin conflicts with the New Rethan Manor (v.2) mod by Monica21"
 ( Ref: "readme_ARJAN_Rethan_Library_M_v2.0_Tribunal.txt", "readme_ARJAN_Rethan_Library_v2.0.txt", "readme_ARJAN_Rethan_Library_v2.0_Tribunal.txt" )
[ANY ARJAN_Rethan_Library_v2.0_a.esp
	 ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp
	 ARJAN_Rethan_Library_v2.0_a_Tribunal.esp]
New Rethan Manor.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rethan Manor Add-on 3: Rethan Defended 1.0 [Arjan Wardekker]

[Note]
 "I highly recommend this mod to be used with the official LeFemm Armor plugin by Bethesda Softworks. However, it isn't required."
 ( Ref: "readme_ARJAN_Rethan_Defended_v1.0.txt" )
[ALL 	ARJAN_Rethan_Defended_v1.0.esp
		[NOT [ANY	LeFemmArmor.esp
					[Official]LeFemm Armor.esp
					OfficialMods_v5.esp
					Clean Official Plugins v1.1.esp
					Official_2002_Mods.esp
					Taddeus'BalancedArmors.esp
					Taddeus'BalancedArmors_Rotate.esp
					super_adventurers302.esp
					SauronsAbode252.esp
					SauronsAbode252_Tribunal.esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rincewind's Luggage 1.2 [Arcimaestro Antares and Stuporstar]

[Requires] ; ( Ref: Rincewind's_Luggage_README.txt )
Rincewind's_Luggage_<VER>_MWSE.esp
Rincewind's_Luggage_<VER>.esp

;;"This optional MWSE add-on must be loaded after the main file."
;;Ref: Rincewind's_Luggage_README.txt
[Order]
Rincewind's_Luggage_<VER>.esp
Rincewind's_Luggage_<VER>_MWSE.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ring Capability Shop v1.0 [Sand5torm]

[Conflict] ; ( Ref: "RCS_ReadMe.txt" )
	Use only one of these plugins:
 		"~ MW" - if you have Morrowind and do not have any expansions
 		"~ TR" - if you have Morrowind and Tribunal, but not Bloodmoon
 		"~ BM" - if you have Morrowind and Bloodmoon, but not Tribunal
 		"~ TR+BM" - if you have Morrowind, Tribunal and Bloodmoon
Ring Capability Shop - BM.esp
Ring Capability Shop - MW.esp
Ring Capability Shop - TR+BM.esp
Ring Capability Shop - TR.esp

[Conflict]
 ( Ref: "RCS_ReadMe.txt" )
Ring Capability Shop - MW.esp
[ANY Tribunal.esm
	 Bloodmoon.esm]

[Conflict]
 ( Ref: "RCS_ReadMe.txt" )
Ring Capability Shop - TR.esp
Bloodmoon.esm

[Conflict]
 ( Ref: "RCS_ReadMe.txt" )
Ring Capability Shop - BM.esp
Tribunal.esm

[Requires]
 ( Ref: "RCS_ReadMe.txt" )
Ring Capability Shop - TR.esp
Tribunal.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rings of Level Playing [Princess Stomper]

[Conflict]
 "DO NOT ATTEMPT TO SELECT MORE THAN ONE .ESP FILE AT ANY ONE TIME":
  Rings of Level Playing All TB BM.esp - If you wish to advance through the Bloodmoon and Tribunal quests.
  Rings of Level Playing.esp - Only advances through the Morrowind quests.
 ( Ref: "Ring of Level Playing - REALLY IMPORTANT readme.txt" )
Rings of Level Playing All TB BM.esp
Rings of Level Playing.esp

[Note]
	! "Rings of Level Playing All TB BM.ESP, changes the scripts of the Bloodmoon and Tribunal creatures and as such breaks both Tribunal and Bloodmoon quests. [...] Please only use the Rings of Level Playing All TB BM.ESP if you are not planning on playing the Tribunal or Bloodmoon main quests."
	! ( Ref: "Ring of Level Playing - REALLY IMPORTANT readme.txt" )
Rings of Level Playing All TB BM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Riptide's Face, Armor, & Clothing Replace Final [Riptide]

[Conflict]
 "Do not use both ESPS!":
  Riptides Face & Clothing Replace + X-Jiits.esp - If you want Regan's X-jiits
  Riptides Face & Clothing Replace Final.esp - If you do not want Regan's X-jiits
 ( Ref: renamed_RiptidesFace_ClothingReplaceFinal.ace\Please Read Me.txt )
Riptides Face & Clothing Replace + X-Jiits.esp
Riptides Face & Clothing Replace Final.esp

;;Dragon32: ESM dependencies not in plugin header
[Requires]
 ( Ref: renamed_RiptidesFace_ClothingReplaceFinal.ace\Please Read Me.txt )
Riptides Face & Clothing Replace + X-Jiits.esp
[ALL [ANY Better Heads.esm
		  Better Heads.esp]
	 [ANY Better Heads Tribunal addon.esm
		  Better Heads Tribunal addon.esp]
	 [ANY Better Heads Bloodmoon addon.esm
		  Better Heads Bloodmoon addon.esp]
	 X-jiit.esp]

[Requires]
 ( Ref: renamed_RiptidesFace_ClothingReplaceFinal.ace\Please Read Me.txt )
Riptides Face & Clothing Replace Final.esp
[ALL [ANY Better Heads.esm
	 Better Heads.esp]
[ANY Better Heads Tribunal addon.esm
	 Better Heads Tribunal addon.esp]
[ANY Better Heads Bloodmoon addon.esm
	 Better Heads Bloodmoon addon.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rise of House Telvanni 1.52 [Pozzo, Karpik777, bhl et al.]

[Patch]
 You should use "RoHT CoM Addon.esp", the addon for both RoHT and Emma's "Children of Morrowind" (CoM). It will move some children to safety in critical situations. It was made for CoM v2 but should also work with v1.
 ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
RoHT CoM Addon.esp
[ALL Rise of House Telvanni.esm
	 MW_Children_1_0.esm]

[Patch]
 You should use "RoHT GDR Aleft Patch.esp" a patch for Julian K. Spire's "Greater Dwemer Ruins: Aleft" (GDR  Aleft). GDR Aleft completely redesigns Aleft. This plugin moves a couple of RoHT's items so that RoHT remains  playable in conjunction with GDR: Aleft. It was made for GDR: Aleft v1.
 ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
RoHT GDR Aleft Patch.esp
[ALL Rise of House Telvanni.esm
	 GDR09_Aleft.ESP]

;;Dragon32: Logical to have the RoHT patch load before GDR Aleft. In case GDR Aleft throws a tizzy about moved  references. Might not be needed but, hey.
[Order]
RoHT GDR Aleft Patch.esp
GDR09_Aleft.ESP

[Patch]
 You should use "RoHT Havish Patch.esp" a patch for JOG's "Havish". Some of Havish's quests require members of  the Mages Guild. This mod makes RoHT and Havish completely compatible with each other, even if you decide to  destroy the Mages Guild. It was made for Havish v1.2 but should also work with v1.0, v1.1, and v1.3.
 ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
RoHT Havish Patch.esp
[ALL Rise of House Telvanni.esm
	 [ANY Havish.esm
		  HavishM.esm
		  HavishMN.esm]]

[Patch]
  You should use "RoHT TLSH Patch.esp" a patch for Nevena's "Twin Lamps and Slave Hunters" (TLSH). TLSH requires Ilmeni Dren and Duke Dren. During RoHT's questline, Duke Dren will die, and Ilmeni Dren will become Vvardenfell's Duchess. This patch copies Duke Vedam Dren's dialogue over to Duchess Ilmeni Dren in order to restore full compatibility between RoHT and TLSH. It was made for TLSH v1.5.
 ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
RoHT TLSH Patch.esp
[ALL Rise of House Telvanni.esm
	 Nevena's Twin Lamps & Slave Hunters 1.5.esp]

;Load the RoHT patch after the main mod.
[Order]
Nevena's Twin Lamps & Slave Hunters 1.5.esp
RoHT TLSH Patch.esp

[Patch]
 You should use "RoHT NoM v2 Addon.esp" a patch for version 2.* of Taddeus' "Necessities of Morrowind".
 ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
RoHT NoM v2 Addon.esp
[ALL Rise of House Telvanni.esm
	 NOM 2.13.esp]

[Patch]
 You should use "RoHT NoM v3 Addon.esp" a patch for version 3.* of Taddeus' "Necessities of Morrowind".
 ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
RoHT NoM v3 Addon.esp
[ALL Rise of House Telvanni.esm
	 NOM 3.0.esp]

[Patch]
 "RoHT Taddeus Balancing.esp" changes the stats and values of RoHT's armors and weapons so that they blend in with Taddeus' changes. It is recommended that you only use this patch if you are also using Taddeus' mods.
 ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
RoHT Taddeus Balancing.esp
[ALL Rise of House Telvanni.esm
	 [ANY Taddeus'BalancedArmors.esp
		  Taddeus'BalancedArmors_Rotate.esp]
	 [ANY Taddeus'BalancedWeapons.esp
		  Taddeus'BalancedWeapons_Rotate.esp]]

[Note]
 Both these mods make changes to Fast Eddie, "Building Up Uvirith's Grave" moves Fast Eddie to Uvirith's Grave  and "Rise of House Telvanni" might move him back or vice versa. This does not affect each mod's functionality.
 ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
[ALL Building Up Uvirith's Grave 1.1.esp
	 Rise of House Telvanni.esm]

[Note]
 Bethesda Softwork's "Master Index Plugin" (and mods that include it) requires that the player talks to Caldera's Mages Guild steward, Folms Mirel. "Rise of House Telvanni" will move him to Shenk's Shovel after a certain decision has been made.
 ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
[ALL [ANY master_index.esp
		  CleanMasterIndex.esp
		  MasterIndex.esp
		  [Official]Master Index.esp
		  Wilderness Sounds.esp
		  Wilderness Sounds Bloodmoon.esp
		  Wilderness Sounds Tribunal.esp
		  Wilderness Sounds T & B.esp
		  Clean Official Plugins v1.1.esp
		  Official_2002_Mods.esp
		  OfficialMods_v5.esp
		  propylons1.1.esp
		  super_adventurers302.esp]
	 Rise of House Telvanni.esm]

[Note]
	! Princess Stomper's "Balmora Council Club" requires that the player talks to Duke Dren a lot which will become impossible during the questline of "Rise of House Telvanni".
	! ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
[ALL [ANY Balmora Council Club EV.esp
		  Balmora Council Club.esp]
	 Rise of House Telvanni.esm]

[Note]
	! Princess Stomper's "Ebonheart Interior Expansion" requires that the player talks to Duke Dren a lot which will become impossible during the questline of "Rise of House Telvanni".
	! ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
[ALL Clean Ebonheart Interior Expansion.esp
	 Rise of House Telvanni.esm]

[Note]
	!! There are conflicts between "Rise of House Telvanni" and "Less Generic NPCs (LGNPC) Pax Redoran", v1.20 and earlier, and versions of "Less Generic NPCs (LGNPC) Tel Uvirith" earlier than v1.20.
	!! The LGNPC quests require that the player talks to Duke Dren, which will become impossible during the questline of "Rise of House Telvanni".
	!! Patches for "Less Generic NPCs (LGNPC) Pax Redoran" will be made with the next version.
	!! ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
[ALL [ANY [VER < 1.21 LGNPC_PaxRedoran_v<VER>*.esp]
		  [VER < 1.20 LGNPC_TelUvirith_v<VER>.esp]]
	 Rise of House Telvanni.esm]

[Note]
	! The Pixie's "Ushindra Beach" requires that the player talks to Ald'ruhn's Mages Guild guide, Estirdalin. In RoHT, she might be forced to leave.
	! Version 1.2 of "Ushindra Beach" resolves this conflict
	! Download version 1.2 of The Pixie's "Ushindra Beach" from Morrowind Modding History - http://mw.modhistory.com/download-68-12728
	! ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
[ALL UshindraBeach.esp
	 Rise of House Telvanni.esm]

[Note]
	!! "Rise of House Telvanni" and Endrek's "Sixth House" mod are compatible as long as the player doesn't try to actively play them both at the same time.
	!! ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
[ALL Sixth House.esp
	 Rise of House Telvanni.esm]

[Conflict]
 "Rise of House Telvanni" and Lady Galadriel's "Grandmaster of House Hlaalu" have unresolved conflicts. A simple cure for Telvanni players is not to run the two mods simultaneously.
 ( Ref: "Rise of House Telvanni v1.5 Readme.txt" )
 A modified version of "Grandmaster of Hlaalu 1.2" by EnderAndrew has been released as, according to his readme: "["Grandmaster of Hlaalu 1.2"] isn't compatible with RoHT because Orvas Dren's desk had been replaced" You can try that version:
 http://mw.modhistory.com/download-106-15120
[ANY Grandmaster of Hlaalu.esp
	 Grandmaster of Hlaalu11NOMpatch.esp
	 Grandmaster of Hlaalu1.2-Beta.esp]
Rise of House Telvanni.esm

[Note]
 "Magical Missions" by Von Djangos "adds five new duties for members of the Mages Guild to Master Wizard Folms Mirel, in Caldera". "Rise of House Telvanni" will move him to Shenk's Shovel after a certain decision has been made.
[ALL Magical Missions.ESP
	 Rise of House Telvanni.esm]

[Note]
	! Cyrano's "Trigger Dark Brotherhood Attack" requires that the player talk to Duke Dren which will become impossible during the questline of "Rise of House Telvanni".
[ALL TriggerDBAttack_v1_00.esp
	 Rise of House Telvanni.esm]

[Patch]
 "[DurendalMartyr's "RoHT - Tureynulal Redone Patch"] was made to fix a minor conflict that arises if you try to use Rise of House Telvanni and Tureynulal Redone together.
 Basically, they both alter the same cell with Tureynulal Redone changing the whole thing up and RoHT adding a few items, one of which is needed for one of it's quests.
 The items in question still show up, but float in midair. All this mod does is move the items over to a few nearby tables, still out in the open and easy to find."
 ( Ref: http://www.nexusmods.com/morrowind/mods/43533/ )
RoHT - Tureynulal Redone Patch.ESP
[ALL Rise of House Telvanni.esm
	 TurenyalRedone.ESP]

[Order]
TurenyalRedone.ESP
RoHT - Tureynulal Redone Patch.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @RoHT vs Riptide NPC Fixes [Malik]

;;Dragon32: Malik's plugin made for v1.3 of RoHT, not sure if it works with latest (1.5 at time of writing)
[Patch]
 Malik's "ROHTvsRiptideNPCfixes" fixes changes made by Riptides' "Face, Armor, & Clothing Replace" to NPCs from "Rise of House Telvanni" 1.3 by bhl et al.
 Download Malik's "ROHTvsRiptideNPCfixes" from Morrowind Modding History - http://mw.modhistory.com/download-64-13704
 ( Ref: Readme ROHTvsRiptideNPCfixes.txt )
ROHTvsRiptide_NPCfixes.esp
[ALL [VER =1.3 Rise of House Telvanni.esm]
	 [ANY Riptides Face & Clothing Replace + X-Jiits.esp
		  Riptides Face & Clothing Replace Final.esp]]

[Order]
Riptides Face & Clothing Replace Final.esp
Riptides Face & Clothing Replace + X-Jiits.esp
ROHTvsRiptide_NPCfixes.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rise of the Illuminated Lich 1.1 [Psycholex, the Architect]

[Requires]
 ( Ref: Rise_of_the_Illuminated_Lich.rar\readme.txt )
Rise of the Illuminated Lich.esp
[ALL Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
	 [ANY Illuminated Order v1.0.esp
		  Illuminated Order v1.0 (IndyBank WC Compatible).esp
		  Illuminated Order v1.0 (IndyBank Compatible).esp
	  Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
	  Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]
	 Boe_lich_particle.esp]

; Dragon 32: not mentioned in readme. My guess
[Order]
Illuminated Order v1.0.esp
Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
Boe_lich_particle.esp
Rise of the Illuminated Lich.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp
Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
Boe_lich_particle.esp
Rise of the Illuminated Lich.esp

[Order]
Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp
Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
Boe_lich_particle.esp
Rise of the Illuminated Lich.esp

[Order]
Illuminated Order v1.0 (IndyBank WC Compatible).esp
Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
Boe_lich_particle.esp
Rise of the Illuminated Lich.esp

[Order]
Illuminated Order v1.0 (IndyBank Compatible).esp
Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
Boe_lich_particle.esp
Rise of the Illuminated Lich.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Riverized Odai 1.1 [Burneddi]

[Order]
Riverized Odai.ESP
Riverized Odai MC patch.ESP

[Order]
Riverized Odai MC patch.ESP
Morrowind Crafting 2-1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rocky Island v1.1 [Ginge13]

[Patch]
Rocky Island v 1.1 Patch.esp
Rocky Island v 1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rogues & Ambushes 1.51 [Mephisto]

[Note]
 The latest version of Mephisto's "Rogues & Ambushes" is 1.51
 Download "Rogues & Ambushes" from Morrowind Modding History - http://mw.modhistory.com/download-64-8454
Rogues.esp
Rogues_Trib.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Romance [Various]

[Conflict]
 Use only one of these plugins. French players have discovered that unfortunately, at the moment, the Bisexual and Prostitution mods are not compatible with one another. Both .esps work with the Romance Mod and Romance_follow, but you will have to choose either Prostitution or Bisexual, not both.
Bisexual_v10EV.esp
Prostitution_v12EV.esp

[Requires]
Romance_Follow_v10EV.esp
Romance_v37EV.esp

[Requires]
Bisexual_v10EV.esp
Romance_v37EV.esp

[Requires]
Prostitution_v12EV.esp
Romance_v37EV.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Rose Cottage/Wayfarer's Rest Landscape Fix [Tabula Rasa]

[Patch]
 Tabula Rasa's "Rose Cottage/Wayfarer's Rest Landscape Fix" will fix the seams and gaps in the landscape around the Wayfarer's Rest Inn and the Ascadian Rose Cottage when the two mods are used simultaneously.
 ( Ref: TR-RWLF Readme.txt )
 Download Tabula Rasa's "Rose Cottage/Wayfarer's Rest Landscape Fix" from Morrowind Modding History - http://mw.modhistory.com/download-44-13805
Clean TR Rose-Wayfarer Landscape Fix.esp
[ALL Ascadian_Rose_Cottage_ver1.0.esp
	 Wayfarer's Rest v1.21.esp]

[Order]
Wayfarer's Rest v1.21.esp
Clean TR Rose-Wayfarer Landscape Fix.esp

[Order]
Ascadian_Rose_Cottage_ver1.0.esp
Clean TR Rose-Wayfarer Landscape Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @ROV World [RodrigoVinholo]

[Requires]
ROV World.esp
[All Wrye Base.esp
	 Wrye Travel.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Royal Chargen 1.2 [Princess Stomper]

[Conflict]
	!! Princess Stomper's "Royal Chargen" includes the improvements to the Mournhold palace made by her "Mournhold Palace Revamped", there is no need to run both mods.
Clean Royal Chargen.esp
Mournhold Palace Revamped.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Royal Guard Addons 1.0 [Sir-Stabs-Alot]

[Conflict]
 "Pick from one of the two esp. files included, and delete the other.
  Royal Guard Addons.esp: Normal Version
  Royal Guard Addons No Groin Plates.esp: Groin Plateless version"
 ( Ref: "Royal Guard Addons.txt" )
Clean Royal Guard Addons.esp
Royal Guard Addons No Groinplates.esp

[Note]
	! "If using [the Groin Plateless version], insure that the meshes in the optional folder are where they need to be."
	! ( Ref: "Royal Guard Addons.txt" )
Royal Guard Addons No Groinplates.esp

[Conflict]
 The Royal Guard shields in Sir-Stabs-Alot's "Royal Guard Addons" are from GMatthew's "Royal Shield", there is no need to run GMatthew's original mod.
 ( Ref: "readme_Royal Guard Addon.txt" and "readme_Royal Guard Addon_AIM_1dot0.txt" )
[ANY Clean Royal Guard Addons.esp
	 Royal Guard Addons No Groinplates.esp]
[ANY Helseth_Shield.esp
	 Helseth_Shield_notAdded.esp]

[Conflict]
 "Do not run both [Alaisiagae's "Royal Guard Shield Addon"] and GMatthew's ["Royal Shield"] at the same time. Bad stuff could happen."
 ( Ref: "readme_Royal Guard Addon.txt" and "readme_Royal Guard Addon_AIM_1dot0.txt" )
[ANY Royal_Guard_Addon.esp
	 Royal_Guard_Addon_AIM_1dot0.esp]
[ANY Helseth_Shield.esp
	 Helseth_Shield_notAdded.esp]

[Conflict]
  Use only one of these plugins:
  Royal_Guard_Addon_AIM_1dot0.esp - If you are using Alaisiagae's "Armor Integrative Modifications".
  Royal_Guard_Addon.esp - If you are not.
Royal_Guard_Addon.esp
Royal_Guard_Addon_AIM_1dot0.esp

[Requires]
 "[Alaisiagae's "Royal Guard Shield Addon - AIM v1.0 Compatible"] is compatible with [her] Armor Integrative Modifications mod (version 1.0), which will adjust the shield properties to the formulae used in that mod."
 ( Ref: "readme_Royal Guard Addon_AIM_1dot0.txt" )
Royal_Guard_Addon_AIM_1dot0.esp
[ANY AIM_MW_TB_BM_1dot0.esp
	 AIM_MW_TB_1dot0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Royal Shield [GMatthews]

[Conflict]
 Use only one of these plugins.
 ( Ref: "RoyalShield_Readme.txt" )
Helseth_Shield.esp
Helseth_Shield_notAdded.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @RR Mod Series - Holamayan Monastery Replacer 1.1 [Morrowind Community and Resdayn Revival Team]

[Conflict]
 "[RR Mod Series - Holamayan Monastery Replacer] conflicts with Holidays Across Tamriel - Vvardenfell [which] adds many mini statues and scripted candles and prayer offerings to the original Holamayan interior which now are all completely out of place and floating around."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/2672199-rr-mod-series-holamayan-monastery-replacer/?p=23525454 )
[ANY RR_Holamayan_Eng.esp
	 RR_Holamayan_1C.esp]
Holidays Across Tamriel - Vvardenfell.esp

[Conflict]
 "RR Mod Series - Holamayan Monastery Replacer" includes Sonoko/Aoimevelho's "Reclamations In Holamayan".
 ( Ref: http://www.nexusmods.com/morrowind/mods/43524/ )
[ANY RR_Holamayan_Eng.esp
	 RR_Holamayan_1C.esp]
ReclamationsInHolamayan.ESP

[Order]
Hold It.esp
RR_Holamayan_Eng.esp
RR_Holamayan_1C.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @RTS BB2 Argonian Mods 1 - Female Replacers and New Races [redwoodtreesprite]

[Conflict]
 "Be careful to only select one esp from a set"
 ( Ref: "RTS BB2 Argonian Female Retexture - Readme.rtf")
RTS_BB2ArgnBeast.esp
RTS_BB2ArgnUpright.esp

[Conflict]
 "Be careful to only select one esp from a set"
 ( Ref: "RTS BB2 Argonian Female Retexture - Readme.rtf")
RTS_BB2ArgnBst_Rplc.esp
RTS_BB2ArgnUpr_Rplc.esp

[Conflict]
 "Be careful to only select one esp from a set"
 ( Ref: "RTS BB2 Argonian Female Retexture Version B - Readme.rtf")
RTS_BB2ArgnB_Beast.esp
RTS_BB2ArgnB_Upright.esp

[Conflict]
 "Be careful to only select one esp from a set"
 ( Ref: "RTS BB2 Argonian Female Retexture Version B - Readme.rtf")
RTS_BB2ArgnB_Bst_Rplc.esp
RTS_BB2ArgnB_Upr_Rplc.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @RTS Healing Faeries [redwoodtreesprite]

[Order]
RTS_HealingFaeries.esp
RTS_FaeriesSeydaNeen.esp

[Requires]
 ( Ref: "RTS Healing Faeries Ver1 - readme.rtf")
RTS_FaeriesSeydaNeen.esp
RTS_HealingFaeries.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Run Faster - Faster Running Speed [masterofnocrack]

[Conflict]
 Only use one plugin
 ( Ref: "RUN FASTER -Faster Running Speed v1-42796-1-0.rar\ReadMe.txt" )
RunFaster-Fast.ESP
RunFaster-Faster.ESP
RunFaster-FasterPlus.ESP
RunFaster-Fastest.ESP
RunFaster-LightSpeedx2.ESP
RunFaster-LightSpeed.ESP
RunFaster-SpeedofSound.ESP

[Note]
 You should consider using one of the other "Run Faster - Faster Running Speed" plugins for normal game play as these are extremely fast.
 ( Ref: "RUN FASTER -Faster Running Speed v1-42796-1-0.rar\ReadMe.txt" )
[ANY RunFaster-LightSpeedx2.ESP
	 RunFaster-LightSpeed.ESP
	 RunFaster-SpeedofSound.ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ryukaissen - Dragon Race - Version 1.1 [Sabregirl and Midnight]

[Conflict]
 "Select either the SG_Ryukaissen.esp OR the SG_Ryukaissen-M.esp (This
 version gives the female dragons 'chests')"
 ( Ref: "Ryukaissen-readme.txt" )
SG_Ryukaissen.esp
SG_Ryukaissen-M.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Sable Dragon 1.7 [Pluto]

[Conflict]
 An NPC in Pluto's "The Sable Dragon" hides something in Skaal village. Wollibeebee's "Solstheim Tomb of Snow Prince" makes extensive changes to the landscape in that area requiring use of the TCL console command to find the hidden object.
The Sable Dragon <VER>.esp
[ANY wl_SolstheimOverhaul_v1.esm
	 Solstheim TotSP [Rebirth].esp]

;;  ( Ref: The Sable Dragon, Read Me.txt )
[Order]
Vality's Bitter Coast Addon.esp
The Sable Dragon <VER>.esp

[Order]
Vality's BC for Vurt's BC.esp
The Sable Dragon <VER>.esp

[Order]
Vality's Bitter Coast Addon (Texture Fix Edit).esp
The Sable Dragon <VER>.esp

;;  ( Ref: The Sable Dragon, Read Me.txt )
[Order]
The Sable Dragon <VER>.esp
NOM 2.13.esp

[Order]
The Sable Dragon <VER>.esp
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sabregirl's Morrowind Ecology 1.6 [Sabregirl]

;;See also "Animal pacification mods [various]"

[Conflict]
 "Pick ONE of the following: (PICK ONE ESM and select the corresponding esp)
 1. SG-MW-ecology-BM.esm AND SG-MW-ecology-BM-plugin.esp
 	This plugin "balances" Morrowind wildlife according to ecological rules. This is what most people will want to use.
 2. SG-MW-ecology-carnivore.esm AND SG-MW-ecology-carnivore-plugin.esp
 	This plugin does the same as the above AND forces the player to become carnivorous and must hunt creatures to live. It also adds meat items to all of the creatures. See specific read-me for more info.
 3. SG-MW-ecology-WW.esm AND SG-MW-ecology-WW-plugin.esp
 	This plugin does the same thing as the MW ecology mod but adds the ability for bloodmoon werewolf characters to "feed" on the new creatures. See specific read-me for more info."
 ( Ref: "readme_mw_ecology.txt" )
[ANY SG-MW-ecology-BM-plugin.esp
	 SG-MW-ecology-BM.esm]
[ANY SG-MW-ecology-WW-plugin.esp
	 SG-MW-ecology-WW.esm]
[ANY SG-MW-ecology-carnivore-plugin.esp
	 SG-MW-ecology-carnivore.esm]

[Patch]
 ( Ref: "readme_mw_ecology.txt" )
SG-MW-ecology-BM-plugin.esp
SG-MW-ecology-BM.esm

[Patch]
 ( Ref: "readme_mw_ecology.txt" )
SG-MW-ecology-carnivore-plugin.esp
SG-MW-ecology-carnivore.esm

[Patch]
 ( Ref: "readme_mw_ecology.txt" )
SG-MW-ecology-WW-plugin.esp
SG-MW-ecology-WW.esm

[Conflict]
 Sabregirl's "Morrowind Ecology" contains tweaks to NPC Flee AI, from Wakim's Game Improvements, and will cause enemies to flee when badly injured.
 There is no need to run another mod which alters the same settings.
[ANY SG-MW-ecology-BM.esm
	 SG-MW-ecology-WW.esm
	 SG-MW-ecology-carnivore.esm]
[ANY MWInhabitants Flee AI Patch.esp
	 Flee AI Tweaks.esp]

;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value
[Order]
SG-MW-ecology-BM-plugin.esp
Creatures (lore).esp

[Order]
SG-MW-ecology-BM-plugin.esp
Creatures (Semi).esp

[Order]
SG-MW-ecology-BM-plugin.esp
Creatures.esp

[Order]
SG-MW-ecology-WW-plugin.esp
Creatures (lore).esp

[Order]
SG-MW-ecology-WW-plugin.esp
Creatures (Semi).esp

[Order]
SG-MW-ecology-WW-plugin.esp
Creatures.esp

[Order]
SG-MW-ecology-carnivore-plugin.esp
Creatures (lore).esp

[Order]
SG-MW-ecology-carnivore-plugin.esp
Creatures (Semi).esp

[Order]
SG-MW-ecology-carnivore-plugin.esp
Creatures.esp

;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, BTB's value for fAIFleeHealthMult is 45. IMO, lower the better for this value
[Order]
SG-MW-ecology-BM-plugin.esp
BTB - Settings.esp

[Order]
SG-MW-ecology-BM-plugin.esp
BTB - Settings (Alternate).esp

[Order]
SG-MW-ecology-WW-plugin.esp
BTB - Settings.esp

[Order]
SG-MW-ecology-WW-plugin.esp
BTB - Settings (Alternate).esp

[Order]
SG-MW-ecology-carnivore-plugin.esp
BTB - Settings.esp

[Order]
SG-MW-ecology-carnivore-plugin.esp
BTB - Settings (Alternate).esp

;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value
;[Order]
;SG-MW-ecology-BM-plugin.esp
;NPC Functionality.esp

;[Order]
;SG-MW-ecology-WW-plugin.esp
;NPC Functionality.esp

;[Order]
;SG-MW-ecology-carnivore-plugin.esp
;NPC Functionality.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sabregirl's Pretty Kitties [Sabregirl]

[Conflict]
 "Sabregirl's Pretty Kitties" by Sabregirl and "Hübsche Katzen" by Sharesoft are the same mod for different languages using different meshes and textures. But with the same in-game IDs.
 ( Ref: http://www.sabregirl.com/mods/creature.html and https://www.elderscrollsportal.de/ressourcen/huebsche-katzen.36/ )
sg_prettykitties.esp
Hübsche Katzen.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sadrith Mora - Closed City [The Bloodthirsty Crustacean]

[Conflict]
 Do not use these two plugins together!
 'TCSadrithRemovalFix.esp' should *only* be used if you want to remove "Sadrith Mora - Closed City" from your game. Read the Readme!
 ( Ref: "TCSadrith Readme.txt" )
TCSadrithRemovalFix.esp
TC_SadrithMoraClosed.esp

[Conflict]
 Both The Bloodthirsty Crustacean's "Sadrith Mora - Closed City" and quorn's "Hospitality Papers" make Sadrith Mora an off-limits city to non-Telvanni.
TC_SadrithMoraClosed.esp
HospitalityPapers.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Salusa's Staves  [Kalisperas]

[Note]
 According to the Readme, when used together with Giants "There were no direct compatibility issues, but there was a Sea Titan almost directly on top of the shop, and a pack of vampires on the path to the shop.  I've included an optional plugin for use along with the Giants mod which simply moves these creatures away from the shop.  Use the optional plugin along with the main Salusa's Staves plugin."
[ALL Salusa's Staves.esp
	 Giants.esm
	 [NOT Salusa's Staves - Giants.esp]]

[Requires]
Salusa's Staves - Giants.esp
[ALL Salusa's Staves.esp
	 Giants.esm]

[Note]
 Abigail's Pet Shop and Salusa's Staves both use the ID "_grass" to define different things (NPC in Abigail's Pet Shop and Static in Salusa's Staves). This will result in Morrowind failing to load. If you load both mods into the Construction Set, the CS will ask you to rename the static in Salusa's Staves and update any references to them in the mod automatically.
[ALL Salusa's Staves.esp
	 [ANY Clean Abigail's Petshop_v5.5.esp
	  Clean Abigail's Petshop_v5.5_SN_E.esp
	  Clean Abigail's Petshop_v5.5_NG.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sandman101's Weapon Project 2.0 [Sandman101]
[Conflict]
 Use only one of these plugins.
 ( Ref: "...\Alternate eps's\Which .esp do I use.rtf")
Sandman101's W.P.L.&M.H.esp ; default
Sandman101's W.P.L.&M.E.esp
Sandman101's W.P.L.&M.S.esp
Sandman101's W.P.L.E.esp
Sandman101's W.P.L.H.esp
Sandman101's W.P.L.S.esp
Sandman101's W.P.M.O.esp

[Patch]
 "SWP_patch.esp" fixes a missing texture from Sandman101's Weapon Project.
 ( Ref: "Weapon Project Patch.txt" )
SWP_patch.esp
[ANY Sandman101's W.P.L.&M.H.esp
	 Sandman101's W.P.L.&M.E.esp
	 Sandman101's W.P.L.&M.S.esp
	 Sandman101's W.P.L.E.esp
	 Sandman101's W.P.L.H.esp
	 Sandman101's W.P.L.S.esp
	 Sandman101's W.P.M.O.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sanity Globe for The Underground 2 [Shasta Thorne]

[Requires]
 [Ref: SanityGlobeForTU2_Readme.txt]
Sanity Globe for TU2_v1.esp
THE_UNDERGROUND_2.esp

;; Ref: SanityGlobeForTU2_Readme.txt
[Order]
THE_UNDERGROUND_2.esp
Sanity Globe for TU2_v1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sauron's Abode 2.5.2 [H. Doan (A.K.A. ~Sauron)]

[Conflict]
  	Use only one of these plugins:
  SauronsAbode252_Tribunal.esp - If you have Tribunal.
  SauronsAbode252.esp - If you do not.
 ( Ref: "SauronsAbode252.txt" )
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp

[Requires]
 "The SauronsEnchantments252.esp plugin does *require* that the SauronsAbode252 plugin."
 ( Ref: "SauronsAbode252.txt" )
SauronsEnchantments252.esp
[ANY SauronsAbode252.esp
	 SauronsAbode252_Tribunal.esp]

[Conflict]
 "[H. Doan (A.K.A. ~Sauron)] incorporated the following mods into Sauron's Abode [...] A modified version of the Warrior Slave Mod [by UlfGeir]."
 You should not run UlfGeir's "SlaveWarrior Jessica" or Drake Elvin's updated version with H. Doan (A.K.A. ~Sauron)'s "Sauron's Abode".
 ( Ref: "SauronsAbode252.txt" )
[ANY Jessica.esp
	 3LV_Jessica_v2.2.esp]
[ANY SauronsAbode252.esp
	 SauronsAbode252_Tribunal.esp]

[Conflict]
 "[H. Doan (A.K.A. ~Sauron)] incorporated the following mods into Sauron's Abode [...] Adamantium Armor."
 There is no need to run Bethesda's original "Adamantium Armor" with H. Doan (A.K.A. ~Sauron)'s "Sauron's Abode".
 ( Ref: "SauronsAbode252.txt" )
[ANY SauronsAbode252.esp
	 SauronsAbode252_Tribunal.esp]
adamantiumarmor.esp

[Conflict]
 "[H. Doan (A.K.A. ~Sauron)] incorporated the following mods into Sauron's Abode [...] Le Femme Armor."
 There is no need to run Bethesda's original "Le Femme Armor" with H. Doan (A.K.A. ~Sauron)'s "Sauron's Abode".
 ( Ref: "SauronsAbode252.txt" )
[ANY SauronsAbode252.esp
	 SauronsAbode252_Tribunal.esp]
LeFemmArmor.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Scatter Mod 1.0 [Number One]

[Conflict]
  Use only one of these plugins:
  Scatter Mod.esp - The standard mod
  Scatter Mod (with Loot Balance).esp - Also includes Number One's "Loot Balance" mod.
 ( Ref: "Scatter Mod Readme.txt" )
Scatter Mod (with Loot Balance).esp
Scatter Mod.esp

[Conflict]
 Number One's "Scatter Mod (with Loot Balance).esp" includes his "Loot Balance" mod.
 ( Ref: "Scatter Mod Readme.txt" )
Scatter Mod (with Loot Balance).esp
Loot Balance.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Scent of Blood 1.2 [AlienSlof & Peter]

;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page"

[Note]
	! The latest version of "Scent of Blood" is version 1.2.
	! Download AlienSlof & Peter's "Scent of Blood" from Morrowind Modding History - http://mw.modhistory.com/download-98-10276
[ANY [VER <1.2 ScentOfBlood.esp]
	 [VER <1.2 ScentOfBlood_MCA.esp]
	 [VER <1.2 ScentOfBlood_MCA_VR.esp]
	 [VER <1.2 ScentOfBlood_MWSE_AddOn.esp]
	 [VER <1.2 ScentOfBlood_VR.esp]
	 ScentOfBlood_MCA_VR_NoStake.esp]

[Conflict]
 Install ONLY ONE of these plugins depending on your mod setup:
 "ScentOfBlood.esp" - If you are running neither Morrowind Comes Alive (MCA) nor Vampire Realism (VR)
 "ScentOfBlood_VR.esp" - If you are running VR but not MCA
 "ScentOfBlood_MCA.esp" - If you are running MCA but not VR
 "ScentOfBlood_MCA_VR.esp" - If you are running MCA and VR and the MCA-VR stake patch. (*)
 "ScentOfBlood_MCA_VR_NoStake.esp" - If you are running MCA and VR, but don't want stake support (**)
 (*) You can remove the MCA-VR patch in this case. It's already included in this esp.
 In short, use this if you have VR staking enabled.
 (**) This is meant if you were running MCA and VR, but not the MCA-VR patch. As this patch is
 included in the ScentOfBlood_MCA_VR.esp file, I made another version without.
 In short, use this if you have VR staking disabled.
 ( Ref: "ScentOfBlood_Readme.txt" )
ScentOfBlood.esp
ScentOfBlood_MCA.esp
ScentOfBlood_MCA_VR.esp
ScentOfBlood_MCA_VR_NoStake.esp
ScentOfBlood_VR.esp

[Conflict]
 "ScentOfBlood.esp" and "ScentOfBlood_VR.esp" are not meant to be run if you have MCA. You should be using one of the 3 other ScentOfBlood that is compatible with MCA.
 ( Ref: "ScentOfBlood_Readme.txt" )
[ANY ScentOfBlood.esp
	 ScentOfBlood_VR.esp]
Morrowind Comes Alive.esm

[Conflict]
 "ScentOfBlood.esp" and "ScentOfBlood_MCA.esp" are not meant to be run if you have Vampire Realism. You should be using one of the VR compatible plugins of ScentOfBlood.
 ( Ref: "ScentOfBlood_Readme.txt" )
[ANY ScentOfBlood.esp
	 ScentOfBlood_MCA.esp]
Vampire Realism II.esp

[Conflict]
 These versions of "Scent of Blood" require version 4 of Neoptolemus' "Morrowind Comes Alive", but you do not have MCA active!
 ( Ref: "ScentOfBlood_Readme.txt" )
[ANY ScentOfBlood_MCA.esp
	 ScentOfBlood_MCA_VR.esp
	 ScentOfBlood_MCA_VR_NoStake.esp]
[NOT Morrowind Comes Alive.esm]

[Conflict]
 These versions of ScentOfBlood require Vampire Realism, but you do not have Vampire Realism active!
 ( Ref: "ScentOfBlood_Readme.txt" )
[ANY ScentOfBlood_MCA_VR.esp
	 ScentOfBlood_MCA_VR_NoStake.esp
	 ScentOfBlood_VR.esp]
[NOT Vampire Realism II.esp]

[Conflict]
 You can remove the "Morrowind Comes Alive Vampire Realism Patch" as it is included in 'ScentOfBlood_MCA_VR.esp'.
 ( Ref: ScentOfBlood_Readme.txt )
ScentOfBlood_MCA_VR.esp
Morrowind Comes Alive Vampire Realism Patch.esp

[Requires]
 ( Ref: "ScentOfBlood_Readme.txt" )
ScentOfBlood_MWSE_AddOn.esp
[ANY ScentOfBlood.esp
	ScentOfBlood_MCA.esp
	ScentOfBlood_MCA_VR.esp
	ScentOfBlood_MCA_VR_NoStake.esp
	ScentOfBlood_VR.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Scissors & Thimbles [Keazen]

;;Dragon32: No reference, examined plugins in Enchanted Editor. Also the name's a bit of a clue.
[Conflict]
 "Scissors & Thimbles Merge.esp" is a merged version of all the mods from Keazen's "Scissors & Thimbles" series, there is no need to run the constituent mods as well.
Scissors & Thimbles Merge.esp
[ANY Scissors & Thimbles.esp
	 Scissors & Thimbles II.esp
	 Scissors & Thimbles III.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Scourge of the Lich Father Acts I and II 1.2 [Dan Taylor]

;;Dragon32: TESPCD shows some conflicts between Act I and Act II plugins. I assume the Act II stuff should win, matches their time stamps too
[Order]
Lich Father Act I.esp
Lich Father Act II.esp

;;"SotLF Female Cuirass 1.0" by Forseti
[Order]
Lich Father Act II.esp
SotLF Female Shadow Cuirass v1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Script Improvements 1.14 [Grond1911]

;; See also [NearStart]

[Conflict]
 Use only one version of "Script Improvements" by Grond1911.
 ( Ref: "gr_ScriptImprovements.txt" )
gr_ScriptImprovements.esm
gr_ScriptImprovements.esp

;Dragon32: Just in case
[Order]
GOTYFullTidySomeMPPv2.01.esp
gr_ScriptImprovements.esp

[Order]
GOTYMinImpactSomeMPPv2.01.esp
gr_ScriptImprovements.esp

[Order]
GOTYScriptTidy(CommentsIn).esp
gr_ScriptImprovements.esp

[Order]
GOTYSTMPPPatchv1.0.esp
gr_ScriptImprovements.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Scripted Spells 1.5 [Cortex]

[Conflict]
 "Excellent Magic Sounds" by Asiron changes spell sound IDs. So it conflicts with any mod which works based on GetSoundPlaying, such as "Scripted Spells" by Cortex.
Scripted_Spells.esp
[ANY ExcellentMagicSounds.esp
	 [DESC /Tooplex/ BTB - Spells.esp]
	 BTB Spells - EMS MGSO Patch.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Scroll Upgrade [Schwaa]

[Conflict]
  	Use only one of these plugins:
 "K_Scroll_Upgrade_MW.esp" if you have Morrowind only
 "K_Scroll_Upgrade_BMoon.esp" if you have Bloodmoon
 "K_Scroll_Upgrade_Trib.esp" if you have Tribunal
 "K_Scroll_Upgrade_MW_Trib_Bmoon.esp" if you have both Tribunal and Bloodmoon
 ( Ref: "K_Scroll_Upgrades.txt" )
K_Scroll_Upgrade_MW.esp
K_Scroll_Upgrade_BMoon.esp
K_Scroll_Upgrade_Trib.esp
K_Scroll_Upgrade_MW_Trib_Bmoon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sea of Destiny [Various]

[Conflict]
 Sea of Destiny includes an early version of Adul's Arsenal and relocates it. Using both mods results in floating statics in one of the two locations, missing statics in the other, a doubled and misaligned (slightly shifted) interior, and mismatched doors.
Sea-of-Destiny.esm
Aduls_Arsenal.esp

[Conflict]
 Sea of Destiny and The Black Mill both add an interior named "Submerged Cave". This results in one interior cell used by both mods. Fortunately the areas added by the two mods don't intersect, so this conflict is mostly harmless.
Sea-of-Destiny.esm
TheBlackMill11.esp

[Patch]
sodpatch1.esp
Sea-of-Destiny.esm

[Requires]
SoD Frost Fall.esp
Sea-of-Destiny.esm

[Conflict]
 major cell conflicts.
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Sea-of-Destiny.esm
The Runaway ver 1 2.esp

[Conflict]
 "If you are using the official Siege at Firemoth plugin, disable it before you use [Sea of Destiny]".
 ( Ref: \Sea of Destiny Manual\Manual.htm)
 Alternatively, Anubis has created a moved version of the Siege at Firemoth plugin, specifically for Sea of Destiny users:
 http://mw.modhistory.com/download-26-9345
[ANY Siege at Firemoth.esp
	 [Official]Siege at Firemoth.esp
	 SiegeAtFiremoth.esp]
Sea-of-Destiny.esm

[Conflict]
 The "Sea of Destiny" manual warns: "If you are using the official Siege at Firemoth plugin, disable it before you use [Sea of Destiny]".
 You are using a mod which includes Bethesda's "Siege at Firemoth" plugin, there will likely be conflicts running the merged mod with "Sea of Destiny".
 ( Ref: \Sea of Destiny Manual\Manual.htm)
[ANY Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 OfficialMods_v5.esp
	 super_adventurers302.esp
	 Official_2002_Mods.esp
	 silgrad_tower_internal_release_1-4_6.6.esp
	 silgrad_tower_1-4_6.6.esp]
Sea-of-Destiny.esm

[Conflict]
 Before playing Frost Fall remove the Amaurea.esp plugin for Sea of Destiny.
 ( Ref: Sea of Destiny - Frost Fall\Manual.htm)
SoD Frost Fall.esp
Amaurea.esp

[Requires]
Amaurea.esp
Sea-of-Destiny.esm

;;Dragon32: No readme for DaggerSoul-Addon.esp or Description in file header. Found *some*  information on a  Czech site ( http://www.doupe.cz/vaulty/teseditor/down/mordeth/SOD.htm ) "new  business and NPCs in and around  DaggerSoul"
[Requires]
DaggerSoul-Addon.esp
Sea-of-Destiny.esm

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
Sea-of-Destiny.esm
[ANY	Dulsya Isle.esp
		FTG.esp
		Tir Thalor Quest.esp
		The Aedronicon.esp
		Great Shoals.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Seamless Morrowind 1.0.14.1 [Kung Fu Sung-Hu]

[Note]
 Kung Fu Sung-Hu's Seamless Morrowind v1.0.14.1 has been superseded by Slartibartfast's Texture Fix series, which does the same thing but with greater coverage. See Kung Fu Sung-Hu's note in the mod download comments at PES:
SM_MCE_Fix.esp
SMAldRuhn.esp
SMAldVelothi.esp
SMAscadianIsles.esp
SMBalmora.esp
SMCaldera.esp
SMGnisis.esp
SMKhuul.esp
SMMaarGan.esp
SMNchuleft.esp
SMOdaiPlateau.esp
SMSadrithMora.esp
SMSeydaNeen.esp
SMTelAruhn.esp
SMTelVos.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Seasons [TheLys]

[Conflict]
 TheLys' "Seasons" is based on ayse's "Foliage Season" mod, there is no need to run both mods.
Seasons.esm
FoliageSeason.esp

;;Dragon32: Meh
[Order]
Morrowind.esm
Seasons.esm

[Conflict]
 ayse's "Foliage Season", which TheLys' "Seasons" is expanded from, conflicts with "The Eldar plugin" by gianluca.
 ( Ref: FoliageSeason_ReadMe(E).txt )
Seasons.esm
Eldar Plug In.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Secret Bridge [Thondur]

[Requires]
 ( Ref: Secret Bridge - Read Me.txt )
Secret Bridge V-2.esp
TR_Map1.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Seekers Faction 2.0 [Dale French]

;;Dragon32: "My Favorites Compatible and Combined 1.4 [Dale French]" has 1.8 of Seekers Faction
[Order]
My Favorites Compatible and Combine ver 1.4.esp
Seekers Faction v2.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sell & Sail Galleon [Emberwolf and Solanaceae]

[Conflict]
 NEVER run this mod and "Fishing Academy" at the same time
 ( Ref: sns-readme.html)
SellnSailGalleon (v1.0).esp
Fishing Academy v2.54.esp

[Note]
	!! "Sell & Sail Galleon" uses Mark and Recall spells for teleportation. Please do not use these spells during the course of the game or some of the functions may NOT work properly.
	!! ( Ref: sns-readme.html)
SellnSailGalleon (v1.0).esp

[Note]
	!! There is a tiny terrain rip present just southwest of the "Sell & Sail Galleon" island when both this mod and "Silgrad Tower" are active
	!! ( Ref: sns-readme.html)
[ALL SellnSailGalleon (v1.0).esp
	 silgrad_tower_internal_release_1-4_*.esp]

;;SellnSail Bloodmoon addon v.1 by detritus2004
[Patch]
 detritus2004's "SellnSail Bloodmoon addon" adds fast travel destinations for Bloodmoon to "SellnSailGalleon" by Emberwolf et al.
 Download detritus2004's "SellnSail Bloodmoon addon" from Morrowind Modding History - http://mw.modhistory.com/download-87-1298
 ( Ref: Readme SellnSail Bloodmoon Addon.txt )
SellnSail Bloodmoon addon.esp
[ALL SellnSailGalleon (v1.0).esp
	 Bloodmoon.esm]

;:Dragon32: addon modifies some scripts of original
[Order]
SellnSailGalleon (v1.0).esp
SellnSail Bloodmoon addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Serabul [Rellac]

[Patch]
 "Serabul has a slight incompatability with Redesigned Vivec. The Docks added by Redesigned Vivec are located in a cell occupied by Serabul. The docks aren't actually in the way of serabul, there's just a bit of land that needs editing."
 ( Ref: "Serabul Patch Notes.txt" )
Serabul Redesigned Vivec Patch.esp
[ALL Serabul.esp
	 [ANY Redesigned Vivec.esp
		  PW_Redesigned Vivec-Vivec_Expansion.esp]] ;Pseron Wyrd's merged mod]

[Patch]
 "Serabul - NOM Patch.esp" adds NOM compatability to Serabul. It adds a well in the trader's tier of town, a well near the egg mine, a water spout in the egg mine caverns, and stocks the White Nix with some NOM food.
 ( Ref: "Serabul Patch Notes.txt" )
Serabul - NOM Patch.esp
[ALL Serabul.esp
	 NOM 2.13.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Serious Weather 1.0 [Cyrano]

[Conflict]
 "Activate only one or the other plugin!":
  SeriousWeather_BM_v1_00.esp - If you have Bloodmoon
  SeriousWeather_v1_00.esp - If you do not
 ( Ref: "SeriousWeather_Readme.txt" )
SeriousWeather_BM_v1_00.esp
SeriousWeather_v1_00.esp

[Conflict]
 "This plugin will conflict with any other mod that [...] alter regional weather"
 ( Ref: "SeriousWeather_Readme.txt" )
 Cyrano's "Serious Weather" alters regional weather chances as do these other mods. If you wish altered weather chances and the adverse effects from Cyrano's mod then you could try Dirges' "Erin's Improved Weather": http://download.fliggerty.com/download--243
[ANY SeriousWeather_BM_v1_00.esp
	 SeriousWeather_v1_00.esp]
[ANY NiceWeather_0617.esp
	 Realistic Weather v2.0.esp
	 Isirion_RealisticWeather.esp
	 Sol-Weather Tweak.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Service Requirements 1.4.3 [Vanhikes, makeshiftwings]

[Note]
 The latest version of Service Requirements is 1.4.3, available from MMH:
 http://mw.modhistory.com/download--1965
[ANY Service_Requirements+WGI.esp
	 Service_Requirements.esp]

[Note]	; from: vio
 Service Requirements is compatible with Wakim's Game Improvements, but it is recommended to use the modular version and to exclude Gameplay - Faction.esp.
 If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order using "mlox_user.txt" depending on which changes you prefer.
 ( Ref: "Service_Requirements.txt" )
[ALL [ANY Service_Requirements_V1.4.3.esp
		  Service_Requirements_V1.4.3&WGI.esp]
	 [ANY Gameplay - Faction.esp
		  Wakim's Game Improvement 9.esp
		  Wakim's Game Improvements with No-glo v9.esp
		  AprogasVampire WakimImprovements.20021210.esp]]

[Conflict]
	Use only one of these plugins..
 ( Ref: "Service_Requirements.txt" )
Service_Requirements_V1.4.3.esp
Service_Requirements+WGI.esp

[Conflict]
 "Service_Requirements+WGI.esp" includes the Gameplay - Faction module of "Wakim's Game Improvements".
 ( Ref: "Service_Requirements.txt" )
Service_Requirements+WGI.esp
Gameplay - Faction.esp

;;Dragon32: Duplicate Order rules for "Gameplay - Faction.esp"
[Order]
Morrowind Rebirth [Main].ESP
Service_Requirements+WGI.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Service Requirements 1.4.3 (BTB Edit) [BTB]

[Conflict]
 "[BTB's "Service Requirements (BTB Edit).esp"] is an edited version of the "Service Requirements" version 1.4.3 plugin."
 ( Ref: "Readme - BTB Edit.txt" )
Service Requirements (BTB Edit).esp
[ANY Service_Requirements_V1.4.3.esp
	 Service_Requirements+WGI.esp]

;;Dragon32: Duplicate Order rules for "Gameplay - Faction.esp"
[Order]
Morrowind Rebirth [Main].ESP
Service Requirements (BTB Edit).esp

[Conflict]
 BTB's "Service Requirements (BTB Edit).esp" is a version of Vanhikes and makeshiftwings' "Service Requirements" more compatible with "BTB's Game Improvements" than the original mod.
 Download the edited version of "Service Requirements" from BTB's site - http://btb2.free.fr/morrowind.html
 ( Ref: "Readme - BTB Edit.txt" )
[ANY BTB - Character (Alternate).esp
	 BTB - Character.esp
	 BTB - Settings (Alternate).esp
	 BTB - Settings.esp]
[ANY Service_Requirements_V1.4.3.esp
	 Service_Requirements+WGI.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Seyda Neen Docks 7.0 [lonnie]

[Conflict]
 Use only one of these plugins.
 "Seyda Neen Docks V7.0 Bloodmoon.esp" if you have Tribunal and Bloodmoon.
 "Seyda Neen Docks V7.0 Tribunal.esp" if you only have Tribunal.
Seyda Neen Docks V7.0 Bloodmoon.esp
Seyda Neen Docks V7.0 Tribunal.esp

[Conflict]
 Seyda Neen Docks includes Seyda Neen Expanded [_Strider_]
 ( Ref: seydaneendocksv7.0.zip.dir/"read me.txt" )
[ANY Seyda Neen Docks V7.0 Bloodmoon.esp
	 Seyda Neen Docks V7.0 Tribunal.esp]
_seyda_neen_expanded_01.esp

[Conflict]
 Seyda Neen Docks includes Skeldale House mod [The Merry Piper]
 ( Ref: seydaneendocksv7.0.zip.dir/"read me.txt" )
[ANY Seyda Neen Docks V7.0 Bloodmoon.esp
	 Seyda Neen Docks V7.0 Tribunal.esp]
SNSkeldaleHouse_022403.esp

[Conflict]
 Lonnie has produced a merged version of his "Seyda Neen Docks" which includes JOG's "Haldenshore" mod, loading the two plugins separately causes conflicts.
 Download "Seyda Neen Docks and Haldenshore" from Morrowind Modding History: http://mw.modhistory.com/download-87-15410
[ANY Seyda Neen Docks V7.0 Bloodmoon.esp
	 Seyda Neen Docks V7.0 Tribunal.esp]
Haldenshore_1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Seyda Neen Docks and Haldenshore [lonnie]

[Conflict]
 Use only one of these plugins.
  "Seyda Neen Docks and Haldershore Tribunal V1.1.esp" - If you have Tribunal
  "Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp" - If you have both Tribunal and Bloodmoon
 ( Ref: "Seyda Neen Docks and Haldenshore Readme.txt" )
Seyda Neen Docks and Haldershore Tribunal V1.1.esp
Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp

[Conflict]
 lonnie's "Seyda Neen Docks" includes "Seyda Neen Expanded" by _Strider_
 ( Ref: "Seyda Neen Docks and Haldenshore Readme.txt" )
[ANY Seyda Neen Docks and Haldershore Tribunal V1.1.esp
	 Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp]
_seyda_neen_expanded_01.esp

[Conflict]
 lonnie's "Seyda Neen Docks" includes "Skeldale House" by The Merry Piper
 ( Ref: "Seyda Neen Docks and Haldenshore Readme.txt" )
[ANY Seyda Neen Docks and Haldershore Tribunal V1.1.esp
	 Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp]
SNSkeldaleHouse_022403.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Seyda Neen, Skeldale House (ver. 022403) [The Merry Piper]

[Patch]
 Use SkeldaleHouseMTM.esp to allow teleporting to Seyda Neen, Skeldale House.
 ( Ref: "readme_skeldale_house_MTM.txt" )
SkeldaleHouseMTM.esp
[ALL SNSkeldaleHouse_022403.esp
	 MultiMark.esp]

;;Dragon32: Load MultiMark addon after main MultiMark plugin, as per other addons.
[Order]
MultiMark.esp
SkeldaleHouseMTM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sgaileach Estate 2.01 [Phinix]

[Conflict]
 Only load one plugin:
  "sg1-sgaileach_estate-NOM.esp" - If you are using taddeus' "Necessities of Morrowind"
  "sg1-sgaileach_estate.esp" - If you are not
 ( Ref: "sgaileach_estate_2.01.rar\readme.txt" )
sg1-sgaileach_estate-NOM.esp
sg1-sgaileach_estate.esp

;;Dragon32: version of NoM not specified but release date of "Sgaileach Estate 2.0" implies NoM 3.0
[Requires]
 ( Ref: "sgaileach_estate_2.01.rar\readme.txt" )
sg1-sgaileach_estate-NOM.esp
NoM 3.0.esp

[Order]
sg1-sgaileach_estate-NOM.esp
NoM 3.0.esp

[Conflict]
 "Just uncheck ["Waterfall" by Heremod Production, or similar mods,] from the list when running Sgaileach Estate.
 ( Ref: "sgaileach_estate_2.01.rar\readme.txt" )
[ANY Waterfall v1.0.esp
	 Azura's waterfall.esp
	 BalmoraWaterfal01_0808.esp]
[ANY sg1-sgaileach_estate.esp
	 sg1-sgaileach_estate-NOM.esp]

[Note]
	! You are not running the latest version of "Sgaileach Estate".
	! Download "update01.rar", or "bathing_mod_2_compatibility.rar" if you are using Gaius Atrius' "The Bathing Mod 2.0"
	! Download the updates from Morrowind Modding History - http://mw.modhistory.com/download-44-14307
[ANY [DESC	!/Version 2.01/ sg1-sgaileach_estate.esp]
	 [DESC	!/Version 2.01/ sg1-sgaileach_estate-NOM.esp]]

[Note]
	! Ensure you are running the version of "Sgaileach Estate" which is compatible with Gaius Atrius' "The Bathing Mod 2.0". It can be found in the archive "bathing_mod_2_compatibility.rar"
	! Download "bathing_mod_2_compatibility.rar" from Morrowind Modding History - http://mw.modhistory.com/download-44-14307
[ALL [ANY [VER >1.71 Stinkers.esp]
		  StinkersBE.esp
		  Stinkers.esm
		  StinkersBE.esm]
	 [ANY [DESC /Version 2.01/ sg1-sgaileach_estate.esp]
		  [DESC /Version 2.01/ sg1-sgaileach_estate-NOM.esp]]]

;;Dragon32: Stinkers v2 - Mod Compatibility Readme.txt:
;; "This plugin is to be used with mods designed to be compatible with The Bathing Mod v2.
;; It resets the scripts for activators from the Modder's Resource, to insure that they work as intended.
;; It is to be loaded AFTER any such compatible mods."
[Patch]
 "[Stinkers v2 - Mod Compatibility.esp] is to be used with mods designed to be compatible with The Bathing Mod v2. It resets the scripts for activators from the Modder's Resource, to insure that they work as intended."
 If you are running the version of "Sgaileach Estate" which is compatible with Gaius Atrius' "The Bathing Mod 2.0" download "Stinkersv2__Mod_Compatibility.7z" from Morrowind Modding History - http://mw.modhistory.com/download-53-6415
 ( Ref: "Stinkers v2 - Mod Compatibility Readme.txt" )
Stinkers v2 - Mod Compatibility.esp
[ALL [ANY [DESC /Version 2.01/ sg1-sgaileach_estate.esp]
		  [DESC /Version 2.01/ sg1-sgaileach_estate-NOM.esp]]
	 [ANY [VER >1.71 Stinkers.esp]
		  StinkersBE.esp
		  Stinkers.esm
		  StinkersBE.esm]]

[Order]
sg1-sgaileach_estate.esp
Stinkers v2 - Mod Compatibility.esp

[Order]
sg1-sgaileach_estate-NOM.esp
Stinkers v2 - Mod Compatibility.esp

[Note]
	! "[Stuporstar's "Stinkers 2.0 to 3.0 Upgrade Patch "] can be used with any mod with built-in Stinkers 2.0 compatibility[, like "Sgaileach Estate 2.01" by Phinix]. It replaces 2.0 resources with 3.0 resources."
	! http://download.fliggerty.com/download--894
	! ( Ref: "Ref: Stinkers 2.0 to 3.0 Upgrade.txt" )
[ALL Stinkers 3.0.esp
	 [NOT Stinkers 2.0 to 3.0 Upgrader.esp]
	 [ANY [DESC /Version 2.01/ sg1-sgaileach_estate.esp]
		  [DESC /Version 2.01/ sg1-sgaileach_estate-NOM.esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Shelves for Bob's Armory [theGreatNothing]

[Requires]
 ( Ref: BobShelvesReadMe.rtf)
ShelvesForBobsArmory.esp
Bob's Armory.esp

[Order]
Bob's Armory.esp
ShelvesForBobsArmory.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Shield Placer [Monica21]

[Conflict]
	Use only one of these plugins:
  ShieldPlacer_MW.esp - If you only have Morrowind
  ShieldPlacer_MWTribBM.esp- If you have Morrowind and both expansions
 ( Ref: readme ShieldPlacer.txt )
ShieldPlacer_MWTribBM.esp
ShieldPlacer_MW.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ships of the Imperial Navy 2.0 [Neoptolemus]

[Conflict]
 Neoptolemus's "Ships of the Imperial Navy" conflicts with CanadianIce's "MetalQueen Boutique".
 tmartin827 modified version 1.0 of "Ships of the Imperial Navy" to be compatible with CanadianIce's "MetalQueen Boutique"
 http://mw.modhistory.com/download-45-11922
 Note that tmartin827's mod misses the changes made by Neoptolemus in versions 1.1 and 2.0 of his mod.
MetalQueenBoutique.esm
Ships of the Imperial Navy.esp

[Conflict]
 tmartin827 modified version 1.0 of Neoptolemus' "Ships of the Imperial Navy" to be compatible with CanadianIce's "MetalQueen Boutique"
 As you are not running CanadianIce's "MetalQueen Boutique" there is no need to run tmartin827's modified version and you should consider using version 2.0 of Neoptolemus' "Ships of the Imperial Navy":
 http://www.nexusmods.com/morrowind/mods/42103/
 ( Ref: "Changes made for MQB.txt" )
Ships of the Imperial Navy (Bloodmoon and MQB version).esp
[NOT MetalQueenBoutique.esm]

[Conflict]
 tmartin827's "Ships of the Imperial Navy (Bloodmoon and MQB version).esp" is a modified version 1.0 of Neoptolemus' "Ships of the Imperial Navy" and not a patch.
 ( Ref: "Changes made for MQB.txt" )
Ships of the Imperial Navy (Bloodmoon and MQB version).esp
[ANY Ships of the Imperial Navy.esp
	 Ships of the Imperial Navy (Bloodmoon).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Shut Up! 2.0 [qqqbbb]

[Note]
 qqqbbb has updated adul's original "Shut Up" mod. In qqqbbb's mod the "script was rewritten and simplified so now there should not be any bugs".
 Download qqqbbb's mod from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43310/
Shut_Up.esp

[Conflict]
 "Don't use [qqqbbb's "Shut Up!"] with [qqqbbb's] Advanced NPCs mod."
 ( Ref: http://www.nexusmods.com/morrowind/mods/43310/? )
shut up! v2.0.esp
ANPC.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Siege at Firemoth 1.1 [Bethesda]

[Conflict]
	Landmass conflict.
	( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
[ANY 	Siege at Firemoth.esp
		[Official]Siege at Firemoth.esp
		SiegeAtFiremoth.esp
		Clean Official Plugins v1.1.esp
		Official_2002_Mods.esp
		OfficialMods_v5.esp
		super_adventurers302.esp
		silgrad_tower_internal_release_1-4_6.6.esp
		silgrad_tower_1-4_6.6.esp]
[ANY	Tir Thalor Quest.esp
		Doom_Door_01.esp
		Castlevania.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Signposts Retextured TR 2.0 [PeterBitt]

[Requires]
 ( Ref: "Signposts Retextured 2-0 TR-42126-2-0.7z\Readme.txt" )
PB_SignpostsRetexturedTR.esp
[ALL TR_Mainland.esm
	 Tamriel_Data.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Signy Signposts(!): Tamriel Rebuilt 1.1 [Earth Wyrm]

[Requires]
 "This mod is dependent upon [...] TR_Map1.esm and TR_Map2.esm, so make sure you're using them!"
 ( Ref: "Earth Wyrm, Signy Signposts(!) - Tamriel Rebuilt.txt" )
WA_Signy_Signposts(!)_TR.ESP
[ALL TR_Mainland.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Silent Chargen 1.001 [Jason Robinson, Kir]

[Note]
 Kir released a modified version, Silent CharGen v1.001, that eliminates a few more scripted pauses and modifies Sellus Gravius's greeting to further streamline CharGen, and which may be preferable.
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods )
 Kir's mod is downloadable from Nexus:
 http://www.nexusmods.com/morrowind/mods/14890/
[SIZE	!30881 SilentCharGen.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Silgrad Tower 1.4.6.6 [Various]

[Note]
	! There is a suggested update for Silgrad Tower:
	! Download the update from Fileplanet - http://www.fileplanet.com/167255/160000/fileinfo/Elder-Scrolls-III:-Morrowind---Silgrad-Tower-1-4_6-update
	! Download the update from Morrowind Mod History - http://mw.modhistory.com/download--15032
	! Download the full version from Morrowind Mod History - http://mw.modhistory.com/download--15033
	! There is also a suggested texture fix mod for Silgrad Tower by by Slartibartfast:
	! http://mw.modhistory.com/download-56-10881
Silgrad_Tower_internal_build_1-4_3.esp

[Conflict]
 "The original Silgrad Tower 1-4-3 esp is not needed and may be discarded."
 ( Ref: "Readme - Texture Fix- Silgrad Tower.txt" )
Silgrad_Tower_internal_build_1-4_3.esp
Texture Fix - Silgrad Tower 1.0.esp

[Conflict]
 "Delete the Silgrad Tower 1-4-3 esp and use only the 1-4_6.6 esp."
 ( Ref: "Silgrad Tower 1-4_6 Repackaged.7z\readme.txt" )
Silgrad_Tower_internal_build_1-4_3.esp
[ANY silgrad_tower_internal_release_1-4_6.6.esp
	 silgrad_tower_1-4_6.6.esp]

[Requires]
 You need the 1.4.6.6 version of Silgrad Tower to use Slartibartfast's "Texture Fix - Silgrad Tower"
	! Download the update from Fileplanet - http://www.fileplanet.com/167255/160000/fileinfo/Elder-Scrolls-III:-Morrowind---Silgrad-Tower-1-4_6-update
	! Download the update from Morrowind Mod History - http://mw.modhistory.com/download--15032
	! Download the full version from Morrowind Mod History - http://mw.modhistory.com/download--15033
 ( Ref: "Readme - Texture Fix- Silgrad Tower.txt" )
Texture Fix - Silgrad Tower 1.0.esp
[ANY silgrad_tower_internal_release_1-4_6.6.esp
	 silgrad_tower_1-4_6.6.esp]

;; ( Ref: "Readme - Texture Fix- Silgrad Tower.txt" )
[Order]
silgrad_tower_internal_release_1-4_6.6.esp
Texture Fix - Silgrad Tower 1.0.esp

;;Dragon32: version repackaged by Slartibartfast
;; ( Ref: "Readme - Texture Fix- Silgrad Tower.txt" )
[Order]
silgrad_tower_1-4_6.6.esp
Texture Fix - Silgrad Tower 1.0.esp

[Conflict]
 "[Bethesda's official] Firemoth plugin is merged into the 1.4.6.6 update [of "Silgrad Tower"]."
[ANY silgrad_tower_internal_release_1-4_6.6.esp
	 silgrad_tower_1-4_6.6.esp]
[ANY Siege at Firemoth.esp
	 SiegeAtFiremoth.esp
	 [Official]Siege at Firemoth.esp
	 FireMoth Moved.ESP
	 OfficialMods_v5.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 super_adventurers302.esp]

;:Dragon32 - This may work...
[Order]
silgrad_tower_internal_release_1-4_6.6.esp
TLM - AdjMod - Siege At Firemoth.esp

[Order]
silgrad_tower_1-4_6.6.esp
TLM - AdjMod - Siege At Firemoth.esp

[Conflict]
 Rodan's "Black Light" is merged into the 1.4.6.6 update of Silgrad Tower.
 ( Ref: "silgrad_tower_1-4_6.rar\Silgrad Tower 1-4_6\READ ME.txt" )
[ANY silgrad_tower_internal_release_1-4_6.6.esp
	 silgrad_tower_1-4_6.6.esp]
blacklightv1.34.esp

[Conflict]
 Rodan's "Black Light" is merged into the 1.4.6.6 update of Silgrad Tower. Rodan's "Black Light" conflicts with JOG's "Havish".
 You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[ANY silgrad_tower_internal_release_1-4_6.6.esp
	 silgrad_tower_1-4_6.6.esp]
[SIZE 4646696 Havish.esm]

[Conflict]
	Landmass conflict.
	( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
[ANY	silgrad_tower_internal_release_1-4_6.6.esp
	 	silgrad_tower_1-4_6.6.esp]
[ANY	TheGloryRoad.esm
		velayia.esm
		Stanegau Island.esp
		elskjiver.esp
		Skeleton_Island_V3.00.esp
		A Call to Issilar.esp]

[Note]
	Abot has a moved version of A Call to Issilar, download it here:
	( http://mw.modhistory.com/download-48-12374 )
[ALL	A Call to Issilar.esp
		[ANY 	silgrad_tower_internal_release_1-4_6.6.esp
	 			silgrad_tower_1-4_6.6.esp]
		[NOT	ACalltoIssilarFM.esp]]

[Conflict]
	Use only one of these plugins.
A Call to Issilar.esp
ACalltoIssilarFM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Silt Strider Animator 1.11 [Max a.k.a. ~NOBODY~]

;;Dragon32: Expanded Sounds overrides the "a_siltstrider" Activator of Silt Strider Animator (TESPCD check)
;;"I have installed Silt Strider Animator, too, and this only works when loaded after Expanded Sounds"
[Order]
Expanded Sounds.esp
Expanded Sounds DV.esp
Silt Strder Animator.esp

;;Also load SSA after Creatures
[Order]
Creatures (lore).esp
Silt Strder Animator.esp

[Order]
Creatures (Semi).esp
Silt Strder Animator.esp

[Order]
Creatures.esp
Silt Strder Animator.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Silt Striders 1.18 [abot]

[Conflict]
  Use only one of these plugins:
  abotSiltStridersTR1612.esp - If you use Tamriel Rebuilt 1612 or newer.
  abotSiltStridersTR.esp - If you use an earlier version of Tamriel Rebuilt.
  abotSiltStriders.esp  - If you do not use Tamriel Rebuilt.
 ( Ref: "abotSiltStriders.txt" and http://www.nexusmods.com/morrowind/mods/42267/)
abotSiltStriders.esp
abotSiltStridersTR.esp
abotSiltStridersTR1612.esp

[Requires]
 "IF YOU HAVE TAMRIEL REBUILT INSTALLED, LOAD [...] abotSiltStridersTR.esp"
 ( Ref: "abotSiltStriders.txt" )
[ANY abotSiltStridersTR.esp
	 abotSiltStridersTR1612.esp]
TR_Mainland.esm

[Conflict]
 When running "Silt Striders" by abot: "a few [Silt Striders] are added to leveled lists"
 lochnarus' "Silt Striders Are In Vvardenfell", Lingarn's "Silt Striders" and M6n6M6's "Silt Striders in the Wild" also place Silt Striders around Vvardenfell, either manually or by levelled list. You should consider whether you need to run all these mods.
 ( Ref: http://forums.nexusmods.com/index.php?/topic/806063-silt-striders/?p=25238694 )
[ANY abotSiltStriders.esp
	 abotSiltStridersTR.esp
	 abotSiltStridersTR1612.esp]
[ANY Silt_Striders_Are_In_Vvardenfell.esp
	 LN_silt_striders.esp
	 Silt Striders in the Wild.esp]

;;Dragon32: Load Melian's Teleport Mod after abot's real-time travel mods
[Order]
abotSiltStriders.esp
mel_teleportPlugin_1_3.esp

[Order]
abotSiltStridersTR.esp
mel_teleportPlugin_1_3.esp

[Order]
abotRiverStridersTR.esp
mel_teleportPlugin_1_3.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Silt Striders Are In Vvardenfell [lochnarus]

[Conflict]
 lochnarus' "Silt Striders Are In Vvardenfell" adds Lingarn's "Silt Striders" to creature levelled lists. There is no need to run Lingarn's original plugin, which directly placed his new creatures in the game world.
 ( Ref: "Silt_Striders Are_In_Vvardenfell_README.txt" )
Silt_Striders_Are_In_Vvardenfell.esp
LN_silt_striders.esp

[Conflict]
 Both lochnarus' "Silt Striders Are In Vvardenfell" and Nedius' "Real Wildlife" add Lingarn's "Silt Striders" to creature levelled lists.
 ( Ref: "Silt_Striders Are_In_Vvardenfell_README.txt" and "readme real wildlife 2.txt" )
Silt_Striders_Are_In_Vvardenfell.esp
[ANY Real_wildlife_2b Complete.esp
	 Real_wildlife_2b.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Silt Striders in the Wild [M6n6M6]

[Conflict]
 Nedius' "Real Wildlife" adds Silt Striders to creature levelled lists. There is no need to run M6n6M6's plugin, which directly places them into the game world.
 ( Ref: "readme real wildlife 2.txt" )
[ANY Real_wildlife_2b Complete.esp
	 Real_wildlife_2b.esp]
Silt Striders in the Wild.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Simple Balmora House 1.1 [Nyakitty]

[Conflict]
 Both Nyakitty's "Simple Balmora House" and Mr.A.A.'s "Seyda Neen House" use the same name for their house interiors: "My House"
 ( Ref: http://forums.nexusmods.com/index.php?/topic/880356-simple-balmora-house/?p=13132893 )
Balmora House.esp
MrAA_SeydaNeenHouse_v1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sinking Gondola Fix [Scruggs]

[Note]
	!! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install Sinking Gondola Fix by Scruggs.
Gondola_Fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sixth House Transportation System [Wogya]

[Conflict]
 "[Wogya's Sixth House Transportation System"] will conflict with Endrek's Sixth House mod."
6th house transport.esp
Sixth House.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Skeleton Island 3.00 [soar/soar182]

[Conflict]
 soar/soar182's "Skeleton Island" conflicts with "Isle of Mistmore" by Wixard2
 ( Ref: "Skeleton_Island_V3.00.doc")
Skeleton_Island_V3.00.esp
Isle of Mistmore.esp

[Conflict]
 soar/soar182's "Skeleton Island" conflicts with "The Island Mod" by lonnie
 ( Ref: "Skeleton_Island_V3.00.doc")
Skeleton_Island_V3.00.esp
The Island v1.3.esp

[Note]
	! You may notice oddities running soar/soar182's "Skeleton Island" together with Tenaka's "Black Queen Chronicles". soar/soar182 says:
	! "I think both plug in function together. A part of my island that is not used is sunk. Where my island is sunk is part of BQC ports. None of BQC land mass is effected. BQC uderwater extension effects Skeleton Island. Both can be played together"
	! ( Ref: "Skeleton_Island_V3.00.doc")
[ALL Skeleton_Island_V3.00.esp
	 Clean Black Queen Chronicles Ver 2.5.esp]

;;Dragon32: Above, to me, implies that BQC loads after Skeleton Island
[Order]
Skeleton_Island_V3.00.esp
Clean Black Queen Chronicles Ver 2.5.esp

[Conflict]
	Landmass conflict.
	( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
Skeleton_Island_V3.00.esp
[ANY	Stanegau Island.esp
		velayia.esm
		[SIZE	!14993627 Wizards Islands - Scourge of the Frost Bringer.esm]]

;;Dragon32: WI esm with SIZE of 14993627 is from "Wizards' Islands Super Patch v0.6" (q.v.)
;;"Both islands have been moved north to make the mod compatible with Tamriel Rebuilt."

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Skeleton Shield Replacer 1.0 [osiris]

[Conflict]
 Choose only one of these plugins
  "osiris' Skeleton Shield Replacer - ALL v1.0.esp" - If you have both expansions
  "osiris' Skeleton Shield Replacer - MW + BM v1.0.esp" - If you have Bloodmoon
  "osiris' Skeleton Shield Replacer - MW + TRB v1.0.esp" - If you have Tribunal
  "osiris' Skeleton Shield Replacer - MW v1.0.esp " - If you just have Morrowind
 ( Ref: osiris' Skeleton Shield Replacer v1.0 Readme.txt )
osiris' Skeleton Shield Replacer - ALL v1.0.esp
osiris' Skeleton Shield Replacer - MW + BM v1.0.esp
osiris' Skeleton Shield Replacer - MW + TRB v1.0.esp
osiris' Skeleton Shield Replacer - MW v1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sklaven Und Packtier PlugIn 1.50 (DV) [ReneMiner]

;;Couple of add-on files in the download, Translator 5 didn't add rules for them.
;;Looks like a pretty extensive mod which (I think) duplicates functionality of other mods.
;;Also looks like it uses the deprecated Levelled List functions.
;;Not adding rules as I'm not battling Bing Translate for this.

;;Dragon32: Changed "Magic Diversity.ESP" to "Magic Diversity <VER>.ESP"
[Order]
SklavenUndPacktierPlugIn.esp
Magic Diversity <VER>.ESP

[Order]
SklavenUndPacktierPlugIn.esp
Magic Diversity NO  SOUND.ESP

[Order]
SklavenUndPacktierPlugIn.esp
YAPHM.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Skulls Improved [razorfett147]

[Conflict]
  	Use only one of these plugins:
  CAB_SkullzImproved.esp - If you are using just Morrowind with no expansions
  CAB_SkullzImproved_TRBM.esp - If you are using Tribunal and Bloodmoon
 ( Ref: "Skulls Improved_readme.txt" )
CAB_SkullzImproved.esp
CAB_SkullzImproved_TRBM.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Skyrim: Home of the Nords 02 [SHOTN]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Slashes' Argonian Water Breathing [Slashes-With-Claws]

;;Dragon32: I ran TESPCD checks on a bunch of race-affecting mods when writing the rules for "Argonian Water Breathing Toggle" by Jack. Duplicating the load order from there to get the toggle effect.
[Order]
Clean Races_Update.esp
Slashes' Argonian Water Breathing.esp

[Order]
birthsigns.esp
Slashes' Argonian Water Breathing.esp

[Order]
BTB - Character.esp
Slashes' Argonian Water Breathing.esp

[Order]
BTB - Character (Alternate).esp
Slashes' Argonian Water Breathing.esp

[Order]
CE-DepthPerception25+BTB's Character.ESP
Slashes' Argonian Water Breathing.esp

[Order]
CE-DepthPerception50+BTB's Character.ESP
Slashes' Argonian Water Breathing.esp

[Order]
CE-DepthPerception75+BTB's Character.ESP
Slashes' Argonian Water Breathing.esp

[Order]
CE-DepthPerception100+BTB's Character.ESP
Slashes' Argonian Water Breathing.esp

[Order]
Balance - Character.esp
Slashes' Argonian Water Breathing.esp

[Order]
Wakim's Game Improvement 9.esp
Slashes' Argonian Water Breathing.esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Slashes' Argonian Water Breathing.esp

[Order]
AprogasVampire WakimImprovements.20021210.esp
Slashes' Argonian Water Breathing.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Slave Warrior Jessica (TRIBUNAL Version) 2.2.2 [UlfGeir, Drake Elvin]

[Note]
	! Drake Elvin has released an updated version of Ulfgeir's "Slave Warrior Jessica", 2.2.2
	! Download Drake Elvin's "Slave Warrior Jessica - Tribunal" from Morrowind Modding History - http://mw.modhistory.com/download-24-10661
[ALL Jessica.esp
	 Tribunal.esm]

[Conflict]
 Do not use Drake Elvin's updated version of "Slave Warrior Jessica" with Ulfgeir's original.
 ( Ref: "3LV_Jessica_v2.2_Readme.txt" )
Jessica.esp
3LV_Jessica_v2.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Slavers 1.01 [Ghostwalker71]

[Conflict]
 "there is a script conflict with 'Scourge of the Lich Father'. It will cause your system to crash to desktop."
 ( Ref: "Slavers Readme.txt" )
Slavers By Ghostwalker71.esm
[ANY Lich Father Act I.esp
	 Lich Father Act II.esp]

;;Dragon32: TESPCD check
[Conflict]
 Ghostwalker71's "Slavers", Fliggerty's "Slave Mod", Nevana's "Twin Lamps & Slave Hunters" and TheLys' "Give Your Orders" make extensive changes to the Morrowind script "slaveScript"
 You cannot use these plugins together.
Slavers By Ghostwalker71.esm
[ANY Give your orders v13.esp
	 Nevena's Twin Lamps & Slave Hunters 1.2.esp
	 Fligg's Slave Mod.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sleep or Suffer 1.1 [Duncan]

[Conflict]
  Use only one of these plugins:
  "SleepOrSuffer-Tribunal.esp" - If you have Tribunal.
  "SleepOrSuffer.esp" - If you do not.
 ( Ref: "readme_sos11.htm")
SleepOrSuffer-Tribunal.esp
SleepOrSuffer.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Slof's Better Beasts 1.1  [AlienSlof]

[Note]
 A patch exists for this plugin to fix an issue with the arm:
 http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=42
[SIZE 10592 Slof's Better Beasts a.esp]

[Conflict]
 Use only one of these plugins.
 ( Ref: "BetterBeasts.txt" )
Slof's Better Beasts a.esp
Slof's Better Beasts b.esp
Slof's Civilised Beasts.esp

[Patch]
 Slof's BB neck fix.esp - use this one in addition to Better Beasts but ONLY if you also use Better Heads - this fixes the weird neck problem that is present in the BH esm file, and will display the correct neck type.
 ( Ref: "BetterBeasts.txt" )
Slof's BB neck fix.esp
[ALL [ANY Better Heads.esm
		  Better Heads.esp]
	 [ANY Slof's Better Beasts a.esp
	  Slof's Better Beasts b.esp
	  Slof's Civilised Beasts.esp]]

; Dragon32: Ensure neck fix loads after main Better Beasts plugins
[Order]
Slof's Better Beasts a.esp
Slof's Better Beasts b.esp
Slof's Civilised Beasts.esp
Slof's BB neck fix.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Slof's Black Panther [AlienSlof]

[Requires]
 ( Ref: "BlackPantherReadMe.txt" )
Black Panther Tails.esp
Black Panther.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Slof's Goth Shop For Men Add-On [AlienSlof]

[Note]
	! The latest version of Alienslof's "Slof's Goth Shop I", called "Add-on Pack 2", is available from Hall of Torque:
	! http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=56
[SIZE 290646 Slof's Goth Shop 1.1.esp]
Slof's Goth Shop.esp

;;Slof's Goth Shop For Men Add-Ons 1 and 2
[Conflict]
 "Make sure to uncheck Slof's Goth Shop.esp and check Slof's Goth Shop 1.1.esp - don't have both checked or the doubling will be horrendous!"
 ( Ref: "GothShopAddonReadme.txt" and "GothShop3Readme.txt" )
Slof's Goth Shop 1.1.esp
Slof's Goth Shop.esp

;;GothShop3Readme.txt: "ScentOfBlood must load after the Goth Shop, else SOB is broken"
[Order]
Slof's Goth Shop 1.1.esp
ScentOfBlood.esp

[Order]
Slof's Goth Shop 1.1.esp
ScentOfBlood_MCA.esp

[Order]
Slof's Goth Shop 1.1.esp
ScentOfBlood_MCA_VR.esp

[Order]
Slof's Goth Shop 1.1.esp
ScentOfBlood_MCA_VR_NoStake.esp

[Order]
Slof's Goth Shop 1.1.esp
ScentOfBlood_VR.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Slof's Goth Shop II [AlienSlof]

;;GothShopIIReadme.txt: "It is otherwise entirely stand-alone and doesn't require my other shop, though it's designed to compliment the stuff in the other one."

[Requires]
 ( Ref: "GothShopIIKinkyReadme.txt" )
Slof's Goth Shop II - Kinky Add-On.esp
Slof's Goth Shop II.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Slof's Morrowind Pillow Book [AlienSlof]

[Note]
	! Kir has released a replacement plugin for "Slof's Morrowind Pillow Book", which:
	! "Fixed: an extra long line was causing pictures' captions to be carried to the next page (not that many people are fluent reading Daedric and it'd be this important, but it's still sloppy) - extra linefeed removed.
	! Also changed: captions' font color is set to concord with pictures' color. A dirty entry (Seyda Neen cell) cleaned out."
	! Download the replacement plugin from Kir's webpage - http://www.angelfire.com/rpg2/mad_weather/smallimp.htm
[SIZE 1815 Slof's Pillow Book.esp]

[Conflict]
 Kir has released a Book Rotate-compatible version of "Slof's Morrowind Pillow Book"
 Download the plugin from Kir's webpage - http://www.angelfire.com/rpg2/mad_weather/smallimp.htm
[ALL [SIZE 1815 Slof's Pillow Book.esp]
	 [ANY Book Rotate.esm
		  Book Rotate - Morrowind.esp
		  Book Rotate - Morrowind v1.1.esp]]

[Conflict]
  Use only one of these plugins:
  Slof's Pillow Book_BR.esp - If you have Book Rotate
  Slof's Pillow Book.esp - If you do not
 ( Ref: "PillowBookReadme.txt" )
Slof's Pillow Book.esp
Slof's Pillow Book_1C.esp
Slof's Pillow Book_BR.esp

[Requires]
 ( Ref: "PillowBookReadme.txt" )
Slof's Pillow Book_BR.esp
Book Rotate.esm

[Order]
Librarian with Jackets & Rotate BM Trib.esp
Slof's Pillow Book.esp
Slof's Pillow Book_1C.esp
Slof's Pillow Book_BR.esp

[Order]
Librarian with Jackets BM Trib.esp
Slof's Pillow Book.esp
Slof's Pillow Book_1C.esp
Slof's Pillow Book_BR.esp

[Order]
Book Jackets - Morrowind - BookRotate.esp
Slof's Pillow Book.esp
Slof's Pillow Book_1C.esp
Slof's Pillow Book_BR.esp

[Order]
Book Jackets - Morrowind.esp
Slof's Pillow Book.esp
Slof's Pillow Book_1C.esp
Slof's Pillow Book_BR.esp

[Order]
Jac_Passing time while reading -  BRBJ patch.esp
Slof's Pillow Book.esp
Slof's Pillow Book_1C.esp
Slof's Pillow Book_BR.esp

[Order]
Jac_Passing time while reading - BR patch.esp
Slof's Pillow Book.esp
Slof's Pillow Book_1C.esp
Slof's Pillow Book_BR.esp

[Order]
Book Rotate - Morrowind v1.1.esp
Slof's Pillow Book.esp
Slof's Pillow Book_BR.esp

[Order]
Book Rotate - Morrowind.esp
Slof's Pillow Book_1C.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Smart Crosshair 1.0 [adul]

[Conflict]
 "The stealing indicator comes from Yacoby's Ownership Indicator mod, and the autohide feature comes from MGE XE. The third person compatibility was first done by [adul] in [his] Third Person Crosshair mod and then adapted by Hrnchamd for MGE XE."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1910539-smart-crosshair/?p=16577309 )
Smart_Crosshair.esp
[ANY Third_Person_Crosshair.esp
	 Third_Person_Crosshair_constant.esp
	 Third_Person_Crosshair_spell.esp
	 Third Person Crosshair.esp
	 Ownership Indicator.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Smeradon [PCC aka Blockhead]

[Patch]
 This patch fixes 2 visual glitches in "pcc_smeradon_17.esp".
 http://mw.modhistory.com/download-31-2662
 ( Ref: "pcc_smeradon_patch_04_readme.txt" )
pcc_smeradon_patch_04.esp
pcc_smeradon_17.esp

[Order]
pcc_smeradon_17.esp
pcc_smeradon_patch_04.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Smeradon 2 Dwemer Tunnels [PCC aka Blockhead]

[Patch]
 "[PCC aka Blockhead's "Smeradon 2 Dwemer Tunnels"] requires Smeradon_17.esp and "Dwemer Tunnels and Coprusarium Cavern.esp" by xereau.[It] connects the dungeon of Smeradon to the most excellent Dwemer Tunnels."
 http://mw.modhistory.com/download-31-2677
 ( Ref: "pcc_smeradon2DT_05_readme.txt" )
pcc_smeradon2DT_07.esp
[ALL pcc_smeradon_17.esp
	 Dwemer Tunnels and Coprusarium Cavern.esp]

;;Dragon32: Not specified but it's logical
[Order]
pcc_smeradon_17.esp
pcc_smeradon2DT_07.esp

[Order]
Dwemer Tunnels and Coprusarium Cavern.esp
pcc_smeradon2DT_07.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Smooth Moves [Curmudgeon]

[Note]
	!! TheOne&Only has updated Curmudgeon's "Smooth Moves"
	!! Download TheOne&Only's "Smooth Moves Ahnassi" from Morrowind Modding History - http://mw.modhistory.com/download-49-14798
Smooth Moves v1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Smooth Moves Ahnassi 1.03 [TheOne&Only]

[Conflict]
 "[TheOne&Only's "Smooth Moves Ahnassi" is] incompatible with Curmudgeon's Smooth Moves"
 ( Ref: "Smooth Moves Ahnassi v1.03.txt" )
Smooth Moves Ahnassi.esp
Smooth Moves v1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Smoother Bodies V1.0 [Calder Ross/Niero, and Canadian Ice]

[Conflict]
 Use only one of these plugins.
 ( Ref: "CDR_Ice_SmootherBodies_readme.txt" )
CDR_SmootherBodies_F_NewUwear.esp
CDR_SmootherBodies_F_Nude.esp

[Conflict]
 Use only one of these plugins.
 ( Ref: "CDR_Ice_SmootherBodies_readme.txt" )
CDR_SmootherBodies_M_NewUWear.esp
CDR_SmootherBodies_M_OldUWear.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @SnakeBitten's Island [Snakebitten]

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
SnakeBitten Island - Alpha.esp
RaferSands.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sobitur Facility 5.2.1 [Dagoth Agahnim]

;;Dragon32 - can't find a download link for Curry Monkey's "Underwater Dwemer Ruins"
[Note]
 "If you are using ANY version of "Underwater Dwemer Ruins", "Re-coloured Ebony and Dwemer", "Dwemer Cyborgs", "Dwemer_Bow_and_Helmet", "Dwemer Golem", or "Dwemer Sentinels" you may, -MAY-, need to disable them, I'm honestly not sure, because I have fully incorporated these mods and all of their files into my mod for ease of download and use.  If you use my mod AND these mods, you may encounter errors or 'doubling.' It should not effect your save games if you have been using these mods, just enable mine and disable the old mods."
 ( Ref: "DA_Sobitur Readme.txt" )
[ALL DA_Sobitur_Facility_Clean.ESP
	 [ANY Re-coloured Ebony and Dwarven.esp
		  Dwemer_Cyborgs.esp
		  DwemerBowAndHelmet.esp
		  Dwemer golem.esp
		  Clean Playable Golem.esp
		  Dwemer Sentinel.esp
		  Dwemer_Sentinel__Morrowind_Only.esp]]

[Requires]
 "[DA_Sobitur_Quest_Part_1 Clean.esp] is an expansion to my Sobitur Facility mod [DA_Sobitur_Facility_Clean.ESP]"
 ( Ref: "DA_Sobitur_QuestP1_Readme.txt" )
DA_Sobitur_Quest_Part_1 Clean.esp
DA_Sobitur_Facility_Clean.ESP

;;Dragon32: Not explicit that Part 2 needs Part 1 loaded.
[Requires]
 [DA_Sobitur_Quest_Part_2 Clean.esp] is "the final part of the main quest chain for Sobitur" [DA_Sobitur_Facility_Clean.ESP]
 ( Ref: "DA_Sobitur_QuestP2_Readme.txt" )
DA_Sobitur_Quest_Part_2 Clean.esp
DA_Sobitur_Facility_Clean.ESP

[Requires]
 ( Ref: "Sobitur Repurposed Readme.txt" )
DA_Sobitur_Repurposed_1.ESP
[ALL DA_Sobitur_Facility_Clean.ESP
	 DA_Sobitur_Quest_Part_1 Clean.esp
	 DA_Sobitur_Quest_Part_2 Clean.esp]

;;Dragon32 - Checked with TESPCD, Quest plugins overwrite some things n the basic Facility mod. Also Part 2 overwrites some entries, including Dialogue, of Part 1. So... gone with logical order, and it follows original mod's timestamps
[Order]
DA_Sobitur_Facility_Clean.ESP
DA_Sobitur_Quest_Part_1 Clean.esp
DA_Sobitur_Quest_Part_2 Clean.esp
DA_Sobitur_Repurposed_1.ESP

;;Tamriel Rebuilt ingredient sorter addon

;;Dragon32: Dependent on Tamriel_Data.esm
[Requires]
DA_Sobitur_TRIngred_Compat.ESP
[ALL DA_Sobitur_Facility_Clean.ESP
	 Tamriel_Data.esm]

[Order]
DA_Sobitur_Repurposed_1.ESP
DA_Sobitur_TRIngred_Compat.ESP

;;Yagram Advanced compatibility plugin

[Patch]
 [DA_Sobitur_YA_Compatibility.ESP] "adds Sobitur as a destination for the Dwemer Airship in the Yagrum Advanced plugin"
 ( Ref: "DA_Sobitur Readme.txt" )
DA_Sobitur_YA_Compatibility.ESP
[ALL Yagrum Advanced 2.0.esp
	 DA_Sobitur_Facility_Clean.ESP]

[Order]
DA_Sobitur_Repurposed_1.ESP
DA_Sobitur_YA_Compatibility.ESP

[Order]
Yagrum Advanced 2.0.esp
DA_Sobitur_YA_Compatibility.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Soldier Belts Fix [Alaisiagae]

[Note]
 Both Alaisiagae's "Soldier Belts Fix" and Alphax's "Imperial, Indoril, Templar Belt Icons" give the belts their own icons. Alaisiagae's mod also adds ground meshes. Alphax's mod makes some changes to enchantment values and adds the Imperial and Templar belts and skirts as rewards for advancement in the Imperial Legion faction.
[ALL SoldierBeltsFix.esp
	 lfx_faction_belts.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Solstheim Alternate Beginning 7.4 [Midgetalien]

[Note]
 "its been reported that ["Galsiah's Character Development"] could conflict with ["Solstheim Alternate Beginning"]. However the two "work" together. The only problem is at the start of the game, instead of the menus poping up one by one, they pop up all at once. Not really a game breaking issuie, just annoying."
 ( Ref: "bloodmoonchargen7.4 readme.txt" )
[ALL [ANY Galsiahs Character Development.esp
		  GCD v1.08 with Startscript, fixed [Galsiah].esp
		  GCDLean204STD.esp
		  GCDLean204EASY.esp
		  GCDLean204HARD.esp]
	 bloodmoonchargen<VER>.ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Solstheim Castle 1.1 [Korana]

[Patch]
 "A patch has been included for use with both Solstheim Castle and the White Wolf of LoKKen Mtn, by Emma.  PLEASE DO NOT USE THE SCASTLE_LOKKEN PATCH WITHOUT RUNNING BOTH OF THESE MODS."
 ( Ref: "Solstheim_Castle_readme_v1.1.txt" )
Clean SCastle_LoKKen_Patch.esp
[ALL Clean Solstheim_Castle_v1.1.esp
	 [ANY BT_Whitewolf_2_0.esp
		  BT_Whitewolf_2_0.esm]]

[Order] ; Dragon32: Checked with TESPCD. LAND and NPC_ entries conflict.
Clean Solstheim_Castle_v1.1.esp
Clean SCastle_LoKKen_Patch.esp

[Order]
BT_Whitewolf_2_0.esp
Clean SCastle_LoKKen_Patch.esp

[Requires]
 "This esp (Clean_SCastle_Halvart_Beauty.esp) will update the face and hair of the male companion if used.  He will now be younger, and more attractive. REQUIRES THE BEAUTY PACK [by Gorg et al]."
 Download Gorg et al's "Beauty Pack" from Morrowind Modding History, ensure you also download the separate v1.2 plugins - http://mw.modhistory.com/download-98-3279
 ( Ref: "Solstheim_Castle_readme_v1.1.txt" )
Clean SCastle_Halvart_Beauty.esp
[ALL Clean Solstheim_Castle_v1.1.esp
	 Beauty_Pack.esm]

;;"This esp needs to load AFTER the castle esp"
;;Ref: "Solstheim_Castle_readme_v1.1.txt"
[Order]
Clean Solstheim_Castle_v1.1.esp
Clean SCastle_Halvart_Beauty.esp

;;Dragon32: See Suran Underworld for dock conflict between it and Solstheim Castle

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Solstheim: Tomb of the Snow Prince 1.2 [Wollibeebee]

[Patch]
 "[A patch for Wollibeebee's "Solstheim: Tomb of the Snow Prince" and] The Neverhalls [is] available to download in the same places ["Solstheim: Tomb of the Snow Prince"] was."
 Note that if you attempt to use this patch with the "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) you will see errors about a missing Master file unless you alter the patch's dependencies with Wrye Mash, TES Dependency Toolkit or a similar program.
 ( Ref: http://www.nexusmods.com/morrowind/mods/42979/ )
wl_sol_neverhallspatch.ESP
[ALL [ANY wl_SolstheimOverhaul_v1.esm
		  Solstheim TotSP [Rebirth].esp]
	 The Neverhalls.esp]

[Order]
The Neverhalls.esp
wl_sol_neverhallspatch.ESP

[Order]
Solstheim TotSP [Rebirth].esp
wl_sol_neverhallspatch.ESP

[Patch]
 Note that if you attempt to use this patch with the "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) you will see errors about a missing Master file unless you alter the patch's dependencies with Wrye Mash, TES Dependency Toolkit or a similar program.
 http://www.nexusmods.com/morrowind/mods/42979/
wl_sol_millsofmorrowindpatch.ESP
[ALL [ANY wl_SolstheimOverhaul_v1.esm
		  Solstheim TotSP [Rebirth].esp]
	 Mills of Morrowind.esp]

[Order]
Mills of Morrowind.esp
wl_sol_millsofmorrowindpatch.ESP

[Order]
Solstheim TotSP [Rebirth].esp
wl_sol_millsofmorrowindpatch.ESP

[Conflict]
 "Windows Glow has been completely integrated into [Wollibeebee's "Solstheim: Tomb of the Snow Prince"]. Be sure not to use any older versions of Windows Glow that affect Solstheim."
 ( Ref: "STOTSP 1 2-42979-1-2.7z\Readme.rtf")
[ANY wl_SolstheimOverhaul_v1.esm
	 Solstheim TotSP [Rebirth].esp]
[ANY Windows Glow - Bloodmoon Eng.esp
	 Windows Glow - Raven Rock Eng.esp]

[Conflict]
 Landscape conflict: "If you have [Wollibeebee's "Solstheim: Tomb of the Snow Prince"] and Necessities of Morrowind 3.0, the Moldy Horker inn next to Fort Frostmoth is pretty much inaccessible and there are some land height conflicts around the fort."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=16495364 )
[ANY wl_SolstheimOverhaul_v1.esm
	 Solstheim TotSP [Rebirth].esp]
NoM 3.0.esp

[Conflict]
 Landscape conflict: "The changes to [Solstheim] are so great [by Wollibeebee's "Solstheim: Tomb of the Snow Prince"] that probably every mod that alters anything on Solstheim will be highly incompatible [...] Suran underworld [...] won't work with [Wollibeebee's "Solstheim: Tomb of the Snow Prince"]."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=19428709 )
[ANY wl_SolstheimOverhaul_v1.esm
	 Solstheim TotSP [Rebirth].esp]
[ANY Suran_Underworld_2.5.esp
	 SU_SW Comp. Patch.esp
	 Suran_Underworld_v3.ESP]

[Conflict]
 Landscape conflict: "The changes to [Solstheim] are so great [by Wollibeebee's "Solstheim: Tomb of the Snow Prince"] that probably every mod that alters anything on Solstheim will be highly incompatible [...] Bloodmoon landscape overhaul won't work with [Wollibeebee's "Solstheim: Tomb of the Snow Prince"]."
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=19428709 )
[ANY wl_SolstheimOverhaul_v1.esm
	 Solstheim TotSP [Rebirth].esp]
[ANY Bloodmoon Landscape Overhaul <VER>.esm
	 Texture Fix - Bloodmoon <VER>.esm]

[Conflict]
 Wollibeebee's "Solstheim: Tomb of the Snow Prince" changes Fort Frostmoth in such a dramatic way that it is incompatible with Talthybius' "Frostmoth Repaired"
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=20299539 )
[ANY wl_SolstheimOverhaul_v1.esm
	 Solstheim TotSP [Rebirth].esp]
frostmoth_repaired_v0_31.esp

[Conflict]
 straub666 has released "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility", a patch for Wollibeebee's "Solstheim: Tomb of the Snow Prince" and Emma's "White Wolf of Lokken". Hstraub666's mod only works with the master (BT_Whitewolf_2_0.esm) version of Emma's mod, not the plugin (BT_Whitewolf_2_0.esp) version.
 Download "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/44575
 ( Ref: STOTSP - White Wolf of Lokken Compatibility-44575-1-0.7z\readme.txt )
wl_SolstheimOverhaul_v1.esm
BT_Whitewolf_2_0.esp

[Conflict]
 The readme for Wollibeebee's "Solstheim: Tomb of the Snow Prince" promises a patch for Korana's "Solstheim Castle" but one is not available. It is safe to conclude that the two mods conflict.
 ( Ref: "STOTSP 1 2-42979-1-2.7z\Readme.rtf")
Clean Solstheim_Castle_v1.1.esp
[ANY wl_SolstheimOverhaul_v1.esm
	 Solstheim TotSP [Rebirth].esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility [straub666]

;;Dragon32: There's an altered "BT_Whitewolf_2_0.esm" to use (only removes one Cell) but it's indistinguishable from Emma's original ESM except by filesize.

;;"I found that loading BT_Whitewolf_2_0.esm AFTER wl_SolstheimOverhaul_v1.esm resolves the missing landscape issues"
;;Ref: STOTSP - White Wolf of Lokken Compatibility-44575-1-0.7z\readme.txt
[Order]
wl_SolstheimOverhaul_v1.esm
BT_Whitewolf_2_0.esm

[Patch]
 straub666's "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" resolves "major incompatibilities with White Wolf of Lokken [and "Solstheim Tomb of the Snow Prince" by Wollibeebee]  - primarily large parts of Lokken island are missing."
 Download "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/44575
 ( Ref: STOTSP - White Wolf of Lokken Compatibility-44575-1-0.7z\readme.txt )
Lokken-STOTSP Patch.ESP
[ALL wl_SolstheimOverhaul_v1.esm
	 BT_Whitewolf_2_0.esm]

[Note]
	!!! The "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) is a plugin and not a master file (.ESM) like Wollibeebee's original "Solstheim Tomb of the Snow Prince".
	!!! Proper functioning of straub666's "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" is dependent on using the ESM version of Emma's "White Wolf of Lokken" and loading Emma's mod before "Solstheim: Tomb of the Snow Prince".
	!!! This is impossible when the "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) is a plugin.
	!!! Providing guidance on fixing this is outside the scope of what mlox can provide.
[ALL Lokken-STOTSP Patch.ESP
	 Solstheim TotSP [Rebirth].esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Solstheim Undialog [SeekerVI]

;;"Something I have noticed, Illy's Solsteim Rumor Fix needs to load after White Wolf of Lokken Mountain (.esp version), as Lokken overwrites the latest rumor topic that reverts it back to non-agent class npcs."
;;Dragon32 - Assume something similar for this mod too
[Order]
BT_Whitewolf_2_0.esp
Solstien_undialog.esp

;;Dragon32 - Assume something similar for this mod too
[Order]
Less_Generic_Bloodmoon.esp
Solstien_undialog.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sotha Sil Expanded 2.2 [Team SSE]

;;Dragon32: Duplicating Order rule from "DNGDR - Darknut's Greater Dwemer Ruins [Darknut]" for completeness

;;Dragon32: SSE_NOM.esp built with Activators from NoM 2.13; looks like both 2.13 and 3.0 are compatible as long as load order is OK

[Requires]
 "SSE Necessities of Morrowind Patch [...] makes [Team SSE's "Sotha Sil Expanded"] compatible with ["Necessities of Morrowind" by Taddeus]"
 ( Ref: http://www.nexusmods.com/morrowind/mods/42347/ )
SSE_NOM.ESP
[ALL Sotha Sil Expanded.ESP
	 [ANY NOM 2.13.esp
		  NoM 3.0.esp]]

[Conflict]
 "SSE Necessities of Morrowind Patch [...] makes [Team SSE's "Sotha Sil Expanded"] compatible with ["Necessities of Morrowind" by Taddeus]"
 Download "SSE Necessities of Morrowind Patch" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42347/
[NOT SSE_NOM.ESP]
[ALL Sotha Sil Expanded.ESP
	 [ANY NOM 2.13.esp
		  NoM 3.0.esp]]

[Note]
	!! "Using SSE Necessities of Morrowind Patch with Necessities of Morrowind 3.03 causes a missing mesh error. To solve it, copy the files RockWalk.tga, Wood1.tga and midevil_well.nif from [Necessities of Morrowind] 2.13"
	!! Download version 2.13 of "Necessities of Morrowind" from Morrowind Modding History - http://mw.modhistory.com/download-44-5583
	!! ( Ref: http://forums.nexusmods.com/index.php?/topic/867100-sotha-sil-expanded/?p=25110819 )
[ALL SSE_NOM.ESP
	 NoM 3.0.esp]

[Order]
Sotha Sil Expanded.ESP
SSE_NOM.ESP

[Order]
SSE_NOM.ESP
NOM 2.13.esp

[Order]
SSE_NOM.ESP
NoM 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Souly Soulgems(!) 1.1.1 [Earth Wyrm]

[Note]
	! Souly Soulgems 1.0 has now been updated to 1.1.1, and no longer requires an .esp. You should upgrade and stop using the .esp!
	! http://mw.modhistory.com/download-18-11059
WA_SoulGems(!).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @South Dunzar [PCC aka Blockhead]

[Requires]
 "[PCC aka Blockhead's "South Dunzar"] requires Dunzar (pcc_dunzar_02.esp)."
 ( Ref: "pcc_south_dunzar_01_readme.txt" )
pcc_south_dunzar_01.esp
pcc_dunzar_02.esp

;;Dragon32: Not mentioned in readme, makes sense though
[Order]
pcc_dunzar_02.esp
pcc_south_dunzar_01.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @South Wall, Den of Iniquity 1.4 [Balathustrius]

[Patch]
 If you are using "Morrowind Comes Alive 5.2" by Neoptolemus then use the patch that rearranges MCA's additions to the South Wall Cornerclub
 ( Ref: SWReadme.txt )
SW_MCA5.2_Patch.esp
[ALL [DESC /over 1200 friendly/ MCA.ESM]
	 South Wall.ESP]

;; Dragon32: Whilst not specified in the readme it makes sense to load the patch after the main ESP
[Order]
South Wall.ESP
SW_MCA5.2_Patch.esp

;;Dragon32: Note that BTB's edit of ASE removes Juju
[Note]
	!! Balathustrius suggests deleting the changes to the cell 'Balmora, South Wall Cornerclub' made by Duncan's "Atmospheric Sound Effects". Otherwise Juju will appear, and the ambient music from "Atmospheric Sound Effects" will conflict with the ambient music added by "South Wall, Den of Iniquity".
	!! ( Ref: SWReadme.txt )
[ALL South Wall.ESP
	 [ANY AtmosphericSoundEffects-3.0-Tribunal.esp
		  AtmosphericSoundEffects-3.0-TBM.esp
		  AtmosphericSoundEffects-3.0.esp]]

[Patch]
 The "Atmospheric Sound Effects" patch is an optional add-on for "South Wall, Den of Iniquity". It adds "Atmospheric Sound Effects" activators to the new areas added by "South Wall, Den of Iniquity".
 ( Ref: SWReadme.txt )
SW_ASE_ADDON.esp
[ALL [ANY AtmosphericSoundEffects-3.0-Tribunal.esp
		  AtmosphericSoundEffects-3.0-TBM.esp
		  AtmosphericSoundEffects-3.0.esp
		  ASE Complete (BTB Edit).esp]
	  South Wall.ESP]

;; Dragon32: Logically, if the addon uses ASE activators then those activators need to be defined first
[Order]
AtmosphericSoundEffects-3.0.esp
AtmosphericSoundEffects-3.0-Tribunal.esp
AtmosphericSoundEffects-3.0-TBM.esp
ASE Complete (BTB Edit).esp
SW_ASE_ADDON.esp

;; Dragon32: Similarly, the "new areas" included in this mod should be defined before the addon adds activators to them.
[Order]
South Wall.ESP
SW_ASE_ADDON.esp

[Note]
	!! Balathustrius suggests deleting the changes to the cell 'Balmora, South Wall Cornerclub' made by GhanBuriGhan's "The Regulars 2.02". Otherwise you will end up with an orc sitting incongruously in the center of the room
 ( Ref: SWReadme.txt )
[ALL South Wall.ESP
	 The regulars - Sitting NPC's v2.02.esp]

[Patch]
 If you are using "Living Cities of Vvardenfell" by Helios and Wrye then you should use the "South Wall, Den of Iniquity" patch. It will prevent NPCs appearing in weird and unfitting locations.
 ( Ref: SWReadme.txt )
SW_LivingCitiesofVvardenfell03-13Patch.esp
[ALL [ANY NPC LCV Schedules 03.esp
		  NPC LCV Schedules 04 VOC.esp]
	 South Wall.ESP]

[Requires]
 The "Living Cities of Vvardenfell" patch for "South Wall, Den of Iniquity" requires that "Living Cities of Vvardenfell" by Helios and Wrye is loaded.
 ( Ref: SWReadme.txt )
SW_LivingCitiesofVvardenfell03-13Patch.esp
[ALL [ANY NPC LCV Schedules 03.esp
		  NPC LCV Schedules 04 VOC.esp]
	 South Wall.ESP]

;; Ref: SWReadme.txt
[Order]
NPC LCV Schedules 03.esp
SW_LivingCitiesofVvardenfell03-13Patch.esp

[Order]
NPC LCV Schedules 04 VOC.esp
SW_LivingCitiesofVvardenfell03-13Patch.esp

;; Dragon32: Again, makes sense to load a patch after the main mod
[Order]
South Wall.ESP
SW_LivingCitiesofVvardenfell03-13Patch.esp

[Note]
 Using kkleven's "Thief Quests" mod with "South Wall, Den of Iniquity" means that Sugar-Lips Habasi will be in her usual location rather than where "South Wall, Den of Iniquity" places her. If this causes you problems then remove the "Thief Quests" mod.
[ALL Thief_quests.esp
	 South Wall.ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Spartan Armoury [Ultimate Bushido]

[Note]
 There is an update for this plugin available from Slartibartfast "Spartan Armoury Redux 1.0" which cleans and fixes up a few things from the original by Ultimate Bushido. See:
 http://www.freewebs.com/slartibartfast1/downloads.htm
Spartan Armoury.esp

[Conflict]
  Use only one of these plugins.
  "Spartan Armoury Redux 1.0.esp" is the updated version by Slartibartfast that cleans and fixes up a few things from the original by Ultimate Bushido.
Spartan Armoury.esp
Spartan Armoury Redux 1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Special Slave Companions ver.2 [Emperor]

[Order]
SSlave_Companions.esp
SSlave_Comp_censored_addon.esp
SSlave_Comp_NOM_addon.esp

[Patch]
SSlave_Comp_NOM_addon.esp
[ALL NOM 2.13.esp
	 [ANY SSlave_Companions.esp
	  SSlave_Comp_censored_addon.esp]]

[Conflict]
 Use only one of these plugins.
SSlave_Companions.esp
SSlave_Comp_censored_addon.esp

[Conflict]
 "The Glory Road" by Kathryn & Tommy Khajiit conflicts with Emperor's "Special Slave Companions". The -follow, -other, and -combat topics will be unavailable for lover/companion Taarna.
TheGloryRoad.esm
[ANY SSlave_Companions.esp
	 SSlave_Comp_censored_addon.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Spel [Master X]

[Conflict]
 "You may have problems" if you use the different versions of Spel together.
 ( Ref: "Spel1.1 Readme.txt"
Spel1.2.esp
Spel1.1.esp
Spel1.2(cheat).esp
Spel1.1(cheat).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Spell Casting Cost Reduction 3.1 [Aragon]

[Conflict]
 "Excellent Magic Sounds" by Asiron changes spell sound IDs. So it conflicts with any mod which works based on GetSoundPlaying, such as "Spell Casting Cost Reduction" by Aragon.
[ANY CastReduce-v30.esp
	 CastReduce-v31.esp]
[ANY ExcellentMagicSounds.esp
	 [DESC /Tooplex/ BTB - Spells.esp]
	 BTB Spells - EMS MGSO Patch.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Spell Fix 1.0 [Petrus Octavianus]

[Note]
	!! "Under the mod, with all spells set to not Auto-Calc, NPCs can only cast spells that are in their own selection. This makes more sense, logically, but it does have the overall impact of making the game somewhat easier, as guards and fighters no longer can cast spells. Furthermore, there are a number of mages in the game who were not assigned specific spells, instead relying on the Auto-Calc function to assign them appropriate spells; this mod effectively takes their spellcasting ability away, making them unimpressive melee combatants.
	!! This mod is not recommended for casual use."
	!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#OtherSpellUseMods )
[ANY SpellFix_No-WGI.esp
	 SpellFix_WGI.esp]

; ref: SpellFix_WGI.txt
; all-in-one Wakim
[Order]
Wakim's Game Improvement 9.esp
Wakim's Game Improvements with No-glo v9.esp
AprogasVampire WakimImprovements.20021210.esp
SpellFix_WGI.esp

; ref: SpellFix_WGI.txt
; modular
[Order]
Balance - spells.esp
SpellFix_WGI.esp

[Requires]
 "SpellFix_WGI.esp" requires "Wakim's Game Improvements", if you do not use Wakim's mod then use "SpellFix_No-WGI.esp" instead.
 ( Ref: SpellFix_WGI.txt )
SpellFix_WGI.esp
[ANY Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp
	 AprogasVampire WakimImprovements.20021210.esp
	 Balance - spells.esp]

[Conflict]
 Only run one version of the "SpellFix" mod.
  SpellFix_WGI.esp - if you use "Wakim's Game Improvements"
  SpellFix_No-WGI.esp - if you do not.
SpellFix_WGI.esp
SpellFix_No-WGI.esp

[Order]
BTB - Spells.esp
SpellFix_No-WGI.esp
SpellFix_WGI.esp

[Order]
BTB Spells - EMS MGSO Patch.esp
SpellFix_No-WGI.esp
SpellFix_WGI.esp

[Order]
Morrowind Rebirth [Main].ESP
SpellFix_No-WGI.esp
SpellFix_WGI.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Spellcasting Mod 1.2 [Horatio]

;;Dragon32: See "Magicka cost reduction mods [Various]" for conflict information

[Conflict]
 Use only one mod:
  horatio_casting.esp - If you do not have Tribunal, cast reduction increases with the square of your skill.
  horatio_casting2.esp - If you do not have Tribunal, cast reduction increases linearly with your skill.
  horatio_casting_trib.esp -  If you have Tribunal, cast reduction increases with the square of your skill.
  horatio_casting_trib_2.esp - If you have Tribunal, cast reduction increases linearly with your skill.
 ( Ref: horatio_spellcasting.txt
horatio_casting2.esp
horatio_casting.esp
horatio_casting_trib.esp
horatio_casting_trib_2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Spirit's MGSO Daedric Armor Fixes [Spirithawke]

[Conflict]
 "When using the Morrowind Overhaul - Sounds & Graphics v3.0 The male daedric cuirass and the daedric gloves do not use the MGSO updated textures.  Spirit's MGSO Daedric Armor Fix.esp fixes that."
 Download "Spirit's MGSO Daedric Armor Fixes" by Spirithawke from Great House Fliggerty - http://download.fliggerty.com/download--852
 ( Ref: "Spirit's MGSO Daedric Armor Fixes Readme.txt" )
[ALL [ALL Female Armor - Complete.esp
		  LeftGloves_Addon_v2.esp]
	 [NOT Spirit's MGSO Daedric Armor Fixes.esp ]]

[Requires]
 "When using the Morrowind Overhaul - Sounds & Graphics v3.0 The male daedric cuirass [, Female Armor - Complete.esp,] and the daedric gloves [, LeftGloves_Addon_v2.esp,] do not use the MGSO updated textures.  Spirit's MGSO Daedric Armor Fix.esp fixes that."
 ( Ref: "Spirit's MGSO Daedric Armor Fixes Readme.txt" )
Spirit's MGSO Daedric Armor Fixes.esp
[ALL Female Armor - Complete.esp
	 LeftGloves_Addon_v2.esp]

[Order]
Female Armor - Complete.esp
Spirit's MGSO Daedric Armor Fixes.esp

[Order]
LeftGloves_Addon_v2.esp
Spirit's MGSO Daedric Armor Fixes.esp

;;"This mod may be incompatible with Complete Armor Joins (need to look into that more)"
;;Ref: "Spirit's MGSO Daedric Armor Fixes Readme.txt"
;;Dragon32: TESPCD shows so no conflict so not adding any Order rules. Complete Armor Joints.esp

;;Dragon32: Some Order rules etc. for LeftGloves_Addon_v2.esp duplicated here, dunno how relevant the first one is...
[Order]
Spirit's MGSO Daedric Armor Fixes.esp
Better Morrowind Armor.esp

[Order]
Spirit's MGSO Daedric Armor Fixes.esp
hollaajith's Armor Overhaul - Lefty.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Spuzzum's Interior Daylight [Spuzzum]

[Conflict]
 Spuzzum's "Interior Daylight", abot's "Windows Glow Expansion", B00ze's "True Lights and Darkness" and Dark Angel's "Illuminated Windows" add daylight to interior windows. You only need to run one of these plugins.
 ( Ref: readme_spzdl.txt and Illuminated Windows.zip\DrkAngel Readme.doc)
SpzInteriorDaylight.esp
[ANY Illuminated Windows v1.2.esp
	 abotWindowsGlow.esp
	 True_Lights_And_Darkness_1.1.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sri's Alchemy 3.0609 [Srikandi]

;; Dragon32 - Information about Srikandi's "Sris_Alchemy_Trib.esp" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section.

[Conflict]
  	Use only one of these plugins:
  Sris_Alchemy_Trib.esp - If you only have Tribunal.
  Sris_Alchemy_BM.esp - If you have Bloodmoon and Tribunal.
 ( Ref: "readme_SrisAlchemyBM.txt" and "readme_SrisAlchemyTrib.txt" )
Sris_Alchemy_Trib.esp
Sris_Alchemy_BM.esp

[Order]
Sris_Alchemy_BM.esp
Sri Alchemy BM List Patch.esp

[Requires]
 You are missing "Sri Alchemy BM List Patch". "Sris_Alchemy_BM.esp" (Version 1.1109) uses deprecated AddToLev* function to modify Bethsoft leveled lists.
 For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
 Some patches may be available at that link.
 You can also get a replacement Sris_Alchemy_BM.esp that includes the patch here: http://morrowind.nexusmods.com/mods/20882
[VER = 1.1109 Sris_Alchemy_BM.esp]
Sri Alchemy BM List Patch.esp

[Note]
	! You should use Srikandi's Alchemy Bloodmoon Edition.
	! Download from Morrowind Modding History - http://mw.modhistory.com/download-37-12192
[ALL Sris_Alchemy_Trib.esp
	 Bloodmoon.esm]

;;Ref: "README_Sris_Alchemy_Remixed.txt" - "Srikandi's alchemy included container references for Slough Ferns and one out of six variations of Belladona plants.  These just adjusted the quantity of ingredients provided by the plants, but would override attached scripts used in herbalism mods if Sri's Alchemy was loaded later in the load order."
[Order]
Sris_Alchemy_BM.esp
Advanced Herbalism - *.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sri's Alchemy (Bloodmoon Edition) Remixed! [Adeliedreams]

[Conflict]
 "If you are using Wrye's "Sri Alchemy BM List Patch.esp" - disable the patch in your mod list."
 ( Ref: "README_Sris_Alchemy_Remixed.txt" )
[DESC /Adelie/ Sris_Alchemy_BM.esp]
Sri Alchemy BM List Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @ss_DBNRDZ [Silver Sorrow]

[Conflict]
 Use only one of these plugins.
 ss_DBNRDZ_NV.esp is for non-hostile mercenaries
 ( Ref: "ss_DBNRDZ_readme.txt" )
ss_DBNRDZ.esp
ss_DBNRDZ_NV.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Standard Legion Uniforms 1.1 [Arthmodeus]

[Conflict]
 Only enable one plugin.
  Standard_Uniforms_MW.esp - If you only have Morrowind.
  Standard_Uniforms.esp - If you have Morrowind and both expansions
 ( Ref: "Standard Legion Uniforms.txt" and http://mw.modhistory.com/download-90-12647 )
Standard_Uniforms.esp
Standard_Uniforms_MW.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Starfire Compatibility ESPs [Spiffyman]

[Conflict]
 "[Spiffyman's "Starfire Compatibility ESPs"] takes Starfire's NPC mod, Hold it!, ProperLadies, and PeasantGowns and merges them into a single plugin."
 ( Ref: "Starfire Compatiblity plugins.txt" )
SF Gowns.esp
[ANY ProperLadies_1.1.esp
	 ProperLadies_1.1_HoldItCompat.esp
	 Starfires NPC Additions ver-1.11.esp
	 Hold it - replacer.esp
	 Hold it - SF npc addon.esp
	 PeasantGownsReplacer.esp
	 PeasantGownsReplacerTRIB.esp]

[Requires]
 ( Ref: "Starfire Compatiblity plugins.txt" )
SF Gowns NoM addon.esp
[ALL SF Gowns.esp
	 NoM 3.0.esp]

;; Starfire Compatiblity plugins.txt: "SF Gowns NoM addon -- placed after NoM to avoid conflicts"
[Order]
NoM 3.0.esp
SF Gowns NoM addon.esp

[Conflict]
 "[Spiffyman's "Starfire Compatibility ESPs"] takes Starfire's NPC mod, Hold it!, ProperLadies, and PeasantGowns and merges them into a single plugin. [...] SF Elaura Gowns -- includes the TR,NoM, and CoM addons from Hold it! as well"
 ( Ref: "Starfire Compatiblity plugins.txt" )
SF Elaura Gowns.esp
[ANY ProperLadies_1.1.esp
	 ProperLadies_1.1_HoldItCompat.esp
	 Starfires NPC Additions ver-1.11.esp
	 Hold it - replacer.esp
	 Hold it - SF npc addon.esp
	 Hold it - NOM addon.esp
	 Hold it - COM addon.esp
	 Hold it - TR addon.ESP
	 PeasantGownsReplacer.esp
	 PeasantGownsReplacerTRIB.esp]

;;Dragon32: Duplicated from Hold It!
[Requires]
 "SF Elaura Gowns includes the TR,NoM, and CoM addons from Hold it! as well"
 ( Ref: "Starfire Compatiblity plugins.txt" )
SF Elaura Gowns.esp
[ALL NoM 3.0.esp
	 MW_Children_1_0.esm
	 Tamriel_Data.esm
	 TR_Mainland.esm]

[Requires]
 ( Ref: "Starfire Compatiblity plugins.txt" )
SF Elaura Gowns NoM addon.esp
[ALL SF Elaura Gowns.esp
	 NoM 3.0.esp]

;; Starfire Compatiblity plugins.txt: "SF Elaura Gowns NoM addon -- does the same [placed after NoM to avoid conflicts] for the Elaura version"
[Order]
NoM 3.0.esp
SF Elaura Gowns NoM addon.esp

[Conflict]
  "[Spiffyman's "LGNPC Gowns.esp"] takes Starfire's NPC mod, Hold it!, ProperLadies, and PeasantGowns and merges them into a single plugin" it "includes the TR,NoM, and CoM addons from Hold it! as well" and also "merged with the LGNPC mods as well, since they conflict."
 ( Ref: "Starfire Compatiblity plugins.txt" )
LGNPC Gowns.esp
[ANY ProperLadies_1.1.esp
	 ProperLadies_1.1_HoldItCompat.esp
	 Starfires NPC Additions ver-1.11.esp
	 Hold it - replacer.esp
	 Hold it - SF npc addon.esp
	 Hold it - NOM addon.esp
	 Hold it - COM addon.esp
	 Hold it - TR addon.ESP
	 PeasantGownsReplacer.esp
	 PeasantGownsReplacerTRIB.esp
	 SF Elaura Gowns.esp
	 Less Lore.esp
	 LGNPC_NoLore.esp
	 LGNPC_SeydaNeen.esp
	 LGNPC_GnaarMok_v<VER>.esp
	 LGNPC_AldVelothi_v?_??.esp
	 LGNPC_AldVelothi_rus_v?_??.esp
	 LGNPC_MaarGan.esp
	 LGNPC_HlaOad.esp
	 LGNPC_Aldruhn.esp
	 LGNPC_Aldruhn_suppl.esp
	 LGNPC_Pelagiad.esp
	 LGNPC_TelMora*.esp
	 LGNPC_Khuul*.esp
	 LGNPC_VivecFQ.esp
	 LGNPC_TelUvirith.esp
	 LGNPC_SecretMasters*.esp
	 LGNPC_IndarysManor*.esp
	 LGNPC_VivecRedoran.esp
	 LGNPC_PaxRedoran*.esp
	 LGNPC_SoulSicknessPatch_v?_??.esp]

;;Order rules from LGNPC
[Order]
LGNPC Gowns.esp
Uvirith's Legacy_<VER>.esp

[Order]
DreamersAwakenedv1.0.esp
LGNPC Gowns.esp

[Order]
Elders 0 Count NPC add-on (Trib & BM).esp
Elders 0 Count NPC add-on.esp
LGNPC Gowns.esp

[Order]
Less_Generic_Nerevarine.esp
LGNPC Gowns.esp

;;Conflict rules from LGNPC
[Conflict]
 "Join All Houses" by Heph will break some Pax Redoran quests, and likely create other odd results.
 ( Ref: LGNPC_PaxRedoran_Readme.txt )
LGNPC Gowns.esp
Join All Houses.esp

[Conflict]
 "Marandus Abode" by Princess Stomper will break the 'Marandus' quests.
 ( Ref: LGNPC_PaxRedoran_Readme.txt )
LGNPC Gowns.esp
[ANY Marandus Abode.esp
	 Marandus Abode MCA Patch.esp]

;;Note rules from LGNPC
[Note]
	!! "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC mods that could result in problems in both mods, like broken quests and other unexpected outcomes. Some players have reported using these mods together without any perceived problems, but that may be a matter of either not recognizing them or not having encountered situation where a conflict might be triggered.
	!! ( Ref: LGNPC_Aldruhn_Suppl_Readme.txt, LGNPC_IndarysManor_Readme.txt, LGNPC_Khuul_Readme.txt, LGNPC_PaxRedoran_Readme.txt, LGNPC_SecretMasters_Readme.txt, LGNPC_TelUvirith_Readme.txt, LGNPC_VivecFQ_Readme.txt, LGNPC_VivecRedoran_Readme.txt )
	!! ( Ref: http://escf.rethan-manor.net/index.php?topic=2333.0 )
[ALL Vampire_Embrace.esp
	 LGNPC Gowns.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Starfire's NPC Additions 1.11 [Starfire]

[Patch]
 ( Ref: Starfires NPC Additions VR patch Readme.txt )
Starfires NPC Additions VR patch.esp
[ALL Starfires NPC Additions ver-1.11.esp
	 Vampire Realism II.esp]

; Dragon32: Patch changes a script in main mod
[Order]
Starfires NPC Additions ver-1.11.esp
Starfires NPC Additions VR patch.esp

; Dragon32: Script references VR object
[Order]
Vampire Realism II.esp
Starfires NPC Additions VR patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Starfire's NPC Additions 1.11 - Redesigned Vivec Compatibility Patch [Adul]

[Conflict]
 Adul has created a modified version of Starfire's NPC Additions that's compatible with Piratelord's "Redesigned Vivec". Adul's mod is also compatible with Pseron Wyrd's merge of Piratelord's mod with Hoghead the Horrible's "Vivec Expansion", and Jac's "Redesigned Vivec Updates".
 Download Adul's "Starfire's NPC Additions 1.11 - Redesigned Vivec Compatibility Patch" from Morrowind Moddng History - http://mw.modhistory.com/download-90-6712
[DESC	!/Redesigned Vivec compatible version/ Starfires NPC Additions ver-1.11.esp]
[ANY Redesigned Vivec.esp
	 PW_Redesigned Vivec-Vivec_Expansion.esp
	 Clean Redesigned Vivec - COM patch.esp
	 Clean Redesigned Vivec - com_mca patch.esp
	 Clean Redesigned Vivec - MCA patch.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Starfire's NPC - Hilgya Exp1 Addon [baikanp]

[Patch]
 baikanp's "Starfire's NPC - Hilgya Exp1 Addon" patches Starfire's "NPC Addition 1.11" so it is compatible with Plangkye's "Hilgya the Seamstress" and "Hilgya Expansion 1".
 All three mods are needed to run baikanp's "Starfire's NPC - Hilgya Exp1 Addon" properly.
 ( Ref: http://mw.modhistory.com/download--6317 )
SF NPC111 - Hilgya Exp1 Addon.esp
[ALL Hilgya the Seamstress.esm
	 Hilgya the Seamstress Expansion 1.esp
	 Starfires NPC Additions ver-1.11.esp]

[Order] ; Dragon32: Recommended by author; see MMH link, above
Mashed Lists.esp
SF NPC111 - Hilgya Exp1 Addon.esp

[Order] ; Dragon32 - Checking in TESPCD shows that baikanp's "Starfire's NPC - Hilgya Exp1 Addon" changes some ARMO, CLOT and a CONT record from "Hilgya Expansion 1". So, loading baikanp's mod after Plangkye's
Hilgya the Seamstress Expansion 1.esp
SF NPC111 - Hilgya Exp1 Addon.esp

[Order] ; Dragon32 - Checking in TESPCD shows that baikanp's "Starfire's NPC - Hilgya Exp1 Addon" changes some NPC_ records in "NPC Addition 1.11". So, loading baikanp's mod after Starfire's
Starfires NPC Additions ver-1.11.esp
SF NPC111 - Hilgya Exp1 Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Starfire over Telvannis [Blade117]

[Requires]
 Starfire over Telvannis requires Starfire's NPC Additions and Tamriel Rebuilt
 ( Ref: http://mw.modhistory.com/download-80-6464 )
Starfire Over Telvannis.esp
[ALL Tamriel_Data.esm
	 TR_Map1.esm
	 TR_Map2.esm
	 Starfires NPC Additions ver-1.11.esp]

[Order] ; Dragon32: Logical to load the addon after Starfire's main mod
Starfires NPC Additions ver-1.11.esp
Starfire Over Telvannis.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Starstone Outpost [Calislahn]
;; http://www.calislahn.com/elder-scrolls/clothing/

[Order]
Cali_StarstoneOutpost.esp
Cali_StarstoneOutpost_RobeTunicPatch.esp

[Requires]
Cali_StarstoneOutpost_RobeTunicPatch.esp
Cali_StarstoneOutpost.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Starstone Shields [Wulfgar]
;; http://www.calislahn.com/elder-scrolls/clothing/

[Order]
Cali_StarstoneOutpost.esp
StarstoneShields.esp

[Requires]
 Wulfgar's "Starstone Shields" needs Calislahn's "Starstone Outpost" to be loaded.
StarstoneShields.esp
Cali_StarstoneOutpost.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Starstone Spider Silk [Midgetalien]

[Requires]
 "[Midgetalien's "Starstone Spider Silk"] is an addon for the Starstone outpost mod created by Calislahn"
 ( Ref: "Spider silk readme.txt" )
sm_SSOP_Spidersilk_01.esp
Cali_StarstoneOutpost.esp

[Order] ; Dragon32: TESPCD check shows CREA conflicts for: cali_TH_Spider_large, cali_TH_Spider_small and cali_TH_Spider_med
Cali_StarstoneOutpost.esp
sm_SSOP_Spidersilk_01.esp

[Requires]
 "[Midgetalien's "Starstone Spider Silk"] is an addon for the Starstone outpost mod created by Calislahn [...] If you use the _Creature ESP [...] then you need Piratelords creature mod"
 ( Ref: "Spider silk readme.txt" )
sm_SSOP_Spidersilk_CREATURES.esp
[ALL Cali_StarstoneOutpost.esp
	 [ANY Creatures.esp
		  Creatures (lore).esp
		  Creatures (Semi).esp]]

[Order] ; Dragon32: "sm_SSOP_Spidersilk_CREATURES.esp" only changes cali_TH_Spider_large, cali_TH_Spider_small and cali_TH_Spider_med; doesn't affect any records from PL's Creatures
Cali_StarstoneOutpost.esp
sm_SSOP_Spidersilk_CREATURES.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @State-Based Hit Points 1.1 [HotFusion4]

[Conflict]
 Posted by Galsiah at the Bethsoft forums: "By the way, you don't need [HotFusion4's] "State-Based Hit Points" if you're using GCD. GCD already adjusts health (or will when it's working ), so having SBHP do it too is asking for trouble."
[ANY StateBasedHitPointsv1.1.esp
	 StateBasedHitPoints1.0.esp]
[ANY Galsiahs Character Development.esp
	 GCD v1.08 with Startscript, fixed [Galsiah].esp
	 GCDLean204STD.esp
	 GCDLean204EASY.esp
	 GCDLean204HARD.esp]

[Conflict]
 "Kobu's Leveling Mod [includes its] own alternative Health systems, and so players using [Kobu's Leveling Mod] will not require the use of an alternate Health system mod (and, further, they are likely to conflict, unless one manually disables or removes the relevant scripts)."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems )
Kobu's No Planning.esp
StateBasedHitPointsv1.1.esp

[Conflict]
 "Madd Leveler includes an optional example plugin that gives a minor additional Endurance-based boost to Health at every level (on top of that already given in the game), but can be easily forgone in favor of [a mod like "State-Based Hit Points" by HotFusion4]."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems )
Madd Leveler - Madd Health.esp
StateBasedHitPointsv1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @State-Based HP Mod 2.2 [Talrivian]

[Conflict]
 You don't need "State-Based Hit Points" if you are using "Galsiah's Character Development", it already adjusts health.
Talrivian's State-Based HP Mod v.2.2.esp
[ANY Galsiahs Character Development.esp
	 GCD v1.08 with Startscript, fixed [Galsiah].esp
	 GCDLean204STD.esp
	 GCDLean204EASY.esp
	 GCDLean204HARD.esp]

[Conflict]
 "Kobu's Leveling Mod [includes its] own alternative Health systems, and so players using [Kobu's Leveling Mod] will not require the use of an alternate Health system mod (and, further, they are likely to conflict, unless one manually disables or removes the relevant scripts)."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems )
Kobu's No Planning.esp
Talrivian's State-Based HP Mod v.2.2.esp

[Conflict]
 "Madd Leveler includes an optional example plugin that gives a minor additional Endurance-based boost to Health at every level (on top of that already given in the game), but can be easily forgone in favor of [a mod like "State-Based HP Mod 2.2" by Talrivian]."
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems )
Madd Leveler - Madd Health.esp
Talrivian's State-Based HP Mod v.2.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Steel Broadsword Fix 1.2 [quorn]

[Conflict]
 Both Sapphron's Steel Broadsword Fix and Khan raider's Weapon collection pack 3.0 replace the steel broadsword, which uses the imperial broadsword mesh & icon, with new, unique ones.
Steel Broadsword Fix BM.esp
[ANY Steel Broadsword Fix.esp
	 Weapon collection.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Steel Broadsword Fix [Sapphron]

[Conflict]
 Both quorn's Steel Broadsword Fix and Khan raider's Weapon collection pack 3.0 replace the steel broadsword, which uses the imperial broadsword mesh & icon, with new, unique ones.
Steel Broadsword Fix.esp
[ANY Steel Broadsword Fix BM.esp
	 Weapon collection.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Stinkers 1.71 (aka The Bathing Mod) [grVulture]

[Note]
	!! grVulture's "Stinkers" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see:
	!! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
	!! Gaius Atrius has revised and updated grVulture's "The Bathing Mod", including removing its use of the AddtoLev* function:
	!! http://mw.modhistory.com/download-53-6415
[VER <2 Stinkers.esp]

[Conflict]
 "In case you use the Provincial Bath Shoppe v.1 by Korana (with Stinkers), be sure to check *ALSO* Provincial_Bath_Shoppe_for_Stinkers.esp *INSTEAD* of the Provincial_Bath_Shoppe_v1.esp."
 ( Ref: "Stinkers_ReadMe_v1.71.txt" )
[ANY [VER <2 Stinkers.esp]
	 Provincial_Bath _Shoppe_for_Stinkers.esp]
Provincial_Bath _Shoppe_v1.esp

[Order] ; Dragon32: Duplicated Order rules from Provincial Bath Shoppe 1.0 [Korana]
Clean Ascadian Styles.esp
Provincial_Bath _Shoppe_for_Stinkers.esp

[Order]
Provincial_Bath _Shoppe_for_Stinkers.esp
Suran Waterfront 5.0.esp

[Order]
Provincial_Bath _Shoppe_for_Stinkers.esp
Suran Waterfront V-5.1.esp

[Patch]
 "Load Rose_Cottage_Bathing_Patch.esp [...] to have the benefits of the bathing mod when you bathe in the Ascadian Rose Cottage bath tub."
 ( Ref: "Stinkers_ReadMe_v1.71.txt" )
Rose_Cottage_Bathing_Patch.esp
[ALL [VER <2 Stinkers.esp]
	 Ascadian_Rose_Cottage_ver1.0.esp]

[Order] ; ( Ref: "Stinkers_ReadMe_v1.71.txt" )
Ascadian_Rose_Cottage_ver1.0.esp
Rose_Cottage_Bathing_Patch.esp

[Order]
Stinkers.esp
Rose_Cottage_Bathing_Patch.esp

[Conflict]
 When using Stinkers mod with "Gardeners of Morrowind", you should use the version of "Gardeners of Morrowind.esp" that is included in the Stinkers mod.
 ( Ref: "Stinkers_ReadMe_v1.71.txt" )
[VER <2 Stinkers.esp]
[SIZE	!364308 Gardeners of Morrowind.esp]

[Order] ; ( Ref: "Stinkers_ReadMe_v1.71.txt" )
Stinkers.esp
BE_Bathing_Patch.esp
[Order]
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
BE_Bathing_Patch.esp

[Patch]
 ( Ref: "Stinkers_ReadMe_v1.71.txt" )
BE_Bathing_Patch.esp
[ALL [VER <2 Stinkers.esp]
	 [ANY Balmora Expansion v1.4.esp
	  Balmora Expansion v1.4+(1.4).esp
		  Balmora Expansion - LITE 1.0.esp
	  BE+(1.4) Better Looking Morrowind.esp]]

[Note]
 grVulture has released a patch to his bathing mod which fixes an issue of soap sellers only restocking soaps every four months (the default spawning cycle for Morrowind). If this is too long for you, you can load this patch. Be warned that this will give to a soap seller the same kind of soaps every time you barter with him/her though.
 ( Ref: http://mw.modhistory.com/download-56-10392 )
[ALL [VER <2 Stinkers.esp]
	 [NOT Stinkers_Patch.esp]]

[Order]
Stinkers.esp
Stinkers_Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Stinkers 2.0 (aka The Bathing Mod v2) [Gaius Atrius]

[Conflict]
  	Use only one of these plugins:
  StinkersBE.esp - If you have Balmora Expansion
  Stinkers.esp - If you do not have Balmora Expansion
 ( Ref: http://mw.modhistory.com/download-53-6415 )
Stinkers.esp
StinkersBE.esp

[Conflict]
  	Use only one of these plugins:
  StinkersBE.esm - If you have Balmora Expansion
  Stinkers.esm - If you do not have Balmora Expansion
 ( Ref: http://mw.modhistory.com/download-53-6415 )
Stinkers.esm
StinkersBE.esm

[Conflict]
 You should use the alternate version ("Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp") of Korana's "Provincial Bath Shoppe"
[ANY [VER >1.71 Stinkers.esp]
	 StinkersBE.esp
	 Stinkers.esm
	 StinkersBE.esm]
Provincial_Bath _Shoppe_v1.esp

[Conflict]
 "Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp" is a replacement for Korana's "Provincial Bath Shoppe" and should not be used with Korana's original.
Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp
Provincial_Bath _Shoppe_v1.esp

[Conflict]
 These two plugins are from two different versions of The Bathing Mod, and should not be used together. If you want to use version 2.0 of the mod by Gaius Atrius, you should remove the old "Provincial_Bath _Shoppe_for_Stinkers.esp" by grVulture.
Provincial_Bath _Shoppe_for_Stinkers.esp
Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp

;;Dragon32: Duplicated Order rules from Provincial Bath Shoppe 1.0 [Korana]
[Order]
Clean Ascadian Styles.esp
Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp

[Order]
Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp
Suran Waterfront 5.0.esp

[Order]
Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp
Suran Waterfront V-5.1.esp

[Patch]
 The Ascadian Rose Cottage patch is to be used with BOTH the Ascadian Rose Cottage mod (both Korana's original and Gaius Atrius' "Ascadian Rose Cottage DX"), and Stinkers v2
 ( Ref: http://mw.modhistory.com/download-53-6415 )
Stinkers v2 - Ascadian Rose Cottage Patch.esp
[ALL [ANY [VER >1.71 Stinkers.esp]
		  StinkersBE.esp
		  Stinkers.esm
		  StinkersBE.esm]
	 [ANY Ascadian_Rose_Cottage_ver1.0.esp
		  Ascadian Rose Cottage DX.esm]]

[Conflict]
 These two plugins are from two different versions of The Bathing Mod, and should not be used together. If you want to use version 2.0 of the mod by Gaius Atrius, you should remove the old "Ascadian_Rose_Cottage_ver1.0.esp" by grVulture.
Ascadian_Rose_Cottage_ver1.0.esp
Stinkers v2 - Ascadian Rose Cottage Patch.esp

[Order] ; JMS - order confirmed by Gaius Atrius via PM
Ascadian_Rose_Cottage_ver1.0.esp
Stinkers v2 - Ascadian Rose Cottage Patch.esp

[Order]
Stinkers.esp
StinkersBE.esp
Stinkers v2 - Ascadian Rose Cottage Patch.esp

[Conflict]
 When using Stinkers/The Bathing Mod V2 with Balmora Expansion, use "StinkersBE.esp" INSTEAD of "Stinkers.esp".
 ( Ref: http://mw.modhistory.com/download-53-6415 )
[VER >1.71 Stinkers.esp]
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 Balmora Expansion - LITE 1.0.esp
	 BE+(1.4) Better Looking Morrowind.esp
	 StinkersBE.esp]

[Conflict]
 When using Stinkers/The Bathing Mod V2 with Balmora Expansion, use "StinkersBE.esm" INSTEAD of "Stinkers.esm".
 ( Ref: http://mw.modhistory.com/download-53-6415 )
Stinkers.esm
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 Balmora Expansion - LITE 1.0.esp
	 BE+(1.4) Better Looking Morrowind.esp]

[Conflict]
 You should use the version of "Balmora Expansion" which came with Stinkers 2.0.
 ( Ref: http://mw.modhistory.com/download-53-6415 )
StinkersBE.esm
[ANY Balmora Expansion v1.4+(1.4).esp
	 Balmora Expansion - LITE 1.0.esp
	 BE+(1.4) Better Looking Morrowind.esp]

[Note]
 Ensure you are using the version of "Balmora Expansion" which came with Stinkers 2.0.
 ( Ref: http://mw.modhistory.com/download-53-6415 )
[ALL StinkersBE.esm
	 Balmora Expansion v1.4.esp]

[Patch]
 When using the Bathing Mod V2 with Balmora Expansion, there is a small problem with Fylberding not selling his soaps, which is corrected by using "StinkersBE - Fylberding Patch.esp".
 ( Ref: http://mw.modhistory.com/download-53-6415 )
StinkersBE - Fylberding Patch.esp
[ALL StinkersBE.esp
	 [ANY Balmora Expansion v1.4.esp
	  Balmora Expansion v1.4+(1.4).esp
	  Balmora Expansion - LITE 1.0.esp
	  BE+(1.4) Better Looking Morrowind.esp]]

[Patch]
 When using the Bathing Mod V2 with Balmora Expansion, there is a small problem with Fylberding not selling his soaps, which is corrected by using "StinkersBE - Fylberding Patch.esp".
 ( Ref: http://mw.modhistory.com/download-53-6415 )
StinkersBE - Fylberding Patch.esp
[ALL StinkersBE.esm
	 Balmora Expansion v1.4.esp]

;; ( Ref: http://mw.modhistory.com/download-53-6415 )
;; No mention of 'StinkersBE - Fylberding Patch.esp' but as it modifies a BE NPC it needs to load after whichever BE mod someone's using
[Order]
StinkersBE.esp
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
Balmora Expansion - LITE 1.0.esp
BE+(1.4) Better Looking Morrowind.esp
StinkersBE - Fylberding Patch.esp

[Note]
 'Stinkers v2 - Modder's Resource.esp' should not be added into your game, it is for modders to add objects from "Stinkers and Bathers v2.0" to their mods and of itself adds nothing to the game world.
Stinkers v2 - Modder's Resource.esp

[Order] ; "The Bathing Mod 2 has conflict with LGNPC Aldruhn 1.20, both changing cell Ashlands -1,6 and should load last."
LGNPC_Aldruhn_v?_??.esp
Stinkers.esp
StinkersBE.esp

[Order] ; Dragon32: Assume still relevant for later versions of LGNPC Ald'Ruhn
LGNPC_Aldruhn.esp
Stinkers.esp
StinkersBE.esp

[Patch]
 "[Stinkers v2 - Mod Compatibility.esp] is to be used with mods designed to be compatible with The Bathing Mod v2. It resets the scripts for activators from the Modder's Resource, to insure that they work as intended."
 Download "Stinkersv2__Mod_Compatibility.7z" from Morrowind Modding History:
 http://mw.modhistory.com/download-53-6415
 ( Ref: "Stinkers v2 - Mod Compatibility Readme.txt" )
Stinkers v2 - Mod Compatibility.esp
[ALL Uvirith's Legacy_<VER>.esp
	 [ANY [VER >1.71 Stinkers.esp]
		  StinkersBE.esp
		  Stinkers.esm
		  StinkersBE.esm]]

[Order] ; ( Ref: "Stinkers v2 - Mod Compatibility Readme.txt"
Uvirith's Legacy_<VER>.esp
Stinkers v2 - Mod Compatibility.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Stinkers 2.0 to 3.0 Upgrade Patch [Stuporstar]

;;Dragon32: included in download for Uvirith's Legacy 3.1 [StuporStar] (q.v.)

[Order] ; ( Ref: Stinkers 2.0 to 3.0 Upgrade.txt - "load Stinkers 3.0 last to make sure its scripts overwrite any Stinkers 3.0 resources placed in other mods."
Stinkers 2.0 to 3.0 Upgrader.esp
Stinkers 3.0.esp

[Requires] ; ( Ref: "Ref: Stinkers 2.0 to 3.0 Upgrade.txt" )
	Run 'Stinkers 2.0 to 3.0 Upgrader.esp' continuously alongside "Stinkers 3.0" to ensure all 2.0 resources are automatically replaced as you play the game.
Stinkers 2.0 to 3.0 Upgrader.esp
Stinkers 3.0.esp

[Conflict] ; ( Ref: "Ref: Stinkers 2.0 to 3.0 Upgrade.txt" )
	Do not use 'Stinkers 2.0 to 3.0 Upgrader.esp' with "Stinkers 2.0".
Stinkers 2.0 to 3.0 Upgrader.esp
[ANY	Stinkers.esp
		StinkersBE.esp
		Stinkers.esm
		StinkersBE.esm
		Stinkers v2 - Mod Compatibility.esp]

[Note] ; ( Ref: "Uvirith's Legacy_README.txt" )
	Because Stuporstar made this patch to work with any mod, it does not resize the Telvanni bathing crystals after replacing them. When you walk into a "Uvirith's Legacy" bathroom and get a face full of crystal, open the console, click on the crystal, and type "setscale 0.5".
[ALL	Uvirith's Legacy_<VER>.esp
		Stinkers 2.0 to 3.0 Upgrader.esp]

;;Ref: Stinkers 2.0 to 3.0 Upgrade.txt - "[Stinkers 2.0 to 3.0 Upgrade Patch] must be loaded after any mod you want to replace Stinkers 2.0 resources in."
[Order] ; Uvirith's Legacy 3.2 [StuporStar]
Uvirith's Legacy_<VER>.esp
Stinkers 2.0 to 3.0 Upgrader.esp

[Order] ; Sgaileach Estate 2.0 [Phinix]
sg1-sgaileach_estate-NOM.esp
Stinkers 2.0 to 3.0 Upgrader.esp

[Order]
sg1-sgaileach_estate.esp
Stinkers 2.0 to 3.0 Upgrader.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Stinkers 3.0 [kid1293]

[Note]
 "Stinkers 3.0 - Modders Resource.esp" should NOT be checked, it is for modders to add objects from "Stinkers 3.0" to their mods and of itself adds nothing to the game world.
Stinkers 3.0 - Modders Resource.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Stinkers v3 Addons [RaveBlack]

[Patch] ; ( Ref: "v3 Addons Readme.rtf")
	The Ascadian Rose Cottage DX compatibility patch requires both "Stinkers v3" and "Ascadian Rose Cottage DX".
Stinkers ARC for v3.esp
[ALL	Stinkers 3.0.esp
		Ascadian Rose Cottage DX.esm]

[Order]
Stinkers 3.0.esp
Stinkers ARC for v3.esp

[Conflict] ; ( Ref: "v3 Addons Readme.rtf")
	You should use Raveblack's alternative version of Korana's "Provincial Bath Shoppe", download it here:
	( http://morrowind.nexusmods.com/mods/42294 )
Stinkers 3.0.esp
Provincial_Bath _Shoppe_v1.esp

[Conflict] ; ( Ref: "v3 Addons Readme.rtf")
	Raveblack's 'Stinkers PBS for v3.esp' is a replacement for Korana's "Provincial Bath Shoppe" and should not be used with Korana's original.
Provincial_Bath _Shoppe_v1.esp
Stinkers PBS for v3.esp

[Requires] ; ( Ref: "v3 Addons Readme.rtf")
	'Stinkers PBS for v3.esp' requires "Stinkers v3".
Stinkers PBS for v3.esp
Stinkers 3.0.esp

[Order]
Stinkers 3.0.esp
Stinkers PBS for v3.esp

;;Dragon32: Duplicated Order rules from Provincial Bath Shoppe 1.0 [Korana]
[Order]
Clean Ascadian Styles.esp
Stinkers PBS for v3.esp

;; Danae: commenred out rule due to cycle
;[Order]
;Stinkers PBS for v3.esp
;Suran Waterfront 5.0.esp

;[Order]
;Stinkers PBS for v3.esp
;Suran Waterfront V-5.1.esp

[Requires] ; ( Ref: "v3 Addons Readme.rtf")
	'Stinkers BGMM/BGMF for v3.esp' requires both "Stinkers v3" and "Buyable Ghorak Manor v3".
Stinkers BGMM for v3.esp
[ALL	Stinkers 3.0.esp
		[ANY	BuyableGhorakManorM.esp
				BuyableGhorakManorF.esp]]

[Conflict] ; ( Ref: "v3 Addons Readme.rtf")
	Please only use the patch tailored to the version of "Buyable Ghorak Manor" you're running ( BGMM for male, BGMF for female ).
Stinkers BGMM for v3.esp
Stinkers BGMF for v3.esp

[Order]
BuyableGhorakManorM.esp
Stinkers BGMM for v3.esp

[Order]
Stinkers 3.0.esp
Stinkers BGMM for v3.esp

[Order]
BuyableGhorakManorF.esp
Stinkers BGMF for v3.esp

[Order]
Stinkers 3.0.esp
Stinkers BGMF for v3.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Stinkers and LGNPC Aldruhn Compatibility Patch [aralin]

;;Dragon32: For v2 of Stinkers (ESM version). ( http://morrowind.nexusmods.com/mods/42536 )

[Conflict] ; ( Ref: http://morrowind.nexusmods.com/mods/42536 )
  Use only one of these plugins:
	'Stinkers BE + LGNPC Ald Ruhn Patch.esp' - If you use the "Balmora Expansion-compatible" version of "Stinkers".
	'Stinkers + LGNPC Ald Ruhn Patch.esp' - If you use the standard version.
Stinkers BE + LGNPC Ald Ruhn Patch.ESP
Stinkers + LGNPC Ald Ruhn Patch.ESP

[Patch]
	"Bathing Mod Stinkers and LGNPC Aldruhn Compatibility Patch" fixes the missing door to the public bathhouse in Ald'ruhn, download it here:
	( http://morrowind.nexusmods.com/mods/42536 )
Stinkers + LGNPC Ald Ruhn Patch.ESP
[ALL	[ANY	Stinkers.esm
				StinkersBE.esm]
		[ANY	LGNPC_Aldruhn_v?_??.esp
				LGNPC_Aldruhn.esp]]

[Order] ; ( Ref: ( http://morrowind.nexusmods.com/mods/42536 )
LGNPC_Aldruhn_v?_??.esp
Stinkers + LGNPC Ald Ruhn Patch.ESP

[Order]
LGNPC_Aldruhn.esp
Stinkers + LGNPC Ald Ruhn Patch.ESP

[Order] ; ( Ref: ( http://morrowind.nexusmods.com/mods/42536 )
LGNPC_Aldruhn_v?_??.esp
Stinkers BE + LGNPC Ald Ruhn Patch.ESP

[Order]
LGNPC_Aldruhn.esp
Stinkers BE + LGNPC Ald Ruhn Patch.ESP

[Conflict]
	You should not run "Stinkers and LGNPC Aldruhn Compatibility Patch" with "Stinkers 3.0", it causes door doubling.
Stinkers 3.0.esp
[ANY	Stinkers BE + LGNPC Ald Ruhn Patch.ESP
		Stinkers + LGNPC Ald Ruhn Patch.ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Stonewood Hall 1.2 [grond]

[Conflict]
	The original version of "Stonewood Hall" conflicts with "Inn of the Whispering Wood", you should use grond's "Inn-Friendly Stonewood Hall" instead, download it here:
	( http://mw.modhistory.com/download-70-1253 )
SWHv1.1.esp
Inn Whisp Wood BM.esp

[Conflict] ; ( Ref: "Inn-Friendly Stonewood Hall (ver.1.2).zip\README.txt" )
	Use only one of these plugins:
		'SWHv1.1.esp' - The original mod.
		'West_Stonewood Hall.esp' - Compatable with "Inn of the Whispering Wood", otherwise identical.
SWHv1.1.esp
West_Stonewood Hall.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Stronghold Vaults  [Tenaka]

[Conflict]
	Please only use the plugin for the Great House you have joined, or you may experience errors in-game as the same IDs are used in all three plugins. At the very least the amulets will always teleport you back to the stronghold corresponding to the plugin loaded last.
Clean_Indarys_Manor_Vault.esp
Clean_Rethan_Manor_Vault.esp
Clean_Tel_Ulvirith_Vault.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Subterranean Tel Uvirith 1.1 [morphera]

;; "Subterranean Tel Uvirith-->Adds a really cool area to explore in your dungeon. Compatible with all the other mods here, but make sure it loads BEFORE book jackets."
[Order]
Subterranean Tel Uvirith v 1.1.esp
Librarian with Jackets & Rotate BM Trib.esp

[Order]
Subterranean Tel Uvirith v 1.1.esp
Librarian with Jackets BM Trib.esp

[Order]
Subterranean Tel Uvirith v 1.1.esp
Book Jackets - Morrowind - BookRotate.esp

[Order]
Subterranean Tel Uvirith v 1.1.esp
Book Jackets - Morrowind.esp

[Order]
Subterranean Tel Uvirith v 1.1.esp
Book Jackets - Bloodmoon - BookRotate.esp

[Order]
Subterranean Tel Uvirith v 1.1.esp
Book Jackets - Bloodmoon.esp

[Order]
Subterranean Tel Uvirith v 1.1.esp
Book Jackets - Tribunal - BookRotate.esp

[Order]
Subterranean Tel Uvirith v 1.1.esp
Book Jackets - Tribunal.esp

[Order]
Subterranean Tel Uvirith v 1.1.esp
Jac_Passing time while reading -  BRBJ patch.esp

[Order]
Subterranean Tel Uvirith v 1.1.esp
UL_BookJackets_Add-on.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sugarmoon's Culture Shack  [Matthew Martin]

[Conflict]
	Use only one plugin depending on computer power, use 'MMSugarMoon-a.esp' if you have a fast computer. If you experience crashes, use 'MMSugarMoon-b.esp' instead.
MMSugarMoon-a.esp
MMSugarMoon-b.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Super Adventurers 3.02 [Various]

[Conflict] ; ( Ref: "readme_super_adv3.html")
	Don't use this plugin with the main "Adventurers 3" plugin, since it is already included.
super_adventurers302.esp
adventurers302.esp

[Conflict] ; ( Ref: "readme_super_adv3.html")
	"Super Adventurers 3.02" already includes fixed versions of all the official Bethesda-released plugins.
super_adventurers302.esp
[ANY	AdamantiumArmor.esp
		ImprovedAdamantiumArmor.esp
		[Official]Adamantium Armor.esp
		AreaEffectArrows.esp
		Area Effect Arrows.esp
		AreaEffectArrows XB Edition.esp
		Area Effect Projectiles.esp
		Area Effect Projectiles (PAR Edit).esp
		CleanAreaEffectArrows.esp
		[Official]Area Effect Arrows.esp
		BCsounds.esp
		BitterCoastSounds.esp
		CleanBitterCoastSounds.esp
		[Official]Bitter Coast Sounds.esp
		EBQ_Artifact.esp
		CleanHelmOfTohan.esp
		HelmOfTohan.esp
		[Official]Helm of Tohan.esp
		Entertainers.esp
		CleanEntertainers.esp
		[Official]Entertainers.esp
		[DESC /LeFemm(TM) armor/ LeFemmArmor.esp]
		[Official]LeFemm Armor.esp
		Master_Index.esp
		CleanMasterIndex.esp
		MasterIndex.esp
		[Official]Master Index.esp
		Siege at Firemoth.esp
		SiegeAtFiremoth.esp
		[Official]Siege at Firemoth.esp]

[Order] ; Dragon32 - This may work...
super_adventurers302.esp
TLM - AdjMod - Siege At Firemoth.esp

[Requires]
	( Ref: "readme_super_adv3.html" and "readme_adventurers3.html" )
adventurers_tribunal.esp
[ANY	super_adventurers302.esp
		  adventurers302.esp]

;;Dragon32: duplicate Adventurers load order ("adventurers_tribunal.esp" is the same plugin)
[Order]
super_adventurers302.esp
adventurers_tribunal.esp

[Conflict]
	"Super Adventurers 3.02" includes "Adventurers NPCs".
	( Ref: http://mw.modhistory.com/download-37-13942 )
super_adventurers302.esp
adv_npcs_v1.1.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Super Vvardenfell Tunnels [Arnor]

[Conflict] ; ( Ref: "Arnor's Super Vvardenfell Tunnels Mod - Readme.txt" )
	"Super Vvardenfell Tunnels" merges PCC aka Blockhead's Smeradon, Dunzar, Knaarus, Xindaz and Veft dungeons. It also includes Xerau's "Dwemer Tunnels and Corprusarium Caverns".
Arn_DungeonTunnels.esp
[ANY	pcc_smeradon_17.esp
		pcc_smeradon_patch_04.esp
		pcc_extended_smeradon_21.esp
		pcc_smeradon2DT_07.esp
		pcc_knaarus_02.esp
		pcc_east_knaarus_28.esp
		pcc_dunzar_02.esp
		pcc_south_dunzar_01.esp
		pcc_xindaz_veft_05.esp
		pcc_further_ext_smer_20.esp
		pcc_further_ext_FIX_01.esp
		Dwemer Tunnels and Coprusarium Cavern.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Suran Archery Tradehouse [Wizbang]

[Conflict] ; ( Ref: Readme_SuranArcheryStore_v3.0.txt )
	"Archer's Leather Armor" is included in "Suran Archery Tradehouse". You should uncheck "Archer's Leather Armor" from your mod list, "Suran Archery Tradehouse" includes an upgraded version of the armor.
Suran Archery Store_v3.0.esp
Archer's Leather Armor.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Suran Extended 1.2 [Princess Stomper]

[Requires]
Suran Extended Family.esp
MW_Children_1_0.esm

[Conflict] ; ( Ref: "Suran Extended v1.2 readme.rtf")
	'Suran Extended Family.esp' includes 'Clean Suran Extended.esp' and adds children from "Children of Morrowind".
Suran Extended Family.esp
Clean Suran Extended.esp

[Order] ; Suran Extended needs to load before Suran Waterfront, conflict in land/cell (6, -7) ( Ref: reported by Marcus La Tendresse)
Clean Suran Extended.esp
Suran Extended Family.esp
Suran Waterfront*.esp

[Conflict] ; ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA )
Farmer Mod v4.3.esp
[ANY	Clean Suran Extended.esp
		Suran Extended Family.esp]

[Conflict] ; ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA )
[ANY	Suran Waterfront V-5.1.esp
		Suran Waterfront 5.0.esp]
[ANY	Clean Suran Extended.esp
		Suran Extended Family.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Suran Underworld 2.5 [Matthew]

;;Korana's replacement is SIZE 2086052
[Conflict] ; ( Ref: SU_Dock_Fix-27167.rar\IMPORTANT INFORMATION.txt )
	The docks at Fort Frostmoth were modified to accommodate a ship in the original version of "Suran Underworld", this has caused problems with some mods.
	Korana has released a patch ("SU_Dock_Fix"): ( http://morrowind.nexusmods.com/mods/27167 )
[ANY	[SIZE 2086615 Suran_Underworld_2.5.esp]
		SU_SW Comp. Patch.esp]
[ANY Clean Solstheim_Castle_v1.1.esp
		BEER! Combo v1.12-03a (PR esm v2.4fix).esp
		BEER! Combo v1.12-03a (PR esp v2.4fix).esp
		BEER! Combo v1.12-03a.esp
		BEER! Combo.esp
		NoM 2.1 with BEER!.esp
		NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp
		NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp
		NoM 2.12-03a with BEER!.esp
		NOM 2.13.esp
		BT_Whitewolf_2_0.esp
		BT_Whitewolf_2_0.esm
		BM_S_Inn.esp]

[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts "New Suran Extended - readme.txt")
	"Suran Underworld" places its Abandoned House in the same spot as "Suran Archery Store".
	Pseron Wyrd has created an alternative version of "Suran Underworld" that resolves this conflict by moving the Abandoned House outside the gates of Suran, download it here:
	( http://mw.modhistory.com/download-13-11921 )
	"New Suran Extended" by Nicolithian contains an alternate Suran Archery Store plugin which provides compatability for "New Suran Extended", "Suran Underworld" & "Suran Archery Tradehouse", download it here:
	( http://mw.modhistory.com/download-44-11112 )
[ANY	[SIZE 2086615 Suran_Underworld_2.5.esp]
		SU_SW Comp. Patch.esp]
Suran Archery Store_v3.0.esp

[Conflict] ; No conflict with v3.0 as Wollibeebee made the Bloodfang Tong armor use Andragorn and Bahamut's Sotonhorian armour
	Dimitri Mazieres's "Dark Brotherhood Armor Replacer" changes the Body Part for the Dark Brotherhood Helmet (ID: A_DarkBrotherhood_Helmet) from "Head" to "Hair". So when both "Dark Brotherhood Armor Replacer" and "Dark Brotherhood Armor Replacer" are active "Suran Underworld" is left without a Body Part for the BloodFang Helm (ID: a_bloodfang_helm), and so any NPC wearing a Bloodfang Helm will have no head. To use both mods in conjunction, you'd need to change the Armor part "a_bloodfang_helm" to
	Biped Object: Hair
	Male Armor: A_DarkBrotherhood_Helmet
[ANY	Suran_Underworld_2.5.esp
		SU_SW Comp. Patch.esp]
[ANY	DM_DB Armor Replacer.esp
		DM_DB Armor Replacer-Exp.esp
		DM_DB Armor Replacer-ExpDDBA.esp
		DM_DB Armor Replacer-ExpRanks.esp
		DM_DB Armor Replacer-ExpRanksDDBA.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Suran Underworld 3.0 [Wollibeebee and Matthew]

;;Dragon32: See also "Suran Underworld 2.5 [Matthew]"

[Conflict] ; ( Ref: SU_Dock_Fix-27167.rar\IMPORTANT INFORMATION.txt )
	The docks at Fort Frostmoth were modified to accommodate a ship in the original version of "Suran Underworld", this has caused problems with some mods.
	Korana has released a patch ("SU_Dock_Fix") for Suran Underworld 2.5: ( http://morrowind.nexusmods.com/mods/27167 )
	However there is no patch available for "Suran Underworld 3.0".
Suran_Underworld_v3.ESP
[ANY	Clean Solstheim_Castle_v1.1.esp
		BEER! Combo v1.12-03a (PR esm v2.4fix).esp
		BEER! Combo v1.12-03a (PR esp v2.4fix).esp
		BEER! Combo v1.12-03a.esp
		BEER! Combo.esp
		NoM 2.1 with BEER!.esp
		NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp
		NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp
		NoM 2.12-03a with BEER!.esp
		NOM 2.13.esp
		BT_Whitewolf_2_0.esp
		BT_Whitewolf_2_0.esm
		BM_S_Inn.esp]

;;Dragon32: Assume this is still relevant
[Conflict] ; ( Ref: "New Suran Extended - readme.txt" http://gmml.pbwiki.com/Mod+Conflicts)
	"Suran Underworld" places its Abandoned House in the same spot as "Suran Archery Store".
	"New Suran Extended" by Nicolithian contains an alternate Suran Archery Store plugin which "provides compatability for "New Suran Extended", "Suran Underworld" & "Suran Archery Tradehouse", download it here:
	( http://mw.modhistory.com/download-44-11112 )
Suran_Underworld_v3.ESP
Suran Archery Store_v3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Suran_Underworld_2.5-jms_patch [john.moonsugar]

[Patch] ; ( Ref: Suran_underworld_2.5-jms_patch.txt )
	You should use the compatiblity patch as you are running both "White Wolf of Lokken" and "Suran Underworld." These mods conflict through the dialog topics "to rescue me" and "rescue me".
	Whilst the patch was created for v2.5 of "Suran Underworld", it should still work with v3.
	( http://sites.google.com/site/johnmoonsugar/Home/morrowind-mods )
Suran_Underworld_2.5-jms_patch.esp
[ALL	[ANY	Suran_Underworld_v3.ESP
				Suran_Underworld_2.5.esp
				SU_SW Comp. Patch.esp]
		[ANY	BT_Whitewolf_2_0.esp
				BT_Whitewolf_2_0.esm]]

[Order]
Suran_Underworld_2.5.esp
Suran_Underworld_2.5-jms_patch.esp

[Order]
BT_Whitewolf_2_0.esp
Suran_Underworld_2.5-jms_patch.esp

[Order]
Suran_Underworld_v3.ESP
Suran_Underworld_2.5-jms_patch.esp

[Order]
SU_SW Comp. Patch.esp
Suran_Underworld_2.5-jms_patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Suran Underworld/Suran Waterfront Compatibility Patch [bryman1970]

[Conflict]
	"Suran Underworld" and "Suran Waterfront" conflict, an edit of "Suran Underworld" version 2.5 by bryman1970 is available which "removes a stray dock and a lone suspended light left by the Suran Underworld mod."
	bryman1970's modified version of "Suran Underworld" is available from Morrowind Modding History:
	( http://mw.modhistory.com/download-64-14085 )
[ANY	Suran Waterfront V-5.1.esp
		Suran Waterfront 5.0.esp]
[ANY	Suran_Underworld_2.5.esp
		Suran_Underworld_v3.ESP]

[Conflict]
	'SU_SW Comp. Patch.esp' is an edit of "Suran Underworld" version 2.5 by Matthew, you should not run Matthew's original with it.
	( http://mw.modhistory.com/download-64-14085 )
SU_SW Comp. Patch.esp
[ANY	Suran_Underworld_2.5.esp
		Suran_Underworld_v3.ESP]

[Requires]
	"It's the Indy Bank/Suran Waterfront patch that actually lowers the terrain, allowing ["Suran Underworld" and "Suran Waterfront"] to work together. If you don't use ["Indy Bank/Suran Waterfront Compatibility Patch" by bryman1970], [then "Suran Underworld" and "Suran Waterfront"] WILL NOT BE COMPATIBLE WITH EACH OTHER."
	( http://mw.modhistory.com/download-64-14085 )
	bryman1970's "Indy Bank/Suran Waterfront Compatibility Patch" is available from Morrowind Modding History:
	( http://mw.modhistory.com/download-64-14084 )
SU_SW Comp. Patch.esp
[ALL	[ANY	Suran Waterfront V-5.1.esp
				Suran Waterfront 5.0.esp]
		Indy Bank (SW Comp. Patch).ESP]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Suran Waterfront 5.1 [Thondur]

;;Dragon32: See also White Suran [Basswalker] for Order rule

[Conflict] ; ( Ref: "Change log Suran Waterfront.txt" )
	Use only one of these plugins:
		'Suran Waterfront V-5.1.esp' - If you do not want coconut trees.
		'Suran Waterfront 5.0.esp' - If you do.
Suran Waterfront V-5.1.esp
Suran Waterfront 5.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Sword of Perithia [Andre Sergoyan]

;Dragon32: Logical to have the patch load after the main mod
[Order]
SOPBeta1.4.esp
SOP1.4Patch1.34.esp

[Requires]
	Ensure you load the latest patch for "Sword of Perithia".
SOPBeta1.4.esp
SOP1.4Patch1.34.esp

[Note]
	!! "Do not use other plugins with Sword of Perithia. There are only a select few that will be successfully compatibile with "SOP". ( A short list of compatibile plugins: All SOP Patches, Waikem's Game Improvements, Rhed's heads )
	!! ( Ref: readme_SwordofthePerithia.txt )
SOPBeta1.4.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Taddeus' Balanced Alchemy [Taddeus]

[Order]
Taddeus'BalancedAlchemy.esp
Sri Alchemy BM List Patch.esp

[Requires]
	You are missing "Sri Alchemy BM List Patch". Srikandy's Alchemy for Bloodmoon, upon which Taddeus' Balanced Alchemy "is heavily based" (see Taddeus'BalancedAlchemy - Readme.txt ), uses deprecated AddToLev* function to modify Bethsoft leveled lists, and this function is included in "Taddeus' Balanced Alchemy". For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: ( http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists ) Some patches may be available at that link. Patches for "Sri's Alchemy" should work for "Taddeus' Balanced Alchemy", as the offending script has the same ID in both mods.
Taddeus'BalancedAlchemy.esp
Sri Alchemy BM List Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Taddeus' Balanced Armor 1.2 [Taddeus]

[Conflict] ; ( Ref:  "Taddeus'BalancedArmors - Readme.txt" )
	"Taddeus' Balanced Armor" includes balanced versions of the following plugins:
[ANY	Taddeus'BalancedArmors.esp
		Taddeus'BalancedArmors_Rotate.esp]
[ANY	[DESC /LeFemm(TM) armor/ LeFemmArmor.esp]
		[Official]LeFemm Armor.esp
		adamantiumarmor.esp
		ImprovedAdamantiumArmor.esp
		[Official]Adamantium Armor.esp
		EBQ_Artifact.esp
		CleanHelmOfTohan.esp
		HelmOfTohan.esp
		[Official]Helm of Tohan.esp
		OfficialMods_v5.esp
		Clean Official Plugins v1.1.esp
		Official_2002_Mods.esp
		bm_wolf_greaves_fix.esp
		AV_female_armor.esp
		AV_fem_armor_Trib.esp
		Ice_FemaleSteelCuirass.esp
		Ice's BM Ice & NordicMail.esp
		Ice's Glass Cuirass.esp
		DGLAdamantiumShields.esp
		Adamantium Roundshield.esp
		Adamantium Towershield.esp
		Divine_domina_part_1.esp
		Divine_domina_part_2.esp
		Divine_domina_part_3_Tribunal.esp
		Divine_domina_part_4.esp
		Divine_domina_part_5.esp
		acsEbonyGreaves.esp
		venymora_intro_v1p0.esp]

[Conflict]
	Use only one of these plugins.
Taddeus'BalancedArmors.esp
Taddeus'BalancedArmors_Rotate.esp

[Note]
 	"Taddeus' Balanced Armors" is compatible with "Wakim's Game Improvements", but it is recommended to use the modular version and to exclude the "Items" file. ( Ref: Taddeus'BalancedArmors - Readme.txt ) If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order depending on which changes you prefer.
[ALL	[ANY	Taddeus'BalancedArmors.esp
				Taddeus'BalancedArmors_Rotate.esp]
		[ANY	Balance - items.esp
				Wakim's Game Improvement 9.esp
				Wakim's Game Improvements with No-glo v9.esp
				AprogasVampire WakimImprovements.20021210.esp]]

[Conflict]
	Jeremy McGuinn's "Divine Domina" series, included in "Taddeus' Balanced Armor", and "AVENGER'S female armor" by Avenger provide female versions of the Morrowind armors.
[ANY	AV_female_armor.esp
		AV_fem_armor_Trib.esp]
[ANY	Taddeus'BalancedArmors.esp
		Taddeus'BalancedArmors_Rotate.esp]

[Conflict]
	Both Jeremy McGuinn's "Divine Domina" series, included in "Taddeus' Balanced Armor", and Sheikizza Icemane's "Female Templar Cuirass" provide a female version of the Templar cuirass.
[ANY	Taddeus'BalancedArmors.esp
		Taddeus'BalancedArmors_Rotate.esp]
FEMALE_TEMPLAR_CUIRASS_V0.1.esp

[Conflict]
	Both Jeremy McGuinn's "Divine Domina" series, included in "Taddeus' Balanced Armor", and Cyanvoid's "Female Cuirasses 2.0" provide female versions of the same cuirasses.
female_cuirasses_2.0.esp
[ANY	Taddeus'BalancedArmors.esp
		Taddeus'BalancedArmors_Rotate.esp]

[Note]
	Sandman101's "H.E.L.L.U.V.A. Armor Completion" provides female versions of all of Morrowind's (including expansions) armors. "Taddeus' Balanced Armor" includes Jeremy McGuinn's "Divine Domina" series,which does the same.
	To preserve Taddeus' changes to armor values you should load Taddeus' mod after Sandman101's by creating a custom Order rule in "mlox_user.txt".
[ALL	H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
		[ANY	Taddeus'BalancedArmors.esp
				Taddeus'BalancedArmors_Rotate.esp]]

;;Dragon32: includes Adamantium armour
[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
Taddeus'BalancedArmors.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
Taddeus'BalancedArmors_Rotate.esp

[Order]
super_adventurers302.esp
Taddeus'BalancedArmors.esp

[Order]
super_adventurers302.esp
Taddeus'BalancedArmors_Rotate.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Taddeus' Balanced Armor (light) 1.2 [Taddeus]

[Conflict] ; ( Ref:  "Taddeus'BalancedArmors(light)-Readme.txt" )
	"Taddeus' Balanced Armor (light) 1.2" includes balanced versions of the following plugins:
Taddeus'BalancedArmors(light).esp
[ANY	[DESC /LeFemm(TM) armor/ LeFemmArmor.esp]
		[Official]LeFemm Armor.esp
		adamantiumarmor.esp
		ImprovedAdamantiumArmor.esp
		[Official]Adamantium Armor.esp
		EBQ_Artifact.esp
		CleanHelmOfTohan.esp
		HelmOfTohan.esp
		[Official]Helm of Tohan.esp
		OfficialMods_v5.esp
		Clean Official Plugins v1.1.esp
		Official_2002_Mods.esp]

;;"DON'T remove Dongle's and venymora plugins if you run them!"
;;Dragon32: So Order rules so they load before this stat-adjusting mod.
[Order]
DGLAdamantiumShields.esp
Taddeus'BalancedArmors(light).esp

[Order]
Adamantium Roundshield.esp
Taddeus'BalancedArmors(light).esp

[Order]
Adamantium Towershield.esp
Taddeus'BalancedArmors(light).esp

[Order]
venymora_intro_v1p0.esp
Taddeus'BalancedArmors(light).esp

[Note] ; ( Ref:  "Taddeus'BalancedArmors(light)-Readme.txt" )
	"Taddeus' Balanced Armor (light)" is compatible with "Wakim's Game Improvements", but it is recommended to use the modular version of "Wakim's Game Improvements" and to exclude the "Items" file.
	If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order depending on which changes you prefer.
[All	Taddeus'BalancedArmors(light).esp
		[ANY	Balance - items.esp
				Wakim's Game Improvement 9.esp
				Wakim's Game Improvements with No-glo v9.esp
				AprogasVampire WakimImprovements.20021210.esp]]

;;Dragon32: includes Adamantium armour
[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
Taddeus'BalancedArmors(light).esp

[Order]
super_adventurers302.esp
Taddeus'BalancedArmors(light).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Taddeus' Balanced Enchanting [Taddeus]

[Conflict] ; ( Ref: "Taddeus'BalancedEnchanting-Readme.txt" )
	"Taddeus' Balanced Enchanting" will conflict with all the plugins modifying the same creatures, settings and soul gems.
Taddeus'BalancedEnchanting.esp
[ANY	BTB - Settings.esp
		BTB - Settings (Alternate).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Taddeus' Balanced Objects 1.2 [Taddeus]

[Conflict] ; ( Ref: "Taddeus'BalancedObjects - Readme.txt" )
	"Taddeus' Balanced Objects" includes balanced versions of the following plugins:
[ANY	Taddeus'BalancedObjects.esp
		Taddeus'BalancedObjects_Rotate.esp]
[ANY	PotionSorter.esp
		Potions.esp
		Scrollsv1.1.esp
		PSsorticon.esp
		Clean Potions.esp
		Clean Potions1.esp
		Clean Scrolls.esp]

[Conflict]
	Use only one of these plugins.
Taddeus'BalancedObjects.esp
Taddeus'BalancedObjects_Rotate.esp

[Note]
	"Taddeus' Balanced Objects" is compatible with "Wakim's Game Improvements", but it is recommended to use the modular version of "Wakim's Game Improvements" and to exclude the "Items" file.
 If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order depending on which changes you prefer.
 ( Ref: "Taddeus'BalancedObjects - Readme.txt" )
[ALL	[ANY	Taddeus'BalancedObjects.esp
				Taddeus'BalancedObjects_Rotate.esp]
		[ANY	Balance - items.esp
				Wakim's Game Improvement 9.esp
				Wakim's Game Improvements with No-glo v9.esp
				AprogasVampire WakimImprovements.20021210.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Taddeus' Balanced Objects (light) 1.2 [Taddeus]

[Note] ; ( Ref: "Taddeus'BalancedObjects - Readme.txt" )
	 "Taddeus' Balanced Objects" includes balanced versions of the following plugins:
[ALL	Taddeus'BalancedObjects(light).esp
		[ANY	PotionSorter.esp
				Potions.esp
				Scrollsv1.1.esp
				PSsorticon.esp
				Clean Potions.esp
				Clean Potions1.esp
				Clean Scrolls.esp]]

[Note] ; ( Ref: "Taddeus'BalancedObjects(light)-Readme.txt" )
	"Taddeus' Balanced Objects (light)" is compatible with "Wakim's Game Improvements", but it is recommended to use the modular version of "Wakim's Game Improvements" and to exclude the "Items" file.
	If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order depending on which changes you prefer.
[All Taddeus'BalancedObjects(light).esp
		[ANY	Balance - items.esp
				Wakim's Game Improvement 9.esp
				Wakim's Game Improvements with No-glo v9.esp
				AprogasVampire WakimImprovements.20021210.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Taddeus' Balanced Weapons 1.3 [Taddeus]

[Conflict] ; ( Ref: Taddeus'BalancedWeapons - Readme.txt )
	"Taddeus' Balanced Weapons" includes a balanced version of the following plugins:
[ANY	Taddeus'BalancedWeapons.esp
		Taddeus'BalancedWeapons_Rotate.esp]
[ANY	AreaEffectArrows.esp
		AreaEffectArrows XB Edition.esp
		Area Effect Arrows.esp
		Area Effect Projectiles.esp
		Area Effect Projectiles (PAR Edit).esp
		CleanAreaEffectArrows.esp
		[Official]Area Effect Arrows.esp]

[Note]
	"Taddeus' Balanced Weapons" is compatible with "Wakim's Game Improvements", but it is recommended to use the modular version of "Wakim's Game Improvements" and to exclude the "Items" file. ( Ref: Taddeus'BalancedWeapons - Readme.txt ) If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order depending on which changes you prefer.
[All	[ANY	Taddeus'BalancedWeapons.esp
				Taddeus'BalancedWeapons_Rotate.esp]
		[ANY	Balance - items.esp
				Wakim's Game Improvement 9.esp
				Wakim's Game Improvements with No-glo v9.esp
				AprogasVampire WakimImprovements.20021210.esp]]

[Conflict]
	Use only one of these plugins.
Taddeus'BalancedWeapons.esp
Taddeus'BalancedWeapons_Rotate.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tale of the Devious Trader [Xeth-Ban]

[Conflict] ; ( Ref: "Tale of the Devious Trader.txt" )
	Use only one of these plugins	:
		'Tale of the Devious Trader.esp' - Adds the new book to the game world.
		'Resource Tale of the Devious Trader.esp' - Contains the book in the CS, but places no copies ingame.
Resource Tale of the Devious Trader.esp
Tale of the Devious Trader.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tales of Tel Branora  [A.P. Hilliard]

[Requires] ; ( Ref: Tales of Tel Branora Read Me.txt )
	"Tales of Tel Branora" requires Bethesda's official "LeFemm Armor" or any compilation that includes it.
Tales of Tel Branora.esp
[ANY	LeFemmArmor.esp
		[Official]LeFemm Armor.esp
		OfficialMods_v5.esp
		Clean Official Plugins v1.1.esp
		Official_2002_Mods.esp
		Taddeus'BalancedArmors.esp
		Taddeus'BalancedArmors_Rotate.esp
		SauronsAbode252.esp
		SauronsAbode252_Tribunal.esp
		super_adventurers302.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @TR (Tamriel Rebuilt) 16.12 [Tamriel Rebuilt team]

;;Danae: changed all TR_DATA.esm to Tamriel_Data.esm

;;"The regions are defined in Tamriel_Data and if a cell has a region id that doesn't yet exist, it will produce [Unable to find Region] error."
;;Ref: http://tamriel-rebuilt.org/comment/5821#comment-5821
[Order]
Tamriel_Data.esm
TR_Mainland.esm

[Order] ; Dragon32: Checked with TESPCD
TR_Preview.esp
TR_Travels.esp

[Conflict]
	Do not load Tamriel Rebuilt's old maps ("Map 1 - Telvannis" or "Map 2 - Antediluvian Secrets") with 'TR_Mainland.esm', which contains all previously released "Tamriel Rebuilt" maps.
TR_Mainland.esm
[ANY	TR_Map2.esm
		TR_Map1.esm]

[Conflict]
	Conflicts with TR_Mainland.
	( Ref: "TR_Readme.txt" )
TR_Mainland.esm
[ANY	Bloody Oath_v1.0.esp				; Bloody Oath
		BAR_DarkshroudKeep_v1.2.esp			; Darkshroud Keep
	 	Clean hawkfir_island.esp			; Hawkfir Island
	 	The Goblin Lab v1.1.esp				; The Goblin Lab
	 	Helios_Keep.esp						; Helios Keep
	 	Inferno's Island Revisited.esp		; Inferno's Island
	 	Isengard (v1.3).esp					; Isengard
	 	Journey's End 1.1.esp				; Journey's End
	 	Korobal v1.2.esp					; Korobal Island
	 	Liligue island.esp					; Lilligue Island
	 	Moons_Spawn_V1.3.3_Non_Patched.esp	; Moon's Spawn
	 	From Hell To Heaven.esm				; Morrowland
	 	N'Dib_5.esp							; N'Dib's Twilight
	 	RaferSands.esm						; Rafer: Sands of an Era
	 	SnakeBitten Island - Alpha.esp		; Snakebitten's Island
	 	Tree_of_Life.esp					; Tree Of Life
	 	tusar_v1.2.1.esp					; Island of Tusar
	 	GS_Tamriel Part1_Black Marsh.esp
		GS_Tamriel Tribute to The Comunity.esm
		Beyond YsGramor v2.5.esm
		The Zone (Tribunal).esp
		Tel Scelestus.esp
		Private_Tower_Ordeal.esp
		Season of the Harvest v1.1.esp
		Sorefoot Enterprises, Inc. v1.5a.esp
		Unique Ocean Landscapes.ESP
		Château de Hadeborg V1.0.esp
		Rahj.esm
		Makunde.esp
		Clean Roman city v.4 expansion added #4.esp
	 	Clean Roman city v.4 MORROWIND ONLY.esp]

[Conflict]
	Conflicts with TR_Preview.
 	( Ref: "TR_Readme.txt" )
TR_Preview.esp
[ANY	silgrad_tower_internal_release_1-4_6.6.esp	; Silgrad Tower
		silgrad_tower_1-4_6.6.esp					; Silgrad Tower
		Annastia V3.3.esp		     				; Annastia
		Veldion2.0.esm								; Velidon
		Dulsya Isle.esp								; Dulsya
		FTG.esp]									; Five Toes

[Conflict]
 "Mountainous Red Mountain replacer which also causes major placement issues [with "Tamriel Rebuilt"], especially in the Velothi Mountains."
[ANY	TR_Mainland.esm
		TR_Preview.esp]
MRM.esm

[Conflict]
	"The On The Rocks", which is known to causes severe placement issues in "Tamriel Rebuilt" areas.
	Note that this is due to the use of replacement meshes in "On The Rocks" and not just caused by the 'OTR_Coast_Variety.esp' plugin.
[ANY	TR_Mainland.esm
		TR_Preview.esp]
OTR_Coast_Variety.esp

[Conflict] ; ( Ref: http://forums.nexusmods.com/index.php?/topic/152538-tel-nechim/?p=7720962 )
	Landmass conflict. There is a moved version of Antiscamp's "Tel Nachim" available, download it here:
	( http://www.nexusmods.com/morrowind/mods/43204/ )
TR_Mainland.esm
Tel Nechim.esp

[Conflict]
	Landmass conflict. You may wish to use DagothBob's moved version of "Havish", download it here:
	( http://www.nexusmods.com/morrowind/mods/43408/ )
TR_Preview.esp
[SIZE 4646696 Havish.esm]

[Conflict] ; ( Ref: https://www.youtube.com/watch?v=v7o8R_2u17g )
TR_Preview.esp
Fishing Academy v<VER>.esp

[Conflict]
	Landmass conflict. You may wish to use Spiffyman's moved version of "Booty Island", download it here:
	( http://www.nexusmods.com/morrowind/mods/39308/ )
TR_Mainland.esm
Booty.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tamriel Rebuilt: Census and Excise Links [The "Bloodthirsty" Crustacean]

[Requires]
TR_CensusAndExciseTravel.esp
[ALL	Tamriel_Data.esm
		TR_Mainland.esm]

;;Dragon32: See Ref in Note rule below - "This prevents an error message regarding TC_CEGate in TR_CensusAndExciseTravel.esp's TC_CEShipDockScript script when starting a new game."
[Order]
Siege at Firemoth.esp
TR_CensusAndExciseTravel.esp

[Order]
[Official]Siege at Firemoth.esp
TR_CensusAndExciseTravel.esp

[Order]
SiegeAtFiremoth.esp
TR_CensusAndExciseTravel.esp

[Order]
OfficialMods_v5.esp
TR_CensusAndExciseTravel.esp

[Order]
Clean Official Plugins v1.1.esp
TR_CensusAndExciseTravel.esp

[Order]
Official_2002_Mods.esp
TR_CensusAndExciseTravel.esp

[Order]
super_adventurers302.esp
TR_CensusAndExciseTravel.esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
TR_CensusAndExciseTravel.esp

[Order]
silgrad_tower_1-4_6.6.esp
TR_CensusAndExciseTravel.esp

[Note]
	! With both "Tamriel Rebuilt: Census and Excise Links" and Bethesda's "Siege at Firemoth" (or a mod which includes it) enabled, there will be two boat captains to talk to and two superimposed gate objects in Seyda Neen.
[ALL	[ANY	Siege at Firemoth.esp
				SiegeAtFiremoth.esp
				[Official]Siege at Firemoth.esp
				OfficialMods_v5.esp
				Clean Official Plugins v1.1.esp
				Official_2002_Mods.esp
				super_adventurers302.esp
				silgrad_tower_internal_release_1-4_6.6.esp
				silgrad_tower_1-4_6.6.esp]
		TR_CensusAndExciseTravel.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tamriel Rebuilt Map 1 CharGen 2.0 [Garif]

[Requires] ; ( Ref: "Tamriel Rebuilt Character Generation - Firewatch Readme.txt" )
Tamriel Rebuilt Character Generation - Firewatch.esp
[ALL	TR_Mainland.esm
		Tamriel_Data.esm]

[Requires] ; ( Ref: "Tamriel Rebuilt Map 1 CharGen Firewatch v2.rar\Readme.txt" )
TR_CharGen (Firewatch - Map 1).esp
[ALL	TR_Mainland.esm
		Tamriel_Data.esm]

[Conflict] ; ( Ref: "Tamriel Rebuilt Map 1 CharGen Firewatch v2.rar\Readme.txt" )
	"Tamriel Rebuilt Map 1 CharGen" conflicts with "Siege at Firemoth".
TR_CharGen (Firewatch - Map 1).esp
[ANY	Siege at Firemoth.esp
		SiegeAtFiremoth.esp
		[Official]Siege at Firemoth.esp
		FireMoth Moved.ESP
		OfficialMods_v5.esp
		Clean Official Plugins v1.1.esp
		Official_2002_Mods.esp
		super_adventurers302.esp
		silgrad_tower_internal_release_1-4_6.6.esp
		silgrad_tower_1-4_6.6.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tamriel Rebuilt Transport Links 2.0 [HowlingSnail]

[Requires] ; ( Ref: "TR_TransportReadme.txt" )
TR_TransportLinks.ESP
[ALL	Tamriel_Data.esm
		TR_Mainland.esm]

[Requires] ; Dragon32: v1.0 just because ( Ref: "TR_TransportReadme.txt" )
TR_Transport.ESP
[ALL	Tamriel_Data.esm
		TR_Mainland.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tamrielic Lore 2.1 [PikachunoTM]

[Conflict]
	Use only one version of "Tamrielic Lore" by PikachunoTM.
Tamrielic Lore.esm
Tamrielic Lore.esp

[Requires]
 "All [these add-ons] require the base "Tamrielic Lore.esm.""
 ( Ref: "Tamrielic Lore.docx")
[ANY TamLore -- AddOn 1-MuseumAdditions.esp
	 TamLore -- AddOn 2-Museum Donations Anytime.esp
	 TamLore -- AddOn 3-Museum Donations Normal.esp
	 TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP
	 TamLore -- Script Insurance.esp]
[ANY Tamrielic Lore.esm
	 Tamrielic Lore.esp]

[Conflict]
 "["TamLore -- Wings of the Queen of Bats.esp"] allows you to find the Wings of the Queen of Bats [...] and any mod which adds the WotQoB to Morrowind works as well (Like TheOne&Only's mod of the same name)."
 ( Ref: "Tamrielic Lore.docx")
TamLore -- Wings of the Queen of Bats.esp
[ANY Wings of the Queen of Bats.esp
	 Clean UMPP-fixes-BTB-v2.esp
	 Clean UMPP-fixes-v2.esp]

[Patch]
 ( Ref: "Tamrielic Lore.docx")
TamLore -- Script Insurance.esp
[ALL [ANY Tamrielic Lore.esm
		  Tamrielic Lore.esp]
	 [ANY GOTYFullTidySomeMPPv2.01.esm
		  GOTYFullTidySomeMPPv2.01.esp
		  GOTYFullTidyZeroMPPv2.01.esm
		  GOTYMinImpactSomeMPPv2.01.esm
		  GOTYMinImpactSomeMPPv2.01.esp
		  GOTYScriptTidy(CommentsIn).esp]]

[Order]
GOTYFullTidySomeMPPv2.01.esp
TamLore -- Script Insurance.esp

[Order]
GOTYMinImpactSomeMPPv2.01.esp
TamLore -- Script Insurance.esp

[Order]
GOTYScriptTidy(CommentsIn).esp
TamLore -- Script Insurance.esp

[Conflict]
 No need to run "TamLore -- Script Insurance.esp" with the plugin version of "Tamrielic Lore"
Tamrielic Lore.esp
TamLore -- Script Insurance.esp

[Order]
GOTYFullTidySomeMPPv2.01.esp
Tamrielic Lore.esp

[Order]
GOTYMinImpactSomeMPPv2.01.esp
Tamrielic Lore.esp

[Order]
GOTYScriptTidy(CommentsIn).esp
Tamrielic Lore.esp

[Patch]
 ( Ref: "Tamrielic Lore.docx")
TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP
[ALL [ANY Tamrielic Lore.esm
		  Tamrielic Lore.esp]
	 Museum of Artifacts Improved Expanded.esp]

[Order]
Museum of Artifacts Improved Expanded.esp
TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP

;;DRagon32: TESPCD check
[Order]
Tamrielic Lore.esp
TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP

;;Plugin Description: "["TamLore -- AddOn 2-Museum Donations Anytime.esp"] Allows donations to happen any time. Must be loaded BEFORE the Museum Donations Difficulty add-ons."
[Order]
Tamrielic Lore.esp
TamLore -- AddOn 2-Museum Donations Anytime.esp
TamLore -- AddOn 3-Museum Donations Easy.esp
TamLore -- AddOn 3-Museum Donations Hard.esp
TamLore -- AddOn 3-Museum Donations Lots of Donations.esp
TamLore -- AddOn 3-Museum Donations No Donations.esp
TamLore -- AddOn 3-Museum Donations Normal.esp
TamLore -- AddOn 3-Museum Donations Very Easy (Default).esp
TamLore -- AddOn 3-Museum Donations Very Hard.esp

[Conflict]
 Although not explicit in the read me you should only load one of these Museum Donations mods.
TamLore -- AddOn 3-Museum Donations Easy.esp
TamLore -- AddOn 3-Museum Donations Hard.esp
TamLore -- AddOn 3-Museum Donations Lots of Donations.esp
TamLore -- AddOn 3-Museum Donations No Donations.esp
TamLore -- AddOn 3-Museum Donations Normal.esp
TamLore -- AddOn 3-Museum Donations Very Easy (Default).esp
TamLore -- AddOn 3-Museum Donations Very Hard.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @TarMar [Ravensong]

[Conflict]
 Necessities of Morrowind (NoM) adds a shop to one wall of the Mournhold Bazaar area which blocks access to a door added by TarMar. You need to to relocate one of the two, or you can open the console, click on the house static, and enter the command "disable".
TarMar.esp
[ANY NoM 3.0.esp
	 NOM 2.13.esp]

[Conflict]
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Beyond YsGramor v2.5.esm
TarMar.esp

[Conflict]
 TarMar and Oluhan both add a building to the same spot in Tel Branora.
TarMar.esp
Oluhan v1.13.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tea Mod 1.21 [Stuporstar]

[Patch]
 "[Stuporstar's "The Tea Mod"] includes a NoM compatibility patch."
 ( Ref: "TeaMod_1.2_ReadMe.txt" )
TeaMod_NoM_Patch.esp
[ALL TeaMod_<VER>.esp
	 NoM 3.0.esp]

[Order] ; ( Ref: "TeaMod_1.2_ReadMe.txt"
TeaMod_<VER>.esp
NoM 3.0.esp

[Order]
NoM 3.0.esp
TeaMod_NoM_Patch.esp

[Requires]
 "Tea Giving Add-on" is an add-on to Stuporstar's "The Tea Mod" and not a stand-alone mod.
 ( Ref: "TeaMod_1.2_ReadMe.txt" )
TeaMod_TeaGiving.esp
TeaMod_<VER>.esp

[Note]
	! "All the extra dialogue options [included in the Tea Giving Add-on] have the unfortunate side-effect of slowing all dialogue to a crawl on slower computers."
	! "You can unload [the Tea Giving Add-on] and still enjoy the main Tea Mod if the sharing options are lagging too much."
	! ( Ref: "TeaMod_1.2_ReadMe.txt" )
TeaMod_TeaGiving.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tejón's Gold Weight 1.01 [Tejón]

[Conflict]
 "[Tejón's "Gold Weight" is] based on VenomByte's original gold weight mod."
 ( Ref: "Tejón's Gold Weight v1.01.txt" )
Tejón's Gold Weight.esp
vn_goldweight.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tel Magus [Aragon]

[Conflict]
 Use only one of these plugins.
 "TelMagus-Grazelands.esp" if you want Tel Magus to be in the Grazelands, just north of Zainab camp.
 "TelMagus-Ebonheart.esp" if you want Tel Magus to be just south of Ebonheart.
 ( Ref: "TelMagus-Readme.txt" )
TelMagus-Ebonheart.esp
TelMagus-Grazelands.esp

[Requires]
 ( Ref: "TelMagus-Readme.txt" )
TelMagus-Ebonheart.esp
TelMagus.esp

[Requires]
 ( Ref: "TelMagus-Readme.txt" )
TelMagus-Grazelands.esp
TelMagus.esp

[Requires]
 ( Ref: "TelMagus-Readme.txt" )
TelMagus.esp
[ANY TelMagus-Grazelands.esp
	 TelMagus-Ebonheart.esp]

[Requires]
 ( Ref: "TelMagus-Readme.txt" )
TelMagus-Ingredients-TB-BM.esp
TelMagus.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tel Nechim (moved version) 1.3 [Antiscamp, abot]

[Conflict]
 "If you are using NOM3.x, load
 Tel NechimMN.esp
 else
 Tel NechimM.esp"
 ( Ref: "ReadMeTelNechim.txt" )
Tel NechimM.esp
Tel NechimMN.esp

[Requires]
  "If you are using NOM3.x, load Tel NechimMN.esp"
 ( Ref: "ReadMeTelNechim.txt" )
Tel NechimMN.esp
NoM 3.0.esp

[Order]
Tel NechimMN.esp
NoM 3.0.esp

[Conflict]
	The new location of Tel Nechim in Tel Nechim (moved version) conflicts with Lothavor's Legacy mod
 	( Ref: http://forums.nexusmods.com/index.php?/topic/1944044-tel-nechim-moved-version/?p=17352729 )
[ANY 	Tel NechimM.esp
	 	Tel NechimMN.esp]
Lothavor's Legacy.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Teleporter Mod Revised Tribunal 1.0 [Nordic][Ultimate Teleporter]

[Order] ; Ring is placed in small chest, disappears with the incorrect load order
MW Containers Animated.esp
Teleporter Mod Revised Tribunal.esp
Teleporter Mod Revised Tribunal (Русская версия).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Teleport Ring 3.3.5 [Tealpanda, Eidolon, Dubious]

[Conflict]
	Use only one of these plugins:
  ring_teleport cost_Tealpanda.esp - Requires 15 magicka per teleportation.
  ring_teleport v3_Tealpanda.esp - No magicka requirement.
 ( Ref: "Readme teleport ring V3 - updated by tealpanda.txt" )
ring_teleport cost_Tealpanda.esp
ring_teleport v3_Tealpanda.esp

[Conflict]
 Tealpanda's "Teleport Ring" is derived from Dubious' "Teleport Ring" which was in turn based on eidolon's "Teleport Ring". There is no need to run either Dubious' or eidolon's mods as well.
[ANY ring_teleport cost_Tealpanda.esp
	 ring_teleport v3_Tealpanda.esp]
[ANY ring_teleport v2.2_Dubious.esp
	 ring_teleport.esp]

;; Ref: 'Readme teleport ring V3 - updated by tealpanda.txt'
[Order]
master_index.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

[Order]
[Official]Master Index.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

[Order]
CleanMasterIndex.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

[Order]
MasterIndex.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

;; Dragon32: Master Index plugin included in Wilderness mod, Super Adventurers, OfficialMods_v5 and Official Plugins v1.0
[Order]
Wilderness Sounds.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

[Order]
Wilderness Sounds Bloodmoon.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

[Order]
Wilderness Sounds Tribunal.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

[Order]
Wilderness Sounds T & B.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

[Order]
Clean Official Plugins v1.1.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

[Order]
OfficialMods_v5.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

[Order]
super_adventurers302.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

[Order]
Official_2002_Mods.esp
ring_teleport v3_Tealpanda.esp
ring_teleport cost_Tealpanda.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Teleport Ring - Add-on for The White Wolf of Lokken Mountain [Emma]

[Requires] ; Dragon32 - Readme or file header don't mandate ESM version
 ( Ref: WWLokken-teleportring.txt )
b_WWLteleport1_0.esp
[ANY BT_Whitewolf_2_0.esm
	 BT_Whitewolf_2_0.esp]

[Order] ; Dragon32 - Logical to load this after the ESP version of Lokken
BT_Whitewolf_2_0.esp
b_WWLteleport1_0.esp

[Note]
	!! If you use "Teleport Ring - Add-on" before you have completed the main quest of "The White Wolf of Lokken Mountain" you might break the story line.
 ( Ref: WWLokken-teleportring.txt )
b_WWLteleport1_0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Telos Rin Graveyard [dalin]

[Note]
	!! With "Telos Rin Graveyard" activated you may not be able to complete the quest to build the second stage of the Redoran stronghold, Indarys Manor. Frelene Acques, in the Hlaalu prison cells, may have no response to the  dialogue topic "escape".
Telos Rin Graveyard.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Telperion - Ascadian Isles Tree House [Calislahn]

; Telperion and Vvardenfell Druglord conflict in cell (6, -13) and (5, -13)
; ( Ref: reported by Marcus La Tendresse)
[Order]
Vvardenfell Druglord.esp
Telperion.V1.03.esp

; Telperion and Vibrant Trees conflict in land/cell (6, -12), (6, -13) and (5, -12)
; ( Ref: reported by Marcus La Tendresse)
[Order]
Clean VIBRANT TREES 1.0.esp
Telperion.V1.03.esp

[Requires]
Telperion Basement Addon.esp
Telperion.V1.03.esp

[Order]
Telperion.V1.03.esp
Telperion Basement Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Telvanni Robe Version 2 [MP*Canus]

[Requires]
 "[CanadianIce's "Ice's Female Telvanni Robe V2"] REQUIRES THAT CANUS' TELVANNI ROBE Version2 BE INSTALLED"
 ( Ref: "readme-IcesCNSFemaleTelvanni.html")
Ice_CNS_FemaleTelvanniRobeV2.esp
Clean Telvanni_Robe_V2.esp

[Order] ; Dragon32: Examined plugins in TESPCD
Clean Telvanni_Robe_V2.esp
Ice_CNS_FemaleTelvanniRobeV2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Telvannis Comes Alive [Aeven]

[Requires]
 Aeven's "Telvannis Comes Alive" requires version 5.2 of Neoptolemus' "Morrowind Comes Alive" and "Tamriel Rebuilt" Maps 1 and 2
 ( Ref: AEV_TCA.rar\Readme.txt )
AEV_TCA.esp
[ALL Tamriel_Data.esm
	 TR_Mainland.esm
	 [DESC /over 1200 friendly/ MCA.ESM]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Temperature [zappara]

[Note]
 "Temperature modder's resource addon.esp" is a modder's resource and does not need to be loaded for the main "Temperature" mod to work.
 ( Ref: readme_Temperature_mod.txt )
Temperature modder's resource addon.esp

[Patch]
 ( Ref: readme_Temperature_to_Lokken_Mountain_Addon.txt )
Temperature LoKKen addon.esp
[ALL Temperature 1.13.esp
	 [ANY BT_Whitewolf_2_0.esm
		  BT_Whitewolf_2_0.esp]]

[Order]
Temperature 1.13.esp
Temperature LoKKen addon.esp

[Order]
BT_Whitewolf_2_0.esp
Temperature LoKKen addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Texture Fix 2.0 [Slartibartfast]

[Conflict]
 You probably should not be trying to use two versions of "Texture Fix" at the same time. You should only need the latest version.
Texture Fix 2.0.esm
[VER < 2.0 Texture Fix <VER>.esm]

[Order]
Morrowind.esm
Texture Fix.esm

[Order]
Morrowind.esm
Texture Fix <VER>.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Texture Fix - Balmora Expansion 1.4 [Slartibartfast]

[Conflict]
 Use only one of these plugins.
  "Balmora Expansion v1.4.esp" is the original Balmora Expansion.
  "Balmora Expansion v1.4+(1.4).esp" is the Texture Fix version.
  "BE+(1.4) Better Looking Morrowind.esp" is the Better Looking Morrowind version, with Texture Fix.
  "Balmora Expansion - LITE 1.0.esp" is the Texture Fix version edited for better FPS.
Balmora Expansion v1.4.esp
Balmora Expansion v1.4+(1.4).esp
BE+(1.4) Better Looking Morrowind.esp
Balmora Expansion - LITE 1.0.esp

[Conflict]
 Slartibartfast's Texture Fix - Balmora Expansion includes Waterfall by Heremod Production.
 ( Ref: Readme - Texture Fix - Balmora Expansion.txt )
Waterfall v1.0.esp
[ANY Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp]

[Conflict]
 Slartibartfast's Texture Fix - Balmora Expansion includes Waterfall by Heremod Production. Heremod Production's mod was based on Mike Newmen's Balmora Waterfall.
 ( Ref: Readme - Texture Fix - Balmora Expansion.txt )
BalmoraWaterfal01_0808.esp
[ANY Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp]

[Conflict]
 Slartibartfast's "Texture Fix - Balmora Expansion" includes "Waterfall" by Heremod Production. Jakey's "Azura's Waterfall" similarly embellishes the waterfall to the orth outside of Balmora.
 ( Ref: Readme - Texture Fix - Balmora Expansion.txt )
Azura's waterfall.esp
[ANY Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp]

[Requires]
 "BE+(1.4) Better Looking Morrowind.esp" requires "Better Looking Morrowind" by Misty Moon.
 ( Ref: Readme - Texture Fix- Balmora Expansion.txt )
BE+(1.4) Better Looking Morrowind.esp
[ANY BL-Morrowind.esm
	 BL-Morrowind.esp]

[Order] ; ( Ref: Readme - Texture Fix- Balmora Expansion.txt )
Balmora Expansion v1.4+(1.4).esp
BE+(1.4) Better Looking Morrowind.esp
BE-Callenwald.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Texture Fix - Bloodmoon 1.1 [Slartibartfast]

;; "If you are using a land altering mod in esm format then you will need to ensure that 'Texture Fix - Bloodmoon' appears higher in the load order else there will very likely be compatibilty issues such as holes in the landscape and static items floating in the air or partially/fully submerged in the ground."
;; Readme - Texture Fix Bloodmoon.txt
[Order]
Texture Fix - Bloodmoon <VER>.esm
BT_Whitewolf_2_0.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Texture Fix - Tamriel Rebuilt 2.0 [Slartibartfast]

[Note]
	!! "[Slartibartfast's "Texture Fix - Tamriel Rebuilt"] is totally deprecated, its fixes have been included into [Tamriel Rebuilt] since Sacred East [in 2013]".
	!! ( Ref: https://forums.nexusmods.com/index.php?/topic/4853520-tamriel-data/?p=45385050 )
Texture Fix -TR -<VER>.esm

[Order]
TR_Mainland.esm
Texture Fix -TR -2.0.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Thescrib_Leather_breton [Ant & Thescrib(Tscrib)]

[Order]
Thescrib_Leather_breton-v3.esp
thescrib_Breton_leather_top.esp
Thescrib_NPCREPLACE3_LeatheR.esp

[Patch]
 This patch adds more wigs and masks if you use NPCReplace3 with Thescrib_Leather_breton.
 ( Ref: "Thescrib_Leather_breton.txt" )
Thescrib_NPCREPLACE3_LeatheR.esp
[ALL Thescrib_Leather_breton-v3.esp
	 npcreplace3_0.esp]

[Requires]
 ( Ref: "Thescrib_Leather_breton.txt" )
thescrib_Breton_leather_top.esp
Thescrib_Leather_breton-v3.esp

[Requires]
[ANY Thescrib_Leather_breton-addon01.esp
	 Thescrib_Leather_breton-addon02.esp
	 Thescrib_Leather_breton-addon03.esp]
Thescrib_Leather_breton-v3.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Thief Companion Constance 1.2 [Grumpy and Emma]

[Conflict]
 Version 1.1 and above of Grumpy and Emma's "Thief companion Constance" are fully compatible with cdcooley's "Improved Teleportation", there is no need for cdcooley's "IT Beryl and Constance Fix.esp"
 ( Ref: Constance_ver1_2_readme.txt )
[VER <1.1 Constance1_0.esp]
IT Beryl and Constance Fix.esp

[Requires]
 "Constance's Amulet" by Dyn_Sol requires "Thief companion Constance" by Grumpy and Emma
 ( Ref: Constance's Amulet.txt )
Constance's Amulet.esp
Constance1_0.esp

;;Dragon32: Really not sure if Constance needs to load after *all* these Blood & Gore mods but Emma's readme says to load Constance after so I've just duplicated the load order from the Blood &  Gore rules and stuck Constance at the end
;;Ref: Constance_ver1_2_readme.txt
[Order]
Blood and Gore.esp
Blood and Gore Adventurer's TC add-on.esp
Blood and Gore BM add-on.esp
Blood and Gore Cait Critters add-on.esp
Blood and Gore CoN 2 add-on.esp
Blood and Gore Combat Moves add-on.esp
Blood and Gore Deadite add-on.esp
Blood and Gore Fire damage.esp
Blood and Gore GIANTS add-on.esp
Blood and Gore Hunting Isle add-on.esp
Blood and Gore MW Additions Rev add-on.esp
Blood and Gore MW Advanced add-on.esp
Blood and Gore MW-TB-VGreetings add-on.esp
Blood and Gore Mephisto CP11 add-on.esp
Blood and Gore Morrowind alone add-on.esp
Blood and Gore Morrowind-Tribunal add-on.esp
Blood and Gore Petshop add-on.esp
Blood and Gore TEMPLATE add-on.esp
Blood and Gore Wilderness add-on.esp
Blood and Gore patch for GIANTS Trib.esp
Constance1_0.esp

;;Dragon32 - According to readme Constance should load after Giants by The Pumaman too. Giants is an ESM so should load first anyway. There is, though, this control file thingy so setting something up to load Constance afer that.
;;Ref: Constance_ver1_2_readme.txt
[Order]
GIANTS Ultimate Control file.esp
Constance1_0.esp

[Order] ; "If you play the Companion Constance mod, there is a part where she gives you 100 kwama eggs (over-encumbering you and making it impossible to move) and a guard seeks to arrest you through custom dialog because the eggs are stolen.  However, the forced greeting from Antares's "Go to Jail" mod overrides this and prevents the situation from working as intended. I'm worried this might create errors in future dialog with Constance."
Go To Jail 3.7 - NOM.esp
constance1_0.esp

[Order]
Go To Jail 3.7.esp
constance1_0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Thief Experience Overhaul 1.3b [LDones]

[Conflict]
 "Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp" combines the effects of the four individual mods from LDones' "Thief Experience Overhaul 1.3b".
 ( Ref: "readme_ThiefExperienceOverhaul-LD(Tribunal).txt" )
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp
[ANY Improved Lockpicking.esp
	 Improved Open Spell Balance-LD.esp
	 Improved Trap Settings (Tribunal).esp
	 Stealth Enhancements-LD 1.5b (Tribunal).esp]

[Order] ; Dragon32: TESPCD shows conficts for ENCH "sc_ekashslocksplitter_en" and "sc_ondusisunhinging_en"
BTB - Equipment.esp
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp

[Order] ; Dragon32: assorted plugins which merge in 'BTB - Equipment.esp'
BTB - Unique Finery Equipment.esp
HELLUVA Balanced BTB CS.esp
HELLUVA Balanced BTB.esp
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp

[Order] ; Dragon32: TESPCD shows conficts for GMST "fTrapCostMult" and "fPickLockMult"
BTB - Settings.esp
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp

[Order]
BTB - Settings (Alternate).esp
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp

[Order] ; Dragon32: TESPCD shows conficts for SPEL "open", "wild open", "strong open", "great open", "ondusi's open door"
BTB - Spells.esp
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp

[Order]
BTB Spells - EMS MGSO Patch.esp
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp

[Order] ; Dragon32: TESPCD shows conficts for MGEF "Index 13"
Balance - Magic Effects.esp
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp

[Order] ; Dragon32: TESPCD shows conficts for SPEL "great open" and "strong open"
Balance - spells.esp
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp

[Order]
Wakim's Game Improvement 9.esp
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp

[Order]
Wakim's Game Improvements with No-glo v9.esp
Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp

[Order]
Wakim's Game Improvement 9.esp
AprogasVampire WakimImprovements.20021210.esp

[Order] ; Dragon32: TESPCD shows conficts for GMST "fPickLockMult"
BTB - Settings.esp
Improved Lockpicking.esp

[Order]
BTB - Settings (Alternate).esp
Improved Lockpicking.esp

[Order] ; Dragon32: TESPCD shows conficts for ENCH "sc_ekashslocksplitter_en" and "sc_ondusisunhinging_en"
BTB - Equipment.esp
Improved Open Spell Balance-LD.esp

[Order] ; Dragon32: assorted plugins which merge in 'BTB - Equipment.esp'
BTB - Unique Finery Equipment.esp
HELLUVA Balanced BTB CS.esp
HELLUVA Balanced BTB.esp
Improved Open Spell Balance-LD.esp

[Order] ; Dragon32: TESPCD shows conficts for SPEL "open", "wild open", "strong open", "great open", "ondusi's open door"
BTB - Spells.esp
Improved Open Spell Balance-LD.esp

[Order]
BTB Spells - EMS MGSO Patch.esp
Improved Open Spell Balance-LD.esp

[Order] ; Dragon32: TESPCD shows conficts for MGEF "Index 13"
Balance - Magic Effects.esp
Improved Open Spell Balance-LD.esp

[Order] ; Dragon32: TESPCD shows conficts for SPEL "great open" and "strong open"
Balance - spells.esp
Improved Open Spell Balance-LD.esp

[Order] ; Dragon32: TESPCD shows conficts for GMST "fTrapCostMult"
BTB - Settings.esp
Improved Trap Settings (Tribunal).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Thieves' Step [TJ]

[Conflict]
	Use only one of these plugins:
  SNR_ThievesStep_BS.esp - For TJ and Jeka's "Better Sounds" mod
  SNR_ThievesStep_Standart.esp - For standard sounds
 ( Ref: "ThievesStep.7z\ReadMe_ENG.txt" )
SNR_ThievesStep_Standart.esp
SNR_ThievesStep_BS.esp

[Order]
Better_Sounds.esp
SNR_ThievesStep_BS.esp

[Order]
Better Sounds.esp
SNR_ThievesStep_BS.esp

[Order]
Expanded Sounds.esp
SNR_ThievesStep_BS.esp

[Order]
Expanded Sounds DV.esp
SNR_ThievesStep_BS.esp

[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
SNR_ThievesStep_BS.esp

[Order]
AtmosphericSoundEffects-3.0-TBM.esp
SNR_ThievesStep_BS.esp

[Order]
AtmosphericSoundEffects-3.0.esp
SNR_ThievesStep_BS.esp

[Order]
ASE Complete (BTB Edit).esp
SNR_ThievesStep_BS.esp

[Order]
Better_Sounds.esp
SNR_ThievesStep_Standart.esp

[Order]
Expanded Sounds.esp
Expanded Sounds DV.esp
SNR_ThievesStep_Standart.esp

[Order]
AtmosphericSoundEffects-3.0-Tribunal.esp
SNR_ThievesStep_Standart.esp

[Order]
AtmosphericSoundEffects-3.0-TBM.esp
SNR_ThievesStep_Standart.esp

[Order]
AtmosphericSoundEffects-3.0.esp
SNR_ThievesStep_Standart.esp

[Order]
ASE Complete (BTB Edit).esp
SNR_ThievesStep_Standart.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Third Person Crosshair 1.0 [adul]

;;Dragon32: Seel also "Morrowind Graphics Extender [Various]"

[Conflict]
 "ONLY ENABLE ONE.
  - Third_Person_Crosshair.esp (crosshair is visible when using ranged weapons only)
  - Third_Person_Crosshair_spell.esp (crosshair is visible when using ranged weapons or spells)
  - Third_Person_Crosshair_constant.esp (crosshair is always visible)"
  - Third Person Crosshair.esp (Hrnchamd's modified version for MGE XE)
 ( Ref: "Readme_Third_Person_Crosshair.txt" )
Third_Person_Crosshair.esp
Third_Person_Crosshair_constant.esp
Third_Person_Crosshair_spell.esp
Third Person Crosshair.esp

[Note]
	! "It is also recommended that you download the Morrowind Code Patch (MCP) and apply the over-the-shoulder third person camera tweak."
	! ( Ref: "Readme_Third_Person_Crosshair.txt" )
	! Morrowind Code Patch: http://morrowind.nexusmods.com/mods/19510
[ANY Third_Person_Crosshair.esp
	 Third_Person_Crosshair_constant.esp
	 Third_Person_Crosshair_spell.esp
	 Third Person Crosshair.esp]

[Conflict]
 "When using [adul's "Third Person Crosshair" and Yacoby's "Ownership Indicator"] together there were instances when two crosshairs were showing on top of each other."
 Consider changing to adul's "Smart Crosshair" - http://www.nexusmods.com/morrowind/mods/43191
 ( Ref: http://forums.nexusmods.com/index.php?/topic/1910539-smart-crosshair/?p=16577309 )
[ANY Third_Person_Crosshair.esp
	 Third_Person_Crosshair_constant.esp
	 Third_Person_Crosshair_spell.esp
	 Third Person Crosshair.esp]
Ownership Indicator.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Thirsk Expanded [Princess Stomper]

[Conflict]
 Use only one of these plugins. Use "Thirsk Expanded Family.esp" if you have "Children of Morrowind" installed and want children.
 ( Ref: "Thirsk Expanded Readme.rtf")
Thirsk Expanded.esp
Thirsk Expanded Family.esp

[Requires]
 "Thirsk Expanded Family.esp" requires "Children of Morrowind".
 ( Ref: "Thirsk Expanded Readme.rtf")
Thirsk Expanded Family.esp
MW_Children_1_0.esm

[Order] ; "Thirsk [Expanded] first, then Lochnarus [Cliffs Of Fjalding], then Skaal [Forest]. It's a load order issue, because HRM's Thirsk [Expanded] edits some of the same landscape as Lochnarus' Cliff of Fjalding mod.  If his preceeds, then you get that lovely visual quirk of half the cliffs unidirectionally invisible and cut out."
Thirsk Expanded.esp
LOCH_Cliffs_Of_Fjalding.esp
Skaal Forest 1.0.esp

[Order]
Thirsk Expanded Family.esp
LOCH_Cliffs_Of_Fjalding.esp
Skaal Forest 1.0.esp

[Order] ; merged version of Lochnarus' mods
Thirsk Expanded.esp
LOCH_Felsaad_Revamped.esp

[Order]
Thirsk Expanded Family.esp
LOCH_Felsaad_Revamped.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Threads of the Webspinner Completed 2.1 [Curmudgeon]

[Conflict]
 You should not use Curmudgeon's "WBSP_LOOT.esp" plugin with either of his "WBSP_MAIN.esp" or "WBSP_NPC.ESP" plugins.
 ( Ref: WBSP_LOOT_ReadMe.rtf)
WBSP_LOOT.esp
[ANY WBSP_MAIN.esp
	 WBSP_NPC.ESP]

[Conflict] ; Dragon32: No idea who wrote this: "To Serve Sithis conflicts with Threads of the Webspinner - I ended up with two of Eno Hlaalu"
 "[Curmudgeon's "Threads of the Webspinner Completed"] WILL conflict with any mod that requires or changes Bethesda's "enoHlaaluScript" or that alters the NPC "eno hlaalu""
 ( Ref: "WBSP_V2_1_ReadMe.rtf")
Webspinner_V2_1.esp
Clean To Serve Sithis_.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tir Thalor [Endhome.com staff (project leader: Granarinth)]

[Conflict]
 "If you have 'SAFIX.esp' installed, UNCHECK it and delete it from your drive (important.) It has been replaced by this mod!"
 ( Ref: "readme_TirThalor3.0.txt" )
TirThalor.esp
SAFIX.esp

[Conflict]
 "Running the Pax Hlaalu mod simultaneously [with "Tir Thalor"], as many players might be doing, there is a conflict (which doesn't prevent the ["Tir Thalor"] quest being completed) causing some visual distortion at the Balmora site."
Pax Hlaalu (Revision 3.0).esp
Tir Thalor Quest.esp

[Requires] ; Aerie of Tir Thalor Quest 1.2
 ( Ref: Readme_TirThalorQuest.txt )
Tir Thalor Quest.esp
TirThalor.esp

[Order] ; ( Ref: Readme_TirThalorQuest.txt
TirThalor.esp
Tir Thalor Quest.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @TLM - The Lighting Mod (Modular + Complete) [Sensei]

;;See also "[Near End]"

;; TLM Complete

[Conflict]
 "TLM - Complete.esp" includes all the modules of TLM Modular. You only need "TLM - Complete.esp" by itself.
 ( Ref: "TLM - ~Readme.htm")
[ANY TLM - Complete.esp
	 TLM - Complete + DBL.esp]
[ANY TLM - Light Sources (Natural Water).esp
	 TLM - NPC Light Sources.esp
	 TLM - External Lights Ownership.esp
	 TLM - Sneak Modifiers (Locations).esp
	 TLM - Sneak Modifiers (Code).esp
	 TLM - Light Sources (Lanterns).esp
	 TLM - Light Sources (Clearer Lighting).esp
	 TLM - AdjMod - Bank 2.2.esp
	 TLM - AdjMod - Gladiator.esp
	 TLM - AdjMod - Siege At Firemoth.esp
	 TLM - AdjMod - Spuzzum's Interior Daylight.esp]

[Note]
	!! "TLM - Ambient Light + Fog Update.esp", from TLM Modular, modifies the ambient lighting in every location in the game. Due to a bug in the Morrowind Construction Set when a mod changes any interior location, regardless of what is changed, the default ambient lighting settings are saved into the mod.
	!! This means that, in order to retain the modified interior light settings of TLM, you should load "TLM - Ambient Light + Fog Update.esp" from TLM Modular as well as "TLM - Complete.esp" and load "TLM - Ambient Light + Fog Update.esp" later than any mod that might change a pre-existing interior cell.
	!! If you load "TLM - Ambient Light + Fog Update" mlox will load it late in your load order.
	!! ( Ref: "TLM - ~Readme.htm")
[ALL [ANY TLM - Complete.esp
		  TLM - Complete + DBL.esp]
	 [NOT TLM - Ambient Light + Fog Update.esp]]

[Order] ; Order tweaks From Black Crow King, albeit reported for "TLM - Ambient Light + Fog Update.esp"
Piratelords Trade Enhancements.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

;; TLM Modular

;;Dragon32, load order notes via TESPCD:
;;Load "TLM - Sneak Modifiers (Code).esp" after "TLM - Light Sources (Lanterns).esp"; SCRI _lanterns_global_check conflict
;;Load "TLM - Light Sources (Lanterns).esp" after "TLM - Light Sources (Clearer Lighting).esp"; former adds scripts to lanterns
;;Load "TLM - Ambient Light + Fog Update.esp" last as we use [Near End] block to load this mod late in load order and override mod-made changes to AMBI settings
[Order]
TLM - Light Sources (Clearer Lighting).esp
TLM - Light Sources (Clearer Lighting) + DBL.esp
TLM - Light Sources (Natural Water).esp
TLM - Light Sources (Lanterns).esp
TLM - External Lights Ownership.esp
TLM - NPC Light Sources.esp
TLM - Sneak Modifiers (Code).esp
TLM - Sneak Modifiers (Locations).esp
TLM - Ambient Light + Fog Update.esp

;; TLM - Ambient Light + Fog Update

[Note]
	! "In order to retain the modified interior light settings of TLM, TLM - Ambient Light + Fog Update must load later than any mod that might change a pre-existing interior cell."
	! mlox automatically loads this plugin late in your load order.
	! ( Ref: "TLM - ~Readme.htm")
TLM - Ambient Light + Fog Update.esp

[Order] ; Order tweaks From Black Crow King
Piratelords Trade Enhancements.esp
TLM - Ambient Light + Fog Update.esp

;;TLM - External Lights Ownership

[Requires]
 TLM - External Lights Ownership: requires TLM - Light Sources (Lanterns)
 ( Ref: "TLM - ~Readme.htm")
TLM - External Lights Ownership.esp
TLM - Light Sources (Lanterns).esp

;;TLM - Light Sources (Clearer Lighting)

[Conflict]
 "Any mod that changes lights in any way, be it [...] camp fires, braziers, or any other light source will also be incompatible with TLM - Clearer Lighting"
 ( Ref: "TLM - ~Readme.htm")
[ANY TLM - Complete.esp
	 TLM - Complete + DBL.esp
	 TLM - Light Sources (Clearer Lighting).esp
	 TLM - Light Sources (Clearer Lighting) + DBL.esp]
[ANY Fire_Hurt_All.esp
	 Fire_Hurt_bloodmoon.esp
	 Fire_Hurt_morrowind.esp
	 Fire_Hurt_Tribunal.esp]

[Order] ; Dragon32: Think NoM people would want fires to cook stuff
TLM - Complete.esp
TLM - Complete + DBL.esp
Necessities of Morrowind 2.0.esp
Necessities of Morrowind 2.1.esp
NOM 2.12.esp
NOM 2.13.esp
NoM 3.0.esp

[Order]
TLM - Light Sources (Clearer Lighting).esp
TLM - Light Sources (Clearer Lighting) + DBL.esp
Necessities of Morrowind 2.0.esp
Necessities of Morrowind 2.1.esp
NOM 2.12.esp
NOM 2.13.esp
NoM 3.0.esp

[Conflict]
 "Any mod that changes lights in any way, be it candles, torches, lanterns, fireplaces, camp fires, braziers, or any other light source will also be incompatible with TLM - Clearer Lighting"
 ( Ref: "TLM - ~Readme.htm")
[ANY TLM - Complete.esp
	 TLM - Complete + DBL.esp
	 TLM - Light Sources (Clearer Lighting).esp
	 TLM - Light Sources (Clearer Lighting) + DBL.esp
	 TLM - Light Sources (Lanterns).esp]
Light Sounds.esp

;;TLM - Sneak Modifiers (Code)

[Requires]
 TLM - Sneak Modifiers (Code): requires TLM - Sneak Modifiers (Locations)
 ( Ref: "TLM - ~Readme.htm")
TLM - Sneak Modifiers (Code).esp
TLM - Sneak Modifiers (Locations).esp

[Conflict]
 "Any mod that provides armor or weather penalties and bonuses will be duplicated by the TLM - Sneak Modifiers part of this mod. This applies to mods such as LDones & WDog's Armor Effects-LD"
 ( Ref: "TLM - ~Readme.htm")
[ANY TLM - Sneak Modifiers (Code).esp
	 TLM - Complete.esp
	 TLM - Complete + DBL.esp]
[ANY Armor Effects-LD 2.0-WD.esp
	 Armor Effects-LD 2.0-WD (No Agility Penalty).esp]

[Conflict]
 "Any mod that provides armor or weather penalties and bonuses will be duplicated by the TLM - Sneak Modifiers part of this mod. This applies to mods such as Vanhikes' Light Based Sneaking"
 ( Ref: "TLM - ~Readme.htm")
[ANY TLM - Sneak Modifiers (Code).esp
	 TLM - Complete.esp
	 TLM - Complete + DBL.esp]
[ANY LBS_Full v1.4(trib).esp
	 LBS_Lite v1.4(trib).esp]

[Conflict]
 "Any mod that provides [...] weather penalties and bonuses will be duplicated by the TLM - Sneak Modifiers part of this mod."
 ( Ref: "TLM - ~Readme.htm")
[ANY TLM - Sneak Modifiers (Code).esp
	 TLM - Complete.esp
	 TLM - Complete + DBL.esp]
[ANY SeriousWeather_BM_v1_00.esp
	 SeriousWeather_v1_00.esp
	 Weather Effects.esp]

[Conflict]
 "Any other lighting alteration mod will be made impotent by installing TLM. This includes such mods as CoolDemon's True Lights And Darkness"
 ( Ref: "TLM - ~Readme.htm")
[ANY TLM - Sneak Modifiers (Code).esp
	 TLM - Complete.esp
	 TLM - Complete + DBL.esp]
[ANY True_Lights_And_Darkness_0.5.esp
	 True_Lights_And_Darkness_0.5 + DBL.esp
	 True_Lights_And_Darkness_1.0-NoDaylight.esp
	 True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
	 True_Lights_And_Darkness_1.1.esp
	 True_Lights_And_Darkness_1.1 + DBL.esp
	 Lights 300 v5.esp
	 Lights 300 v5 + DBL.esp
	 Vibrant lights 1.0.esp
	 LBS_Full v1.4(trib).esp
	 LBS_Lite v1.4(trib).esp
	 LBS_Full v1.4(trib) + DBL.esp
	 LBS_Lite v1.4(trib) + DBL.esp]

;;TLM - Sneak Modifiers (Locations)

[Requires]
 TLM - Sneak Modifiers (Locations): requires TLM - Sneak Modifiers (Code)
 ( Ref: "TLM - ~Readme.htm")
TLM - Sneak Modifiers (Locations).esp
TLM - Sneak Modifiers (Code).esp

;;TLM - Addons

[Patch]
 ( Ref: "TLM - ~Readme.htm")
TLM - Sneak Modifiers (Locations) - Adjust - Gladiator.esp
[ALL TLM - Sneak Modifiers (Code).esp
	 TLM - Sneak Modifiers (Locations).esp
	 Gladiator.esp]

;;Dragon32: "TLM - Complete.esp" doesn't include changes by "TLM - Sneak Modifiers (Locations) - Adjust - Gladiator.esp"
[Conflict]
 The changes made by the individual "The Lighting Mod" addons are included in "TLM - Complete.esp"
  ( Ref: "TLM - ~Readme.htm")
[ANY TLM - Complete.esp
	 TLM - Complete + DBL.esp]
[ANY TLM - AdjMod - Siege At Firemoth.esp
	 TLM - AdjMod - Gladiator.esp
	 TLM - AdjMod - Bank 2.2.esp
	 TLM - AdjMod - Spuzzum's Interior Daylight.esp]

[Requires]
 "[TLM - AdjMod - Gladiator.esp] contain the relevant light settings for [...] Gladiator 5 by Endrek"
 ( Ref: "TLM - ~Readme.htm")
TLM - AdjMod - Gladiator.esp
[ALL TLM - Ambient Light + Fog Update.esp
	 Gladiator.esp
	 [NOT [ANY TLM - Complete.esp
			   TLM - Complete + DBL.esp]]]

[Conflict]
 "[TLM - AdjMod - Gladiator.esp] contain the relevant light settings for [...] Gladiator 5 by Endrek"
 ( Ref: "TLM - ~Readme.htm")
[ALL [NOT TLM - AdjMod - Gladiator.esp]
	 [NOT TLM - Complete.esp
	 [NOT TLM - Complete + DBL.esp]]]
[ALL TLM - Ambient Light + Fog Update.esp
	 Gladiator.esp]

[Order]
TLM - Sneak Modifiers (Locations).esp
Gladiator.esp
TLM - AdjMod - Gladiator.esp
TLM - Complete.esp
TLM - Complete + DBL.esp
TLM - Sneak Modifiers (Locations) - Adjust - Gladiator.esp

[Requires]
 "[TLM - AdjMod - Bank 2.2.esp] contain the relevant light settings for [...] Bank 2.2 by Indestructible (+ Kir) (though all versions should be okay including the later ones)"
 ( Ref: "TLM - ~Readme.htm")
TLM - AdjMod - Bank 2.2.esp
[ALL TLM - Ambient Light + Fog Update.esp
	 [ANY Indybank.esp
		  Indybank2.4b.ESP
		  Indybank-NoHouses.esp
		  IndybankWC.esp
		  Indy Bank (SW Comp. Patch).ESP
		  WalledCity_IndyBank.esp]
	 [NOT TLM - Complete.esp]
	 [NOT TLM - Complete + DBL.esp]]

[Conflict]
 "[TLM - AdjMod - Bank 2.2.esp] contain the relevant light settings for [...] Bank 2.2 by Indestructible (+ Kir) (though all versions should be okay including the later ones)"
 ( Ref: "TLM - ~Readme.htm")
[ALL [NOT TLM - AdjMod - Bank 2.2.esp]
	 [NOT TLM - Complete.esp]
	 [NOT TLM - Complete + DBL.esp]]
[ALL TLM - Ambient Light + Fog Update.esp
	 [ANY Indybank.esp
		  Indybank2.4b.ESP
		  Indybank-NoHouses.esp
		  IndybankWC.esp
		  Indy Bank (SW Comp. Patch).ESP
		  WalledCity_IndyBank.esp]]

[Order]
Indybank.esp
Indybank2.4b.ESP
Indybank-NoHouses.esp
IndybankWC.esp
Indy Bank (SW Comp. Patch).ESP
WalledCity_IndyBank.esp
TLM - AdjMod - Bank 2.2.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Requires]
 "[TLM - AdjMod - Spuzzum's Interior Daylight.esp] contain the relevant light settings for [...] Spuzzam's Interior Daylight 1.0 by (funnily enough) Spuzzam"
 ( Ref: "TLM - ~Readme.htm")
TLM - AdjMod - Spuzzum's Interior Daylight.esp
[ALL TLM - Ambient Light + Fog Update.esp
	 SpzInteriorDaylight.esp
	 [NOT TLM - Complete.esp]
	 [NOT TLM - Complete + DBL.esp]]

[Conflict]
 "[TLM - AdjMod - Spuzzum's Interior Daylight.esp] contain the relevant light settings for [...] Spuzzam's Interior Daylight 1.0 by (funnily enough) Spuzzam"
 ( Ref: "TLM - ~Readme.htm")
[ALL [NOT TLM - AdjMod - Spuzzum's Interior Daylight.esp]
	 [NOT TLM - Complete.esp]
	 [NOT TLM - Complete + DBL.esp]]
[ALL TLM - Ambient Light + Fog Update.esp
	 SpzInteriorDaylight.esp]

[Order]
SpzInteriorDaylight.esp
TLM - AdjMod - Spuzzum's Interior Daylight.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Requires]
 "[TLM - AdjMod - Siege At Firemoth.esp] contain the relevant light settings for [...] Siege At Firemoth by the Official Morrowind Team"
 ( Ref: "TLM - ~Readme.htm")
TLM - AdjMod - Siege At Firemoth.esp
[ALL TLM - Ambient Light + Fog Update.esp
	 [ANY Siege at Firemoth.esp
		  SiegeAtFiremoth.esp
		  [Official]Siege at Firemoth.esp
		  OfficialMods_v5.esp
		  Clean Official Plugins v1.1.esp
		  Official_2002_Mods.esp
		  super_adventurers302.esp
		  silgrad_tower_internal_release_1-4_6.6.esp
		  silgrad_tower_1-4_6.6.esp]
	 [NOT TLM - Complete.esp]
	 [NOT TLM - Complete + DBL.esp]]

[Conflict]
 "[TLM - AdjMod - Siege At Firemoth.esp] contain the relevant light settings for [...] Siege At Firemoth by the Official Morrowind Team"
 ( Ref: "TLM - ~Readme.htm")
[ALL [NOT TLM - AdjMod - Siege At Firemoth.esp]
	 [NOT TLM - Complete.esp]
	 [NOT TLM - Complete + DBL.esp]]
[ALL TLM - Ambient Light + Fog Update.esp
	 [ANY Siege at Firemoth.esp
		  SiegeAtFiremoth.esp
		  [Official]Siege at Firemoth.esp
		  OfficialMods_v5.esp
		  Clean Official Plugins v1.1.esp
		  Official_2002_Mods.esp
		  super_adventurers302.esp
		  silgrad_tower_internal_release_1-4_6.6.esp
		  silgrad_tower_1-4_6.6.esp]]

[Order]
Siege at Firemoth.esp
TLM - AdjMod - Siege At Firemoth.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Order]
[Official]Siege at Firemoth.esp
TLM - AdjMod - Siege At Firemoth.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Order]
SiegeAtFiremoth.esp
TLM - AdjMod - Siege At Firemoth.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Order]
OfficialMods_v5.esp
TLM - AdjMod - Siege At Firemoth.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Order]
Clean Official Plugins v1.1.esp
TLM - AdjMod - Siege At Firemoth.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Order]
Official_2002_Mods.esp
TLM - AdjMod - Siege At Firemoth.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Order]
super_adventurers302.esp
TLM - AdjMod - Siege At Firemoth.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
TLM - AdjMod - Siege At Firemoth.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

[Order]
silgrad_tower_1-4_6.6.esp
TLM - AdjMod - Siege At Firemoth.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tombs Expanded [zappara]

[Conflict]
 "Tombs Expanded - The Undead Addon" is only needed with The Undead v2.2. You have a later version and so the Addon is not needed.
 ( Ref: "readme_Tombs_Expanded_Addon.txt" )
Tombs Expanded - The Undead Addon.esp
The Undead.esm

[Conflict]
 "Tombs Expanded - The Undead Addon" is only needed with The Undead v2.2. You have a later version, included in MCA, and so the Addon is not needed.
 ( Ref: "readme_Tombs_Expanded_Addon.txt" )
Tombs Expanded - The Undead Addon.esp
[SIZE	!2519851 MCA.esm] ;this is NOT the MCA/Undead 3.0 compatible version

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tools Integrative Modifications [Alaisiagae]

[Conflict]
 If you wish to use the meshes and textures from "Sir Luthor's Tools" then use "TIM_MW_SirLuthor.esp" instead of "TIM_MW.esp" and deactivate "SirLuthor-Tools.esp"
 ( Ref: readme_Tools Integrative Modifications.txt )
TIM_MW.esp
SirLuthor-Tools.esp

[Conflict]
 If you wish to use the meshes and textures from "JamesW's Lockpicks, Probes, and Repair Items Retex" then use "TIM_MW_JamesW.esp" instead of "TIM_MW.esp" and deactivate "JamesW's Lockpicks And Probes Retextures.esp" and "JamesW's Repairs Retex.esp"
 ( Ref: readme_Tools Integrative Modifications.txt )
TIM_MW.esp
[ANY JamesW's Lockpicks And Probes Retextures.esp
	 JamesW's Repairs Retex.esp]

[Conflict]
 You should only enable one plugin:
  TIM_MW_JamesW.esp - If you wish to use the meshes and textures from "JamesW's Lockpicks, Probes, and Repair Items Retex"
  TIM_MW_SirLuthor.esp - If you wish to use the textures from "Sir Luthor's Tools"
  TIM_MW.esp - If you use neither "JamesW's Lockpicks, Probes, and Repair Items Retex" or "Sir Luthor's Tools"
 ( Ref: readme_Tools Integrative Modifications.txt )
TIM_MW.esp
[ANY TIM_MW_JamesW.esp
	 TIM_MW_SirLuthor.esp]

[Note]
	!! Ensure you have the meshes and/or textures from "JamesW's Lockpicks, Probes, and Repair Items Retex" or "Sir Luthor's Tools" installed.
	!! ( Ref: readme_Tools Integrative Modifications.txt )
[ANY [ALL TIM_MW_JamesW.esp
		  [NOT SirLuthor-Tools.esp]]
	 [ALL TIM_MW_SirLuthor.esp
		  [NOT [ANY JamesW's Lockpicks And Probes Retextures.esp
					JamesW's Repairs Retex.esp]]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Town of Uvirith [Tapani_doe]

[Conflict]
 ( Ref: "Read me - tou.txt" )
town_of_uvirith.esp
The Towers of Uvirith V1.2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @To Serve Sithis [Emyn]

[Conflict]
 "To Serve Sithis" by Emyn requires the player to assassinate an NPC key to one of the "LGNPC Tel Uvirith" quests.
 ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm )
Clean To Serve Sithis_.esp
[ANY LGNPC_TelUvirith_v?_??.esp
	 LGNPC_TelUvirith_UI_v?_??.esp
	 LGNPC_TelUvirith.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Trade Disputes v1.5 [dalin]

[Conflict]
 Trade Disputes conflicts with The Prison Ship Escape by Tenaka
 ( Ref: "TradeDisputes.txt" )
TradeDisputes.esp
[ANY The Prison Ship Escape V2.esp
	 The Prison Ship Escape High Level V2.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Traveling Merchants [GhanBuriGhan; Revised by Cyrano]

[Conflict]
 Do not use "TravelingMerchants_v2.2.esp" with "TravelingMerchants-1.2_BETA.esp", use "TravelingMerchants_v2.2_Update.esp" instead.
 ( Ref: "TM22Readme.txt" )
TravelingMerchants-1.2_BETA.esp
TravelingMerchants_v2.2.esp

[Conflict]
 ( Ref: "TM22readme.txt" )
TravelingMerchants_v2.2.esp
TravelingMerchants_v2.2_Update.esp

[Requires]
 "TravelingMerchants_v2.2_Update.esp" should be run with "TravelingMerchants-1.2_BETA.esp".
 ( Ref: "TM22Readme.txt" )
TravelingMerchants_v2.2_Update.esp
TravelingMerchants-1.2_BETA.esp

[Order]
TravelingMerchants-1.2_BETA.esp
TravelingMerchants_v2.2_Update.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Travel Tent [Aftershock]

;;Addons by MasterNetra
[Requires]
 ( Ref: TravelTentAddon Readme.txt )
TravelTent_Furnished.esp
Travel Tent V1_95b.esp

[Requires]
 ( Ref: TravelTentAddon Readme.txt )
EasierFind Travel Tent.esp
Travel Tent V1_95b.esp

[Requires]
 ( Ref: TravelTentAddon Readme.txt )
NOM Travel Tent Patch.esp
[ALL Travel Tent V1_95b.esp
	 TravelTent_Furnished.esp
	 NOM 2.13.esp]

[Order]
Travel Tent V1_95b.esp
TravelTent_Furnished.esp

[Order]
Travel Tent V1_95b.esp
EasierFind Travel Tent.esp

[Order]
Travel Tent V1_95b.esp
NOM Travel Tent Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Tribe Unmourned 1.2 [Von Djangos]

[Note]
	! Von Djangos' "Dagoth's Cry" has been updated and incorporated into his "The Tribe Unmourned" mod.
	! ( Ref: "The Tribe Unmourned.txt" )
	! Download The Tribe Unmourned here ( https://www.nexusmods.com/morrowind/mods/23357 )
Dagoth's Cry.esp

[Conflict]
  Use only one of these plugins:
  The Tribe Unmourned (GHD).esp - If you use TheMadGod's "Great House Dagoth"
  The Tribe Unmourned.esp - If you do not
 ( Ref: "The Tribe Unmourned.txt" )
The Tribe Unmourned (GHD).esp
The Tribe Unmourned.esp

[Requires]
 Von Djangos' "The Tribe Unmourned (GHD).esp" is for people using TheMadGod's "Great House Dagoth"
 ( Ref: "The Tribe Unmourned.txt" )
The Tribe Unmourned (GHD).esp
Great House Dagoth.esp

;;Dragon32: Checked plugins in TESPCD
[Order]
Great House Dagoth.esp
The Tribe Unmourned (GHD).esp

[Note]
	!! "It is essential that you use ["The Tribe Unmourned" by Von Djangos] in conjunction with Endreks 'The Sixth House' [...] - IF you want to access the majority of the content."
	!! ( Ref: "The Tribe Unmourned.txt" )
[ALL The Tribe Unmourned.esp
	 [NOT Sixth House.esp]]

[Order]
Sixth House.esp
The Tribe Unmourned.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tribunal Integration - Fixed levelled lists 0.5 [Dragon32, TheOtherFelix]

;; Dragon32 - Information about TheOtherFelix's original mod's use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section.

[Conflict]
 Do not enable both plugins, only enable the version with the fixed levelled lists: "TribIntegrationFixedLL.esp"
TribIntegration.esp
TribIntegrationFixedLL.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Trigger Dark Brotherhood Attack [Cyrano]

[Conflict]
 "This plugin will conflict with other mods that make changes to the trigger for the Tribunal main quest. Specifically those plugins that depend upon or alter Bethesda's DBAttackScript or the leveled list db_assassins."
 ( Ref: "TriggerDBAttack_Readme.txt" )
TriggerDBAttack_v1_00.esp
[ANY DB_Attack_Mod.esp
	 DB_Attack_Mod_Jeoshua.esp
	 DB_Attack_Mod3.esp
	 db_attack_fixed.esp
	 ddb.esp
	 Murderous Dreams.esp
	 Murderous Dreams_Safe.esp
	 DM_DB Armor Replacer-ExpDDBA.esp
	 DM_DB Armor Replacer-ExpRanksDDBA.esp
	 DM_DB Armor Replacer-Exp.esp
	 DM_DB Armor Replacer-ExpRanks.esp
	 Increased DB Delayed Attacks Patch.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @True Skyrimized Torches [Uploader]

;;"True Skyrimized Torches should load after TLM"
;;Dragon32: Expanded to other light-affecting mods after a TESPCD check
[Order]
LBS_addon_hvy_v1.1.esp
True Skyrimized Torches.esp

[Order]
LBS_addon_Hvy_VD_v1.1.esp
True Skyrimized Torches.esp

[Order]
LBS_addon_lt_v1.1.esp
True Skyrimized Torches.esp

[Order]
LBS_addon_lt_VD_v1.1.esp
True Skyrimized Torches.esp

[Order]
LBS_addon_reg_v1.1.esp
True Skyrimized Torches.esp

[Order]
LBS_addon_reg_VD_v1.1.esp
True Skyrimized Torches.esp

[Order]
Lights 300 v5.esp
Lights 300 v5 + DBL.esp
True Skyrimized Torches.esp

[Order]
True_Lights_And_Darkness_0.5.esp
True_Lights_And_Darkness_0.5 + DBL.esp
True Skyrimized Torches.esp

[Order]
True_Lights_And_Darkness_1.0-NoDaylight.esp
True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
True Skyrimized Torches.esp

[Order]
True_Lights_And_Darkness_1.1.esp
True_Lights_And_Darkness_1.1 + DBL.esp
True Skyrimized Torches.esp

[Order]
TLM - Light Sources (Clearer Lighting).esp
TLM - Light Sources (Clearer Lighting) + DBL.esp
True Skyrimized Torches.esp

[Order]
TLM - Light Sources (Lanterns).esp
True Skyrimized Torches.esp

[Order]
TLM - Complete.esp
TLM - Complete + DBL.esp
True Skyrimized Torches.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @True Lights and Darkness 0.5 [Cool Demon]

;;See also "[Near End]"

[Note]
	! B00ze has updated Cool Demon's original "True Lights and Darkness" mod, you should upgrade!
	! http://www.nexusmods.com/morrowind/mods/39605/?
[ANY True_Lights_And_Darkness_0.5.esp
	 True_Lights_And_Darkness_0.5 + DBL.esp]

[Conflict]
 According to B00ze, who has updated Cool Demon's original "True Lights and Darkness", the scripted sunlight in the original "True Lights and Darkness" didn't take weather into account and so interfered with the lightning effects in "Atmospheric Sound Effects".
 ( Ref: "True_Lights_And_Darkness_1.0_Readme.txt" )
[ANY True_Lights_And_Darkness_0.5.esp
	 True_Lights_And_Darkness_0.5 + DBL.esp]
[ANY AtmosphericSoundEffects-3.0-TBM.esp
	 AtmosphericSoundEffects-3.0-Tribunal.esp
	 AtmosphericSoundEffects-3.0.esp
	 ASE Complete (BTB Edit).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @True Lights and Darkness 1.1 [B00ze]

;;See also "[Near End]"

[Note]
 B00ze recommends editing the Light Attenuation settings in your morrowind.ini
 ( Ref: "True_Lights_And_Darkness_1.1_Readme.txt" )
[ANY True_Lights_And_Darkness_1.0-NoDaylight.esp
	 True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
	 True_Lights_And_Darkness_1.1.esp
	 True_Lights_And_Darkness_1.1 + DBL.esp]

[Conflict]
 "Copy one of the ESP's to your Morrowind installation's Data Files folder:
   Copy "True_Lights_And_Darkness_1.1.esp" for the version with the scripted sunlight.
   Copy "True_Lights_And_Darkness_1.0-NoDaylight.esp" for the version without any scripts."
 ( Ref: "True_Lights_And_Darkness_1.1_Readme.txt" )
[ANY True_Lights_And_Darkness_1.0-NoDaylight.esp
	 True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp]
[ANY True_Lights_And_Darkness_1.1.esp
	 True_Lights_And_Darkness_1.1 + DBL.esp]

[Conflict]
 "I've also included the excellent color enhancements of the Byblos Lights 300 mod into ["True Lights and Darkness"]."
 ( Ref: "True_Lights_And_Darkness_1.1_Readme.txt" )
[ANY True_Lights_And_Darkness_1.0-NoDaylight.esp
	 True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
	 True_Lights_And_Darkness_1.1.esp
	 True_Lights_And_Darkness_1.1 + DBL.esp]
[ANY Byb_Lights_300_V4.esp
	 Lights_300_V4.esp
	 Lights 300 v5.esp
	 Lights 300 v5 + DBL.esp]

[Conflict]
 "[B00ze] made a version [of "True Lights and Darkness", True_Lights_And_Darkness_1.0-NoDaylight.esp,] without the sunlights too, in case you're using another mod that does the same thing."
 abot's "Windows Glow Expansion", Spuzzum's "Interior Daylight" and Dark Angel's "Illuminated Windows" add daylight to interior windows.
 ( Ref: "True_Lights_And_Darkness_1.1_Readme.txt" )
[ANY True_Lights_And_Darkness_1.1.esp
	 True_Lights_And_Darkness_1.1 + DBL.esp]
[ANY SpzInteriorDaylight.esp
	 abotWindowsGlow.esp
	 Illuminated Windows v1.2.esp]

[Conflict]
 "Instead of using the mod's original esp [, Mudcrab Island.esp], use TLAD's [Mudcrab Island TLAD.esp]."
 ( Ref: "True_Lights_And_Darkness_1.1_Readme.txt" )
Mudcrab Island.esp
[ANY True_Lights_And_Darkness_1.0-NoDaylight.esp
	 True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
	 True_Lights_And_Darkness_1.1.esp
	 True_Lights_And_Darkness_1.1 + DBL.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Turenyulal Redone [Trainwiz]

;;Dragon32: Duplicating Order rule from "DNGDR - Darknut's Greater Dwemer Ruins [Darknut]" for completeness

;; "this mod modifies the books "The Firmament" and "Brief History of the Empire Volume 4", which prevents the new Book Jackets covers from showing. Not a terribly big deal, as simply having this mod loaded before book jackets prevents this from happening"
[Order]
TurenyalRedone.ESP
Book Jackets - Morrowind - BookRotate.esp

[Order]
TurenyalRedone.ESP
Book Jackets - Morrowind.esp

[Order]
TurenyalRedone.ESP
Book Jackets - Tribunal - BookRotate.esp

[Order]
TurenyalRedone.ESP
Book Jackets - Tribunal.esp

[Order]
TurenyalRedone.ESP
Book Jackets - Bloodmoon - BookRotate.esp

[Order]
TurenyalRedone.ESP
Book Jackets - Bloodmoon.esp

[Order]
TurenyalRedone.ESP
Librarian with Jackets & Rotate BM Trib.esp

[Order]
TurenyalRedone.ESP
Librarian with Jackets BM Trib.esp

[Order]
TurenyalRedone.ESP
Jac_Passing time while reading -  BRBJ patch.esp

[Order]
TurenyalRedone.ESP
UL_BookJackets_Add-on.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tweaks for Predator: Hunters and Prey [Serpentax]

[Requires]
 Serpentax's mod makes a number of changes to BeanspanX's "Predator: Hunters and Prey"
Serpentax's Predator Tweaks.esp
Predator_Beta_New_2.esp

;;Dragon32: Checked with TESPCD
[Order]
Predator_Beta_New_2.esp
Serpentax's Predator Tweaks.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Twin Lamps and Slave Hunters 1.5 [Nevena]

;;Dragon32: TESPCD check
[Conflict]
 Nevana's "Twin Lamps & Slave Hunters", Fliggerty's "Slave Mod", Ghostwalker71's "Slavers" and TheLys' "Give Your Orders" make extensive changes to the Morrowind script "slaveScript"
 You cannot use these plugins together.
Nevena's Twin Lamps & Slave Hunters <VER>.esp
[ANY Give your orders v13.esp
	 Slavers By Ghostwalker71.esm
	 Fligg's Slave Mod.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Typo Fix Plugin 0.2 [Teppo Lehtonen]

[Note]
 The Baldurdash Text Patch contains all the fixes made in Typo Fix Plugin v0.2 by Teppo Lehtonen.
 Version 1.6.4 and above of the Morrowind Patch Project includes the Baldurdash Text Patch (with the exception of corrections to books).
 ( Ref: "Morrowind Patch v1.6.4 README.txt" )
fix_typos.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Tyrthyllanos Magicka Regen [Tyrthyllanos]

[Conflict]
 Use only ONE plugin
 ( Ref: TyrMagicka - Readme.txt )
TyrMagickaRegen.ESP
TyrMagickaRegenSlower.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ultimate Galleon 2.2 [Madmax]

[Patch]
 ( Ref: "UG readme.txt" )
Ultimate Galleon ( Pegas ESM Addon ).esp
[ALL Ultimate Galleon v2.2.esp
	 Pegas Horse Ranch v3.1.esm]

[Patch]
 ( Ref: "UG readme.txt" )
Ultimate Galleon ( Pegas ESP Addon ).esp
[ALL Ultimate Galleon v2.2.esp
	 Pegas Horse Ranch v3.1.esp]

[Conflict]
 ( Ref: "UG readme.txt" )
 Use only one of these plugins.
Ultimate Galleon ( Pegas ESM Addon ).esp
Ultimate Galleon ( Pegas ESP Addon ).esp

[Order]
Ultimate Galleon v2.2.esp
Ultimate Galleon ( Pegas ESP Addon ).esp

[Order]
Ultimate Galleon v2.2.esp
Ultimate Galleon ( Pegas ESM Addon ).esp

[Order]
Pegas Horse Ranch v<VER>.esp
Ultimate Galleon ( Pegas ESP Addon ).esp

[Order]
Pegas Horse Ranch v<VER>.esp
Ultimate Galleon ( Pegas ESM Addon ).esp

[Requires]
 ( Ref: "Ultimate Galleon Purchase Patch Readme.txt" )
Ultimate Galleon Purchase Patch.esp
Ultimate Galleon v2.2.esp

;; ( Ref: "Ultimate Galleon Purchase Patch Readme.txt" )
[Order]
Ultimate Galleon v2.2.esp
Ultimate Galleon Purchase Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Ultimate Knight Shop [Orry, aka "The Hand Of God"]

;;Dragon32: There are others in the readme but I can't identify what they are:
;;Jeb's Ardeas by Joel Bradock
;;Dragon's Breech Chainmail Merchant
;;Blademaster's Weaponpack - I _think_ this is fidel's mod, below
;;KP's large Shield Pack
[Note]
	! Orry's "The Ultimate Knight Shop" already contains items from these mods, you should review if you want to load them as well:
	!  fidel's "Resourcepack: Blademaster"
	!  Jeremy McGuinn's "Knights of Tamriel"
	!  Korana's "Falconer Leather"
	!  MikeMS' "Royal Golden Armor"
	!  The_inwah and AnOldFriend's "Wooden Longbows"
	! ( Ref: "The Ultimate Knight Shop Read Me.txt" )
[ALL The Ultimate Knight Shop.esp
	 [ANY akatosh.esp
		  Arkay.esp
		  Clean Arkay.esp
		  Arkay_non_Tribunal.esp
		  blademaster.esp
		  Clean BB2_Falconer_Leather.esp
		  Clean Mara.esp
		  Dibella.esp
		  jet_gold_armor.esp
		  Clean jet_gold_armor.esp
		  kynareth.esp
		  Knights of Tamriel.esp
		  Royal Golden Armor v3.1.esp
		  Clean Wooden longbows V2.0.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ultimate Knight Shop Leveled [Crankgorilla]

[Note]
 "Requires Ultimate Knight Shop by Orry, aka "The Hand of God" . You don't nessesarily need to run the mod itself, but you will need the files."
 ( Ref: "Ultimate Knightshop Leveled README.txt" )
[ALL Ultimate Knight Shop Leveled.esp
	 [NOT The Ultimate Knight Shop.esp]]

;;Dragon32: "Ultimate Knight Shop Leveled.esp" includes ARMO records which conflict with some other Ultimate Knight Shop mods, load them after. Might help.
[Order]
Ultimate Knight Shop Leveled.esp
Clean NofemKnights.esp

[Order]
Ultimate Knight Shop Leveled.esp
Leggings for Ultimate Knight Shop.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ultimate Ranger 2.0 - Galith Add On 1.0 [GhostNull]

[Patch]
 GhostNull's "Ultimate Ranger 2.0 - Galith Add On 1.0" is a patch for Corv's Ultimate Ranger 2 and kwshipman's Galith custom race.
 ( Ref: "UR-Galith  Readme.txt" )
 http://mw.modhistory.com/download-56-4635
Ultimate Ranger - Galith Add On.esp
[ALL Galith_v1.0.esp
	 Corv's Ultimate Ranger Mod 2.0.esp]

;;Ref: "UR-Galith  Readme.txt" - "make sure this .esp is loaded after Ultimate Ranger 2 and the Galith plugins."
[Order]
Galith_v1.0.esp
Ultimate Ranger - Galith Add On.esp

[Order]
Corv's Ultimate Ranger Mod 2.0.esp
Ultimate Ranger - Galith Add On.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ultimate Ranger 2.0 - Mog Add On 1.0 [GhostNull]

[Patch]
 GhostNull's "Ultimate Ranger 2.0 - Mog Add On 1.0" is a patch for Corv's Ultimate Ranger 2 and Ian Machall's Moogle custom race."
 ( Ref: "UR-Mog  Readme.txt" )
 http://mw.modhistory.com/download-56-4610
Ultimate Ranger - Mog Add On.esp
[ALL [ANY _Mog_Race_v4b.esp
		  Mog_Fix.esp
		  Mog_HeightFix.esp
		  Mog_JumpFix.esp
		  Mog_TotalFix.esp]
	 Corv's Ultimate Ranger Mod 2.0.esp]

[Note]
	! "[GhostNull's "Ultimate Ranger 2.0 - Mog Add On"] assumes your using Ger's Moogle Fixes, namely the Total Fix."
	! Ger's Mog Fixes: http://mw.modhistory.com/download-71-4642
	! ( Ref: "UR-Mog  Readme.txt" )
[ALL Ultimate Ranger - Mog Add On.esp
	 [NOT Mog_TotalFix.esp]]

;;Ref: "UR-Mog  Readme.txt" - "make sure this .esp is loaded after Ultimate Ranger 2 and the Mog plugins."
[Order]
Mog_TotalFix.esp
Ultimate Ranger - Mog Add On.esp

[Order]
Mog_Fix.esp
Ultimate Ranger - Mog Add On.esp

[Order]
Mog_HeightFix.esp
Ultimate Ranger - Mog Add On.esp

[Order]
Mog_JumpFix.esp
Ultimate Ranger - Mog Add On.esp

[Order]
_Mog_Race_v4b.esp
Ultimate Ranger - Mog Add On.esp

[Order]
Corv's Ultimate Ranger Mod 2.0.esp
Ultimate Ranger - Mog Add On.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ultimate Ranger 2.0 - Pharlan Add On 1.0 [GhostNull]

;;Dragon32: Add-on says Pharlan v3.1; however it only makes changes to Ultimate Ranger scripts. Should be OK with v4 of Pharlan race. *Crosses fingers*
[Patch]
 GhostNull's "Ultimate Ranger 2.0 - Pharlan Add On 1.0" is a patch for Corv's Ultimate Ranger 2 and Sabregirl's Pharlan custom race.
 ( Ref: "UR-Pharlan Readme.txt" )
Ultimate Ranger - Pharlan Add On.esp
[ALL SG_Pharlan_std_4_0-BB.esp
	 Corv's Ultimate Ranger Mod 2.0.esp]

;;Ref: "UR-Pharlan Readme.txt" - "make sure this .esp is loaded after Ultimate Ranger 2 and the Pharlan plugins."
[Order]
SG_Pharlan_std_4_0-BB.esp
Ultimate Ranger - Pharlan Add On.esp

[Order]
Corv's Ultimate Ranger Mod 2.0.esp
Ultimate Ranger - Pharlan Add On.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Underground 1.1 [Qarl]

[Note]
	! There is a version 1.1 replacement patch for Qarl's "The Underground":
	!  http://mw.modhistory.com/download-44-5048
	! But "The Underground" 2.0 is recommended, it includes all the content from version 1.1 and fixes a number of problems:
	! Download "The Underground" 2.0 from Morrowind Modding History - http://mw.modhistory.com/download-44-11514
[SIZE 5935708 THE_UNDERGROUND.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Underground 2 [Qarl]

[Conflict]
 "THE_UNDERGROUND_2.esp" is an updated version of "THE_UNDERGROUND.esp". You should disable "THE_UNDERGROUND.esp".
THE_UNDERGROUND_2.esp
THE_UNDERGROUND.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Underground 2 Patch Project [huskobar]

[Note]
 Qarl's mod "The Underground 2" is known to have a number of bugs, some of which cause crashes. You may want to try to find huskobar's Underground 2 Patch Project which fixes those bugs:
THE_UNDERGROUND_2.esp

[Conflict]
 huskobar's Underground 2 Patch Project is meant to replace "THE_UNDERGROUND_2.esp".
UG2PhaseC_v<VER>.esp
THE_UNDERGROUND_2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Undead 4.0 [Neoptolemus]

;;[DESC /Adds 150 new undead/ The Undead.esm] = v3.0
;;[DESC /Adds 280 new undead/ The Undead.esm] = v4.0

;; Tamriel Rebuilt addon

[Patch]
 "[The Undead - TR Addon.esp adds] the new undead creatures to the Tamriel Rebuilt leveled lists."
 ( Ref: "The Undead - Readme.txt" )
The Undead - TR Addon.esp
[ALL Tamriel_Data.esm
	 TR_Mainland.esm
	 The Undead.esm]

;;Rules for pre-4.0

[Conflict]
 Version 4.1 and up of Neoptolemus' "Morrowind Comes Alive" have integrated version 2.2 of his "The Undead" mod. There is no need to run "The Undead.esp" with your current version of "Morrowind Comes Alive."
 ( Ref: "MCA - Readme.txt" and "Morrowind Comes Alive - Readme.txt" )
The Undead.esp
[ANY Morrowind Comes Alive.esm
	 [SIZE	!2519851 MCA.ESM]]

;;Dragon32: MCA 5.2, the The Undead-compatible version
[Note]
 The version of Neoptolemus' "Morrowind Comes Alive" you are running is compatible with v3.0 of his "The Undead" mod, not version 2.2 that you have enabled.
[ALL The Undead.esp
	 [SIZE 2519851 MCA.ESM]]

[Conflict]
 There is no need to run both version 2.2 (ESP file) and a later version (ESM file) of Neoptolemus' "The Undead" mod.
The Undead.esm
The Undead.esp

[Order] ; Dragon32: Noticed some conflicts (e.g. in the 'NP Phantom' RACE record) between these two. I assume that 'The Undead.esm' should load after 'MCA.esm' as "The Undead" was released after 5.2 of "Morrowind Comes Alive"
MCA.esm
[DESC /Adds 150 new undead/ The Undead.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Undead Creatures [elyvsoto]

[Conflict]
 "Choose either the regular or the overland versions at a time."
 ( Ref: Undead Creatures.txt )
Undead_Creatures Overland.esp
Undead_Creatures.esp

[Conflict]
 "Only Choose one of the 'Combat Skill Tweak' Mods"
 ( Ref: Undead Creatures.txt )
CombatSkill_Tweak60.esp
CombatSkill_Tweak80.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Undead Dungeons [Qwert]

[Requires]
Teleport_plugin_The Undead Dungeons.esp
The  Undead Dungeons.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Undead Vetooch & More Undead Vetooch [Blockhead aka Peter Capasso]

[Requires]
 ( Ref: "pcc_more_undead_vettoch_readme.txt" )
pcc_more_undead_vetooch.esp
pcc_undead_vetooch_10.esp

[Requires]
 ( Ref: "pcc_undead_vetooch_10_readme.txt" )
pcc_undead_vetooch_10.esp
[ALL Aard_Vetooch_20.esp
	 The  Undead Dungeons.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Undead: Arise From Death 3.5 [Arcimaestro Antares]

;; Dragon32 - Information about Arcimaestro Antares' "Undead arise from death 2.0.esp" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section.

[Conflict]
 Arcimaestro Antares' "Undead: Arise From Death" version 1.5 and above includes his "Unique Ghosts"
 ( Ref: "Undead arise from death 3.5- README.txt" )
Undead arise from death <VER>.esp
[ANY Unique Ghosts - M - T.esp
	 Unique Ghosts - M.esp]

[Conflict]
 Arcimaestro Antares' "Undead: Arise From Death" version 3.0 and above includes his "Undead - Mummies Arise from Death"
 ( Ref: "Undead arise from death 3.5- README.txt" )
Undead arise from death <VER>.esp
Undead - Mummies Arise from Death.esp

[Conflict]
 Arcimaestro Antares' "Undead: Arise From Death" version 3.0 and above includes his "Undead - Skeletons Arise from Death I and II"
 ( Ref: "Undead arise from death 3.5- README.txt" )
Undead arise from death <VER>.esp
[ANY Undeads Skeletons Arise from Death.esp
	 Undeads - Skeletons Arise from Death II.esp]

[Conflict]
 Arcimaestro Antares' "Undead: Arise From Death" version 3.5 and above includes his "Draugr Deathlord"
 ( Ref: "Undead arise from death 3.5- README.txt" )
Undead arise from death <VER>.esp
Draugr Deathlord.esp

[Conflict]
 Arcimaestro Antares' "Undead: Arise From Death" is not compatible with Neoptolemus' "The Undead 3.0".
Undead arise from death <VER>.esp
[ANY The Undead.esm
	 The Undead.esp]

[Note]
 Version 1.5 and above of "Undead: Arise From Death" by Arcimaestro Antares include his "Unique Ghosts" mod. According to the "Unique Ghosts" readme that mod uses some of the textures from "Better Clothes", so if you receive missing texture errors that could be the cause.
 ( Ref: "Undead arise from death 3.5- README.txt" )
[ALL Undead arise from death <VER>.esp
	 [NOT [ANY Better Clothes_v1.1.esp
			   Better Clothes_v1.1_nac.esp
			   Better Clothes.esp
			   Better Clothes nac.esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Undeads - Skeletons Arise from Death [Arcimaestro Antares]

;;Dragon32: ESM dependency not in plugin header
[Requires]
 "Undeads - Skeletons Arise from Death" requires one of the expansions for their script functionality.
 ( Ref: "Undeads Skeletons Arise from Death - README.txt" )
Undeads Skeletons Arise from Death.esp
[ANY Bloodmoon.esm
	 Tribunal.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Underground Manor 3.0 [MDJ]

[Conflict]
 Use only one of these plugins.
 ( Ref: underground30.zip.dir/"Readme.txt" )
Underground Manor 3.0 no mannequins.esp
Underground Manor 3.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unification Compilation: Armory 1.2 [Knots]

;;Dragon32: Boots of Blinding Speed came from TESPCD check
[Conflict]
 "[Knots' "UCArmoryUnique.ESP" makes] some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique"
 "UCArmoryUnique.ESP" includes Baofu92's "Detailed Armor", Kalamestari_69's "New Fists of Randagulf" and Midgetalien's "Staff of Carnal Channeling Replacer"
 ( Ref: "armory.7z\README.txt" )
UCArmoryUnique.ESP
[ANY DA (Chitin).esp
	 DA (Daedric).esp
	 DA (Dwemer).esp
	 DA (Ebony).esp
	 DA (Glass).esp
	 DA (Imperial).esp
	 DA (Indoril).esp
	 DA (Iron).esp
	 DA (Nordic Fur).esp
	 DA (Steel).esp
	 DA (Templar).esp
	 New Boots of Blinding Speed (MW).ESP
	 New Boots of Blinding Speed.ESP
	 New Randagulf's Fists.ESP
	 sm_necro_staff.esp]

[Conflict]
 "If you use anything that modifies the enchantment "glow", you may want to take care to make sure the relevant files are not replaced.  Keep in mind however that many of the rare artifacts that would generally have a "glow" now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail."
 ( Ref: "armory.7z\README.txt" )
UCArmoryUnique.ESP
[ANY Improved_No_Glow_v1-MW_Only.esp
	 Improved_No_Glow_v1-MW_Trib.esp
	 Improved_No_Glow_v1-MW_Blood.esp
	 Improved_No_Glow_v1-MW_Trib_Blood.esp
	 Glow-Away.esp
	 No-Glo_0709.esp
	 No-Glo_Revisited.esp
	 Wakim's Game Improvements with No-glo v9.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unification Compilation: Nature 2.1 [Knots]

;;Dragon32: readme credits Vurt for "Bitter Coast II", "Grazelands" and "Grazelands II". Used those plugins here. But it's Vurt so you never know.
[Conflict]
 "[Knots' "UCNature.esm" from his "Unification Compilation: Nature"] includes texture seam fixes for Vvardenfell and Landscaping for Solstheim by Slartibartfast and tree placement fixes for the Grazelands & Bittercoast by Vurt that should ensure that his new meshes (included in this pack) look proper.  The .esm is also required for Earth Wyrm's Signposts and CJW-Craigor's Ore Veins to work properly."
UCNature.esm
[ALL Texture Fix <VER>.esm
	 Bloodmoon Landscape Overhaul <VER>.esm
	 Texture Fix - Bloodmoon <VER>.esm
	 Vurt's BC Tree Replacer II.ESP
	 Vurt's Grazelands Trees [Palms].ESP
	 Vurt's Grazelands Trees.ESP
	 Vurt's Grazelands Unique Trees.ESP
	 WA_Signy_Signposts(!).ESP
	 CR Ore Replacer 1.0.esp
	 correctUV Ore Replacer 1.0.esp]

[Order] ; Texture Fix Order rule
UCNature.esm
MRM.esm

[Order] ; Bloodmoon Landscape Overhaul Order rule
Bloodmoon.esm
UCNature.esm
BT_Whitewolf_2_0.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Balmora [basswalker]

[Patch]
 [The_Doors__Unique_Balmora_addon.esp] is an "addon-esp for use with "unique Balmora" and Arcimaestro Antares' "The Doors - Balmora, Suran"."
 http://mw.modhistory.com/download-35-14381
 ( Ref: "The_Doors__Unique_Balmora_addon.txt" )
The_Doors__Unique_Balmora_addon.esp
[ALL unique Balmora.esp
	 The Doors - Balmora, Suran <VER>.esp]

;;Ref: The_Doors__Unique_Balmora_addon.txt
[Order]
unique Balmora.esp
The Doors - Balmora, Suran <VER>.esp
The_Doors__Unique_Balmora_addon.esp

[Patch]
 "[Balmora University 2.0 - unique Balmora addon.esp is an] addon for use with "Balmora University 2.0"."
 http://mw.modhistory.com/download-35-14381
Balmora University 2.0 - unique Balmora addon.esp
[ALL unique Balmora.esp
	 balmorauversion2.0.ESP]

[Order] ; Dragon32 - load order not mentioned. Assumed
unique Balmora.esp
balmorauversion2.0.ESP
Balmora University 2.0 - unique Balmora addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Creatures 1.0 [Neoptolemus]

;;Dragon32: Purposefully not thinking about "Creatures Merged Objects Fix.esp" ;-)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Dagon Fel [basswalker]

;;Dagon Fel Mill

[Patch]
 "[unique Dagon Fel-Mill ADDON.esp is an] addon, for use with "Dagon Fel Mill" "
 ( Ref: http://mw.modhistory.com/download-53-6610 )
unique Dagon Fel-Mill ADDON.esp
[ALL unique Dagon Fel.esp
	 [ANY DagonFel Mill V-1.7 esp..esp
		  DagonFel Mill V-1.8 esp..esp]]

[Order] ; Dragon32: order assumed
DagonFel Mill V-1.7 esp..esp
unique Dagon Fel-Mill ADDON.esp

[Order]
DagonFel Mill V-1.8 esp..esp
unique Dagon Fel-Mill ADDON.esp

[Order]
unique Dagon Fel.esp
unique Dagon Fel-Mill ADDON.esp

;;Hilgya the Seamstress

[Patch]
 "[unique Dagon Fel-Hilgya ADDON.esp is an] addon, for use with "Hilgya the Seamstress" "
 http://mw.modhistory.com/download-53-6610
 ( Ref: unique_Dagon_FelHilgya_ADDON.rar\readme.txt )
unique Dagon Fel-Hilgya ADDON.esp
[ALL unique Dagon Fel.esp
	 Hilgya the Seamstress.esm]

[Order] ; Dragon32: order assumed
unique Dagon Fel.esp
unique Dagon Fel-Hilgya ADDON.esp

;;Metal Queen Boutique

[Patch]
 "[unique Dagon Fel-MQB ADDON.esp is an] addon for [basswalker's] Unique Dagon Fel in case you are using the "Metal Queen Boutique" in Dagon Fel."
 http://mw.modhistory.com/download-53-6610
 ( Ref: unique Dagon Fel-MQB ADDON.rar\readme.txt )
unique Dagon Fel-MQB ADDON.esp
[ALL unique Dagon Fel.esp
	 MetalQueenBoutique.esm]

[Order] ; Dragon32: order assumed
unique Dagon Fel.esp
unique Dagon Fel-MQB ADDON.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Dremora 1.0 [Psymoniser]

[Conflict]
 "DO NOT check both at the same time."
   Psy_UniqueDremora_M.esp - If you only have Morrowind
   Psy_UniqueDremora_T.esp - If you have the Tribunal expansion
 ( Ref: "Psy_UniqueDremora_readme.txt" )
Psy_UniqueDremora_M.esp
Psy_UniqueDremora_T.esp

[Order] ; Psymomniser's mod does more to Dremora than Neoptolemus' "Unique Creatures", I'd want Psymoniser's changes
Neo's Unique Creatures.esp
Psy_UniqueDremora_M.esp
Psy_UniqueDremora_T.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Finery Replacer 3.2 [Alaisiagae]

[Conflict] ; ( Ref: "readme_Unique Finery Replacer v3dot2.txt" )
	Do not run both plugins:
		UFR_v3dot2.esp - If you WANT the changes to the robes.
		UFR_v3dot2_noRobe.esp - If you DO NOT want the changes to the robes.
[ANY	     UFR_v3dot2.esp
			 [SIZE	!22585 UniqueFinery.esp]]
UFR_v3dot2_noRobe.esp

[Conflict] ; ( Ref: "readme_Unique Finery Replacer v3dot2.txt" )
	You do not need to run Alaisiagae's Soldier Belts Fix with her Unique Finery Replacer.
[ANY	     UFR_v3dot2.esp
	 	UFR_v3dot2_noRobe.esp]
SoldierBeltsFix.esp

[Conflict] ; ( Ref: "readme_Unique Finery Replacer v3dot2.txt" )
	Use "UFR_v3dot2_noRobe.esp" from Alaisiagae's "Unique Finery Replacer" if you are using CanadianIce's Robe Replacer.
[ANY UFR_v3dot2.esp
	 [SIZE	!22585 UniqueFinery.esp]]
[ANY IceBradyHurdyRobeReplacerALL.esp
	 IceBradyHurdyRobeReplacerMW.esp
	 IceBradyHurdyRobeReplacerTB.esp
	 IceBradyHurdyRobeReplacerBM.esp
	 IceBradyHurdyRobeReplacerPLUS.esp
	 IceNioLivRobeReplacerALL.esp
	 IceNioLivRobeReplacerMW.esp
	 IceNioLivRobeReplacerTB.esp
	 IceNioLivRobeReplacerBM.esp
	 IceNioLivRobeReplacerPLUS.esp]

[Conflict] ; ( Ref: "readme_Unique Finery Replacer v3dot2.txt" )
	Alaisiagae's "Unique Finery Replacer" conflicts with Alphax's "Imperial, Indoril, Templar Belt Icons" as both mods edit the Indoril, Imperial and Templar belts.
[ANY	[ANY  	UFR_v3dot2.esp
				[SIZE	!22585 UniqueFinery.esp]]
	 UFR_v3dot2_noRobe.esp]
lfx_faction_belts.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Finery Replacer - Female Hortator Robe Add-On [Plangkye]

[Note]
	! "[Plangkye's "Unique Finery - Female Hortator Robe Add-On"] is meant to be used with Alaisiagae's Unique Finery."
	! ( Ref: "UF_HortRobeF.zip\Readme.txt" )
[ALL UF_HortRobeF001.esp
	 [NOT [ANY [ANY UFR_v3dot2.esp
					[SIZE	!22585 UniqueFinery.esp]]
			   UFR_v3dot2_noRobe.esp]]]

; ( Ref: "UF_HortRobeF.zip\Readme.txt" )
; "If you use UniqueFinery_NoRobe.esp, you do not need to worry about the load order."
[Order]
UFR_v3dot2.esp
UF_HortRobeF001.esp

[Order]
UniqueFinery.esp
UF_HortRobeF001.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Ghosts [Arcimaestro Antares]

[Conflict]
	Use only one of these plugins:
  Unique Ghosts - M.esp - If you only have Morrowind
  Unique Ghosts - M - T.esp - If you have Morrowind and Tribunal
 ( Ref: Unique Ghosts - README.txt )
Unique Ghosts - M.esp
Unique Ghosts - M - T.esp

[Note]
	!! "[Unique Ghosts] REQUIRES the mod Better Clothes [...] You do not need to have its esp loaded, but you need some of the textures"
	!! ( Ref: "Unique Ghosts - README.txt" )
[ALL [ANY Unique Ghosts - M - T.esp
		  Unique Ghosts - M.esp]
	 [NOT [ANY Better Clothes_v1.1.esp
			   Better Clothes_v1.1_nac.esp
			   Better Clothes.esp
			   Better Clothes nac.esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Jewelry and Accessories 2.71 [Tealpanda]

[Conflict]
 Unique Jewelry and Accessories contains the changes made by Ring Texture Fix by Random Name.
 ( Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt" )
Unique Jewelry and Accessories.esp
Ring Texture Fix.esp

[Conflict]
 "Don't use both the regular version and the "_no ench" version. The "_no ench" version does not have quests or BB clothing."
 ( Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt" )
Unique Jewelry and Accessories.esp
Unique Jewelry and Accessories_no ench.esp

[Note] ; Dragon32: Ran a TESPCD check against all the BTB and Wakim mods I have. Added in rules for mods which merge those plugins too. ( Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt" )
 "[Unique Jewelry and Accessories_no ench.esp from "Unique Jewelry and Accessories" by Tealpanda] is recommended if you use BTB Game Improvements, "Wakim's Game Improvements", or other things that mess with the strength of enchantments, value of loot, etc."
[ALL Unique Jewelry and Accessories.esp
	 [ANY Balance - items.esp
		  BTB - Equipment.esp
		  BTB - Settings.esp
		  BTB - Settings (Alternate).esp
		  BTB - Unique Finery Equipment.esp
		  HELLUVA Balanced BTB.esp
		  HELLUVA Balanced BTB CS.esp
		  Wakim's Game Improvement 9.esp
		  Wakim's Game Improvements with No-glo v9.esp
		  AprogasVampire WakimImprovements.20021210.esp]]

[Order] ; "Compatible with Unique Finery Replacer (UFR) by Alaisiagae, just load her mod after this one." ( Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt" )
Unique Jewelry and Accessories.esp
Unique Jewelry and Accessories_no ench.esp
UFR_v3dot2.esp
UFR_v3dot2_noRobe.esp

[Order]
Unique Jewelry and Accessories.esp
Unique Jewelry and Accessories_no ench.esp
BTB - Unique Finery Equipment.esp		;BTB's Unique Finery Equipment 1.5 [Revan]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Items 1.1 [Danjb]

[Conflict]
 Choose only one plugin
 ( Ref: "Unique Items.txt" )
Unique Items - Monster Specific.esp
Unique Items.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Maar Gan [basswalker]

[Patch]
 "["unique Maar Gan - extended addon.esp" is an] addon for use with "Maar Gan Extended"." Download it from Morrowind Modding History:
 http://mw.modhistory.com/download-21-11884
unique Maar Gan - extended addon.esp
[ALL unique Maar Gan.esp
	 Maar_Gan_Extended.esp]

;;Ref: "load after "unique Maar Gan" and "Maar Gan Extended"." http://mw.modhistory.com/download-21-11884
[Order]
unique Maar Gan.esp
unique Maar Gan - extended addon.esp

[Order]
Maar_Gan_Extended.esp
unique Maar Gan - extended addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unique Ocean Landscapes [ChopSlashThrust]

[Conflict]
 "Incompatibility [between ChopSlashThrust's "Unique Ocean Landscapes" and] Vurts Corals and Reefs."
 ( Ref: "UOL Beta3 - West Gash-42119-Beta3.zip\Unique Ocean Landscapes\Readme.txt" )
Unique Ocean Landscapes.ESP
Vurt's Corals.esp

[Conflict]
 "Incompatibility [between ChopSlashThrust's "Unique Ocean Landscapes" and] Siege on Firemoth."
 ( Ref: "UOL Beta3 - West Gash-42119-Beta3.zip\Unique Ocean Landscapes\Readme.txt" )
Unique Ocean Landscapes.ESP
[ANY Siege at Firemoth.esp
	 SiegeAtFiremoth.esp
	 [Official]Siege at Firemoth.esp
	 OfficialMods_v5.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 super_adventurers302.esp
	 silgrad_tower_internal_release_1-4_6.6.esp
	 silgrad_tower_1-4_6.6.esp]

[Conflict]
 Landmass conflict.
 ( Ref: http://static-2.nexusmods.com/15/mods/100/images/42119-1-1336146863.jpg )
Unique Ocean Landscapes.ESP
[ANY Ald-Vendras_V3.esp
	 Ald-Vendras_V3-LoKKen.esp
	 Ald-Vendras_V3-LoKKen-SC.esp
	 Ald-Vendras_V31.esp
	 Ald-Vendras_V31-LoKKen.esp
	 Ald-Vendras_V31-LoKKen-SC.esp
	 BT_Whitewolf_2_0.esm
	 BT_Whitewolf_2_0.esp
	 Inn Whisp Wood BM.esp
	 TheGloryRoad.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Unofficial Morrowind Comes Alive - City Attack Patches [businessman332211]

[Requires]
 "Unofficial Morrowind Comes Alive - City Attack Patches" by businessman332211 requires "Morrowind Comes Alive" v5.2 by Neoptolemus.
[ANY Unofficial Morrowind Comes Alive - City Attack Patch 1.ESP
	 Unofficial Morrowind Comes Alive - City Attack Patch 2.ESP]
[DESC /over 1200 friendly/ MCA.ESM]

[Conflict]
 Only use ONE plugin
  Unofficial MCA - City Attack Patch 1 - Significantly reduces the chances for a bandit to attack you in the city.
  Unofficial MCA - City Attack Patch 2 - Removes the chance for a bandit to attack you altogether.
Unofficial Morrowind Comes Alive - City Attack Patch 1.ESP
Unofficial Morrowind Comes Alive - City Attack Patch 2.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Useful Summoned Creatures [ElderScroller]

[Requires]
 ( Ref: Useful Summoned Creatures Readme.txt )
Useful Summoned Creatures.esp
CI_Global.esp

;; ( Ref: Useful Summoned Creatures Readme.txt )
[Order]
CI_Global.esp
Janine.esp
Useful Summoned Creatures.esp

[Note]
 Ensure you use the copy of "CI_Global.esp" from the "Useful Summoned Creatures" archive.
 ( Ref: Useful Summoned Creatures Readme.txt )
[ALL Useful Summoned Creatures.esp
	 [SIZE	!3471 CI_Global.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ushindra Beach 1.2 [The Pixie]

[Patch]
 "If you have "Westly's Master Head Pack X" installed, I suggest you also use the included "Ushindra Beach v1.2 Master Headpack X Addon.esp" which changes most of the NPCs to use the new heads."
 ( Ref: "Ushindra Beach v1.2 Readme.txt" )
Ushindra Beach v1.2 Master Headpack X Addon.esp
[ALL Ushindra Beach v1.2.esp
	 Westly's Master Headpack X.esp]

;; Ref: "Ushindra Beach v1.2 Readme.txt"
[Order]
Ushindra Beach v1.2.esp
Ushindra Beach v1.2 Master Headpack X Addon.esp

;;Dragon32: Only NPC records defined in the Addon.
[Order]
Westly's Master Headpack X.esp
Ushindra Beach v1.2 Master Headpack X Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Uvirith Inside 1.6 [The DopeHatMan]

[Conflict]
 Do not run with ThaEgbird's "Uvirith's Vault" or Grumblepunk's "Uvirith Unleashed" with The DopeHatMan's "Uvirith Inside", as both mods are included
 ( Ref: Readme - Uvirith Inside v 1.51.txt )
Uvirith Inside.esp
[ANY Uvirith Unleashed v1.2.esp
	 uvirithvaultv10.esp]

;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart

[Order]
Uvirith Inside.esp
Great House Dagoth.esp

[Order]
Uvirith Inside.esp
DN-GDRv<VER>*.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Uvirith Inside Patch 1.61 [The Mad God]

[Note]
	! The Mad God has patched v1.6 of The DopeHatMan's "Uvirith Inside", consider upgrading.
	! http://mw.modhistory.com/download-87-10871
[ANY [SIZE 1118342 Uvirith Inside.esp] ;;v6 uncleaned
	 [SIZE 1100376 Uvirith Inside.esp] ;;v6 cleaned with TESTool
	 [SIZE 1110978 Uvirith Inside.esp]] ;;v6 cleaned with tes3cmd

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Uvirith's Legacy 3.52 [StuporStar]

;;Add-ons
;;;;;;;;;;

;;Morrowind Script Extender

[Conflict]
 "UL_MWSE_patch.esp" is for versions of Stuporstar's "Uvirith's Legacy" prior to version 3.2. Version 3.52's MWSE addon is "UL_3.5_MWSE_Add-on.esp" and should be used instead.
[VER >3.1 Uvirith's Legacy_<VER>.esp]
UL_MWSE_patch.esp

[Requires]
 "Adds MWSE scripting to a few things already present in [Stuporstar's "Uvirith's Legacy"]."
 ( Ref: "Uvirith's Legacy_README.txt" )
UL_<VER>_MWSE_Add-on.esp
Uvirith's Legacy_<VER>.esp

[Order]
; Ref: "Uvirith's Legacy_README.txt"
Uvirith's Legacy_<VER>.esp
UL_<VER>_MWSE_Add-on.esp
UL_TLM_Ambiance.esp

[Requires]
 "Adds MWSE scripting to a few [companion-related] things already present in UL."
 ( Ref: "Uvirith's Legacy_README.txt" )
UL_MWSE_Companions_v2.esp
Uvirith's Legacy_<VER>.esp

[Conflict]
 The MWSE Companion addon for Stuporstar's "Uvirith's Legacy" has been updated, use "UL_MWSE_Companions_v2.esp" instead.
UL_MWSE_Companions.esp
[VER >3.2 Uvirith's Legacy_<VER>.esp]

;;Ref: "Uvirith's Legacy_README.txt"
[Order]
Uvirith's Legacy_<VER>.esp
UL_MWSE_Companions_v2.esp

[Conflict]
 "If you [...] use Melian's Teleportation Mod for UL's companions, DO NOT USE [the MWSE Companion] add-on."
 ( Ref: "UL_MWSE_addons_README.txt" )
UL_MWSE_Companions_v2.esp
mel_teleportPlugin_1_3.esp

[Conflict]
 "[In 3.3 and later of Stuporstar's "Uvirith's Legacy"] the companion Primus add-on is no longer a separate file."
 ( Ref: "UL_MWSE_addons_README.txt" )
UL_Primus_MWSE.esp
UL_MWSE_Companions_v2.esp

;;Tamriel Rebuilt

[Requires]
 "Adds TR ingredients to the tower shipments[...] Adds TR books to the library book sorter[...] Adds new teleportation platforms to most TR towers and quests to build/repair some of them."
 "Check your UL and TR version number before loading this add-on. Make sure you unload older ones."
 ( Ref: "Uvirith's Legacy_README.txt" )
UL_<VER>_TR_<VER>_Add-on.esp
[ALL Uvirith's Legacy_<VER>.esp
	 Tamriel_Data.esm
	 TR_Mainland.esm]

[Order]
; Ref: "Uvirith's Legacy_README.txt"
Uvirith's Legacy_<VER>.esp
UL_<VER>_TR_<VER>_Add-on.esp
UL_TLM_Ambiance.esp

[Note]
	!! "Check your UL and TR version number before loading this add-on. Make sure you unload older ones."
	!! ( Ref: "Uvirith's Legacy_README.txt" )
[ALL Uvirith's Legacy_<VER>.esp
	 [ANY UL_3.0_TR_SE1.5_Addon.esp
		  UL_3.1_TR_SE1.5_Addon.esp
		  UL_3.2_TR_SE1.5_Add-on.esp
		  UL_TR_Addon.esp
		  UL_<VER>_TR_<VER>_Add-on.esp]]

;;Rise of House Telvanni

[Requires]
 "Adds RoHT books to the library book sorter.[...] Adds teleport platforms to all towers added by RoHT.[...] Adds levitation to the Telvanni Travel Slippers within the RoHT towers."
 ( Ref: "Uvirith's Legacy_README.txt" )
UL_<VER>_RoHT_1.52_Compatibility.esp
[ALL Uvirith's Legacy_<VER>.esp
	 [VER =1.52 Rise of House Telvanni.esm]]

[Order]
; Ref: "Uvirith's Legacy_README.txt"
Uvirith's Legacy_<VER>.esp
UL_<VER>_RoHT_1.52_Compatibility.esp
UL_TLM_Ambiance.esp

[Note]
	!! "Check your UL and RoHT version number before loading this add-on. Make sure you unload older ones."
	!! ( Ref: "Uvirith's Legacy_README.txt" )
[ALL Uvirith's Legacy_<VER>.esp
	 [ANY UL v2.0 RoHT v1.52 Compatibility.esp
		  UL_RoHT_1.4_Compatibility.esp
		  UL_RoHT_Compatibility.esp
		  UL_RoHT_Compatibility_1.3.esp
		  UL_3.2_RoHT_1.52_Add-on.esp
		  UL_<VER>_RoHT_1.52_Compatibility.esp]]

;;Chess Add-on

[Requires]
 "Adds a working chess board to the Upper Tower.[...] Fully compatible with other versions of the Chess mod. These are not required."
 ( Ref: "Uvirith's Legacy_README.txt" )
UL_Chess_Add-on.esp
Uvirith's Legacy_<VER>.esp

[Order]
; Ref: "Uvirith's Legacy_README.txt"
Uvirith's Legacy_<VER>.esp
UL_Chess_Add-on.esp
UL_TLM_Ambiance.esp

;;Book Jackets

[Requires]
 "UL_BookJackets_Add-on.esp" requires either Daleth's "Book Jackets" or Nicholiathan's "Librarian" mods.
 ( Ref: "Uvirith's Legacy_README.txt" )
UL_BookJackets_Add-on.esp
[ALL Uvirith's Legacy_<VER>.esp
	 [ANY [ANY Librarian with Jackets & Rotate BM Trib.esp
		   Librarian with Jackets BM Trib.esp]
	  [ALL [ANY Book Jackets - Morrowind - BookRotate.esp
			Book Jackets - Morrowind.esp]
		   [ANY Book Jackets - Tribunal - BookRotate.esp
			Book Jackets - Tribunal.esp]
		   [ANY Book Jackets - Bloodmoon - BookRotate.esp
			Book Jackets - Bloodmoon.esp]]]]

[Note]
 "UL_BookJackets_Add-on.esp" is not required for compatibility, but it will make the sorter books look much better when using Daleth's "Book Jackets" (or Nicholiathan's "Librarian") with "Uvirith's Legacy".
 ( Ref: "Uvirith's Legacy_README.txt" )
[ALL Uvirith's Legacy_<VER>.esp
	 [NOT UL_BookJackets_Add-on.esp]
	 [ANY [ANY Librarian with Jackets & Rotate BM Trib.esp
		   Librarian with Jackets BM Trib.esp]
	  [ALL [ANY Book Jackets - Morrowind - BookRotate.esp
			Book Jackets - Morrowind.esp]
		   [ANY Book Jackets - Tribunal - BookRotate.esp
			Book Jackets - Tribunal.esp]
		   [ANY Book Jackets - Bloodmoon - BookRotate.esp
			Book Jackets - Bloodmoon.esp]]]]

[Order]
; Ref: "Uvirith's Legacy_README.txt"
Uvirith's Legacy_<VER>.esp
UL_BookJackets_Add-on.esp

[Order]
Book Jackets - *.esp
UL_BookJackets_Add-on.esp

[Order]
Librarian with Jackets *.esp
UL_BookJackets_Add-on.esp

;;Srikandi Alchemy

[Note]
 Since v3.0 of "Uvirith's Legacy" Stuporstar has "added Sri's Alchemy ingredients to main mod. ["Uvirith's Legacy"] No longer requires the add-on."
 You should remove these addons
 ( Ref: "Uvirith'sLegacy_CHANGELOG.txt" )
UL_Srikandy_patch_BM.esp
UL_Srikandy_patch_2.1.esp
UL_Srikandy_patch.esp

;;The Lighting Mod

[Note]
 "The TLM Ambiance Add-on [for Stuporstar's "Uvirith Legacy"] is safe to add without [Sensei's "The Lighting Mod" or a similar light-affecting mod], but it will make your tower much darker without [the] lighting tweaks [of a lighting mod]."
 ( Ref: "Uvirith's Legacy_README.txt" )
[ALL UL_TLM_Ambiance.esp
	 [NOT [ANY TLM - Ambient Light + Fog Update.esp
			   TLM - Complete.esp
			   TLM - Complete + DBL.esp
			   LBS_addon_hvy_v1.1.esp
			   LBS_addon_Hvy_VD_v1.1.esp
			   LBS_addon_lt_v1.1.esp
			   LBS_addon_lt_VD_v1.1.esp
			   LBS_addon_reg_v1.1.esp
			   LBS_addon_reg_VD_v1.1.esp
			   Lights 300 v5.esp
			   Lights 300 v5 + DBL.esp
			   True_Lights_And_Darkness_0.5.esp
			   True_Lights_And_Darkness_0.5 + DBL.esp
			   True_Lights_And_Darkness_1.0-NoDaylight.esp
			   True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
			   True_Lights_And_Darkness_1.1.esp
			   True_Lights_And_Darkness_1.1 + DBL.esp]]]

[Requires]
 ( Ref: "Uvirith's Legacy_README.txt" )
UL_TLM_Ambiance.esp
Uvirith's Legacy_<VER>.esp

[Order]
; Ref: "Uvirith's Legacy_README.txt"
Uvirith's Legacy_<VER>.esp
UL_TLM_Ambiance.esp

;;Dragon32: This order from Stuporstar forum post (albeit for beta v1.10)
[Order]
Uvirith's Legacy_<VER>.esp
TLM - Complete.esp
TLM - Complete + DBL.esp

; Dragon32: Based on above Order rule, enforce same load order for this module of TLM too
[Order]
Uvirith's Legacy_<VER>.esp
TLM - Ambient Light + Fog Update.esp

;;Dragon32: And the other light-affecting mods
[Order]
Uvirith's Legacy_<VER>.esp
LBS_addon_hvy_v1.1.esp

[Order]
Uvirith's Legacy_<VER>.esp
LBS_addon_Hvy_VD_v1.1.esp

[Order]
Uvirith's Legacy_<VER>.esp
LBS_addon_lt_v1.1.esp

[Order]
Uvirith's Legacy_<VER>.esp
LBS_addon_lt_VD_v1.1.esp

[Order]
Uvirith's Legacy_<VER>.esp
LBS_addon_reg_v1.1.esp

[Order]
Uvirith's Legacy_<VER>.esp
LBS_addon_reg_VD_v1.1.esp

[Order]
Uvirith's Legacy_<VER>.esp
Lights 300 v5.esp
Lights 300 v5 + DBL.esp

[Order]
Uvirith's Legacy_<VER>.esp
True_Lights_And_Darkness_0.5.esp
True_Lights_And_Darkness_0.5 + DBL.esp

[Order]
Uvirith's Legacy_<VER>.esp
True_Lights_And_Darkness_1.0-NoDaylight.esp
True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp

[Order]
Uvirith's Legacy_<VER>.esp
True_Lights_And_Darkness_1.1.esp
True_Lights_And_Darkness_1.1 + DBL.esp

;;Children of Morrowind

[Requires]
 "UL_CoM_Add-on.esp" turns apprentice Gavyn and servant Meiree from Stuporstar's "Uvirith's Legacy" into teenagers using Emma's "Children of Morrowind" mod.
 ( Ref: "Uvirith's Legacy_README.txt" )
UL_CoM_Add-on.esp
[ALL Uvirith's Legacy_<VER>.esp
	 MW_Children_1_0.esm]

[Note]
 As you use Emma's "Children of Morrowind" it's suggested you use the "UL_CoM_Add-on.esp" add-on that turns apprentice Gavyn and servant Meiree into teenagers.
 ( Ref: "Uvirith's Legacy_README.txt" )
[ALL Uvirith's Legacy_<VER>.esp
	 [NOT UL_CoM_Add-on.esp]
	 MW_Children_1_0.esm]

[Order]
; Ref: "Uvirith's Legacy_README.txt"
Uvirith's Legacy_<VER>.esp
UL_CoM_Add-on.esp
UL_TLM_Ambiance.esp

;;Weapon Rotate

[Requires]
 "["UL_WeaponRotate_Addon.esp"] does not replace the few weapon racks in the prison barracks, or touch anything added by UL. It simply adds tons of WR racks to Tel Uvirith."
 ( Ref: "Uvirith's Legacy_README.txt" )
UL_WeaponRotate_Addon.esp
[ALL Uvirith's Legacy_<VER>.esp
	 Weapon Rotate.esm]

;;Dragon32: Not sure if this is really needed
[Order]
Uvirith's Legacy_<VER>.esp
UL_WeaponRotate_Addon.esp
UL_TLM_Ambiance.esp

;;Ash Armor Divine Domina

[Requires]
 This add-on for Stuporstar's "Uvirith's Legacy" will suit up the female version of Ash-Kosh with armor from Jeremy McGuinn's "Divine Domina" series (the latter is included with "Taddeus' Balanced Armor").
 ( Ref: "Uvirith's Legacy_README.txt" )
UL_AshArmor_DivineDomina.esp
[ALL Uvirith's Legacy_<VER>.esp
	 [ANY Taddeus'BalancedArmors.esp
		  Taddeus'BalancedArmors_Rotate.esp
		  Divine_domina_part_1.esp]]

[Order]
; Ref: "Uvirith's Legacy_README.txt"
Uvirith's Legacy_<VER>.esp
UL_AshArmor_DivineDomina.esp

;;Ash Armor Plankye

[Requires]
 "UL_AshArmor_Plankye.esp" will suit up the female version of Ash-Kosh with Plankye's female daedric cuirass.
 ( Ref: "Uvirith's Legacy_README.txt" )
[ANY UL_AshArmor_Plankye.esp
	 UL_AshArmor_Plangkye.esp]
Uvirith's Legacy_<VER>.esp

[Order]
; Ref: "Uvirith's Legacy_README.txt"
Uvirith's Legacy_<VER>.esp
UL_AshArmor_Plankye.esp
UL_AshArmor_Plangkye.esp

;;UL_Upgrader_MWSE

[Requires]
 "[UL_Upgrader_MWSE.esp is] an add-on that will let you stuff everything in the Bag of Holding for safe-keeping if you've already moved into your tower."
 It should only be used by people upgrading from "Uvirith's Legacy" 3.0 to 3.1
 Ref: "UL_READMEFIRSTIMEANIT.txt" )
UL_Upgrader_MWSE.esp
Uvirith's Legacy_<VER>.esp

[Note]
	! "[UL_Upgrader_MWSE.esp is] an add-on that will let you stuff everything in the Bag of Holding for safe-keeping if you've already moved into your tower."
	! This add-on can be used to upgrade any version of Uvirith's Legacy 3.0 (and up) to newer versions.
	! ( Ref: "UL_READMEFIRSTIMEANIT.txt" and "UL_UPGRADER.txt" )
UL_Upgrader_MWSE.esp

;;Dragon32; Don't think this is really needed as there's everything in the updater addon is unique and doesn't overwrite the main UL mod
[Order]
Uvirith's Legacy_<VER>.esp
UL_Upgrader_MWSE.esp

;;Compatibility
;;;;;;;;;;;;;;;;

;; LGNPC Tel Uvirith

; Dragon32: See "Uvirith's Legacy_README.txt", refers to being compatible with v1.20 of "Less Generic NPCs (LGNPC) Tel Uvirith"
; Ref: "Uvirith's Legacy_README.txt"
[Order]
LGNPC_TelUvirith_v?_??.esp
Uvirith's Legacy_<VER>.esp

;[Order]
;LGNPC_TelUvirith.esp
;Uvirith's Legacy_<VER>.esp

[Conflict]
 You should use the standard "LGNPC Tel Uvirith" mod with Stuporstar's "Uvirith's Legacy" rather than the Uvirith Inside version of "LGNPC Tel Uvirith"
 ( Ref: "Uvirith's Legacy_README.txt" )
Uvirith's Legacy_<VER>.esp
LGNPC_TelUvirith_UI_v?_??.esp

;; Building Up Uvirith's Grave

[Conflict]
 Stuporstar's "Uvirith's Legacy" and Acheron's "Building Up Uvirith's Grave" are not compatible as they both make changes to Tel Uvirith.
 Instead you should use Artimis Fowl the 3rd's "Building Up Uvirith's Legacy", that replaces the old "Building Up Uvirith's Grave" with a new "Uvirith's Legacy"-compatible one.
 Download Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" from Morrowind Modding History - http://mw.modhistory.com/download-44-11851
 ( Ref: "Uvirith's Legacy_README.txt" )
Uvirith's Legacy_<VER>.esp
Building Up Uvirith's Grave 1.1.esp

;; Uvirith Inside

[Conflict]
 Stuporstar's "Uvirith's Legacy" is not compatible with The DopeHatMan's "Uvirith Inside", as it has been derived from that mod and does many of the same things.
 ( Ref: "Uvirith's Legacy_README.txt" )
Uvirith's Legacy_<VER>.esp
Uvirith Inside.esp

;;Necessities of Morrowind

[Order]
; Ref: "Uvirith's Legacy_README.txt"
Uvirith's Legacy_<VER>.esp
NOM 3.0.esp

;;The Bathing Mod 2
;;See also "Stinkers 2.0 to 3.0 Upgrade Patch [Stuporstar]"

; "Uvirith's Legacy_README.txt" - "Bathing Mod 2.0 compatible objects have been added to all bathing areas of the tower"
; So, load the mod that defines those objects before the mod that uses them.
[Order]
Stinkers.esp
Uvirith's Legacy_<VER>.esp

[Order]
StinkersBE.esp
Uvirith's Legacy_<VER>.esp

;;Vampire Embrace

[Order]
; "Uvirith's Legacy_README.txt" - "The apprentice [and the tower staff are] fully VE compatible"
; So, load the mod that defines those objects before the mod that uses them.
Vampire_Embrace.esp
Uvirith's Legacy_<VER>.esp

;;Unique Finery (and other replacers for Aryon's gloves)

;;House of Mannequins

[Note]
 "The wall partition in St. Delyns with the House of Mannequins banner will not be removed."
 ( Ref: "Uvirith's Legacy_README.txt" )
[ALL Uvirith's Legacy_<VER>.esp
	 House of Mannequins v1.0.esp]

;;Illuminated Order/Lichcraft

[Order]
Uvirith's Legacy_<VER>.esp
Illuminated Order*.esp

;;Books of Vvardenfell

;;Dragon32: 4 Books show differences in TESPCD, checking bk_bloat_cultivation shows UV sets SCRI as "BROctavo_Bloat", Books of Vvardenfell 2.4 as "BROctavo_new".
;; "Actually, Uvirith's Legacy should load after BoV."
[Order]
Books of Vvardenfell.esp
Uvirith's Legacy_<VER>.esp

;;Tea Mod

;;Make sure you load the Tea Mod AFTER UL to get full functionality on all the teapots
[Order]
Uvirith's Legacy_<VER>.esp
TeaMod_<VER>.esp

;;Get Fezzed

;;Dragon32: ARMO entries for fezzes in UL differ from those in Get Fezzed! (e.g. FEZ_ordinary_ar, MODL in UL is "FEZ\fez_gnd.nif" in GF is "FEZ\fez.nif").
;;"The order of UL and Get Fezzed shouldn't matter though"
[Order]
Uvirith's Legacy_<VER>.esp
Get Fezzed!.esp

;;Real Furniture

[Conflict]
 "[Andoreth's "Real Furniture" mod adds its shop] right in St. Delyn's Waistworks, which is modified by UL too. With UL loaded, the door to [Andoreth's "Real Furniture"] shop is no longer accessible."
Uvirith's Legacy_<VER>.esp
RF - Furniture shop.esm

;;Shock Centuron Companion

;;Dragon32, verified by TESPCD: "If you have Uvirith's Legacy installed, the manual Baladas gives you also gains a new unique cover by Stuporstar!"
[Order]
ShockCenturionCompanion_TB_V12.esp
Uvirith's Legacy_<VER>.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Uvirith Unleashed [Grumblepunk]

[Note]
 If you are running ThaEgbird's "Uvirith's Vault" with Grumblepunk's "Uvirith Unleashed" you may need to delete the boulders in the basement, opposite the female Dunmer body, for access.
 ( Ref: UU v1.2 ReadMe.txt )
[ALL Uvirith Unleashed v1.2.esp
	 uvirithvaultv10.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vacant Telvanni Manor [Aquatakat]

[Conflict]
 Use "A Portcullis for Wolverine Hall (v1.0) [VTM].esp" to fix a landscape problem when using "Vacant Telvanni Manor" with the normal version of "A Portcullis for Wolverine Hall (v1.0)" by Nonsuch
 ( Ref: A_Portcullis_for_Wolverine_Hall_v10.zip\Extras\Fix for 'Vacant Telvanni Manor' Readme.txt )
Vacant Telvanni Manor.esp
A Portcullis for Wolverine Hall (v1.0).esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vality's AI for Vurt's AI [knots]

[Conflict]
 "[Vality's AI for Vurt's AI.esp is a] modified version of Vality7's Ascadian Isles .esp, specifically for use with Vurt's Ascadian Isles tree overhaul"
 You should not use Vality's original plugin with Knots' "Vality's AI for Vurt's AI.esp"
 ( Ref: "Vality's AI for Vurt's AI.zip\README.txt" )
[ANY Vality's Ascadian Isles Addon.esp
	 Vality's Ascadian Isles Addon (Texture Fix Edit).esp]
Vality's AI for Vurt's AI.esp

;;Dragon32 - Order rules adapted from "Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]"

;;  This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER):
;;  - Unused well of Pelagiad (jman0war)
[Order]
Vality's AI for Vurt's AI.esp
Well.esp

;;  - Suran Extended (Princess Stomper)
[Order]
Vality's AI for Vurt's AI.esp
Clean Suran Extended.esp
Suran Extended Family.esp

;;  - Suran Archery Tradehouse (WizBang)
[Order]
Vality's AI for Vurt's AI.esp
Suran Archery Store_v3.0.esp
Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended

;;  - Ascadian Rose Cottage (Korana)
[Order]
Vality's AI for Vurt's AI.esp
Ascadian_Rose_Cottage_ver1.0.esp

;;  - Provincial Bath Shoppe (Korana)
[Order]
Vality's AI for Vurt's AI.esp
Provincial_Bath _Shoppe_v1.esp

;;Stinkers 1.71
[Order]
Vality's AI for Vurt's AI.esp
Provincial_Bath _Shoppe_for_Stinkers.esp

;;Stinkers 2.0
[Order]
Vality's AI for Vurt's AI.esp
Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp

;;Stinkers v3
[Order]
Vality's AI for Vurt's AI.esp
Stinkers PBS for v3.esp

;;  - LGNPC Pelagiad (LGNPC team)
[Order]
Vality's AI for Vurt's AI.esp
LGNPC_Pelagiad.esp
LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman]

;;Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended.
[Order]
Vality's AI for Vurt's AI.esp
New Suran Extended 1.5.esp
Balanced NSE 1.5.esp
New Suran Extended CoM 1.5.esp
Balanced NSE CoM 1.5.esp
Suran Archery Store_v3.0 NSE.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vality's Ascadian Isles Addon [Vality]

[Note]
 "Vality's [...] Ascadian Isles plugin [...] overwrite the landscape fixes made by Slartibartfast's Texture Fix mod, thus reintroducing ugly seams on the ground."
 "[BTB has released an edited version] that remove the landscape edits (which are so minor that I didn't even notice them when they were gone) while leaving the cell edits (which actually add the trees)."
 Download the edited version of "Vality's Ascadian Isles Addon" from BTB's site - http://btb2.free.fr/morrowind.html
 ( Ref: "Readme - Texture Fix Edit.txt" )
[ALL Vality's Ascadian Isles Addon.esp
	 Texture Fix <VER>.esm]

;;Dragon32: Ordering rules stolen from "Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]"

;;  This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER):
;;  - Unused well of Pelagiad (jman0war)
[Order]
Vality's Ascadian Isles Addon.esp
Well.esp

;;  - Suran Extended (Princess Stomper)
[Order]
Vality's Ascadian Isles Addon.esp
Clean Suran Extended.esp
Suran Extended Family.esp

;;  - Suran Archery Tradehouse (WizBang)
[Order]
Vality's Ascadian Isles Addon.esp
Suran Archery Store_v3.0.esp
Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended

;;  - Ascadian Rose Cottage (Korana)
[Order]
Vality's Ascadian Isles Addon.esp
Ascadian_Rose_Cottage_ver1.0.esp

;;  - Provincial Bath Shoppe (Korana)
[Order]
Vality's Ascadian Isles Addon.esp
Provincial_Bath _Shoppe_v1.esp

;;Stinkers 1.71
[Order]
Vality's Ascadian Isles Addon.esp
Provincial_Bath _Shoppe_for_Stinkers.esp

;;Stinkers 2.0
[Order]
Vality's Ascadian Isles Addon.esp
Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp

;;Stinkers v3
[Order]
Vality's Ascadian Isles Addon.esp
Stinkers PBS for v3.esp

;;  - LGNPC Pelagiad (LGNPC team)
[Order]
Vality's Ascadian Isles Addon.esp
LGNPC_Pelagiad.esp
LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman]

;;Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended.
[Order]
Vality's Ascadian Isles Addon.esp
New Suran Extended 1.5.esp
Balanced NSE 1.5.esp
New Suran Extended CoM 1.5.esp
Balanced NSE CoM 1.5.esp
Suran Archery Store_v3.0 NSE.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vality's Balmora Addon [Vality]

[Note]
	!! "[Vality's "Balmora Addon"] is an addon to ["Vality's Bitter Coast Tree Replacer & Bitter Coast Addon"]"
	!! Whilst you do not have to have the plugin from "Vality's Bitter Coast Tree Replacer & Bitter Coast Addon" loaded you need to have the meshes and textures installed.
[ALL Vality's Balmora Addon.esp
	 [NOT Vality's Bitter Coast Addon.esp]]

;;Dragon32: Landscape confict in TESPCD, logical to load the addon after the main plugin
[Order]
Vality's Bitter Coast Addon.esp
Vality's Balmora Addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vality's BC for Vurt's BC [Knots]

[Conflict]
 "["Vality's BC for Vurt's BC" is a] modified version of Vality7's Bitter Coast addon and Balmora addon."
 You should not use Vality's original plugins with Knots' "Vality's BC for Vurt's BC"
 ( Ref: "Vality's BC for Vurt's BC.7z\README.txt" )
[ANY Vality's Balmora for Vurt's BC.esp
	 Vality's BC for Vurt's BC.esp]
[ANY Vality's Balmora Addon.esp
	 Vality's Bitter Coast Addon.esp
	 Vality's Bitter Coast Addon (Texture Fix Edit).esp]

[Conflict]
 Lucien Fairfax's "Atmospheric Balmora" conflicts with Vality's "Balmora Addon." So, it will also conflict with Knots' modified version of Vality's plugin.
 ( Ref: Atmospheric Balmora for VBA.RAR\readme.txt )
Clean Atmospheric Balmora.ESP
Vality's Balmora for Vurt's BC.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vality's Bitter Coast and Ascadian Isles - Texture Fix Edit [BTB]

[Conflict]
 "Use these plugin(s) instead of the original plugin(s)"
 ( Ref: "Readme - Texture Fix Edit.txt" )
Vality's Ascadian Isles Addon.esp
Vality's Ascadian Isles Addon (Texture Fix Edit).esp

[Conflict]
 "Use these plugin(s) instead of the original plugin(s)"
 ( Ref: "Readme - Texture Fix Edit.txt" )
Vality's Bitter Coast Addon.esp
Vality's Bitter Coast Addon (Texture Fix Edit).esp

;;Dragon32: Ordering rules stolen from "Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]"

;;  This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER):
;;  - Unused well of Pelagiad (jman0war)
[Order]
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
Well.esp

[Order] ;   - Suran Extended (Princess Stomper)
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
Clean Suran Extended.esp
Suran Extended Family.esp

[Order] ;   - Suran Archery Tradehouse (WizBang)
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
Suran Archery Store_v3.0.esp
Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended

[Order] ;   - Ascadian Rose Cottage (Korana)
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
Ascadian_Rose_Cottage_ver1.0.esp

[Order] ;   - Provincial Bath Shoppe (Korana)
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
Provincial_Bath _Shoppe_v1.esp

[Order] ; Stinkers 1.71
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
Provincial_Bath _Shoppe_for_Stinkers.esp

[Order] ; Stinkers 2.0
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp

[Order] ; Stinkers v3
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
Stinkers PBS for v3.esp

[Order] ;  - LGNPC Pelagiad (LGNPC team)
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
LGNPC_Pelagiad.esp
LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman]

[Order] ; Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended.
Vality's Ascadian Isles Addon (Texture Fix Edit).esp
New Suran Extended 1.5.esp
Balanced NSE 1.5.esp
New Suran Extended CoM 1.5.esp
Balanced NSE CoM 1.5.esp
Suran Archery Store_v3.0 NSE.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vality's Bitter Coast Mod [Vality7]

[Note]
 "Vality's Bitter Coast plugin [...] overwrite the landscape fixes made by Slartibartfast's Texture Fix mod, thus reintroducing ugly seams on the ground."
 "[BTB has released an edited version] that remove the landscape edits (which are so minor that I didn't even notice them when they were gone) while leaving the cell edits (which actually add the trees)."
 Download the edited version of "Vality's Bitter Coast Addon" from BTB's site - http://btb2.free.fr/morrowind.html
 ( Ref: "Readme - Texture Fix Edit.txt" )
[ALL Vality's Bitter Coast Addon.esp
	 Texture Fix <VER>.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire Load Order - based on Yacoby's web page^
;; ( Ref: http://yacoby.silgrad.com/MW/Modlists/Loadorder.htm )

;;Dragon32: changed order so Diablerie loads after Scent of Blood
;;Ref: Diablerie_Readme.txt
;;Dragon32: Added "Vampiric Hunger UI (MGE XE).esp".
;;Dragon32: Added other "Scent of Blood" plugins as only "ScentOfBlood_MCA_VR.esp" previously included. Also "ScentOfBlood_MWSE_AddOn.esp"
;;Dragon32: Added Pwin's "Vampire Realism II - VH Patch.esp"

[Order]
Suran_Underworld_2.5.esp
SU_SW Comp. Patch.esp
Suran_Underworld_v3.ESP
;Scripted_Spells.esp
;Vampire_Embrace.esp
Blood Lines I_BloodMoon.esp
Blood Lines I_Tribunal.esp
Vampire Realism II.esp
Vampire Realism II - TB Add-On.esp
Vampire Realism II - BM Add-On.esp
Vampire Realism II - BL Patch.esp
Vampire Realism II - VE Patch.esp
Vampire Realism II - VH Patch.esp
Vampiric Hunger Base.esp
Vampiric Hunger Extended.esp
Vampiric Hunger - SU.esp
Vampiric Hunger MGE Addon for MGE 1.11+.esp
Vampiric Hunger UI (MGE XE).esp
VampiricIllusion.esp
VampiricIllusion_MWSE_AddOn.esp
ScentOfBlood.esp
ScentOfBlood_MCA.esp
ScentOfBlood_MCA_VR.esp
ScentOfBlood_MCA_VR_NoStake.esp
ScentOfBlood_VR.esp
ScentOfBlood_MWSE_AddOn.esp
Diablerie.esp
Diablerie_MWSE_AddOn.esp
ve_comp_control.esp
vampiric_regeneration.esp
vampiric_mist.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire Auto-Blood injector [Sladle]

[Requires]
 ( Ref: Vampire Blood Injector Readme.txt )
Vampire Auto-Blood Injector.esp
[ALL Vampire_Embrace.esp
	 Vampiric Hunger Base.esp
	 Vampiric Hunger Extended.esp]

;;Dragon32: Checked in TESPCD and this mod makes a number of changes to VH NPCs, misc items and a script.
[Order]
Vampiric Hunger Base.esp
Vampire Auto-Blood Injector.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire Concealment [Adul AKA Adam Zsoldos]

;;Dragon32: Got these from TESPCD check, DIAL entries
[Conflict]
 "This mod might have compatibility issues with other mods that modify dialog, especially if it is vampire-related. These issues can range from certain dialog lines not appearing to broken quests."
 ( Ref: "Readme_Vampire_Concealment.txt" )
Vampire_Concealment.esp
[ANY Vampire_Embrace.esp
	 Vampiric Hunger Extended.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire Embrace 2.4 [Cortex]

; Dragon32: See also "Vampire Load Order - based on Yacoby's web page"
; Dragon32: According to readme it's incompatible with "Vampire's Social Life" and "Vampire Birth Signs v0.001", can't find downloads

[Note] ; ( Ref: "Vampire_Embrace_SaveGameUpdater.txt" )
	Vampire_Embrace_SaveGameUpdater.esp should only be used when updating a savegame that used an old version of Vampire Embrace.
Vampire_Embrace_SaveGameUpdater.esp

[Order] ; ( Ref: Vampire_Embrace_Readme.TXT
quarraclan.esp
Vampire_Embrace.esp

[Patch]
 Sir On The Edge's "Vampire Embrace and NPC Soultrapping fix" enables Torgulf's "NPC Soultrapping" and Cortex's "Vampire Embrace" to work together.
 Note the author tested it with v2.2 of Vampire Embrace and v1.21 of NPC Soultrapping.
 http://mw.modhistory.com/download-68-5571
 ( Ref: Torgulf_VE&SoultrappingFix.zip\REEDME.txt )
VE&SoultrappingFix.esp
[ALL Vampire_Embrace.esp
	 [ANY Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
		  Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp]]

[Order]
Vampire_Embrace.esp
VE&SoultrappingFix.esp

[Order]
Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp
VE&SoultrappingFix.esp

[Order]
Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp
VE&SoultrappingFix.esp

[Conflict]
 "Vampire Embrace" is not compatible with "Nox Vampire" by S. Patrick Gallaty
 ( Ref: Vampire_Embrace_Readme.txt )
Vampire_Embrace.esp
nox_vamp_0.93b.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire Embrace Companion Control 1.2 [AlienSlof & Peter]

[Requires]
 ( Ref: "ve_comp_control_readme.txt" )
ve_comp_control.esp
Vampire_Embrace.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire_Embrace-jms_combat_bite_patch (John Moonsugar)

[Requires]
 'Vampire_Embrace-jms_combat_bite_patch.esp' modifies a couple of scripts from Cortex's "Vampire Embrace".
 ( Ref: Vampire_Embrace-jms_combat_bite_patch.txt )
Vampire_Embrace-jms_combat_bite_patch.esp
Vampire_Embrace.esp

;Ref: Vampire_Embrace-jms_combat_bite_patch.txt
[Order]
Vampire_Embrace.esp
Vampire_Embrace-jms_combat_bite_patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire Hider 1.1 [Yacoby]

[Conflict]
 "[Yacoby's "Vampire Hider"] is incompatible with Vampiric Hunger"
 ( Ref: "Readme - Vampire Hider.txt" )
Vampire Hider.esp
Vampiric Hunger Base.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire Realism II [Jaxalot]

;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page"

;; Vampire Realism II comes after "Blood Lines" and before
;; "Vampiric Hunger III"
;; ( Ref: http://yacoby.silgrad.com/MW/Modlists/Loadorder.htm )
[Order]
Blood Lines I_Tribunal.esp
Vampire Realism II.esp
Vampire Realism II - TB Add-On.esp
Vampire Realism II - BM Add-On.esp
Vampire Realism II - BL Patch.esp
Vampire Realism II - VE Patch.esp
Vampiric Hunger Base.esp

;; Conflicts with Indybank - minor cell conflicts with crypts in Dagon
;; Fel. Load Vampire Realism II after Indybank.
;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[Order]
Indybank.esp
Indybank2.4b.ESP
Indybank-NoHouses.esp
IndybankWC.esp
Indy Bank (SW Comp. Patch).ESP
WalledCity_IndyBank.esp
Vampire Realism II.esp

[Conflict]
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Vampire Realism II.esp
Seyda Neen Docks and Haldershore Tribunal V1.1.esp

[Patch]
 ( Ref: "Vampire Realism II Manual/Installation.htm")
Vampire Realism II - TB Add-On.esp
[ALL Vampire Realism II.esp
	 Tribunal.esm]

[Patch]
 ( Ref: "Vampire Realism II Manual/Installation.htm")
Vampire Realism II - BM Add-On.esp
Vampire Realism II.esp

[Patch]
 "Vampire Realism II - BL Patch.esp" is the patch file for Bloodlines, which is a quest mod by Carnithus, NOT a misspelling of "Bloodmoon", as many seem to think. It fixes a small conflict between Vampire Realism and Bloodlines to do with Vampire Realism's changes to sun damage and Bloodlines' sun damage-reducing Nasgiel armor. If you use Bloodlines you must use this patch file.
 ( Ref: "Vampire Realism II Manual/Installation.htm")
Vampire Realism II - BL Patch.esp
[ALL Vampire Realism II.esp
	 [ANY Blood Lines I_BloodMoon.esp
	  Blood Lines I_Tribunal.esp]]

[Patch]
 "Vampire Realism II - VE Patch.esp" is the patch file for Vampire Embrace. It fixes a small conflict between Vampire Realism and Vampire Embrace that has to do with VR's staking system and VE's combat-feeding system. It also makes VR's hunger recognize VE feeding, both dialogue and combat. If you use Vampire Embrace you must use this patch file.
 ( Ref: "Vampire Realism II Manual/Installation.htm")
Vampire Realism II - VE Patch.esp
[ALL Vampire Realism II.esp
	 Vampire_Embrace.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire Realism II - Vampiric Hunger Patch [Pwin]

[Patch]
 "[Vampire Realism II - VH Patch] makes the crypt rats added by ["Vampire Realism"] use the same script the rats in ["Vampiric Hunger"] use. Now you can feed off the rats in the crypts as well!"
 http://mw.modhistory.com/download-90-13208
 ( Ref: "Readme Vampire Realism II - VH Patch.txt" )
Vampire Realism II - VH Patch.esp
[ALL Vampire Realism II.esp
	 Vampiric Hunger Base.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire Remove Sun Damage V1.7 [Pseudopath]

;Dragon32: Has check for VH_Exist global ("When this variable is 1 then this mod is active" - developer notes, Readme_VH.htm) and sets other VH globals, so needs to load after VH.
[Order]
Vampiric Hunger Base.esp
Vampire_Remove_Sun_Damage.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampire Upgrade [John W. Martin]

[Conflict]
 You don't need both of these files in your game
 ( Ref: vampire_upgrade1.2.zip\ReadMe.txt )
Vamp_Upgrade_No_feeding.esp
Vamp_Upgrade.esp

[Conflict]
 Both John W. Martin's "Vampire Upgrade 1.2" and Jaxalot's "Vampire Realism II" alter the vampire clan (Vampire_Aundae_PC, Vampire_Berne_PC and Vampire_Quarra_PC) scripts. Both John W. Martin's "Vampire Upgrade 1.2" and zennorious' "Vampiric Hunger" alter the "vampire aundae specials" spell.
[ANY Vamp_Upgrade.esp
	 Vamp_Upgrade_No_feeding.esp]
[ANY Vampire Realism II.esp
	 Vampiric Hunger Base.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampiric Hunger III v1.2 [zennorious]

;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page"

[Requires]
 Zennorious' "Vampiric Hunger" requires Bloodmoon, Tribunal and Cortex's "Vampire Embrace" version 2.3 or greater.
 ( Ref: Readme_VH.htm)
Vampiric Hunger Base.esp
Vampire_Embrace.esp

[Conflict]
 The new vampiric spells in Zennorious' "Vampiric Hunger III" are based on those from John W. Martin's "Vampire Upgrade", there is no need to run "Vampire Upgrade" with "Vampiric Hunger III".
 ( Ref: Readme_VH.htm)
Vampiric Hunger Base.esp
[ANY Vamp_Upgrade_No_feeding.esp
	 Vamp_Upgrade.esp]

[Conflict]
 Do not enable the separately released 'Vampiric Hunger Bloodlust Effect.esp', there is a newer, updated version in the version 1.2 "Vampiric Hunger" package
 ( Ref: Readme_VH.htm)
[VER =1.2 Vampiric Hunger Base.esp]
Vampiric Hunger Bloodlust Effect.esp

[Requires]
 'Vampiric Hunger Extended.esp' is an addon for 'Vampiric Hunger Base.esp'
 ( Ref: Readme_VH.htm)
Vampiric Hunger Extended.esp
Vampiric Hunger Base.esp

;;Readme_VH.htm - "change the mod loading order by putting Bloodlines below Vampire Embrace and Vampiric Hunger - BL.esp below Bloodlines" and "The Vampiric Hunger Bloodlines patch is compatible with Vampire Realism's but Vampiric Hunger's patch must be the newer"
;;Dragon32: Not in "Vampire Load Order"
[Order]
Blood Lines I_BloodMoon.esp
Blood Lines I_Tribunal.esp
Vampire Realism II - BL Patch.esp
Vampiric Hunger Base.esp
Vampiric Hunger - BL.esp

[Conflict]
	Use only one of these plugins:
  Vampiric Hunger MGE Addon for MGE 1.11+.esp - If you have Morrowind Graphics Extender (MGE) v1.11 or a later version.
  Vampiric Hunger MGE Addon for MGE 1.10f-.esp - If you have Morrowind Graphics Extender (MGE) v1.10f or a previous version.
  Vampiric Hunger Bloodlust Effect.esp - This is an old version and should not be used.
  Vampiric Hunger UI (MGE XE).esp - If you have Morrowind Graphics Extender XE (MGE XE) v0.9.0 or later
 ( Ref: Readme_VH.htm)
Vampiric Hunger MGE Addon for MGE 1.11+.esp
Vampiric Hunger MGE Addon for MGE 1.10f-.esp
Vampiric Hunger Bloodlust Effect.esp
Vampiric Hunger UI (MGE XE).esp

[Note]
	!! To make Zennorious' "Vampiric Hunger" compatible with Jaxalot's "Vampire Realism" you must disable one of the mods' hunger and scripted sun damage feature with their configuration menu.
	!! ( Ref: Readme_VH.htm)
[ALL Vampiric Hunger Base.esp
	 Vampire Realism II.esp]

;;Dragon32: Zennorius gives the e.g. of Werewolf Forget. Checked a bunch of other werewolf mods for this variable check
[Conflict]
 These mods check the "PCKnownWerewolf" variable (when this variable is 1 every NPC will attack you when they see you). 'Vampiric Hunger Extended.esp' uses this variable to make the nearby NPCs attack you when you drink blood or embrace in front of others.
 This conflict can cause problems so you should disable the Crowd Attack in Vampiric Hunger Extended's configuration menu.
 ( Ref: Readme_VH.htm)
Vampiric Hunger Extended.esp
[ANY WW Forget II.esp
	 Werewolf reequip.esp
	 Sg_werewolfclans.esp
	 Werewolfrealism-moononly.esp
	 Werewolfrealism-moononly_changeatwill.esp
	 Were-better.esp]

[Note]
 This is a demonstration plugin and not intended for full play
 ( Ref: Vampiric_Hunger_III-1450.zip\VH Clan Example.zip\VH Clan Example_Readme.txt )
VH Clan Example.esp

[Requires]
 ( Ref: Vampiric_Hunger_III-1450.zip\VH Clan Example.zip\VH Clan Example_Readme.txt )
VH Clan Example.esp
[ALL Vampiric Hunger Base.esp
	 Vampire_Embrace.esp]

;; Vampiric Hunger Base wants to override some of GCDs globals, so it
;; should come after GCD, checked with TESPCD - JMS
[Order]
Galsiahs Character Development.esp
GCD v1.08 with Startscript, fixed [Galsiah].esp
Vampiric Hunger Base.esp
Vampiric Hunger Extended.esp
Vampiric Hunger - SU.esp
Vampiric Hunger MGE Addon for MGE 1.11+.esp
Vampiric Hunger UI (MGE XE).esp

;;Dragon32: Not sure if patch will work with wollibeebee's v3 of Suran Underworld. He only changed meshes and textures though really.
[Patch]
 Patch required by Vampiric Hunger III for Suran Underworld
 ( Ref: VampiricHunger3v12.zip/"Readme_VH.htm")
Vampiric Hunger - SU.esp
[ALL Vampiric Hunger Base.esp
	 [ANY Suran_Underworld_2.5.esp
		  SU_SW Comp. Patch.esp
		  Suran_Underworld_v3.ESP]]

[Patch]
 Patch required by Vampiric Hunger III for "Blood Lines"
 ( Ref: VampiricHunger3v12.zip/"Readme_VH.htm")
Vampiric Hunger - BL.esp
[ALL Vampiric Hunger Base.esp
	 [ANY Blood Lines I_BloodMoon.esp
	  Blood Lines I_Tribunal.esp]]

[Note]
	! Version 1.2 of Vampiric Hunger III is compatible with GCD and no longer requires the "GCD_VH_patch2.esp" patch.
 ( Ref: VampiricHunger3v12.zip/"Readme_VH.htm")
[ALL GCD_VH_patch2.esp
	 [SIZE 288521 Vampiric Hunger Base.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampiric Illusion 1.4 [AlienSlof & Peter]

;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page"

[Requires]
 "Vampiric Illusion" requires Zennorious' "Vampiric Hunger III" v1.1 or v1.2; Cortex's "Scripted Spells" v1.5 and "Vampire Embrace" v2.4
 ( Ref: VampiricIllusion_Readme.txt )
VampiricIllusion.esp
[ALL [VER >1.0 Vampiric Hunger Base.esp]
	 [VER >1.4 Scripted_Spells.esp]
	 [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp]]

[Requires]
 The "Vampiric Illusion" MWSE addon needs the base "Vampiric Illusion" mod installed.
 ( Ref: VampiricIllusion_Readme.txt )
VampiricIllusion_MWSE_AddOn.esp
VampiricIllusion.esp

;;FleeAIFixes

[Conflict]
 "FleeAIFixes.esp has *exactly the same* flee modifications as in Wakims Game Improvements, so if you run WGI [or a mod which includes the same flee settings] you do not need FleeAIFixes."
 ( Ref: "VampiricIllusion_Readme.txt" )
FleeAIFixes.esp
[ANY Balance - game settings.esp
	 Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp
	 AprogasVampire WakimImprovements.20021210.esp
	 horationpcenhanced12-bm.esp
	 horationpcenhanced12-trib.esp
	 horationpcenhanced12-ve.esp
	 SG-MW-ecology-BM.esm
	 SG-MW-ecology-WW.esm
	 SG-MW-ecology-carnivore.esm]

[Conflict]
 "If you have any other mod which changes the flee settings, you also should not install FleeAIFixes.esp."
 ( Ref: "VampiricIllusion_Readme.txt" )
FleeAIFixes.esp
[ANY MWInhabitants Flee AI Patch.esp
	 Flee AI Tweaks.esp
	 BTB - Settings.esp
	 BTB - Settings (Alternate).esp]

;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value
[Order]
FleeAIFixes.esp
Creatures (lore).esp

[Order]
FleeAIFixes.esp
Creatures (Semi).esp

[Order]
FleeAIFixes.esp
Creatures.esp

;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value
;[Order]
;FleeAIFixes.esp
;NPC Functionality.esp

;[Order]
;FleeAIFixes.esp
;NPC Functionality.esp

;[Order]
;FleeAIFixes.esp
;NPC Functionality.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampiric Regeneration 1.2 [AlienSlof & Peter]

;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page"

[Requires]
 "Vampiric Regeneration" requires Zennorious' "Vampiric Hunger III"; Jaxalot's "Vampire Realism II" and "Vampire Embrace" v2.4
 ( Ref: Vampiric Regeneration Readme.txt )
vampiric_regeneration.esp
[ALL Vampiric Hunger Base.esp
	 Vampire Realism II.esp
	 [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vampiric Visages [MagicNakor]

[Conflict]
 Choose only one "Vampiric Visages" face pack plugin per race.
 ( Ref: Vampiric Visages Readme.txt )
MN_Breton_Vampires_1_v1.esp
MN_Breton_Vampires_1_v2.esp
MN_Breton_Vampires_2_v1.esp
MN_Breton_Vampires_2_v2.esp
MN_Breton_Vampires_3_v1.esp
MN_Breton_Vampires_3_v2.esp

[Conflict]
 Choose only one "Vampiric Visages" face pack plugin per race.
 ( Ref: Vampiric Visages Readme.txt )
MN_DarkElf_Vampires_1_v1.esp
MN_DarkElf_Vampires_1_v2.esp
MN_DarkElf_Vampires_2_v1.esp
MN_DarkElf_Vampires_2_v2.esp
MN_DarkElf_Vampires_3_v1.esp
MN_DarkElf_Vampires_3_v2.esp
MN_DarkElf_Vampires_4_v1.esp
MN_DarkElf_Vampires_4_v2.esp

[Conflict]
 Choose only one "Vampiric Visages" face pack plugin per race.
 ( Ref: Vampiric Visages Readme.txt )
MN_HighElf_Vampires_1v1.esp
MN_HighElf_Vampires_1v2.esp
MN_HighElf_Vampires_2v1.esp
MN_HighElf_Vampires_2v2.esp
MN_HighElf_Vampires_3v1.esp
MN_HighElf_Vampires_3v2.esp
MN_HighElf_Vampires_4v1.esp
MN_HighElf_Vampires_4v2.esp

[Conflict]
 Choose only one "Vampiric Visages" face pack plugin per race.
 ( Ref: Vampiric Visages Readme.txt )
MN_Imperial_Vampires_1_v1.esp
MN_Imperial_Vampires_1_v2.esp
MN_Imperial_Vampires_2_v1.esp
MN_Imperial_Vampires_2_v2.esp

[Conflict]
 Choose only one "Vampiric Visages" face pack plugin per race.
 ( Ref: Vampiric Visages Readme.txt )
MN_Nord_Vampires_1_v1.esp
MN_Nord_Vampires_1_v2.esp
MN_Nord_Vampires_2_v1.esp
MN_Nord_Vampires_2_v2.esp
MN_Nord_Vampires_3_v1.esp
MN_Nord_Vampires_3_v2.esp
MN_Nord_Vampires_4_v1.esp
MN_Nord_Vampires_4_v2.esp
MN_Nord_Vampires_5_v1.esp
MN_Nord_Vampires_5_v2.esp
MN_Nord_Vampires_6_v1.esp
MN_Nord_Vampires_6_v2.esp
MN_Nord_Vampires_7_v1.esp
MN_Nord_Vampires_7_v2.esp

[Conflict]
 Choose only one "Vampiric Visages" face pack plugin per race.
 ( Ref: Vampiric Visages Readme.txt )
MN_Redguard_Vampires_1v1.esp
MN_Redguard_Vampires_1v2.esp
MN_Redguard_Vampires_2v1.esp
MN_Redguard_Vampires_2v2.esp
MN_Redguard_Vampires_3v1.esp
MN_Redguard_Vampires_3v2.esp

[Conflict]
 Choose only one "Vampiric Visages" face pack plugin per race.
 ( Ref: Vampiric Visages Readme.txt )
MN_WoodElf_Vampires_1v1.esp
MN_WoodElf_Vampires_1v2.esp
MN_WoodElf_Vampires_2v1.esp
MN_WoodElf_Vampires_2v2.esp
MN_WoodElf_Vampires_3v1.esp
MN_WoodElf_Vampires_3v2.esp
MN_WoodElf_Vampires_4v1.esp
MN_WoodElf_Vampires_4v2.esp

[Note]
 These are modder's resources and do not add anything to the game. You probably do not want to load them in a game you are playing.
 ( Ref: Vampiric Visages Readme.txt )
MN_Breton_Vampires_Modders.esp
MN_DarkElf_Vampires_Modders.esp
MN_HighElf_Vampires_Modders.esp
MN_Imperial_Vampires_Modders.esp
MN_Nord_Vampires_Modders.esp
MN_Redguard_Vampires_Modders.esp
MN_WoodElf_Vampires_Modders.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @VariedVampiricVisages [MagicNakor]

[Requires]
 ( Ref: Varied Vampires Readme.txt )
Varied Vampiric Visages.esp
[ALL Vampire_Embrace.esp
	 Vampire Realism II.esp]

[Requires]
 ( Ref: Varied Vampires Readme.txt )
Varied Vampiric Visages.esp
[ANY Blood Lines I_BloodMoon.esp
	 Blood Lines I_Tribunal.esp]

[Conflict]
  	Use only one of these plugins:
  Varied Vampiric Visages.esp - If you have Vampire Embrace, Vampire Realism and Bloodlines
  Varied Vampiric Visages - ND.esp - If you do not have these additional mods
 ( Ref: Varied Vampires Readme.txt )
Varied Vampiric Visages.esp
Varied Vampiric Visages - ND.esp

;;Dragon32: Did a "single vs all" check in TESPCD, 'Varied Vampiric Visages.esp' makes changes to "Vampire Realism" NPC entries
[Order]
Vampire Realism II.esp
Varied Vampiric Visages.esp

[Note]
	!! Ensure you have loaded the resources from MagicNakor's "Vampiric Visages" for his "Varied Vampiric Visages" to work properly.
	!! ( Ref: Varied Vampires Readme.txt )
[ALL [ANY Varied Vampiric Visages.esp
		  Varied Vampiric Visages - ND.esp]
	 [NOT [ANY MN_Breton_Vampires_Modders.esp
			   MN_Breton_Vampires_1_v1.esp
			   MN_Breton_Vampires_1_v2.esp
			   MN_Breton_Vampires_2_v1.esp
			   MN_Breton_Vampires_2_v2.esp
			   MN_Breton_Vampires_3_v1.esp
			   MN_Breton_Vampires_3_v2.esp]]
	 [NOT [ANY MN_DarkElf_Vampires_Modders.esp
			   MN_DarkElf_Vampires_1_v1.esp
			   MN_DarkElf_Vampires_1_v2.esp
			   MN_DarkElf_Vampires_2_v1.esp
			   MN_DarkElf_Vampires_2_v2.esp
			   MN_DarkElf_Vampires_3_v1.esp
			   MN_DarkElf_Vampires_3_v2.esp
			   MN_DarkElf_Vampires_4_v1.esp
			   MN_DarkElf_Vampires_4_v2.esp]]
	 [NOT [ANY MN_HighElf_Vampires_Modders.esp
			   MN_HighElf_Vampires_1v1.esp
			   MN_HighElf_Vampires_1v2.esp
			   MN_HighElf_Vampires_2v1.esp
			   MN_HighElf_Vampires_2v2.esp
			   MN_HighElf_Vampires_3v1.esp
			   MN_HighElf_Vampires_3v2.esp
			   MN_HighElf_Vampires_4v1.esp
			   MN_HighElf_Vampires_4v2.esp]]
	 [NOT [ANY MN_Imperial_Vampires_Modders.esp
			   MN_Imperial_Vampires_1_v1.esp
			   MN_Imperial_Vampires_1_v2.esp
			   MN_Imperial_Vampires_2_v1.esp
			   MN_Imperial_Vampires_2_v2.esp]]
	 [NOT [ANY MN_Nord_Vampires_Modders.esp
			   MN_Nord_Vampires_1_v1.esp
			   MN_Nord_Vampires_1_v2.esp
			   MN_Nord_Vampires_2_v1.esp
			   MN_Nord_Vampires_2_v2.esp
			   MN_Nord_Vampires_3_v1.esp
			   MN_Nord_Vampires_3_v2.esp
			   MN_Nord_Vampires_4_v1.esp
			   MN_Nord_Vampires_4_v2.esp
			   MN_Nord_Vampires_5_v1.esp
			   MN_Nord_Vampires_5_v2.esp
			   MN_Nord_Vampires_6_v1.esp
			   MN_Nord_Vampires_6_v2.esp
			   MN_Nord_Vampires_7_v1.esp
			   MN_Nord_Vampires_7_v2.esp]]
	 [NOT [ANY MN_Redguard_Vampires_Modders.esp
			   MN_Redguard_Vampires_1v1.esp
			   MN_Redguard_Vampires_1v2.esp
			   MN_Redguard_Vampires_2v1.esp
			   MN_Redguard_Vampires_2v2.esp
			   MN_Redguard_Vampires_3v1.esp
			   MN_Redguard_Vampires_3v2.esp]]
	 [NOT [ANY MN_WoodElf_Vampires_Modders.esp
			   MN_WoodElf_Vampires_1v1.esp
			   MN_WoodElf_Vampires_1v2.esp
			   MN_WoodElf_Vampires_2v1.esp
			   MN_WoodElf_Vampires_2v2.esp
			   MN_WoodElf_Vampires_3v1.esp
			   MN_WoodElf_Vampires_3v2.esp
			   MN_WoodElf_Vampires_4v1.esp
			   MN_WoodElf_Vampires_4v2.esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Velayia 1.7 [Phillip Vaira]

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
velayia.esm
A Call to Issilar.esp

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
velayia.esm
elskjiver.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Veldion 2.0 [ideadiarea/Folex/the WI Team/LadyE]

[Conflict]
 "Incompatibility, Dragons Breech."
 ( Ref: "Veldion Readme.txt" )
Veldion2.0.esm
Dragons_Breech_Alpha2V1.3.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Venombyte's GoldWeight 1.2 [Venombyte]

;; GoldWeight - Must load after Reflective Gold
;; ( Ref: "Introduction to Load Ordering by Fessic Updated 12/3/06")
[Order]
Reflective Gold.esp
vn_goldweight.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @VH Bloodreport 1.0 [Peter]

[Requires]
 "[Peter's "VH Bloodreport"] requires [...] Vampiric Hunger III"
 ( Ref: "")
VH_Bloodreport.esp
Vampiric Hunger Base.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vibrant Morrowind 4.0 [Skydye & HeadlessWonder]

[Note]
 The "Vibrant Morrowind" authors recommend using Vurt's tree and grass mods instead of Vibrant Trees.
Clean VIBRANT TREES 1.0.esp
vibrant trees 2.0.esp

[Conflict]
 "You can pick either to use but not both." The readme implies that "Clean VIBRANT TREES 1.0.esp" may conflict with fewer plugins.
 ( Ref: "Vibrant Morrowind 3.0 READ-ME.txt" )
Clean VIBRANT TREES 1.0.esp
vibrant trees 2.0.esp

;;Dragon32: Plugin looks like it adds lights to exterior cells, so added conflicts for Modman's mod and those derived from it.
[Conflict]
 "Do not use vibrant lights with any other Lighting plug in."
 ( Ref: http://mw.modhistory.com/download-56-11340 )
Vibrant lights 1.0.esp
[ANY Illuminated Windows v1.2.esp
	 Illuminated Windows - Bloodmoon v1.2.esp
	 LBS_addon_hvy_v1.1.esp
	 LBS_addon_Hvy_VD_v1.1.esp
	 LBS_addon_lt_v1.1.esp
	 LBS_addon_lt_VD_v1.1.esp
	 LBS_addon_reg_v1.1.esp
	 LBS_addon_reg_VD_v1.1.esp
	 LBS_Full v1.4(trib).esp
	 LBS_Full v1.4(trib) + DBL.esp
	 LBS_Lite v1.4(trib).esp
	 LBS_Lite v1.4(trib) + DBL.esp
	 Lights 300 v5.esp
	 Lights 300 v5 + DBL.esp
	 Modman_windowlights_Full_2.esp
	 Modman_windowlights_Purist_2.esp
	 SpzInteriorDaylight.esp
	 TLM - Ambient Light + Fog Update.esp
	 TLM - Light Sources (Clearer Lighting).esp
	 TLM - Light Sources (Clearer Lighting) + DBL.esp
	 TLM - Light Sources (Natural Water).esp
	 TLM - Light Sources (Lanterns).esp
	 TLM - External Lights Ownership.esp
	 TLM - NPC Light Sources.esp
	 TLM - Sneak Modifiers (Code).esp
	 TLM - Sneak Modifiers (Locations).esp
	 TLM - Complete.esp
	 TLM - Complete + DBL.esp
	 True_Lights_And_Darkness_0.5.esp
	 True_Lights_And_Darkness_0.5 + DBL.esp
	 True_Lights_And_Darkness_1.0-NoDaylight.esp
	 True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp
	 True_Lights_And_Darkness_1.1.esp
	 True_Lights_And_Darkness_1.1 + DBL.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vikings [Misty Moon]

[Requires]
 ( Ref: Viking's.txt )
Viking's.esp
[ALL [ANY Better Heads.esm
	 Better Heads.esp]
[ANY Better Heads Tribunal addon.esm
	 Better Heads Tribunal addon.esp]
[ANY Better Heads Bloodmoon addon.esm
	 Better Heads Bloodmoon addon.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Violet Femme Boutique 1.0 [VagabondAngel]

[Conflict]
 "If you have my Amethyst Armour mod, delete the AmethystArmourWeapons.esp as ["Violet Femme Boutique"] contains the Amethyst armour and replaces the older one. There will be conflicts if you don't delete the old esp."
 ( Ref: "VFBReadMe.txt" )
AmethystArmourWeapons.esp
VioletFemme.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vivec Expansion 3.1 [Hoghead the Horrible][MaeseAtorrante]

;;Dragon32: Also conflicts with the 'Dwemer Warship' mod, can't find a download
[Conflict]
 "Vivec Expansion" by Hoghead the Horrible conflicts with Sniper Daria's "Japanese House mod." StaticNation has made a version of "Vivec Expansion" that is compatible with Sniper Daria's "Japanese House mod."
 http://morrowind.nexusmods.com/mods/1616
[ANY [SIZE	!1482242 Vivec Expansion 2.0.esp] ;Japanese House-compatible version
	 PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod
Japanese_House.esp

[Note]
	! MaeseAtorrante has updated Hoghead the Horrible's "Vivec Expansion". MaeseAtorrante "fixed the floating door, deleted the pickpockets and cleaned the mod". You may wish to upgrade.
	! Download "Vivec Expansion 3.1 TWEAKED Reworked" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43331
	! ( Ref: "Vivec Expansion Tweaked Reworked-43331-3-1.7z\Vivec Expansion Tweaked Reworked\README.txt" )
[DESC	!/fixed the floating door/ Vivec Expansion 2.0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vivec Flat 2.0 [Occam]

[Conflict]
 Occam's "Vivec Flat" conflicts with Korana, BadKarma and Lady Rae's "Clothiers of Vvardenfell". "Vivec Flat" deletes one of the bedrooms off of the stairs in the Vivec Mages Guild where the merchant Targin, the sorceress from "Clothiers of Vvardenfell" lives. She ends up embedded in a ceiling/wall.
Vivec Flat 2.0.esp
[ANY BB_Clothiers_of_Vvardenfell_v1.1.esp
	 KN_Keening_Clothiers.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vivec God Replacer [Psymoniser]

[Conflict]
 "Do not use both esp's at the same time."
  Psy_VivecGodReplacer_Tribunal.esp - If you have Tribunal
  Psy_VivecGodReplacer.esp - If you do not
 ( Ref: "Psy_VGR_readme.txt" )
Psy_VivecGodReplacer.esp
Psy_VivecGodReplacer_Tribunal.esp

[Conflict]
 You should use the modified version of MrTS, Tyana Rie & Miltiades' "Vivec Voice Add-on" supplied by Psymoniser
 ( Ref: "Psy_VGR_readme.txt" )
Psy_VivecGodReplacer.esp
[SIZE	!55096 Vivec_Voice_addon MW ONLY.esp]

;;Dragon32: Order rule from TESPCD check, and matches file date & time
[Order]
Psy_VivecGodReplacer.esp
Vivec_Voice_addon MW ONLY.esp

[Conflict]
 You should use the modified version of MrTS, Tyana Rie & Miltiades' "Vivec Voice Add-on" supplied by Psymoniser
 ( Ref: "Psy_VGR_readme.txt" )
Psy_VivecGodReplacer_Tribunal.esp
[SIZE	!64990 Vivec_Voice_addon TRIBUNAL.esp]

;;Dragon32: Order rule from TESPCD check, and matches file date & time
[Order]
Psy_VivecGodReplacer_Tribunal.esp
Vivec_Voice_addon TRIBUNAL.esp

[Requires]
 The various optional ESPs require that you have one of Psymoniser's base "Vivec God Replacer" plugins loaded.
 ( Ref: "Psy_VGR_readme.txt" )
[ANY Psy_VGRalternatehead.esp
	 Psy_VGRConcepthead.esp
	 Psy_VGRConceptParticle.esp
	 Psy_VGRParticle.esp]
[ANY Psy_VivecGodReplacer.esp
	 Psy_VivecGodReplacer_Tribunal.esp]

[Conflict]
 Use only one of the optional plugins
 ( Ref: "Psy_VGR_readme.txt" )
Psy_VGRalternatehead.esp
Psy_VGRConcepthead.esp
Psy_VGRConceptParticle.esp
Psy_VGRParticle.esp

;;Dragon32: Order rules from TESPCD check, and matches file date & time
[Order]
Psy_VivecGodReplacer.esp
Psy_VivecGodReplacer_Tribunal.esp
Psy_VGRalternatehead.esp

[Order]
Psy_VivecGodReplacer.esp
Psy_VivecGodReplacer_Tribunal.esp
Psy_VGRConcepthead.esp

[Order]
Psy_VivecGodReplacer.esp
Psy_VivecGodReplacer_Tribunal.esp
Psy_VGRConceptParticle.esp

[Order]
Psy_VivecGodReplacer.esp
Psy_VivecGodReplacer_Tribunal.esp
Psy_VGRParticle.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vivec Home Domus Foraminis [Jan Heuser AKA Skil8]

[Conflict]
 "[Jan Heuser AKA Skil8's "Vivec Home Domus Foraminis"] conflicts with Lotus Moon [by Liramei]."
 ( Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo )
Domus foraminis.ESP
Lotus Moon - Ascadian Isles.esp

[Conflict]
 "[Jan Heuser AKA Skil8's "Vivec Home Domus Foraminis"] conflicts with Vivec Expansion [by Hoghead the Horrible]."
 ( Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo )
Domus foraminis.ESP
[ANY Vivec Expansion 2.0.esp
	 Vivec Expansion.DV.esp
	 PW_Redesigned Vivec-Vivec_Expansion.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vivec Open Cantons - Windows Glow version [Degor and abot]

[Requires]
 "Windows Glow.esp" REQUIRED [for "Vivec Open Cantons - Windows Glow version" by Degor and abot]"
 ( Ref: "Vivec Open Cantons Readme.txt" )
Vivec Open Cantons WG.esp
Windows Glow.esp

;;Ref: "Vivec Open Cantons Readme.txt"
[Order]
Windows Glow.esp
Vivec Open Cantons WG.esp

[Conflict]
 ""Vivec Open Cantons WG.esp" must be loaded INSTEAD OF "Vivec Open Cantons.esp""
 ( Ref: "Vivec Open Cantons Readme.txt" )
Vivec Open Cantons WG.esp
Vivec Open Cantons.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vivec Outdoor Mall [Rougetet]

;; The NoM documentation indicates that the NoM plugin should be loaded
;; by Morrowind AFTER any other plugin that is NoM compatible such as the
;; Vivec Outdoor Mall.

[Order]
Vivec Outdoor Mall CoM_v2.esp
NOM 2.12.esp
NOM 2.13.esp
NoM 3.0.esp

[Order]
Vivec Outdoor Mall_v2.esp
NOM 2.12.esp
NOM 2.13.esp
NoM 3.0.esp

[Conflict]
 Use only one of these plugins.
 "Vivec Outdoor Mall CoM_v2.esp" if you have Children of Morrowind installed, otherwise use "Vivec Outdoor Mall_v2.esp"
 ( Ref: "Vivec Outdoor Mall Readme.txt" )
Vivec Outdoor Mall CoM_v2.esp
Vivec Outdoor Mall_v2.esp

[Conflict]
 ( Ref: "Vivec Outdoor Mall Readme.txt" )
Vivec Outdoor Mall_v2.esp
[ANY Chateau Nerevarine Estate.esp
	 Clean SECRET GARDEN V2.esp]

[Conflict]
 ( Ref: "Vivec Outdoor Mall Readme.txt" )
Vivec Outdoor Mall CoM_v2.esp
[ANY Chateau Nerevarine Estate.esp
	 Clean SECRET GARDEN V2.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vivec Voice Add-on [MrTS, Tyana Rie & Miltiades]

[Conflict]
  	Use only one of these plugins:
  Vivec_Voice_addon TRIBUNAL.esp - If you have Tribunal.
  Vivec_Voice_addon MW ONLY.esp - If you only have Morrowind.
Vivec_Voice_addon MW ONLY.esp
Vivec_Voice_addon TRIBUNAL.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vodunius Nuccius House 1.1 [Horny Buddha]

[Conflict]
 Horny Buddha's "Vodunius Nuccius House" allows the player character to acquire Vodunius Nuccius' house. One of the features of "LGNPC Seyda Neen" is "A bed to rent for the night becomes available after the player completes Vodunius Nuccius' official quest."
 ( Ref: "LGNPC_SeydaNeen_Readme.txt" and "Vodunius_Nuccius_House_V1.1_read_me.txt" )
Vodunius_Nuccius_House_V1.1.esp
LGNPC_SeydaNeen.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Void Gear [Kieve]

[Conflict]
 "The "Chancellor's Chalice" is located in the Great Bazaar sewers, perilously close to the entrance to the Ald Indoril sewers. Conflicts unknown- use caution and backup your saved games before enabling."
 ( Ref: "README_KRS_VG2.1.txt" )
KRS_VG2.1.esp
VOORHEES_AldIndoril2.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Voidsicle [Kieve]

[Requires]
 "[KRS_VM_Sickle.esp] is dependant on Void Gear 2.1, however the mod itself [can] be used independantly, if the player is willing to place the items in-game elsewhere. Without VG2.1, the retail chest will be without an owner, and the player will have no way to access the items in-game, other than the console."
 ( Ref: "README_KRS_Sickle.txt" )
KRS_VM_Sickle.esp
KRS_VG2.1.esp

;;Dragon32: logical ordering rule
[Order]
KRS_VG2.1.esp
KRS_VM_Sickle.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vurt's Ascadian Isles Mod [Vurt]

[Note]
	!! Later versions of "Vurt's Ascadian Isles Mod" do not require a plugin and warn you: "DELETE the old .esp! The mod does no longer need it and errors will occur if you use it."
	!! http://morrowind.nexusmods.com/mods/29341
Vurt's AI Trees Replacer.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vurt's Corals [Vurt]

[Note]
 ".esp must be ticked in MGE, but not in the Morrowind launcher."
 ( Ref: http://www.nexusmods.com/morrowind/mods/31051/ )
Vurt's Corals.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vurt's Grazelands Trees I 1.3 [Vurt]

[Conflict]
 Only Use only one of these plugins: "2 esp's to choose from. A version with just pines and a version where one portion of the grazelands (25--30%?) has palms and some other unique trees."
 ( Ref: "Vurts_Grazelands_Trees_I_v13.7z\readme.txt" )
Vurt's Grazelands Trees [Palms].ESP
Vurt's Grazelands Trees.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vurt's Leafy West Gash I & II [Vurt]

[Note]
	! "Vurt's Leafy West Gash" is available in two versions, the original "Vurt's Leafy West Gash" and "Vurt's Leafy West Gash II". The latter has less colourful trees than the original mod.
	! Both mods use the same name for their plugin: Vurt's Leafy West Gash.esp.
	! The plugin is required for "Vurt's Leafy West Gash II" as it gives "better placement and less clipping, the .esp also enables some additional, rare trees."
	! Version 2.0 and above of "Vurt's Leafy West Gash" is pluginless and so the plugin is not needed.
	! You should check to see if you need this plugin loaded.
	! Vurt's Leafy West Gash - http://mw.modhistory.com/download-56-13889
	! Vurt's Leafy West Gash II - http://mw.modhistory.com/download-56-14231
Vurt's Leafy West Gash.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Vvardenfell Druglord [Fliggerty]

[Requires]
 ( Ref: Vvardenfell Druglord Skooma Anonymous Add-on_Readme.txt )
Skooma Anonymous.esp
Vvardenfell Druglord.esp

; Note that the readme says: "Included Skooma Anonymous add-on in zip file to prevent load-order problems."
; and the dates in the archive show that "Skooma Anonymous" should load after.
[Order]
Vvardenfell Druglord.esp
Skooma Anonymous.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Vvardenfell Libraries 1.1 [The Wanderer]

; JMS
[Conflict]
 Kagrenac's Penguin Mod makes some landscape edits around Ebonheart that conflict with Vvardenfel Libraries. One possible fix is to remove these CELL and LAND records from "Clean PENGUINS.esp" for coordinates: (near Ebonheart): (1, -13), (2, -13).
The_Vvardenfell_Libraries.esp
Clean PENGUINS.esp

;; "the mod Leaves of Lorien, needs to load after The Vvardenfell Libraries, as it
;; causes a landscape conflict the other way around." - lettuceman44
[Order]
The_Vvardenfell_Libraries.esp
Leaves of Lorien.esp

; If Lazarus Manor loads before Vvardenfell Libraries, a land tear appears behind the manor facade just outside Caldera.
[Order]
The_Vvardenfell_Libraries.esp
Lazarus_Manor-multiext.esp
Lazarus_Manor-multiext_TB.esp
Lazarus_Manor-Caldera.esp

[Conflict]
 "The library compound [of The Wanderer's "The Vvardenfell Libraries"] occupies the same area south of Ebonheart as the group of houses [from "Mercarryn's New Cities: Ebonheart" by Mercarryn.]"
 ( Ref: http://forums.nexusmods.com/index.php?/topic/2812749-the-vvardenfell-libraries/#entry25760034 )
The_Vvardenfell_Libraries.esp
MNC_Ebonheart_v1.0_EV.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wakim's Game Improvements 9 (WGI) [Wakim]

;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only]
;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot."
;; Gameplay - Dialogue.esp adds some generic rumours and the like
[Order]
LGNPC_NoLore.esp
Gameplay - Dialogue.esp
Wakim's Game Improvement 9.esp
Wakim's Game Improvements with No-glo v9.esp

[Order]
Nudity Greeting Expansion V1.esp
Gameplay - Dialogue.esp
Wakim's Game Improvement 9.esp
Wakim's Game Improvements with No-glo v9.esp

[Conflict]
 "Wakim's Game Improvement 9.esp" combines all of the modular WGI plugins
 "Wakim's Game Improvements with No-glo v9.esp" also combines all of the modular WGI plugins and adds No-Glo
Wakim's Game Improvement 9.esp
Wakim's Game Improvements with No-glo v9.esp
[ANY Balance - Character.esp
	 Balance - Magic Effects.esp
	 Balance - NPC Spellcasting.esp
	 Balance - game settings.esp
	 Balance - items.esp
	 Balance - spells.esp
	 Gameplay - Dialogue.esp
	 Gameplay - Faction.esp]

[Note]
	!! "Grumblepunk's [...] consolidated version which includes Cu's No-Glo in it, [...] is not recommended because No-Glo uses a now-obsolete and undesirable method that should be avoided"
	!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#RaceMods )
	!! "[Cu's "No-Glo" plugin] affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items."
	!! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method."
	!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ )
Wakim's Game Improvements with No-glo v9.esp

[Note]
	! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest."
	! "Wakim's Game Improvements" makes Argonian water-breathing a constant-effect ability.
	! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ )
	! Mods which make Argonian water-breathing a toggleable ability:
	!  "Argonian Water Breathing Toggle" by Jack - http://mw.modhistory.com/download-47-13155
	!  "Beast Spell Toggle" by Pwin - http://mw.modhistory.com/download-47-13426
	!  "Slashes' Argonian Water Breathing" by Slashes-With-Claws -http://mw.modhistory.com/download-47-10284
[ALL [ANY Balance - Character.esp
		  Wakim's Game Improvement 9.esp
		  Wakim's Game Improvements with No-glo v9.esp
		  AprogasVampire WakimImprovements.20021210.esp]
	 [NOT [ANY Argonian Breathing Toggle.esp
			   Argonian wb toggle.ESP
			   Slashes' Argonian Water Breathing.esp
			   Cyrodiilic Argonians.esp]]]

[Conflict]
 Changes the same values.
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Weapon Range Balance.esp
[ANY Balance - items.esp
	 Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp]

[Conflict]
	Use only one of these plugins..
Wakim's Game Improvement 9.esp
Wakim's Game Improvements with No-glo v9.esp

[Conflict]
 The "Gameplay - Dialogue" module of Wakim's Game Improvements "reduced chance that the Neveraine will always be greeted by the "E.e.e.excuse me big hero" stutter to 10%"
 ( Ref: "Gameplay - Dialogue.txt" )
[ANY Gameplay - Dialogue.esp
	 Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp]
[ANY lfx_nerevarine_greetings.esp
	 Nerevarine Greeting tweaks.esp
	 ExcuseMe.esp]

[Requires]
 "Please note if you use the "Balance - Spells" mod, you MUST used the "Balance - Magic Effects" mod, as the "Spells" mod is intended to work with the new "Magic Effect" changes."
 ( Ref: http://mw.modhistory.com/download-7-13337 )
Balance - spells.esp
Balance - Magic Effects.esp

; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS
; in particular: "Your kind is not welcome here, vampire. Ask me what you will, and be on your way." which does: ModDisposition -10
[Order]
Gameplay - Dialogue.esp
Vampire_Embrace.esp

; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS
[Order]
Wakim's Game Improvement 9.esp
Vampire_Embrace.esp

; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS
; Dragon32: Added Order rule for the combined Wakim's mod with no-glo. See also "Vampire_Embrace_Readme.TXT"
[Order]
Wakim's Game Improvements with No-glo v9.esp
Vampire_Embrace.esp

[Conflict] ; Dragon32: Checked with TESPCD
 Wakim's Game Improvements alters AI flee settings. There is no need to run another mod which alters the same settings.
[ANY Balance - game settings.esp
	 Wakim's Game Improvement 9.esp
	 Wakim's Game Improvements with No-glo v9.esp]
[ANY MWInhabitants Flee AI Patch.esp
	 Flee AI Tweaks.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Walled City of Balmora 1.2 [Hargreth]

[Note]
	! WH-Reaper has updated Hargreth's "The Walled City of Balmora" mod. You maybe interested in his update
	! Download it from Great House Fliggerty: https://web.archive.org/web/20161103153751/http://download.fliggerty.com/file.php?id=940
Walled_City_v1.2.esp

[Conflict]
 Arcimaestro Antares and Chaka ZG's "The Doors - Balmora, Suran" conflicts with Hargreth's "The Walled City of Balmora", WH-Reaper made compatiblity versions for his updated  "Walled City of Balmora" but no patches exist for Hargreth's original version.
 ( Ref: "Walled City of Balmora 1.6.txt" )
Walled_City_v1.2.esp
The Doors - Balmora, Suran 1.2.esp

[Conflict]
 Use only one of these plugins.
 "Walled_City_v1.2.esp" is not compatible with "Indybank.esp", if you want to use both, use Hargreth's "WalledCity_IndyBank.esp" or the Walled City version from the IndyBank archive.
Walled_City_v1.2.esp
[ANY WalledCity_IndyBank.esp
	 IndybankWC.esp]
Indybank.esp
Indybank2.4b.ESP
Indybank-NoHouses.esp
Indy Bank (SW Comp. Patch).ESP

[Conflict]
 Balmora Expansion is not compatible with the Walled City of Balmora
 ( Ref: Balmora_expansion v1.4\readme.txt )
[ANY Walled_City_v1.2.esp
	 WalledCity_IndyBank.esp
	 IndybankWC.esp]
[ANY Balmora Expansion v1.4.esp
	 Balmora Expansion v1.4+(1.4).esp
	 BE+(1.4) Better Looking Morrowind.esp
	 Balmora Expansion - LITE 1.0.esp]

[Order] ; "I just had to change the load order so the Private Tower Balmora mod is loaded after Walled City of Balmora."
Walled_City_v1.2.esp
Private_Tower_Balmora.esp

[Order]
WalledCity_IndyBank.esp
Private_Tower_Balmora.esp

[Order]
IndybankWC.esp
Private_Tower_Balmora.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Walled City of Balmora 1.6a [WH-Reaper]

[Patch] ; Dragon32: Adds an Activator to Balmora, no need for Order rule
 "Walled City of Balmora AM Patch - Patch for Animated Morrowind. Use in conjuction with [WH-Reaper's "Walled City of Balmora"] and Animated Morrowind + Animated Morrowind Expanded, or Abot's merged version of Animated Morrowind, Animated Morrowind 2 and Animated Morrowind Expanded.
 Note: You cannot use this patch with Animated Morrowind only, or AM Expanded only."
 ( Ref: "Walled City of Balmora 1.6.txt" )
Walled city of Balmora AM Patch.esp
[ALL Walled city of Balmora <VER>.esp
	 [ANY [ALL Animated_Morrowind - Expanded.esp
			   Animated Morrowind 1.0.esp]
		  Animated_Morrowind - merged.esp]]

[Patch]
 "Walled city of Balmora Vurt's WG II patch - Patch for Vurt's Leafy West Gash II replacer (v.2.0). Use together with new Vurt's models."
 ( Ref: "Walled City of Balmora 1.6.txt" )
 Note that both Leafy West Gash I & II use the same name for their plugin: Vurt's Leafy West Gash.esp
Walled city of Balmora Vurt's WG II patch.ESP
[ALL Walled city of Balmora <VER>.esp
	 Vurt's Leafy West Gash.esp]

[Order] ; Dragon32: Moves some trees around
Walled city of Balmora <VER>.esp
Walled city of Balmora Vurt's WG II patch.ESP

[Order]
Vurt's Leafy West Gash.esp
Walled city of Balmora Vurt's WG II patch.ESP

[Conflict]
 Arcimaestro Antares and Chaka ZG's "The Doors - Balmora, Suran" conflicts with WH-Reaper's "Walled City of Balmora". You should use an alternate versions ("The Doors - Balmora, Suran 1.2 WCB.esp" or "The Doors - Balmora, Suran 1.2b WCB.esp") included in WH-Reaper's download.
 ( Ref: "Walled City of Balmora 1.6.txt" )
Walled city of Balmora <VER>.esp
The Doors - Balmora, Suran 1.2.esp

[Conflict] ; ( Ref: "Walled City of Balmora 1.6.txt" )
	Use only one of these plugins:
		The Doors - Balmora, Suran 1.2 WCB.esp - "The Doors - Balmora, Suran" version which is compatible with Walled City of Balmora mod.
		The Doors - Balmora, Suran 1.2b WCB.esp - Same as previous, but city gate is opened from 6 a.m. to 10 p.m., instead of from 8 a.m. to 8 p.m.
The Doors - Balmora, Suran 1.2 WCB.esp
The Doors - Balmora, Suran 1.2b WCB.esp

[Order] ; Dragon32: Not sure these are really neeeded
Walled city of Balmora <VER>.esp
The Doors - Balmora, Suran 1.2 WCB.esp

[Order]
Walled city of Balmora <VER>.esp
The Doors - Balmora, Suran 1.2b WCB.esp

[Order] ; Dragon32: For NoM compatibility (adds a well)
Walled city of Balmora <VER>.esp
NOM 2.13.esp
NoM 3.0.esp

[Order]
Walled city of Balmora <VER>.esp
NOM 2.13.esp
NoM 3.0.esp

[Order] ; Dragon32: Assume this still applies. "I just had to change the load order so the Private Tower Balmora mod is loaded after Walled City of Balmora."
Walled city of Balmora <VER>.esp
Private_Tower_Balmora.esp

[Conflict]
 Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod" included a version of their mod compatible with Hargreth's original "Walled City of Balmora". No such compatible  version of "Bank Mod" exists for WH-Reaper's updated "Walled City of Balmora".
Walled city of Balmora <VER>.esp
[ANY Indybank.esp
	 Indybank2.4b.ESP
	 Indybank-NoHouses.esp
	 IndybankWC.esp
	 Indy Bank (SW Comp. Patch).ESP
	 WalledCity_IndyBank.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Wanderers Lodge [The Wanderer]

[Conflict] ; ( Ref: "wl_lodge_quickstart.txt" )
	Use only one of these plugins.
wl_lodge_eb.esp
wl_lodge_sn.esp
wl_lodge_snX.esp
wl_lodge_vi.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Water Life [Abot]

[Conflict]
 You do not need to use abot's "NOM2.12patch.esp" with this version of Necessities of Morrowind.
 (Ref.abotWaterLife.txt )
NOM2.12patch.esp
NOM 2.13.esp

[Conflict]
 Version 1.13 and above of abot's "Water Life" includes Arcimaestro Antares' "Gondoliers"
 ( Ref: abotWaterLife.txt )
[VER > 1.12 abotWaterLife.esm]
Gondoliers.esp

[Conflict]
 Version 1.17 and above of abot's "Water Life" includes Arcimaestro Antares' "Cecaelia"
 ( Ref: abotWaterLife.txt )
[VER > 1.16 abotWaterLife.esm]
Antares' Creatures -  Cecaelia.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Waterfall [Heremod Production]

[Conflict]
 All these plugins embellish the waterfall to the north outside Balmora, choose one.
; Azura's Waterfall by Jakey
Azura's waterfall.esp
; Balmora Waterfall by Mike Newmen
BalmoraWaterfal01_0808.esp
; Waterfall by Heremod Production
Waterfall v1.0.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Waterview House 1.1 [Shezrie]

[Conflict]
 "[Shezrie's "Waterview House"] conflicts with: Epic Sadrith Mora [by Mikeandike]."
 ( Ref: https://www.youtube.com/watch?v=zVI9KLrDrLQ )
Waterview House.esp
Epic_SadrithMora.esp

[Conflict]
 "[Shezrie's "Waterview House"] conflicts with: Castle Vianden [by ReflectioN]."
 ( Ref: https://www.youtube.com/watch?v=zVI9KLrDrLQ )
Waterview House.esp
[ANY Castle Vianden V2.1 NO Mannequins.esp
	 Castle Vianden V2.1.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Way of the Talon 2.1 [Sabregirl]

;;Dragon32: Looked at plugins trying to work out this from changelog: "Version 1.2 Fixed dialogue conflict with Neven'as Twin Lamps mod". Think this order is correct, TESPCD shows some DIAL conflicts. Matches plugin timestamps
[Order]
Nevena's Twin Lamps & Slave Hunters 1.2.esp
SG_Way_of_the_Talon_2_1.esp

;;Ref: WOTT-readme2_1.txt - "I would recommend updating [Pharlan/Galesa pharlan/forest pharlan race esp] so that it loads AFTER the WOTT mod."
[Order]
SG_Way_of_the_Talon_2_1.esp
SG_Pharlan_std_4_0-BB.esp

[Order]
SG_Way_of_the_Talon_2_1.esp
SG_galesapharl.esp

[Order]
SG_Way_of_the_Talon_2_1.esp
SG_forest_pharlan.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Weapon Collection Pack 3.0 [Khan raider]

[Conflict]
 Khan raider's Weapon collection pack 3.0 already replaces the steel broadsword, which uses the imperial broadsword mesh & icon, with new, unique ones.
Weapon collection.esp
[ANY Steel Broadsword Fix BM.esp
	 Steel Broadsword Fix.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Weapon Compilation Mod 1.0 [Farrp]

[Conflict]
 Use "farrp_WeaponCompilationMod_V1.esp" if you want the full effects of the mod and you want to play it the way it was intended.
 Use "farrp_WeaponCompilationMod_V1_NoLegendWeps.esp" if you don't want to play this mod with scripted legendary weapons.
 ( Ref: "README -- WeaponCompilationMod.txt" )
farrp_WeaponCompilationMod_V1.esp
farrp_WeaponCompilationMod_V1_NoLegendWeps.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Weapon Fix 1.77 [Varg 'Euthanasiologist' Axenov]

;;Dragon32: "WeaponFix_anticheat.esp" just alters fEncumbranceStrMult GMST. Doesn't conflict with other Weapon Fix mods, BTB's or Wakim's game improvements

[Conflict]
 WeaponFix144basic.esp is an older version without major effectiveness changes, which you should use by itself if you want just to fix the weight and some inconsistencies.
 ( Ref: "WeaponFix177.txt" )
WeaponFix144basic.esp
[ANY weaponFix177.esp
	 WeaponFix164_WCM_addon.esp
	 WeaponFix164_Assassin_addon.esp]

[Patch]
 Use WeaponFix164_Assassin_addon.esp to add weapon fixes to "Assassin's Armory".
 ( Ref: "WeaponFix177.txt" )
WeaponFix164_Assassin_addon.esp
[ALL weaponFix177.esp
	 Assassins Armory.esm]

[Patch]
 Use WeaponFix164_WCM_addon.esp to add weapon fixes to farrp's "Weapon Compilation Mod".
 ( Ref: "WeaponFix177.txt" )
WeaponFix164_WCM_addon.esp
[ALL weaponFix177.esp
	 [ANY farrp_WeaponCompilationMod_V1.esp
	  farrp_WeaponCompilationMod_V1_NoLegendWeps.esp]]

[Note]
 Weapon Fix only mentions v1.0 of farrp's "Weapon Compilation Mod", you are using v2.0. It is not clear if the "Weapon Fix" addon will work satisfactorily with this version.
 ( Ref: "WeaponFix177.txt" )
[ALL WeaponFix164_WCM_addon.esp
	 farrp_WeaponCompilationMod_V2.esp]

; Following plugins are either supported by the main weaponFix177.esp plugin or
; through addons. "WeaponFix177.txt" says that Weapon Fix mods need to load
; last. (Dragon32)

; "Underwater Ruins" mentioned in readme - cannot find ESP file.

[Order]
Aduls_Arsenal.esp
weaponFix177.esp

[Order]
FW_Sabre.esp
weaponFix177.esp

[Order]
Leias_Dual_Wield_03.esp
weaponFix177.esp

[Order]
newarrows.esp
weaponFix177.esp

[Order]
newarrowsLITE.esp
weaponFix177.esp

[Order]
Additions_Revamped__clean_.esp
weaponFix177.esp

[Order]
Re-coloured Ebony and Dwarven.esp
weaponFix177.esp

[Order]
The Arsenal.esp
weaponFix177.esp

[Order]
SOPBeta1.4.esp
weaponFix177.esp

[Order]
SOP1.4Patch1.34.esp
weaponFix177.esp

[Order]
The_Swords_of_Morrowind.esp
weaponFix177.esp

[Order]
Assassins Armory - No Scripts.esp
weaponFix177.esp
WeaponFix164_Assassin_addon.esp

[Order]
Assassins Armory - Arrows.esp
weaponFix177.esp
WeaponFix164_Assassin_addon.esp

[Order]
Assassins Armory - Bolt Rifles.esp
weaponFix177.esp
WeaponFix164_Assassin_addon.esp

[Order]
farrp_WeaponCompilationMod_V1.esp
weaponFix177.esp
WeaponFix164_WCM_addon.esp

[Order]
farrp_WeaponCompilationMod_V1_NoLegendWeps.esp
weaponFix177.esp
WeaponFix164_WCM_addon.esp

[Order]
farrp_WeaponCompilationMod_V2.esp
weaponFix177.esp
WeaponFix164_WCM_addon.esp

[Order]
SauronsAbode252.esp
weaponFix177.esp

[Order]
SauronsAbode252_Tribunal.esp
weaponFix177.esp

[Conflict]
;; The Dubdillage Location Fix is already merged and integrated within RandomPal's Caverns Overhaul - Fixed. Do not use both plugins together.
Dubdilla Location Fix.ESP
Dubdilla Overhaul.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Weapons Overhaul 1.1 [hollaajith]

[Conflict]
  	Use only one of these plugins:
  Weapons Overhaul.esp - Normal version
  Weapons Overhaul Resistance.esp - Makes even enchanted iron/steel/chitin etc. weapons ineffective against enemies with Resist Normal Weapons.
 ( Ref: "Weapons Overhaul Readme.txt" )
Weapons Overhaul Resistance.esp
Weapons Overhaul.esp

[Note]
	!! Requires Morrowind Code Patch's "Weapon Resistance Change" option enabled.
	!! ( Ref: "Weapons Overhaul Readme.txt" )
Weapons Overhaul Resistance.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Weapon Sheaths Ultimate [PeterNL]

[Conflict] ; Dragon32: Parts 2 & 3 up on PES and files have been removed, guessed file names. ( Ref: "Weapon_Sheaths_Ultimate.rar\Readme.txt" )
 	PeterNL's "Weapons Sheaths Ultimate" includes his previous "Weapon Sheaths Part 1", "Weapon Sheaths Part 2" and "Weapon Sheaths Part 3"
 	http://mw.modhistory.com/download-98-10789
[ANY Weapon Sheaths Part 1.esp
	 Weapon Sheaths Part 2.esp
	 Weapon Sheaths Part 3.esp]
Clean Weapon Sheaths Ultimate.esp

[Conflict]
 "Weapon Sheaths Ultimate" is not compatible with Cydine, Maboroshi Daikon & Erstam's "Weapon Rotate".
 ( Ref: "Weapon_Sheaths_Ultimate.rar\Readme.txt" )
Clean Weapon Sheaths Ultimate.esp
Weapon Rotate.esm

[Order]
ab01gameplay*.esp
Weapon Sheaths Ultimate*.esp

[Order]
Creatures.esp
Creatures (*).esp
Weapon Sheaths Ultimate*.esp

[Order]
DwemerContraband.esp
Weapon Sheaths Ultimate*.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Weapon Sheaths Ultimate - Glove Slot Edition [Mike Alexander]

[Conflict]
 Mike Alexander's "Weapon Sheaths Ultimate - Glove Slot Edition" is identical to PeterNLs' original "Weapon Sheaths Ultimate mod", except the sheaths are modified to use the left glove slot.
 ( Ref: "Weapons_Sheaths_Ultimate_-_Glove_Slot_Edition-14894.rar\Readme.txt" )
Clean Weapon Sheaths Ultimate.esp
Clean Weapon Sheaths Ultimate-GS edition.esp

[Conflict]
 "Weapon Sheaths Ultimate - Glove Slot Edition" is not compatible with Cydine, Maboroshi Daikon & Erstam's "Weapon Rotate".
 ( Ref: "Weapons_Sheaths_Ultimate_-_Glove_Slot_Edition-14894.rar\Readme.txt" )
Clean Weapon Sheaths Ultimate-GS edition.esp
Weapon Rotate.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Welcome to the Arena! 6.6.1 [Kalamestari_69]

[Conflict]
 "This mod is incombatible with mods like: Gladiator and Morrowind Inhabitants, freeform, and any other mods that add similiar arena fights."
 ( Ref: "Welcome to the Arena-22002-6-6-1.7z\Readme.txt" )
Welcome to the Arena! v<VER>.esp
[ANY Gladiator.esp
	 MWInhabitants Freeform (Vol 1).esp]

[Order] ; Kalamestari_69: "I'd suggest loading WttA after LGNPC Tel Uvirith."
LGNPC_TelUvirith.esp
Welcome to the Arena! v<VER>.esp

[Order]
LGNPC_TelUvirith_v?_??.esp
Welcome to the Arena! v<VER>.esp

[Order]
LGNPC_TelUvirith_v?_??_UI.esp
Welcome to the Arena! v<VER>.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Werewolf Clans of Vvardenfell [Sabregirl]

[Conflict]
 SabreGirl's "Werewolf Clans of Vvardenfell" requires you to contract lycanthropy a cerain way. Using a mod which makes the player a lycanthrope at character generation will break SabreGirl's mod.
 ( Ref: "birthsign_diseases.rar\birthsign_diseases\readme.txt"
SG_werewolfclans.esp
[ANY CharGen Diseases.esp
	 Chargen Werewolf.esp
	 Birthsign Diseases.esp]

[Note]
	!! AFTER becoming a werewolf you will need to start these scripts:
	!!  Startscript Full_moon_warning
	!!  Startscript werefood
	!! ( Ref: werewolfclans-O-vvardenfell-readme.rtf)
[ALL SG_werewolfclans.esp
	 werewolfrealism-moononly.esp]

[Note]
	!! AFTER becoming a werewolf you will need to start this script:
	!!  Startscript Changeatwillscript
	!! ( Ref: werewolfclans-O-vvardenfell-readme.rtf)
[ALL SG_werewolfclans.esp
	 werewolfrealism-moononly_changeatwill.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Werewolf Realism [Sabregirl]

[Conflict]
 Use only one of these plugins.
 ( Ref: "DONTREADME_were-realism-moononly.rtf")
werewolfrealism-moononly.esp
werewolfrealism-moononly_changeatwill.esp

[Conflict]
 Sabregirl's "Werewolf Realism" includes a Daggerfall-style Hircine ring. You do not need The Mad God's "Hircine Ring Fix" or 	No one of consequence's "Old style Hircine Ring".
 ( Ref: DONTREADME_were-realism-moononly.rtf)
[ANY werewolfrealism-moononly_changeatwill.esp
	 werewolfrealism-moononly.esp]
[ANY Hircine Ring Fix.esp
	 old-Hircine-ring.esp]

[Note]
 Sabregirl's "Werewolf Realism" does similar things to her "Were-better" mod. Review the documentation and see if you wish to or need to run both mods.
 ( Ref: DONTREADME_were-realism-moononly.rtf)
[ALL were-better.esp
	 [ANY werewolfrealism-moononly_changeatwill.esp
		  werewolfrealism-moononly.esp]]

[Note]
	!! The "Dwemer Clock" mod does not appear to function properly with Sabregirl's "Werewolf Realism".
	!! It is not clear from Sabregirl's readme whether Kir's update to TheLys' enhancement of Smileyz original "Dwemer Clock" mod also does not function properly with Sabregirl's "Werewolf Realism".
	!! ( Ref: DONTREADME_were-realism-moononly.rtf)
[ALL [ANY werewolfrealism-moononly_changeatwill.esp
		  werewolfrealism-moononly.esp]
	 [ANY Dwemer Clock v12.esp
		  [SIZE 23039 DwemerClock.esp]]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Werewolf Realism - Vampire Werewolf patch [blade9722]

[Patch]
 blade9722's 'Werevampire_realism_changeatwill_patch.esp' allows the player to use Cortex's "Vampire Werewolf" and Sabregirl's "Werewolf Realism" mods together.
 Download blade9722's "Werewolf Realism - Vampire Werewolf patch" from Morrowind Modding History - http://mw.modhistory.com/download-13-10927
 ( Ref: Werewolf_realism_vampire_patch.txt )
Werevampire_realism_changeatwill_patch.esp
[ALL Vampire_Werewolf.esp
	 werewolfrealism-moononly_changeatwill.esp]

[Patch]
 blade9722's 'Werevampire_realism_moononly_patch.esp' allows the player to use Cortex's "Vampire Werewolf" and Sabregirl's "Werewolf Realism" mods together.
 Download blade9722's "Werewolf Realism - Vampire Werewolf patch" from Morrowind Modding History - http://mw.modhistory.com/download-13-10927
 ( Ref: Werewolf_realism_vampire_patch.txt )
Werevampire_realism_moononly_patch.esp
[ALL Vampire_Werewolf.esp
	 werewolfrealism-moononly.esp]

[Order] ; Dragon32: Order from "Werewolf_realism_vampire_patch.txt"
Vampire_Werewolf.esp
werewolfrealism-moononly.esp
Werevampire_realism_moononly_patch.esp

[Order]
Vampire_Werewolf.esp
werewolfrealism-moononly_changeatwill.esp
Werevampire_realism_changeatwill_patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Werewolf ReEquip [Yacoby]

[Conflict] ; Dragon32: Identified these plugins myself
 Yacoby's "Werewolf ReEquip" is incompatible with mods that alter the 'WereChangeScript' script, as these do. See "Werewolf ReEquip - Readme.txt" for how you can make them compatible.
 ( Ref: Werewolf ReEquip - Readme.txt )
Werewolf ReEquip.esp
[ANY old-Hircine-ring.esp
	 were-better.esp
	 werewolfrealism-moononly.esp
	 werewolfrealism-moononly_changeatwill.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Werewolves [McAsmod team]

;; Dragon32 - Information about McAsmod team's "Werewolves" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section.

[Conflict]
 "Werewolves" is not compatible with Mephisto's "Cap Remover" mod.
 ( Ref: werewolves_mod_readme.htm)
Werewolves.esp
[ANY CapRemover 1.2 alpha.esp
	 CapRemover 1.1c.esp]

[Conflict]
 "Werewolves" is not compatible with Nik's "Dark Powers" mod.
 ( Ref: werewolves_mod_readme.htm)
Werewolves.esp
Dark Powers v2.0.esp

[Requires]
 ( Ref: werewolves_mod_readme.htm)
Werewolves BM add-on.esp
Werewolves.esp

[Note]
	! The McAsmod team recommend some changes to Morrowind.ini, see the readme file.
	! ( Ref: werewolves_mod_readme.htm)
Werewolves.esp

[Order] ; Dragon32: TheLy's enhanced Dwemer Clock uses some Werewolve's global variables
Werewolves.esp
Dwemer Clock v12.esp

[Order] ; Dragon32: Load add-on after the main mod
Werewolves.esp
Werewolves BM add-on.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Westly FCOT clothes in Tamriel Rebuilt 2.0 [Aoimevelho]

[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/42652/ )
	"[With "Westly FCOT clothes in Tamriel Rebuilt" by Aoimevelho] some Tamriel Rebuilt NPCs are now wearing wonderful outfits from Westly's "Fine Clothiers of Tamriel"."
TR_WestlyFCOT_Addon2.ESP
[ALL Westly_Presents_FCOT.esp
	 Tamriel_Data.esm
	 TR_Mainland.esm]

[Order]
Westly_Presents_FCOT.esp
TR_WestlyFCOT_Addon2.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Westly Presents-Mog Head Pack & BB Mogs [Westly]

[Requires]
 "[The two mods contained in "Westly Presents-Mog Head Pack & BB Mogs" are], of course, both dependent on the mod "Mog v4b""
 ( Ref: "Westly's Mog Head Pack and BB Mog README.txt" )
Westly Presents-BB Mog.esp
_Mog_Race_v4b.esp

[Requires]
 "[The two mods contained in "Westly Presents-Mog Head Pack & BB Mogs" are], of course, both dependent on the mod "Mog v4b""
 ( Ref: "Westly's Mog Head Pack and BB Mog README.txt" )
Westly's Mog Head Pack.esp
_Mog_Race_v4b.esp

[Order] ; Dragon32: Checked with TESPCD
_Mog_Race_v4b.esp
Westly Presents-BB Mog.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Westly's Headpacks [Westly]

[Conflict] ; ( Ref: "Westly's Master Headpack v1 README.txt" )
	Westly's individual headpacks are already included in Westly's Master Headpack.
Westly's Master Headpack X.esp
[ANY 	Westly's Female Headpack - Elves and Orcs.esp
		Westly's Female Head Pack-Humans.esp
		Westly's High Elf Male Headpack.esp
		Westly's Breton Male Headpack.esp
		Westly's Imperial Male Headpack.esp
		Westly's Wood Elf Male Headpack.esp
		Westly's Nord Male Headpack.esp
		Westly's Orc Male Headpack.esp
		Westly's Redguard Male Headpack.esp
		Westly's Redguard Male Headpack (Weight Fix).esp
		Westly's Young Male Mystic Headpack.esp
		Westly's Redguard Male Headpack (Weight Fix).esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wharf v2.0 [Samurai]

[Conflict]
 Version 1.1 of "Wharf v2.0" includes "Seyda Neen Floating House" by Lachaln
 ( Ref: "Wharf v2.0.txt" )
Wharf v2.0.esp
Seyda Neen Floating Home.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @What Thieves Guild? 1.2 [Von Djangos]

;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; Lore Fix 1.01 [TheOne&Only]
;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot."
[Order]
Less Lore.esp
What Thieves Guild.ESP

;;Dragon32:
;;Lore Fix v1.01.txt - "Also adds lines to "my trade" topic for npc assassins and thieves."
;;So, possible confict with Von Djangos' "What Thieves Guild", as Von Djangos' mod is more specific load that later
[Order]
Lore Fix.esp
What Thieves Guild.ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @White Suran [Basswalker]

[Patch] ; Suran Archery Tradehouse
 ( Ref: WhiteSuran-ArcheryStoreADDON.rar\readme.txt )
WhiteSuran-ArcheryStoreADDON.esp
[ALL WhiteSuran2.esp
	 Suran Archery Store_v3.0.esp]

[Order] ; Dragon32: ordering assumed
WhiteSuran2.esp
WhiteSuran-ArcheryStoreADDON.esp

[Order] ; ( Ref: WhiteSuran-ArcheryStoreADDON.rar\readme.txt )
Suran Archery Store_v3.0.esp
WhiteSuran-ArcheryStoreADDON.esp

[Patch] ; Suran Riverview Home
 ( Ref: WhiteSuran-RiverviewHomeADDON.rar\readme.txt )
WhiteSuran-RiverviewHomeADDON.esp
[ALL WhiteSuran2.esp
	 BAR_SuranRiverviewHome_v1.0.esp]

[Order] ; Dragon32: ordering assumed
WhiteSuran2.esp
WhiteSuran-RiverviewHomeADDON.esp

[Order] ; ( Ref: WhiteSuran-RiverviewHomeADDON.rar\readme.txt )
BAR_SuranRiverviewHome_v1.0.esp
WhiteSuran-RiverviewHomeADDON.esp

[Patch] ; Suran Waterfront
 ( Ref: WhiteSuranWaterfrontADDON.rar\readme.txt )
WhiteSuranWaterfrontADDON.esp
[ALL WhiteSuran2.esp
	 [ANY Suran Waterfront V-5.1.esp
		  Suran Waterfront 5.0.esp]]

[Order] ; Dragon32: ordering assumed
WhiteSuran2.esp
WhiteSuranWaterfrontADDON.esp

[Order] ; ( Ref: WhiteSuranWaterfrontADDON.rar\readme.txt )
Suran Waterfront V-5.1.esp
WhiteSuranWaterfrontADDON.esp

[Order] ; ( Ref: WhiteSuranWaterfrontADDON.rar\readme.txt )
Suran Waterfront 5.0.esp
WhiteSuranWaterfrontADDON.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @White Suran 2 - MD Edition 1.2 [Melchior Dahrk]

[Conflict]
 Do not use Melchior Dahrk's "WhiteSuran2_MD_Edition.esp" with Basswalker's "WhiteSuran2.esp"
 ( Ref: "WhiteSuran_2 MD Edition.txt" )
WhiteSuran2.esp
WhiteSuran2_MD_Edition.esp

[Requires]
 "WhiteSuran2_fix_wall.esp only fixes the unreplaced wall (requires [Basswalker's] WhiteSuran2.esp)"
 ( Ref: "WhiteSuran_2 MD Edition.txt" )
WhiteSuran2_fix_wall.esp
WhiteSuran2.esp

[Order]
WhiteSuran2.esp
WhiteSuran2_fix_wall.esp

[Requires]
 "WhiteSuran2_Interiors.esp only adds matching white interiors to Suran (requires [Basswalker's] WhiteSuran2.esp)"
 ( Ref: "WhiteSuran_2 MD Edition.txt" )
WhiteSuran2_Interiors.esp
WhiteSuran2.esp

[Order]
WhiteSuran2.esp
WhiteSuran2_Interiors.esp

[Conflict]
 "WhiteSuran2_fix_wall.esp" and "WhiteSuran2_Interiors.esp" should only be used with Basswalker's original "White Suran" mod.
 ( Ref: "WhiteSuran_2 MD Edition.txt" )
WhiteSuran2_MD_Edition.esp
[ANY WhiteSuran2_Interiors.esp
	 WhiteSuran2_fix_wall.esp]

;;Dragon32: Not sure if patch will work with wollibeebee's v3 of Suran Underworld. He only changed meshes and textures though really.
[Patch]
 "If you use Suran Underworld, activate WhiteSuran2_Suran Underworld Addon.esp [from Melchior Dahrk's "White Suran 2 - MD Edition"] to make the abandoned house in Suran use the unique textures"
 ( Ref: "WhiteSuran_2 MD Edition.txt" )
WhiteSuran2_Suran Underworld Addon.esp
[ALL [ANY Suran_Underworld_2.5.esp
		  Suran_Underworld_v3.ESP]
	 [ANY WhiteSuran2_MD_Edition.esp
		  WhiteSuran2.esp]]

[Order]
Suran_Underworld_2.5.esp
WhiteSuran2_Suran Underworld Addon.esp

[Order]
Suran_Underworld_v3.ESP
WhiteSuran2_Suran Underworld Addon.esp

[Note]
 "If you have Vurt's Ascadian Isles II installed, consider using WhiteSuran2_patch_vurt.esp to alleviate some bleeding present otherwise"
 ( Ref: "WhiteSuran_2 MD Edition.txt" )
WhiteSuran2_patch_vurt.esp

[Requires]
 "WhiteSuran2_patch_vurt.esp [...] requires [Basswalker's] WhiteSuran2.esp or [Melchior Dahrk's] WhiteSuran2_MD_edition.esp"
 ( Ref: "WhiteSuran_2 MD Edition.txt" )
WhiteSuran2_patch_vurt.esp
[ANY WhiteSuran2_MD_Edition.esp
	 WhiteSuran2.esp]

[Order]
WhiteSuran2_MD_Edition.esp
WhiteSuran2_patch_vurt.esp

[Order]
WhiteSuran2.esp
WhiteSuran2_patch_vurt.esp

[Requires]
 "[Melchior Dahrk's] WhiteSuran2_MD_Edition.esp is required to run this patch."
 ( Ref: "WhiteSuran2_MD_Edition_Patch_ReadMe.txt" )
WhiteSuran2_PPOF_Patch.esp
WhiteSuran2_MD_Edition.esp

[Order]
WhiteSuran2_MD_Edition.esp
WhiteSuran2_PPOF_Patch.esp

;;"This patch can be used either with/without PPOF 1.2."
[Order]
Suran floating rock fix.esp
Suran Lake Barnacle fixes.esp
Suran tower wall and door fix.esp
Suran-Desele's invisible wall fix.esp
WhiteSuran2_PPOF_Patch.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @White Wolf of Lokken 2.1 [Emma]

;;Dragon32: MapOMods also shows a conflict with "Moska", can't find that plugin though

[Conflict]
 Use only one of these plugins.
 ( Ref: "WhiteWolfofLokken-readme.txt" )
BT_Whitewolf_2_0.esp
BT_Whitewolf_2_0.esm

[Conflict]
 White Wolf of Lokken conflicts with Inn of the Whispering Wood.
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Inn Whisp Wood BM.esp
[ANY BT_Whitewolf_2_0.esm
	 BT_Whitewolf_2_0.esp]

;;Teleport ring addon - see Teleport Ring - Add-on for The White Wolf of Lokken Mountain

;;Temperature mod addon - see Zappara's Temperature mod

;;See also White Wolf of Lokken and Srikandi's Solstheim Transport mod compatibility patch

;;NoM Patch

[Patch]
 The "NoM-add-on for White Wolf of Lokken" allows users of "Necessities of Morrowind" by Taddeus to buy NoM-food and equipment in Lokken, to cook and to get water.
 ( Ref: NOM-add-on_Lokken-readme.txt )
 Download "NoM-add-on for White Wolf of Lokken" from Emma's site - http://lovkullen.net/Emma/lokken.htm#Add-ons
BT_Whitewolf_2_0NOMaddon.esp
[ALL BT_Whitewolf_2_0.esm
	 NOM 2.13.esp]

[Note]
	!! The "NoM-add-on for White Wolf of Lokken" was designed for version 2.13 of Taddeus' "Necessities of Morrowind". The add-on includes object definitions from NoM 2.13 which are different to those in NoM 3.0.
	!! Using the add-on and a Merged Objects plugin means that a script, "NOM_mix", is added to the miscellaneous object "NOM_mix_bowl", this will cause annoying, repeating message boxes to appear.
	!! When generating your Merged Objects plugin temporarily deactivate "BT_Whitewolf_2_0NOMaddon.esp" to exclude it from the merge.
[ALL BT_Whitewolf_2_0NOMaddon.esp
	 NoM 3.0.esp
	 Merged Objects.esp]

;;Dragon32: prevent the above problem for those without a Merged Objects plugin
[Order]
BT_Whitewolf_2_0NOMaddon.esp
NoM 3.0.esp

;; For the older 2.0 Version

;; If you play with a female char, you should use the KISS-patch (BT_WWLokpatch1.esp) else the first kiss with your hero might be ruined. Please note: this problem ONLY exists with the very first kiss; after that, you won't need the patch any further.
;; ( Ref: http://lovkullen.net/Emma/lokken.htm )

[Order]
BT_Whitewolf_2_0.esp
BT_WWLokpatch1.esp

[Requires]
BT_WWLokpatch1.esp
[ANY BT_Whitewolf_2_0.esp
	 BT_Whitewolf_2_0.esm]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @White Wolf of Lokken and Srikandi's Solstheim Transport mod compatibility patch [Tim]

[Conflict]
 Srikandi's "Solstheim Transport" conflicts with Emma's "White Wolf of Lokken". A Lokken-compatible version of Srikandi's mod is available: http://lovkullen.net/Emma/lokken.htm
 ( Ref: SolstheimTransport and White Wolf ReadMe.txt )
SolstheimTransport.esp
[ANY BT_Whitewolf_2_0.esm
	 BT_Whitewolf_2_0.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wild Durzogs [RR_Raptor65]

[Conflict]
 Only install one plugin:
  WildDurzogs_easy.esp - Durzogs appear when the PC reaches level 4.
  WildDurzogs_hard.esp - Durzogs appear from level 1.
 ( Ref: "readme_wilddurzogs.doc")
WildDurzogs_easy.esp
WildDurzogs_hard.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Wilderness Mod 2.1 [The Puma Man]

[Conflict]
 "Wilderness Mod-lists.esp" is for use with version 1.1 of The Puma Man's "The Wilderness Mod". It should not be used with version 2.0 or above.
 ( Ref: "Wilderness  Mod.doc" and "Wilderness Mod 2.1.doc")
[ANY The Wilderness Mod 2.0.esm
	 The Wilderness Mod 2.0 T & B.esm]
Wilderness Mod-lists.esp

[Conflict]
 Use only one of these plugins.
 "The Wilderness Mod 2.0.esm" - If you only have Bloodmoon.
 "The Wilderness Mod 2.0 T & B.esm" - If you have Bloodmoon and Tribunal.
 ( Ref: "Wilderness Mod 2.1.doc")
The Wilderness Mod 2.0.esm
The Wilderness Mod 2.0 T & B.esm

[Conflict]
 "The Wilderness Mod 2.0.esm" should only be used if you just have Bloodmoon.
 ( Ref: "Wilderness Mod 2.1.doc")
The Wilderness Mod 2.0.esm
Tribunal.esm

[Conflict]
 Remove "Wilderness Mod.esm" as it is an earlier version of the Wilderness Mod.
 ( Ref: "Wilderness Mod 2.1.doc")
The Wilderness Mod 2.0.esm
Wilderness Mod.esm

[Conflict]
 Remove "Wilderness Mod.esm" as it is an earlier version of the Wilderness Mod.
 ( Ref: "Wilderness Mod 2.1.doc")
The Wilderness Mod 2.0 T & B.esm
Wilderness Mod.esm

[Requires]
 "The Wilderness Mod 2.0.esm" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see:
 http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
 You can download abot's patch from that link.
The Wilderness Mod 2.0.esm
ab01Wilderness2.1patch.esp

[Requires]
 "The Wilderness Mod 2.0 T & B.esm" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see:
 http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
 You can download abot's patch from that link.
The Wilderness Mod 2.0 T & B.esm
ab01Wilderness2.1patch.esp

[Patch]
 (Optional) To update "Giants: Ultimate" install Wilderness 2.1 and then check GIANTS_Ultimate_Official_Fixes.esp while using GIANTS.esm (Tribunal or Bloodmoon required.)
 ( Ref: "Wilderness Mod 2.1.doc")
GIANTS_Ultimate_Official_Fixes.esp
[ALL [ANY The Wilderness Mod 2.0 T & B.esm
	  The Wilderness Mod 2.0.esm]
	 GIANTS.esm]

[Order]
GIANTS Ultimate Control file.esp
GIANTS_Ultimate_Official_Fixes.esp

[Conflict]
 The Puma Man's "The Wilderness Mod" includes Hoghead the Horrible's "Cait's Critters Unleashed", in modified form. "Cait's Critters Unleashed" should be disabled.
 ( Ref: Wilderness  Mod 2.1.doc)
[ANY The Wilderness Mod 2.0.esm
	 The Wilderness Mod 2.0 T & B.esm]
[ANY Cait's Critters Unleashed 2.0 (Tribunal).esp
	 Cait's Critters Unleashed 2.0.esp]

[Conflict]
 The Puma Man's "The Wilderness Mod" includes TheLys' "Water nymphes and other creatures", in modified form. "Water nymphes and other creatures" should be disabled.
 ( Ref: Wilderness  Mod 2.1.doc)
[ANY The Wilderness Mod 2.0.esm
	 The Wilderness Mod 2.0 T & B.esm]
Water nymphes and other creatures v101.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wilderness Sounds 3.0 [The Puma Man]

[Conflict]
 Use only one of these plugins.
 "Wilderness Sounds.esp" if you only have Morrowind.
 "Wilderness Sounds Bloodmoon.esp" if you have Bloodmoon.
 "Wilderness Sounds Tribunal.esp" if you have Tribunal.
 "Wilderness Sounds T & B.esp" If you have both Bloodmoon and Tribunal.
 ( Ref: "Wilderness Sounds 3.0.doc")
Wilderness Sounds Bloodmoon.esp
Wilderness Sounds T & B.esp
Wilderness Sounds Tribunal.esp
Wilderness Sounds.esp

[Conflict]
 "Wilderness Sounds Bloodmoon.esp" should only be used if you just have Bloodmoon.
 ( Ref: "Wilderness Sounds 3.0.doc")
Wilderness Sounds Bloodmoon.esp
Tribunal.esm

[Conflict]
 "Wilderness Sounds Tribunal.esp" should only be used if you just have Tribunal.
 ( Ref: "Wilderness Sounds 3.0.doc")
Wilderness Sounds Tribunal.esp
Bloodmoon.esm

[Conflict]
 Wilderness Sounds includes the official Bitter Coast Sounds plugin.
 ( Ref: "Wilderness Sounds 3.0.doc")
[ANY Wilderness Sounds.esp
	 Wilderness Sounds Bloodmoon.esp
	 Wilderness Sounds Tribunal.esp
	 Wilderness Sounds T & B.esp]
[ANY bcsounds.esp
	 BitterCoastSounds.esp
	 CleanBitterCoastSounds.esp
	 [Official]Bitter Coast Sounds.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 OfficialMods_v5.esp]

[Conflict]
 Wilderness Sounds includes the official Master Index plugins.
 ( Ref: "Wilderness Sounds 3.0.doc")
[ANY Wilderness Sounds.esp
	 Wilderness Sounds Bloodmoon.esp
	 Wilderness Sounds Tribunal.esp
	 Wilderness Sounds T & B.esp]
[ANY master_index.esp
	 CleanMasterIndex.esp
	 MasterIndex.esp
	 [Official]Master Index.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 OfficialMods_v5.esp]

;;Load Wilderness Sounds after Leon "pancreas" Medado's Morrowind Sound Enhancements and Duncann's Atmospheric Sound Effects
;;( Ref: "Wilderness Sounds 3.0.doc")
;;Dragon32: Assumed similar for other large sound mods (PirateLord's "Expanded Sounds" and TJ and Jeka's "Better Sounds")
[Order]
AtmosphericSoundEffects-3.0.esp
AtmosphericSoundEffects-3.0-Tribunal.esp
AtmosphericSoundEffects-3.0-TBM.esp
ASE Complete (BTB Edit).esp
Better_Sounds.esp
Better Sounds.esp
Expanded Sounds.esp
Expanded Sounds DV.esp
Sound Enhancements.esp
Wilderness Sounds Bloodmoon.esp
Wilderness Sounds T & B.esp
Wilderness Sounds Tribunal.esp
Wilderness Sounds.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wild Rare Ingredients [Alphax]

[Conflict]
 Alphax's merged versions of "Wild Rare Ingredients" contain the "Bloodmoon Heartwood addon", "Bloodmoon Holly  addon" and "Tribunal Horn Lily addon".
 ( Ref: "lfx_rare_ingredients.txt" )
[ANY lfx_rare_merged.esp
	 lfx_rare_merged-uniques.esp]
[ANY lfx_rare_heartwood.esp
	 lfx_rare_holly.esp
	 lfx_rare_hornlily.esp]

[Conflict]
 Alphax's merged version ("lfx_rare_merged-uniques.esp") contains the changes made by the "Unique creatures  addon"
 ( Ref: "lfx_rare_ingredients.txt" )
lfx_rare_merged-uniques.esp
lfx_rare_ingredients-unique.esp

[Conflict]
 Both Midgetalien's "Heartwood" and Alphax's "Wild Rare Ingredients, Bloodmoon Heartwood addon" modify the  Spriggans so that the Heartwood ingredient is dropped.
 ( Ref: "lfx_rare_ingredients.txt" and "Heartwood readme.esp")
heartwood.esp
[ANY lfx_rare_heartwood.esp
	 lfx_rare_merged.esp
	 lfx_rare_merged-uniques.esp]

[Conflict]
 Both Denina's "Ash Ghoul Hearts" and Alphax's "Wild Rare Ingredients" modify the Ash Ghouls so ghoul hearts  are randomly dropped.
[ANY lfx_rare_merged.esp
	 lfx_rare_merged-uniques.esp]
Ash Ghoul Hearts.esp

[Requires]
 The "Unique creatures addon" is an addon to Alpahx's main mod: "lfx_rare_ingredients.esp"
 ( Ref: "lfx_rare_ingredients.txt" )
lfx_rare_ingredients.esp
lfx_rare_ingredients-uniques.esp

;;Dragon32: Checked all these herbalism mod conflicts with TESPCD
[Conflict]
 "[lfx_rare_holly.esp] will most probably have been rendered redundant by your favourite herbalism mod."
 ( Ref: "lfx_rare_ingredients.txt" )
lfx_rare_holly.esp
[ANY Advanced Herbalism - BM.esp
	 Advanced Herbalism - TR & BM.esp]

[Conflict]
 "[lfx_rare_hornlily.esp] will most probably have been rendered redundant by your favourite herbalism mod."
 ( Ref: "lfx_rare_ingredients.txt" )
lfx_rare_hornlily.esp
[ANY Advanced Herbalism - TR & BM.esp
	 Advanced Herbalism - TR.esp]

;;Dragon32; load Alphax's merged versions before Herbalism mods
[Order]
lfx_rare_merged.esp
Advanced Herbalism - *.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Windows Glow Expansion 1.11 [abot]

;;Dragon32: ESM dependencies not in plugin header
[Requires]
 Tribunal or Bloodmoon are required for abot's "Windows Glow Expansion"
 ( Ref: "abotWindowsGlow.txt" )
abotWindowsGlow.esp
[ANY Tribunal.esm
	 Bloodmoon.esm]

[Note]
 abot's "Windows Glow Expansion" can be used alone, but it works better as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~
 ( Ref: "abotWindowsGlow.txt" )
[ALL abotWindowsGlow.esp
	 [NOT Windows Glow.esp]]

[Note]
 abot's "Windows Glow Expansion" is compatible with Spuzzum's "Interior Daylight", though both mods will add lights to interiors.
 B00ze's "True Lights and Darkness" and Dark Angel's "Illuminated Windows" add daylight to interior windows too.
 ( Ref: "abotWindowsGlow.txt" )
[ALL abotWindowsGlow.esp
	 [ANY SpzInteriorDaylight.esp
		  Illuminated Windows v1.2.esp
		  True_Lights_And_Darkness_1.1.esp]]

[Requires]
 "From version 1.7b abotWindowsGlowTR.esp does not include abotWindowsGlow.esp anymore, you have to load both."
 "abotWindowsGlowTR.esp REQUIRES Windows Glow.esp, Windows Glow - Tribunal Eng.esp loaded and related resources installed"
 ( Ref: "abotWindowsGlow.txt" )
abotWindowsGlowTR.esp
[ALL Windows Glow.esp
	 Windows Glow - Tribunal Eng.esp
	 abotWindowsGlow.esp
	 Tamriel_Data.esm
	 TR_Mainland.esm]

;;Ref: "abotWindowsGlow.txt"
[Order]
Windows Glow.esp
Windows Glow - Tribunal Eng.esp
Windows Glow - Bloodmoon Eng.esp
Windows Glow - Raven Rock Eng.esp
abotWindowsGlow.esp
abotWindowsGlowTR.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Windows Glow - Bloodmoon [Colt17]

;;Dragon32: Changes to "max_win_dis_01" and "max_win_dis_02" scripts from "Windows Glow", so they only run once an hour.
[Order]
Windows Glow.esp
Windows Glow - Bloodmoon Eng.esp

[Note]
 Colt17's "Windows Glow - Bloodmoon" can be used alone, but it was designed as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~
[ALL Windows Glow - Bloodmoon Eng.esp
	 [NOT Windows Glow.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Windows Glow - Raven Rock [Colt17]

;;Dragon32: Changes to "max_win_dis_01" and "max_win_dis_02" scripts from "Windows Glow", so they only run once an hour.
[Order]
Windows Glow.esp
Windows Glow - Raven Rock Eng.esp

[Note]
 Colt17's "Windows Glow - Raven Rock" can be used alone, but it was designed as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~
[ALL Windows Glow - Raven Rock Eng.esp
	 [NOT Windows Glow.esp]]

;;Dragon32: above Order rule still relevant here
[Note]
	! abot has released a patched version of Colt17's "Windows Glow - Raven Rock": "If Windows Glow - Raven Rock Eng.esp by Colt17 does not work for you, you can try this replacer."
	! Download it as part of abot's "Windows Glow Expansion", from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42271/
	! ( Ref: "WindowsGlowExpansion1dot11-42271-1-11.7z\extras\readme.txt" )
[DESC	!/abot/ Windows Glow - Raven Rock Eng.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Windows Glow - Tribunal [Colt17]

[Note]
 Colt17's "Windows Glow - Tribunal" can be used alone, but it was designed as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~
[ALL Windows Glow - Tribunal Eng.esp
	 [NOT Windows Glow.esp]]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Witchgirl Adventure 1.1 [Emma]

[Conflict]
 "Emma's Morgana Witchgirl will indeed conflict with Morrowind Rebirth, because not only Ald-ruhn is edit by Emma's mod but there is also a least one Grazeland cells to the east near the water that's a quest location that I know of and one cell somewhere in the Bitter Coast region I think that's edit by Emma's mod.  So basically Morgana Witchgirl cannot be installed at the same time as Morrowind Rebirth."
TRIB_witchgirladvent1.esp
Morrowind Rebirth [Main].ESP

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Witchwood [LazyGhost]

[Conflict]
 "Inorder to play [LazyGhost's "Witchwood"], you will have to uncheck sea of solstheim [by by detritus2004] from play unless you want to see the underwater part of solstheim gone and clashing with [LazyGhost's "Witchwood"]."
 ( Ref: "Witchwood Readme.txt" )
witchwoodXx.esp
Sea_of_Solstheim.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wizard Hats [Daduke]

[Note]
 Daduke's Wizard Hats mod uses the wizard hat mesh created by Lieawen and distributed in his "Wizard Hat" mod. There is no need to run both plugins.
[ALL Wizard Hats 1.0.esp
	 Leias_Wizard_Hat.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wizards' Islands - Scourge of the Frost Bringer [Various]

;;Dragon32: Reporting Forum post has been purged. Verified with TESPCD.
;;Dragon32: WI esm with SIZE of 14993627 is from "Wizards' Islands Super Patch v0.6" (q.v.)
[Conflict]
 Landmass conflict.
 Danjb and others have created "Wizards' Islands Super Patch" which offers a version where "Both islands have been moved north to make the mod compatible with Tamriel Rebuilt."
 http://mw.modhistory.com/download-37-14254
[ANY TR_Mainland.esm
	 TR_Preview.esp]
[ALL	Wizards Islands - Scourge of the Frost Bringer.esm
		[NOT	Wizards' Islands Super Patch.esp]]

;;Dragon32: Version from Super Patch seems to work with Silgrad Tower too. At least no LAND conflicts in TESPCD.
[Conflict]
 Landmass conflict.
 Danjb and others have created "Wizards' Islands Super Patch" which offers a version where "Both islands have been moved north to make the mod compatible with Tamriel Rebuilt." This appears to work with Silgrad Tower as well.
 http://mw.modhistory.com/download-37-14254
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
Wizards Islands - Scourge of the Frost Bringer.esm
[ALL	[ANY	silgrad_tower_internal_release_1-4_6.6.esp
				silgrad_tower_1-4_6.6.esp]
		[NOT	Wizards' Islands Super Patch.esp]]

;;Dragon32: See Balmora Expanded section for conflict info.

[Note]
	!! Patch 1.05 for "Wizards Islands - Scourge of the Frost Bringer" is available.
	!! http://mw.modhistory.com/download-48-9934
[ALL	Wizards_Islands_SotFB_Patch.esp
		Wizards Islands - Scourge of the Frost Bringer.esm
		[NOT	Wizards' Islands Super Patch.esp]]

[Conflict]
 Landmass conflict.
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[SIZE	!14993627 Wizards Islands - Scourge of the Frost Bringer.esm]
elskjiver.esp

[Conflict]
 Landmass conflict
 ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg )
 You could try abot's moved version of "A Call to Issilar":
 Download it from Morrowind Modding History: http://mw.modhistory.com/download-48-12374
[SIZE	!14993627 Wizards Islands - Scourge of the Frost Bringer.esm]
A Call to Issilar.esp

[Conflict]
 Landmass conflict.
 ( Ref: http://gmml.pbwiki.com/Mod+Conflicts )
[SIZE	!14993627 Wizards Islands - Scourge of the Frost Bringer.esm]
velayia.esm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wizards' Islands Super Patch v0.6 [Danjb and others]

[Conflict]
 "Wizards' Islands Super Patch v0.6" by Danjb and others includes:
 - Wizards' Islands Patch by Wizards' Alliance
 - Unoffical Bloodmoon patch for Wizards Islands by Zennorious
 - Wizards Islands FPS fix by Gorkon
Wizards' Islands Super Patch.esp
[ANY Wizards_Islands_SotFB_Patch.esp
	 Wizards_Islands_BM_Patch.esp
	 Wizards_Islands_FPS_Fix.esp]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wolf Manor 2.5 [kllrwlf]

[Requires]
 ( Ref: "wolf_manor.txt" )
Wolf Manor bloodmoon addon.esp
Wolf Manor 2.5.esp

[Order]
Wolf Manor 2.5.esp
Wolf Manor bloodmoon addon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @World of Heads/World of Faces [GhanBuriGhan]

[Conflict]
 Use only one of these plugins.
 ( Ref: "World_Of_Faces readme.txt" )
World_Of_Faces_Master.esm
World_Of_Faces.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wrye Patches [Wrye]

;;Wrye Patches A

[Conflict]
 Don't load both plugins:
  Wrye Patches A.esp - "Built on top of the standard Bethesda installation."
  Wrye Patches A1.esp - "Built on top of additional 3rd party mods [...] you'll need to have the appropriate 3rd party mods installed."
 ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions )
Wrye Patches A.esp
Wrye Patches A1.esp

[Conflict]
 You should not load "Avenger's Female Armor" or "Female Armor Tribunal" plugins along with the A1 patch.
 ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions )
Wrye Patches A1.esp
[ANY AV_female_armor.esp
	 AV_fem_armor_Trib.esp]

[Requires]
 "Wrye Patches A1.esp" requires Bethesda's "LeFemm Armor", or any compilation that includes it.
Wrye Patches A1.esp
[ANY LeFemmArmor.esp
	 [Official]LeFemm Armor.esp
	 OfficialMods_v5.esp
	 Clean Official Plugins v1.1.esp
	 Official_2002_Mods.esp
	 super_adventurers302.esp
	 Taddeus'BalancedArmors.esp
	 Taddeus'BalancedArmors_Rotate.esp]

;;Dragon32: Order rules for those that just include the Bethesda mod without re-balancing stats.
[Order]
LeFemmArmor.esp
Wrye Patches A1.esp

[Order]
[Official]LeFemm Armor.esp
Wrye Patches A1.esp

[Order]
OfficialMods_v5.esp
Wrye Patches A1.esp

[Order]
Clean Official Plugins v1.1.esp
Wrye Patches A1.esp

;;Dragon32: Makes changes to Beth's Adamantium Armor
[Order]
adamantiumarmor.esp
Wrye Patches A.esp

[Order]
adamantiumarmor.esp
Wrye Patches A1.esp

[Order]
[Official]Adamantium Armor.esp
Wrye Patches A.esp

[Order]
[Official]Adamantium Armor.esp
Wrye Patches A1.esp

[Order]
ImprovedAdamantiumArmor.esp
Wrye Patches A.esp

[Order]
ImprovedAdamantiumArmor.esp
Wrye Patches A1.esp

[Order]
Official_2002_Mods.esp
Wrye Patches A1.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
Wrye Patches A.esp

[Order]
SauronsAbode252.esp
SauronsAbode252_Tribunal.esp
Wrye Patches A1.esp

;;Wrye Patches C

[Conflict]
 According to Wrye's documentation, you should not load Avenger's female shirts/robes or Prosey Female Pants plugins along with the C1 patch.
 ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions )
Wrye Patches C1.esp
[ANY AV_fem_shirts.esp
	 AV_fem_robes.esp
	 AV_fem_robes_BM.esp
	 AV_fem_robes_Trib.esp
	 Prosey female pants replace.esp]

[Conflict]
 The "C" version is for vanilla Morrowind, the "C1" version depends on Avenger's female shirts/robes, and Prosey's female pants.
 ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions )
Wrye Patches C.esp
Wrye Patches C1.esp

[Order]
DN-GDRv<VER>*.esp
Wrye Patches C.esp

[Order]
DN-GDRv<VER>*.esp
Wrye Patches C1.esp

;;Wrye Patches G

;;Dragon32: All make changes to sRestIllegal GMST; to me Wrye's one scans better than Wakim's and BTB's makes more extensive changes to resting mechanics. All make other GMST changes which don't conflict so went with these Order rules rather than Conflict rules

[Order]
Balance - game settings.esp
Wrye Patches G.esp

[Order]
Wrye Patches G.esp
BTB - Settings.esp

[Order]
Wrye Patches G.esp
BTB - Settings (Alternate).esp

;;Wrye Patches M

[Conflict]
 According to Wrye's documentation, you should not load Daduke's key replacer plugin along with the M1 patch.
 ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions )
Wrye Patches M1.esp
[ANY Key Replacer Bloodmoon.esp
	 Key Replacer MW.esp
	 Key Replacer Trib & BM.esp
	 Key Replacer Tribunal.esp]

[Conflict]
 The "M" version is for vanilla Morrowind, the "M1" version depends on Daduke's Key Replacer.
 ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions )
Wrye Patches M.esp
Wrye Patches M1.esp

[Note]
 "Wrye Patches M.esp" incorrectly defines the NIF model for object "misc_dwrv_ark_key00" (key to Arkngthand) as "dd\misc_dwrv_Ark_key00.nif". It should be: "m\misc_dwrv_Ark_key00.nif". This model is supposed to be used for the version "Wrye Patches M1.esp", but apparently got used in "Wrye Patches M.esp" by mistake. So you may run across this as a missing or incorrect model in your game. It is easy to correct the name of the model in the Construction Set should you encounter this problem.
[SIZE 63823 Wrye Patches M.esp]

[Conflict]
 "Wrye Patches M.esp" and "Wrye Patches M1.esp" rename Morrowind's keys. There is no need to use Shadowriath's "Key Replacer MW Renamer" or Lurlock's "Key Namer" as well.
 ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions )
[ANY Wrye Patches M.esp
	 Wrye Patches M1.esp]
[ANY Clean Key Replacer MW Renamer.esp
	 KeyNamer.esp]

[Order]
DN-GDRv<VER>*.esp
Wrye Patches M.esp

[Order]
DN-GDRv<VER>*.esp
Wrye Patches M1.esp

;;Wrye Patches W

;; Dragon32: Wrye Patches W can safely overwrite AEA
;; http://wryemusings.com/Wrye%20Patches.html : "Area Effect Arrows will not appear in the game unless you load Bethesda's Area Arrows plugin (which adds a shop in Vivec, Foreign Quarter)."
[Order]
AreaEffectArrows.esp
Wrye Patches W.esp

;;by Xeth-Ban
[Order]
AreaEffectArrows XB Edition.esp
Wrye Patches W.esp

;;from Particle_Arrow_Replacer_v30
[Order]
Area Effect Arrows.esp
Wrye Patches W.esp

;;BTB's edited version
[Order]
Area Effect Projectiles.esp
Wrye Patches W.esp

;;BTB's edited version
[Order]
Area Effect Projectiles (PAR Edit).esp
Wrye Patches W.esp

[Order]
[Official]Area Effect Arrows.esp
Wrye Patches W.esp

[Order]
CleanAreaEffectArrows.esp
Wrye Patches W.esp

[Order]
OfficialMods_v5.esp
Wrye Patches W.esp

[Order]
Clean Official Plugins v1.1.esp
Wrye Patches W.esp

[Order]
Official_2002_Mods.esp
Wrye Patches W.esp

[Order]
DN-GDRv<VER>*.esp
Wrye Patches W.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Wrye World [Wrye]

[Requires] ; ( Ref: Wrye World.html)
 All the optional mods in "Wrye World" require "Wrye Base.esp" to be loaded.
[ANY 	Wrye Travel.esp
		Wrye Luggage.esp
		Bar Dresses W BB.esp
		Cali Clothing W.esp
		Cali Dresses W BB.esp
		Drakron Maid W BB.esp
		Durgoth Boots W BB.esp
		Durgoth Briefs W.esp
		LAT W BB.esp
		Lillia Clothing W.esp
		Sils Clothing W BB.esp
		Sils Skirts W.esp]
Wrye Base.esp

[Requires] ; Wrye Travel and expansion ( Ref: Wrye World.html)
 Wrye Travel Exp.esp requires Wrye Travel, both expansions and a version of Bethesda's Master Index plugin.
Wrye Travel Exp.esp
[ALL	Wrye Travel.esp
	[ANY 	master_index.esp
			CleanMasterIndex.esp
			MasterIndex.esp
			[Official]Master Index.esp
			Wilderness Sounds.esp
			Wilderness Sounds Bloodmoon.esp
			Wilderness Sounds Tribunal.esp
			Wilderness Sounds T & B.esp
			Clean Official Plugins v1.1.esp
			Official_2002_Mods.esp
			OfficialMods_v5.esp
			super_adventurers302.esp]]

[Order] ; Dragon32: Load travel plugin after base mod and the travel expansion after the main travel mod
Wrye Base.esp
Wrye Travel.esp
Wrye Travel Exp.esp

[Order] ; Dragon32: load the travel plugin for the Master Index plugin after it
master_index.esp
Wrye Travel Exp.esp

[Order]
Wilderness Sounds.esp
Wrye Travel Exp.esp

[Order]
Wilderness Sounds Bloodmoon.esp
Wrye Travel Exp.esp

[Order]
Wilderness Sounds Tribunal.esp
Wrye Travel Exp.esp

[Order]
Wilderness Sounds T & B.esp
Wrye Travel Exp.esp

[Order]
Clean Official Plugins v1.1.esp
Wrye Travel Exp.esp

[Order]
OfficialMods_v5.esp
Wrye Travel Exp.esp

[Order]
propylons1.1.esp
Wrye Travel Exp.esp

[Order]
super_adventurers302.esp
Wrye Travel Exp.esp

[Order]
[Official]Master Index.esp
Wrye Travel Exp.esp

[Order]
CleanMasterIndex.esp
Wrye Travel Exp.esp

[Order]
MasterIndex.esp
Wrye Travel Exp.esp

[Order]
Official_2002_Mods.esp
Wrye Travel Exp.esp

[Order] ; Dragon32: Also includes Firemoth location
Siege at Firemoth.esp
Wrye Travel Exp.esp

[Order]
[Official]Siege at Firemoth.esp
Wrye Travel Exp.esp

[Order]
SiegeAtFiremoth.esp
Wrye Travel Exp.esp

[Order]
silgrad_tower_internal_release_1-4_6.6.esp
Wrye Travel Exp.esp

[Order]
silgrad_tower_1-4_6.6.esp
Wrye Travel Exp.esp

[Order] ; Dragon32: Load luggage plugin after base mod
Wrye Base.esp
Wrye Luggage.esp

[Order] ; Dragon32: Load armour plugin after base mod
Wrye Base.esp
Wrye Armor.esp

;; Clothing mods

[Conflict] ; Baratheon79's BB Dress Pack ( Ref: Wrye World.html)
	Use only one of these plugins.
Bar Dresses W BB.esp
BAR_BB_dresspack.esp

[Order]
Wrye Base.esp
Bar Dresses W BB.esp

[Conflict] ; Calislahn Clothing ( Ref: Wrye World.html)
	Use only one of these plugins.
Cali Clothing W.esp
Cali's Clothing v1.2.esp

[Order]
Wrye Base.esp
Cali Clothing W.esp

[Conflict] ; Calislahn Tight Dresses ( Ref: Wrye World.html)
	Use only one of these plugins.
Cali Dresses W BB.esp
Cali's_BB_V.2_Tight_Dresses.esp

[Order]
Wrye Base.esp
Cali Dresses W BB.esp

[Conflict] ; Drakron's French Maid Outfit ( Ref: Wrye World.html)
	Use only one of these plugins.
Drakron Maid W BB.esp
French Maid Outfit.esp

[Order]
Wrye Base.esp
Drakron Maid W BB.esp

[Conflict] ; Durgoth's Thigh High Boots ( Ref: Wrye World.html)
	Use only one of these plugins.
Durgoth Boots W BB.esp
Thigh High Boots 2.0.esp

[Order]
Wrye Base.esp
Durgoth Boots W BB.esp

[Conflict] ; Durgoth's briefs ( Ref: Wrye World.html)
	Use only one of these plugins.
Durgoth Briefs W.esp
Chainmail Tops+Slips 1.1.esp

[Order]
Wrye Base.esp
Durgoth Briefs W.esp

[Order] ; Durgoth's Thigh High Boots
Wrye Base.esp
Durgoth Boots W BB.esp

[Note] ; ( Ref: Wrye World.html)
	Wrye's "Durgoth Boots W BB.esp" does not add the traders from Durgoth's original "Thigh-High Boots". If you want Dugoth's three traders in your game but Wrye's names and qualities, then create a mlox rule in mlox_user.txt to load "Thigh High Boots 2.0.esp" earlier than "Durgoth Boots W BB.esp"
[ALL	Durgoth Boots W BB.esp
	 	Thigh High Boots 2.0.esp]

[Conflict] ; LAT BB ( Ref: Wrye World.html)
 	Use only one of these plugins.
Lord Alt Tab.esp
LAT W BB.esp

[Order]
Wrye Base.esp
LAT W BB.esp

[Conflict] ; Lillia Garb and Lillia Robes ( Ref: Wrye World.html)
	Use only one of these plugins.
Lillia Clothing W.esp
[ANY	_Lillias_Robes_v1.0.esp
	 	Lillias_Garb_v1.0.esp]

[Order]
Wrye Base.esp
Lillia Clothing W.esp

[Conflict] ; Silaria's Clothing ( Ref: Wrye World.html)
	Use only one of these plugins.
Sils_Clothing_Vendor_v1.2.esp
Sils Clothing W BB.esp

[Order]
Wrye Base.esp
Sils Clothing W BB.esp

[Conflict] ; Silaria's Skirts ( Ref: Wrye World.html)
	Use only one of these plugins.
Clean Ultimate Clothing Mod_Skirts_v1.00.esp
Sils Skirts W.esp

[Order]
Wrye Base.esp
Sils Skirts W.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @X-jiit [Regan]

[Requires] ; ( Ref: "X-jiit Readme.txt" )
X-jiitTails.esp
X-jiit.esp

[Conflict] ; ( Ref: "X-jiit Readme.txt" )
	DO NOT use both the companion ESPs, only one.
		X-jiitCompanionsTB.esp - if you only have Tribunal.
 		X-jiitCompanionsBM.esp - if you only have Bloodmoon.
 	If you have both expansion, just pick one of the two.
X-jiitCompanionsTB.esp
X-jiitCompanionsBM.esp

[Requires]
 ( Ref: "X-jiit Readme.txt" )
[ANY X-jiitCompanionsTB.esp
	 X-jiitCompanionsBM.esp]
X-jiit.esp

[Order] ;  Dragon32 - "X-jiitTails.esp" alters some BODY records
X-jiit.esp
X-jiitTails.esp

[Order] ; Dragon32: Ordering rules are logical
X-jiit.esp
X-jiitCompanionsBM.esp

[Order]
X-jiit.esp
X-jiitCompanionsTB.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Mages Guild Stronghold Nchagalelft load order for OpenMW patches from modding-openmw.com and BCOM
[Order]
MGO Building Up Nchagalelft.esp
BCOM_MGOBuildingUpNchagalelft_Patch.esp
MGOBuildingUpNchagalelft_OpenMWPatch.esp

[Conflict] ; Unholy Trinity Complete esp and standalone esps
	Use either Unholy Trinity Complete.esp or the standalone ESP for each corresponding (Odrosal, Vemynal, Dagoth Ur)
Unholy Trinity Complete.esp
[ANY	Unholy Trinity Dagoth Ur.esp
		Unholy Trinity Odrosal.esp
		Unholy Trinity Vemynal.esp]
[Order]
OAAB_Grazelands.esp
The Northern Strongholds.esp

[Order]
OAAB_Grazelands.esp
TNSH Indoyanyon.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Zanpakuto Bleach mod  [Meusnoorn under my normal pseudonym Blodskaal]

[Requires]
 ( Ref: "Readme for the tribunal scirpts.txt" )
Shinigami (tribunal scripts).esp
Tribunal.esm
;Script uses 'equip' function, if this is also fixed in Bloodmoon either expansion could be used, but author seemed unsure about this. Requirement not listed in mod header.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Zone [Tarazaurus Rex]

[Note]
 "The Zone" replaces two of the stock daedric ruin textures:
  Tx_Daed_metal_02.dds
  Tx_Daed_wall_03.dds
 This will interfere with any daedric texture replacers you are using and cause problems with MGE rendering the Daedric ruins as distant statics. It is recommended that you delete these two texture files.
The Zone (Tribunal).esp

[Note]
	Old graphic herbalism mods are not recommended as they add a script to every organic container that they cover. Instead it is recommended that you use Graphic Herbalism - MWSE and OpenMW Edition, download it here:
 	( https://www.nexusmods.com/morrowind/mods/46599 )
Graphic Herbalism*.esp
Herbalism_Lite*.esp
Syc_HerbalismforPurists*.esp
Ultra Light Herbalism.esp
Herbalism Redux*.esp
Herbalismv1.*.esp
HR 1.12a*.esp
TR1_Herbalism.esp
