diff --git a/docs/team/Making-A-Release.html b/docs/team/Making-A-Release.html
index 261c3ff..da967af 100644
--- a/docs/team/Making-A-Release.html
+++ b/docs/team/Making-A-Release.html
@@ -3,7 +3,7 @@ layout: page
title: Making A Release
---
-
What needs to be done to release a new version of LOOT.
+This page describes what needs to be done when releasing a new version of LOOT.
Preparation
@@ -16,12 +16,12 @@ title: Making A Release
Masterlists
+Update the "update released" message version check in each masterlist's default branch. If the new release makes metadata syntax changes:
+
- - If the new release makes metadata syntax changes:
- For each masterlist, create a new version branch for that release.
- For each masterlist, set the default repository branch on GitHub to the new branch.
- Update the default masterlist branch settings for each game, in
src/backend/game/game_settings.cpp and src/gui/loot_state.cpp.
- - Update the "update released" message version check in each masterlist's previous version branch.
Packaging
@@ -30,7 +30,7 @@ title: Making A Release
Build an x86 LOOT executable.
Build an x86 LOOT API DLL.
Run the installer script.
- Run the archiver archive.
+ Run the archiver script.
Release!