#![allow(clippy::missing_assert_message, clippy::unwrap_used)] #[macro_use] extern crate criterion; extern crate loot_condition_interpreter; use std::str::FromStr; use criterion::Criterion; use loot_condition_interpreter::{Expression, GameType, State}; fn generate_active_plugins() -> Vec { let mut vec: Vec = (0_u8..255).map(|i| format!("Blank{i}.esm")).collect(); vec.push("Blank.esm".into()); vec } fn generate_plugin_versions() -> Vec<(String, String)> { let mut vec: Vec<(String, String)> = (0_u8..255) .map(|i| (format!("Blank{i}.esm"), "5".to_owned())) .collect(); vec.push(("Blank.esm".into(), "5".into())); vec } fn criterion_benchmark(c: &mut Criterion) { c.bench_function("Expression.eval() file(path)", |b| { let state = State::new(GameType::Oblivion, ".".into()); let expression = Expression::from_str("file(\"Cargo.toml\")").unwrap(); b.iter(|| { assert!(expression.eval(&state).unwrap()); }); }); c.bench_function("Expression.eval() file(regex)", |b| { let state = State::new(GameType::Oblivion, ".".into()); let expression = Expression::from_str("file(\"Cargo.*\")").unwrap(); b.iter(|| { assert!(expression.eval(&state).unwrap()); }); }); c.bench_function("Expression.eval() active(path)", |b| { let state = State::new( GameType::Oblivion, "tests/testing-plugins/Oblivion/Data".into(), ) .with_active_plugins(&generate_active_plugins()); let expression = Expression::from_str("active(\"Blank.esm\")").unwrap(); b.iter(|| { assert!(expression.eval(&state).unwrap()); }); }); c.bench_function("Expression.eval() active(regex)", |b| { let state = State::new( GameType::Oblivion, "tests/testing-plugins/Oblivion/Data".into(), ) .with_active_plugins(&generate_active_plugins()); let expression = Expression::from_str("active(\"Blank.*\")").unwrap(); b.iter(|| { assert!(expression.eval(&state).unwrap()); }); }); c.bench_function("Expression.eval() many()", |b| { let state = State::new(GameType::Oblivion, ".".into()); let expression = Expression::from_str("many(\"Cargo.*\")").unwrap(); b.iter(|| { assert!(expression.eval(&state).unwrap()); }); }); c.bench_function("Expression.eval() many_active()", |b| { let state = State::new( GameType::Oblivion, "tests/testing-plugins/Oblivion/Data".into(), ) .with_active_plugins(&generate_active_plugins()); let expression = Expression::from_str("many_active(\"Blank.*\")").unwrap(); b.iter(|| { assert!(expression.eval(&state).unwrap()); }); }); c.bench_function("Expression.eval() checksum()", |b| { let state = State::new( GameType::Oblivion, "tests/testing-plugins/Oblivion/Data".into(), ); let expression = Expression::from_str("checksum(\"Blank.esm\", 374E2A6F)").unwrap(); b.iter(|| { assert!(expression.eval(&state).unwrap()); }); }); c.bench_function("Expression.eval() version(plugin)", |b| { let state = State::new( GameType::Oblivion, "tests/testing-plugins/Oblivion/Data".into(), ) .with_plugin_versions(&generate_plugin_versions()); let expression = Expression::from_str("version(\"Blank.esm\", \"5.0\", ==)").unwrap(); b.iter(|| { assert!(expression.eval(&state).unwrap()); }); }); c.bench_function("Expression.eval() version(executable)", |b| { let state = State::new(GameType::Oblivion, ".".into()); let expression = Expression::from_str("version(\"tests/libloot_win32/loot.dll\", \"0.18.2.0\", ==)") .unwrap(); b.iter(|| { assert!(expression.eval(&state).unwrap()); }); }); } criterion_group!(benches, criterion_benchmark); criterion_main!(benches);