Rename LCI_GAME_* constants to use fewer acronyms

A minor quality of life improvement, to break the FFI compatibility in
step with the Rust library.
This commit is contained in:
Oliver Hamlet
2019-06-30 11:25:23 +01:00
parent 52792626af
commit 860995638c
3 changed files with 41 additions and 41 deletions
+14 -14
View File
@@ -12,15 +12,15 @@
void test_game_id_values() {
printf("testing LCI_GAME_* values...\n");
assert(LCI_GAME_TES3 == 8);
assert(LCI_GAME_TES4 == 0);
assert(LCI_GAME_TES5 == 1);
assert(LCI_GAME_TES5SE == 2);
assert(LCI_GAME_TES5VR == 3);
assert(LCI_GAME_FO3 == 4);
assert(LCI_GAME_FNV == 5);
assert(LCI_GAME_FO4 == 6);
assert(LCI_GAME_FO4VR == 7);
assert(LCI_GAME_MORROWIND == 8);
assert(LCI_GAME_OBLIVION == 0);
assert(LCI_GAME_SKYRIM == 1);
assert(LCI_GAME_SKYRIM_SE == 2);
assert(LCI_GAME_SKYRIM_VR == 3);
assert(LCI_GAME_FALLOUT_3 == 4);
assert(LCI_GAME_FALLOUT_NV == 5);
assert(LCI_GAME_FALLOUT_4 == 6);
assert(LCI_GAME_FALLOUT_4_VR == 7);
}
void test_lci_condition_parse() {
@@ -54,7 +54,7 @@ void test_lci_state_create() {
printf("testing lci_state_create()...\n");
lci_state * state = nullptr;
int return_code = lci_state_create(&state, LCI_GAME_TES4, ".", ".");
int return_code = lci_state_create(&state, LCI_GAME_OBLIVION, ".", ".");
assert(return_code == LCI_OK);
assert(state != nullptr);
@@ -66,7 +66,7 @@ void test_lci_condition_eval() {
printf("testing lci_condition_eval()...\n");
lci_state * state = nullptr;
int return_code = lci_state_create(&state, LCI_GAME_TES4, "../../tests/testing-plugins/Oblivion/Data", ".");
int return_code = lci_state_create(&state, LCI_GAME_OBLIVION, "../../tests/testing-plugins/Oblivion/Data", ".");
assert(return_code == LCI_OK);
assert(state != nullptr);
@@ -86,7 +86,7 @@ void test_lci_state_set_active_plugins() {
printf("testing lci_state_set_active_plugins()...\n");
lci_state * state = nullptr;
int return_code = lci_state_create(&state, LCI_GAME_TES4, "../../tests/testing-plugins/Oblivion/Data", ".");
int return_code = lci_state_create(&state, LCI_GAME_OBLIVION, "../../tests/testing-plugins/Oblivion/Data", ".");
assert(return_code == LCI_OK);
assert(state != nullptr);
@@ -118,7 +118,7 @@ void test_lci_state_set_plugin_versions() {
printf("testing lci_state_set_plugin_versions()...\n");
lci_state * state = nullptr;
int return_code = lci_state_create(&state, LCI_GAME_TES4, "../../tests/testing-plugins/Oblivion/Data", ".");
int return_code = lci_state_create(&state, LCI_GAME_OBLIVION, "../../tests/testing-plugins/Oblivion/Data", ".");
assert(return_code == LCI_OK);
assert(state != nullptr);
@@ -153,7 +153,7 @@ void test_lci_state_set_crc_cache() {
printf("testing lci_state_set_crc_cache()...\n");
lci_state * state = nullptr;
int return_code = lci_state_create(&state, LCI_GAME_TES4, "../../tests/testing-plugins/Oblivion/Data", ".");
int return_code = lci_state_create(&state, LCI_GAME_OBLIVION, "../../tests/testing-plugins/Oblivion/Data", ".");
assert(return_code == LCI_OK);
assert(state != nullptr);