Rename GameType variants to use fewer acronyms

A minor quality of life improvement since the nom 5 update is a
breaking change.
This commit is contained in:
Oliver Hamlet
2019-06-30 11:25:23 +01:00
parent 4db34be2c9
commit 6cfefc6c31
5 changed files with 122 additions and 120 deletions
+9 -9
View File
@@ -23,7 +23,7 @@ fn generate_plugin_versions() -> Vec<(String, String)> {
fn criterion_benchmark(c: &mut Criterion) { fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("Expression.eval() file(path)", |b| { c.bench_function("Expression.eval() file(path)", |b| {
let state = State::new(GameType::Tes4, ".".into(), ".".into()); let state = State::new(GameType::Oblivion, ".".into(), ".".into());
let expression = Expression::from_str("file(\"Cargo.toml\")").unwrap(); let expression = Expression::from_str("file(\"Cargo.toml\")").unwrap();
b.iter(|| { b.iter(|| {
@@ -32,7 +32,7 @@ fn criterion_benchmark(c: &mut Criterion) {
}); });
c.bench_function("Expression.eval() file(regex)", |b| { c.bench_function("Expression.eval() file(regex)", |b| {
let state = State::new(GameType::Tes4, ".".into(), ".".into()); let state = State::new(GameType::Oblivion, ".".into(), ".".into());
let expression = Expression::from_str("file(\"Cargo.*\")").unwrap(); let expression = Expression::from_str("file(\"Cargo.*\")").unwrap();
b.iter(|| { b.iter(|| {
@@ -42,7 +42,7 @@ fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("Expression.eval() active(path)", |b| { c.bench_function("Expression.eval() active(path)", |b| {
let state = State::new( let state = State::new(
GameType::Tes4, GameType::Oblivion,
"tests/testing-plugins/Oblivion/Data".into(), "tests/testing-plugins/Oblivion/Data".into(),
".".into(), ".".into(),
) )
@@ -57,7 +57,7 @@ fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("Expression.eval() active(regex)", |b| { c.bench_function("Expression.eval() active(regex)", |b| {
let state = State::new( let state = State::new(
GameType::Tes4, GameType::Oblivion,
"tests/testing-plugins/Oblivion/Data".into(), "tests/testing-plugins/Oblivion/Data".into(),
".".into(), ".".into(),
) )
@@ -71,7 +71,7 @@ fn criterion_benchmark(c: &mut Criterion) {
}); });
c.bench_function("Expression.eval() many()", |b| { c.bench_function("Expression.eval() many()", |b| {
let state = State::new(GameType::Tes4, ".".into(), ".".into()); let state = State::new(GameType::Oblivion, ".".into(), ".".into());
let expression = Expression::from_str("many(\"Cargo.*\")").unwrap(); let expression = Expression::from_str("many(\"Cargo.*\")").unwrap();
b.iter(|| { b.iter(|| {
@@ -81,7 +81,7 @@ fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("Expression.eval() many_active()", |b| { c.bench_function("Expression.eval() many_active()", |b| {
let state = State::new( let state = State::new(
GameType::Tes4, GameType::Oblivion,
"tests/testing-plugins/Oblivion/Data".into(), "tests/testing-plugins/Oblivion/Data".into(),
".".into(), ".".into(),
) )
@@ -96,7 +96,7 @@ fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("Expression.eval() checksum()", |b| { c.bench_function("Expression.eval() checksum()", |b| {
let state = State::new( let state = State::new(
GameType::Tes4, GameType::Oblivion,
"tests/testing-plugins/Oblivion/Data".into(), "tests/testing-plugins/Oblivion/Data".into(),
".".into(), ".".into(),
); );
@@ -109,7 +109,7 @@ fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("Expression.eval() version(plugin)", |b| { c.bench_function("Expression.eval() version(plugin)", |b| {
let state = State::new( let state = State::new(
GameType::Tes4, GameType::Oblivion,
"tests/testing-plugins/Oblivion/Data".into(), "tests/testing-plugins/Oblivion/Data".into(),
".".into(), ".".into(),
) )
@@ -123,7 +123,7 @@ fn criterion_benchmark(c: &mut Criterion) {
}); });
c.bench_function("Expression.eval() version(executable)", |b| { c.bench_function("Expression.eval() version(executable)", |b| {
let state = State::new(GameType::Tes4, ".".into(), ".".into()); let state = State::new(GameType::Oblivion, ".".into(), ".".into());
let expression = Expression::from_str( let expression = Expression::from_str(
"version(\"tests/loot_api_win32/loot_api.dll\", \"0.13.8.0\", ==)", "version(\"tests/loot_api_win32/loot_api.dll\", \"0.13.8.0\", ==)",
) )
+9 -9
View File
@@ -40,39 +40,39 @@ pub static LCI_ERROR_TEXT_ENCODE_FAIL: c_int = -7;
/// Game code for The Elder Scrolls III: Morrowind. /// Game code for The Elder Scrolls III: Morrowind.
#[no_mangle] #[no_mangle]
pub static LCI_GAME_TES3: c_int = GameType::Tes3 as c_int; pub static LCI_GAME_TES3: c_int = GameType::Morrowind as c_int;
/// Game code for The Elder Scrolls IV: Oblivion. /// Game code for The Elder Scrolls IV: Oblivion.
#[no_mangle] #[no_mangle]
pub static LCI_GAME_TES4: c_int = GameType::Tes4 as c_int; pub static LCI_GAME_TES4: c_int = GameType::Oblivion as c_int;
/// Game code for The Elder Scrolls V: Skyrim. /// Game code for The Elder Scrolls V: Skyrim.
#[no_mangle] #[no_mangle]
pub static LCI_GAME_TES5: c_int = GameType::Tes5 as c_int; pub static LCI_GAME_TES5: c_int = GameType::Skyrim as c_int;
/// Game code for Fallout 3. /// Game code for Fallout 3.
#[no_mangle] #[no_mangle]
pub static LCI_GAME_FO3: c_int = GameType::Fo3 as c_int; pub static LCI_GAME_FO3: c_int = GameType::Fallout3 as c_int;
/// Game code for Fallout: New Vegas. /// Game code for Fallout: New Vegas.
#[no_mangle] #[no_mangle]
pub static LCI_GAME_FNV: c_int = GameType::Fonv as c_int; pub static LCI_GAME_FNV: c_int = GameType::FalloutNV as c_int;
/// Game code for Fallout 4. /// Game code for Fallout 4.
#[no_mangle] #[no_mangle]
pub static LCI_GAME_FO4: c_int = GameType::Fo4 as c_int; pub static LCI_GAME_FO4: c_int = GameType::Fallout4 as c_int;
/// Game code for The Elder Scrolls V: Skyrim Special Edition. /// Game code for The Elder Scrolls V: Skyrim Special Edition.
#[no_mangle] #[no_mangle]
pub static LCI_GAME_TES5SE: c_int = GameType::Tes5se as c_int; pub static LCI_GAME_TES5SE: c_int = GameType::SkyrimSE as c_int;
/// Game code for The Elder Scrolls V: Skyrim VR. /// Game code for The Elder Scrolls V: Skyrim VR.
#[no_mangle] #[no_mangle]
pub static LCI_GAME_TES5VR: c_int = GameType::Tes5vr as c_int; pub static LCI_GAME_TES5VR: c_int = GameType::SkyrimVR as c_int;
/// Game code for Fallout 4 VR. /// Game code for Fallout 4 VR.
#[no_mangle] #[no_mangle]
pub static LCI_GAME_FO4VR: c_int = GameType::Fo4vr as c_int; pub static LCI_GAME_FO4VR: c_int = GameType::Fallout4VR as c_int;
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
+9 -9
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@@ -32,15 +32,15 @@ fn map_error(err: &Error) -> c_int {
pub fn map_game_type(game_type: c_int) -> Result<GameType, c_int> { pub fn map_game_type(game_type: c_int) -> Result<GameType, c_int> {
match game_type { match game_type {
x if x == LCI_GAME_TES3 => Ok(GameType::Tes3), x if x == LCI_GAME_TES3 => Ok(GameType::Morrowind),
x if x == LCI_GAME_TES4 => Ok(GameType::Tes4), x if x == LCI_GAME_TES4 => Ok(GameType::Oblivion),
x if x == LCI_GAME_TES5 => Ok(GameType::Tes5), x if x == LCI_GAME_TES5 => Ok(GameType::Skyrim),
x if x == LCI_GAME_TES5SE => Ok(GameType::Tes5se), x if x == LCI_GAME_TES5SE => Ok(GameType::SkyrimSE),
x if x == LCI_GAME_TES5VR => Ok(GameType::Tes5vr), x if x == LCI_GAME_TES5VR => Ok(GameType::SkyrimVR),
x if x == LCI_GAME_FO3 => Ok(GameType::Fo3), x if x == LCI_GAME_FO3 => Ok(GameType::Fallout3),
x if x == LCI_GAME_FNV => Ok(GameType::Fonv), x if x == LCI_GAME_FNV => Ok(GameType::FalloutNV),
x if x == LCI_GAME_FO4 => Ok(GameType::Fo4), x if x == LCI_GAME_FO4 => Ok(GameType::Fallout4),
x if x == LCI_GAME_FO4VR => Ok(GameType::Fo4vr), x if x == LCI_GAME_FO4VR => Ok(GameType::Fallout4VR),
_ => Err(LCI_ERROR_INVALID_ARGS), _ => Err(LCI_ERROR_INVALID_ARGS),
} }
} }
+1 -1
View File
@@ -307,7 +307,7 @@ mod tests {
} }
State { State {
game_type: GameType::Tes4, game_type: GameType::Oblivion,
data_path, data_path,
loot_path: loot_path.into(), loot_path: loot_path.into(),
active_plugins: active_plugins active_plugins: active_plugins
+94 -92
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@@ -37,21 +37,23 @@ type ParsingResult<'a, T> = IResult<&'a str, T, ParsingError<&'a str>>;
// constants in the C API. // constants in the C API.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum GameType { pub enum GameType {
Tes4, Oblivion,
Tes5, Skyrim,
Tes5se, SkyrimSE,
Tes5vr, SkyrimVR,
Fo3, Fallout3,
Fonv, FalloutNV,
Fo4, Fallout4,
Fo4vr, Fallout4VR,
Tes3, Morrowind,
} }
impl GameType { impl GameType {
fn supports_light_plugins(self) -> bool { fn supports_light_plugins(self) -> bool {
match self { match self {
GameType::Tes5se | GameType::Tes5vr | GameType::Fo4 | GameType::Fo4vr => true, GameType::SkyrimSE | GameType::SkyrimVR | GameType::Fallout4 | GameType::Fallout4VR => {
true
}
_ => false, _ => false,
} }
} }
@@ -295,7 +297,7 @@ mod tests {
} }
State { State {
game_type: GameType::Tes4, game_type: GameType::Oblivion,
data_path, data_path,
loot_path: PathBuf::new(), loot_path: PathBuf::new(),
active_plugins: HashSet::new(), active_plugins: HashSet::new(),
@@ -307,100 +309,100 @@ mod tests {
#[test] #[test]
fn game_type_supports_light_plugins_should_be_true_for_tes5se_tes5vr_fo4_and_fo4vr() { fn game_type_supports_light_plugins_should_be_true_for_tes5se_tes5vr_fo4_and_fo4vr() {
assert!(GameType::Tes5se.supports_light_plugins()); assert!(GameType::SkyrimSE.supports_light_plugins());
assert!(GameType::Tes5vr.supports_light_plugins()); assert!(GameType::SkyrimVR.supports_light_plugins());
assert!(GameType::Fo4.supports_light_plugins()); assert!(GameType::Fallout4.supports_light_plugins());
assert!(GameType::Fo4vr.supports_light_plugins()); assert!(GameType::Fallout4VR.supports_light_plugins());
} }
#[test] #[test]
fn game_type_supports_light_master_should_be_false_for_tes3_to_5_fo3_and_fonv() { fn game_type_supports_light_master_should_be_false_for_tes3_to_5_fo3_and_fonv() {
assert!(!GameType::Tes3.supports_light_plugins()); assert!(!GameType::Morrowind.supports_light_plugins());
assert!(!GameType::Tes4.supports_light_plugins()); assert!(!GameType::Oblivion.supports_light_plugins());
assert!(!GameType::Tes5.supports_light_plugins()); assert!(!GameType::Skyrim.supports_light_plugins());
assert!(!GameType::Fo3.supports_light_plugins()); assert!(!GameType::Fallout3.supports_light_plugins());
assert!(!GameType::Fonv.supports_light_plugins()); assert!(!GameType::FalloutNV.supports_light_plugins());
} }
#[test] #[test]
fn game_type_is_plugin_filename_should_be_true_for_esp_for_all_game_types() { fn game_type_is_plugin_filename_should_be_true_for_esp_for_all_game_types() {
let filename = Path::new("Blank.esp"); let filename = Path::new("Blank.esp");
assert!(GameType::Tes3.is_plugin_filename(filename)); assert!(GameType::Morrowind.is_plugin_filename(filename));
assert!(GameType::Tes4.is_plugin_filename(filename)); assert!(GameType::Oblivion.is_plugin_filename(filename));
assert!(GameType::Tes5.is_plugin_filename(filename)); assert!(GameType::Skyrim.is_plugin_filename(filename));
assert!(GameType::Tes5se.is_plugin_filename(filename)); assert!(GameType::SkyrimSE.is_plugin_filename(filename));
assert!(GameType::Tes5vr.is_plugin_filename(filename)); assert!(GameType::SkyrimVR.is_plugin_filename(filename));
assert!(GameType::Fo3.is_plugin_filename(filename)); assert!(GameType::Fallout3.is_plugin_filename(filename));
assert!(GameType::Fonv.is_plugin_filename(filename)); assert!(GameType::FalloutNV.is_plugin_filename(filename));
assert!(GameType::Fo4.is_plugin_filename(filename)); assert!(GameType::Fallout4.is_plugin_filename(filename));
assert!(GameType::Fo4vr.is_plugin_filename(filename)); assert!(GameType::Fallout4VR.is_plugin_filename(filename));
} }
#[test] #[test]
fn game_type_is_plugin_filename_should_be_true_for_esm_for_all_game_types() { fn game_type_is_plugin_filename_should_be_true_for_esm_for_all_game_types() {
let filename = Path::new("Blank.esm"); let filename = Path::new("Blank.esm");
assert!(GameType::Tes3.is_plugin_filename(filename)); assert!(GameType::Morrowind.is_plugin_filename(filename));
assert!(GameType::Tes4.is_plugin_filename(filename)); assert!(GameType::Oblivion.is_plugin_filename(filename));
assert!(GameType::Tes5.is_plugin_filename(filename)); assert!(GameType::Skyrim.is_plugin_filename(filename));
assert!(GameType::Tes5se.is_plugin_filename(filename)); assert!(GameType::SkyrimSE.is_plugin_filename(filename));
assert!(GameType::Tes5vr.is_plugin_filename(filename)); assert!(GameType::SkyrimVR.is_plugin_filename(filename));
assert!(GameType::Fo3.is_plugin_filename(filename)); assert!(GameType::Fallout3.is_plugin_filename(filename));
assert!(GameType::Fonv.is_plugin_filename(filename)); assert!(GameType::FalloutNV.is_plugin_filename(filename));
assert!(GameType::Fo4.is_plugin_filename(filename)); assert!(GameType::Fallout4.is_plugin_filename(filename));
assert!(GameType::Fo4vr.is_plugin_filename(filename)); assert!(GameType::Fallout4VR.is_plugin_filename(filename));
} }
#[test] #[test]
fn game_type_is_plugin_filename_should_be_true_for_esl_for_tes5se_tes5vr_fo4_and_fo4vr() { fn game_type_is_plugin_filename_should_be_true_for_esl_for_tes5se_tes5vr_fo4_and_fo4vr() {
let filename = Path::new("Blank.esl"); let filename = Path::new("Blank.esl");
assert!(GameType::Tes5se.is_plugin_filename(filename)); assert!(GameType::SkyrimSE.is_plugin_filename(filename));
assert!(GameType::Tes5vr.is_plugin_filename(filename)); assert!(GameType::SkyrimVR.is_plugin_filename(filename));
assert!(GameType::Fo4.is_plugin_filename(filename)); assert!(GameType::Fallout4.is_plugin_filename(filename));
assert!(GameType::Fo4vr.is_plugin_filename(filename)); assert!(GameType::Fallout4VR.is_plugin_filename(filename));
} }
#[test] #[test]
fn game_type_is_plugin_filename_should_be_false_for_esl_for_tes3_to_5_fo3_and_fonv() { fn game_type_is_plugin_filename_should_be_false_for_esl_for_tes3_to_5_fo3_and_fonv() {
let filename = Path::new("Blank.esl"); let filename = Path::new("Blank.esl");
assert!(!GameType::Tes3.is_plugin_filename(filename)); assert!(!GameType::Morrowind.is_plugin_filename(filename));
assert!(!GameType::Tes4.is_plugin_filename(filename)); assert!(!GameType::Oblivion.is_plugin_filename(filename));
assert!(!GameType::Tes5.is_plugin_filename(filename)); assert!(!GameType::Skyrim.is_plugin_filename(filename));
assert!(!GameType::Fo3.is_plugin_filename(filename)); assert!(!GameType::Fallout3.is_plugin_filename(filename));
assert!(!GameType::Fonv.is_plugin_filename(filename)); assert!(!GameType::FalloutNV.is_plugin_filename(filename));
} }
#[test] #[test]
fn game_type_is_plugin_filename_should_be_true_for_esp_dot_ghost_for_all_game_types() { fn game_type_is_plugin_filename_should_be_true_for_esp_dot_ghost_for_all_game_types() {
let filename = Path::new("Blank.esp.ghost"); let filename = Path::new("Blank.esp.ghost");
assert!(GameType::Tes3.is_plugin_filename(filename)); assert!(GameType::Morrowind.is_plugin_filename(filename));
assert!(GameType::Tes4.is_plugin_filename(filename)); assert!(GameType::Oblivion.is_plugin_filename(filename));
assert!(GameType::Tes5.is_plugin_filename(filename)); assert!(GameType::Skyrim.is_plugin_filename(filename));
assert!(GameType::Tes5se.is_plugin_filename(filename)); assert!(GameType::SkyrimSE.is_plugin_filename(filename));
assert!(GameType::Tes5vr.is_plugin_filename(filename)); assert!(GameType::SkyrimVR.is_plugin_filename(filename));
assert!(GameType::Fo3.is_plugin_filename(filename)); assert!(GameType::Fallout3.is_plugin_filename(filename));
assert!(GameType::Fonv.is_plugin_filename(filename)); assert!(GameType::FalloutNV.is_plugin_filename(filename));
assert!(GameType::Fo4.is_plugin_filename(filename)); assert!(GameType::Fallout4.is_plugin_filename(filename));
assert!(GameType::Fo4vr.is_plugin_filename(filename)); assert!(GameType::Fallout4VR.is_plugin_filename(filename));
} }
#[test] #[test]
fn game_type_is_plugin_filename_should_be_true_for_esm_dot_ghost_for_all_game_types() { fn game_type_is_plugin_filename_should_be_true_for_esm_dot_ghost_for_all_game_types() {
let filename = Path::new("Blank.esm.ghost"); let filename = Path::new("Blank.esm.ghost");
assert!(GameType::Tes3.is_plugin_filename(filename)); assert!(GameType::Morrowind.is_plugin_filename(filename));
assert!(GameType::Tes4.is_plugin_filename(filename)); assert!(GameType::Oblivion.is_plugin_filename(filename));
assert!(GameType::Tes5.is_plugin_filename(filename)); assert!(GameType::Skyrim.is_plugin_filename(filename));
assert!(GameType::Tes5se.is_plugin_filename(filename)); assert!(GameType::SkyrimSE.is_plugin_filename(filename));
assert!(GameType::Tes5vr.is_plugin_filename(filename)); assert!(GameType::SkyrimVR.is_plugin_filename(filename));
assert!(GameType::Fo3.is_plugin_filename(filename)); assert!(GameType::Fallout3.is_plugin_filename(filename));
assert!(GameType::Fonv.is_plugin_filename(filename)); assert!(GameType::FalloutNV.is_plugin_filename(filename));
assert!(GameType::Fo4.is_plugin_filename(filename)); assert!(GameType::Fallout4.is_plugin_filename(filename));
assert!(GameType::Fo4vr.is_plugin_filename(filename)); assert!(GameType::Fallout4VR.is_plugin_filename(filename));
} }
#[test] #[test]
@@ -408,36 +410,36 @@ mod tests {
) { ) {
let filename = Path::new("Blank.esl.ghost"); let filename = Path::new("Blank.esl.ghost");
assert!(GameType::Tes5se.is_plugin_filename(filename)); assert!(GameType::SkyrimSE.is_plugin_filename(filename));
assert!(GameType::Tes5vr.is_plugin_filename(filename)); assert!(GameType::SkyrimVR.is_plugin_filename(filename));
assert!(GameType::Fo4.is_plugin_filename(filename)); assert!(GameType::Fallout4.is_plugin_filename(filename));
assert!(GameType::Fo4vr.is_plugin_filename(filename)); assert!(GameType::Fallout4VR.is_plugin_filename(filename));
} }
#[test] #[test]
fn game_type_is_plugin_filename_should_be_false_for_esl_dot_ghost_for_tes3_to_5_fo3_and_fonv() { fn game_type_is_plugin_filename_should_be_false_for_esl_dot_ghost_for_tes3_to_5_fo3_and_fonv() {
let filename = Path::new("Blank.esl.ghost"); let filename = Path::new("Blank.esl.ghost");
assert!(!GameType::Tes3.is_plugin_filename(filename)); assert!(!GameType::Morrowind.is_plugin_filename(filename));
assert!(!GameType::Tes4.is_plugin_filename(filename)); assert!(!GameType::Oblivion.is_plugin_filename(filename));
assert!(!GameType::Tes5.is_plugin_filename(filename)); assert!(!GameType::Skyrim.is_plugin_filename(filename));
assert!(!GameType::Fo3.is_plugin_filename(filename)); assert!(!GameType::Fallout3.is_plugin_filename(filename));
assert!(!GameType::Fonv.is_plugin_filename(filename)); assert!(!GameType::FalloutNV.is_plugin_filename(filename));
} }
#[test] #[test]
fn game_type_is_plugin_filename_should_be_false_for_non_esp_esm_esl_for_all_game_types() { fn game_type_is_plugin_filename_should_be_false_for_non_esp_esm_esl_for_all_game_types() {
let filename = Path::new("Blank.txt"); let filename = Path::new("Blank.txt");
assert!(!GameType::Tes3.is_plugin_filename(filename)); assert!(!GameType::Morrowind.is_plugin_filename(filename));
assert!(!GameType::Tes4.is_plugin_filename(filename)); assert!(!GameType::Oblivion.is_plugin_filename(filename));
assert!(!GameType::Tes5.is_plugin_filename(filename)); assert!(!GameType::Skyrim.is_plugin_filename(filename));
assert!(!GameType::Tes5se.is_plugin_filename(filename)); assert!(!GameType::SkyrimSE.is_plugin_filename(filename));
assert!(!GameType::Tes5vr.is_plugin_filename(filename)); assert!(!GameType::SkyrimVR.is_plugin_filename(filename));
assert!(!GameType::Fo3.is_plugin_filename(filename)); assert!(!GameType::Fallout3.is_plugin_filename(filename));
assert!(!GameType::Fonv.is_plugin_filename(filename)); assert!(!GameType::FalloutNV.is_plugin_filename(filename));
assert!(!GameType::Fo4.is_plugin_filename(filename)); assert!(!GameType::Fallout4.is_plugin_filename(filename));
assert!(!GameType::Fo4vr.is_plugin_filename(filename)); assert!(!GameType::Fallout4VR.is_plugin_filename(filename));
} }
#[test] #[test]
@@ -445,15 +447,15 @@ mod tests {
) { ) {
let filename = Path::new("Blank.txt.ghost"); let filename = Path::new("Blank.txt.ghost");
assert!(!GameType::Tes3.is_plugin_filename(filename)); assert!(!GameType::Morrowind.is_plugin_filename(filename));
assert!(!GameType::Tes4.is_plugin_filename(filename)); assert!(!GameType::Oblivion.is_plugin_filename(filename));
assert!(!GameType::Tes5.is_plugin_filename(filename)); assert!(!GameType::Skyrim.is_plugin_filename(filename));
assert!(!GameType::Tes5se.is_plugin_filename(filename)); assert!(!GameType::SkyrimSE.is_plugin_filename(filename));
assert!(!GameType::Tes5vr.is_plugin_filename(filename)); assert!(!GameType::SkyrimVR.is_plugin_filename(filename));
assert!(!GameType::Fo3.is_plugin_filename(filename)); assert!(!GameType::Fallout3.is_plugin_filename(filename));
assert!(!GameType::Fonv.is_plugin_filename(filename)); assert!(!GameType::FalloutNV.is_plugin_filename(filename));
assert!(!GameType::Fo4.is_plugin_filename(filename)); assert!(!GameType::Fallout4.is_plugin_filename(filename));
assert!(!GameType::Fo4vr.is_plugin_filename(filename)); assert!(!GameType::Fallout4VR.is_plugin_filename(filename));
} }
#[test] #[test]