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Rename GameType variants to use fewer acronyms
A minor quality of life improvement since the nom 5 update is a breaking change.
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+9
-9
@@ -32,15 +32,15 @@ fn map_error(err: &Error) -> c_int {
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pub fn map_game_type(game_type: c_int) -> Result<GameType, c_int> {
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match game_type {
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x if x == LCI_GAME_TES3 => Ok(GameType::Tes3),
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x if x == LCI_GAME_TES4 => Ok(GameType::Tes4),
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x if x == LCI_GAME_TES5 => Ok(GameType::Tes5),
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x if x == LCI_GAME_TES5SE => Ok(GameType::Tes5se),
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x if x == LCI_GAME_TES5VR => Ok(GameType::Tes5vr),
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x if x == LCI_GAME_FO3 => Ok(GameType::Fo3),
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x if x == LCI_GAME_FNV => Ok(GameType::Fonv),
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x if x == LCI_GAME_FO4 => Ok(GameType::Fo4),
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x if x == LCI_GAME_FO4VR => Ok(GameType::Fo4vr),
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x if x == LCI_GAME_TES3 => Ok(GameType::Morrowind),
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x if x == LCI_GAME_TES4 => Ok(GameType::Oblivion),
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x if x == LCI_GAME_TES5 => Ok(GameType::Skyrim),
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x if x == LCI_GAME_TES5SE => Ok(GameType::SkyrimSE),
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x if x == LCI_GAME_TES5VR => Ok(GameType::SkyrimVR),
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x if x == LCI_GAME_FO3 => Ok(GameType::Fallout3),
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x if x == LCI_GAME_FNV => Ok(GameType::FalloutNV),
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x if x == LCI_GAME_FO4 => Ok(GameType::Fallout4),
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x if x == LCI_GAME_FO4VR => Ok(GameType::Fallout4VR),
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_ => Err(LCI_ERROR_INVALID_ARGS),
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}
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}
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