Files
libloot/docs/BUILD.MSVC.md
T
WrinklyNinja 78071fd444 BOSS -> LOOT for docs.
Mostly just search/replace, will need to be read over later to make sure
I didn't miss anything.
2014-03-06 19:13:21 +00:00

2.2 KiB

Build Instructions using Microsoft Visual C++

These instructions were used to build LOOT using Microsoft Visual Studio Express 2013 for Desktop, though they should also apply to other versions of MSVC. LOOT's CMake configuration builds an executable that can be run on Windows XP, but this support has only been implemented for MSVC 2013 - other versions may require editing of LOOT's CMakeLists.txt file.

Boost

bootstrap.bat
b2 toolset=msvc-12.0 threadapi=win32 link=static variant=release address-model=32 --with-log --with-date_time --with-thread --with-filesystem --with-locale --with-regex --with-system  --with-iostreams --stagedir=stage-32

wxWidgets

Just build the solution provided by wxWidgets.

zlib

  1. Add /safeseh to both lines in contrib\masmx86\bld_ml32.bat.
  2. Build the solution in contrib\vstudio.
  3. Copy build\zconf.h to .\zconf.h.

yaml-cpp

  1. Set CMake up so that it builds the binaries in the build subdirectory of the yaml-cpp folder.
  2. Define BOOST_ROOT to point to where the Boost folder is.
  3. Configure CMake, then generate a build system for Visual Studio 12.
  4. Open the generated solution file, and build it.

Libloadorder

Follow the instructions in libloadorder's README.md to build it as a static library.

Libgit2

  1. Set CMake up so that it builds the binaries in the build subdirectory of the libgit2 folder.
  2. Configure CMake.
  3. Undefine BUILD_SHARED_LIBS.
  4. Generate a build system for Visual Studio 12.
  5. Open the generated solution file, and build it.

You may need to make sure that the configuration properties for the Visual Studio project are set to use the multithreaded DLL runtime library (C/C++->Code Generation).

LOOT

  1. Set CMake up so that it builds the binaries in the build subdirectory of the LOOT folder.
  2. Define PROJECT_ARCH=32 or PROJECT_ARCH=64 to build 32 or 64 bit executables respectively.
  3. Define PROJECT_LINK=STATIC to build a static API, or PROJECT_LINK=SHARED to build a DLL API.
  4. Define PROEJCT_LIBS_DIR to point to the folder holding all the required libraries' folders.
  5. Configure CMake, then generate a build system for Visual Studio 12.
  6. Open the generated solution file, and build it.