Files
libloot/CMakeLists.txt
T

503 lines
23 KiB
CMake

cmake_minimum_required (VERSION 2.8)
cmake_policy(SET CMP0015 NEW)
project (LOOT)
include(ExternalProject)
option(BUILD_SHARED_LIBS "Build a shared library" ON)
option(PROJECT_STATIC_RUNTIME "Build with static runtime libs (/MT)" ON)
##############################
# Get Build Revision
##############################
find_package(Git)
IF (GIT_FOUND)
execute_process(COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_STRING
OUTPUT_STRIP_TRAILING_WHITESPACE)
ELSE()
SET (GIT_COMMIT_STRING "unknown")
ENDIF ()
message(STATUS "Git revision: ${GIT_COMMIT_STRING}")
# Write to file.
configure_file("${CMAKE_SOURCE_DIR}/src/backend/globals.cpp.in" "${CMAKE_BINARY_DIR}/generated/globals.cpp" @ONLY)
##############################
# External Projects
##############################
set (Boost_USE_STATIC_LIBS ${PROJECT_STATIC_RUNTIME})
set (Boost_USE_MULTITHREADED ON)
set (Boost_USE_STATIC_RUNTIME ${PROJECT_STATIC_RUNTIME})
IF (NOT Boost_USE_STATIC_LIBS)
add_definitions(-DBOOST_LOG_DYN_LINK)
ENDIF ()
find_package(Boost REQUIRED COMPONENTS atomic log log_setup regex locale thread date_time chrono filesystem system iostreams)
ExternalProject_Add(GTest
PREFIX "external"
URL "https://github.com/google/googletest/archive/release-1.7.0.tar.gz"
INSTALL_COMMAND "")
ExternalProject_Get_Property(GTest SOURCE_DIR BINARY_DIR)
set (GTEST_INCLUDE_DIRS "${SOURCE_DIR}/include")
set (GTEST_LIBRARIES "${BINARY_DIR}/${CMAKE_CFG_INTDIR}/${CMAKE_STATIC_LIBRARY_PREFIX}gtest${CMAKE_STATIC_LIBRARY_SUFFIX}")
ExternalProject_Add(libespm
PREFIX "external"
URL "https://github.com/WrinklyNinja/libespm/archive/2.5.2.tar.gz"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND "")
ExternalProject_Get_Property(libespm SOURCE_DIR)
set (LIBESPM_INCLUDE_DIRS "${SOURCE_DIR}/include")
ExternalProject_Add(libgit2
PREFIX "external"
URL "https://github.com/libgit2/libgit2/archive/v0.24.1.tar.gz"
CMAKE_ARGS -DBUILD_SHARED_LIBS=OFF -DBUILD_CLAR=OFF
BUILD_COMMAND ${CMAKE_COMMAND} --build . --target git2 --config $(CONFIGURATION)
INSTALL_COMMAND "")
ExternalProject_Get_Property(libgit2 SOURCE_DIR BINARY_DIR)
set(LIBGIT2_INCLUDE_DIRS "${SOURCE_DIR}/include")
set(LIBGIT2_LIBRARIES "${BINARY_DIR}/${CMAKE_CFG_INTDIR}/${CMAKE_STATIC_LIBRARY_PREFIX}git2${CMAKE_STATIC_LIBRARY_SUFFIX}")
ExternalProject_Add(libloadorder
PREFIX "external"
DEPENDS libespm
URL "https://github.com/WrinklyNinja/libloadorder/archive/9.3.0.tar.gz"
CMAKE_ARGS -DBOOST_INCLUDEDIR=${Boost_INCLUDE_DIR} -DPROJECT_STATIC_RUNTIME=${PROJECT_STATIC_RUNTIME}
# BUILD_COMMAND ${CMAKE_COMMAND} --build . --target loadorder --config $(CONFIGURATION)
INSTALL_COMMAND "")
ExternalProject_Get_Property(libloadorder SOURCE_DIR BINARY_DIR)
set(LIBLOADORDER_INCLUDE_DIRS "${SOURCE_DIR}/include")
set(LIBLOADORDER_LIBRARIES "${BINARY_DIR}/${CMAKE_CFG_INTDIR}/${CMAKE_STATIC_LIBRARY_PREFIX}loadorder${CMAKE_STATIC_LIBRARY_SUFFIX}")
ExternalProject_Add(pseudosem
PREFIX "external"
URL "https://github.com/WrinklyNinja/pseudosem/archive/1.0.1.tar.gz"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND "")
ExternalProject_Get_Property(pseudosem SOURCE_DIR)
set(PSEUDOSEM_INCLUDE_DIRS "${SOURCE_DIR}/include")
ExternalProject_Add(testing-metadata
PREFIX "external"
URL "https://github.com/loot/testing-metadata/archive/1.0.0.tar.gz"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND "")
ExternalProject_Add(testing-plugins
PREFIX "external"
URL "https://github.com/WrinklyNinja/testing-plugins/archive/1.0.0.tar.gz"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND "")
ExternalProject_Add(yaml-cpp
PREFIX "external"
URL "https://github.com/WrinklyNinja/yaml-cpp/archive/patched-for-loot.tar.gz"
CMAKE_ARGS -DMSVC_SHARED_RT=OFF
BUILD_COMMAND ${CMAKE_COMMAND} --build . --target yaml-cpp --config $(CONFIGURATION)
INSTALL_COMMAND "")
ExternalProject_Get_Property(yaml-cpp SOURCE_DIR BINARY_DIR)
set(YAML_CPP_INCLUDE_DIRS "${SOURCE_DIR}/include")
set(YAML_CPP_LIBRARIES "${BINARY_DIR}/${CMAKE_CFG_INTDIR}/libyaml-cpp${CMAKE_STATIC_LIBRARY_SUFFIX}")
##############################
# General Settings
##############################
IF (NOT DEFINED CEF_ROOT)
set (CEF_ROOT "../../cef")
ENDIF ()
set (LOOT_SRC "${CMAKE_SOURCE_DIR}/src/backend/metadata/conditional_metadata.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/file.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/location.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/message.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/message_content.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/plugin_dirty_info.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/plugin_metadata.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/tag.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/game/game.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_cache.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_settings.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/game/load_order_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata_list.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/masterlist.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/plugin/plugin.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/git_helper.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/helpers.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/language.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/version.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/plugin_sorter.cpp"
"${CMAKE_BINARY_DIR}/generated/globals.cpp")
set (LOOT_HEADERS "${CMAKE_SOURCE_DIR}/src/backend/metadata/condition_grammar.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/conditional_metadata.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/file.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/location.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/message.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/message_content.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/plugin_dirty_info.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/plugin_metadata.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/tag.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_cache.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_settings.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/load_order_handler.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata_list.h"
"${CMAKE_SOURCE_DIR}/src/backend/masterlist.h"
"${CMAKE_SOURCE_DIR}/src/backend/plugin/plugin.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/git_helper.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/helpers.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/language.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/version.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/yaml_set_helpers.h"
"${CMAKE_SOURCE_DIR}/src/backend/globals.h"
"${CMAKE_SOURCE_DIR}/src/backend/plugin_sorter.h"
"${CMAKE_SOURCE_DIR}/src/backend/error.h")
set (LOOT_GUI_SRC ${LOOT_SRC}
"${CMAKE_SOURCE_DIR}/src/gui/main.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/handler.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_app.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_settings.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_state.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/scheme.cpp"
"${CMAKE_SOURCE_DIR}/src/resource.rc")
set (LOOT_GUI_HEADERS ${LOOT_HEADERS}
# Code the API doesn't need.
"${CMAKE_SOURCE_DIR}/src/backend/helpers/json.h"
# Actual GUI code.
"${CMAKE_SOURCE_DIR}/src/gui/handler.h"
"${CMAKE_SOURCE_DIR}/src/gui/loot_handler.h"
"${CMAKE_SOURCE_DIR}/src/gui/loot_app.h"
"${CMAKE_SOURCE_DIR}/src/gui/loot_settings.h"
"${CMAKE_SOURCE_DIR}/src/gui/loot_state.h"
"${CMAKE_SOURCE_DIR}/src/gui/scheme.h"
"${CMAKE_SOURCE_DIR}/src/gui/resource.h")
set (LOOT_API_SRC ${LOOT_SRC}
"${CMAKE_SOURCE_DIR}/src/api/api.cpp"
"${CMAKE_SOURCE_DIR}/src/api/loot_db.cpp")
set (LOOT_API_HEADERS ${LOOT_HEADERS}
"${CMAKE_SOURCE_DIR}/include/loot/api.h"
"${CMAKE_SOURCE_DIR}/src/api/loot_db.h")
set (LOOT_VALIDATOR_SRC ${LOOT_SRC}
"${CMAKE_SOURCE_DIR}/src/validator/main.cpp")
set (LOOT_VALIDATOR_HEADERS ${LOOT_HEADERS})
set (LOOT_TESTS_SRC ${LOOT_SRC}
"${CMAKE_SOURCE_DIR}/src/api/loot_db.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_settings.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_state.cpp"
"${CMAKE_SOURCE_DIR}/src/tests/main.cpp")
set (LOOT_TESTS_HEADERS "${CMAKE_SOURCE_DIR}/src/tests/base_game_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/printers.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/api_game_operations_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_apply_load_order_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_create_db_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_db_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_eval_lists_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_get_dirty_info_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_get_masterlist_revision_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_get_plugin_messages_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_get_plugin_tags_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_get_tag_map_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_load_lists_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_sort_plugins_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_update_masterlist_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/loot_write_minimal_list_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/test_api.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/game/game_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/game/game_cache_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/game/game_settings_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/game/load_order_handler_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/git_helper_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/helpers_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/language_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/version_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/yaml_set_helpers_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/condition_grammar_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/conditional_metadata_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/file_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/location_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/message_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/message_content_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/plugin_dirty_info_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/plugin_metadata_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/tag_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/plugin/plugin_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/masterlist_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata_list_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/plugin_sorter_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/gui/loot_settings_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/gui/loot_state_test.h")
source_group("Header Files\\backend" FILES ${LOOT_HEADERS})
source_group("Header Files\\gui" FILES ${LOOT_GUI_HEADERS})
source_group("Header Files\\api" FILES ${LOOT_API_HEADERS})
source_group("Header Files\\tests" FILES ${LOOT_TESTS_HEADERS})
source_group("Source Files\\backend" FILES ${LOOT_SRC})
source_group("Source Files\\gui" FILES ${LOOT_GUI_SRC})
source_group("Source Files\\api" FILES ${LOOT_API_SRC})
source_group("Source Files\\tests" FILES ${LOOT_TESTS_SRC})
source_group("Source Files\\validator" FILES ${LOOT_VALIDATOR_SRC})
# Include source and library directories.
include_directories ("${CMAKE_SOURCE_DIR}/src"
"${CMAKE_SOURCE_DIR}/include"
${LIBLOADORDER_INCLUDE_DIRS}
${LIBGIT2_INCLUDE_DIRS}
${CEF_ROOT}
${LIBESPM_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
${YAML_CPP_INCLUDE_DIRS}
${GTEST_INCLUDE_DIRS}
${PSEUDOSEM_INCLUDE_DIRS})
# Look in build and build/<arch> folders to support single and multiarch builds.
link_directories ("${CEF_ROOT}"
"${CEF_ROOT}/build/libcef_dll")
##############################
# System-Specific Settings
##############################
# If building on Travis, set a preprocessor definition.
IF ($ENV{TRAVIS})
add_definitions (-DTRAVIS)
ENDIF ()
# Settings when compiling for Windows.
IF (CMAKE_SYSTEM_NAME MATCHES "Windows")
add_definitions (-DUNICODE -D_UNICODE -DLIBLO_STATIC)
set (LOOT_API_SRC ${LOOT_API_SRC} "${CMAKE_SOURCE_DIR}/src/resource.rc")
ENDIF ()
# GCC and MinGW settings.
IF (CMAKE_COMPILER_IS_GNUCXX)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3 -std=c++14")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -std=c++14")
IF (PROJECT_STATIC_RUNTIME)
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
ENDIF ()
set (LOOT_LIBS ssl
curl
z
crypto)
set (LOOT_GUI_LIBS ${LOOT_LIBS}
cef
cef_dll_wrapper
X11)
IF (NOT MINGW)
link_directories("${CEF_ROOT}/Release")
add_definitions(-DNDEBUG)
ENDIF ()
ENDIF ()
# MinGW settings.
IF (MINGW)
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--subsystem,windows")
set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--subsystem,windows")
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--subsystem,windows")
set (LOOT_LIBS ${LOOT_LIBS}
version
ws2_32
shlwapi)
set (LOOT_GUI_LIBS ${LOOT_LIBS}
cef_sandbox
rpcrt4
comctl32)
ELSEIF (MSVC)
# Force static C++ runtime linkage.
IF (PROJECT_STATIC_RUNTIME)
FOREACH(flag
CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG_INIT
CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_DEBUG_INIT)
STRING(REPLACE "/MD" "/MT" "${flag}" "${${flag}}")
SET("${flag}" "${${flag}} /EHsc")
ENDFOREACH()
ENDIF ()
# Set /bigobj to allow building Debug tests
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
set (LOOT_LIBS version
ws2_32
shlwapi
winhttp
crypt32
Rpcrt4)
set (LOOT_GUI_LIBS ${LOOT_LIBS}
libcef
libcef_dll_wrapper
rpcrt4
comctl32
Psapi)
ENDIF ()
##############################
# Define Targets
##############################
# Build API.
add_library (loot_api ${LOOT_API_SRC} ${LOOT_API_HEADERS})
add_dependencies (loot_api libespm libgit2 libloadorder pseudosem yaml-cpp)
target_link_libraries (loot_api ${Boost_LIBRARIES} ${LIBGIT2_LIBRARIES} ${LIBLOADORDER_LIBRARIES} ${LOOT_LIBS} ${YAML_CPP_LIBRARIES})
# Build tests.
add_executable(tests ${LOOT_TESTS_SRC} ${LOOT_TESTS_HEADERS})
add_dependencies(tests loot_api GTest testing-metadata testing-plugins)
target_link_libraries(tests loot_api ${Boost_LIBRARIES} ${GTEST_LIBRARIES} ${LOOT_LIBS} ${YAML_CPP_LIBRARIES})
# Build application.
add_executable (LOOT ${LOOT_GUI_SRC} ${LOOT_GUI_HEADERS})
add_dependencies (LOOT libespm libgit2 libloadorder pseudosem yaml-cpp)
target_link_libraries (LOOT ${Boost_LIBRARIES} ${LIBGIT2_LIBRARIES} ${LIBLOADORDER_LIBRARIES} ${LOOT_GUI_LIBS} ${YAML_CPP_LIBRARIES})
# Build validator.
add_executable (metadata-validator ${LOOT_VALIDATOR_SRC} ${LOOT_VALIDATOR_HEADERS})
add_dependencies (metadata-validator libespm libgit2 libloadorder yaml-cpp)
target_link_libraries (metadata-validator ${Boost_LIBRARIES} ${LIBGIT2_LIBRARIES} ${LIBLOADORDER_LIBRARIES} ${LOOT_LIBS} ${YAML_CPP_LIBRARIES})
##############################
# Set Target-Specific Flags
##############################
IF (MSVC)
set (LOOT_LINK_FLAGS "/SUBSYSTEM:WINDOWS /LARGEADDRESSAWARE")
get_target_property (EXISTING_LINK_FLAGS LOOT LINK_FLAGS)
IF (EXISTING_LINK_FLAGS)
set (LOOT_LINK_FLAGS "${EXISTING_LINK_FLAGS} ${LOOT_LINK_FLAGS}")
ENDIF ()
set_target_properties (LOOT PROPERTIES LINK_FLAGS ${LOOT_LINK_FLAGS})
ENDIF ()
IF (CMAKE_SYSTEM_NAME MATCHES "Windows")
IF (BUILD_SHARED_LIBS)
set_target_properties (loot_api PROPERTIES COMPILE_DEFINITIONS "${COMPILE_DEFINITIONS} LOOT_EXPORT")
ELSE ()
set_target_properties (loot_api PROPERTIES COMPILE_DEFINITIONS "${COMPILE_DEFINITIONS} LOOT_STATIC")
ENDIF ()
ENDIF ()
##############################
# Post-Build Steps
##############################
IF (CMAKE_SYSTEM_NAME MATCHES "Windows")
add_custom_command(
TARGET LOOT
POST_BUILD
COMMAND "mt.exe" -manifest \"${CMAKE_SOURCE_DIR}/src/gui/LOOT.exe.manifest\" -inputresource:"$(TargetDir)$(TargetFileName)"\;\#1 -outputresource:"$(TargetDir)$(TargetFileName)"\;\#1
COMMENT "Adding manifest..."
)
# Copy CEF binaries.
FOREACH(cef_dll libcef.dll natives_blob.bin snapshot_blob.bin d3dcompiler_47.dll libEGL.dll libGLESv2.dll)
add_custom_command(TARGET LOOT POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/${CEF_ROOT}/$<CONFIGURATION>/${cef_dll}"
$<TARGET_FILE_DIR:LOOT>/${cef_dll})
ENDFOREACH()
IF (NOT CMAKE_CL_64)
add_custom_command(TARGET LOOT POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/${CEF_ROOT}/$<CONFIGURATION>/wow_helper.exe"
$<TARGET_FILE_DIR:LOOT>/wow_helper.exe)
ENDIF ()
ELSE ()
# Copy CEF binaries.
FOREACH(cef_dll libcef.so natives_blob.bin snapshot_blob.bin chrome-sandbox)
add_custom_command(TARGET LOOT POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/${CEF_ROOT}/Release/${cef_dll}"
$<TARGET_FILE_DIR:LOOT>/${cef_dll})
ENDFOREACH()
ENDIF ()
# Copy CEF resources.
FOREACH(cef_resource icudtl.dat cef.pak cef_100_percent.pak cef_200_percent.pak devtools_resources.pak)
add_custom_command(TARGET LOOT POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/${CEF_ROOT}/Resources/${cef_resource}"
$<TARGET_FILE_DIR:LOOT>/${cef_resource})
ENDFOREACH()
# Copy CEF en-US locale resource.
add_custom_command(TARGET LOOT POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/${CEF_ROOT}/Resources/locales/en-US.pak"
$<TARGET_FILE_DIR:LOOT>/resources/l10n/en-US.pak)
# Copy UI fonts. Not necessary for the build, but useful for testing.
FOREACH(font Roboto-Bold.ttf Roboto-BoldItalic.ttf Roboto-Italic.ttf Roboto-Light.ttf Roboto-LightItalic.ttf Roboto-Medium.ttf Roboto-MediumItalic.ttf Roboto-Regular.ttf)
add_custom_command(TARGET LOOT POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/resources/ui/fonts/${font}"
$<TARGET_FILE_DIR:LOOT>/resources/ui/fonts/${font})
ENDFOREACH()
# Run Vulcanize to build the UI HTML.
add_custom_command(TARGET LOOT POST_BUILD
COMMAND "node" "${CMAKE_SOURCE_DIR}/scripts/vulcanize.js" ${CMAKE_SOURCE_DIR})
# Copy testing metadata
ExternalProject_Get_Property(testing-metadata SOURCE_DIR)
add_custom_command(TARGET tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${SOURCE_DIR}
"$<TARGET_FILE_DIR:tests>/testing-metadata")
# Copy testing plugins
ExternalProject_Get_Property(testing-plugins SOURCE_DIR)
add_custom_command(TARGET tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${SOURCE_DIR}
$<TARGET_FILE_DIR:tests>)
find_package(Doxygen)
find_package(LATEX)
IF (DOXYGEN_FOUND AND LATEX_FOUND)
# Run Doxygen and LaTeX to generate readme
add_custom_command(TARGET loot_api POST_BUILD
COMMAND ${DOXYGEN_EXECUTABLE} Doxyfile
COMMAND "${CMAKE_SOURCE_DIR}/docs/latex/make.bat"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/docs")
ENDIF ()