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***************
Version History
***************
0.22.3 - 2023-12-06
===================
Added
-----
- :cpp:any:`PluginInterface::IsValidAsLightPlugin()` now supports the extended
FormID range introduced in Skyrim SE v1.6.1130.0 for light plugins with a
header version of 1.71. Via esplugin.
Fixed
-----
- :cpp:any:`PluginInterface::IsValidAsLightPlugin()` used Fallout 4's extended
range when validating FormIDs, even when the plugin's header version was less
than 1.0. Plugins with header versions less than 1.0 are now validated using
the appropriate range (0x800 to 0xFFF). Via esplugin.
Changed
-------
- Updated esplugin to v4.1.1.
0.22.2 - 2023-11-25
===================
Fixed
-----
- libloot could error when reading the load order if it encountered a game ini
file containing single or double quote or backslash characters, as it
attempted to treat them as special characters. Via libloadorder.
Changed
-------
- Updated libloadorder to v15.0.2.
0.22.1 - 2023-10-06
===================
Changed
-------
- Updated Boost to v1.83.0.
- Updated libloadorder to v15.0.1.
- Updated spdlog to v1.12.0.
- Updated yaml-cpp to v0.8.0+merge-key-support.1.
Fixed
-----
- :cpp:any:`GameInterface::LoadCurrentLoadOrderState()` now correctly handles
the case where plugin timestamps matter for load order and two plugins have
the same timestamp. The plugins are sorted in ascending filename order for
Starfield and descending filename order for all other games. Via libloadorder.
- :cpp:any:`GameInterface::LoadCurrentLoadOrderState()` now sorts installed
plugins by timestamp instead of filename before they are added to the load
order. This ensures that plugins that do not have an explicit load order
position are given a position that matches the game's behaviour and the
behaviour of xEdit and Wrye Bash. Via libloadorder.
- :cpp:any:`GameInterface::IsLoadOrderAmbiguous()` now always returns false for
Morrowind, Oblivion, Fallout 3 and Fallout New Vegas. Via libloadorder.
- :cpp:any:`GameInterface::IsLoadOrderAmbiguous()` no longer requires implicitly
active plugins to be listed in ``plugins.txt`` for the load order to be
unambiguous for Skyrim Special Edition, Skyrim VR, Fallout 4, Fallout 4 VR and
Starfield. Via libloadorder.
- :cpp:any:`GameInterface::SetLoadOrder()` now modifies plugin file modification
timestamps to match the given load order if the game is Fallout 4, Fallout 4
VR or Starfield, and if ``plugins.txt`` is being ignored. Via libloadorder.
0.22.0 - 2023-09-29
===================
Added
-----
- Support for Starfield. A game handle can be obtained for Starfield using
:cpp:any:`loot::GameType::starfield`.
- :cpp:any:`loot::PluginInterface::IsOverridePlugin()` and
:cpp:any:`loot::PluginInterface::IsValidAsOverridePlugin()` to support
Starfield's new override plugin type, which does not use up a mod index when
active. Override plugins cannot contain any new records, they can only
override records added by their masters.
- libloot can now detect the correct game local path for Microsoft Store
installs of Skyrim Special Edition and Fallout 4, and Epic Games Store
installs of Fallout: New Vegas. Via libloadorder.
Fixed
-----
- Only lowercase plugin file extensions were recognised as plugin file
extensions when evaluating conditions. Via loot-condition-interpreter.
- Fallout: New Vegas plugins with corresponding ``.nam`` files are now
identified as being active. Via libloadorder.
- Plugins activated using the ``sTestFile1`` through ``sTestFile10`` ini file
properties are now recognised as being active for all games other than
Morrowind, which does not support those properties. The properties are used by
default in Fallout 3, Fallout: New Vegas and Skyrim Special Edition. Via
libloadorder.
- Fallout 4's ``Fallout4.ccc`` and ``plugins.txt`` and Fallout 4 VR's
``plugins.txt`` are now ignored when the game has plugins activated using
the ``sTestFile1`` through ``sTestFile10`` ini file properties, to match the
games' behaviour. Via libloadorder.
- When deciding where to look for Oblivion's ``plugins.txt``, the
``bUseMyGamesDirectory`` ini property is now correctly expected in the
``[General]`` section of ``Oblivion.ini``, instead of anywhere in the file.
Via libloadorder.
0.21.0 - 2023-09-13
===================
Added
-----
- :cpp:any:`loot::GameInterface::GetType()`
- A ``const`` overload of :cpp:any:`loot::GameInterface::GetDatabase()`
- :cpp:any:`loot::GameInterface::GetAdditionalDataPaths()`
- :cpp:any:`loot::GameInterface::SetAdditionalDataPaths()`
Changed
-------
- libloot now supports v0.21 of the metadata syntax.
- :cpp:any:`loot::GameInterface::IsValidPlugin()`,
:cpp:any:`loot::GameInterface::LoadPlugins()` and
:cpp:any:`loot::GameInterface::SortPlugins()` now take plugin paths as
``std::filesystem::path`` instead of ``std::string``.
- It is now possible to create a game handle with a ``game_local_path`` that
does not exist.
- It is now possible to create a game handle with an empty ``game_local_path``
on Linux if the ``game`` is Morrowind.
- Updated ICU (used by Linux builds) to v71.1.
- Updated libloadorder to v14.2.1.
- Updated loot-condition-interpreter to v3.0.0.
Fixed
-----
- Condition evaluation would only recognise plugin files as plugins if they had
lowercase file extensions.
- When reading the list of active plugins for Oblivion, libloot would look for a
file named ``plugins.txt``, which caused inaccurate results on case-sensitive
filesystems, as Oblivion writes the file as ``Plugins.txt``.
- The doc comment for :cpp:any:`loot::GameInterface::SortPlugins()` used the
wrong parameter name.
- Cross-compiling from Linux to Windows using MinGW-w64.
Removed
-------
- The ``loot::SimpleMessage`` struct.
- The ``loot::ToSimpleMessage()`` function.
- The ``loot::ToSimpleMessages()`` function.
0.19.4 - 2023-05-06
===================
Added
-----
- Support for the Microsoft Store's Fallout 4 DLC. The Microsoft Store installs
Fallout 4's DLC to separate directories outside of the Fallout 4 install path,
and the Microsoft Store's version of Fallout 4 knows to look for plugins and
resources to load in those other directories.
- libloot detects if a copy of Fallout 4 is from the Microsoft Store by
checking for the existence of an ``appxmanifest.xml`` file in the given
install path, and if found will look for Fallout 4 DLC directories at their
install paths. The DLC install paths used are relative to the game install
path because those relative paths are assumed by the game.
- If a DLC data path exists, load order operations will include plugins in
that directory, i.e. DLC plugins will appear as part of the load order
that libloot reads and writes.
- Metadata conditions will check for files in DLC data paths as well as the
game's data path, with DLC paths checked before the game's data path to
match the order in which the game checks paths.
Changed
-------
- :cpp:any:`loot::GameInterface::IsValidPlugin()`,
:cpp:any:`loot::GameInterface::LoadPlugins()` and
:cpp:any:`loot::GameInterface::SortPlugins()` now take plugin paths instead of
plugin filenames. Relative paths are interpreted as relative to the game's
data path, so this change is backwards-compatible. Absolute paths are used as
given. The functions take plugin paths as strings to avoid breaking libloot's
binary interface, but they will be changed to take ``std::filesystem::path``
in a future release.
- :cpp:any:`loot::GameInterface::LoadPlugins()` and
:cpp:any:`loot::GameInterface::SortPlugins()` now check that all filenames in
the given paths are unique. This was previously implicitly required for
correct behaviour but not explicitly enforced.
0.19.3 - 2023-03-18
===================
Added
-----
- Support for the Steam and GOG distributions of Enderal: Forgotten Stories and
Enderal: Forgotten Stories (Special Edition), which are total conversion mods
for Skyrim and Skyrim Special Edition respectively. This support means that
the game local path does not need to be specified when creating a game handle:
when libloot is given the path to a Skyrim or Skyrim SE installation that is
actually an Enderal installation, it is now able to look up the correct
game local path. Via libloadorder.
Fixed
-----
- libloot would deactivate plugins when setting the load order if too many
plugins were active. This could cause unexpected behaviour if later-loading
active plugins were sorted to load earlier.
- The path returned by :cpp:any:`loot::CyclicInteractionError::GetCycle()`
could include too many vertices, including repeated vertices.
Changed
-------
- Updated Boost to v1.81.0.
- Updated libloadorder to v14.0.0.
0.19.2 - 2023-01-13
===================
Fixed
-----
- libloot v0.19.1 did not take user groups into account when avoiding cycles
during sorting, causing unnecessary cyclic interaction errors.
Changed
-------
- Sorting will once more throw a cyclic interaction error if there is any plugin
data or metadata that would try to load a master-flagged plugin after a
non-master-flagged plugin. This behaviour was removed as a side-effect of
sorting changes made in libloot v0.19.0.
0.19.1 - 2023-01-09
===================
Fixed
-----
- Sorting and applying and then sorting again will no longer give a different
result for the second sort. libloot v0.19.0 changed the order in which group
and overlap edges were processed to be the current load order: it has now
reverted back to the lexicographical order of plugin filenames.
0.19.0 - 2023-01-07
===================
Added
-----
- Sorting now takes into account overlapping assets in BSAs/BA2s that are loaded
by plugins. If two plugins don't make changes to the same record but load BSAs
(or BA2s for Fallout 4) that contain data for the same asset path, the plugin
that loads more assets will load first (unless that's contradicted by
higher-priority data and metadata).
- :cpp:any:`loot::GameInterface::GetActivePluginsFilePath()`, which returns the
path of the file libloot reads to determine which plugins are active.
- :cpp:any:`loot::EdgeType::masterlistGroup`,
:cpp:any:`loot::EdgeType::userGroup`,
:cpp:any:`loot::EdgeType::recordOverlap` and
:cpp:any:`loot::EdgeType::assetOverlap`.
Fixed
-----
- Building libloot using CMake versions older than 3.24.
- A few potential null pointer dereferences.
Changed
-------
- Sorting has been heavily optimised, leading to sorting being about 58 times
faster than libloot 0.18.3 with large load orders:
- The plugin graph used during sorting has been split in two. As a result,
any plugin data or metadata that would previously caused a cyclic
interaction error due to contradicting a plugin's master flag being set is
now silently ignored instead.
- The tie-breaking stage has been completely overhauled. As a result, some
ties may now be broken differently to how they were broken in previous
versions of libloot.
- :cpp:any:`loot::GameInterface::LoadPlugins()` now checks plugin validity in
parallel.
- Cyclic interaction errors now distinguish between group edges that involve
user metadata and those that don't.
- ``PluginInterface::DoFormIDsOverlap()`` has been renamed to
:cpp:any:`loot::PluginInterface::DoRecordsOverlap()`.
- :cpp:any:`loot::CyclicInteractionError::GetCycle()` is now ``const``.
- :cpp:any:`loot::UndefinedGroupError::GetGroupName()` is now ``const``.
- Linux builds are now built using GCC 10 and now link against the ``tbb``
library.
Removed
-------
- ``EdgeType::group``
- ``EdgeType::overlap``
0.18.3 - 2022-12-13
===================
Fixed
-----
- Resolved a CMake warning relating to policy CMP0135 when building libloot.
- Some of the documentation on ``not`` operators in the metadata syntax was
outdated.
- The libloot Windows DLL did not include some file info fields that are
required according to Microsoft's documentation. The ``CompanyName``,
``FileDescription``, ``InternalName``, ``OriginalFilename`` and
``ProductName`` fields have been added.
- The libloot Windows DLL advertised its ``FILETYPE`` as ``VFT_APP``, which has
been changed to ``VFT_DLL``.
Changed
-------
- Sorting optimisations mean that sorting is now significantly faster (over 5
times faster in testing).
- Log message severities have been adjusted to reduce the verbosity at the
"info" level and to move some messages between "debug" and "trace".
- Release build archive names no longer include the output of ``git describe``.
- Updated spdlog to v1.11.0.
0.18.2 - 2022-10-11
===================
Fixed
-----
- libloot will now use the correct local app data path for the Epic Games Store
distribution of Skyrim Special Edition when no local app data path is passed
to :cpp:any:`loot::CreateGameHandle()`. Via libloadorder.
Changed
-------
- Updated libloadorder to v13.3.0.
0.18.1 - 2022-10-01
===================
Fixed
-----
- libloot will now use the correct local app data path for the GOG distribution
of Skyrim Special Edition when no local app data path is passed to
:cpp:any:`loot::CreateGameHandle()`. Via libloadorder.
- If Oblivion's ``Oblivion.ini`` could not be found or read, or if it did not
contain the ``bUseMyGamesDirectory`` setting, the game's install path would be
used as the parent directory for ``plugins.txt``. libloot now correctly
defaults to using the game's local app data directory, and only uses the
install path if ``bUseMyGamesDirectory=0`` is found. Via libloadorder.
Changed
-------
- When serialising plugin metadata as YAML, LOOT now:
- Puts ``url`` before ``group``
- Serialises single-element lists using the flow style if the element would be
serialised as a scalar value
- Pads CRC hexadecimal values to always be 8 characters long (excluding the
``0x`` prefix)
- Uses uppercase letters in CRC hexadecimal values.
- Updated esplugin to v4.0.0.
- Updated Google Test to v1.12.1.
- Updated libloadorder to v13.2.0.
- Updated loot-condition-interpreter to v2.3.1.
- Updated spdlog to v1.10.0.
0.18.0 - 2022-02-27
===================
Added
-----
- :cpp:any:`loot::Group::DEFAULT_NAME` gives the default group name as a
compile-time constant.
- :cpp:any:`loot::ToSimpleMessages()` turns a ``std::vector<Message>`` into a
``std::vector<SimpleMessage>`` for a given language.
- :cpp:any:`loot::GameInterface::IsLoadOrderAmbiguous()` exposes libloadorder's
``lo_is_ambiguous()`` function.
Fixed
-----
- :cpp:any:`loot::SimpleMessage` now uses an in-class initialiser to ensure that
its ``type`` member variable is always initialised.
- Added missing virtual destructors to :cpp:any:`loot::GameInterface`,
:cpp:any:`loot::DatabaseInterface` and :cpp:any:`loot::PluginInterface`.
- Two versions that only differ by the presence and absence of pre-release
identifiers were not correctly compared according to Semantic Versioning,
which states that 1.0.0-alpha is less than 1.0.0. Via
loot-condition-interpreter.
- Some missing API documentation and formatting issues.
Changed
-------
- :cpp:any:`loot::CreateGameHandle()` now returns a
``std::unique_ptr<GameInterface>`` instead of a
``std::shared_ptr<GameInterface>``.
- :cpp:any:`loot::GameInterface::GetDatabase()` now returns a
``DatabaseInterface&`` instead of a ``std::shared_ptr<DatabaseInterface>``.
- :cpp:any:`loot::GameInterface::GetPlugin()` now returns a
``const PluginInterface*`` instead of a
``std::shared_ptr<const PluginInterface>``.
- :cpp:any:`loot::GameInterface::GetLoadedPlugins()` now returns a
``std::vector<const PluginInterface*>`` instead of a
``std::vector<std::shared_ptr<const PluginInterface>>``.
- ``MessageContent::defaultLanguage`` has been replaced with
:cpp:any:`loot::MessageContent::DEFAULT_LANGUAGE`, which is a compile-time
constant.
- ``File::ChooseDetail()``,
``Message::GetContent(const std::string& language)``,
``MessageContent::Choose()`` and ``PluginCleaningData::ChooseDetail()`` have
been replaced with :cpp:any:`loot::SelectMessageContent`.
- ``Message::ToSimpleMessage()`` has been replaced with
:cpp:any:`loot::ToSimpleMessage()`.
- ``LootVersion`` has been replaced with :cpp:any:`loot::LIBLOOT_VERSION_MAJOR`,
:cpp:any:`loot::LIBLOOT_VERSION_MINOR`,
:cpp:any:`loot::LIBLOOT_VERSION_PATCH`, :cpp:any:`loot::GetLiblootVersion()`
and :cpp:any:`loot::GetLiblootRevision()`.
- :cpp:any:`loot::File::GetDisplayName()` is now a trivial accessor that only
ever returns the value of the display name member variable and performs no
character escaping.
- :cpp:any:`loot::CyclicInteractionError` and
:cpp:any:`loot::UndefinedGroupError` have had their ``const`` member variables
made non-``const``.
- :cpp:any:`loot::ConditionalMetadata`, :cpp:any:`loot::File`,
:cpp:any:`loot::Filename`, :cpp:any:`loot::Group`, :cpp:any:`loot::Location`,
:cpp:any:`loot::Message`, :cpp:any:`loot::MessageContent`,
:cpp:any:`loot::PluginCleaningData`, :cpp:any:`loot::PluginMetadata` and
:cpp:any:`loot::Tag` have had their user-defined default constructors replaced
by use of in-class initialisers and defaulted default constructors.
- The ``<`` and ``==`` operator overloads for :cpp:any:`loot::File`,
:cpp:any:`loot::Group`, :cpp:any:`loot::Location`, :cpp:any:`loot::Message`,
:cpp:any:`loot::MessageContent`, :cpp:any:`loot::PluginCleaningData` and
:cpp:any:`loot::Tag` have become non-member functions.
- The performance of :cpp:any:`loot::PluginMetadata::NameMatches()` has been
greatly improved by not constructing a new regex object every time the
function is called.
- Mentions of GitHub Flavored Markdown have been replaced with CommonMark, as
LOOT now uses the latter instead of the former.
- Updated loot-condition-interpreter to v2.3.0.
Removed
-------
- ``ConditionalMetadata::ParseCondition()``
- ``PluginMetadata::NewMetadata()``
- All Git-related functionality has been removed, including the libgit2
dependency and the following API items:
- ``loot::UpdateFile()``
- ``loot::GetFileRevision()``
- ``loot::IsLatestFile()``
- ``loot::libgit2_category()``
- ``loot::GitStateError``
- ``loot::FileRevision``
0.17.3 - 2022-01-02
===================
Added
-----
- :cpp:any:`PluginMetadata::AsYaml()` can be used to serialise plugin metadata as YAML.
Changed
-------
- Plugin name regular expression objects are now cached between calls to :cpp:any:`DatabaseInterface::LoadLists()`.
0.17.2 - 2021-12-24
===================
Fixed
-----
- A missing ``<string>`` include in ``include/loot/struct/simple_message.h``.
- Invalid configuration causing Read The Docs to fail to build the
documentation.
Changed
-------
- Updated libgit2 to v1.3.0.
0.17.1 - 2021-11-13
===================
Fixed
-----
- Out-of-bounds array access that could occur in some situations and which could
cause crashes in Linux builds.
0.17.0 - 2021-09-24
===================
Added
-----
- :cpp:any:`DatabaseInterface::LoadLists()` now accepts an optional third
parameter that is the path to a masterlist prelude file to load. If loaded, it
will be used to replace the value of the prelude in the loaded masterlist
(if the masterlist has a prelude).
- The :cpp:any:`Message` class has gained a constructor that takes a
:cpp:any:`SimpleMessage`.
- The :cpp:any:`File` class has been gained support for the metadata structure's
new ``detail`` field, adding:
- An optional ``const std::vector<MessageContent>&`` parameter to the
multiple-parameter constructor.
- A new :cpp:any:`File::GetDetail()` member function.
- A new :cpp:any:`File::ChooseDetail()` member function.
Changed
-------
- ``MasterlistInfo`` has been renamed to :cpp:any:`FileRevision`, and its
``revision_id`` and ``revision_date`` fields are now named ``id`` and ``date``
respectively.
- The ``UpdateMasterlist``, ``GetMasterlistRevision`` and ``IsLatestMasterlist``
member functions have been moved out of ``DatabaseInterface`` and are now free
functions named :cpp:any:`UpdateFile`, :cpp:any:`GetFileRevision` and
:cpp:any:`IsLatestFile` respectively.
- :cpp:any:`PluginInterface::GetHeaderVersion()` now returns a
``std::optional<float>`` instead of a ``float``. The return value is
``std::nullopt`` if no header version field was found or if its value was NaN.
- Sorting now checks for cycles before adding overlap edges, so that any cycles
are caught before the slowest steps in the sorting process.
- ``PluginCleaningData::GetInfo()`` has been renamed to
``PluginCleaningData::GetDetail()``.
- ``PluginCleaningData::ChooseInfo()`` has been renamed to
``PluginCleaningData::ChooseDetail()``.
- All API functions that returned a ``MessageContent`` or ``SimpleMessage`` now
return a ``std::optional<MessageContent>`` or ``std::optional<SimpleMessage>``
respectively. This affects the following member functions:
- :cpp:any:`Message::GetContent()`
- :cpp:any:`Message::ToSimpleMessage()`
- :cpp:any:`MessageContent::Choose()`
- :cpp:any:`PluginCleaningData::ChooseDetail()`
- Updated libgit2 to v1.1.1.
- Updated Google Test to v1.11.0.
- Updated spdlog to v1.9.2.
- Updated yaml-cpp to v0.7.0+merge-key-support.1.
Removed
-------
- :cpp:any:`PluginInterface::IsLightMaster()`
- :cpp:any:`PluginInterface::IsValidAsLightMaster()`
- Updating the masterlist no longer reloads it, the masterlist must now be
reloaded separately.
- Masterlist update no longer supports rolling back through revisions until a
revision that can be successfully loaded is found.
0.16.3 - 2021-05-06
===================
Added
-----
- :cpp:any:`PluginInterface::IsLightPlugin()` as a more accurately named
equivalent to :cpp:any:`PluginInterface::IsLightMaster()`.
- :cpp:any:`PluginInterface::IsValidAsLightPlugin()` as a more accurately named
equivalent to :cpp:any:`PluginInterface::IsValidAsLightMaster()`.
- Support for parsing inverted metadata conditions (``not (<expression>)``).
Note however that this is not yet part of any released version of LOOT's
metadata syntax and must not be used where compatibility with older releases
of LOOT is required. Via loot-condition-interpreter.
Changed
-------
- :cpp:any:`loot::MessageContent::Choose()` now compares locale and language
codes so that if an exact match is not present but a more or less specific
match is present, that will be preferred over the default language message
content.
- Regular expression functions in metadata conditions now handle ghosted plugins
in the same way as their path function counterparts.
- Updated esplugin to v3.5.0.
- Updated libloadorder to v13.0.0.
- Updated loot-condition-interpreter to v2.2.1.
- Updated spdlog to v1.8.5.
Fixed
-----
- ``.ghost`` file extensions are no longer recursively trimmed when checking if
a file has a valid plugin file extension during metadata condition evaluation.
Via loot-condition-interpreter.
- When looking for a plugin file matching a path during metadata condition
evaluation, a ``.ghost`` extension is only added to the path if one was not
already present. Via loot-condition-interpreter.
- When comparing versions during metadata condition evaluation, the comparison
now compares numeric against non-numeric release identifiers (and vice versa)
by comparing the numeric value against the numeric value of leading digits in
the non-numeric value, and treating the latter as greater if the two numeric
values are equal. The numeric value is treated as less than the non-numeric
value if the latter has no leading digits. Previously all non-numeric
identifiers were always greater than any numeric identifier. For example, 78b
was previously considered to be greater than 86, but is now considered to be
less than 86. Via loot-condition-interpreter.
- Linux builds did not correctly handle case-insensitivity of plugin names
during sorting on filesystems with case folding enabled.
Deprecated
----------
- :cpp:any:`PluginInterface::IsLightMaster()`: use
:cpp:any:`PluginInterface::IsLightPlugin()` instead.
- :cpp:any:`PluginInterface::IsValidAsLightMaster()`: use
:cpp:any:`PluginInterface::IsValidAsLightPlugin()` instead.
0.16.2 - 2021-02-13
===================
Changed
-------
- Updated libgit2 to v1.1.0.
- Updated loot-condition-interpreter to v2.1.2.
- Updated Boost to v1.72.0.
- Linux releases are now built on GitHub Actions.
- Masterlist updates can no longer be fetched using SSH URLs. This support was
never tested or documented.
0.16.1 - 2020-08-22
===================
Fixed
-----
- ``File::GetDisplayName()`` now escapes ASCII punctuation characters when
returning the file's name, i.e. when no display name is explicitly set. For
example, ``File("plugin.esp").GetDisplayName()`` will now return
``plugin\.esp``.
0.16.0 - 2020-07-12
===================
Added
-----
- The ``!=``, ``>``, ``<=`` and ``>=`` comparison operators are now implemented
for :cpp:any:`loot::File`, :cpp:any:`loot::Location`,
:cpp:any:`loot::Message`, :cpp:any:`loot::MessageContent`,
:cpp:any:`loot::PluginCleaningData` and :cpp:any:`loot::Tag`.
- The ``!=``, ``<``, ``>``, ``<=`` and ``>=`` comparison operators are now
implemented for :cpp:any:`loot::Group`.
- A new :cpp:any:`Filename` class for representing strings handled as
case-insensitive filenames.
- ``PluginMetadata::NameMatches()`` checks if the given plugin filename matches
the plugin name of the metadata object it is called on. If the plugin metadata
name is a regular expression, the given plugin filename will be matched
against it, otherwise the comparison is case-insensitive equality.
Changed
-------
- ``File::GetName()`` now returns a :cpp:any:`Filename` instead of a
``std::string``.
- :cpp:any:`GetGroups()` and :cpp:any:`GetUserGroups()` now return
``std::vector<Group>`` instead of ``std::unordered_set<Group>``.
- :cpp:any:`SetUserGroups()` now takes a ``const std::vector<Group>&`` instead
of a ``const std::unordered_set<std::string>&``.
- :cpp:any:`loot::Group`'s three-argument constructor now takes a
``const std::vector<std::string>&`` instead of a
``const std::unordered_set<std::string>&`` as its second parameter.
- :cpp:any:`GetAfterGroups()` now returns a ``std::vector<std::string>``
instead of a ``std::unordered_set<std::string>``.
- ``std::set<>`` usage has been replaced by ``std::vector<>`` throughout the
public API. This affects the following functions:
- ``PluginInterface::GetBashTags()``
- ``DatabaseInterface::GetKnownBashTags()``
- ``GameInterface::GetLoadedPlugins()``
- ``PluginMetadata::GetLoadAfterFiles()``
- ``PluginMetadata::SetLoadAfterFiles()``
- ``PluginMetadata::GetRequirements()``
- ``PluginMetadata::SetRequirements()``
- ``PluginMetadata::GetIncompatibilities()``
- ``PluginMetadata::SetIncompatibilities()``
- ``PluginMetadata::GetTags()``
- ``PluginMetadata::SetTags()``
- ``PluginMetadata::GetDirtyInfo()``
- ``PluginMetadata::SetDirtyInfo()``
- ``PluginMetadata::GetCleanInfo()``
- ``PluginMetadata::SetCleanInfo()``
- ``PluginMetadata::GetLocations()``
- ``PluginMetadata::SetLocations()``
- :cpp:any:`loot::File`, :cpp:any:`loot::Location`, :cpp:any:`loot::Message`,
:cpp:any:`loot::MessageContent`, :cpp:any:`loot::PluginCleaningData`,
:cpp:any:`loot::Tag` and :cpp:any:`loot::Group` now implement their comparison
operators by comparing all their fields (including inherited fields), using
the same operator for the fields. For example, comparing two
:cpp:any:`loot::File` objects using ``==`` will now compare each of their
fields using ``==``.
- When loading plugins, the speed at which LOOT identifies their corresponding
archive files (``*.bsa`` or ``.ba2``, depending on the game) has been
improved.
Removed
-------
- ``PluginMetadata::IsEnabled()`` and ``PluginMetadata::SetEnabled()``, as it is
no longer possible to disable plugin metadata (though doing so never had any
effect).
- :cpp:any:`PluginMetadata` no longer implements the ``==`` or ``!=`` comparison
operators.
- ``std::hash`` is no longer specialised for :cpp:any:`loot::Group`.
Fixed
-----
- :cpp:any:`LoadsArchive()` now correctly identifies the BSAs that a Skyrim SE
or Skyrim VR loads. This assumes that Skyrim VR plugins load BSAs in the same
way as Skyrim SE. Previously LOOT would use the same rules as the Fallout
games for Skyrim SE or VR, which was incorrect.
- Some operations involving loaded plugins or copies of game interface objects
could potentially cause data races due to a lack of mutex locking in some data
read operations.
- Copying a game interface object did not copy its cached archive files, leaving
the new copy with no cached archive files.
0.15.2 - 2020-06-14
===================
Changed
-------
- :cpp:any:`MergeMetadata()` now only uses the group value of the given metadata
object if there is not already one set, matching the behaviour for all other
merged metadata.
- Updated esplugin to v3.3.1.
- Updated libgit2 to v1.0.1.
- Updated loot-condition-interpreter to v2.1.1.
- Updated spdlog to v1.6.1.
Fixed
-----
- :cpp:any:`GetPluginMetadata()` preferred masterlist metadata over userlist
metadata when merging them, which was the opposite of the intended behaviour.
0.15.1 - 2019-12-07
===================
Changed
-------
- The range of FormIDs that are recognised as valid in light masters has been
extended for Fallout 4 plugins, from between 0x800 and 0xFFF inclusive to
between 0x001 and 0xFFF inclusive, to reflect the extended range supported by
Fallout 4 v1.10.162.0.0. The valid range for Skyrim Special Edition plugins is
unchanged. Via esplugin.
- Updated esplugin to v3.3.0.
0.15.0 - 2019-11-05
===================
Changed
-------
- libloot now supports v0.15 of the metadata syntax.
- The order of the plugins passed to :cpp:any:`SortPlugins` is now used
as the current load order during sorting. The order of plugins passed in did
not previously have any impact.
- Constructors for the following classes and structs are now ``explicit``:
- :cpp:any:`loot::ConditionalMetadata`
- :cpp:any:`loot::File`
- :cpp:any:`loot::Group`
- :cpp:any:`loot::Location`
- :cpp:any:`loot::Message`
- :cpp:any:`loot::MessageContent`
- :cpp:any:`loot::PluginCleaningData`
- :cpp:any:`loot::PluginMetadata`
- :cpp:any:`loot::Tag`
- :cpp:any:`loot::MasterlistInfo`
- :cpp:any:`loot::Vertex`
- Updated loot-condition-interpreter to v2.1.0.
- Updated spdlog to v1.4.2.
Removed
-------
- ``InitialiseLocale()``
- ``PluginMetadata::GetLowercasedName()``
- ``PluginMetadata::GetNormalizedName()``
Fixed
-----
- libloot was unable to extract versions from plugin descriptions containing
``version:`` followed by whitespace and one or more digits.
- libloot did not error if masterlist metadata defined a group that loaded after
another group that was not defined in the masterlist, but which was defined in
user metadata. This was unintentional, and now all groups mentioned in
masterlist metadata must now be defined in the masterlist.
- Build errors on Linux using GCC 9 and ICU 61+.
0.14.10 - 2019-09-06
====================
Changed
-------
- Improved the sorting process for Morrowind. Previously, sorting was unable to
determine if a Morrowind plugin contained any records overriding those of its
masters, and so added no overlap edges between Morrowind plugins when sorting.
Sorting now counts override records by comparing plugins against their
masters, giving the same results as for other games.
However, unlike for other games, this requires all a plugin's masters to be
installed. If a plugin's masters are missing, the plugin's total record count
will be used as if it was the plugin's override record count to ensure that
sorting can still proceed, albeit with potentially reduced accuracy.
- Updated esplugin to v3.2.0.
- Updated libgit2 to v0.28.3.
0.14.9 - 2019-07-23
===================
Fixed
-----
- Regular expressions in condition strings are now prefixed with ``^`` and
suffixed with ``$`` before evaluation to ensure that only exact matches to the
given expression are found. Via loot-condition-interpreter.
Changed
-------
- Updated loot-condition-interpreter to v2.0.0.
0.14.8 - 2019-06-30
===================
Fixed
-----
- Evaluating ``version()`` and ``product_version()`` conditions will no longer
error if the given executable has no version fields. Instead, it will be
evaluated as having no version. Via loot-condition-interpreter.
- Sorting would not preserve the existing relative positions of plugins that had
no relative positioning enforced by plugin data or metadata, if one or both of
their filenames were not case-sensitively equal to their entries in
``plugins.txt`` / ``loadorder.txt``. Load order position comparison is now
correctly case-insensitive.
Changed
-------
- Improved load order sorting performance.
- Updated loot-condition-interpreter to v2.0.0.
0.14.7 - 2019-06-13
===================
Fixed
-----
- Filename comparisons on Windows now has the same locale-invariant case
insensitivity behaviour as Windows itself, instead of being locale-dependent.
- Filename comparisons on Linux now use ICU case folding to give
locale-invariant results that are much closer to Windows' case insensitivity,
though still not identical.
Changed
-------
- Updated libgit2 to v0.28.2.
0.14.6 - 2019-04-24
===================
Added
-----
- Support for TES III: Morrowind using ``GameType::tes3``. The sorting process
for Morrowind is slightly different than for other games, because LOOT cannot
currently detect when plugins overlap. As a result, LOOT is much less likely
to suggest load order changes.
Changed
-------
- Updated esplugin to v2.1.2.
- Updated loot-condition-interpreter to v1.3.0.
Fixed
-----
- LOOT would unnecessarily ignore intermediate plugins in a non-master to master
cycle involving groups, leading to unexpected results when sorting plugins.
0.14.5 - 2019-02-27
===================
Changed
-------
- Updated libgit2 to v0.28.1.
- Updated libloadorder to v12.0.1.
- Updated spdlog to v1.3.1.
Fixed
-----
- ``HearthFires.esm`` was not recognised as a hardcoded plugin on case-sensitive
filesystems, causing a cyclic interaction error when sorting Skyrim or Skyrim
SE (via libloadorder).
0.14.4 - 2019-01-27
===================
Added
-----
- Added :cpp:any:`UnsetGroup()` to ``PluginMetadata``.
0.14.3 - 2019-01-27
===================
Changed
-------
- Condition parsing now errors if it does not consume the whole condition
string. Via loot-condition-interpreter.
- Removed a few unhelpful log statements and changed the verbosity level of
others.
- Updated loot-condition-interpreter to v1.2.2.
Fixed
-----
- Conditions were not parsed past the first instance of ``file(<regex>)``,
``active(<regex>)``, ``many(<regex>)`` or ``many_active(<regex>)``. Via
loot-condition-interpreter.
- :cpp:any:`loot::CreateGameHandle()` could crash when trying to check if the
given paths are symlinks. If a check fails, LOOT will assume the path is not a
symlink.
0.14.2 - 2019-01-20
===================
Changed
-------
- Updated loot-condition-interpreter to v1.2.1.
- Updated spdlog to v1.3.0.
Fixed
-----
- An error when loading plugins with a file present in the plugins directory
that has a filename containing characters that cannot be represented in the
system code page.
- An error when trying to read the version of an executable that does not have
a US English version information resource. Executable versions are now read
from the file's first version information resource, whatever its language.
Via loot-condition-interpreter.
0.14.1 - 2018-12-23
===================
Changed
-------
- Updated loot-condition-interpreter to v1.2.0.
Fixed
-----
- Product version conditions read from executables' ``VS_FIXEDFILEINFO``
structure, so the versions read did not match the versions displayed by
Windows' File Explorer. Product versions are now read from executables'
``VS_VERSIONINFO`` structure, using the ``ProductVersion`` key. Via
loot-condition-interpreter.
- The release date in the metadata syntax changelog for v0.14 was "Unreleased".
0.14.0 - 2018-12-09
===================
Added
-----
- :cpp:any:`GetHeaderVersion()` to get the value of the version field in the
``HEDR`` subrecord of a plugin's ``TES4`` record.
- :cpp:any:`IsValidAsLightMaster()` to check if a light master is valid or if a
non-light-master plugin would be valid with the light master flag or ``.esl``
extension. Validity is defined as having no new records with a FormID object
index greater than 0xFFF.
- :cpp:any:`GetGroupsPath()` to return the path between two given groups that
maximises the user metadata and minimises the masterlist metadata involved.
- :cpp:any:`loot::Vertex` to represent a plugin or group vertex in a sorting
graph path.
- :cpp:any:`loot::EdgeType` to represent the type of the edge between two vertices
in a sorting graph. Each edge type indicates the type of data it was sourced
from.
Changed
-------
- Renamed the library from "the LOOT API" to "libloot" to avoid confusion
between the name of the library and the API that it provides. The library
filename is changed so that the ``loot_api`` part is now ``loot``, e.g.
``loot.dll`` on Windows and ``libloot.so`` on Linux.
- :cpp:any:`CyclicInteractionError` has had its constructor and methods
completely replaced to provide a more detailed and flexible representation of
the cyclic path that it reports.
- ``UndefinedGroupError::getGroupName()`` has been renamed to
``UndefinedGroupError::GetGroupName()`` for consistency with other API method
names.
- ``LootVersion::string()`` has been renamed to
``LootVersion::GetVersionString()`` for consistency with other API method
names.
- :cpp:any:`GetPluginMetadata()` and :cpp:any:`GetPluginUserMetadata()` now
return ``std::optional<PluginMetadata>`` to differentiate metadata being found
or not. Note that the ``PluginMetadata`` value may still return true for
:cpp:any:`HasNameOnly()` if a metadata entry exists but has no content other
than the plugin name.
- :cpp:any:`GetGroup()` now returns ``std::optional<std::string>`` to
indicate when there is no group metadata explicitly set, to simplify
distinguishing between explicit and implicit default group membership.
- :cpp:any:`GetVersion()` now returns ``std::optional<std::string>`` to
differentiate between there being no version and the version being an empty
string, though the latter should never occur.
- :cpp:any:`GetCRC()` now returns ``std::optional<uint32_t>`` to differentiate
between there being no CRC calculated and the CRC somehow being zero (which
should never occur).
- Filesystem paths are now represented in the API by ``std::filesystem::path``
values instead of ``std::string`` values. This affects the following
functions:
- :cpp:any:`loot::CreateGameHandle()`
- :cpp:any:`LoadLists()`
- :cpp:any:`WriteUserMetadata()`
- :cpp:any:`WriteMinimalList()`
- :cpp:any:`UpdateMasterlist()`
- :cpp:any:`GetMasterlistRevision()`
- :cpp:any:`IsLatestMasterlist()`
- The metadata condition parsing, evaluation and caching code and the pseudosem
dependency have been replaced by a dependency on
`loot-condition-interpreter`_, which provides more granular caching and more
opportunity for future enhancements.
- The API now supports v0.14 of the metadata syntax.
- Updated C++ version required to C++17. This means that Windows builds
now require the MSVC 2017 runtime redistributable to be installed.
- Updated esplugin to v2.1.1.
- Updated libloadorder to v12.0.0.
- Updated libgit2 to v0.27.7.
- Updated spdlog to v1.2.1.
.. _loot-condition-interpreter: https://github.com/loot/loot-condition-interpreter
Removed
-------
- ``PluginInterface::GetLowercasedName()``, as the case folding behaviour LOOT
uses is not necessarily appropriate for all use cases, so it's up to the
client to lowercase according to their own needs.
Fixed
-----
- BSAs/BA2s loaded by non-ASCII plugins for Oblivion, Fallout 3, Fallout: New
Vegas and Fallout 4 may not have been detected due to incorrect
case-insensitivity handling.
- Fixed incorrect case-insensitivity handling for non-ASCII plugin filenames and
``File`` metadata names.
- ``FileVersion`` and ``ProductVersion`` properties were not set in the DLL
since v0.11.0.
- Path equivalence checks could be inaccurate as they were using case-insensitive
string comparisons, which may not match filesystem behaviour. Filesystem
equivalence checks are now used to improve correctness.
- Errors due to filesystem permissions when cloning a new masterlist repository
into an existing game directory. Deleting the temporary directory is now
deferred until after its contents have been copied into the game directory,
and if an error is encountered when deleting the temporary directory, it is
logged but does not cause the masterlist update to fail.
- An error creating a game handle for Skyrim if ``loadorder.txt`` is not encoded
in UTF-8. In this case, libloadorder will now fall back to interpreting its
contents as encoded in Windows-1252, to match the behaviour when reading the
load order state.
0.13.8 - 2018-09-24
===================
Fixed
-----
- Filesystem errors when trying to set permissions during a masterlist update
that clones a new repository.
0.13.7 - 2018-09-10
===================
Changed
-------
- Significantly improve plugin loading performance by scanning for BSAs/BA2s
once instead of for each plugin.
- Improve performance of metadata evaluation by caching CRCs with the same
cache lifetime as condition results.
- Improve performance of sorting when it involves long plugin interaction
chains.
- Updated esplugin to v2.0.1.
- Updated libgit2 to v0.27.4.
- Updated libloadorder v11.4.1.
- Updated spdlog to v1.1.0.
- Updated yaml-cpp to 0.6.2+merge-key-support.2.
Fixed
-----
- Fallout 4's `DLCUltraHighResolution.esm` is now handled as a hardcoded plugin
(via libloadorder).
0.13.6 - 2018-06-29
===================
Changed
-------
- Tweaked masterlist repository cloning to avoid undefined behaviour.
- Updated Boost to v1.67.0.
- Updated esplugin to v2.0.0.
- Updated libgit2 to v0.27.2.
- Updated libloadorder to v11.4.0.
0.13.5 - 2018-06-02
===================
Changed
-------
- Sorting now enforces hardcoded plugin positions, sourcing them through
libloadorder. This avoids the need for often very verbose metadata entries,
particularly for Creation Club plugins.
- Updated libgit2 to v0.27.1. This includes a security fix for CVE-2018-11235,
but LOOT API's usage is not susceptible. libgit2 is not susceptible to
CVE-2018-11233, another Git vulnerability which was published on the same day.
- Updated libloadorder to v11.3.0.
- Updated spdlog to v0.17.0.
- Updated esplugin to v1.0.10.
0.13.4 - 2018-06-02
===================
Fixed
-----
- :cpp:any:`NewMetadata()` now uses the passed plugin's group if the calling
plugin's group is implicit, and sets the group to be implicit if the two
plugins' groups are equal.
0.13.3 - 2018-05-26
===================
Changed
-------
- Improved cycle avoidance when resolving evaluating plugin groups during
sorting. If enforcing the group difference between two plugins would cause a
cycle and one of the plugins' groups is the default group, that plugin's group
will be ignored for all plugins in groups between default and the other
plugin's group.
- The masterlist repository cloning process no longer moves LOOT's game folders,
so if something goes wrong the process fails more safely.
- The LOOT API is now built with debugging information on Windows, and its PDB
is included in build archives.
- Updated libloadorder to v11.2.2.
Fixed
-----
- Various filesystem-related issues that could be encountered when updating
masterlists, including failure due to file handles being left open while
attempting to remove.
- Building the esplugin and libloadorder dependencies using Rust 1.26.0, which
included a `regression`_ to workspace builds.
.. _regression: https://github.com/rust-lang/cargo/issues/5518
0.13.2 - 2018-04-29
===================
Changed
-------
- Updated libloadorder to v11.2.1.
Fixed
-----
- Incorrect load order positions were given for light-master-flagged ``.esp``
plugins when getting the load order (via libloadorder).
0.13.1 - 2018-04-09
===================
Added
-----
- Support for Skyrim VR using ``GameType::tes5vr``.
Changed
-------
- Updated libloadorder to v11.2.0.
0.13.0 - 2018-04-02
===================
Added
-----
- Group metadata as a replacement for priority metadata. Each plugin belongs to
a group, and a group can load after other groups. Plugins belong to the
``default`` group by default.
- Added the :cpp:any:`loot::Group` class to represent a group.
- Added :cpp:any:`loot::UndefinedGroupError`.
- Added :cpp:any:`GetGroups()`, :cpp:any:`GetUserGroups()` and :cpp:any:`SetUserGroups()`.
- Added :cpp:any:`GetGroup()`, :cpp:any:`IsGroupExplicit()`
and :cpp:any:`SetGroup()`.
- Updated :cpp:any:`MergeMetadata()` to replace the existing
group with the given object's group if the latter is explicit.
- Updated :cpp:any:`NewMetadata()` to return an object using
the called object's group.
- Updated :cpp:any:`HasNameOnly()` to check the group is
implicit.
- Updated :cpp:any:`SortPlugins()` to take into account plugin
groups.
Changed
-------
- :cpp:any:`LoadPlugins()` and
:cpp:any:`SortPlugins()` no longer load the current load order
state, so :cpp:any:`LoadCurrentLoadOrderState()` must be called
separately.
- Updated libgit2 to v0.27.0.
- Updated libloadorder to v11.1.0.
Removed
-------
- Support for local and global plugin priorities.
- Removed the ``loot::Priority`` class.
- Removed ``PluginMetadata::GetLocalPriority()``,
``PluginMetadata::GetGlobalPriority()``,
``PluginMetadata::SetLocalPriority()`` and
``PluginMetadata::SetGlobalPriority()``
- Priorities are no longer taken into account when sorting plugins.
Fixed
-----
- An error when applying a load order for Morrowind, Oblivion, Fallout 3 or
Fallout: New Vegas when a plugin had a timestamp earlier than 1970-01-01
00:00:00 UTC (via libloadorder).
- An error when loading the current load order for Skyrim with a
``loadorder.txt`` incorrectly encoded in Windows-1252 (via libloadorder).
0.12.5 - 2018-02-17
===================
Changed
-------
- Updated esplugin to v1.0.9.
- Updated libgit2 to v0.26.3. This enables TLS 1.2 support on Windows 7, so
users shouldn't need to manually enable it themselves.
0.12.4 - 2018-02-17
===================
Fixed
-----
- Loading or saving a load order could be very slow because the plugins
directory was scanned recursively, which is unnecessary. In the reported case,
this fix caused saving a load order to go from 23 seconds to 43 milliseconds
(via libloadorder).
- Plugin parsing errors were being logged with trace severity, they are now
logged as errors.
- Saving a load order for Oblivion, Fallout 3 or Fallout: New Vegas now updates
plugin access times to the current time for correctness (via libloadorder).
Changed
-------
- ``GameInterface::SetLoadOrder()`` now errors if passed a load order that does
not contain all installed plugins. The previous behaviour was to append any
missing plugins, but this was undefined and could cause unexpected results
(via libloadorder).
- Performance improvements for load order operations, benchmarked at 2x to 150x
faster (via libloadorder).
- Updated mentions of libespm in error messages to mention esplugin instead.
- Updated libloadorder to v11.0.1.
- Updated spdlog to v0.16.3.
0.12.3 - 2018-02-04
===================
Added
-----
- Support for Fallout 4 VR via the new :cpp:any:`loot::GameType::fo4vr` game type.
Fixed
-----
- :cpp:any:`loot::CreateGameHandle()` no longer accepts an empty game path
string, and no longer has a default value for its game path parameter, as
using an empty string as the game path is invalid and always causes an
exception to be thrown.
Changed
-------
- Added an empty string as the default value of
:cpp:any:`loot::InitialiseLocale()`'s string parameter.
- Updated esplugin to v1.0.8.
- Updated libloadorder to v10.1.0.
0.12.2 - 2017-12-24
===================
Fixed
-----
- Plugins with a ``.esp`` file extension that have the light master flag set are
no longer treated as masters when sorting, so they can have other ``.esp``
files as masters without causing cyclic interaction sorting errors.
Changed
-------
- Downgraded Boost to 1.63.0 to take advantage of pre-built binaries on AppVeyor.
0.12.1 - 2017-11-23
===================
Added
-----
- Support for identifying Creation Club plugins using ``Skyrim.ccc`` and ``Fallout4.ccc`` (via libloadorder).
Changed
-------
- Update esplugin to v1.0.7.
- Update libloadorder to v10.0.4.
0.12.0 - 2017-11-03
===================
Added
-----
- Support for light master (``.esl``) plugins.
- :cpp:any:`LoadCurrentLoadOrderState()` in :cpp:any:`loot::GameInterface` to
expose load order cache management to clients, as libloadorder no longer
internally manages it.
- :cpp:any:`loot::SetLoggingCallback()` to allow clients to handle the LOOT
API's logging statements themselves.
- Logging of libloadorder error details.
Changed
-------
- :cpp:any:`LoadPlugins()` now loads the current load order
state before loading plugins.
- Added a `condition` string field to :cpp:any:`SimpleMessage`.
- Replaced libespm dependency with esplugin v1.0.6. This significantly improves
safety and sorting performance, especially for large load orders.
- Updated libloadorder to v10.0.3. This significantly improves safety and the
performance of load order operations, at the expense of exposing cache
management to the client.
- Replaced Boost.Log with spdlog v0.14.0, removing dependencies on several other
Boost libraries in the process.
- Updated libgit2 to v0.26.0.
- Update Boost to v1.65.1.
Removed
-------
- ``DatabaseInterface::EvalLists()`` as it was superseded in v0.11.0 by the
ability to evaluate conditions when getting general messages and individual
plugins' metadata, which is more efficient.
- ``SetLoggingVerbosity()`` and ``SetLogFile()`` as they have been superseded
by the new :cpp:any:`loot::SetLoggingCallback()` function.
- The ``loot/yaml/*`` headers containing LOOT's internal YAML conversion
functions are no longer exposed alongside the API headers.
- The ``loot/windows_encoding_converters.h`` header is no longer exposed
alongside the API headers.
Fixed
-----
- Formatting in metadata documentation.
- Saving metadata wrote entries in an inconsistent order.
- Clang build errors.
0.11.1 - 2017-06-19
===================
Fixed
-----
- A crash would occur when loading an plugin that had invalid data past its
header. Such plugins are now just silently ignored.
- :cpp:any:`loot::CreateGameHandle()` would not resolve game or local data paths
that are junction links correctly, which caused problems later when trying to
perform actions such as loading plugins.
- Performing a masterlist update on a branch where the remote and local
histories had diverged would fail. The existing local branch is now discarded
and the remote branch checked out anew, as intended.
0.11.0 - 2017-05-13
===================
Added
-----
- New functions to :cpp:class:`loot::DatabaseInterface`:
- :cpp:any:`WriteUserMetadata()`
- :cpp:any:`GetKnownBashTags()`
- :cpp:any:`GetGeneralMessages()`
- :cpp:any:`GetPluginMetadata()`
- :cpp:any:`GetPluginUserMetadata()`
- :cpp:any:`SetPluginUserMetadata()`
- :cpp:any:`DiscardPluginUserMetadata()`
- :cpp:any:`DiscardAllUserMetadata()`
- :cpp:any:`IsLatestMasterlist()`
- A :cpp:any:`loot::GameInterface` pure abstract class that exposes methods for
accessing game-specific functionality.
- A :cpp:any:`loot::PluginInterface` pure abstract class that exposes methods
for accessing plugin file data.
- The :cpp:any:`loot::SetLoggingVerbosity()` and :cpp:any:`loot::SetLogFile()`
functions and :cpp:any:`loot::LogVerbosity` enum for controlling the API's
logging behaviour.
- An :cpp:any:`loot::InitialiseLocale()` function that must be called to
configure the API's locale before any of its other functionality is used.
- LOOT's internal metadata classes are now exposed as part of the API.
Changed
-------
- Renamed ``loot::CreateDatabase()`` to :cpp:any:`loot::CreateGameHandle()`, and
changed its signature so that it returns a shared pointer to a
:cpp:any:`loot::GameInterface` instead of a shared pointer to a
:cpp:any:`loot::DatabaseInterface`.
- Moved :cpp:any:`SortPlugins()` into :cpp:any:`loot::GameInterface`.
- Some :cpp:any:`loot::DatabaseInterface` methods are now const:
- :cpp:any:`WriteMinimalList()`
- :cpp:any:`GetMasterlistRevision()`
- LOOT's internal YAML conversion functions have been refactored into the
``include/loot/yaml`` directory, but they are not really part of the API.
They're only exposed so that they can be shared between the API and LOOT
application without introducing another component.
- LOOT's internal string encoding conversion functions have been refactored into
the ``include/loot/windows_encoding_converters.h`` header, but are not really
part of the API. They're only exposed so that they can be shared between the
API and LOOT application without introducing another component.
- Metadata is now cached more efficiently, reducing the API's memory footprint.
- Log timestamps now have microsecond precision.
- Updated to libgit2 v0.25.1.
- Refactored code only useful to the LOOT application out of the API internals
and into the application source code.
Removed
-------
- ``DatabaseInterface::GetPluginTags()``,
``DatabaseInterface::GetPluginMessages()`` and
``DatabaseInterface::GetPluginCleanliness()`` have been removed as they have
been superseded by ``DatabaseInterface::GetPluginMetadata()``.
- The ``GameDetectionError`` class, as it is no longer thrown by the API.
- The ``PluginTags`` struct, as it is no longer used.
- The ``LanguageCode`` enum, as the API now uses ISO language codes directly
instead.
- The ``PluginCleanliness`` enum. as it's no longer used. Plugin cleanliness
should now be checked by getting a plugin's evaluated metadata and checking
if any dirty info is present. If none is present, the cleanliness is unknown.
If dirty info is present, check if any of the English info strings contain the
text "Do not clean": if not, the plugin is dirty.
- The LOOT API no longer caches the load order, as this is already done more
accurately by libloadorder (which is used internally).
Fixed
-----
- Libgit2 error details were not being logged.
- A FileAccessError was thrown when the masterlist path was an empty string. The
API now just skips trying to load the masterlist in this case.
- Updating the masterlist did not update the cached metadata, requiring a call
to :cpp:any:`LoadLists()`.
- The reference documentation was broken due to an incompatibility between
Sphinx 1.5.x and Breathe 4.4.
0.10.3 - 2017-01-08
===================
Added
-----
- Automated 64-bit API builds.
Changed
-------
- Replaced ``std::invalid_argument`` exceptions thrown during condition evaluation with ``ConditionSyntaxError`` exceptions.
- Improved robustness of error handling when calculating file CRCs.
Fixed
-----
- Documentation was not generated correctly for enums, exceptions and structs exposed by the API.
- Added missing documentation for ``CyclicInteractionError`` methods.
0.10.2 - 2016-12-03
===================
Changed
-------
- Updated libgit2 to 0.24.3.
Fixed
-----
- A crash could occur if some plugins that are hardcoded to always load were missing. Fixed by updating to libloadorder v9.5.4.
- Plugin cleaning metadata with no ``info`` value generated a warning message with no text.
0.10.1 - 2016-11-12
===================
No API changes.
0.10.0 - 2016-11-06
===================
Added
-----
* Support for TES V: Skyrim Special Edition.
Changed
-------
* Completely rewrote the API as a C++ API. The C API has been reimplemented as
a wrapper around the C++ API, and can be found in a `separate repository`_.
* Windows builds now have a runtime dependency on the MSVC 2015 runtime
redistributable.
* Rewrote the API documentation, which is now hosted online at `Read The Docs`_.
* The Windows release archive includes the ``.lib`` file for compile-time linking.
* LOOT now supports v0.10 of the metadata syntax. This breaks compatibility with existing syntax. See :doc:`the syntax version history <../metadata/changelog>` for the details.
* Updated libgit2 to 0.24.2.
Removed
-------
* The ``loot_get_tag_map()`` function has no equivalent in the new C++ API as it
is obsolete.
* The ``loot_apply_load_order()`` function has no equivalent in the new C++ API
as it just passed through to libloadorder, which clients can use directly
instead.
Fixed
-----
* Database creation was failing when passing paths to symlinks that point to
the game and/or game local paths.
* Cached plugin CRCs causing checksum conditions to always evaluate to false.
* Updating the masterlist when the user's ``TEMP`` and ``TMP`` environmental variables point to a different drive than the one LOOT is installed on.
.. _separate repository: https://github.com/loot/loot-api-c
.. _Read The Docs: https://loot.readthedocs.io
0.9.2 - 2016-08-03
==================
Changed
-------
* libespm (2.5.5) and Pseudosem (1.1.0) dependencies have been updated to the
versions given in brackets.
Fixed
-----
* The packaging script used to create API archives was packaging the wrong
binary, which caused the v0.9.0 and v0.9.1 API releases to actually be
re-releases of a snapshot build made at some point between v0.8.1 and v0.9.0:
the affected API releases were taken offline once this was discovered.
* ``loot_get_plugin_tags()`` remembering results and including them in the
results of subsequent calls.
* An error occurred when the user's temporary files directory didn't
exist and updating the masterlist tried to create a directory there.
* Errors when reading some Oblivion plugins during sorting, including
the official DLC.
0.9.1 - 2016-06-23
==================
No API changes.
0.9.0 - 2016-05-21
==================
Changed
-------
* Moved API header location to the more standard ``include/loot/api.h``.
* Documented LOOT's masterlist versioning system.
* Made all API outputs fully const to make it clear they should not be
modified and to avoid internal const casting.
* The ``loot_db`` type is now an opaque struct, and functions that used to take
it as a value now take a pointer to it.
Removed
-------
* The ``loot_cleanup()`` function, as the one string it used to destroy
is now stored on the stack and so destroyed when the API is unloaded.
* The ``loot_lang_any`` constant. The ``loot_lang_english`` constant
should be used instead.
0.8.1 - 2015-09-27
==================
Changed
-------
* Safety checks are now performed on file paths when parsing conditions (paths
must not reference a location outside the game folder).
* Updated Boost (1.59.0), libgit2 (0.23.2) and CEF (branch 2454) dependencies.
Fixed
-----
* A crash when loading plugins due to lack of thread safety.
* The masterlist updater and validator not checking for valid condition
and regex syntax.
* The masterlist updater not working correctly on Windows Vista.
0.8.0 - 2015-07-22
==================
Added
-----
* Support for metadata syntax v0.8.
Changed
-------
* Improved plugin loading performance for computers with weaker multithreading
capabilities (eg. non-hyperthreaded dual-core or single-core CPUs).
* LOOT no longer outputs validity warnings for inactive plugins.
* Updated libgit2 to v0.23.0.
Fixed
-----
* Many miscellaneous bugs, including initialisation crashes and
incorrect metadata input/output handling.
* LOOT silently discarding some non-unique metadata: an error will now
occur when loading or attempting to apply such metadata.
* LOOT's version comparison behaviour for a wide variety of version string
formats.
0.7.1 - 2015-06-22
==================
Fixed
-----
* "No existing load order position" errors when sorting.
* Output of Bash Tag removal suggestions in ``loot_write_minimal_list()``.
0.7.0 - 2015-05-20
==================
Initial API release.