Files
libloot/CMakeLists.txt
T
Oliver Hamlet 5c7fc7b1dc Build x86 and x64 API binaries on AppVeyor
- Identify the platform in the archive filenames to avoid name
  conflicts.
- Run x64 builds first to fail faster.
- Only build the API and its tests during x64 builds.
- Add a separate GitHub deployment config for the x64 build, as
  using the same config for both will fail when most artifacts are
  missing for x64. It's not great that everything needs to be
  given twice, but there's no "add file to release" option.
2016-12-13 20:41:39 +00:00

545 lines
27 KiB
CMake

cmake_minimum_required (VERSION 2.8.12.1)
cmake_policy(SET CMP0015 NEW)
project (LOOT)
include(ExternalProject)
option(BUILD_SHARED_LIBS "Build a shared library" ON)
option(MSVC_STATIC_RUNTIME "Build with static runtime libs (/MT)" OFF)
IF (${MSVC_STATIC_RUNTIME})
set (MSVC_SHARED_RUNTIME OFF)
ELSE()
set (MSVC_SHARED_RUNTIME ON)
ENDIF()
##############################
# Get Build Revision
##############################
find_package(Git)
IF (GIT_FOUND)
execute_process(COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_STRING
OUTPUT_STRIP_TRAILING_WHITESPACE)
ELSE()
SET (GIT_COMMIT_STRING "unknown")
ENDIF ()
message(STATUS "Git revision: ${GIT_COMMIT_STRING}")
# Write to file.
configure_file("${CMAKE_SOURCE_DIR}/src/backend/app/loot_version.cpp.in" "${CMAKE_BINARY_DIR}/generated/loot_version.cpp" @ONLY)
##############################
# External Projects
##############################
set (Boost_USE_STATIC_LIBS ON)
set (Boost_USE_MULTITHREADED ON)
IF (MSVC)
set (Boost_USE_STATIC_RUNTIME ${MSVC_STATIC_RUNTIME})
ELSE()
set (Boost_USE_STATIC_RUNTIME OFF)
ENDIF()
IF (NOT Boost_USE_STATIC_LIBS)
add_definitions(-DBOOST_LOG_DYN_LINK)
ENDIF ()
find_package(Boost REQUIRED COMPONENTS atomic log log_setup regex locale thread date_time chrono filesystem system iostreams)
ExternalProject_Add(GTest
PREFIX "external"
URL "https://github.com/google/googletest/archive/release-1.8.0.tar.gz"
CMAKE_ARGS -Dgtest_force_shared_crt=${MSVC_SHARED_RUNTIME}
INSTALL_COMMAND "")
ExternalProject_Get_Property(GTest SOURCE_DIR BINARY_DIR)
set (GTEST_INCLUDE_DIRS "${SOURCE_DIR}/googletest/include")
set (GTEST_LIBRARIES "${BINARY_DIR}/googlemock/gtest/${CMAKE_CFG_INTDIR}/${CMAKE_STATIC_LIBRARY_PREFIX}gtest${CMAKE_STATIC_LIBRARY_SUFFIX}")
ExternalProject_Add(libespm
PREFIX "external"
URL "https://github.com/WrinklyNinja/libespm/archive/2.5.5.tar.gz"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND "")
ExternalProject_Get_Property(libespm SOURCE_DIR)
set (LIBESPM_INCLUDE_DIRS "${SOURCE_DIR}/include")
ExternalProject_Add(libgit2
PREFIX "external"
URL "https://github.com/libgit2/libgit2/archive/v0.24.3.tar.gz"
CMAKE_ARGS -DBUILD_SHARED_LIBS=OFF -DBUILD_CLAR=OFF -DSTATIC_CRT=${MSVC_STATIC_RUNTIME}
BUILD_COMMAND ${CMAKE_COMMAND} --build . --target git2 --config $(CONFIGURATION)
INSTALL_COMMAND "")
ExternalProject_Get_Property(libgit2 SOURCE_DIR BINARY_DIR)
set(LIBGIT2_INCLUDE_DIRS "${SOURCE_DIR}/include")
set(LIBGIT2_LIBRARIES "${BINARY_DIR}/${CMAKE_CFG_INTDIR}/${CMAKE_STATIC_LIBRARY_PREFIX}git2${CMAKE_STATIC_LIBRARY_SUFFIX}")
ExternalProject_Add(libloadorder
PREFIX "external"
DEPENDS libespm
URL "https://github.com/WrinklyNinja/libloadorder/archive/9.5.4.tar.gz"
CMAKE_ARGS -DBOOST_ROOT=${BOOST_ROOT} -DBOOST_LIBRARYDIR=${BOOST_LIBRARYDIR} -DMSVC_STATIC_RUNTIME=${MSVC_STATIC_RUNTIME}
BUILD_COMMAND ${CMAKE_COMMAND} --build . --target loadorder --config $(CONFIGURATION)
INSTALL_COMMAND "")
ExternalProject_Get_Property(libloadorder SOURCE_DIR BINARY_DIR)
set(LIBLOADORDER_INCLUDE_DIRS "${SOURCE_DIR}/include")
set(LIBLOADORDER_LIBRARIES "${BINARY_DIR}/${CMAKE_CFG_INTDIR}/${CMAKE_STATIC_LIBRARY_PREFIX}loadorder${CMAKE_STATIC_LIBRARY_SUFFIX}")
ExternalProject_Add(pseudosem
PREFIX "external"
URL "https://github.com/WrinklyNinja/pseudosem/archive/1.1.0.tar.gz"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND "")
ExternalProject_Get_Property(pseudosem SOURCE_DIR)
set(PSEUDOSEM_INCLUDE_DIRS "${SOURCE_DIR}/include")
ExternalProject_Add(testing-metadata
PREFIX "external"
URL "https://github.com/loot/testing-metadata/archive/1.2.0.tar.gz"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND "")
ExternalProject_Add(testing-plugins
PREFIX "external"
URL "https://github.com/WrinklyNinja/testing-plugins/archive/1.0.0.tar.gz"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND "")
ExternalProject_Add(yaml-cpp
PREFIX "external"
URL "https://github.com/WrinklyNinja/yaml-cpp/archive/patched-for-loot.tar.gz"
CMAKE_ARGS -DMSVC_SHARED_RT=${MSVC_SHARED_RUNTIME}
BUILD_COMMAND ${CMAKE_COMMAND} --build . --target yaml-cpp --config $(CONFIGURATION)
INSTALL_COMMAND "")
ExternalProject_Get_Property(yaml-cpp SOURCE_DIR BINARY_DIR)
set(YAML_CPP_INCLUDE_DIRS "${SOURCE_DIR}/include")
set(YAML_CPP_LIBRARIES "${BINARY_DIR}/${CMAKE_CFG_INTDIR}/libyaml-cpp${CMAKE_STATIC_LIBRARY_SUFFIX}")
IF (CMAKE_SYSTEM_NAME MATCHES "Windows")
set(CEF_URL "http://opensource.spotify.com/cefbuilds/cef_binary_3.2840.1517.gd7afec5_windows32_minimal.tar.bz2")
set(CEF_URL_HASH "7c876b68a5795468012553c1fd1ea773441a7084")
set(CEF_PRECOMPILED_BINARIES "libcef.dll" "natives_blob.bin" "snapshot_blob.bin" "d3dcompiler_47.dll" "libEGL.dll" "libGLESv2.dll")
set(CEF_LIB libcef${CMAKE_STATIC_LIBRARY_SUFFIX})
ELSE ()
set(CEF_URL "http://opensource.spotify.com/cefbuilds/cef_binary_3.2840.1517.gd7afec5_linux64_minimal.tar.bz2")
set(CEF_URL_HASH "7fab22e1fc4c84833dea823787ad48a273daa1a1")
set(CEF_PRECOMPILED_BINARIES "libcef.so" "natives_blob.bin" "snapshot_blob.bin" "chrome-sandbox")
set(CEF_LIB libcef${CMAKE_SHARED_LIBRARY_SUFFIX})
ENDIF()
ExternalProject_Add(cef
PREFIX "external"
URL ${CEF_URL}
URL_HASH SHA1=${CEF_URL_HASH}
PATCH_COMMAND ${CMAKE_COMMAND} -DMSVC_STATIC_RUNTIME=${MSVC_STATIC_RUNTIME} -P "${CMAKE_SOURCE_DIR}/scripts/cmake/configure_cef.cmake"
CMAKE_ARGS -DUSE_SANDBOX=OFF
BUILD_COMMAND ${CMAKE_COMMAND} --build . --target libcef_dll_wrapper --config $(CONFIGURATION)
INSTALL_COMMAND "")
ExternalProject_Get_Property(cef SOURCE_DIR BINARY_DIR)
set(CEF_INCLUDE_DIRS "${SOURCE_DIR}")
set(CEF_LIBRARIES "${SOURCE_DIR}/Release/${CEF_LIB}"
"${BINARY_DIR}/libcef_dll_wrapper/${CMAKE_CFG_INTDIR}/libcef_dll_wrapper${CMAKE_STATIC_LIBRARY_SUFFIX}")
set(CEF_RESOURCES_DIR "${SOURCE_DIR}/Resources")
set(CEF_RESOURCES "cef.pak"
"cef_100_percent.pak"
"cef_200_percent.pak"
"devtools_resources.pak"
"icudtl.dat")
set(CEF_LOCALES_DIR "${CEF_RESOURCES_DIR}/locales")
set(CEF_LOCALE_FILE "en-US.pak")
set(CEF_PRECOMPILED_BINARIES_DIR "${SOURCE_DIR}/Release")
##############################
# General Settings
##############################
set (LOOT_SRC "${CMAKE_SOURCE_DIR}/src/backend/app/loot_paths.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/app/loot_settings.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/app/loot_state.cpp"
"${CMAKE_BINARY_DIR}/generated/loot_version.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/error_categories.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/condition_evaluator.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/conditional_metadata.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/file.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/location.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/message.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/message_content.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/plugin_cleaning_data.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/plugin_metadata.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/priority.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/tag.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/game/game.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_cache.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_settings.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/game/load_order_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/metadata_list.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/masterlist.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/plugin/plugin.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/plugin/plugin_sorter.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/git_helper.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/helpers.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/language.cpp"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/version.cpp")
set (LOOT_HEADERS "${CMAKE_SOURCE_DIR}/src/backend/app/loot_paths.h"
"${CMAKE_SOURCE_DIR}/src/backend/app/loot_settings.h"
"${CMAKE_SOURCE_DIR}/src/backend/app/loot_state.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/condition_evaluator.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/condition_grammar.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/conditional_metadata.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/file.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/location.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/message.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/message_content.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/plugin_cleaning_data.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/plugin_metadata.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/priority.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata/tag.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_cache.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/game_settings.h"
"${CMAKE_SOURCE_DIR}/src/backend/game/load_order_handler.h"
"${CMAKE_SOURCE_DIR}/src/backend/metadata_list.h"
"${CMAKE_SOURCE_DIR}/src/backend/masterlist.h"
"${CMAKE_SOURCE_DIR}/src/backend/plugin/plugin.h"
"${CMAKE_SOURCE_DIR}/src/backend/plugin/plugin_sorter.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/git_helper.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/helpers.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/json.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/language.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/version.h"
"${CMAKE_SOURCE_DIR}/src/backend/helpers/yaml_set_helpers.h"
"${CMAKE_SOURCE_DIR}/include/loot/api_decorator.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/error_categories.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/condition_syntax_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/cyclic_interaction_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/file_access_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/game_detection_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/git_state_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/game_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/language_code.h"
"${CMAKE_SOURCE_DIR}/include/loot/loot_version.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/message_type.h")
set (LOOT_GUI_SRC "${CMAKE_SOURCE_DIR}/src/gui/main.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_app.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_scheme_handler_factory.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/query_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/resource.rc")
set (LOOT_GUI_HEADERS "${CMAKE_SOURCE_DIR}/src/gui/editor_message.h"
"${CMAKE_SOURCE_DIR}/src/gui/loot_handler.h"
"${CMAKE_SOURCE_DIR}/src/gui/loot_app.h"
"${CMAKE_SOURCE_DIR}/src/gui/loot_scheme_handler_factory.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/apply_sort_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/cancel_find_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/cancel_sort_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/change_game_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/clear_all_metadata_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/clear_plugin_metadata_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/clipboard_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/close_settings_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/copy_content_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/copy_load_order_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/copy_metadata_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/discard_unapplied_changes_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/editor_opened_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/editor_closed_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/get_conflicting_plugins_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/get_game_data_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/get_game_types_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/get_init_errors_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/get_installed_games_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/get_languages_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/get_settings_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/get_version_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/metadata_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/open_log_location_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/open_readme_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/redate_plugins_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/save_filter_state_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/sort_plugins_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query/update_masterlist_query.h"
"${CMAKE_SOURCE_DIR}/src/gui/query_handler.h"
"${CMAKE_SOURCE_DIR}/src/gui/resource.h"
"${CMAKE_SOURCE_DIR}/src/gui/yaml_simple_message_helpers.h")
set (LOOT_API_SRC "${CMAKE_BINARY_DIR}/generated/loot_version.cpp"
"${CMAKE_SOURCE_DIR}/src/api/api.cpp"
"${CMAKE_SOURCE_DIR}/src/api/api_database.cpp")
set (LOOT_API_HEADERS "${CMAKE_SOURCE_DIR}/include/loot/api.h"
"${CMAKE_SOURCE_DIR}/include/loot/api_decorator.h"
"${CMAKE_SOURCE_DIR}/include/loot/database_interface.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/error_categories.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/condition_syntax_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/cyclic_interaction_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/file_access_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/game_detection_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/exception/git_state_error.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/game_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/language_code.h"
"${CMAKE_SOURCE_DIR}/include/loot/loot_version.h"
"${CMAKE_SOURCE_DIR}/include/loot/struct/masterlist_info.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/message_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/enum/plugin_cleanliness.h"
"${CMAKE_SOURCE_DIR}/include/loot/struct/plugin_tags.h"
"${CMAKE_SOURCE_DIR}/include/loot/struct/simple_message.h"
"${CMAKE_SOURCE_DIR}/src/api/api_database.h")
set (LOOT_VALIDATOR_SRC "${CMAKE_SOURCE_DIR}/src/validator/main.cpp")
set (LOOT_TESTS_SRC "${CMAKE_SOURCE_DIR}/src/tests/backend/main.cpp")
set (LOOT_TESTS_HEADERS # Testing this here rather than as part of the API tests
# because it tests internal code and requires internal
# linking.
"${CMAKE_SOURCE_DIR}/src/tests/backend/app/loot_paths_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/app/loot_settings_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/app/loot_state_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/game/game_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/game/game_cache_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/game/game_settings_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/game/load_order_handler_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/git_helper_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/helpers_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/language_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/version_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/yaml_set_helpers_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/condition_grammar_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/conditional_metadata_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/file_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/location_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/message_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/message_content_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/plugin_cleaning_data_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/plugin_metadata_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/priority_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/tag_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/plugin/plugin_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/plugin/plugin_sorter_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/masterlist_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata_list_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/common_game_test_fixture.h"
"${CMAKE_SOURCE_DIR}/src/tests/printers.h")
set(LOOT_API_TESTS_SRC "${CMAKE_SOURCE_DIR}/src/tests/api/main.cpp")
set(LOOT_API_TESTS_HEADERS "${CMAKE_SOURCE_DIR}/src/tests/api/api_game_operations_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/create_database_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/database_interface_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/is_compatible_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/common_game_test_fixture.h")
source_group("Header Files\\backend" FILES ${LOOT_HEADERS})
source_group("Header Files\\gui" FILES ${LOOT_GUI_HEADERS})
source_group("Header Files\\api" FILES ${LOOT_API_HEADERS})
source_group("Header Files\\tests" FILES ${LOOT_TESTS_HEADERS})
source_group("Header Files\\tests" FILES ${LOOT_API_TESTS_HEADERS})
source_group("Source Files\\backend" FILES ${LOOT_SRC})
source_group("Source Files\\gui" FILES ${LOOT_GUI_SRC})
source_group("Source Files\\api" FILES ${LOOT_API_SRC})
source_group("Source Files\\tests" FILES ${LOOT_TESTS_SRC})
source_group("Source Files\\tests" FILES ${LOOT_API_TESTS_SRC})
source_group("Source Files\\validator" FILES ${LOOT_VALIDATOR_SRC})
# Include source and library directories.
include_directories ("${CMAKE_SOURCE_DIR}/src"
"${CMAKE_SOURCE_DIR}/include"
${LIBLOADORDER_INCLUDE_DIRS}
${LIBGIT2_INCLUDE_DIRS}
${CEF_INCLUDE_DIRS}
${LIBESPM_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
${YAML_CPP_INCLUDE_DIRS}
${GTEST_INCLUDE_DIRS}
${PSEUDOSEM_INCLUDE_DIRS})
##############################
# System-Specific Settings
##############################
# Settings when compiling for Windows.
IF (CMAKE_SYSTEM_NAME MATCHES "Windows")
add_definitions (-DUNICODE -D_UNICODE -DLIBLO_STATIC)
set (LOOT_API_SRC ${LOOT_API_SRC} "${CMAKE_SOURCE_DIR}/src/resource.rc")
ENDIF ()
IF (CMAKE_COMPILER_IS_GNUCXX)
set (CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_RPATH};.")
set (CMAKE_BUILD_WITH_INSTALL_RPATH ON)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3 -std=c++14")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -std=c++14")
set (LOOT_LIBS ssl
curl
z
crypto
rt)
set (LOOT_GUI_LIBS X11)
ENDIF ()
IF (MSVC)
# Set /bigobj to allow building Debug tests
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
# Update compiler flags.
IF (MSVC_STATIC_RUNTIME)
FOREACH(flag
CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG_INIT
CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_DEBUG_INIT)
STRING(REPLACE "/MD" "/MT" "${flag}" "${${flag}}")
SET("${flag}" "${${flag}} /EHsc")
ENDFOREACH()
ENDIF ()
set (LOOT_LIBS version
ws2_32
shlwapi
winhttp
crypt32
Rpcrt4)
set (LOOT_GUI_LIBS comctl32
Psapi)
ENDIF ()
##############################
# Define Targets
##############################
# Common library.
add_library (loot_common STATIC ${LOOT_SRC} ${LOOT_HEADERS})
add_dependencies (loot_common libespm libgit2 libloadorder pseudosem yaml-cpp)
target_link_libraries(loot_common ${Boost_LIBRARIES} ${LIBGIT2_LIBRARIES} ${LIBLOADORDER_LIBRARIES} ${LOOT_LIBS} ${YAML_CPP_LIBRARIES})
# Build tests.
add_executable (tests ${LOOT_TESTS_SRC} ${LOOT_TESTS_HEADERS})
add_dependencies (tests loot_common GTest testing-metadata testing-plugins)
target_link_libraries(tests loot_common ${GTEST_LIBRARIES} ${LIBLOADORDER_LIBRARIES})
# Build API.
add_library (loot_api ${LOOT_API_SRC} ${LOOT_API_HEADERS})
add_dependencies (loot_api loot_common)
target_link_libraries(loot_api loot_common)
# Build API tests.
add_executable (api-tests ${LOOT_API_TESTS_SRC} ${LOOT_API_TESTS_HEADERS})
add_dependencies (api-tests loot_api GTest testing-metadata testing-plugins)
target_link_libraries(api-tests loot_api ${GTEST_LIBRARIES})
# Build application.
add_executable (LOOT ${LOOT_GUI_SRC} ${LOOT_GUI_HEADERS})
add_dependencies (LOOT cef loot_common)
target_link_libraries(LOOT ${CEF_LIBRARIES} loot_common ${LOOT_GUI_LIBS})
# Build validator.
add_executable (metadata-validator ${LOOT_VALIDATOR_SRC})
add_dependencies (metadata-validator loot_common)
target_link_libraries(metadata-validator loot_common)
##############################
# Set Target-Specific Flags
##############################
IF (MSVC)
set (LOOT_LINK_FLAGS "/SUBSYSTEM:WINDOWS /LARGEADDRESSAWARE")
get_target_property (EXISTING_LINK_FLAGS LOOT LINK_FLAGS)
IF (EXISTING_LINK_FLAGS)
set (LOOT_LINK_FLAGS "${EXISTING_LINK_FLAGS} ${LOOT_LINK_FLAGS}")
ENDIF ()
set_target_properties (LOOT PROPERTIES LINK_FLAGS ${LOOT_LINK_FLAGS})
ENDIF ()
IF (CMAKE_SYSTEM_NAME MATCHES "Windows")
set_target_properties (loot_common PROPERTIES COMPILE_DEFINITIONS "${COMPILE_DEFINITIONS} LOOT_STATIC")
set_target_properties (tests PROPERTIES COMPILE_DEFINITIONS "${COMPILE_DEFINITIONS} LOOT_STATIC")
set_target_properties (LOOT PROPERTIES COMPILE_DEFINITIONS "${COMPILE_DEFINITIONS} LOOT_STATIC")
set_target_properties (metadata-validator PROPERTIES COMPILE_DEFINITIONS "${COMPILE_DEFINITIONS} LOOT_STATIC")
IF (BUILD_SHARED_LIBS)
set_target_properties (loot_api PROPERTIES COMPILE_DEFINITIONS "${COMPILE_DEFINITIONS} LOOT_EXPORT")
ELSE ()
set_target_properties (loot_api PROPERTIES COMPILE_DEFINITIONS "${COMPILE_DEFINITIONS} LOOT_STATIC")
ENDIF ()
ENDIF ()
##############################
# Post-Build Steps
##############################
IF (CMAKE_SYSTEM_NAME MATCHES "Windows")
add_custom_command(
TARGET LOOT
POST_BUILD
COMMAND "mt.exe" -manifest \"${CMAKE_SOURCE_DIR}/src/gui/LOOT.exe.manifest\" -inputresource:"$(TargetDir)$(TargetFileName)"\;\#1 -outputresource:"$(TargetDir)$(TargetFileName)"\;\#1
COMMENT "Adding manifest..."
)
ENDIF ()
# Copy CEF binaries.
FOREACH(cef_dll ${CEF_PRECOMPILED_BINARIES})
add_custom_command(TARGET LOOT POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CEF_PRECOMPILED_BINARIES_DIR}/${cef_dll}"
$<TARGET_FILE_DIR:LOOT>/${cef_dll})
ENDFOREACH()
# Copy CEF resources.
FOREACH(cef_resource ${CEF_RESOURCES})
add_custom_command(TARGET LOOT POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CEF_RESOURCES_DIR}/${cef_resource}"
$<TARGET_FILE_DIR:LOOT>/${cef_resource})
ENDFOREACH()
# Copy CEF en-US locale resource.
add_custom_command(TARGET LOOT POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CEF_LOCALES_DIR}/${CEF_LOCALE_FILE}"
$<TARGET_FILE_DIR:LOOT>/resources/l10n/${CEF_LOCALE_FILE})
# Build the UI HTML.
add_custom_command(TARGET LOOT POST_BUILD
COMMAND "node" "${CMAKE_SOURCE_DIR}/scripts/build_ui.js"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
# Copy testing metadata
ExternalProject_Get_Property(testing-metadata SOURCE_DIR)
add_custom_command(TARGET tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${SOURCE_DIR}
"$<TARGET_FILE_DIR:tests>/testing-metadata")
add_custom_command(TARGET api-tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${SOURCE_DIR}
"$<TARGET_FILE_DIR:api-tests>/testing-metadata")
# Copy testing plugins
ExternalProject_Get_Property(testing-plugins SOURCE_DIR)
add_custom_command(TARGET tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${SOURCE_DIR}
$<TARGET_FILE_DIR:tests>)
add_custom_command(TARGET api-tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${SOURCE_DIR}
$<TARGET_FILE_DIR:api-tests>)