133 Commits
Author SHA1 Message Date
Oliver Hamlet d874fbb52c Fix building LOOT as a native Linux application.
Not all Windows-specific code has equivalent Linux code, file path to
URL conversion is hacky, and only that LOOT launches correctly with no
game detected has been tested.
2015-10-29 18:20:14 +00:00
Oliver Hamlet bee7e788a2 Move API header into include directory.
It's a more standard location. Also add a note in the API docs about
masterlist versioning.
2015-10-26 07:50:34 +00:00
Oliver Hamlet eca039b536 Add support for split 32/64 bit build trees.
While also retaining support for a single architecture directly in the
`build` directory.
2015-09-30 19:15:56 +01:00
Oliver Hamlet b97f784952 Bumped version to v0.8.1. 2015-09-27 13:12:29 +01:00
Oliver Hamlet c9492cde2d Fix js script argument counting. 2015-08-27 15:58:08 +01:00
Oliver Hamlet ca4b31dd0b Rewrote archive script in Node.js.
It requires the fs-extra module, but that's considerably less to install
than Python.
2015-08-27 14:37:55 +01:00
Oliver Hamlet 2526267666 Add vulcanize Node script.
And call it from the archive packaging script and as a post-build step
when building the LOOT executable. Also copy across the font files as a
post-build step.
2015-08-27 12:45:52 +01:00
Oliver Hamlet f466bc79c0 Move scripts into scripts/ folder.
Also updated the Travis config to use Google Test's new GitHub download
location.
2015-08-27 12:45:49 +01:00