diff --git a/docs/LOOT Readme.html b/docs/LOOT Readme.html index fe07881c..6642abd0 100644 --- a/docs/LOOT Readme.html +++ b/docs/LOOT Readme.html @@ -240,7 +240,7 @@ var {
LOOT can also be launched with the --game=<game folder name> command line parameter to set the game to run for. If the supplied game folder name is valid, the default and last game values are ignored. The default folder names are Oblivion, Skyrim, Fallout3 and FalloutNV.
-
If LOOT cannot detect any supported game installs, it will immediately open the Settings dialog. There you can edit LOOT's settings to provide a path to a supported game, after which you can select it from the Game menu. +
If LOOT cannot detect any supported game installs, it will immediately open the Settings dialog. There you can edit LOOT's settings to provide a path to a supported game, after which you can select it from the game menu.
Once a game has been set, LOOT will scan its plugins and load the game's masterlist, if one is present. The plugins and any metadata they have are then listed in their current load order.
@@ -257,7 +257,7 @@ var {
Jump To General Information
button, the game menu, and the sorting, masterlist update and main menu buttons. The game menu, masterlist update button and sorting button have been disabled, as a plugin metadata editor is open.
The header bar provides access to LOOT's main features. Most of these features get disabled while there is at least one plugin editor open, so if you're trying to use an option that has been greyed out, first close any editors you have open. +
The header bar provides access to LOOT's main features. Most of these features get disabled while there is at least one plugin editor open, so if you're trying to use an option that is faded out, first close any editors you have open.
The editor's header bar is similar to the header on the front of the plugin card, minus the Has User Metadata
icon, and with the addition of Apply
and Cancel
icon buttons and a row of tabs. The tab contains the following inputs:
Enable Editscheckbox must be checked for LOOT to use any user-added metadata, otherwise it will be ignored. -
Global Prioritycheckbox controls how LOOT compares plugin priorities. If unchecked, the plugin's priority will only be compared against plugins that conflict, and empty plugins. If checked, the plugin's priority will be compared against all plugins. +
Enable Editstoggle must be on for LOOT to use any user-added metadata, otherwise it will be ignored. +
Global Prioritytoggle controls how LOOT compares plugin priorities. If off, the plugin's priority will only be compared against plugins that conflict, and empty plugins. If on, the plugin's priority will be compared against all plugins.
Priority Valueinput sets the plugin's priority value, which is used to modify plugin position relative to others. Plugins with higher priority values load after plugins with lower priority values. Plugins have a default priority of 0.
Autodetect, this overrides game autodetection. If the game specified is not detected, LOOT falls back to autodetection. -
%LOCALAPPDATA%\LOOT\LOOTDebugLog.txt. Debug logging can have a noticeable impact on performance, so it is off by default.
LOOT is very much a community project, and contributions from its users are vital to its upkeep, whether they be metadata, translations, code or anything else. The best way to contribute is to make changes yourself at GitHub! It's the fastest way to get changes you want applied, and you'll get your name automatically immortalised in our credits. +
LOOT is very much a community project, and contributions from its users are very welcome, whether they be metadata, translations, code or anything else. The best way to contribute is to make changes yourself at GitHub! It's the fastest way to get changes you want applied, and you'll get your name automatically immortalised in our credits.
If you encounter an issue with LOOT, check the Frequently Asked Questions wiki page in case a solution is available there. -
Otherwise, general discussion and support takes place in LOOT's official forum threads. These are linked to at the bottom of LOOT's homepage. +
Otherwise, general discussion and support takes place in LOOT's official forum thread, which is linked to on LOOT's homepage.
If you want to submit metadata, the easiest way to do so is to add the metadata to your own LOOT install, then use the Copy Metadata feature to easily get it in a form that you can then edit into a masterlist on GitHub or post in the official forum threads. @@ -476,7 +476,7 @@ var {
LOOT's masterlists were largely converted from BOSS's masterlists, and so credit is due to the very large number of sources and people who have contributed to them.
In addition, the following are credited with application-related support:
LOOT is distributed under the GNU General Public License v3.0, aside from the documentation, which is distributed under the GNU Free Documentation License v1.3. The full texts of the licenses are included with LOOT in the accompanying GNU GPL v3.txt and GNU FDL v1.3.txt files. @@ -521,7 +521,7 @@ A copy of the license is included in the file named "GNU FDL v1.3.txt".Version History -
Only program history is recorded here. The masterlists are updated far too frequently for their changes to be concisely recorded here, but a full history of changes to them may be viewed by browsing the GitHub repositories. +
Only program history is recorded here. A full history of masterlist changes may be viewed by browsing the GitHub repositories.
codecvt to wstring errors.
.esp or .esm extension as a plugin. It now checks more thoroughly, by attempting to parse such files' headers.
Copy Contentmenu item to copy the plugin list and all information it contains to the clipboard as YAML-formatted text. -
Refresh Contentitem has been added to the main menu, which re-scans plugin headers and updates LOOT's content. +
Copy Contentitem in the main menu, to copy the plugin list and all information it contains to the clipboard as YAML-formatted text. +
Refresh Contentitem in the main menu, which re-scans plugin headers and updates LOOT's content.
First-Time Tipsdialog will be displayed on the first run of any particular version of LOOT. @@ -554,23 +556,23 @@ A copy of the license is included in the file named "GNU FDL v1.3.txt".
View Debug Logmenu item has been replaced with a
Open Debug Log Locationmenu item to make it easier to upload the file itself. -
Debug Verbositysetting with an
Enable Debug Loggingcheckbox. +
View Debug Logmenu item has been replaced with a
Open Debug Log Locationmenu item to make it easier to share the file itself. +
Debug Verbositysetting with an
Enable Debug Loggingtoggle.
UDRshave been replaced by the more technically-correct
Deleted Referencesterm.
Hide inactive plugin messagesfilter has been replaced by a
Hide inactive pluginsfilter. -
[spoiler][code]...[/code][/spoiler] tags for easier pasting into forum posts.