diff --git a/docs/LOOT Readme.html b/docs/LOOT Readme.html index fe07881c..6642abd0 100644 --- a/docs/LOOT Readme.html +++ b/docs/LOOT Readme.html @@ -240,7 +240,7 @@ var {

LOOT can also be launched with the --game=<game folder name> command line parameter to set the game to run for. If the supplied game folder name is valid, the default and last game values are ignored. The default folder names are Oblivion, Skyrim, Fallout3 and FalloutNV. -

If LOOT cannot detect any supported game installs, it will immediately open the Settings dialog. There you can edit LOOT's settings to provide a path to a supported game, after which you can select it from the Game menu. +

If LOOT cannot detect any supported game installs, it will immediately open the Settings dialog. There you can edit LOOT's settings to provide a path to a supported game, after which you can select it from the game menu.

Once a game has been set, LOOT will scan its plugins and load the game's masterlist, if one is present. The plugins and any metadata they have are then listed in their current load order. @@ -257,7 +257,7 @@ var {

LOOT's header bar, divided into sidebar and panel areas. The sidebar area contains the plugins and filters tabs. From left to right in the panel area are the Jump To General Information button, the game menu, and the sorting, masterlist update and main menu buttons. The game menu, masterlist update button and sorting button have been disabled, as a plugin metadata editor is open.
-

The header bar provides access to LOOT's main features. Most of these features get disabled while there is at least one plugin editor open, so if you're trying to use an option that has been greyed out, first close any editors you have open. +

The header bar provides access to LOOT's main features. Most of these features get disabled while there is at least one plugin editor open, so if you're trying to use an option that is faded out, first close any editors you have open.

Game Menu

@@ -361,8 +361,8 @@ var {

The editor's header bar is similar to the header on the front of the plugin card, minus the Has User Metadata icon, and with the addition of Apply and Cancel icon buttons and a row of tabs. The Main tab contains the following inputs:

@@ -429,7 +429,7 @@ var { SettingDescription Default GameIf set to something other than Autodetect, this overrides game autodetection. If the game specified is not detected, LOOT falls back to autodetection. - LanguageControls the language LOOT uses in its interfaces. Any plugin messages that do not have translations in the selected language will be displayed in English, if available, or in their available language otherwise. + LanguageControls the language LOOT uses. Any plugin messages that do not have translations in the selected language will be displayed in English, if available, or in their available language otherwise. Enable Debug LoggingIf enabled, writes debug output to %LOCALAPPDATA%\LOOT\LOOTDebugLog.txt. Debug logging can have a noticeable impact on performance, so it is off by default. Update masterlist before sortingIf checked, LOOT will update its masterlist, should an update be available, before sorting plugins. @@ -460,11 +460,11 @@ var {

Contributing & Support

-

LOOT is very much a community project, and contributions from its users are vital to its upkeep, whether they be metadata, translations, code or anything else. The best way to contribute is to make changes yourself at GitHub! It's the fastest way to get changes you want applied, and you'll get your name automatically immortalised in our credits. +

LOOT is very much a community project, and contributions from its users are very welcome, whether they be metadata, translations, code or anything else. The best way to contribute is to make changes yourself at GitHub! It's the fastest way to get changes you want applied, and you'll get your name automatically immortalised in our credits.

If you encounter an issue with LOOT, check the Frequently Asked Questions wiki page in case a solution is available there. -

Otherwise, general discussion and support takes place in LOOT's official forum threads. These are linked to at the bottom of LOOT's homepage. +

Otherwise, general discussion and support takes place in LOOT's official forum thread, which is linked to on LOOT's homepage.

If you want to submit metadata, the easiest way to do so is to add the metadata to your own LOOT install, then use the Copy Metadata feature to easily get it in a form that you can then edit into a masterlist on GitHub or post in the official forum threads. @@ -476,7 +476,7 @@ var {

LOOT's masterlists were largely converted from BOSS's masterlists, and so credit is due to the very large number of sources and people who have contributed to them.

In addition, the following are credited with application-related support: