Add Group class to API

This commit is contained in:
Oliver Hamlet
2018-03-17 18:26:36 +00:00
parent fdb4e46542
commit f2a63cb3eb
6 changed files with 396 additions and 0 deletions
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/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2018 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<https://www.gnu.org/licenses/>.
*/
#ifndef LOOT_METADATA_GROUP
#define LOOT_METADATA_GROUP
#include <unordered_set>
#include <string>
#include "loot/api_decorator.h"
namespace loot {
/**
* Represents a group to which plugin metadata objects can belong.
*/
class Group {
public:
/**
* Construct a Group with the name "default" and an empty set of groups to
* load after.
* @return A Group object.
*/
LOOT_API Group();
/**
* Construct a File with the given name and an empty set of groups to load
* after.
* @param name
* The group name.
* @return A Group object.
*/
LOOT_API Group(const std::string& name);
/**
* Construct a File with the given name and set of groups to load after.
* @param name
* The group name.
* @param afterGroups
* The names of groups this group loads after.
* @return A Group object.
*/
LOOT_API Group(const std::string& name,
const std::unordered_set<std::string>& afterGroups);
/**
* Check if two Group objects are equal by comparing their names.
* @returns True if the names are case-sensitively equal, false otherwise.
*/
LOOT_API bool operator==(const Group& rhs) const;
/**
* Get the name of the group.
* @return The group's name.
*/
LOOT_API std::string GetName() const;
/**
* Get the set of groups this group loads after.
* @return A set of group names.
*/
LOOT_API std::unordered_set<std::string> GetAfterGroups() const;
private:
std::string name_;
std::unordered_set<std::string> afterGroups_;
};
}
namespace std {
/**
* A specialisation of std::hash for loot::Group.
*/
template<>
struct hash<loot::Group> {
/**
* Calculate a hash value for a loot::Group object.
* @return The hash generated from the group's name.
*/
size_t operator()(const loot::Group& group) const {
return hash<string>()(group.GetName());
}
};
}
#endif