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Sync with libloot v0.26.1
Aside from adding GameType::oblivionRemastered and its usage, this is almost entirely about moving C++ files and tests around.
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@@ -19,6 +19,7 @@ pub enum GameType {
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Morrowind,
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Starfield,
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OpenMW,
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OblivionRemastered,
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}
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impl TryFrom<libloot::GameType> for GameType {
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@@ -37,6 +38,7 @@ impl TryFrom<libloot::GameType> for GameType {
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libloot::GameType::Morrowind => Ok(GameType::Morrowind),
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libloot::GameType::Starfield => Ok(GameType::Starfield),
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libloot::GameType::OpenMW => Ok(GameType::OpenMW),
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libloot::GameType::OblivionRemastered => Ok(GameType::OblivionRemastered),
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_ => Err(UnsupportedEnumValueError),
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}
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}
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@@ -56,6 +58,7 @@ impl From<GameType> for libloot::GameType {
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GameType::Morrowind => libloot::GameType::Morrowind,
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GameType::Starfield => libloot::GameType::Starfield,
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GameType::OpenMW => libloot::GameType::OpenMW,
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GameType::OblivionRemastered => libloot::GameType::OblivionRemastered,
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}
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}
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}
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