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Sync with libloot v0.26.1
Aside from adding GameType::oblivionRemastered and its usage, this is almost entirely about moving C++ files and tests around.
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@@ -3,7 +3,7 @@ import test from 'ava'
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import { liblootVersion, isCompatible, Group } from '../index.js'
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test('liblootVersion', t => {
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t.is(liblootVersion(), "0.26.0")
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t.is(liblootVersion(), "0.26.1")
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});
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test('isCompatible', t => {
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