Sync with libloot v0.26.1

Aside from adding GameType::oblivionRemastered and its usage, this is almost entirely about moving C++ files and tests around.
This commit is contained in:
Oliver Hamlet
2025-05-02 17:56:49 +01:00
parent f1186e4c08
commit eabc7a5d85
52 changed files with 1100 additions and 184 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
# libloot-rs C++ wrapper
This is an **experimental** wrapper around the Rust reimplementation of libloot that provides a C++ interface that's ABI-compatible with libloot v0.26.0.
This is an **experimental** wrapper around the Rust reimplementation of libloot that provides a C++ interface that's ABI-compatible with libloot v0.26.1.
The wrapper has two layers:
@@ -44,7 +44,7 @@ cmake --build build --parallel
### Tests & Packaging
The build process also builds a copy of the public API tests from C++ libloot v0.26.0 by default. To skip building the tests, pass `-DLIBLOOT_BUILD_TESTS=OFF` when first running CMake.
The build process also builds a copy of the public API tests from C++ libloot v0.26.1 by default. To skip building the tests, pass `-DLIBLOOT_BUILD_TESTS=OFF` when first running CMake.
If built, the tests can be run using: