From de88df59498f0813483a18f40c1aa36a5bb1d705 Mon Sep 17 00:00:00 2001 From: Oliver Hamlet Date: Wed, 24 Dec 2014 15:10:18 +0000 Subject: [PATCH] Fixed message language, game type menu item styling. The wrong item elements were being used. --- resources/report/js/script.js | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/resources/report/js/script.js b/resources/report/js/script.js index ee3851bc..ed8845d7 100644 --- a/resources/report/js/script.js +++ b/resources/report/js/script.js @@ -1085,11 +1085,7 @@ function initVars() { settingsItem.setAttribute('value', loot.languages[i].locale); settingsItem.textContent = loot.languages[i].name; settingsLangSelect.appendChild(settingsItem); - - var option = document.createElement('option'); - option.value = loot.languages[i].locale; - option.textContent = loot.languages[i].name; - messageLangSelect.appendChild(option); + messageLangSelect.appendChild(settingsItem.cloneNode(true)); } } catch (e) { console.log(e); @@ -1137,10 +1133,10 @@ function initVars() { select = document.querySelector('#gameRow').content.querySelector('.type'); } for (var j = 0; j < loot.gameTypes.length; ++j) { - var option = document.createElement('option'); - option.value = loot.gameTypes[j]; - option.textContent = loot.gameTypes[j]; - select.appendChild(option); + var item = document.createElement('paper-item'); + item.setAttribute('value', loot.gameTypes[j]); + item.textContent = loot.gameTypes[j]; + select.appendChild(item); } try {