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Remove PROJECT_ARCH CMake variable
The API binary is no longer given a 32/64 suffix, and architecture can be set for GCC by passing the -m flag through CMake.
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@@ -42,9 +42,8 @@ LOOT uses the following CMake variables to set build parameters:
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Parameter | Values | Default |Description
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----------|--------|---------|-----------
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`BUILD_SHARED_LIBS` | `ON`, `OFF` | `OFF` | Whether or not to build a shared libloot.
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`BUILD_SHARED_LIBS` | `ON`, `OFF` | `OFF` | Whether or not to build a shared loot API binary.
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`PROJECT_STATIC_RUNTIME` | `ON`, `OFF` | `ON` | Whether to link the C++ runtime statically or not. This also affects the whether static or shared Boost libraries are used.
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`PROJECT_ARCH` | `32`, `64` | `32` | Whether to build 32 or 64 bit LOOT binaries.
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`CEF_ROOT` | path | `../../cef` | Path to the root of the Chromium Embedded Framework folder.
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The default paths given in the table above are relative to LOOT's `CMakeLists.txt`. You may also need to set `BOOST_ROOT` if CMake cannot find Boost.
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