Remove PROJECT_ARCH CMake variable

The API binary is no longer given a 32/64 suffix, and architecture can
be set for GCC by passing the -m flag through CMake.
This commit is contained in:
Oliver Hamlet
2016-03-22 14:34:50 +00:00
parent d90fd00300
commit da4c5aaafd
2 changed files with 11 additions and 26 deletions
+1 -2
View File
@@ -42,9 +42,8 @@ LOOT uses the following CMake variables to set build parameters:
Parameter | Values | Default |Description
----------|--------|---------|-----------
`BUILD_SHARED_LIBS` | `ON`, `OFF` | `OFF` | Whether or not to build a shared libloot.
`BUILD_SHARED_LIBS` | `ON`, `OFF` | `OFF` | Whether or not to build a shared loot API binary.
`PROJECT_STATIC_RUNTIME` | `ON`, `OFF` | `ON` | Whether to link the C++ runtime statically or not. This also affects the whether static or shared Boost libraries are used.
`PROJECT_ARCH` | `32`, `64` | `32` | Whether to build 32 or 64 bit LOOT binaries.
`CEF_ROOT` | path | `../../cef` | Path to the root of the Chromium Embedded Framework folder.
The default paths given in the table above are relative to LOOT's `CMakeLists.txt`. You may also need to set `BOOST_ROOT` if CMake cannot find Boost.