Make Game::set_additional_data_paths() take Vec<PathBuf>, not &[&Path]

This commit is contained in:
Oliver Hamlet
2025-07-22 19:56:21 +01:00
parent 3d4320c2c9
commit bdc1f827f6
4 changed files with 18 additions and 19 deletions
+1 -2
View File
@@ -97,9 +97,8 @@ impl Game {
self.0.additional_data_paths()
}
#[expect(clippy::needless_pass_by_value, reason = "Required by PyO3")]
fn set_additional_data_paths(&mut self, paths: Vec<PathBuf>) -> Result<(), VerboseError> {
self.0.set_additional_data_paths(&as_paths(&paths))?;
self.0.set_additional_data_paths(paths)?;
Ok(())
}