Make Game::set_additional_data_paths() take Vec<PathBuf>, not &[&Path]

This commit is contained in:
Oliver Hamlet
2025-07-22 19:56:21 +01:00
parent 3d4320c2c9
commit bdc1f827f6
4 changed files with 18 additions and 19 deletions
+2 -1
View File
@@ -104,7 +104,8 @@ impl Game {
#[napi]
pub fn set_additional_data_paths(&mut self, paths: Vec<String>) -> Result<(), VerboseError> {
self.0.set_additional_data_paths(&as_paths(&paths))?;
let paths: Vec<_> = paths.into_iter().map(Into::into).collect();
self.0.set_additional_data_paths(paths)?;
Ok(())
}