Make Game::set_additional_data_paths() take Vec<PathBuf>, not &[&Path]

This commit is contained in:
Oliver Hamlet
2025-07-22 19:56:21 +01:00
parent 3d4320c2c9
commit bdc1f827f6
4 changed files with 18 additions and 19 deletions
+2 -3
View File
@@ -125,9 +125,8 @@ impl Game {
&mut self,
additional_data_paths: &[&str],
) -> Result<(), VerboseError> {
self.0
.set_additional_data_paths(&strings_to_paths(additional_data_paths))
.map_err(Into::into)
let paths = additional_data_paths.iter().map(Into::into).collect();
self.0.set_additional_data_paths(paths).map_err(Into::into)
}
pub fn database(&self) -> Box<Database> {