From b6467bd3ff52f8b8253b4f8997cd1209ca45b8b1 Mon Sep 17 00:00:00 2001 From: Oliver Hamlet Date: Sat, 20 Dec 2014 20:08:34 +0000 Subject: [PATCH] Updated dependency versions. --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index b0cd782a..3480d58f 100644 --- a/README.md +++ b/README.md @@ -18,11 +18,11 @@ LOOT uses [CMake](http://cmake.org) for cross-platform building support, as thou LOOT requires the following libraries (version numbers used in latest development revision given): * [Alphanum](http://www.davekoelle.com/files/alphanum.hpp) -* [Boost](http://www.boost.org) v1.56.0 +* [Boost](http://www.boost.org) v1.57.0 * [Libespm](http://github.com/WrinklyNinja/libespm) -* [Libgit2](http://libgit2.github.com/) v0.21.1 +* [Libgit2](http://libgit2.github.com/) v0.21.3 * [Libloadorder](http://github.com/WrinklyNinja/libloadorder) -* [wxWidgets](http://www.wxwidgets.org) v3.0.1 +* [wxWidgets](http://www.wxwidgets.org) v3.0.2 * [yaml-cpp](http://github.com/WrinklyNinja/yaml-cpp) Alphanum and Libespm do not require any additional setup. The rest of the libraries must be built separately. Instructions for building them and LOOT itself using MSVC or MinGW are given in [docs/BUILD.MSVC.md](docs/BUILD.MSVC.md) and [docs/BUILD.MinGW.md](docs/BUILD.MinGW.md) respectively.