diff --git a/CMakeLists.txt b/CMakeLists.txt
index 71eb7c09..a5b5146f 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -157,6 +157,7 @@ set (LOOT_TESTS_SRC "${CMAKE_SOURCE_DIR}/src/tests/main.cpp")
set (LOOT_TESTS_HEADERS "${CMAKE_SOURCE_DIR}/src/tests/fixtures.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/test_api.h"
+ "${CMAKE_SOURCE_DIR}/src/tests/backend/game/test_game_settings.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/test_language.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/test_yaml_set_helpers.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/test_file.h"
diff --git a/src/tests/backend/game/test_game_settings.h b/src/tests/backend/game/test_game_settings.h
new file mode 100644
index 00000000..79b80623
--- /dev/null
+++ b/src/tests/backend/game/test_game_settings.h
@@ -0,0 +1,290 @@
+/* LOOT
+
+A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
+Fallout: New Vegas.
+
+Copyright (C) 2014-2015 WrinklyNinja
+
+This file is part of LOOT.
+
+LOOT is free software: you can redistribute
+it and/or modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation, either version 3 of
+the License, or (at your option) any later version.
+
+LOOT is distributed in the hope that it will
+be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with LOOT. If not, see
+.
+*/
+
+#ifndef LOOT_TEST_BACKEND_GAME_SETTINGS
+#define LOOT_TEST_BACKEND_GAME_SETTINGS
+
+#include "backend/globals.h"
+#include "backend/game/game_settings.h"
+#include "tests/fixtures.h"
+
+class GameSettings : public SkyrimTest {};
+
+TEST_F(GameSettings, ConstructorsAndDataAccess) {
+ loot::GameSettings game;
+
+ EXPECT_EQ(loot::GameSettings::autodetect, game.Id());
+ EXPECT_EQ("", game.Name());
+ EXPECT_EQ("", game.FolderName());
+ EXPECT_EQ("", game.Master());
+ EXPECT_EQ("", game.RegistryKey());
+ EXPECT_EQ("", game.RepoURL());
+ EXPECT_EQ("", game.RepoBranch());
+
+ EXPECT_EQ("", game.GamePath());
+ EXPECT_EQ("", game.DataPath());
+ EXPECT_EQ("", game.MasterlistPath());
+ EXPECT_EQ("", game.UserlistPath());
+
+ game = loot::GameSettings(loot::GameSettings::tes5);
+
+ EXPECT_EQ(loot::GameSettings::tes5, game.Id());
+ EXPECT_EQ("TES V: Skyrim", game.Name());
+ EXPECT_EQ("Skyrim", game.FolderName());
+ EXPECT_EQ("Skyrim.esm", game.Master());
+ EXPECT_EQ("Software\\Bethesda Softworks\\Skyrim\\Installed Path", game.RegistryKey());
+ EXPECT_EQ("https://github.com/loot/skyrim.git", game.RepoURL());
+ // Repo branch changes between LOOT versions, so don't check an exact value.
+ EXPECT_NE("", game.RepoBranch());
+
+ EXPECT_EQ("", game.GamePath());
+ EXPECT_EQ("", game.DataPath());
+ EXPECT_EQ(loot::g_path_local / "Skyrim" / "masterlist.yaml", game.MasterlistPath());
+ EXPECT_EQ(loot::g_path_local / "Skyrim" / "userlist.yaml", game.UserlistPath());
+
+ game = loot::GameSettings(loot::GameSettings::tes5, "folder");
+
+ EXPECT_EQ(loot::GameSettings::tes5, game.Id());
+ EXPECT_EQ("TES V: Skyrim", game.Name());
+ EXPECT_EQ("folder", game.FolderName());
+ EXPECT_EQ("Skyrim.esm", game.Master());
+ EXPECT_EQ("Software\\Bethesda Softworks\\Skyrim\\Installed Path", game.RegistryKey());
+ EXPECT_EQ("https://github.com/loot/skyrim.git", game.RepoURL());
+ // Repo branch changes between LOOT versions, so don't check an exact value.
+ EXPECT_NE("", game.RepoBranch());
+
+ EXPECT_EQ("", game.GamePath());
+ EXPECT_EQ("", game.DataPath());
+ EXPECT_EQ(loot::g_path_local / "folder" / "masterlist.yaml", game.MasterlistPath());
+ EXPECT_EQ(loot::g_path_local / "folder" / "userlist.yaml", game.UserlistPath());
+}
+
+TEST_F(GameSettings, IsInstalled) {
+ loot::GameSettings game;
+ EXPECT_FALSE(game.IsInstalled());
+
+ game = loot::GameSettings(loot::GameSettings::tes5);
+ game.SetGamePath(dataPath.parent_path());
+ EXPECT_TRUE(game.IsInstalled());
+ EXPECT_EQ(dataPath.parent_path(), game.GamePath());
+
+ game = loot::GameSettings(loot::GameSettings::fo3);
+ EXPECT_FALSE(game.IsInstalled());
+}
+
+TEST_F(GameSettings, EqualityOperators) {
+ loot::GameSettings game1, game2;
+ EXPECT_TRUE(game1 == game2);
+
+ game1 = loot::GameSettings(loot::GameSettings::tes5);
+ game2 = loot::GameSettings(loot::GameSettings::tes5);
+ EXPECT_TRUE(game1 == game2);
+
+ game1 = loot::GameSettings(loot::GameSettings::tes5, "game1")
+ .SetMaster("master1")
+ .SetRegistryKey("key1")
+ .SetRepoURL("url1")
+ .SetRepoBranch("branch1")
+ .SetGamePath("path1");
+ game2 = loot::GameSettings(loot::GameSettings::tes5, "game2")
+ .SetMaster("master2")
+ .SetRegistryKey("key2")
+ .SetRepoURL("url2")
+ .SetRepoBranch("branch2")
+ .SetGamePath("path2");
+ EXPECT_TRUE(game1 == game2);
+
+ game1 = loot::GameSettings(loot::GameSettings::tes4)
+ .SetName("name");
+ game2 = loot::GameSettings(loot::GameSettings::tes5)
+ .SetName("name");
+ EXPECT_TRUE(game1 == game2);
+
+ game1 = loot::GameSettings(loot::GameSettings::tes4);
+ game2 = loot::GameSettings(loot::GameSettings::tes5);
+ EXPECT_FALSE(game1 == game2);
+}
+
+TEST_F(GameSettings, SetName) {
+ loot::GameSettings game;
+ game.SetName("name");
+ EXPECT_EQ("name", game.Name());
+}
+
+TEST_F(GameSettings, SetMaster) {
+ loot::GameSettings game;
+ game.SetMaster("master");
+ EXPECT_EQ("master", game.Master());
+}
+
+TEST_F(GameSettings, SetRegistryKey) {
+ loot::GameSettings game;
+ game.SetRegistryKey("key");
+ EXPECT_EQ("key", game.RegistryKey());
+}
+
+TEST_F(GameSettings, SetRepoURL) {
+ loot::GameSettings game;
+ game.SetRepoURL("url");
+ EXPECT_EQ("url", game.RepoURL());
+}
+
+TEST_F(GameSettings, SetRepoBranch) {
+ loot::GameSettings game;
+ game.SetRepoBranch("branch");
+ EXPECT_EQ("branch", game.RepoBranch());
+}
+
+TEST_F(GameSettings, SetGamePath) {
+ loot::GameSettings game;
+ game.SetGamePath("path");
+ EXPECT_EQ("path", game.GamePath().string());
+ EXPECT_EQ(boost::filesystem::path("path") / "Data", game.DataPath());
+}
+
+TEST_F(GameSettings, YamlEmitter) {
+ loot::GameSettings game(loot::GameSettings::tes5, "folder1");
+ game.SetName("name1")
+ .SetMaster("master1")
+ .SetRegistryKey("key1")
+ .SetRepoURL("url1")
+ .SetRepoBranch("branch1")
+ .SetGamePath("path1");
+
+ YAML::Emitter e;
+ e << game;
+ EXPECT_STREQ("type: 'Skyrim'\n"
+ "folder: 'folder1'\n"
+ "name: 'name1'\n"
+ "master: 'master1'\n"
+ "repo: 'url1'\n"
+ "branch: 'branch1'\n"
+ "path: 'path1'\n"
+ "registry: 'key1'", e.c_str());
+}
+
+TEST_F(GameSettings, YamlEncode) {
+ loot::GameSettings game(loot::GameSettings::tes5, "folder1");
+ game.SetName("name1")
+ .SetMaster("master1")
+ .SetRegistryKey("key1")
+ .SetRepoURL("url1")
+ .SetRepoBranch("branch1")
+ .SetGamePath("path1");
+
+ YAML::Node node;
+ node = game;
+ EXPECT_EQ("Skyrim", node["type"].as());
+ EXPECT_EQ("folder1", node["folder"].as());
+ EXPECT_EQ("name1", node["name"].as());
+ EXPECT_EQ("master1", node["master"].as());
+ EXPECT_EQ("url1", node["repo"].as());
+ EXPECT_EQ("branch1", node["branch"].as());
+ EXPECT_EQ("path1", node["path"].as());
+ EXPECT_EQ("key1", node["registry"].as());
+}
+
+TEST_F(GameSettings, YamlDecode) {
+ YAML::Node node = YAML::Load("type: 'Skyrim'\n"
+ "folder: 'folder1'\n"
+ "name: 'name1'\n"
+ "master: 'master1'\n"
+ "repo: 'url1'\n"
+ "branch: 'branch1'\n"
+ "path: 'path1'\n"
+ "registry: 'key1'");
+
+ loot::GameSettings game = node.as();
+ EXPECT_EQ(loot::GameSettings::tes5, game.Id());
+ EXPECT_EQ("name1", game.Name());
+ EXPECT_EQ("folder1", game.FolderName());
+ EXPECT_EQ("master1", game.Master());
+ EXPECT_EQ("key1", game.RegistryKey());
+ EXPECT_EQ("url1", game.RepoURL());
+ EXPECT_EQ("branch1", game.RepoBranch());
+ EXPECT_EQ("path1", game.GamePath());
+
+ node = YAML::Load("type: 'Invalid'\n");
+ EXPECT_ANY_THROW(node.as());
+
+ node = YAML::Load("scalar");
+ EXPECT_ANY_THROW(node.as());
+
+ node = YAML::Load("[0, 1, 2]");
+ EXPECT_ANY_THROW(node.as());
+
+ // Test inheritance of unspecified settings.
+ node = YAML::Load("type: 'Skyrim'\n"
+ "folder: 'folder1'\n"
+ "master: 'master1'\n"
+ "repo: 'url1'\n"
+ "branch: 'branch1'\n");
+
+ game = node.as();
+ EXPECT_EQ(loot::GameSettings::tes5, game.Id());
+ EXPECT_EQ("TES V: Skyrim", game.Name());
+ EXPECT_EQ("folder1", game.FolderName());
+ EXPECT_EQ("master1", game.Master());
+ EXPECT_EQ("Software\\Bethesda Softworks\\Skyrim\\Installed Path", game.RegistryKey());
+ EXPECT_EQ("url1", game.RepoURL());
+ EXPECT_EQ("branch1", game.RepoBranch());
+ EXPECT_EQ("", game.GamePath());
+}
+
+TEST(GetGameSettings, AllMissing) {
+ YAML::Node settings;
+
+ std::list expected = {
+ loot::GameSettings(loot::GameSettings::tes4),
+ loot::GameSettings(loot::GameSettings::tes5),
+ loot::GameSettings(loot::GameSettings::fo3),
+ loot::GameSettings(loot::GameSettings::fonv)
+ };
+
+ EXPECT_FALSE(settings["games"]);
+ EXPECT_EQ(expected, loot::GetGameSettings(settings));
+ EXPECT_EQ(expected, settings["games"].as>());
+}
+
+TEST(GetGameSettings, MissingFallout3) {
+ std::list initial({
+ loot::GameSettings(loot::GameSettings::tes4, "folder1"),
+ loot::GameSettings(loot::GameSettings::tes5, "folder2"),
+ loot::GameSettings(loot::GameSettings::fonv, "folder3")
+ });
+
+ YAML::Node settings;
+ settings["games"] = initial;
+
+ std::list expected = {
+ loot::GameSettings(loot::GameSettings::tes4, "folder1"),
+ loot::GameSettings(loot::GameSettings::tes5, "folder2"),
+ loot::GameSettings(loot::GameSettings::fonv, "folder3"),
+ loot::GameSettings(loot::GameSettings::fo3)
+ };
+
+ EXPECT_EQ(expected, loot::GetGameSettings(settings));
+ EXPECT_EQ(expected, settings["games"].as>());
+}
+#endif
diff --git a/src/tests/main.cpp b/src/tests/main.cpp
index dacfa4ad..0f7c4c93 100644
--- a/src/tests/main.cpp
+++ b/src/tests/main.cpp
@@ -23,6 +23,7 @@
*/
#include "api/test_api.h"
+#include "backend/game/test_game_settings.h"
#include "backend/metadata/test_file.h"
#include "backend/metadata/test_formid.h"
#include "backend/metadata/test_location.h"