mirror of
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Update API documentation
Implement a new system combining Doxygen with Sphinx using Breathe.
This commit is contained in:
+2477
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# -*- coding: utf-8 -*-
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#
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# LOOT API documentation build configuration file, created by
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# sphinx-quickstart on Sat Aug 13 21:09:25 2016.
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#
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# This file is execfile()d with the current directory set to its
|
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# containing dir.
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#
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||||
# Note that not all possible configuration values are present in this
|
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# autogenerated file.
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||||
#
|
||||
# All configuration values have a default; values that are commented out
|
||||
# serve to show the default.
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|
||||
# If extensions (or modules to document with autodoc) are in another directory,
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# add these directories to sys.path here. If the directory is relative to the
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# documentation root, use os.path.abspath to make it absolute, like shown here.
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#
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# import os
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# import sys
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# sys.path.insert(0, os.path.abspath('.'))
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# -- General configuration ------------------------------------------------
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# If your documentation needs a minimal Sphinx version, state it here.
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#
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# needs_sphinx = '1.0'
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# Add any Sphinx extension module names here, as strings. They can be
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# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
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# ones.
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extensions = [
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'sphinx.ext.autodoc',
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'breathe',
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]
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# Add any paths that contain templates here, relative to this directory.
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templates_path = ['_templates']
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# The suffix(es) of source filenames.
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# You can specify multiple suffix as a list of string:
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#
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# source_suffix = ['.rst', '.md']
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source_suffix = '.rst'
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# The encoding of source files.
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#
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# source_encoding = 'utf-8-sig'
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# The master toctree document.
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master_doc = 'index'
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# General information about the project.
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project = u'LOOT API'
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copyright = u'2016, WrinklyNinja'
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author = u'WrinklyNinja'
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# The version info for the project you're documenting, acts as replacement for
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# |version| and |release|, also used in various other places throughout the
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# built documents.
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#
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# The short X.Y version.
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version = u'latest'
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# The full version, including alpha/beta/rc tags.
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release = u'latest'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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#
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# This is also used if you do content translation via gettext catalogs.
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# Usually you set "language" from the command line for these cases.
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language = None
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# There are two options for replacing |today|: either, you set today to some
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# non-false value, then it is used:
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#
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# today = ''
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#
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# Else, today_fmt is used as the format for a strftime call.
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#
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# today_fmt = '%B %d, %Y'
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# List of patterns, relative to source directory, that match files and
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# directories to ignore when looking for source files.
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# This patterns also effect to html_static_path and html_extra_path
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exclude_patterns = []
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# The reST default role (used for this markup: `text`) to use for all
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# documents.
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#
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# default_role = None
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# If true, '()' will be appended to :func: etc. cross-reference text.
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#
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# add_function_parentheses = True
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# If true, the current module name will be prepended to all description
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# unit titles (such as .. function::).
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#
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# add_module_names = True
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# If true, sectionauthor and moduleauthor directives will be shown in the
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# output. They are ignored by default.
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#
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# show_authors = False
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# The name of the Pygments (syntax highlighting) style to use.
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pygments_style = 'sphinx'
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# A list of ignored prefixes for module index sorting.
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# modindex_common_prefix = []
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# If true, keep warnings as "system message" paragraphs in the built documents.
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# keep_warnings = False
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# If true, `todo` and `todoList` produce output, else they produce nothing.
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todo_include_todos = False
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# -- Options for HTML output ----------------------------------------------
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# The theme to use for HTML and HTML Help pages. See the documentation for
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# a list of builtin themes.
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#
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html_theme = 'sphinx_rtd_theme'
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# Theme options are theme-specific and customize the look and feel of a theme
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# further. For a list of options available for each theme, see the
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# documentation.
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#
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# html_theme_options = {}
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# Add any paths that contain custom themes here, relative to this directory.
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# html_theme_path = []
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# The name for this set of Sphinx documents.
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# "<project> v<release> documentation" by default.
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#
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# html_title = u'LOOT API v0.9.2'
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# A shorter title for the navigation bar. Default is the same as html_title.
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#
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# html_short_title = None
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# The name of an image file (relative to this directory) to place at the top
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# of the sidebar.
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#
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# html_logo = None
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# The name of an image file (relative to this directory) to use as a favicon of
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# the docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
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# pixels large.
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#
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# html_favicon = None
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# Add any paths that contain custom static files (such as style sheets) here,
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# relative to this directory. They are copied after the builtin static files,
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# so a file named "default.css" will overwrite the builtin "default.css".
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html_static_path = []
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# Add any extra paths that contain custom files (such as robots.txt or
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# .htaccess) here, relative to this directory. These files are copied
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# directly to the root of the documentation.
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#
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# html_extra_path = []
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# If not None, a 'Last updated on:' timestamp is inserted at every page
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# bottom, using the given strftime format.
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# The empty string is equivalent to '%b %d, %Y'.
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#
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# html_last_updated_fmt = None
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# If true, SmartyPants will be used to convert quotes and dashes to
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# typographically correct entities.
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#
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# html_use_smartypants = True
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# Custom sidebar templates, maps document names to template names.
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#
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# html_sidebars = {}
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# Additional templates that should be rendered to pages, maps page names to
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# template names.
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#
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# html_additional_pages = {}
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# If false, no module index is generated.
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#
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# html_domain_indices = True
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# If false, no index is generated.
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#
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# html_use_index = True
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# If true, the index is split into individual pages for each letter.
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#
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# html_split_index = False
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# If true, links to the reST sources are added to the pages.
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||||
#
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||||
# html_show_sourcelink = True
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||||
|
||||
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
|
||||
#
|
||||
# html_show_sphinx = True
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||||
|
||||
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
|
||||
#
|
||||
# html_show_copyright = True
|
||||
|
||||
# If true, an OpenSearch description file will be output, and all pages will
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# contain a <link> tag referring to it. The value of this option must be the
|
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# base URL from which the finished HTML is served.
|
||||
#
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||||
# html_use_opensearch = ''
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||||
|
||||
# This is the file name suffix for HTML files (e.g. ".xhtml").
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||||
# html_file_suffix = None
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||||
|
||||
# Language to be used for generating the HTML full-text search index.
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||||
# Sphinx supports the following languages:
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||||
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
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||||
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr', 'zh'
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||||
#
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||||
# html_search_language = 'en'
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||||
|
||||
# A dictionary with options for the search language support, empty by default.
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# 'ja' uses this config value.
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||||
# 'zh' user can custom change `jieba` dictionary path.
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||||
#
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||||
# html_search_options = {'type': 'default'}
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|
||||
# The name of a javascript file (relative to the configuration directory) that
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# implements a search results scorer. If empty, the default will be used.
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#
|
||||
# html_search_scorer = 'scorer.js'
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|
||||
# Output file base name for HTML help builder.
|
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htmlhelp_basename = 'LOOTAPIdoc'
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|
||||
# -- Options for LaTeX output ---------------------------------------------
|
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|
||||
latex_elements = {
|
||||
# The paper size ('letterpaper' or 'a4paper').
|
||||
#
|
||||
# 'papersize': 'letterpaper',
|
||||
|
||||
# The font size ('10pt', '11pt' or '12pt').
|
||||
#
|
||||
# 'pointsize': '10pt',
|
||||
|
||||
# Additional stuff for the LaTeX preamble.
|
||||
#
|
||||
# 'preamble': '',
|
||||
|
||||
# Latex figure (float) alignment
|
||||
#
|
||||
# 'figure_align': 'htbp',
|
||||
}
|
||||
|
||||
# Grouping the document tree into LaTeX files. List of tuples
|
||||
# (source start file, target name, title,
|
||||
# author, documentclass [howto, manual, or own class]).
|
||||
latex_documents = [
|
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(master_doc, 'LOOTAPI.tex', u'LOOT API Documentation',
|
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u'WrinklyNinja', 'manual'),
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||||
]
|
||||
|
||||
# The name of an image file (relative to this directory) to place at the top of
|
||||
# the title page.
|
||||
#
|
||||
# latex_logo = None
|
||||
|
||||
# For "manual" documents, if this is true, then toplevel headings are parts,
|
||||
# not chapters.
|
||||
#
|
||||
# latex_use_parts = False
|
||||
|
||||
# If true, show page references after internal links.
|
||||
#
|
||||
# latex_show_pagerefs = False
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#
|
||||
# latex_show_urls = False
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#
|
||||
# latex_appendices = []
|
||||
|
||||
# It false, will not define \strong, \code, itleref, \crossref ... but only
|
||||
# \sphinxstrong, ..., \sphinxtitleref, ... To help avoid clash with user added
|
||||
# packages.
|
||||
#
|
||||
# latex_keep_old_macro_names = True
|
||||
|
||||
# If false, no module index is generated.
|
||||
#
|
||||
# latex_domain_indices = True
|
||||
|
||||
|
||||
# -- Options for manual page output ---------------------------------------
|
||||
|
||||
# One entry per manual page. List of tuples
|
||||
# (source start file, name, description, authors, manual section).
|
||||
man_pages = [
|
||||
(master_doc, 'lootapi', u'LOOT API Documentation',
|
||||
[author], 1)
|
||||
]
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#
|
||||
# man_show_urls = False
|
||||
|
||||
|
||||
# -- Options for Texinfo output -------------------------------------------
|
||||
|
||||
# Grouping the document tree into Texinfo files. List of tuples
|
||||
# (source start file, target name, title, author,
|
||||
# dir menu entry, description, category)
|
||||
texinfo_documents = [
|
||||
(master_doc, 'LOOTAPI', u'LOOT API Documentation',
|
||||
author, 'LOOTAPI', 'One line description of project.',
|
||||
'Miscellaneous'),
|
||||
]
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#
|
||||
# texinfo_appendices = []
|
||||
|
||||
# If false, no module index is generated.
|
||||
#
|
||||
# texinfo_domain_indices = True
|
||||
|
||||
# How to display URL addresses: 'footnote', 'no', or 'inline'.
|
||||
#
|
||||
# texinfo_show_urls = 'footnote'
|
||||
|
||||
# If true, do not generate a @detailmenu in the "Top" node's menu.
|
||||
#
|
||||
# texinfo_no_detailmenu = False
|
||||
|
||||
|
||||
breathe_projects = {
|
||||
"loot_api":"../../build/documentation/xml/",
|
||||
}
|
||||
|
||||
breathe_default_project = 'loot_api'
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@@ -0,0 +1,52 @@
|
||||
*******************
|
||||
Credits & Copyright
|
||||
*******************
|
||||
|
||||
The LOOT API is written by `WrinklyNinja`_ in C++ and makes use of the
|
||||
`Boost`_, `libespm`_, `libgit2`_, `libloadorder`_, `Pseudosem`_ and `yaml-cpp`_
|
||||
libraries. The copyright licenses for all of these and the LOOT API itself are
|
||||
included below.
|
||||
|
||||
.. _WrinklyNinja: https://github.com/WrinklyNinja
|
||||
.. _Boost: http://www.boost.org/
|
||||
.. _libespm: https://github.com/WrinklyNinja/libespm
|
||||
.. _libgit2: https://github.com/libgit2/libgit2
|
||||
.. _libloadorder: https://github.com/WrinklyNinja/libloadorder
|
||||
.. _Pseudosem: https://github.com/WrinklyNinja/pseudosem
|
||||
.. _yaml-cpp: https://github.com/WrinklyNinja/yaml-cpp
|
||||
|
||||
Boost
|
||||
=====
|
||||
|
||||
.. include:: ../licenses/Boost Software License v1.0.txt
|
||||
:literal:
|
||||
|
||||
libgit2
|
||||
=======
|
||||
|
||||
.. include:: ../licenses/GNU GPL v2 (libgit2).txt
|
||||
:literal:
|
||||
|
||||
LOOT, Libespm & Libloadorder
|
||||
============================
|
||||
|
||||
.. include:: ../licenses/GNU GPL v3.txt
|
||||
:literal:
|
||||
|
||||
LOOT Documentation
|
||||
==================
|
||||
|
||||
.. include:: ../licenses/GNU FDL v1.3.txt
|
||||
:literal:
|
||||
|
||||
Pseudosem
|
||||
=========
|
||||
|
||||
.. include:: ../licenses/MIT License (Pseudosem).txt
|
||||
:literal:
|
||||
|
||||
yaml-cpp
|
||||
========
|
||||
|
||||
.. include:: ../licenses/MIT License (yaml-cpp).txt
|
||||
:literal:
|
||||
@@ -0,0 +1,77 @@
|
||||
***************
|
||||
Version History
|
||||
***************
|
||||
|
||||
0.9.2 - *3 August 2016*
|
||||
=======================
|
||||
|
||||
* Fixed the wrong API binary being packaged. This caused the v0.9.0 and v0.9.1
|
||||
API releases to actually be re-releases of a snapshot build made at some
|
||||
point between v0.8.1 and v0.9.0: the affected API releases were taken
|
||||
offline once this was discovered.
|
||||
* Fixed ``loot_get_plugin_tags()`` remembering results and including them in the
|
||||
results of subsequent calls.
|
||||
* Fixed an error occurring when the user's temporary files directory didn't
|
||||
exist and updating the masterlist tried to create a directory there.
|
||||
* Fixed errors when reading some Oblivion plugins during sorting, including
|
||||
the official DLC.
|
||||
* libespm (2.5.5) and Pseudosem (1.1.0) dependencies have been updated to the
|
||||
versions given in brackets.
|
||||
|
||||
0.9.1 - *23 June 2016*
|
||||
======================
|
||||
|
||||
* No API changes.
|
||||
|
||||
0.9.0 - *21 May 2016*
|
||||
=====================
|
||||
|
||||
* Moved API header location to the more standard ``include/loot/api.h``.
|
||||
* Documented LOOT's masterlist versioning system.
|
||||
* Made all API outputs fully const to make it clear they should not be
|
||||
modified and to avoid internal const casting.
|
||||
* Removed the ``loot_cleanup()`` function, as the one string it used to destroy
|
||||
is now stored on the stack and so destroyed when the API is unloaded.
|
||||
* The ``loot_db`` type is now an opaque struct, and functions that used to take
|
||||
it as a value now take a pointer to it.
|
||||
* Removed the ``loot_lang_any`` constant. The ``loot_lang_english`` constant
|
||||
should be used instead.
|
||||
|
||||
0.8.1 - *27 September 2015*
|
||||
===========================
|
||||
|
||||
* Fixed crash when loading plugins due to lack of thread safety.
|
||||
* Fixed masterlist updater and validator not checking for valid condition
|
||||
and regex syntax.
|
||||
* Check for safe file paths when parsing conditions.
|
||||
* Updated Boost (1.59.0), libgit2 (0.23.2) and CEF (branch 2454) dependencies.
|
||||
This fixes the masterlist updater not working correctly for Windows Vista
|
||||
users.
|
||||
|
||||
0.8.0 - *22 July 2015*
|
||||
======================
|
||||
|
||||
* Fixed many miscellaneous bugs, including initialisation crashes and
|
||||
incorrect metadata input/output handling.
|
||||
* Fixed LOOT silently discarding some non-unique metadata: an error will now
|
||||
occur when loading or attempting to apply such metadata.
|
||||
* Fixed and improved LOOT's version comparison behaviour for a wide variety of
|
||||
version string formats. This involved removing LOOT's usage of the Alphanum
|
||||
code library.
|
||||
* Improved plugin loading performance for computers with weaker multithreading
|
||||
capabilities (eg. non-hyperthreaded dual-core or single-core CPUs).
|
||||
* LOOT no longer outputs validity warnings for inactive plugins.
|
||||
* Metadata syntax support changes, see the metadata syntax document for
|
||||
details.
|
||||
* Updated libgit2 to v0.23.0.
|
||||
|
||||
0.7.1 - *22 June 2015*
|
||||
======================
|
||||
|
||||
* Fixed "No existing load order position" errors when sorting.
|
||||
* Fixed output of Bash Tag removal suggestions in ``loot_write_minimal_list()``.
|
||||
|
||||
0.7.0 - *20 May 2015*
|
||||
=====================
|
||||
|
||||
* Initial API release.
|
||||
@@ -0,0 +1,12 @@
|
||||
########
|
||||
LOOT API
|
||||
########
|
||||
|
||||
.. toctree::
|
||||
|
||||
introduction
|
||||
miscellaneous
|
||||
sorting
|
||||
reference
|
||||
history
|
||||
credits
|
||||
@@ -0,0 +1,14 @@
|
||||
Introduction
|
||||
============
|
||||
|
||||
LOOT is a utility that helps users avoid serious conflicts between their mods by
|
||||
setting their plugins in an optimal load order. It also provides tens of
|
||||
thousands of plugin-specific messages, including usage notes, requirements,
|
||||
incompatibilities, bug warnings and installation mistake notifications, and
|
||||
thousands of Bash Tag suggestions.
|
||||
|
||||
This metadata that LOOT supplies is stored in its masterlist, which is
|
||||
maintained by the LOOT team using information provided by mod authors and users.
|
||||
Users can also add to and modify the metadata used by LOOT through the use of
|
||||
userlist files. The LOOT API provides a way for third-party developers to access
|
||||
this metadata for use in their own programs.
|
||||
@@ -0,0 +1,71 @@
|
||||
*********************
|
||||
Miscellaneous Details
|
||||
*********************
|
||||
|
||||
String Encoding
|
||||
===============
|
||||
|
||||
* All output strings are encoded in UTF-8.
|
||||
* Input strings are expected to be encoded in UTF-8.
|
||||
* File paths are case-sensitive if and only if the underlying file system is
|
||||
case-sensitive.
|
||||
* :cpp:func:`WriteMinimalList` writes a metadata list encoded in UTF-8.
|
||||
|
||||
Errors
|
||||
======
|
||||
|
||||
All errors encountered are thrown as exceptions that inherit from
|
||||
``std::exception``.
|
||||
|
||||
Metadata Files
|
||||
==============
|
||||
|
||||
LOOT stores plugin metadata in YAML files. It distinguishes between *masterlist*
|
||||
and *userlist* files: each game has a single masterlist, which is a public,
|
||||
curated metadata store, and each LOOT user has a private userlist, which can
|
||||
contain metadata added by the user. The two files use the same `syntax`_, but
|
||||
metadata in the userlist extends or replaces metadata sourced from the
|
||||
masterlist.
|
||||
|
||||
LOOT's plugin metadata can be conditional, eg. a plugin may require a patch only
|
||||
if another plugin is also present. The API's :cpp:func:`LoadLists` method parses
|
||||
metadata files into memory, but does not evaluate these conditions, so the
|
||||
loaded metadata may contain metadata that is invalid for the installed game that
|
||||
the :cpp:class:`loot::DatabaseInterface` object being operated on was created for.
|
||||
|
||||
The :cpp:func:`EvalLists` must be called to evaluate any conditions in the
|
||||
loaded metadata. In doing so it discards any metadata with a condition that
|
||||
evaluates to false, but the pre-evaluation metadata is cached internally so that
|
||||
re-evaluation does not require the lists to be reloaded.
|
||||
|
||||
.. _syntax: https://loot.github.io/docs/0.9.2/LOOT%20Metadata%20Syntax.html
|
||||
|
||||
Caching
|
||||
=======
|
||||
|
||||
All unevaluated metadata is cached between calls to :cpp:func:`LoadLists`.
|
||||
Evaluated metadata is cached between calls to :cpp:func:`EvalLists`. Metadata
|
||||
conditions and their results are cached between calls to :cpp:func:`EvalLists`,
|
||||
so that every call to :cpp:func:`EvalLists` re-evaluates all conditions, but
|
||||
conditions that are used more than once in the loaded metadata are only
|
||||
evaluated once.
|
||||
|
||||
Plugin content is cached between calls to :cpp:func:`SortPlugins`, though no
|
||||
other API function makes use of it.
|
||||
|
||||
Performance
|
||||
===========
|
||||
|
||||
Loading metadata lists is a relatively costly operation, as is updating the
|
||||
masterlist (which involves loading it). Evaluating the loaded metadata lists is
|
||||
not very costly relative to loading them, though is performance depends on the
|
||||
type and number of conditions used in the loaded metadata, and all the
|
||||
conditions involve filesystem access.
|
||||
|
||||
Sorting plugins is expensive, as it involves loading all the FormIDs for all
|
||||
the plugins, apart from the game's main master file, which is skipped as an
|
||||
optimisation (it doesn't depend on anything else and is much bigger than any
|
||||
other plugin, so is unnecessary and slow to load).
|
||||
|
||||
Getting plugin metadata once loaded is cheap, as is getting a masterlist's
|
||||
revision.
|
||||
@@ -0,0 +1,47 @@
|
||||
*************
|
||||
API Reference
|
||||
*************
|
||||
|
||||
.. contents::
|
||||
|
||||
Enumerations
|
||||
============
|
||||
|
||||
.. doxygenenum:: loot::GameType
|
||||
|
||||
.. doxygenenum:: loot::LanguageCode
|
||||
|
||||
.. doxygenenum:: loot::MessageType
|
||||
|
||||
.. doxygenenum:: loot::PluginCleanliness
|
||||
|
||||
Public-Field Data Structures
|
||||
============================
|
||||
|
||||
.. doxygenstruct:: loot::MasterlistInfo
|
||||
:members:
|
||||
|
||||
.. doxygenstruct:: loot::PluginMessage
|
||||
:members:
|
||||
|
||||
.. doxygenstruct:: loot::PluginTags
|
||||
:members:
|
||||
|
||||
Functions
|
||||
=========
|
||||
|
||||
.. doxygenfunction:: loot::IsCompatible
|
||||
|
||||
.. doxygenfunction:: loot::CreateDatabase
|
||||
|
||||
Interfaces
|
||||
==========
|
||||
|
||||
.. doxygenclass:: loot::DatabaseInterface
|
||||
:members:
|
||||
|
||||
Classes
|
||||
=======
|
||||
|
||||
.. doxygenclass:: loot::LootVersion
|
||||
:members:
|
||||
@@ -0,0 +1,111 @@
|
||||
************************
|
||||
LOOT's Sorting Algorithm
|
||||
************************
|
||||
|
||||
LOOT's sorting algorithm consists of four stages:
|
||||
|
||||
.. contents::
|
||||
:local:
|
||||
|
||||
Load plugin data
|
||||
================
|
||||
|
||||
In this first stage, the plugins to be sorted are parsed and their FormIDs
|
||||
stored. Parsing is multithreaded by dividing the plugins into buckets with
|
||||
roughly equal total file sizes, and loading each bucket's plugins in a separate
|
||||
thread. The number of buckets created is equal to the number of concurrent
|
||||
threads that are hardware-supported (e.g. a dual-core CPU without hyperthreading
|
||||
may report that it supports two threads).
|
||||
|
||||
When parsing plugins, all subrecords are skipped over for efficiency, apart from
|
||||
the subrecords of the ``TES4`` header record.
|
||||
|
||||
Create plugin graph vertices
|
||||
=================================
|
||||
|
||||
Once loaded, a directed graph is created and the plugins are added to it in
|
||||
lexicographical order as vertices. Any metadata a plugin has in the masterlist
|
||||
and userlist are then merged into its vertex's data store, and any metadata
|
||||
conditions evaluated.
|
||||
|
||||
Create plugin graph edges
|
||||
==============================
|
||||
|
||||
In this section, the terms *vertex* and *plugin* are used interchangeably, and
|
||||
the iteration order 'for each plugin' is the order in which the vertices were
|
||||
added to the graph.
|
||||
|
||||
For each plugin:
|
||||
|
||||
1. If the plugin is a master file, add edges going to all non-master files. If
|
||||
the plugin is a non-master file, add edges coming from all master files.
|
||||
2. Add edges coming from all the plugin's masters. Missing masters have no edges
|
||||
added.
|
||||
3. Add edges coming from all the plugin's requirements. Missing requirements
|
||||
have no edges added.
|
||||
4. Add edges coming from all the plugin's load after files that are installed
|
||||
plugins.
|
||||
|
||||
At this point, all explicit interdependencies have been graphed. Plugin priority
|
||||
metadata values must now be propagated down the dependency trees to ensure that
|
||||
priority edges are added correctly later in the process. To do this:
|
||||
|
||||
1. Create a list of all vertices with a global or non-global priority value
|
||||
greater than zero.
|
||||
2. Sort the list in order of decreasing priority value.
|
||||
3. For each vertex, perform a depth-first search, setting priorities at each
|
||||
vertex visited until equal or larger values are encountered.
|
||||
|
||||
Now that the priorities have been propagated, the priority edges can be added.
|
||||
For each plugin, if it has a global priority value of zero, overrides no records
|
||||
and loads no archive, skip it, otherwise iterate over all other plugins and:
|
||||
|
||||
* If the other plugin's global and non-global priority values equal the
|
||||
plugin's own values, or if both plugins have a global priority of zero and
|
||||
have no FormIDs in common, skip the other plugin.
|
||||
* Otherwise, add an edge from the plugin with lower global priority to the
|
||||
plugin with higher global priority, if that edge does not cause a cycle. A
|
||||
cycle is caused if a circular dependency is introduced, for example for two
|
||||
vertices A and B, A -> B -> A is a cycle.
|
||||
|
||||
If the global priorities are equal, compare the non-global priorities
|
||||
instead.
|
||||
|
||||
Plugin overlap edges are then added. Two plugins overlap if they contain the
|
||||
same FormID, i.e. if they both edit the same record or if one edits a record the
|
||||
other plugin adds.
|
||||
|
||||
For each plugin, skip it if it overrides no records, otherwise iterate over all
|
||||
other plugins.
|
||||
|
||||
* If the plugin and other plugin override the same number of records, or do not
|
||||
overlap, skip the other plugin.
|
||||
* Otherwise, add an edge from the plugin which overrides more records to the
|
||||
plugin that overrides fewer records, unless that edge would cause a cycle.
|
||||
|
||||
Finally, tie-break edges are added to ensure that sorting is consistent. For
|
||||
each plugin, iterate over all other plugins and add an edge between each pair of
|
||||
plugins in the direction given by the tie-break comparison function, unless that
|
||||
edge would cause a cycle.
|
||||
|
||||
The tie-break comparison function compares current plugin load order positions,
|
||||
falling back to plugin names.
|
||||
|
||||
* If both plugins have positions in the current load order, the function
|
||||
preserves their existing relative order.
|
||||
* If one plugin has a position and the other does not, the edge added goes from
|
||||
the plugin with a position to the plugin without a position.
|
||||
* If neither plugin has a load order position, a case-insensitive
|
||||
lexicographical comparison of their filenames without file extensions is used
|
||||
to decide their order.
|
||||
|
||||
Topologically sort the plugin graph
|
||||
===================================
|
||||
|
||||
Note that edges for explicit interdependencies are the only edges allowed to
|
||||
create cycles: this is because the first step of this stage is to check the
|
||||
plugin graph for cycles, and throw an error if any are encountered, so that
|
||||
metadata (or indeed plugin data) that cause them can be corrected.
|
||||
|
||||
Once the graph is confirmed to be cycle-free, a topological sort is performed on
|
||||
the graph, outputting a list of plugins in their newly-sorted load order.
|
||||
Reference in New Issue
Block a user