From 8b3ec5a509799e1aec4ce9682da12d614a93f682 Mon Sep 17 00:00:00 2001 From: WrinklyNinja Date: Fri, 29 Aug 2014 17:59:36 +0100 Subject: [PATCH] Added documentation for new UI elements. * Refresh Content * Enable Debug Logging replaces Debug Verbosity * Automatically refresh content on window refocus --- docs/LOOT Readme.html | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/docs/LOOT Readme.html b/docs/LOOT Readme.html index 8ae58278..68cbf470 100644 --- a/docs/LOOT Readme.html +++ b/docs/LOOT Readme.html @@ -151,7 +151,8 @@ h3{

Menus

File Menu

-

The menu's Redate Plugins option is provided so that Skyrim modders may set the load order for the Creation Kit. It is only enabled for Skyrim, and changes the timestamps of the plugins in its Data folder to match their current load order. A side effect of changing the timestamps is that any Steam Workshop mods installed will be re-downloaded. +

The menu's Redate Plugins item is provided so that Skyrim modders may set the load order for the Creation Kit. It is only enabled for Skyrim, and changes the timestamps of the plugins in its Data folder to match their current load order. A side effect of changing the timestamps is that any Steam Workshop mods installed will be re-downloaded. +

The Refresh Content item re-scans the installed plugin headers and regenerates the content LOOT displays. It can be used to manually force a refresh when auto-refresh on window refocus is disabled.

Game Menu

The Game menu allows you to change which game LOOT is running for. Games that LOOT cannot find are greyed out, and the the one LOOT is running for is marked with a double chevron. To change the active game, simply select another game in the list.

Plugin Menus

@@ -250,9 +251,10 @@ h3{ SettingDescription Default GameIf set to something other than Autodetect, this overrides game autodetection. If the game specified is not detected, LOOT falls back to autodetection. - LanguageControls the language LOOT uses in its interfaces. Debug messages are always displayed in English, and any plugin messages that do not have translations in the selected language will be displayed in English instead. - Debug VerbosityControls the verbosity of the debug output, which is written to %LOCALAPPDATA%\LOOT\LOOTDebugLog.txt. + LanguageControls the language LOOT uses in its interfaces. Any plugin messages that do not have translations in the selected language will be displayed in English, if available, or in their available language otherwise. + Enable Debug LoggingIf enabled, writes debug output to %LOCALAPPDATA%\LOOT\LOOTDebugLog.txt. Debug logging can have a noticeable impact on performance, so it is off by default. Update masterlist before sortingIf checked, LOOT will update its masterlist, should an update be available, before sorting plugins. + Automatically refresh content on window refocusControls whether or not LOOT re-scans installed plugin headers and regenerates displayed content when its window regains focus.

LOOT's game-specific settings can be customised in the games table. Settings can also be added for additional game instances, making it easy to use LOOT across multiple copies of a game, including total conversion mods. LOOT ships with settings for the Nehrim - At Fate's Edge total conversion mod as an example.

The games instances defined in this table are displayed in LOOT's Game menu, and can be selected there if detected. Game instance settings may be deleted by clicking the icon at the end of the game's row. The current game cannot have its settings deleted. If you delete the settings for one of LOOT's core four supported games (Oblivion, Skyrim, Fallout 3, Fallout: New Vegas), they will be recreated when LOOT is next run. @@ -401,7 +403,8 @@ A copy of the license is included in the file named "GNU FDL v1.3.txt".Support for the full range of GitHub Flavored Markdown in masterlist messages.

  • If LOOT can't detect any installed games, it now launches to the settings dialog, where the game settings can be edited to allow a game to be detected.
  • Copy Content As Text menu item to copy the plugin list and all information it contains to the clipboard as YAML-formatted text. -
  • LOOT now re-scans plugin headers and updates the plugin list when its window regains focus. +
  • LOOT now re-scans plugin headers and updates the plugin list when its window regains focus. This can be disabled using the new Automatically refresh content on window refocus setting. +
  • A Refresh Content item has been added to the File menu, which manually performs the same refresh that happens by default when LOOT's window regains focus.
  • LOOT is now built as with the Large Address Aware flag.
  • Masterlist update can now be performed without then sorting. @@ -422,6 +425,7 @@ A copy of the license is included in the file named "GNU FDL v1.3.txt".The Show only conflicting plugins filter has been renamed to Show Only Conflicts and moved into the plugin menu.
  • The View Debug Log menu item has been replaced with a Open Debug Log Location menu item to make it easier to upload the file itself. +
  • Debug logging control has been simplified to enable/disable, replacing the Debug Verbosity setting with an Enable Debug Logging checkbox.
  • Changes to game settings now take immediate effect.
  • Masterlist updating now exits earlier if the masterlist is already up-to-date.
  • Masterlist revisions are now displayed using the shortest unique substring that is at least 7 characters long.