Remove InitialiseLocale()

Setting the global locale is no longer needed, as Boost.Filesystem and
Boost.Locale are no longer used. All Boost dependencies are now
header-only.

Install language packs on Travis to ensure that the Turkish and Greek
locales exist for testing. Now that only header-only Boost libraries
are used, just download and extract the Boost archive on Travis.

change boost url
This commit is contained in:
Oliver Hamlet
2019-11-05 20:46:38 +00:00
parent 6a1184c8da
commit 8b0c057ca3
14 changed files with 32 additions and 77 deletions
-10
View File
@@ -96,16 +96,6 @@ LOOT_API bool IsCompatible(const unsigned int major,
*************************************************************************/
/**@{*/
/**
* Initialise the current global locale using the given ID.
*
* This sets the global locale up so that the library's UTF-8 support can
* function.
* @param id A locale ID. The default value is a blank string, which will
* use the system default locale.
*/
LOOT_API void InitialiseLocale(const std::string& id = "");
/**
* @brief Initialise a new game handle.
* @details Creates a handle for a game, which is then used by all