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Remove InitialiseLocale()
Setting the global locale is no longer needed, as Boost.Filesystem and Boost.Locale are no longer used. All Boost dependencies are now header-only. Install language packs on Travis to ensure that the Turkish and Greek locales exist for testing. Now that only header-only Boost libraries are used, just download and extract the Boost archive on Travis. change boost url
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@@ -96,16 +96,6 @@ LOOT_API bool IsCompatible(const unsigned int major,
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*************************************************************************/
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/**@{*/
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/**
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* Initialise the current global locale using the given ID.
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*
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* This sets the global locale up so that the library's UTF-8 support can
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* function.
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* @param id A locale ID. The default value is a blank string, which will
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* use the system default locale.
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*/
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LOOT_API void InitialiseLocale(const std::string& id = "");
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/**
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* @brief Initialise a new game handle.
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* @details Creates a handle for a game, which is then used by all
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