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Update version and changelogs for v0.22.0 release
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@@ -2,6 +2,44 @@
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Version History
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***************
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0.22.0 - 2023-09-29
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===================
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Added
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-----
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- Support for Starfield. A game handle can be obtained for Starfield using
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:cpp:any:`loot::GameType::starfield`.
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- :cpp:any:`loot::PluginInterface::IsOverridePlugin()` and
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:cpp:any:`loot::PluginInterface::IsValidAsOverridePlugin()` to support
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Starfield's new override plugin type, which does not use up a mod index when
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active. Override plugins cannot contain any new records, they can only
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override records added by their masters.
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- libloot can now detect the correct game local path for Microsoft Store
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installs of Skyrim Special Edition and Fallout 4, and Epic Games Store
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installs of Fallout: New Vegas. Via libloadorder.
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Fixed
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-----
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- Only lowercase plugin file extensions were recognised as plugin file
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extensions when evaluating conditions. Via loot-condition-interpreter.
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- Fallout: New Vegas plugins with corresponding ``.nam`` files are now
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identified as being active. Via libloadorder.
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- Plugins activated using the ``sTestFile1`` through ``sTestFile10`` ini file
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properties are now recognised as being active for all games other than
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Morrowind, which does not support those properties. The properties are used by
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default in Fallout 3, Fallout: New Vegas and Skyrim Special Edition. Via
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libloadorder.
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- Fallout 4's ``Fallout4.ccc`` and ``plugins.txt`` and Fallout 4 VR's
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``plugins.txt`` are now ignored when the game has plugins activated using
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the ``sTestFile1`` through ``sTestFile10`` ini file properties, to match the
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games' behaviour. Via libloadorder.
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- When deciding where to look for Oblivion's ``plugins.txt``, the
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``bUseMyGamesDirectory`` ini property is now correctly expected in the
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``[General]`` section of ``Oblivion.ini``, instead of anywhere in the file.
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Via libloadorder.
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0.21.0 - 2023-09-13
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===================
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