Update version and changelogs for v0.22.0 release

This commit is contained in:
Oliver Hamlet
2023-09-29 17:15:38 +01:00
parent 7ec5bc1ec0
commit 8a21b8321b
3 changed files with 43 additions and 5 deletions
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Version History
***************
0.22.0 - 2023-09-29
===================
Added
-----
- Support for Starfield. A game handle can be obtained for Starfield using
:cpp:any:`loot::GameType::starfield`.
- :cpp:any:`loot::PluginInterface::IsOverridePlugin()` and
:cpp:any:`loot::PluginInterface::IsValidAsOverridePlugin()` to support
Starfield's new override plugin type, which does not use up a mod index when
active. Override plugins cannot contain any new records, they can only
override records added by their masters.
- libloot can now detect the correct game local path for Microsoft Store
installs of Skyrim Special Edition and Fallout 4, and Epic Games Store
installs of Fallout: New Vegas. Via libloadorder.
Fixed
-----
- Only lowercase plugin file extensions were recognised as plugin file
extensions when evaluating conditions. Via loot-condition-interpreter.
- Fallout: New Vegas plugins with corresponding ``.nam`` files are now
identified as being active. Via libloadorder.
- Plugins activated using the ``sTestFile1`` through ``sTestFile10`` ini file
properties are now recognised as being active for all games other than
Morrowind, which does not support those properties. The properties are used by
default in Fallout 3, Fallout: New Vegas and Skyrim Special Edition. Via
libloadorder.
- Fallout 4's ``Fallout4.ccc`` and ``plugins.txt`` and Fallout 4 VR's
``plugins.txt`` are now ignored when the game has plugins activated using
the ``sTestFile1`` through ``sTestFile10`` ini file properties, to match the
games' behaviour. Via libloadorder.
- When deciding where to look for Oblivion's ``plugins.txt``, the
``bUseMyGamesDirectory`` ini property is now correctly expected in the
``[General]`` section of ``Oblivion.ini``, instead of anywhere in the file.
Via libloadorder.
0.21.0 - 2023-09-13
===================