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Update GameInterface docs to reflect use of smart pointers
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@@ -336,6 +336,17 @@ TEST_P(GameInterfaceTest,
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EXPECT_NE(pointer, newPointer);
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}
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TEST_P(GameInterfaceTest, loadPluginsShouldNotAffectExistingPluginPointers) {
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handle_->LoadPlugins({std::filesystem::u8path(blankEsm)}, true);
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const auto pointer = handle_->GetPlugin(blankEsm);
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ASSERT_NE(nullptr, pointer);
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handle_->LoadPlugins({std::filesystem::u8path(blankEsp)}, true);
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const auto newPointer = handle_->GetPlugin(blankEsm);
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EXPECT_EQ(pointer, newPointer);
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}
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TEST_P(GameInterfaceTest,
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loadPluginsShouldThrowIfGivenVectorElementsWithTheSameFilename) {
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const auto dataPluginPath = dataPath / std::filesystem::u8path(blankEsm);
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@@ -522,10 +533,30 @@ TEST_P(GameInterfaceTest, getPluginThatIsNotCachedShouldReturnANullPointer) {
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}
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TEST_P(GameInterfaceTest,
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gettingPluginsShouldReturnAnEmptySetIfNoneHaveBeenLoaded) {
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getPluginReturnsTheSamePointerForConsecutiveCallsGivenTheSamePlugin) {
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handle_->LoadPlugins({std::filesystem::u8path(blankEsm)}, true);
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const auto pointer1 = handle_->GetPlugin(blankEsm);
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const auto pointer2 = handle_->GetPlugin(blankEsm);
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EXPECT_EQ(pointer1, pointer2);
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}
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TEST_P(GameInterfaceTest,
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getLoadedPluginsShouldReturnAnEmptySetIfNoneHaveBeenLoaded) {
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EXPECT_TRUE(handle_->GetLoadedPlugins().empty());
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}
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TEST_P(GameInterfaceTest,
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getLoadedPluginReturnsTheSamePointersForConsecutiveCalls) {
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handle_->LoadPlugins({std::filesystem::u8path(blankEsm)}, true);
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const auto pointers1 = handle_->GetLoadedPlugins();
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const auto pointers2 = handle_->GetLoadedPlugins();
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EXPECT_EQ(pointers1, pointers2);
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}
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TEST_P(GameInterfaceTest, sortPluginsShouldSucceedIfPassedValidArguments) {
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std::vector<std::string> expectedOrder;
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if (GetParam() == GameType::starfield) {
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