mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Uppercase BOSS->LOOT in source files.
Just search/replace.
This commit is contained in:
+25
-25
@@ -1,24 +1,24 @@
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/* BOSS
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/* LOOT
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A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
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Fallout: New Vegas.
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Copyright (C) 2013-2014 WrinklyNinja
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This file is part of BOSS.
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This file is part of LOOT.
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BOSS is free software: you can redistribute
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LOOT is free software: you can redistribute
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it and/or modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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BOSS is distributed in the hope that it will
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LOOT is distributed in the hope that it will
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be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with BOSS. If not, see
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along with LOOT. If not, see
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<http://www.gnu.org/licenses/>.
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*/
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@@ -67,13 +67,13 @@ const unsigned int boss_game_tes5 = boss::g_game_tes5;
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const unsigned int boss_game_fo3 = boss::g_game_fo3;
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const unsigned int boss_game_fonv = boss::g_game_fonv;
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// BOSS message types.
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// LOOT message types.
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const unsigned int boss_message_say = boss::g_message_say;
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const unsigned int boss_message_warn = boss::g_message_warn;
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const unsigned int boss_message_error = boss::g_message_error;
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const unsigned int boss_message_tag = boss::g_message_tag;
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// BOSS message languages.
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// LOOT message languages.
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const unsigned int boss_lang_any = boss::g_lang_any;
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const unsigned int boss_lang_english = boss::g_lang_english;
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const unsigned int boss_lang_spanish = boss::g_lang_spanish;
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@@ -83,7 +83,7 @@ const unsigned int boss_lang_chinese = boss::g_lang_chinese;
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const unsigned int boss_lang_polish = boss::g_lang_polish;
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const unsigned int boss_lang_brazilian_portuguese = boss::g_lang_brazilian_portuguese;
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// BOSS cleanliness codes.
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// LOOT cleanliness codes.
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const unsigned int boss_needs_cleaning_no = 0;
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const unsigned int boss_needs_cleaning_yes = 1;
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const unsigned int boss_needs_cleaning_unknown = 2;
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@@ -166,7 +166,7 @@ unsigned int c_error(const unsigned int code, const std::string& what) {
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// Outputs a string giving the details of the last time an error or
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// warning return code was returned by a function. The string exists
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// until this function is called again or until CleanUpAPI is called.
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BOSS_API unsigned int boss_get_error_message (const char ** const message) {
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LOOT_API unsigned int boss_get_error_message (const char ** const message) {
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if (message == NULL)
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return c_error(boss_error_invalid_args, "Null message pointer passed.");
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@@ -176,7 +176,7 @@ BOSS_API unsigned int boss_get_error_message (const char ** const message) {
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}
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// Frees memory allocated to error string.
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BOSS_API void boss_cleanup () {
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LOOT_API void boss_cleanup () {
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delete [] extMessageStr;
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extMessageStr = NULL;
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}
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@@ -186,16 +186,16 @@ BOSS_API void boss_cleanup () {
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// Version Functions
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//////////////////////////////
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// Returns whether this version of BOSS supports the API from the given
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// BOSS version. Abstracts BOSS API stability policy away from clients.
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BOSS_API bool boss_is_compatible (const unsigned int versionMajor, const unsigned int versionMinor, const unsigned int versionPatch) {
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// Returns whether this version of LOOT supports the API from the given
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// LOOT version. Abstracts LOOT API stability policy away from clients.
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LOOT_API bool boss_is_compatible (const unsigned int versionMajor, const unsigned int versionMinor, const unsigned int versionPatch) {
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return versionMajor == boss::g_version_major && versionMinor == boss::g_version_minor;
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}
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// Returns the version string for this version of BOSS.
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// Returns the version string for this version of LOOT.
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// The string exists until this function is called again or until
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// CleanUpAPI is called.
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BOSS_API unsigned int boss_get_version (unsigned int * const versionMajor, unsigned int * const versionMinor, unsigned int * const versionPatch) {
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LOOT_API unsigned int boss_get_version (unsigned int * const versionMajor, unsigned int * const versionMinor, unsigned int * const versionPatch) {
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if (versionMajor == NULL || versionMinor == NULL || versionPatch == NULL)
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return c_error(boss_error_invalid_args, "Null pointer passed.");
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@@ -218,7 +218,7 @@ BOSS_API unsigned int boss_get_version (unsigned int * const versionMajor, unsig
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// plugins.txt and loadorder.txt (if they both exist) are in sync. If
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// dataPath == NULL then the API will attempt to detect the data path of
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// the specified game.
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BOSS_API unsigned int boss_create_db (boss_db * const db, const unsigned int clientGame, const char * const gamePath) {
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LOOT_API unsigned int boss_create_db (boss_db * const db, const unsigned int clientGame, const char * const gamePath) {
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if (db == NULL || (clientGame != boss_game_tes4 && clientGame != boss_game_tes5 && clientGame != boss_game_fo3 && clientGame != boss_game_fonv))
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return c_error(boss_error_invalid_args, "Null pointer passed.");
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@@ -255,7 +255,7 @@ BOSS_API unsigned int boss_create_db (boss_db * const db, const unsigned int cli
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}
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// Destroys the given DB, freeing any memory allocated as part of its use.
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BOSS_API void boss_destroy_db (boss_db db) {
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LOOT_API void boss_destroy_db (boss_db db) {
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delete db;
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}
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@@ -268,7 +268,7 @@ BOSS_API void boss_destroy_db (boss_db db) {
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// Can be called multiple times. On error, the database is unchanged.
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// Paths are case-sensitive if the underlying filesystem is case-sensitive.
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// masterlistPath and userlistPath are files.
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BOSS_API unsigned int boss_load_lists (boss_db db, const char * const masterlistPath,
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LOOT_API unsigned int boss_load_lists (boss_db db, const char * const masterlistPath,
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const char * const userlistPath) {
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if (db == NULL || masterlistPath == NULL)
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return c_error(boss_error_invalid_args, "Null pointer passed.");
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@@ -345,7 +345,7 @@ BOSS_API unsigned int boss_load_lists (boss_db db, const char * const masterlist
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// is called. Repeated calls re-evaluate the masterlist from scratch each time,
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// ignoring the results of any previous evaluations. Paths are case-sensitive
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// if the underlying filesystem is case-sensitive.
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BOSS_API unsigned int boss_eval_lists (boss_db db, const unsigned int language) {
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LOOT_API unsigned int boss_eval_lists (boss_db db, const unsigned int language) {
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if (db == NULL)
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return c_error(boss_error_invalid_args, "Null pointer passed.");
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@@ -421,7 +421,7 @@ BOSS_API unsigned int boss_eval_lists (boss_db db, const unsigned int language)
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// Returns an array of the Bash Tags encounterred when loading the masterlist
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// and userlist, and the number of tags in the returned array. The array and
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// its contents are static and should not be freed by the client.
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BOSS_API unsigned int boss_get_tag_map (boss_db db, char *** const tagMap, size_t * const numTags) {
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LOOT_API unsigned int boss_get_tag_map (boss_db db, char *** const tagMap, size_t * const numTags) {
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if (db == NULL || tagMap == NULL || numTags == NULL)
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return c_error(boss_error_invalid_args, "Null pointer passed.");
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@@ -481,13 +481,13 @@ BOSS_API unsigned int boss_get_tag_map (boss_db db, char *** const tagMap, size_
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}
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// Returns arrays of Bash Tag UIDs for Bash Tags suggested for addition and removal
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// by BOSS's masterlist and userlist, and the number of tags in each array.
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// by LOOT's masterlist and userlist, and the number of tags in each array.
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// The returned arrays are valid until the db is destroyed or until the Load
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// function is called. The arrays should not be freed by the client. modName is
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// case-insensitive. If no Tags are found for an array, the array pointer (*tagIds)
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// will be NULL. The userlistModified bool is true if the userlist contains Bash Tag
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// suggestion message additions.
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BOSS_API unsigned int boss_get_plugin_tags (boss_db db, const char * const plugin,
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LOOT_API unsigned int boss_get_plugin_tags (boss_db db, const char * const plugin,
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unsigned int ** const tagIds_added,
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size_t * const numTags_added,
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unsigned int ** const tagIds_removed,
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@@ -581,7 +581,7 @@ BOSS_API unsigned int boss_get_plugin_tags (boss_db db, const char * const plugi
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// Returns the messages attached to the given plugin. Messages are valid until Load,
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// DestroyBossDb or GetPluginMessages are next called. plugin is case-insensitive.
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// If no messages are attached, *messages will be NULL and numMessages will equal 0.
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BOSS_API unsigned int boss_get_plugin_messages (boss_db db, const char * const plugin,
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LOOT_API unsigned int boss_get_plugin_messages (boss_db db, const char * const plugin,
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boss_message ** const messages,
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size_t * const numMessages) {
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if (db == NULL || plugin == NULL || messages == NULL || numMessages == NULL)
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@@ -630,7 +630,7 @@ BOSS_API unsigned int boss_get_plugin_messages (boss_db db, const char * const p
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return boss_ok;
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}
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BOSS_API unsigned int boss_get_dirty_info(boss_db db, const char * const plugin, unsigned int * const needsCleaning) {
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LOOT_API unsigned int boss_get_dirty_info(boss_db db, const char * const plugin, unsigned int * const needsCleaning) {
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if (db == NULL || plugin == NULL || needsCleaning == NULL)
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return c_error(boss_error_invalid_args, "Null pointer passed.");
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@@ -660,7 +660,7 @@ BOSS_API unsigned int boss_get_dirty_info(boss_db db, const char * const plugin,
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// and/or dirty messages, plus the Tag suggestions and/or messages themselves and their
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// conditions, in order to create the Wrye Bash taglist. outputFile is the path to use
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// for output. If outputFile already exists, it will only be overwritten if overwrite is true.
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BOSS_API unsigned int boss_write_minimal_list (boss_db db, const char * const outputFile, const bool overwrite) {
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LOOT_API unsigned int boss_write_minimal_list (boss_db db, const char * const outputFile, const bool overwrite) {
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if (db == NULL || outputFile == NULL)
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return c_error(boss_error_invalid_args, "Null pointer passed.");
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