diff --git a/src/backend/game.cpp b/src/backend/game.cpp index b26d9785..6d7730ab 100644 --- a/src/backend/game.cpp +++ b/src/backend/game.cpp @@ -69,7 +69,7 @@ namespace loot { _masterFile = "Oblivion.esm"; espm_settings = espm::Settings("tes4"); _repositoryURL = "https://github.com/loot/oblivion.git"; - _repositoryBranch = "gh-pages"; + _repositoryBranch = "master"; } else if (Id() == Game::tes5) { _name = "TES V: Skyrim"; registryKey = "Software\\Bethesda Softworks\\Skyrim\\Installed Path"; @@ -77,7 +77,7 @@ namespace loot { _masterFile = "Skyrim.esm"; espm_settings = espm::Settings("tes5"); _repositoryURL = "https://github.com/loot/skyrim.git"; - _repositoryBranch = "gh-pages"; + _repositoryBranch = "master"; } else if (Id() == Game::fo3) { _name = "Fallout 3"; registryKey = "Software\\Bethesda Softworks\\Fallout3\\Installed Path"; @@ -85,7 +85,7 @@ namespace loot { _masterFile = "Fallout3.esm"; espm_settings = espm::Settings("fo3"); _repositoryURL = "https://github.com/loot/fallout3.git"; - _repositoryBranch = "gh-pages"; + _repositoryBranch = "master"; } else if (Id() == Game::fonv) { _name = "Fallout: New Vegas"; registryKey = "Software\\Bethesda Softworks\\FalloutNV\\Installed Path"; @@ -93,7 +93,7 @@ namespace loot { _masterFile = "FalloutNV.esm"; espm_settings = espm::Settings("fonv"); _repositoryURL = "https://github.com/loot/falloutnv.git"; - _repositoryBranch = "gh-pages"; + _repositoryBranch = "master"; } else { BOOST_LOG_TRIVIAL(error) << "Invalid game ID supplied."; throw error(error::invalid_args, lc::translate("Invalid game ID supplied.").str());